I haven't seen this many acronyms since the KKK had to call AAA on their way to AA.
@jonathanfletcher62738 жыл бұрын
after protesting the NAACP
@haltsinberg7 жыл бұрын
Your sectoid brain should have no trouble decoding it.
@Andrei-yx1is7 жыл бұрын
Welcome to the tech world!
@jeffmcgaming9 жыл бұрын
3:50 Holy Shit I'm color blind *keeps reading* oh ok.
@leandrofod6 жыл бұрын
This explains why I always used to open Vines when I actually wanted to open KZbin
@6900xx4 жыл бұрын
Yes
@motsekra10 жыл бұрын
3 O' clock in holland. But a techquickie never hurts :D
@ThyTrueMaverick10 жыл бұрын
Ditto, my neighbour to the west.
@motsekra10 жыл бұрын
Germany?
@ThyTrueMaverick10 жыл бұрын
Tom Arkes Yep.
@motsekra10 жыл бұрын
I live about 10km from germany :D well it was a usefull video. But now lets sleep xD
@joukutt92010 жыл бұрын
4 here
@pascal20858 жыл бұрын
FXAA is too much blur. The whole picture loses the sharpness.
@UncleDear8 жыл бұрын
TXAA is much more blur! I checked! It also makes textures blurry!
@pascal20858 жыл бұрын
SmoothLord TXAA is shit. MSAA, SSAA or DSR are the true and only ones, to avoid jaggy edges,
@UncleDear8 жыл бұрын
Pas cal true
@R0ssMacPherson8 жыл бұрын
FXAA WAS INVENTED BY NVIDIA IT ALL MAKES SENSEEEEEE DAMN YOU TIMOTHY
@ArSj688 жыл бұрын
as TAA is..
@seanwilson764010 жыл бұрын
True SMAA is by far, lightyears better than any other AA. Looks better than msaa 8X but has a performance hit closer to 5% vs 85% like msaa 8x And images stay completely sharp unlike other post AA solutions. However it's implementation in watch dogs is poor to say the least. I am not sure what happened there.
@Ti133700N10 жыл бұрын
Agreed, SMAA is my personal favorite too, best visual quality / performance cost ratio imo. Not as blurry / weird looking as FXAA and very efficient. High resolution (2560x1440) + SMAA 1x is good enough for me.
@seanwilson764010 жыл бұрын
Ti133700N 2x is a lot better, still not really any performance hit.
@Ti133700N10 жыл бұрын
Sean Wilson Yea 2TX is pretty cool too and very close in term of performance.
@YouSoSpice10 жыл бұрын
SMAA is fuckin' great.
@odobenus15910 жыл бұрын
SMAA is great, but I prefer TXAA.
@owenlee917310 жыл бұрын
why is the video quality of your videos so much better than everyone else's?
@owenlee917310 жыл бұрын
i thought youtube started compressing everything a couple years back, making everything look like crap.
@owenlee917310 жыл бұрын
isn't bitrate another thing youtube compresses?
@BaseCu32710 жыл бұрын
***** Many reasons make his videos look good. The fact that he uploads in 4K makes Google ease up on the supercompression that normally occurs in lower res vids, and he actually produces his videos well on his end, which is the biggest contributor.
@owenlee917310 жыл бұрын
ohh that explains a lot actually
@owenlee917310 жыл бұрын
now i wonder how many hard drives he has...4K sounds like very space consuming
@ryanh.7398 жыл бұрын
Uncharted 4 custom AA is some of the best anti aliasing I ever seen. Tekken 7 looks good too, but we'll have to wait and see for that.
@EposVox10 жыл бұрын
Great quickie :D
@stare45394 жыл бұрын
Hi
@youtubewhy3 жыл бұрын
SUS
@mgt_killua3 жыл бұрын
...
@abhirajarora76313 жыл бұрын
That's what she said.
@88oscuro10 жыл бұрын
The new DSR software from Nvidia that can downsample higher resolutions, works like a charm for me. Been using it a lot since it came to gtx 700 series
@Brad-k9 жыл бұрын
Thanks Linus, this was a great explanation on these different settings.
@MorriganJade7 жыл бұрын
Today, since there are lot of games that have a Temporal Anti Aliasing option like TSMAA or TXAA that is NOT from Nvidia, I cannot live without it. The smoothness of the frames while in motion is just a blessing!
