Quick Edit: From the comments everyone has made I do want to say that I have over 120 hours in this game and I really enjoy it and there is a ton of content here that I am still looking forward to experiencing. This was a comment on the video and that I do agree with one of the points that was brought up and my experience with it. I just wanted to make it clear that I am not dumping on the game or trying to say it is bad. It is just a critique about a noticeable and significant flaw. I think you hit on the biggest problem. The procedural content was not procedural enough. It's fine to have 100 abandoned labs if they at least have different layouts. There is one facility I went into and entered a little control room and found 4 sandwiches stacked up on one another. I then found the same facility and it even had the same four sandwiches in the control room. That is immersion CRUSHING! All they had to do is make these facilities modular so everything would just feel different.
@TsoiIzAlive Жыл бұрын
Its because they dont care
@SwedishLatino Жыл бұрын
That is immersion killing yes. But typical Bethesda game design. "it just works" and 16 times the detail bro. Bethesda don't care and they know modders will once again fix their piece of garbage game
@Kris.G Жыл бұрын
The exact same thing was done in Mass Effect, but worse, much worse. Literally half of the buildings on planets were exactly the same. I don't remember people throwing toys out of the pram over this though. "Typical Bethesda thing", no, sir, you're just a biased imbecile.
@oliverhed2655 Жыл бұрын
This is just one of the many obvious faults with the game that have such clear solutions that it makes you wonder what the hell they were spending all their time on making this game. It’s clear that the appearance of the game (like the promise of “wooooow 1000 planets guys”) took precedent over meaningful stuff like fun exploration, quests that aren’t 90% fetch quests, persuasion that isn’t meaningless, diverse companion options, I could go on and on
@liolio9282 Жыл бұрын
Go play elite dangerous then…. Or MNM 😂😂😂😂😂
@Sealreth Жыл бұрын
To me, nothing is more damaging to my immersion and flow is to encounter the same building in the same place with the same placement of items and set dressing on a completely different world. I much rather scaled down to a few planets and have no repetition of locations at all. The entire space travel is just an interactive menu anyway cutting it would only improve the flow of the game rn anyway
@SilvyReacts Жыл бұрын
But it's also not the game they wanted to make. So what you would have prefered doesn't really matter. I highly doubt they would have ever chose to do a space game where they limited you to a few planets. And to be frank, I love it as it is. While it could be better, I prefer the space portion being there than not.
@DMsubble Жыл бұрын
this game really lacks immersion on a lot of fronts. very little to no environmental story telling in locations between points of interest, with even less handcrafted areas that you dont have to go through a menu to get to. Exploration is tied into just loading an instance.. so its basically Warframe with less fluid combat.
@plack_benis382 Жыл бұрын
While i do agree theres a bit too much repetition, limiting us to a few planets would limit every aspect of the game and the point of its narrative and setting. Also a different way of viewing the repeats is that were limited in space building and these habs are factory created, meaning many would look identical. That being said the stories you find in them and the interiors should be more unique, and overall they need to add more unique POIs for the procedural generation to feel natural and explorable
@Sealreth Жыл бұрын
@@plack_benis382 Yea Its mainly that all the habs have the same clutter and enviromental objects placed the same :) so while habs can be the same its odd to have people leave trash and put a sandwich on a plate in the exact same place and location xD as for story I think they could have told a very good similair story with less planets. even 1 system with some planets would be enougg, as it stands imo it really adds nophing to the game and actually makes the game feel smaller. as weird as it is skyrim and fallout 4's worlds feel much grander and massive :)
@JuicedOnKids Жыл бұрын
@@SilvyReacts true, what the consumer prefers is irrelevant however, 10 locations spread over 1000 planets is a terrible idea and I have no idea why BGS thought it was a good idea. It's a cool but honestly how interested were you when you stubbled upon your 7th (occupied) cave.
@ItachiUchiha-ns1il Жыл бұрын
Starfield’s experience depends on what you focus on. I love the quests in the game and if you focus on them, most people will really like the game. The exploration is pretty mid tbh.
@angryfilmgamer570 Жыл бұрын
But there's people like me, my best friend, and my brother who absolutely love the exploration. I've completely surveyed 26 planets and I never get bored. Naturally it's specifically for people like me, but I do love that quiet gameplay for me to sit and relax to while I talk or listen to music.
@Dave_Langer Жыл бұрын
The whole point of SF was supposed to be the exploration and that is the worst part of the game. You have these huge open galaxy and you cant really explore it, You just explore small tiles of it piece by piece.
@marshallbeck9101 Жыл бұрын
@@Dave_Langerwe’re you expecting to spend 1000 hours on 1 planet? Planets and space are big, too big to realistically fit in a game
@Dave_Langer Жыл бұрын
@@marshallbeck9101 Except NMS and Elite both did it well.
@jameswayton2340 Жыл бұрын
And exploration is what makes a Bethesda game great. For most people it’s THE reason.
@Myserieden Жыл бұрын
I have an issue that every settled planet only has one major city. You might find a farm, or factory randomly. You’d think there’d be different cities with potentially different ideals, etc. the cities we do have feel empty even with the drone like npcs wondering around. They just feel like they are lost zombies. Extremely lifeless.
@Wheeliam_Ironside Жыл бұрын
Same! At one point is says Akila is over 200 years old…and it’s the size of a big flea market…200 years and the best you have is a small town? I mean the gravity IS 1.5ish so it’s realistic in that sane people would try to live somewhere else but still
@infrared6973 Жыл бұрын
That was the first red flag for me before the game came out cuz as soon as they said that i knew the game would be 3 cities and a buncha dead open space otherwise. I was like how tf do you have 1,000 planets and 3 cities.
@MisanthropicPrime Жыл бұрын
Combine the likely small % of people that survived the evacuation of Earth, the number of people that tried and failed to setup other colonies or lost in space, killed by pirates, spacers or both colony wars, I can believe there are only 3 major cites and half a dozen other functioning settlements. Even doing a "good guy run", I've killed thousands of people in the game myself. It doesn't take but a few more "adventurers" to cause the world to struggle for population growth.
@m0ose0909 Жыл бұрын
yea agreed. it's not something that is ruining the game for me, but walking around new atlantis, it feels so "big" but without anything interesting happening. Or like, the shops are just these rooms with a dude in them - they just did the bare minimum to make it functional. I think mods to improve this will come eventually.
@infrared6973 Жыл бұрын
@@m0ose0909they were also a bit disingenuous about just hoe big these cities are because its not difficult to do all the activities but todd made a point to say yeah you can spend years in new atlantis which simply isnt true. Its not like these cities are filled with secret quests that are long and send you all over the galaxy because they dont. Most quests in cities are confined to said city and completed within the city. I also laugh at the thought of someone spending a week in space like todd mentioned because their isnt any reason to ever do that and it would get boring quick.
@TheCoastalAVENGER Жыл бұрын
I think when the creation kit is out and people can make their own dungeons to be procedurally scattered around the game, we could have something really special where you land on a planet and never know what you're going to find because you have hundreds of player made dungeons giving waaay more variety.
@ShredderZA Жыл бұрын
But that's the developer's job to do it. This game is a hollow shell. Baldur's Gate is superior in every single way. Another F for MS/Xbox.
@br5073 Жыл бұрын
@@ShredderZAYoire comparing apples to oranges kid
@eboethrasher Жыл бұрын
@@ShredderZA you and I both know that they made it as large as it is precisely so that people can come in and mod in more content. Because they knew people would want to. So they gave a framework for that. And don't forget there will be DLC, too. They have a plan. Not my fault you lack the vision to see it.
@SheepAmongG.O.A.T Жыл бұрын
@@ShredderZA A turn based game that caters to the D&D nerds is 'superior' in every way. That's hilarious.
@fernan2342 Жыл бұрын
@@ShredderZAcan you at least try not to look like a fanboy? Xbox bought Bethesda when the game was in development for years already. Bethesda was misleading but the bar is so low for Xbox, that despite it all, it's still a success for the "greens".
@DisturbedBroski Жыл бұрын
Happened to me twice now where I am exploring find a cave or dungeon of some sorts then I go to a main mission and it's the same exact layout. That hurts the game so much. I really hate procedural generated stuff. It has absolutely no soul to it
@ProjectMoff Жыл бұрын
Then stop playing the procedurally generated part of the game?…..
@DisturbedBroski Жыл бұрын
@@ProjectMoff so most of the game?
@TonyPaulazzo Жыл бұрын
The same base / cave *layouts* aren't procedurally generated, they're just copy / pasted then procedurally added into the planets (or at least, near to where you land. If they'd been programmed to change layouts using various building / cave 'bits' each time that would be procedural generation (like how they did dungeons in Skyrim / Oblivion etc).
@brionymaste9481 Жыл бұрын
The way i play any Bathesda game is start the main quest then get distracted by something along the way like one npc giving me a quest and when completing that sidequest i get another quest, in all that i unlock new locations and i start to fast travel so i don't waste time and that's exactly how i play Starfield nothing changed to me i was not disappointed maybe because i was expecting fallout+mass effect instead of other people expecting fallout+no mans sky.
@chrishaugh1655 Жыл бұрын
I think more people were expecting Skyrim/NMS hybrid because that's originally where Bethesda was leading their audience with the things they said or implied. Hell, Todd repeatedly said "Skyrim in space" on more than one occasion before only retracting that statement and turning to the Daggerfall reference the last year before launch. By that point it was too late.
@bat-stranger3067 Жыл бұрын
Yeah I play the same way. Never really bothered to stray too far off my path and fast traveled whenever possible. The main things I see as shortcomings with the game are completely unrelated to the exploration. If anything the planetary exploration to me has been one of the better points of the game to me since I love looking for all the animals and the variety always impresses me. Walking around on planets is so much more fun than in NMS. I just wish they had some more traversal systems, climbing up a huge mountain made me realize how fun wingsuits and variable gravity + a jetpack would have been.
@evanpage2540 Жыл бұрын
How do you get lost in the world when the world is literally just copied and pasted over and over again?
@JadedEvild0er Жыл бұрын
The "structures", like the Cryo Lab, are hand crafted but their placement on worlds and occupant types are procedural. I would have preferred the procedural elements pushed further into the structures themselves. Such as the NPC placement, the contents of lockers, the placement of the chests, etc. I think that would have gone a long way to make the "procedural" elements "higher resolution" and the resultant game loops more replay-able. I would like them to experiment with some of the text from the left behind slates, gives different "story" context and beats to the play and exploration of these structures. Overall, I still like the procedural content, and enjoy playing, and replaying it, I do a lot of Bounty Missions.
