Really cool video and well played + thank you for explaining your thoughts!
@sixpokemanstcg4 ай бұрын
thanks, ive been trying to get better about that cause sometimes i just end up rambling about random stuff. the deck is definitely fun and it feels like there is almost always a way to win its just figuring it out
@JAMiller12204 ай бұрын
I have found that defiance band helps this deck out. Sometimes you need the damage modifier to not that last one out. Especially against drag a pole if they’re able to get into it. You put 50 on him then attached the defiance man and you’re able to knock him out
@sixpokemanstcg4 ай бұрын
o yea that definitely seems rough if theyre able to get stage twos out, i really wanted to find a spot for the 4th trekking shoes cause i cut one for the heavy ball cause prizing bloodmoon or alakazam seems pretty devastating. ill have to try out the band tho, hitting for 60 item lock could speed up the win condition a bit too
@Uzumymw24g4 ай бұрын
what a nice first game. lucky and skills! I'm trying out this deck. It's very fun!
@sixpokemanstcg4 ай бұрын
that was definitely a satisfying one to win. it is a lot of fun, im curious to see if people play it at baltimore
@ChumpyGames4 ай бұрын
I really like this deck and I've been playing it the past couple weeks, but I struggle with how many times I've had to discard a bunch of candies and stretchers in the first couple of turns. It's so painful lol. But when the deck flows it is so much fun. One thing I am considering is including an extra dusclops to help with losing candies. I find that 4 stretchers aren't enough when I lose too many candies to early discard or prizing or late draws, because I also need to retrieve one or two dusknoirs and energies over the course of the match, and then dusclops multiple times on top of that to evolve my dusknoirs. It's a lot. So maybe an extra dusclops will do the trick.
@sixpokemanstcg4 ай бұрын
the second dusclops could definitely help, i dont think ive had a couple games that i only have access to 2 candies and that feels like the bare minimum. but could definitely go wrong if i have to evolve it and not use it if they bossed it up. i know azul added a 4th dusknoir and a super rod but he took all the trekking shoes out and i just really like trekking shoes as a card and i think it goes well in this deck
@ChumpyGames4 ай бұрын
@@sixpokemanstcg I have gone the Azul route and added super rod plus extra dusclops and dusknoir, and I think I like it better this way
@sixpokemanstcg4 ай бұрын
what have you been needing the rod for most? like energy or more duskull pieces or just to throw dusknoir in before research or something? i found the stretchers to be enough but i maybe just havent run into the situations yet
@ChumpyGames4 ай бұрын
@@sixpokemanstcg I find myself sometimes (not always by any means) using the rod in the lategame when I need one or two energies, or to refresh my dusknoirs. Or sometimes I'll have to discard my bloodmoon and/or Alakazam early with an ultra ball or research, and then I get it back later with super rod, and I still have stretchers for dusknoirs. It's not every game that this happens by any means, but I also dig into the pokestops pretty hard so it can happen, especially if I run 3 dusknoirs and maybe prize one.
@sixpokemanstcg4 ай бұрын
cool, thanks. im thinking about playing it at a cup and not sure yet if im gonna play the rod or not. its best of 1 so i kind of want to play 4 shoes but ive been working on other stuff for videos and havent had the most amount of time to play the deck