@toastybatch5659 жыл бұрын
FXAA is a waste of 2 fps. It's light, yes, but it just blurs everything.
@DeepDarkier9 жыл бұрын
+Mike M Not as much as TXAA, i can barely see any blur when comparing side by side
@amisfitpuivk9 жыл бұрын
FXAA is ughh... Just get ReShade/SweetFX and enable the SMAA option, it does the same thing without blurring the screen, strictly smoothing just the edges. And SweetFX has a lot of cool options to enhance the feel of the game. I like DPX with a light Vignette on. Vignette when tuned correctly makes you feel more immersed in the game, like you're looking into the game out of your own eyes. It feels much more natural than looking at a rectangluar screen.
@Rukeith749 жыл бұрын
+Mike M Yes FXAA uses a blurring effect, but some games do it better than others. It's also nice to have AA options like FXAA or SMAA for those just barely maintaining their desired FPS, considering other forms of AA can have a massive effect on performance.
@toastybatch5659 жыл бұрын
Rukeith But why waste 2 fps for such a shitty job? It really sucks in BF4.
@Rukeith749 жыл бұрын
Mike M I'm saying it's nice to have an option for those with low end PC's that want SOME form of AA they can run. FXAA will vary from game to game and sometimes it's literally the only option it gives you, with a "Anti-Aliasing off/on" option which usually means it's using FXAA or SMAA. But i agree, sometimes it's just better to have it off completely than to use FXAA.
@RaydeusMX10 жыл бұрын
I'm just glad AA is on the way out. I've never particularly liked AA so didn't use it much, and once I moved up to 1080p I just forgot it existed. Maybe if SMAA had appeared much sooner I'd be singing a different tune, but with 4K and up already here AA makes even less sense for my use.
@killerfugu265910 жыл бұрын
Well at res' like 1080p AA is still heavily needed to get a decent looking picture, but yea when everyone has 4k screens it won't be needed as much and only really by consoles which'll probably still be trying to hit 1080p native.
@sterifyyy10 жыл бұрын
What?! AA is definitely needed for 1080p. I hate playing with loads of jagged edges.
@andresgallego572710 жыл бұрын
KRY i sometimes prefer no AA than FXAA, it makes everything blurry, i can use MSAA x2 or x4 with my 780, but still i prefer smooth framerates, at the end is no AA or MSAA x2 for me.
@killerfugu265910 жыл бұрын
Andres Gallego But at 1080p what games can't you run with only 2x msaa at 1080? I can run every game I own with 2x msaa on a 770.
@GraphicallyChallenged10 жыл бұрын
Low levels of AA are still necessary for a smooth image in 4k. It will no longer be necessary in 8k, which is what the next push will be for. I have a 4k monitor and fxaa generally does the trick with little noticable performance hit.
@E270438 жыл бұрын
which is the lagless anti aliasing?
@Zacky.8 жыл бұрын
Aa is the thing that really eats your fps (depending on your system of course) but I find that any post process aa (fxaa txaa) cause less fps
@E270438 жыл бұрын
k thanks man ;)
@Zacky.8 жыл бұрын
+Jacky Bro np :)
@TopiasSalakka8 жыл бұрын
FXAA drops your framerate the least, but lot of people think it looks like crap. SMAA is probably the best compromise, it looks almost as good as SSAA but only slightly more demanding than FXAA.
@senhorcorvo8 жыл бұрын
FXAA or Temporal, temporal will lag if the gpu is some years old
@Whoisthis9118 жыл бұрын
Good video but you should have put a short text panel at the end of the video, naming all the AA types again and simply telling what is each unique for in a few words.
@BikerDash7 жыл бұрын
Two videos... that is all it took for me to subscribe. I know I have a TON that I still need to learn, and I'm willing to bet that this channel will help me learn all of it.
@VGamingJunkieVT8 жыл бұрын
How about TSSAA? Doom uses it and it's considered one of the best anti-aliasing methods used.
@ropkazip12368 жыл бұрын
can you say what these letters mean like T.... S..... S.... Anti Aliasing?
@VGamingJunkieVT8 жыл бұрын
Ropkazip123 Temporal Super Sampling Anti-Aliasing.
@ropkazip12368 жыл бұрын
ok ty don't know anything about it. Justwanted to know what these letters mean.