@j.s.matthews2216 Жыл бұрын
Same here. I would love to see a DLC of just random POIs added to the generation, like hundreds of new places and the addition of changes like you mentioned to existing ones.
@SilvyReacts Жыл бұрын
The issue with doing procedural generation with the structures themselves is you get things like in minecraft where villages generate half off the side of a mountain. The simple truth is you can't have it both ways. You either have hand crafted content that looks really good, even if you end up coming across the same structures now and then. Or you go complete procedural and risk everything feeling like low quality crap. Clearly BGS choose quality over quantity in regards to points of interest. To make sure it all looks good. Cause you know people would be giving this game a lot of crap if there were buildings floating in the air due to the procedural generation trying to work out how to place the buildings properly.
@plack_benis382 Жыл бұрын
I think if they just added more POIs and more unique stories to them it would go a long way. I dont really care about the loot, its randomly generated bs most of the time anyways ( dont get me started on random loot systems and levels they had it right in fo3 why change it). But so far ive found 3 unique proc gen places, all of which i found cool. The problem is for every one of those ive found 100 ecliptic hideouts that are near identical. Or 100 mines that are exactly the same as the one you meet Andreja in. Which a lot i can chock up to realism, because it makes sense to have outposts built similarly but they shouldnt be identical all the time.
@contingentcat5690 Жыл бұрын
@@SilvyReacts I think they did it the right way. The more I've explored and the longer I've done it the more I have seen. Yes, I have come across locations that were the same, but I've also come across new locations that end up in the pool of locations that I can find later. I do think that maybe they need to go through and reverse some of these locations or whatever, which would help with the same layout feel. It could be this way, but a bug is preventing it from doing it entirely, but who knows.
@j.s.matthews2216 Жыл бұрын
@@plack_benis382 Definitely agree. That's why I think it would be cool to get an update or a DLC with just a ton of new Poi's or just new versions of them.
@RosaryFGC Жыл бұрын
Exploration is definitely bad in starfield for me but the quests and writing for the most part are amazing. But I never find myself exploring to explore which is sad for a BGS game.
@PuppetMaster-Blade Жыл бұрын
Im always exploring to explore and found alot of stuff, about 300 hours in as well 🤷
@steveninsav Жыл бұрын
@@PuppetMaster-Bladelike what? Explain
@KlutchAndJerel Жыл бұрын
16hrs per day since release?
@SekiberiusWelkesh Жыл бұрын
For me even the quests are pretty lack luster, they almost all boil down to traveling back and forth talking to people, and most of them require you to travel to other systems and back. Probably the most interesting quest line gameplay wise to me was the Ryujin quest line due to the focus on stealth. Combat in this game is far more uncommon then I'd wish, and even when you do run into combat it's almost always the same human enemies in the same copy paste locations/interiors. Say what you will about games like Skyrim, but it had some truly interesting dungeons and every single one had a unique layout, starfield just doesn't have hardly anything that's memorable to me. My experience with starfield can be summed up as Slow, the game is just so obnoxiously slow that I almost fall asleep, it's a shame too because pretty much every system in the game is interesting, especially lockpicking.
@HSG4meR Жыл бұрын
I will disagree, most of the game is too family friendly. Like, the main antagonists from sidequests are cartoonish evil, and the heroes are exceptionally good in an annoying way. You don't feel any grey area in this game, no upsetting theme. Also, they told us that we would have religion in the game, they only mentioned three, the Sanctum Universum, The Enlightened and House Va'ruun, but forget there is a fourth religion called Mighty Science. You can't have an opinion that merely resembles a questioning to science, your Constellation companions will not like that a bit.
@oloseldarion7117 Жыл бұрын
I’ve gotten the same POI biotech facilities multiple times on THE SAME TILE. It’s completely defeating to enter the exact same building after just having cleared it, especially when you have the enemy placement and loot layout memorized. The same goes for caves (often identical in story quests and then as POIs). Yet everywhere I look the community feels like it’s gaslighting people noting these obvious player tension points. Thanks for covering this.
@Evan056 Жыл бұрын
My big complaint about exploration is just the sheer amount of menuing involved.
@lrpreda Жыл бұрын
That is your fault, they want you to explore the menu... not space. [ironic]
@ProjectMoff Жыл бұрын
So what do you want? To spend hours flying to planets and months to other star systems?
@ProjectMoff Жыл бұрын
@@lrpredathe star map menu IS space, it represents space, it’s more fun than actually spending hours travelling through a void…….
@Evan056 Жыл бұрын
@ProjectMoff What I want is a more streamlined and responsive interface/menu. On PC I feel like I'm hitting Tab WAY too much. There's always a slight delay to every press too, can't go too fast, or hold it too soon, or things won't back out/close.
@amysteriousviewer3772 Жыл бұрын
@@ProjectMoff There is a middle-ground. Give us a speed that is fast enough so interplanetary travel is viable and reasonably fast. If we get close enough to a planet seamlessly transition into the landing animation and maybe add a separate animation between orbit and atmosphere to hide the loading screen. The structure of the game remains the same but the experience is a lot more immersive.
@JGKingCrusher Жыл бұрын
Calling it Skyrim in space did a lot to my initial perception of the game. I was a bit disappointed at first. But, as I played more and got out of that mindset, I found myself enjoying this game SO much.
@AHungryHunky Жыл бұрын
It is more accurately "Daggerfall" in space with Oblivion questing. But given Skyrim is now over 10, hardly anyone is going to resonate with "Daggerfall in space"
@OhNoJoshEdits Жыл бұрын
Not sure where this “all Bethesda stuff is the same. Skyrim in X” Never seem to hear that same criticism about FromSoftware games
@Cheesepuff8 Жыл бұрын
Ye it’s funny how people calling it “No Man’s Skyrim” genuinely hurt the expectations
@AHungryHunky Жыл бұрын
@@OhNoJoshEdits Was a time that everything being compared to Skyrim was a good thing. Never could understand how Skyrim, without changing, went from the greatest thing ever, the benchmark by which every game was compared, to the worst, most boring thing ever.
@OhNoJoshEdits Жыл бұрын
@@AHungryHunky I think when 76 hit, that’s when it became “cool to hate Bethesda.” And that’s when the online narrative started where “they were never good to begin with.” I absolutely can’t take them seriously. If you don’t like Bethesda games, that’s your personal preference 🤷🏻♂️ but that doesn’t make them bad games. I don’t like racing games but that’s not a valid criticism of racing games. 🤷🏻♂️ I don’t get it.
@lazarus7657 Жыл бұрын
What I’m having a problem with as of now is the color filters, you can’t escape them, the game looks far better without them, we at least need a setting to switch them off if they don’t remove them entirely (I’m aware there’s a mod for it) but I’m on xbox.
@BroDudeDudeYeahBro Жыл бұрын
I start paying attention about a month before release.
@cmdrvernondingo1540 Жыл бұрын
Totaly agree - it's the first mod i'm gunna load when we finnaly get mod support on xbox
@lazarus7657 Жыл бұрын
@@cmdrvernondingo1540 definitely, any idea when it’s coming to Xbox?
@AD3SPG Жыл бұрын
@@lazarus7657the mods for Xbox next year not exactly when though.
@RaphaelAmbrosiusCosteau51 Жыл бұрын
I won hundred percent agree, my personal solution has just been playing the game with night node enabled.
@Cusey Жыл бұрын
I feel like everyone is just ignoring the blatantly rough game design with almost every system in Starfield. The conversation around the game has drastically changed since launch though with most people wanting to talk about the games issues rather than just talking about the game. None of it is truly polished or mechanically satisfying where I feel they really nailed something special. Let's be honest, Skyrim was in the same boat, smithing/Magic/combat are all pretty weak in Skyrim, but the exploration and consistent world in Skyrim brings it all together and turns it into something pretty immersive and magical. For Starfield It feels like they implemented systems and never stepped back and looked at them from a distance to ask if it was really working as a game. The procedural planets along with scanning and exploring them was probably my most anticipated feature and it's virtually throwaway when you play the game. It's actively a waste of time and made me feel borderline depressed when I realized what it was. I can't believe anyone at the studio is happy with how that turned out but they were too deep to re-work it. And Scale was never an issue with Bethesda games, there was already way too much for anyone to explore, and for them to say Starfield is a Bethesda game on a 'much bigger scale' is just fucked up for how repetitive and bleak Starfield is. They created a ton of systems but barely any of them are working for me. I never got into outpost building but I've watched enough gameplay to know it's somehow weaker than fallout 4's settlement building which is such a slap in the face to their fans. Fallout 4 kept me captivated all the way to the end, Starfield couldn't do that for me. They focused on scale, they focused on marketing, and the game is totally lacking for it. I think a ton of other game devs could have led a 500 person team for 5+ years to create something really magical, but most indie games made by a handful of people have captivated me drastically more than what Starfield has done. Imagine a Bethesda game centered around a single solar system taking place in a fantastical sci-fi world with creatures and aliens. Imagine if Bethesda actually learned from any of their previous games. Todd Howard is going to continue to lead these games and I seriously just don't trust they can make a solid sequel to Skyrim anymore, even though it's pretty obvious to anyone what ways to push a game like Skyrim to make it better, I feel like they're somehow going to fuck it up.
@markskarr2257 Жыл бұрын
I'm not sure if they really lied, or if they were so familiar with it, they couldn't see the forest for the trees. The moment I heard the Daggerfall reference, I completely understood the way the game would be (I'm old, I've played all of the Elder Scrolls games, even the bad ones). It's _better_ than Daggerfall, the pacing is better and it's not so utterly buggy that I kept falling off the elevators around the Great Numidium so never actually got to finish that game . . .. That said, I'll be waiting in the black.
@ArielCleirigh Жыл бұрын
Omission is same as Lying
@jasonv.5938 Жыл бұрын
@@ArielCleirighonly if it was done with intention. Otherwise it means nothing.
@zs4580 Жыл бұрын
@@ArielCleirigh Sometimes it is, sometimes it's not. But if you're looking for a reason to be upset, it'll definitely seem like lying.
@robskitlz4391 Жыл бұрын
I don't think they lied. I just think a lot of people came up with their own ideas based on what they thought and had played previously from them. I came in with an open mind, mostly because I wasn't a big fan of their other games, but space travel excited me.
@ProperlyGaming Жыл бұрын
Same thing that happens with every game with tons of hype.
