Thank you for featuring the plugin on your channel! I'm working on a fix for other screen sizes, but unfortunately Godot doesn't expose those variables to GDScript so I'm having some trouble properly identifying the user editor scale. Gotta get a 4k monitor to test it out 👀
@Baldur19753 жыл бұрын
Try this: var editor_control_panel = get_editor_interface().get_parent().get_child(2).get_child(0) var middle_container = editor_control_panel.get_child(0).get_child(1).get_child(1).get_child(1).get_child(0) print(editor_control_panel, editor_control_panel.get_size()) print(middle_container, middle_container.get_size()) You can determine the instances in your editor plugin script and then pass them on to always determine the current size values at runtime
@themore-you-know3 жыл бұрын
I randomly stumbled on your project a few days ago before your 1.0 release. Great work man! Some really cool stuff!
@sean72213 жыл бұрын
Awesome work mate!
@dagarou3 жыл бұрын
Buena! Me alegro que más gente descubra el plugin y tu canal.
@eduardonajera54593 жыл бұрын
Emilio, me encanta en addon, soy profe y les voy a poner una práctica con él a mis alumnos de TIC2 de 2bachillerato que estamos con godot. Les va a encantar. Enhorabuena por el gran trabajo!
@inspiredink45153 жыл бұрын
Godot getting a lot of love recently!
@swordarmstudios60523 жыл бұрын
The tooling in Godot is getting quite good very quickly. It's still early but the project seems to be acquiring critical mass. I personally love Godot's hackability. It's just easy to get stuff done so long as your organized, and I have faith that even weird tools I find off the internet will mostly work and do what they say they will do.
@xezzee3 жыл бұрын
@@swordarmstudios6052 as someone who has never coded anything in script (Dyslexia) it has been fun learning the code of GoDoT like how to do simple if self is hovered sentence and someone tipped just write if self.is_hovered(): and it should work, it did and then I broke it and I literally spend 21.00 - 01.30 last night making a damn main menu with simple Exit and Next Scene and end to the lvl_0 xD It is so different what I'm used to as I normally code everything from blocks, was it automation logics or Gamemaker it is blocks all the way
@KrystofKlestil13373 жыл бұрын
Emilio is a fantastic developer and I've been using this addon since its 0.6 release (i think), it's greatly helped me with my project and easily implement dialogues. The fact it provides an inbuilt editor for dialogues and characters is a god sent.
@hanzofactory3 жыл бұрын
This is one of the biggest reasons why Godot rocks. Open source powerful plugins is so much more than I could ever ask for, and I love it!
@PrepStorm3 жыл бұрын
Thank you. I am looking to implement dialog and had a heavy head with everything that you need to learn and how I can implement it. 12 minutes after watching this video with installation and basic usage, these questions were cleared out. I can now jump back into writing dialog and dont have to worry about this headache dialogs has been giving me lately, so thanks again.
@Valeriooooh3 жыл бұрын
Emillio is a really nice guy
@alvinmrobles3 жыл бұрын
i like Emilio too
@oghene27782 жыл бұрын
this addon is unfair, it's tpo powerful for our own good man! seriously Emi gets +50000 respect :D
@sslaxx3 жыл бұрын
By the way, the asset library now has 1.0.
@Amipotsophspond3 жыл бұрын
Lots of people also don't have 4k the best thing is to support multiple resolutions high, and low quality high, medium, and low quality Or if you have the budget for all the common resolutions but if you can only pick 1 resolution don't chase the bleeding edge pick the most common then when you get more popular you can expand.
@Chevifier3 жыл бұрын
Dude Godot addons are so freaking cool. Some of them fit so perfectly like they are part of the engine. Zylann Hterrain for example.
@swordarmstudios60523 жыл бұрын
I do believe instead of quiting out you can just disable and reenable the plugin. This causes the plugins enter_tree() method to trigger and so should update any node information that is cached inside godot. There is also a plugin reload plugin in the assett library that lets you reload plugins on a button press.
@amorpilo96663 жыл бұрын
You don't need to close Godot, just disable and enable the plugin so the changes load.
@antonionotbanderas97756 ай бұрын
Looking forward to your Dialogic 2 review.
@nowherebrain3 жыл бұрын
been following emilio on this project..simply amazing...and useful...really, really good work.
@gasoline17073 жыл бұрын
I started using it a little while ago and was surprised how easy it was to set up
@JOELwindows73 жыл бұрын
3:00 bruh! You could've just drag that little white bar when you hover between the dialog element list area, and the dialog scene area, lmao!!🤣🤣🤣🤣 6:50 wait, you know that already? OK
@noeperard88433 жыл бұрын
Really cool plugin ! It´s this kind of project that makes godot viable. I hope it gets ported to 4.0. also I know you put the link in your detailed article, but could you add it in description too ? Thanks a lot for the digging work, you´re awesome Mike !
@Christobanistan2 жыл бұрын
I am betting it will!
@PlayWithFurcifer3 жыл бұрын
Woah, this looks really useful.
@RenderingUser3 жыл бұрын
GFS writing the dialogues and narrating it made my day WaSsSsUP GFS!
@rockabluesy603 жыл бұрын
Amazing tools, really helpful with that conditional like Question etc
@RemotelyHuman6663 жыл бұрын
I wonder how many kids now will know who Bob Dole is let alone recognize that excellent impression! 🤣
@msajidsarker2 жыл бұрын
This is a fantastic plug-in, rivalling the one used by Disco Elysium in Unity!