@joshua2000378 жыл бұрын
MetroidJunkie and cmaa?
@VGamingJunkieVT8 жыл бұрын
Josh de Villiers Conservative Morphological Anti-Aliasing
@ivanzhu9097 жыл бұрын
All theses fast-as-possible videos all feel the same from 2014+. Loving how old vids are still great!
@sl1g10 жыл бұрын
I think there is some information missing in this video. AA is something that is completely personal. It all depend of you eye sight and the distance you are from your monitor. You can test this out by opening a game with all AA filters off and find some corner where you can see the "stairway effect". Now all you need is to get close to the monitor, fix that point and slowly move back. At some distance, you will not be able to see the stairway. If you play from that point, AA is completely useless. This is why we all should be excited with 4k.
@DarthEditous9 жыл бұрын
2:58 FXAA doesn't use depth at all. It only looks at the brightness of neighbouring pixels.
@Decs_4 жыл бұрын
this video is proof that Linus has indeed gone through puberty.
@___Robin___8 жыл бұрын
I'm not a fan of AA and I always turn it off I don't care if there are some rough edges here and then. Sure it looks ugly, but at least it doesn't look like your vision is blurred by post AA. The other form of AA is so intensive that I rather prefer turning it fully off getting a locked 60fps and if I still have headroom crank up my settings till ultra. If aliasing is such a big deal to you then you can always opt for a higher resolution such as 1080p, 1440p and 4k. (yeah I do believe a 1080p videogame is fine without AA, not perfect but fine)
@MrAntieMatter8 жыл бұрын
Filthy jaggy sympathiser.
@VGamingJunkieVT8 жыл бұрын
I tend to leave AA off or set almost nothing if it's a demanding game on my hardware because I'll take slight jagged edges over lag or, God forbid, having to turn other graphical options down which produces far more of a noticeable difference.
@McBobtheruggaman8 жыл бұрын
Robin Clarjis will now be known as the Jagster.
@___Robin___8 жыл бұрын
McBobtheruggaman jaggies for life :]*
@D8W2P48 жыл бұрын
Yeah I don't like AA either it looks too blurry and takes too much power to do, is interesting hearing how it's supposed to work though.
@cobcanon97377 жыл бұрын
3:50 yay even Linus is teasing me about my red/green colourblindness
@BaseCu32710 жыл бұрын
My prayers to GabeN have been answered. First the video output TechQuckie and now this one. Thank you guys for the help in understanding some of this overly complicated stuff.
@raediantz319210 жыл бұрын
Linus could you possibly do a quickie on cuda cores and stream processors?
@GamerInVoid10 жыл бұрын
Different types of Ambient Occlusion up next would be great !!! :)
@DarceStellythewakeupvlog9 жыл бұрын
Am I slow...or are you too fast? 😐😩😒😶
@realMrVent6 жыл бұрын
You are slow.
@p0tat0986 жыл бұрын
the name if this channel is "tech quicky"
@danthemancasey6 жыл бұрын
Within the settings (gear shape) there is an option labeled "Speed", this option allows both the "slow" and the "too fast" to comfortably view videos at a speed suited to their pace. Though I would typically recommend the setting of "Normal", there are exceptions. That said, adjust to preference. Hope this helps!
@Speed0014 жыл бұрын
Watch at 2x speed.
@nicolassalazar4573 жыл бұрын
@@realMrVent he isn't this linus dude is fast as balls. You might be like him that's why it seems normal to you, take a chillpill maditate, relax in a while
@benirw1n8 жыл бұрын
What about MLAA?
@OniMirage8 жыл бұрын
It was discussed a bit at the end, morphological. On AMD cards you can force it on nearly any game with the default driver. However, be careful because if the game uses actual text fonts the AA will be applied to the text and it will be hard to read. Some games support it natively and if it is, the quality will be much better than FXAA with the same or better performance.
@JayJapanB6 жыл бұрын
FXAA is a more advanced form of MLAA with support for sub pixel antialiasing (albeit limited). Same with SMAA.
@DX8810 жыл бұрын
Sooooooooo which is the best?
@YouSoSpice10 жыл бұрын
SMAA is really good. You can use SweetFX to inject SMAA in some games and see the difference yourself.