@doomslayer8025 Жыл бұрын
People wanted star citizen and got a Bethesda rpg and then got mad that it wasn’t star citizen…
@refugeehugsforfree4151 Жыл бұрын
@@doomslayer8025 None of the choices matter at all. It is not a Bethesda RPG it wasn't even created by them. They have like 40 studios that actually MADE this game, they just put their name on it at the end.
@plasticlife283 Жыл бұрын
I learned from Cyberpunk 2077. I didn't listen to hype or pretty much any information regarding the game besides what was shown during the Starfield direct. All I know is that I like BGS games. As long as it had that DNA I figured I wouldn't be let down. I wasn't. It doesn't play exactly like some of their other games, but that is OK by me. In some ways I prefer it. I am having a great time playing it, 70+ hours, and probably will for several 100 hours more.
@doomslayer8025 Жыл бұрын
@@refugeehugsforfree4151 lmfao pony’s get poned by Sony and gotta cope
@jonathonhughes1442 Жыл бұрын
there's a weird trick to fast travel in space as long as your ship has the grav dive to make it, you select the blue dot representing the mission and click it and activate the grav drive without a menu involved
@lordsheogorath3377 Жыл бұрын
How do you change the blue dot if it isn't the blue dot you want? :)
@AbsentQuack Жыл бұрын
@@lordsheogorath3377 on keyboard and mouse I just press E to change what I'm 'targeting'
@Virakotxa Жыл бұрын
@@lordsheogorath3377 And you need to change the "See every goddamn marker" setting at the bottom of your missions screen... Because by default everything stacks there and it's a mess. But same as targets for your ship or anything on your scanner, E cycles the objective/target.
@statesminds Жыл бұрын
Yeah i like doing that lol
@ukmaxi Жыл бұрын
You can also activate the scanner in the pilot's seat and find nearby systems to jump to as well as local moons and planets in current system.
@Constellasian Жыл бұрын
Yeah, "goldilocks" planet teaming with life... Such planets in Starfield have around 4 different creatures and more abandoned bases. What a great "goldilocks" planet.
@alexsabre3219 Жыл бұрын
I’m loving Starfield so far and like that it has differences than some of their previous games, while still having a through line of familiar content and gameplay. I’ll respectfully disagree that the game is missing that element of being distracted by something on the way to completing a quest, that previous BGS games have had. I feel like after 40 hours I’m only scratching the surface of what the game has to offer and most times I go on a quest or visit a different planet or location, I have on many times been attracted by other things going on nearby that started all new encounters, activities or quests. It’s the same effect I got from moments like that in Skyrim or Fallout 3 & 4. My personal opinion is that engaging in all the different types of content the game offers is the most rewarding way to enjoy it. If you only do procedural related content, then you’re probably going to run into a more repetitive cycle quicker and I think some people are just testing the limits of a particular system and then judge the game one way or another just on that. I’m not sure that’s a really fair way to critique the game
@BromanLegion Жыл бұрын
These are my thoughts exactly. There's been literally dozens of times where I was on my way to a quest and I stumbled upon something either in space or on the planet's surface that completely distracted me and led me to other major quest lines and interesting content or things to see. In this regard it feels no different than any other great Bethesda game. The only difference is that you're not going to run into all of these things on foot organically on a singular planet surface. You're going to see them in space or you're going to see them somewhere close to where you've landes. I have 80 hours in the game and i've never even been to Neon yet And i've only been to 2 buildings in Akila City. The amount of handcrafted and unique quest lines is literally overwhelming.
@JackSparrow-pp1bt Жыл бұрын
AMEN. These videos complaining about shit are getting very old.
@matthew7388 Жыл бұрын
I'm about 27 hours in and I haven't even done the second quest after you initially get to the Lodge, I completely agree about being distracted (in a good way) and I am loving it so far.
@thedovahk9398 Жыл бұрын
Same, last night I was going to turn a quest in at New Atlantis, then I saw Gagarin. I spent a good 2-3 hours doing the quests for that city.
@robovader7625 Жыл бұрын
Spot-on comment!
@ElsewhereGaming Жыл бұрын
The problem with Bethesda isn't the in them lying or not. It's them keeping things vague for no apparent reason. Only in video-gaming can they sell a product without telling you what the product is, or rather, how it performs. The real problems are in: - Starfield may have 1000 planets or so, but there is ZERO incentive to want to explore them because of the dull exploration cycle. - Nothing engaging about the story except for side-missions. - Everything feels disconnected (space combat, ground combat, economy, exploration) As the saying goes: "As vast as a lake, as deep as a puddle."
@Paulkjoss Жыл бұрын
Starfield is not a game for those who like to wander and get lost… 3000+ hours in Skyrim, I can say that wandering between point A and point B is where some of the most memorable and fun things happen… And even after ALL this time, Skyrim STILL surprises 😀 So far with Starfield, I am really missing the wandering to your quest objective… You can be in inside a building in NA, set course to somewhere in some other system, press a button, land in your ship, exist ship - and in a few minutes you’re back inside another building millions of miles away from where you were… No ‘wandering’… Its more like living a life in a movie, a cinematic experience full of characters… You’re never lost in space, just lost in a storyline.
@amysteriousviewer3772 Жыл бұрын
It’s funny considering one of Starfield‘s marketing slogans was „Made for wanderers“
@cycil Жыл бұрын
The cookie cutter buildings made me lose interest. I finished game but I won't play it again to be honest
@Anarchosyn Жыл бұрын
Ironically, I didn't really mind the lack of seamless space travel pre-release, but now that I have the game in my hands I feel seamless transitioning would have made the clunky fast travel system seem less clunky. Right now we load into space, then load into the system we're aiming at, and then land (or, if you want, jump straight from the surface of the planet to an already explored surface in another system). That sequence would be fine as an option, but it would have felt better to make the launch into space more seamless to avoid that "pointless" intermediate step that currently doesn't serve much gameplay purpose (it currently serves a more thematic, or narrative, purpose).
@Dave_Langer Жыл бұрын
NMS and Elite Dangerous both show how great seamless space travel can be.
@theheardtheorem Жыл бұрын
I think people would think it was cool until about the 4th time and then be over it. It would add an insane amount of time in an already insanely massive game.
@thefirebirdman8370 Жыл бұрын
I would have MUCH preferred they had added the seamless transitions. I think its incredibly disingenuous of Todd to say "There just aren't that many players that are interested in that feature." Like Beth actually took the time to poll any significant number of players. I find it hard to believe, given other games already out that already DO have this capability and have had it for years the vast majority of players would have voted for it. Also, my biggest complaint about the game is you cannot travel from planet to planet within a given system. I mean, you can I guess, but it would take hours. So you have a Grav drive to let you hop from system to system in a instant but your ship is so slow you can't travel to any of the other planets in the system? Its really not super thrilling to have to just watch an animation and a load screen JUST to travel to the next planet over.
@Dave_Langer Жыл бұрын
@@theheardtheorem Except that does not happen in NMS or Elite, so you are wrong.
@tede1838 Жыл бұрын
@@theheardtheorem i play NMS, SC and Elite. Starfield's loads are only a few seconds (if you have been to a planet already you can load directly to it's surface from another planet), nothing compared to the insane amount of time wasted (literally can be hours) just going from one planet to another in the other games.
@ImmortalKyle Жыл бұрын
As a long-time fan of Bethesda, I knew what to expect. The only thing that caught me off guard with Starfield was that you couldn't land or take off from planets. The heavy reliance on fast travel did hurt the immersion a little for me, but I've gotten used to it. Now I realize how huge the planets/moons are. They even orbit around each other realistically. Imagine flying 10 plus minutes just to land on a planet/moon or take off from it, Bethesda still would have had to add a fade away tactic or something because I would have been equally pissed if I was forced to fly down to Jemison every single time... ultimately, I came to the conclusion that the reliance on fast travel was a fair trade off then having to fly down all the way through the atmosphere for random amount of minutes every time I visit some new/old planet or moon. I think Todd was just trying to sell Starfield but he should have just said, "look guys, Starfield is really big, it would take you extra time to fly down to the planet and we didnt want to hinder the player too much, it's kinda the same reason why we made refueling not as important to the gameplay," As for procedural content, I haven't run into the exact same content as of yet, Im only about 60 hours into the game, though. I know it's going to happen at some point because RNG is only so reliable. But still, my friends and I have had very different adventures through our time with Starfield. Most of it has been pretty positive, and I have definitely been enjoying Starfield. I can't wait to finish the main plot and explore more!
@Immudzen Жыл бұрын
I have loved the exploration in starfield but it is different. I have talked to people that just fast travel everywhere and don't go into space pretty much at all. They miss all the space random encounters, they don't scan systems and they don't explore the points of interest in systems. Most systems have some space stations, derelict ships, and other interesting items.
@kennypowers1945 Жыл бұрын
The thing is I don’t want to watch the ship take off to space, then when I’m in space have to jump else where from screen to screen, I don’t want to scan random things. I want to see interesting things and go there like in Skyrim and fallout. It’s super boring, I hate the space combat and the stuff I run into isn’t really fun when I’m inside of a ship. Overall disappointing
@flakkakut1656 Жыл бұрын
@@kennypowers1945Well if you you smart enough to operate the UI, you’d know you can normally just jump systems without having to get in your ship. Very rare that you can’t, narrows it down to 1-2 short screens.
@br5073 Жыл бұрын
@@kennypowers1945Space combat is great with the right upgrades. Awful without them. You need targeting and thrusters
@carpenoctem Жыл бұрын
@@kennypowers1945 Agreed. I don't find it nearly as fun as fallout and elder scrolls' exploring, where everything is hand crafted and presents some kind of environmental storytelling or leads to something interesting. You get *a lot* of empty, repetitive land marks that sometimes are literal exact repeats made purely to farm weapons and loot like an MMO. It doesn't help that just about every faction questline is extremely boring. I only really enjoyed the UC and CF storylines. The ryujin questline was just fetch quests. Ranger questline was very short and pales in comparison to the UCV. The main story never really grabbed my attention and ended on a really dumb note to help sell NG+... which wipes all of your progress you've made with outpost/ship building, crafting, rng loot, etc making all the exploration and such meaningless. Not to mention, the companions are completely one sided and kinda boring! Where are the evil/neutral companions? Where is the beloved pet companion? Why does vasco not have a storyline or have any customization(other than to sell an automaton-esq dlc in the future)? God's sake, fallout 4 had 12 companions spanning different moralities with storylines and such. We only got FOUR in starfield... why?