@juanloutech28643 жыл бұрын
Really looking forward to using this! Thanx!
@Value1342 жыл бұрын
This actually reminds me of RPG maker's dialogue system. I think I'm gonna get used to it pretty quickly
@drbuni2 жыл бұрын
My thoughts exactly, although it is slightly less simple and straightforward than RPG Maker's dialogue system.
@adamcampbell98063 жыл бұрын
"Let's make this one Satan" - laughed out loud at that one
@ShamelessFNGRL Жыл бұрын
Noob here, on day 3 of my Godot journey. I saw 'background texture' boxes, does that mean I could upload my own design for the text box? Or will that only give the box a bit if a texture? I'd like to have the dialog box look like the top of a book's page instead of just a box. I'm debating between dialogic, and Nathan's dialogue manager. Would love to hear advice :3
@ThantiK2 жыл бұрын
That's the most realistic dialog I have ever witnessed...
@mattn643 жыл бұрын
I bet a lot of people were going 'Who is Bob Dole?'
@akipparu22643 жыл бұрын
Hi! Just wanted to ask something, does dialogic support languages other than english? I tryed, but it just shows dots and that's it.
@thepolyglotprogrammer Жыл бұрын
Will check it out!!
@tadou983 жыл бұрын
It looks great, thank you for bringing that up. Does it handle internationalization though ?
@martintse9583 жыл бұрын
Hey, can you make a tutorial about how to set up a npc dialog?
'WASSSUP SATAN' 'WASSSUP BOB, just chillin B, having a bud' 'True True' - and that peoples, is the story of bob and satan.
@toastedwalnut2 жыл бұрын
omg this is insanely useful
@alvarocafe3 жыл бұрын
So helpful
@SaturdayXIII3 жыл бұрын
Did Godot just surpass renpy?
@PenroseMusic3 жыл бұрын
UPDATE: I've found that when I have my game's window, (set to 800x600 just bc I'm more comfortable working with that), and I have the display set to 2D and for it to keep when running, Dialogic just won't show up at all. Any fixes in regards to that? Hi all! I can't seem to get the script to work to test the first Dialogic example. When I go to run my scene, it just remains blank. Is there something I'm doing wrong? Thanks in advance!
@emi_cpl3 жыл бұрын
The latest version on github should have fixes for those issues :)
@Warionator3 жыл бұрын
for some reason when the stretch mode is on 2d, it wont work. It has to be on disabled EDIT: This was fixed in v1.0.1, make sure you get the latest from the github and not AssetLib as it takes a while to update
@PenroseMusic3 жыл бұрын
@@emi_cpl Thanks so much! Gonna check out the new version now!
@bolon6673 жыл бұрын
This is litterally renpy for godot.
@dragonwarriorz13 жыл бұрын
More like RPG Maker's event system than Renpy. Renpy has no visual editor
@anastasiaklyuch27463 жыл бұрын
awesome! Can I add sounds to play at each vowel? I know Tyronobuilder does that with a soungdeffect tag after each vowel, which is not displayed.
@germanslice3 жыл бұрын
how does this system work with NPC triggers in the map. Can Godot do Shadow line Text for the dialog as well?
@abhinavkuruvilajoseph92743 жыл бұрын
its a nice project
@mystak3n3 жыл бұрын
Reminds me of RPGMaker
@PontusWittenmark3 жыл бұрын
Ink from Inkle is your friend🖖
@oo7353 жыл бұрын
Some cool stuff.....
@alvinmrobles3 жыл бұрын
great!
@TheSliderW3 жыл бұрын
How does it handle translations ?
@swordarmstudios60523 жыл бұрын
Bob Dole approves this message.
@Kalkbrenner3 жыл бұрын
What is it with you and Bob Dole? :)
@theplaymakerno13 жыл бұрын
I love Godot
@solomonmckay31263 жыл бұрын
Does anyone know how to get the current character that is speaking?
@MrYoshitaka3 жыл бұрын
Is it usable in vr ?
@forhadrh3 жыл бұрын
Hmm, cool! 👍
@randomjimbitz512 Жыл бұрын
Does this not exist anymore?
@jimmyslaughter62622 жыл бұрын
"Satan" Me: Nice.
@TodorImreorov2 жыл бұрын
its been out since last year :)
@spartanjames_3 жыл бұрын
Does it work in 3d I need dialogue for 3d
@Tomsudobrej3 жыл бұрын
Wow, so cool! :o
@Fullrusher3 жыл бұрын
I had this same idea 😔😩😑it took me too long to learn to code so now I get to watch it already made 😑🙄 fuck!!!!
@Christobanistan2 жыл бұрын
Definitely a 90s kid!
@nofflle3 жыл бұрын
I like Bob.
@rechronicle3 жыл бұрын
more love for Godot
@kusog33 жыл бұрын
was that an eminem reference?
@stesproject2 жыл бұрын
My favorite color is pizza!
@Megalomaniakaal3 жыл бұрын
Got to compulsively say, my OCD wanted to take hold _hard_ when you didn't right click and unblock that .zip archive first. I did resist tho(or did I?)
@lista_devideos_cursoscompl13383 жыл бұрын
Cool
@kallelfiori97673 жыл бұрын
just a normal conversation with satan
@MrNybbles3 жыл бұрын
Alternative Example Dialog: "If you could be any colour, what colour would you be, and what would you taste like???" Orange Peach Lime Plaid