@DeToxCommunity10 жыл бұрын
If you are starved for performance, FXAA (if you can deal with the blurring over the jaggies), if you have a tiny bit of performance to spare, SMAA. If you have a lot of performance to spare and the game supports it, MSAA/TXAA. If you have a godly rig and you laugh at the performance issues others have (and also have an Nvidia card), force SGSSAA. For SGSSAA, you will need Nvidia Inspector and you will have to develop a bit of know-how to get it working. The easy way is to check the list in this forum thread. forums.guru3d.com/showthread.php?t=357956
@DX8810 жыл бұрын
Thanks guys that's really useful!
@gpolenik10 жыл бұрын
honestly i think it depends on the graphics style and game itself. I've played a number of games that look better on FXAA than SMAA
@white_shadow_12310 жыл бұрын
Linus did an episode on playing games in higher resolution than your monitor supports. So I render some of my games in 1440p and they are displayed in 1080p, which has half the pixels of 1440. So it's like msaa.
@TehBlackNinjaProductions9 жыл бұрын
How does downsampling work? I understand how upsampling is possible, but there are only a certain amount of pixels on a monitor. So how do you get higher resolutions than your native resolution?
@Gameplayer5299 жыл бұрын
+Teh Black Ninja Productions Basically it renders the 3d scene at a higher resolution internally, then it scales it down to scale frame by frame to be displayed on your monitor.
@TehBlackNinjaProductions9 жыл бұрын
Carlos Reyes Ah that makes sense. Thanks.
@amisfitpuivk9 жыл бұрын
Another example: Think of a black diagonal line on your screen. It would be a bunch of squares connected at the corners, not very smooth. Upscaling it would give you 4 squares where before there was only 1, and it can now add/remove some more black pixels to smooth the line. Now when it gets downsampled, there might be 2 pixels from the upscale now residing in what was a blank/white pixel at normal scale, but it can't fit those 2 mini-pixels into your monitors 1 normal pixel (which can _only_ fit 4 upscaled mini-pixels). So instead it would add a _gray_ pixel, since 2/4= 50% black. That's the jist as I understand it.
@Gameplayer5299 жыл бұрын
+Hi yes. I think that with anti aliasing it does that only with certain shapes that require the most, whereas superresolution does it with the whole image.
@TehBlackNinjaProductions9 жыл бұрын
Hi Wow, great explanation. Thank You :)
@TCWordz9 жыл бұрын
I would always take low MSAA over high FXAA any day.. I would much rather lose a few frames in order to have a nicer image.
@patrickhache96409 жыл бұрын
+Tommy59375 Its blury but you loose almost no perfomance and you have to agree. still looks better then stock.
@TCWordz9 жыл бұрын
Patrick Hache I would rather lose a few frames in exchange for a far nicer image.
@patrickhache96409 жыл бұрын
Tommy59375 me two sir. But when this frame is the difference between a 30 solid FPS and a 28 FPS choopy as fuck. The clarity of the image is irrelevant for me.... only in that case
@TCWordz9 жыл бұрын
Patrick Hache "30 solid FPS"?? Well, at least it's cinematic, I suppose...
@patrickhache96409 жыл бұрын
in my book a solid 30 means .. a stable 30
@vi55i6 жыл бұрын
man... every question i had about pc in general, this dude solves it
@LhynkalTheFool9 жыл бұрын
Is it possible to use MSAA and FXAA at the same time?Counter Strike:Global Offensive enables this setting,but I am not sure if it works.
@Hehdkwlrhfjcjekelrnxjwke8 жыл бұрын
There no benefit though as msaa is always better
@brilliantlysplendid8 жыл бұрын
you just had to go and point out that I'm colorblind
@abhishah71398 жыл бұрын
the logo is green in color. That was a joke.
@violet-trash11 ай бұрын
I'm happy with anything that isn't TAA
@RWoody199510 жыл бұрын
Hm.. these 4K videos never play right for me, and i have an i7 4790k with an R9 290, im not exactly watching this on a tablet, what gives? xD
@ReinZ_9610 жыл бұрын
Your internet doesn't operate at the speed of light. You do realize that 4K is four times as many pixels (meaning four times as much data to download in the same time frame) as 1080p, right?
@ChompXephr10 жыл бұрын
Those don't really matter, your internet speed how ever does, so maybe check you internet speed on a site like speedtest.net and start complaining about that and not your hardware.