@landonewts Жыл бұрын
When I’m mission-focused I don’t mind just fast-traveling to the system or planet of the objective. I’ve also enjoyed just randomly going places and exploring. Once I got used to the way space travel works, it doesn’t bother me. I do wish the galaxy map gave more visual info - such as more clearly marking what planets you’ve been to from galaxy view. I don’t feel lied to, personally, and am enjoying the game a lot.
@winniethepoohxi1896 Жыл бұрын
Problem is, if you are going to remove your studio's strongest quality, that of open world exploration, then you need to compensate by excelling at the other defining features of RPG games. Namely: Story, dialogue, character development, freedom of choice, interactive story with meaningful consequences, or a truly addicting gameplay loop. Bethesda did not accomplish any of this. Their dialogue, character development, meaningful decisions in the story, and gunplay range from just objectively bad to adequate. This game just feels like a half-baked, experimental attempt at new game dev concepts that was hyped up to be the best Bethesda game of all time, but in reality just achieved nothing special. And yes Tom Howards marketing language, particularly during the high profile game exposes, absolutely implied seamless space exploration. Their marketing terms where absolutely scripted to create that hype for the game and still be able to say well technicallllllllly we didn't lie. Absolutely calculated.
@aprotosis Жыл бұрын
I agree that the whole seemless space travel ends up being not important to the player. It is neat to watch it and go "Wooo" once, but after that - well, it gets kind of annoying quickly. This is why even No Man's Sky ended up introducing teleporters. Space, even in the condensed version of NMS where large celestial bodies are close enough together to rip each other apart with their tidal forces, is really really big and empty. I think if people sat down with games like NMS and Elite and played them side-by-side with Starfield, they will find the actual player loop to be pretty similar.
@Kevin_2435 Жыл бұрын
I put down Elite pretty quickly if I'm being honest. I'm glad that landing and docking are an animation and not some insanely technical and finicky mini game anytime I wanted to go anywhere or do anything. I would get so excited to sell some things or progress the game in some way and get stonewalled by continually crashing my ship.
@ArielCleirigh Жыл бұрын
Still No Man Sky is all about exploring whole planets while starFail does not have that.
@Beldhan Жыл бұрын
@@ArielCleirigh let's be fair, no man's sky did come from far, but in the end the number if random encounter in no man's sky is really low. yes the alien life is procedural but some look soo silly that they have no way to survive. but honestly for me no man's sky is more arcade than anything... and barely any exploration.... passed a certain point you simply jump from system to system to reach your objective and it's all
@tylerstimson Жыл бұрын
@@ArielCleirigh Tell me you've never played no mans sky without telling me you've never played No Man's Sky. As someone with over 300 hours in No Man's Sky, not once did I ever want to explore an entire planet even though you can. They are both great games but Starfield is way more up my alley with much better graphics, combat, story, RPG elements, ship building and impressive cities. No Man's Sky is a great game that does a lot of things Starfield doesn't and the same is also true in reverse. No reason why anyone shouldn't play both. If you have gamepass you can play both to your hearts content, I highly recommed both games!
@Kevin_2435 Жыл бұрын
You seem to really misunderstand that Starfield is a completely different thing than No Man's Sky. No Man's Sky is amazing for the amount of tech that a handful of people created. Let's also not forget that at launch No Man's Sky was abysmal and not worth playing by anyone whereas Starfield is already gathering tons of hours of play by a massive audience that continues to grow. It's certainly not a failure in any way. I just hit 100 hours in it and I haven't scratched the surface of scripted quests of which No Man's Sky doesn't have much of at all because it's a survival game, not a full fledged RPG. Starfield does let you explore entire planets, you just have to land first. Which maybe can be expanded to offer seamless landing from space as well as atmospheric flight. But I don't think it needs those things. The main focus of Starfield is providing a player with a part of the galaxy that's been settled by humans. The diverse cultures of all the people in the game and how their factions and governments intermingle is the main point of the game. This is not a focus in No Man's Sky. Considering Starfield is vastly more successful and highly rated than No Man's Sky was at launch, and how much No Man's Sky had to improve for people to consider it redeemed, Starfield will be more of a masterpiece after Bethesda has had a few years listening to and implementing what the fans want into the game.
@brandonhanserd7832 Жыл бұрын
I love Starfield but let’s be real here, they lied. Especially with the procedural tech statement saying we would have different experiences. But side note…. I wish I could ditch everyone in Constellation and recruit npcs in Crimson Fleet, or just start from scratch and start my own pirate crew
@ingrimmschboindil1302 Жыл бұрын
Lets just say the marketing depatment overdid it a little bit. The first thing that hits you is the fact you cant fly anywere manually in the system. There is not even an logic explanation how the ship can reach other planets, it simply starts flying with normal engines. Then 60 years later you are there. The whole freedome thing was a bit over the top, but well in the end i still love the game.
@lordgong4980 Жыл бұрын
of course they lied they had to sell a new IP for Xbox exclusively. So they marketed it publicly as this big open space RPG( Skyrim in space). But when not in combat space is dull and unexplorable. The ground is filled with repetitive stuff that you'll see again. And all of this is tied together by menus, fast travel, and loading screens.
@pracitus Жыл бұрын
I feel disappointed, they should have gone with quality over quantity...
@Leo_Mauro Жыл бұрын
Simple: Exploration is very, very, different from clicking buttons on a menu.
@staffanberg6747 Жыл бұрын
Procedural generation in this game is only positioning of points of intressts and terrain. Terrain is divided between planet types and the rest is indeed a set of numer of maps. Caves is also the same all over the galaxy, there are a number of them that gets randomized but between 4-5 maps. So if you spend 50 hours in the game exploring then you basicly seen all the galaxy cause you seen most of labs, factories etc.
@thornescapes7707 Жыл бұрын
Sometimes it seems like Starfield is two halves of different games shoved together. It doesn't entirely satisfy the "space sim" crowd and it doesn't entirely satisfy the "Skyrim in Space" crowd either. To be honest, I expected this the moment that I heard "1000 planets". I had been hoping for fewer planets with more detail in each. Skyrim is only 30 square miles and it works. Smaller can be better.
@lippled Жыл бұрын
Starfield for me is a fantastic game. I have already put in around 90 hours, and I’m sure I’ll be playing more. I was prepared that traveling wouldn’t be 100% seamless. But some of the traveling could have been better. Like the tram I new Atlantis. Why can’t I just walk onto it and ride it to the next district? And why can I see my ship dock with a space station? Those are my gripes. But as a whole the game is an easy 9/10.
@ChumpyGames Жыл бұрын
Digital Foundry thinks that Atlantis is segmented because the engine can't handle it all at once. Same reason why you get a loading screen when you board your ship, even though outside the window of the ship you're still in the exact same area with all the same physics
@scottvalentine1749 Жыл бұрын
@@ChumpyGamesI’m pretty sure I have fully walked between all the outside areas in new Atlantis. I’ve jet packed between mast and residential and commercial districts and even out into the area around the city. It was all seamless. Perhaps it’s loading in the background but it was all continuous.
@chrismichaelis7259 Жыл бұрын
@@scottvalentine1749 I have to, but it’s easier to fast travel. Why is that usually a complaint? I would much rather fast travel then run from point a to b all in the name of seamless travel
@stephenmason4061 Жыл бұрын
I'm really enjoying the game, but in the Lex Fridman Interview Todd said thie following: "very realistic looking tiles of landscape, and then built a system that wraps those around a planetand blends them all together." If that 'system' is in the game, I havn't seen it, and it is without impact.
@Excal123 Жыл бұрын
before i watch....let answer the question of did they lie? I'm guessing the question is on seamless flight travel? Well, no they did not lie, they didnt even show us seamless flight anyways. Starfield loading screens from planets was exactly what i expected from a bethesda game and Im liking the game. The loading to different planets is completely fine and those who complain about it expected it be like no mans sky or starcitizen (completely different types of games) when in reality my expections of the traveling was akin to Borderlands 3, star wars jedi fallen order, and mass effect...
@HSG4meR Жыл бұрын
They haven't lie about the seamless flight travel, but they lied about emptiness. Most planets being empty was supposed to differentiate from No Man's Sky, which people were comparing, and I was hoping for it myself, about your encounters in every planet. No Man's Sky have this thing that every planet you go is guarded by Sentinels or already explored by an alien species, you can run around the whole planet and find generic points of interest. You are never alone in No Man's Sky, and Starfield should've been different, it isn't. We still have generic encounters, you are never alone in space, nor in any planet and moon, you'll never be the first to step foot on any of them, there is no such thing as magnificent desolation.
@plack_benis382 Жыл бұрын
@@HSG4meRThey didnt lie about that either. Todd said around 10% of planets would have content the rest would be barren. Thats a pretty close description
@bigzed7908 Жыл бұрын
They lied. They told us we could explore space, we can't - that's the biggest lie right there. And don't make any excuses for them because they've got the resources and the brainpower to pull it off. 25 years in the making my ass, they've been making Skyrim for the past decade instead of actually focusing on making new and innovative games. Starfield is so barebones it feels like an UnrealEngine game made by one guy in his basement. The UI is trash, it took modders two days to make it look presentable. Why the fuck do people keep defending these games when it's obvious they just don't care anymore. The dialogue sometimes is good but most of the time I feel like just skipping it and doing the (mostly) same quest of fetching something for someone. If this game would have been released a years ago it would have set the internet on fire. But no one gives a shit about it because we actually have the best game of the year in Baldur's Gate 3. A waste of money and time. If you still haven't bought it, don't. It gets annoying and boring after 30 hours of repeating the same shit under a different name.
@Mephilis78 Жыл бұрын
The POI lab you and Luke both saw is not procedural. It's a hand-crafted POI that is procedurally placed. Not once did they suggest the POIs would be procedurally generated. They said procedural planets, and handcrafted activities in the Direct. Again this is like fans expecting something different than was described.
@brockalderton8203 Жыл бұрын
Thank you for being another voice of reason.
@DrShakamoto9 Жыл бұрын
I can’t believe Todd had the audacity to say that there’s similarities between Starfield and RDR2 😂😂😂😂
@JimBobe Жыл бұрын
11:15 - I have to disagree. Idk how many times in Starfield that I have been sidetracked from doing the main mission. Whether it's exploring the Mars colony or traveling to Neon i've been sufficiently distracted many times lol
@jclosed2516 Жыл бұрын
My experience exactly. There where so many times I was off for the main quest (or even a side quest), to get distracted by a distress call, a hail or even passing by some people talking about a thing that triggered a(nother) side quest. I honestly don't get the people that say the game is boring and there's nothing to do. I can only suspect those people just run by anything and don't answer any call or something. I short, they get a boring game play by running like speed addicts through the game, neglecting every distraction and fast-click through every conversation. If you do that, then yeah - Literately every game will be boring....