@njm111210 жыл бұрын
DiscGolfer947 you do realise that if connection was an issue he would be buffering- It loads several seconds ahead but still has really choppy feel to the video.
@chinarep110 жыл бұрын
Same and my internet isn't the issue :P. When the video switches to 4K the screen goes black and the video reverts back to 1080p. When I switch it to 4k again, the video is higher bitrate but it looks like the framerate drops to 10 fps (it's not the video buffering; the playback speed is the same). It's not my hardware either. I have xfire 7950's and an i7 3770k.
@njm111210 жыл бұрын
wattledgold 4K having a choppiness on youtube is not new and I have it too. Choppiness is usually caused by a lack of power in you syste- however mega and i don't lack that.
@NutScrewGamer5 жыл бұрын
Okay... This time Techquickie is not *DRUNK*
@SONOFAZOMBIE202510 жыл бұрын
the QR code is at 5:52
@racionator26687 жыл бұрын
Son of a Zombie i dont get it
@SplopoDop3 жыл бұрын
0:13 Annotations are kil
@BirgerBurgerBargir8 жыл бұрын
My father was an AA
@DarksoulKira10 жыл бұрын
So what should you use for gaming? MLAA, SMAA or FXAA?
@DestinyNoell10 жыл бұрын
I've also got a problem with playing 4K videos on my PC, its got quite a bit of power, and my internet doesn't seem to be the problem because my whimpy Macbook Pro i5 runs 4k very well. My problem is that when I play 4K on my windows 7 (i7 quad core 3.4 Ghz, 16 GB ram, 660 TI FTW Sig 2, blah blah) the videos just freezes, and only audio will play while it says 4K is still playing. Any help?
@sindri839310 жыл бұрын
An KZbin issue, happens to me sometimes aswell
@GnanaPrakash86AP10 жыл бұрын
I know this is going to sound crazy but did you try the internet explorer? Chrome is bad at some things :)
@sindri839310 жыл бұрын
***** how is that spelled wrong? I meant that it's a KZbin issue. I'm not a native speaker, for fuck sake.
@mapffff10 жыл бұрын
Your internet?
@ceasar94609 жыл бұрын
Gnana Prakash what did you say
@TCBYEAHCUZ10 жыл бұрын
We wouldn't be having this problem if pixels were shaped like do-decagons instead of square pixels.
@wadigkin952 жыл бұрын
thats an interesting thought
@ThisLadWayne9 жыл бұрын
So fxaa off. Txaa off. Msaa x4.
@patrickhache96409 жыл бұрын
+ThisLadWayne Fxaa is actually very good. Kinda blury but almost no perfomance lost :)
@marceli-wac9 жыл бұрын
+Patrick Hache MLAA guys, go check it out
@crazymetallian9 жыл бұрын
+ThisLadWayne MSAAX2 + TXAA winner
@amisfitpuivk9 жыл бұрын
SMAA is FXAA without the blur. They both go to shit as soon as you move though, crawly lines all over the place. I'm enjoying my first experience with TAA in Fallout. There's no crawlies when moving and feels like good old 4x MSAA, the only downside is a bit of motion blur when moving.
@marceli-wac9 жыл бұрын
Hi bear in mind, that SMAA is MSAA and MLAA combines (in essence), so it depends on the compatibility, if it really blurs out the inage that much. TAA sure does better job, but not everyone can afford it, when it comes to horsepower ;)
@zxriver8 жыл бұрын
will it blend?
@RadioactiveLobster10 жыл бұрын
SGSSAA FTW!
@metzgergine10 жыл бұрын
what is it?
@metzgergine10 жыл бұрын
thanks i'll look at it
@ATLEAGLE57910 жыл бұрын
and enjoy the high performance hit. i mostly use FXAA, MSAA or SMAA and when i get a better computer i'll switch over to using SSAA and EQAA for some games
@odobenus15910 жыл бұрын
TXAA FTW!
@pottuvoi29 жыл бұрын
odobenus159 TXAA with SGSSAA FTW! ;)
@Dood7610 жыл бұрын
should i have both csaa and fxaa on
@ninjascroll10177 жыл бұрын
Now thats what i call an AA meeting
@londonbettman5 жыл бұрын
Anyone else here in 2020?? I’m here to learn more about this for use in vr. Can’t wait for the valve index to get back in stock!!
@Tealdragon2042 жыл бұрын
"Kotaku said FXAA made all other AAs obsolete" FXAA literally looks like you smeared vaseline on your screen. It's AWFUL. Rather have no AA at all.
@teekanne1510 жыл бұрын
Ive been waiting for this since first tech quickie!
@frostaxe4638 жыл бұрын
can I get anti aliasing on my Atari 2600
@ropkazip12368 жыл бұрын
yes you can if you close your both eyes and believe that AA is turned on.
@buddyclem73287 жыл бұрын
joe m Sure! If you are near-sighted, just remove your glasses. If you have an old television, you can turn down the focus, but that might require a tuner screwdriver. I love my Atari flashback.
@DeusGladiorum10 жыл бұрын
Dear Linus and everyone else that makes up Techquickie: I love you.
@adrian2342210 жыл бұрын
Fast as Possible NVidia PhysX
@MaximRezolution6 жыл бұрын
OMG.. had to pause the video half way before my brain exploded. but.... great job on explaining this just had to watch this a few times to comprehend everything lol.. Linus is the best
@Patrick_Roach8 жыл бұрын
Do an episode about dithering
@MainDoodler8 жыл бұрын
How does Oversampling and then downsampling can make something looks smoother than without it. I don't get it.
@rosskopeekoracing8 жыл бұрын
because the image is rendered at a higher resolution first and is then squeezed down to fit into a smaller resolution thus removing jagged lines. another way to look at it is. watch a 1080p video on youtube in full screen then exit full screen. its still the same 1080p image but its been forced into a smaller box. sometimes its better to run a resolution scale rather than AA
@longsteinpufferbatch49492 жыл бұрын
Linux 8 years ago💀
@quinnwilliam30477 ай бұрын
That is when I started watching him. Love it!
@mandadog24495 ай бұрын
9
@coldfieldgamer108Ай бұрын
10
@Villex9310 жыл бұрын
Linus didnt speak of the performace enough. 2xMSAA in battlefield can take away 15fps and leave a ton of jaggies when FXAA requires only 1-2fps and gets the job done but blurs things a little bit.
@MarioDragon10 жыл бұрын
He said at the end it all depends on your hardware, the game you're playing, and what you're happy with. Someone with dual 780 Ti's won't notice a difference, someone with worse hardware might have an even worse FPS hit. You can't have a blanket statement for that.
@Villex9310 жыл бұрын
MarioDragon Well yes and no, ofc it depends on your hardware but in actual gaming it's about the fps you get. If you have an 60Hz monitor and the game runs at 90fps then you got something to spare for better AA. If you barely get 60 or below then FXAA is a good choice. Usually I prefer FXAA because it's so good in recent games and I need to put at least 4xMSAA to see similar result and that requires power and VRAM.
@jordancollins77148 жыл бұрын
so if I buy a 4K monitor I can turn down my AA and it will still look better than using a 1440P....I hate the jaggies!
@ДимаСтарицын8 жыл бұрын
Yup
@horstmeier26649 жыл бұрын
About AA: CSAA (NVidia) and EQAA (AMD) actually take additional color samples. Doing that is very cheap while it can increase the AA quality up to the number of color samples taken. This depends on the scene though (it is usually a very good performance/quality deal). Both AMD and NVidia have a hybrid MSAA/SSAA method that supersamples only transparent textures while multisampling otherwise to save performance. This doesn't work for every game though but is desirable if it does. FXAA is generally very cheap, but it blurs textures and has problems with long lines. Team red has MLAA which is better then FXAA quality wise but also more costly. Both are trumped by SMAA though. SMAA costs a little more then FXAA or MLAA but has the best performance to visual ratio of any generic post processing AA out there. If you need post processing AA, either because you need better performance or the game doesn't support driver AA options, I'd stick to SMAA and set the quality via the profile. These methods of post processing AA usually are not particulary good at eliminating "shimmering" when moving, the dreaded aliasing of fences in Skyrim are a good example. Note that all these methods apply a little bid of "smudging" to the image, FXAA being a really bad offender though while you may not notice the others. The cost of post processing AA depends on the shader power of your card. While NVidia closed the gap a little with the 900 series, AMD is faster in this regard. Additionally there are temporal anti aliasing and CMAA. Both require access to the z-buffer of the game and thus have a game specific implemenation. All temporal AA methods produce ghosting to some extend (some shadow and smudging of moved objects), this is inherent to the method. If implemented well you might not notice the difference though, especially if adding other shaders like motion blur (TXAA is on the don't make my eyes bleed side of things though). How noticeable the effect is also depends on your monitor's persistence and your FPS. CMAA is one of the newest post processing AA methods, it generally costs less then SMAA but also has less AA effect, especially on 45° angles. It has next to no "smudging" and works best with sensitive things like text. SMAA supposedly has some quality z-buffer method too, but that surpasses my knowledge. Hope this helps!