@yourmom9200 Жыл бұрын
@jclosed2516 It's because they ignore the space part and the starmap, they skip all of it by landing where they need to for a quest, realize the other locations are copy-pasted shit then move on and say they found nothing of interest. If you actually look at the star map there may be icons denoting unique settlements, space stations, ships and other encounters.
@2canwin635 Жыл бұрын
@@jclosed2516I’ll read all the dialogue in the world…if it’s interesting and well written. Too bad starfield isn’t, at least by 2023 standards. Going from Baldurs gate’s writing into starfield was jarring to say the least
@chrismichaelis7259 Жыл бұрын
@@2canwin635 the lore of the game spans like 1000 different planets and moons, at lease 100 are completely inhabited by the way. It’s not going to be as cohesive as baldurs gate
@amysteriousviewer3772 Жыл бұрын
@@chrismichaelis7259 1000 different planets is not „lore“. Starfield‘s lore is incredibly shallow and boring. It basically just consists of the Narion War, Colony War and Serpent‘s Crusade and the two main factions are just the USA in space. Compared to Baldur‘s Gate, Mass Effect or even Elder Scrolls the lore is laughable.
@dojusticelovemercy1 Жыл бұрын
BGS does mislead their customers. Yet this doesn’t seem nearly as bad as Fallout 76. As a West Virginian and a massive FO fan, I was so upset and disappointed
@Jasondurgen Жыл бұрын
I have a complicated relationship with the game currently, but it is predominantly filled with good. A lot of the criticism was covered by Matty here, and more in the comments. I do think there was a sizable disconnect between player expectations and what Bethesda was providing as far as info for the game prior to release, and that much is obvious, but man it really would’ve helped their situation. I remember myself watching the direct and interviews about Starfield and thinking in my head of my own expectations, but trying to keep a level head about it all. I remember thinking gosh I wish they’d explain some of this a little more, like how travel worked and how the procedurally generated content worked bit by bit so we had well-placed expectations rather than blind faith. I know I personally operated on lots of blind faith, and while I certainly can’t say I’m disappointed in the game, it just did not quite hit me right. I still rate it an 8/10. And to give some reference points, I give Mass Effect 2 a 9.5, NMS around a 6ish, and Oblivion a 10. But I’m most definitely sticking around for the dlc and modding scene, those have the potential to take the 8 up to a 9-9.5 or even a 10 tbh.
@abraxis59 Жыл бұрын
Just FYI I feel almost exactly the same as you. I would give the game a solid 8/10 also.
@100proofsaint Жыл бұрын
They lied in the sense that they advertised it would be fun.
@alexandriabrangwin Жыл бұрын
Not lying....misleading....and you only find out how once you're playing it. We all know now there is stuff they deliberately didn't tell us before d-day because they knew it would affect the hype. And how the hell do you have "deep crafting systems" when it's only modding existing items and making drugs, food or industrial parts.
@joshs7372 Жыл бұрын
I do think they lied about how smooth the game is there’s so many people experiencing crashes on pc and Xbox s/x I know it’s a Bethesda game but this has had way more crashes than Skyrim or fallout had
@Elayzee Жыл бұрын
Definitely more like Oblivion. But also, I was one of the few who actually liked Oblivion more than Skyrim (but I also LOVED Skyrim).
@joeyyc8515 Жыл бұрын
Oblivion blew Skyrim out of the water.
@Fatbeard87 Жыл бұрын
Oblivion is my favorite game. Quests are great! That being said, Skyrim is awesome too
@Jasondurgen Жыл бұрын
@@joeyyc8515just waiting now for the morrowind fans to come in and say that morrowind blows oblivion out of earths atmosphere
@jclosed2516 Жыл бұрын
@@Jasondurgen To be honest, I really liked Morrowind. There where things I did not liked though. For instance the combat was completely based on dice rolls and sometimes you could be killed by a completely under leveled character, simply by a bad dice roll. And you really had to figure out where to go. That's fine, but if you missed the clue given by a character you where pretty well lost... In that respect I liked Oblivion more.
@joeyyc8515 Жыл бұрын
@@Jasondurgen it's debatable when it comes to Oblivion and Morrowind lol Skyrim was just bland
@perfectheretic Жыл бұрын
Can be said to every video game. Did Fromsoft lie about Elden Ring? Did CDProjekt Red lie about Cyberpunk? List goes on...
@kaizerlith7070 Жыл бұрын
The 2 games in 1 description feels apt. The difference between a procedural and crafted area is night and day. Take Sarah's mission on Cassieoppia. The area for her mission is crazy with giant trees with roots you could walk on and strange rock pillars. Then land a square away and in the same biome, and it is mostly flat with small trees. Also, while I am liking the game one issue I have is if I hit the border of a chunk why not just load me into the next chunk? Someone showed they have the chunks in a way loaded, can see New Atlantis from another chunk as well as other examples, so why not just put me in a loading screen to the next chunk. It is annoying when you are trying to find the midway points of biomes for the max amount of resources and you hit that wall and now have to try again with that map to pinpoint where the borders are.
@ZeroShaneBob Жыл бұрын
Mods will likely fix that issue, and allow you to load into a new chunk. "Open Skyrim" mod on PC comes to mind, where it removed the load screens for getting into towns.
@amysteriousviewer3772 Жыл бұрын
Engine can‘t handle it. It makes save size balloon out of control. That’s why planets are limited to 4 landing zones/tiles.
@liquidsworrds3818 Жыл бұрын
Todd lied to me there’s no frost trolls. Skyrim in space means frost trolls and dragons and Molag Bal
@mattc7420 Жыл бұрын
13:30 I love the quote about Dice. Because Dice wouldn't be Dice if they were making top-down medieval RPGs.
@DiscordOfDave Жыл бұрын
One issue I have is that none of the planets feel legitimately “lived in”. Even New Atlantis. You have a huge, sprawling city and then…almost nothing on the outskirts.
@metadude1234 Жыл бұрын
The only time I was having fun with Starfield was when I didn't have to interact with the UI in any way. I also miss being able to just choose a direction, and find things of interest. "You can do that now", not in the way you could in prior Bethesda games. Everything is isolated, nothing matters outside of quest chains. Without a substantial overhaul of how systems work, this is the first Bethesda RPG i'll never play more than once.
@student4373 Жыл бұрын
You nailed it. That’s the biggest issue with this game.
@TheKennyboy92 Жыл бұрын
Yeah I keep having to open the missions tab to get to places and it get in the way of the experience.
@chrismichaelis7259 Жыл бұрын
Stop playing it like previous games when it clearly isn’t that. When I realized the flow of the game, and how towns like new Atlantis, Akila, the key, paradiso, neon, and Cydonia are really expansive and have their own points of interest, I started to love the game. Running around the planet helps aid you on quests by getting you resources, buts not supposed to be the main focal point of the game
@SNUSNU4U Жыл бұрын
I was so sad to realize outposts are completely pointless and serve no purpose outside of exp cheesing. You can just buy everything from vendors. You would think they would have made it so that certain items were only able to be produced by outposts, but nope.
@CyaSpaceC0wboy Жыл бұрын
I wish the main worlds with major cities had larger amount of hand crafted things and quests that would’ve felt more like a Skyrim type of exploration but even areas around the major cities are just lame generated stuff.
@toringmort4231 Жыл бұрын
there's nothing wrong with that? If anything it makes the planet and city feel realistic. They just generated a planet, chose a pretty terrain and started hand crafting a beautiful city called Akila. If anything I just think it's lame and immersion breaking that there's only one city per planet.
@lokinslawomir0793 Жыл бұрын
There doesn’t appear to be the same level of detail with intentional item placement in random areas while exploring like there was in Skyrim, and most of the side quests save for a few (I’m not talking about the faction quests) are basic fetch quests which is a bummer. I’m hoping we get more meaningful content in the future similar to what fallout 4’s expansions offered, like far harbor. But I am bummed the base game feels really empty after finishing the main story and faction quests. This is after 150 hours put in for me, so I did get my monies worth. But it wasn’t as wonderous feeling as Skyrim had been, or Elden Ring /Baldur’s Gate… I am still interested to see where the game will go with future content and enjoyed the time spent. (Melee combat in the game really got shafted too which was a bummer, every melee is the same so there’s 1 melee type with different skins basically, which I was also bummed about.)
@rhyancudor Жыл бұрын
One of my major gripes is that the worldbuilding in Starfield is extremely bland in uninspired, It feels like every faction and every quest is a surface level reference too a different IP. there doesn't seem to be a real distinctive character to Starfields universe besides the NASA-punk aesthetic (which even then is only sometimes used)
@z-herb8006 Жыл бұрын
I think the Skyrim in space statement is accurate, it's an easy way to describe the gameplay loop as the core gameplay loop I feel is similar of fallout or skyrim
@Xearrik Жыл бұрын
They could have just told everybody the truth... I like the game well enough for what it is, but I'm so tired of Liethesda misrepresenting their games... I would be a LOT less upset if they didn't lie about what I was getting. It's like being told you're being sold a steak. But then they give you a decent burger instead. Yeah, the burger is fine, but I was told I was buying a steak. I'm still technically eating beef, but it's not a steak... The very first quote had a lie of omission. When he said "You can land and explore anywhere you want on the planet" that is technically true, but that's one of those sneaky lies of omission. Because when he said that everybody would assume that the world was more connected than it really is. And that you could land somewhere next to Atlantis and travel around then just go into Atlantis seamlessly. He didn't just miss-speak btw. He was reading from a script. Those words were carefully chosen. They could have just explained what really happened but they chose to say something that misled everybody who heard it. That quote where he says "where the game can be most empty and beautiful" pisses me off. I've never had a moment like that. It's just me being board out of my mind constantly spamming my jet back with my scanner open for 5 to 10 minutes across a dead ugly wasteland until I reach the next objective. It's ironic that they called Fallout a wasteland and not Starfield because Fallout's wasteland was infinitely more rich and beautiful to explore than any Starfield planet I've ever landed on.
@Gabriel16ers Жыл бұрын
That lab that you show in the video as i was doing NG+10 i found that same map in every single playthrough i even memorized the lab layout in fact all the temple and artifacts maps are the same. Maybe they are on different planets but the map is not randomly generated at all.
@MDHDH-iy7nm Жыл бұрын
yep, yet somehow people are still acting like this isnt true, it unbelievable lol people will defend a literal steaming log of poop if it had Bethesda's logo slapped on "um its not literally shit, theres good things about it like the sprinkles on top" shit is still shit dawg
@SilvyReacts Жыл бұрын
@@MDHDH-iy7nm It's because it's all hand crafted. The buildings themselves are not procedurally generated. I don't get why anyone would have expected that. You can either have hand crafted locations and they will obviously repeat since content isn't infinite or you can have procedural crap that is "infinite" where you risk buildings floating in the air and everything feeling low quality, which do you think would be better?
@MDHDH-iy7nm Жыл бұрын
@@SilvyReacts I know this, and I DIDNT expect that. What I did expect was to have more than the same layout/set pieces in every single one. Theres NOTHING interesting about them. All the environmental storytelling in these areas that we got so much out of before is completely gone and its meaningless because youre just going to see the same set piece in every lab over and over and over again. I wouldve much rather had a smaller scale game, and it wouldve been better for it. See, I dont think the last part is the only solution. You could have sections of a lab that rotate and connect to other sections and change the layout when theyre randomly generated, chunk generation I believe its called. There is NO way they didnt have the budget to make dozens of chunks for random generation. Youre kidding yourself if you think this was the best they can do. That one change I mentioned would fix the game a significant amount. The problem is they refuse to abandon their shitty engine and are fighting against it every step of the way (Also ive heard they didnt even have a design document for this game so all of the systems were being designed by different teams individually and when they put that stuff together nobody had any idea how it worked as a whole lol. This game on release is a waste of their money compared to what couldve been if they had any focus)
@richmond9841 Жыл бұрын
You cannot discount the importance of immersion in a game that seamless travel from surface to space brings. The fast travel concept is only a convience but it does nothing to help the player feel connected to the game world.
@dockerb3159 Жыл бұрын
No sentient aliens and exploration on the tier of halo infinite was definitely disappointing. They should've gone really hard to make hand crafted stuff for the 100 planets and put a symbol by those systems to tell you its like that.
@michaelmorton6566 Жыл бұрын
Im betting sentient aliens will come in a Expantion
@littleboyblade4024 Жыл бұрын
Idk feel like planets should have roads and multiple towns and maybe vehicles? Just would be cool if there were other people more places, why is everything abandoned?
@frankkent5567 Жыл бұрын
You could argue they didn't lie, but you could also argue they weren't entirely truthful. I knew not to trust them, but unfortunately that's a lesson a lot of people were determined to learn the hard way.
@SilvyReacts Жыл бұрын
What were they not entirely truthful about?
@malekaius Жыл бұрын
@@SilvyReacts”You can land and explore anywhere on the planet. And it’s not just this planet - it’s ALL the planets on the system…. And not just this system - but over 100 systems” Except gas giants
@ZZ-cr9pz Жыл бұрын
Yes, it was supposed to be Next-gen but it's far far from that except bad performance compared to visuals. The formula they use is outdated and it seems they are unable to improve/evolve. Mods should not be required to get a decent game from a big studio.
@wolftrex7757 Жыл бұрын
I think the only bummer to me about starfield is the generated buildings especially since they have the same layout
@SilvyReacts Жыл бұрын
Because they are hand crafted and not procedurally generated. Only the location is different. And obviously it's impossible for them to provide an infinite amount of handcrafted points of interest. So obviously you will come across duplicates. I don't get why people have such ridiculous expectations and think that it's realistic. The only way you would be able to accomplish a game where even the buildings are not the same is if those were also procedurally generated. Good luck with that and keeping the quality in check.
@BroDudeDudeYeahBro Жыл бұрын
Play skyrim enough and you'll notice dungeon layout sections repeat.
@jotunheim5302 Жыл бұрын
@@SilvyReacts The buildings being a handcrafted element means little when you find the same building, with the exact same layout across 20 or more planets. It gets boring, very quickly. There needs to be alot more variety in the handcrafted elements. Nothing is impossible when it comes to creating more assets - the only problem is time. Bethesda has stated they will support Starfield for many years to come. Whether they do or don't will factor into the amount of commitment they give Starfield. I hope they do personally, as Starfield has massive potential.
@jotunheim5302 Жыл бұрын
@@BroDudeDudeYeahBro Skyrims dungeons where far few in number though compared to Starfield. I feel this is why repeating content in Skyrim wasn't as bad as Starfield - a game with over 1000 planets.
@solidsnake3962 Жыл бұрын
@@jotunheim5302no not really. The other comment was spot on. Matty doesn’t play Skyrim enough. Everything is basically the same. You have 3 different dungeons.
@deiradinn Жыл бұрын
I thought I would hate Starfield but... I didn't.
@daytonode Жыл бұрын
I think an issue is the same one Cyberpunk had, except this time I'm on the other side of the table. When Cyberpunk was coming out, I was unfamiliar with CDPR, but I heard them being hyped up by Witcher fans, and they never directly advertised it was going to be something like New Vegas or even like a Bethesda game, my mind filled in the gaps for their advertisement, and I was very disappointed when it was released, even though in reality, it's everything they promised, and it lines up exactly with what they produced before. I'm a big Fallout fan, very familiar with Bethesda, and I stayed close to Starfield's marketing. After sinking in quite a large amount of time into Starfield, I found nothing misleading about the marketing, but again, due to me being familiar with Bethesda and knowing what to expect. Any person who doesn't play Bethesda games is just hearing the hype and is filling in the gaps in their mind, expecting it to be No Man's Sky, but better, when it was never advertised to be that in the first place. The worst thing is if you bring this up, people will act like you're defending the game "because Bethesda." I 100% agree the performance can get inexcusably bad at times and it's missing some key features, but when talking about the gameplay, it's exactly what I wanted, yet people are still disappointed it wasn't something completely different from the traditional Bethesda game. Would you go to a sandwich shop and get angry you got a sandwich? Doesn't make sense.
@infrared6973 Жыл бұрын
Yeah this game gives me a ton of cyberpunk vibes but thats not really a good thing and even the ai is a little reminescent of cyberpunk. How many times have tou almost cleared an area but theirs one dot left on your compass and hes in some random corner of a building staring at a wall? Lets just say im glad darktide comes out in 13 days cuz i cant imagine continuing to play this game for years on end. I will definitely come back to starfield but im not going to put thousands of hours into it and especially with how slow leveling is. Im almost level 30 and leveling is a slog to say the least. You can play this game for 7 hours straight and still not level while doing multiple quests. Like wow i just spent 30 minutes doing this quest and got 100 xp woo hoo
@Infinicat Жыл бұрын
I was definitely expecting the openness of Skyrim and not what we got, and I am sorely disappointed in the space exploration. I’m not going to sit here and say that what is there is bad or isn’t serviceable because it is fine and plenty serviceable. But it is not at all what I’ve come to expect from Bethesda given the more recent games we’ve played. And them saying “it’s Skyrim in space” is definitely what hurt my reception of the game. Skyrim is fast paced, open world, almost no limit to where you can go or how long you can wander. Starfield is very much area to area with loading screens in place and feels like a much older “open level world” method that we saw back in maybe the original Xbox era with games like Fable or Kotor. It’s not bad, but it is not the dream they were selling and for that they get docked 10 cool points. Additionally, I’ve literally experienced the exact same tower level at least 6 different times across 6 different planets and the same base with the same layout on another 3-5 worlds. The variety is disappointingly lacking. It wouldn’t be so bad if the game was either smaller with less total worlds to explore to have that much repetition on, or if they simply had twice as many unique layouts. Instead they spread too little butter over too much toast, to rephrase a Fellowship of the Ring reference. Despite these disappointing though, the quests are superb, and the gameplay that is there is pretty unique, dynamic, and interesting. I mean I jumped aboard an Ecliptic ship, that ship dipped into space, I took out the crew, hijacked the ship and then a band of crimson fleet raiders infiltrated the planet’s orbit and I had to pilot this stolen ship in a dog fight before returning to the planet to finish my mission. I’ve also watched as local wildlife hunted each other on some planets. I had an experience where these grazing bull-like creatures were hunted by bigger bull-like creatures with horns, only for those to be hunted by these giant mantis looking creatures, only for those to be hunted by these massive sand crabs with gigantic stabby arms. There’s definitely some magical stuff going on, but finding that magic can be difficult or outright annoying and that is where my disappointment lies. They fed us one dream and gave us another reality. A decent reality to be sure, but I’d have preferred if they were honest and forthright to avoid disappointment because now I’m primed for any future content to be equally disappointing, and I’m no longer as excited for Elder Scrolls 6 because who knows if they’ll go the Starfield way with that next. I don’t know, just a mixed bag of disappointment and impressive things happening. It would have been better to only have 2-3 dozen systems with like 80 planets than 1000+ boring snoozefests with too little and too repetitive content.
@halfnelson6115 Жыл бұрын
I dont feel like they lied. Im loving playing Starfield. First game in years ive been able to lose myself in.
@infrared6973 Жыл бұрын
they were also a bit disingenuous about just hoe big these cities are because its not difficult to do all the activities but todd made a point to say yeah you can spend years in new atlantis which simply isnt true. Its not like these cities are filled with secret quests that are long and send you all over the galaxy because they dont. Most quests in cities are confined to said city and completed within the city. I also laugh at the thought of someone spending a week in space like todd mentioned because their isnt any reason to ever do that and it would get boring quick.
@Tri_The_Force Жыл бұрын
Todd Howard is a total liar, and this game was the biggest wet fart I've ever experienced. An hour into the game, I was so bored that I stopped for the day. After 5 hours in, I couldn't even remember that first hour. I am a Bethesda fanboy, but I'm literally going to start thinking that the opposite of what Todd says is true.
@christinaedwards5084 Жыл бұрын
Same
@wargriffin5 Жыл бұрын
Here's my hot take: people who want more seamless space travel and less loading screens have no idea what kind of logistics go into actual space travel. Case in point, you don't travel at lightspeed when you're in-system, so just going from Earth to Mars should "seamlessly" take SEVEN IN-GAME MONTHS. Here's another tidbit; the Saturn V rocket, one of THE most powerful machines ever made by man, traveled to the moon at 24,791 mph. The Earth moves through space at 67,000 mph. Did you NOT calculate the exact time and place you needed to intercept the planet you wanted to get to? Guess what? IT'S GONE! I'm not saying the game has no issues, but for God's sake, be grateful Bethesda cut the realism in their game short of actual space travel.
@christinaedwards5084 Жыл бұрын
I think they should have used ‘trade lanes’ to go from planet to planet in a system and the jump drive to jump from system to system. It’s worked in every space game
@Steel-101 Жыл бұрын
That’s well said. There is one awesome mission that lines up with your text. I forgot the name of the ship but it’s one colony ship from earth that spent over 200 years wandering the galaxy with no hyperdrive. They are unaware of the historical events that have happened in the galaxy. Yeah Starfield has flaws but it’s still a great game to play. Solid 8/10 for me.
@user-timelord Жыл бұрын
After 90+ hours of gameplay, the long quest lines still be able to keep me entertained. However, what if the long quests are all finished? I originally decided to be a bounty hunter but the RNG dungeons can be exactly the same make the whole thing boring. On the other hand, fallout and skyrim have a better post quest world exploration experience.
@userAlexander Жыл бұрын
The animations are a real bummer. You can tell they just kinda said f it.
@d3knot Жыл бұрын
I agree, I don't think they lied (unlike CDPR with Cyberpunk, love the game but they straight up lied) but BGS did make it sound like No Man's Sky seamless space travel and it made people hyped. Though I gotta say, Starfield is an amazing foundation for modders to go crazy on.
@Ren99510 Жыл бұрын
Good thing they didn't. There's a reason they did it this way. Planets in NMS are incredibly tiny. Like, ridiculously small. I don't think they're even the size of a starfield landing zone on average. This method ends up being better in my opinion because there are thousands of places you can land on a planet because they're realistically sized. The tradeoff is it's not seamless.
@Dave_Langer Жыл бұрын
@@Ren99510 Planets in NMS are way bigger than the ones in SF. SF does not even have planets its just a bunch of tiles you fast travel to
@plack_benis382 Жыл бұрын
@@Dave_LangerTheyre not though, and theres also one biome per planet because its a more basic procedural generation
@Ren99510 Жыл бұрын
@@plack_benis382 Either Dave hasn't played NMS or hasn't played Starfield or is lying.
@Dave_Langer Жыл бұрын
@@plack_benis382 NMS planets are real, SF planets are not planets they are just a bunch of random tiles.
@JChilds-OD1 Жыл бұрын
I don’t mind the emptiness in this game, the thing that bothers me the most after putting over 100 hours in the game is that I have ran into the same 4 buildings (obvious under exaggeration) on each planet, a lot of times on the same tile. After I saw the same places over 10 times, I stopped exploring. Very unfortunate as that used to be my favorite thing in Bethesda games.
@Philusteen Жыл бұрын
So far I'm enjoying it, and it offers unique new things like ship crafting (which is really just a dwelling that has action cutscenes, but still). That said, and UI gripes aside, so far I just feel a certain level of, I dunno, detachment? - with the way I interact with it. One of Skyrim's charms is that you can just start it up and just go walk around and "touch virtual grass." You don't really need an agenda, a lot of the time, but it's there if you want it. That's theoretically true of Starfield as well, but for the most part I'm not seeing myself revisiting a lot of these moons. Maybe it's not fair because my Skyrim hours are in the four digits; but still, right now I just have a lot of jumbled inventory caches in different areas, with no easy way to figure out what is where, and a bunch of to-do lists that for some reason feel more complicated than they are. You have to really want to have a successful relationship here, I think.
@kevinlist3330 Жыл бұрын
When reading your post all I could think I don't get what you're looking or doing to feel like that🤷 180 hours in and nope your ship isn't just a dwelling with cut scenes, you have a purpose for the ship, combat, exploring, storage, I mean the storage I have like 4k storage on the frontier in like first 10 hours🤷 no need to inventory to be a mess🤷 the Skyrim charm and detachment I don't see it personally when I played it I got 4/5 hours in went to comments on a video and I hadn't even realised it had so many loading screens because I just don't notice them ( maybe that's from playing thousands of game with them in). You don't need an agenda for Starfield after 3 hours in the game I thought ok let's try exploring a planet I dropped away from a poi started to scan the flora and saw abandoned facilities and I got my arse handed to me by robot's 🤷 i went out again found some abandoned mine and got some good loot. Having it on harder difficulties helps with better loot and more rewarding exploring xo for killing native creatures ect.. I mean all in all I feel you went in thinking it was one thing and go something else🤷
@jadedjacob4176 Жыл бұрын
@@kevinlist3330 I think you forgot a few 🤷🤷🤷🤷
@justicegaminginc Жыл бұрын
@@kevinlist3330 well actually you just described a mobile dwelling with guns and cut scenes and instead of infinite storage like other dwellings in Bethesda games this one has upgradeable storage capacity which sure makes sense in lore but that didn't matter before when in Skyrim you can shove the entire game in a small sack and forget about it.
@kevinlist3330 Жыл бұрын
@@justicegaminginc I actually said was it isn't just a mobile dwelling with cut scenes, you yourself added the guns and storage as well op didn't 🤷 Like other dwellings in Bethesda Games exactly you and many had a preconceived idea what you wanted but here's the shocking thing, you ain't the developers. Just because they had it in a previous game doesn't mean they need to have it in all games, looking at the way storage is handled in the game they wanted the player to experience a different type of looting experience where you had to think about the looting and not just collect everything including the kitchen sink and bring it back and fly around with it. People wanted more RPG elements and a weight management system, with the O2 it all gives it a more realistic feel of being In space with restraints and limits not Flying around with everything on you. That was my personal experience.
@kevinlist3330 Жыл бұрын
@@jadedjacob4176 forgot a few what?
@kyriosmalaka2312 Жыл бұрын
When Bethesda chose to make 1000 planets over 100 solar systems, they immediately chose a world space that meant Skyrim or Oblivion in space wouldn't work. They chose a world space that could only be handled by a Bethesda game attached to a single player version of Star Citizen, Elite Dangerous and No Man's Sky. They didn't deliver anything like that. So you have a pointless expanse of rocks instead.
@shimigami92dk Жыл бұрын
the worst thing in the game is the new armor and weapon tier system. I hate getting a legendary a weapon i like in the lowest tier. it makes Unique weapons useless as well
@plack_benis382 Жыл бұрын
I agree, its not really new though just an expansion on the fallout 4 system. I much prefer the fallout 3/nv style where you have the base gun and the level never changes and then you have unique variants. Same with enemies really having say young deathclaw- legendary deathclaw is way more immersive and interesting than having level 10 deathclaw and then level 50 toxic chameleon big clawed deathclaw lol
@PixPunxel Жыл бұрын
I think that only big issue ( big dropped ball ) is that space is just series of blobs you jump in next to the planet. The technology is in the game for truly open exploration space ( note: not planet landing - but its not important ). The game could completely have Freelancer/Elite element in space with technology its build in. But they choose not to have it for some reason? And I think this is true shame, because flight model and ship building is actually very good.... One can hope for expansion that will do this ( but knowing bethesda, I think chances for such overhaul are slim )
@tylerstimson Жыл бұрын
I feel like they were very clear about exploration being different in this game in the direct. I definitely think this game is a lot like Skyrim in certain ways. Especially certain things in the story and main quest. And Skyrim is very similar to Oblivion. I honestly think Skyrim in space is a very apt description personally, especially when taken in context of their other statements.
@Cypher652 Жыл бұрын
They were clear about it being different, but it’s none existent. It’s got the same exploration as game like uncharted or other linear games. Probably most like mass effect, but can’t compete with mass effect story
@tylerstimson Жыл бұрын
What kind of exploration did uncharted have? I've never played it. I might have to find a way to play if it even comes close to allowing player freedom in the way Starfield does.
@Cypher652 Жыл бұрын
@@tylerstimson have a look a few metres around the beaten path.
@Qunarr Жыл бұрын
Todd Howard is known to make things up when releasing his games, it wouldn’t be the first time.
@mooferoo Жыл бұрын
One thing BG3 has reminded me of, i'm fed up with quantity over quality. I'd like Starfield a lot more if it was 4 or 5 completely hand-crafted planets. Starfield is the first BGS game i've felt "meh" about. Maybe it's the space setting, but i've been playing Skyrim again recently, and i'm enjoying the exploration in that more than Starfield, even after all this time. I feel kind of sad about that.
@deathproof8732 Жыл бұрын
I felt exactly like this in the beginning except I was missing Fallout 4s straight forward layout with the crafting and conversations with people.
@jdarling5315 Жыл бұрын
The reaction to this game is so weird. Everywhere I look there's anti fans who claim that everyone pretends to love this game, that Bethesda has an army of shills, criticism gets quashed, etc. Then I go where people who actually like the game talk and everyone has fair criticisms and reservations
@zeroisthekey1220 Жыл бұрын
This was a great video. The only thing that made me disappointed is the UI, everything else I had my expectations tempered because (I'm not saying Todd is a liar or anything), he is very good at what he does and I try and pick at what he say in-between everything instead of just taking it at face value.
@nick024 Жыл бұрын
omg yes! the UI is a mess. don't get why is everyone insisting on NMS-like exploration? sometimes hard to tell whether I'm in my inventory or my companion's, buying or selling,
@JuicedOnKids Жыл бұрын
Yes, great video. It's interesting to see what Todd actually said instead of listening to echo chambers spreading misinformation. UI seems to have the biggest consisent complaints
@TheKeyser94 Жыл бұрын
Now you are beginning to make excuses for the game lack luster "exploration", Alana really show how bad the "exploration" is, the planets aren't really there, is a wallpaper, in most space sims, if you come close to the atmosphere of a planet, it destroy your shields and your hull, and you explode, apart from No Man Sky and Rodina.
@nm841 Жыл бұрын
As much as I love both this channel and you, at some point you really gotta look in the mirror and accept Starfield is beyond a bland, hallow and boring disappointment. From a BGS fan x
@brockalderton8203 Жыл бұрын
Lol
@ProperlyGaming Жыл бұрын
Your opinion is exactly that, an opinion. You may feel its boring and hollow whilst others may appreciate the game and what it does.
@a.g.m8790 Жыл бұрын
“If we went smaller” You’re stuck in a 2000 meter by 2000 meter box. How much smaller do you want the game to be lol?
@rikimarizard Жыл бұрын
The thing with the Direct was that they showed a slice of the main parts of the game but cut out all of the menus and loading screens. They didn’t lie, they just hid the truth.
@joesousa8481 Жыл бұрын
It is the fault of the developer. Bethesda worded everything to make sure expectations were set on full open-world exploration like Skyrim, and I do not believe that it was a simple "blunder" of words. They knew what they were saying. They know how to communicate. Moreover, they know how to manipulate emotions with carefully revealed information with careful wording. As Matty said, they were not transparent with how the gameplay loop would look like. The Direct was 45 minutes, and it showed a lot and said little.
@ksar8522 Жыл бұрын
First, I love your channel, I love your videos, I love your content, and your honesty. As for this particular subject of "Did Bethesda Lie?" - my answer is "Not really, and even if they did, I don't care." "Starfield is Skyrim in space." In a LOT of ways that is true for me. The way my quest list fills up, the way I can just pick one up by listening to a passing conversation, the vastness of everything, the sheer number of things to do, see, play with, upgrade, craft - that all very much reminds me of Skyrim. Is exploration different than Skyrim? Yes. Yes indeed. How could it not be? I don't know how you put a thousand possible locations out there and make exploring all of them the same way you explore in Skyrim by just wandering through space or even just wandering on a planet and expecting the same kind of and number of encounters/quests/content as Skyrim. So yeah, in this particular respect, Starfield is not like Skyrim, but that alone doesn't negate the description of "Skyrim in space." Space exploration - unless you turn it into No Man's Sky (which I am sincerely glad the did NOT do: while I have a lot of respect for what the devs have done with No Man's Sky, and I consider it a worthwhile and very good game, I do not like playing the game - didn't in the beginning and didn't after all the zillion updates - just not my type of game) how could space exploration be vastly different that what it is right now? Space 'exploration' in any real sense would actually be a thousand times MORE boring if they just opened it up. I for one am quite happy with the smaller, discrete encounters ( I love the dorky random ones!), a battle, some mining if you like, and then back to whatever I was doing (assuming I remember what I was doing before I was distracted by the twelve other things that have come my way since I made a decision on where to go/what to do next(a huge positive for the game in my opinion and something that a bunch of time spent flying through the void would probably diminish greatly). Repeated Procedurally Generated locations - Yeah. I get it. I fully understand how that turns some people off. For me, personally, I really can't make my self care. In my 150+ hours, I've noticed this happening maybe three times, and it simply does not bother me. Seriously though I get why it would bother some. Maybe many. What irks me about it is the "All they had to do ..." comments. Modularize the layouts was one suggestion I saw - yeah, sounds simple. But that's another team, dedicated to designing modularized components (art and models) another team dedicated to writing the code that fits those things together perfectly (a new system in a game already packed with systems), and another sub-team to test it, test it, test it - and STILL people would complain because it didn't work right and "...half the weapons lab was buried in the ground!" I just think the solutions that often get proposed aren't nearly as simply as people might think they are. I'd rather have a repeat here and there that all fits and works well, rather than have even more procedural modules that would make even more people unhappy - probably including me. Cool idea, but no thanks. I don't discount really anything that makes people a game more or less enjoyable - we all bring our own hopes and dreams and expectations for the perfect game to the table. And by the nature of being human, it's easy to fall into the "it sucks" trap. There are no doubt things that I don't like in Starfield (ladders, inventory, ladders, too-long-cutscenes of me getting out of my captains chair, ladders, no city maps, and ladders are a few ) but none of those things even come close to ruining the game for me. Exploration? Don't care - I didn't expect an 'exploration' game like NMS, or even Elite or ... that Star Citizen thing-a-ma-jig that I'm still not sure what it actually is supposed to be. Could there be more stuff - sure. Have at it. Bethesda can add as much as they want. Modders, too. I'll be all over DLC and story-add Mods 'till the (whatever passes for space cows) come home. Until then, FOR ME - this game is fun. My hours melt away and (far too often) I'm surprised to find out that it's midnight already. Seriously, great stuff Matty - and for all who might bother to read this - I hope that, if Starfield isn't it for you, that you find a game that you enjoy playing as much as I am enjoying Starfield.
@cyannnnnnnnn Жыл бұрын
They conveniently omit or don't provide enough info for many things from the showcase and PR, e.g. the loading screens you go through when travelling/jumping (showed jumping out of combat but no menu, my thought after the showcase was emergency jump out of comabt to random location), using the map to land on a planet ("over a thousand planets just waiting for you to visit", shows ship moving towards different planets), space being a seperate world I expected planet-to-planet travel in system with encounters/asteroid mines/fleets along the way (e.g. a different speed mode where you can move fast but not turn easy or something), didn't expect system-system travel. They literally showed seamless jumping with no loading screens in the showcase.
@Saigaiii Жыл бұрын
For the most part, they marketed it exactly what it was. But…they really should have gone deep dive into specifically the mechanics behind the procedural content. I enjoyed my time with 120+ hours on my first PT, but you have some parts that feel they could have gone an extra bit further, or some QOL things they should have done. For example, outposts are not exactly the same as fallouts system, when they should have been and have added some other features. If we look at the procedural content, events would have added another extra layer, and if I’m not mistaken, they have a lot of different POIs, but it seems some of them are either very low on appearance rate for some reason, or they are not active. Which has the unintended effect of a small pool of POI coming up more often for more players. Also, as others have said with a bigger playground, comes more opportunity for bigger and better modded content, which more than likely Bethesda will hinge on next year. For me, the game is a 7/10 in its current state, 8/10 with bug fixes and QOL stuff they will hopefully add in time. Those last remaining points modders will fill in easily.
@malekaius Жыл бұрын
Good post. It needs just a little refinement on some elements that feel clunky and a bit off putting for early game. It seems to me when you keep playing you get used
@anthony0187 Жыл бұрын
When I seen all the lines of dialog for this game I assumed a lot of these planets would have unique quest but after nearly 150 hours it seems to me that NG+ is the main reason for all the dialog.
@amethystwyvern Жыл бұрын
There really aren't that many handmade quests.... 😢
@infrared6973 Жыл бұрын
I dont even see the point of ng+ and i feel like that exists so you forget about all the empty space in this game and all the recycled content with pois. Why would i ever go to ng+ when i can just start a new playthrough? I will never do ng anything in this game. They spent all that time focusing on ng+ when they should have focused on handcrafted content and a smaller world.
@hanzo90 Жыл бұрын
For a Bethesda game this by far feels like one of the most disjointed games I've ever played where even the big cities are broken up into many different loading screens which completely takes away from the open world feeling you get from all previous Bethesda games. There also seems to be a lack of creativity which really concerns me for their next title being Elder Scrolls. I am honestly worried about how ES6 will turn out
@plack_benis382 Жыл бұрын
What bethesda game doesnt have a broken up city? Because unless im forgetting something they all are like that, its how they make games. Theres actually less in this game than past ones, i can actually walk into most of the shops without a load screen thats a first for bethesda lol
@hanzo90 Жыл бұрын
@@plack_benis382 the only areas that require loading screens in City's of prior Bethesda games are indoors like shops and houses but you can walk from one end of the city to the other. In Starfield many of the open areas of the same city are broken up into different segments and makes the city feel very disjointed compared to past titles
@plack_benis382 Жыл бұрын
@@hanzo90 I mean yes but theres only one city in starfield like that and its like that because its bigger than the others, bigger than any city in skyrim and way bigger than any city in fo4. Its like that for performance i would say. You can also travel through every part of new atlantis without a loading screen except the one way up high, unless you start there then you can go to any part unless im mistaken. And like i said most shops arent broken up now, does that not deserve any recognition? Because it makes the cities less broken up
@hanzo90 Жыл бұрын
@@plack_benis382 Neon City is like this too but this game was made for the Series consoles and if Bethesda can make an open world to travel freely across I'm sure they could've made New Atlantis and Neon City less segmented. All the open areas are just completely separate maps and in no way does it feel like it's a city as a whole
@plack_benis382 Жыл бұрын
@hanzo90 I mean yeah maybe but also maybe not, its easy to say, but not necessarily easy to do with the way they set everything up
@nationalsocialist6590 Жыл бұрын
I just have to except that Bethesda chose the casual gamers since their RPG mechanics peaked at Morrowind and got dumber as time went on. I'll just wait for modders to implement a better RPG system since Bethesda can't be bothered.
@theheardtheorem Жыл бұрын
I’ve got 120 hours in Starfield and have primarily been exploring and have yet to notice anything that’s the same and I’m doing a lot. For example, I just found out that the highest you can fly with your jet pack is 840 meters above the ground. People sound so entitled and obnoxious when they throw the word “lie” out there. It’s truly exhausting and makes me glad that I deleted Twitter.
@SilvyReacts Жыл бұрын
Plus, it really should have been expected that locations would repeat. They can't provide an infinite amount of handcrafted content, and I think people forget that all these locations are handcrafted. Nor do I think anyone should want these locations to be procedurally built because then the quality of these locations would likely be pretty bad. I find it funny how Matty was so unsure and complained about the procedural aspects back when they announced how it would work, but now he is practically asking for more procedural content lol. Cause that would be the only way to accomplish what he wants where buildings are not the same. And even doing that it would probably just feel like maze like structures with the same rooms. So next thing they will want is for every room to be procedurally generated so they don't repeat either.
@Charok1 Жыл бұрын
The new Escapist Zero review is what many of us see as the truth of Starfield. It is just boring fallout all over again with boring no mans buy stuff.
@Kris.G Жыл бұрын
then don't play it alt let others enjoy it goodbye
@nighturnal9708 Жыл бұрын
I'd rather fast travel in Starfield. I used to play Elite Dangerous and you always had to go from the Sun to a space station far away from the Sun. It was like being able to warp to another Star system but then having to move on impulse engines once you were in that solar system.
@kevinwhite6176 Жыл бұрын
I think it'd be fun to be ABLE to travel by ship in 'real time', i.e flying your ship somewhere actively. Maybe moon to moon, or planet -> orbit -> some other moon/station, etc. Especially if there were random encounters. Right now, you fast travel somewhere and then there's an encounter, then you fast travel somewhere else and then there could be an encounter, etc. I don't think it would be so fun to fly from the closest to farthest planet in a big system. I also don't think it would be out of the question to add what I'm describing, it's not quite like trying to go space to planet where it's a big mechanical difference. I think you actually can fly planet to planet, it's just you don't go fast enough to do it reasonably.
@sopcannon Жыл бұрын
Elite and Elite 2 were the same.
@plack_benis382 Жыл бұрын
Agreed. It couldve been handled a bit better though. But real time space travel is for the birds i dont have time for that, and if i wanted it id play a space sim like elite dangerous. Though they shouldve made it where you can fly from a planet to its moon or something on that scale
@cycil Жыл бұрын
I have 48 hours in the game and beat main story. Glad it was on game pass. I found it whelming. Nothing about it made me feel like I was playing a game that pushes the technology. It was ok. I won't be replaying it though
@GundamMeister357 Жыл бұрын
I’m still mad about the weapon modding system. I know they don’t want to straight up copy FO4 but the modding should have been carried over. Weapon modding in this game is sad