@pottuvoi29 жыл бұрын
Horst Meier CSAA and EQAA use coverage samples and add blending weight for each sample of MSAA. (Basically test if coverage sample is within or outside the rendered polygon) They do not sample or store additional Z/color samples.
@jjwarner94199 жыл бұрын
MSAA or SSAA for me. None of that FXAA shit, it's vaseline mode.
@krashd8 жыл бұрын
You should see MLAA (or Morphological Filtering), it must have been dreamed up by an intern at AMD. It blends everything on your screen as if you have cataracts so even your HUD becomes blurry and indecipherable. I've seen better algorithms created for DOS games like HQ2X and 2xSAL
@kraajkase8 жыл бұрын
wasn't MLAA first used on PS3 titles like GOW3, where it actually produced very good results? I did try the PC implementation once though, and yeah it was absolutely horrendous lol
@MendaMeister78 жыл бұрын
(Reply to Rob) Liked and subscribed. I laughed so fucking hard at how accurate this is & how it was phrased.
@MotionzMultimedia9 жыл бұрын
So which one is the best in the end? gives the best performance and look?
@DeepDarkier9 жыл бұрын
+Motion better the look, worst the performance, I aways go with FXAA on heavy games, almost no performance cost and does a decent job
@worzyy8 жыл бұрын
+Motion My personal preference is MFAA.
@PaulBlxck9 жыл бұрын
What about Multi F*cking Anti-Aliasing ?
@patrickhache96409 жыл бұрын
+Paul SZ (PC Gam3r) super sampling?? very demanding but improve the image by alot :)
@GamerInVoid10 жыл бұрын
Thanks mate......... always wanted to know the differences between these huge number of different types of AA !!!!
@MickehPuppeh10 жыл бұрын
FXAA looks god awful, period. I'd rather have jaggies than that. No idea why people love it so much...
@TheDarkserpent10 жыл бұрын
Cause it has no impact on the system, it better than pixels and don't ruin the game like aa
@fsk64810 жыл бұрын
TheDarkserpent FXAA ruins games, makes everything blurry as fuck.
@Matticitt10 жыл бұрын
It doesn't. It works beautifully in Batman AO for example and makes the game look so much better without ANY performance hit.
@MrFuzzemz10 жыл бұрын
What I really dislike is that some games only have support for FXAA and no MSAA or any other type... Guild Wars 2 anyone?
@fsk64810 жыл бұрын
Mr. Fuzzums No AA looks sharper and more real than FXAA
@thahleel10 жыл бұрын
Could you possibly do one on buffering and caching and how that all works please?
@6St6Jimmy69 жыл бұрын
FXAA is just freaking horrible. Just watch Fallout 4 and their anti-aliasing (both of the options). Only way I can even look the screen was to add sharpening filter through ReShade because they blur like hell. FXAA can be nice if combied with some good AA and sharpening but still there are better options like SMAA or CMAA. The game needs to have MSAA or other similar good AA and then you could add FXAA or some other on top of it. Bad AA like FXAA as the base AA in the game and you can't make the game look good with external programs because FXAA doesn't do much to jaggies alone. Adding sharpening filter can help some.
@TristanBellotti10 жыл бұрын
Anyone else notice this can be shown at 4k? Bravo!
@spiffo53497 жыл бұрын
I hate FXAA... every game I've tried it in makes the screen look like its been coated with vaseline. I would rather have jaggies than feel like my character seriously needs his glasses prescription updated.
@DavidDewis10 жыл бұрын
Finally you've moved to 4k video. I'm enjoying my new monitor now you and techoftomorrow are making use of the new resolutions.
@UKgamer8710 жыл бұрын
fxaa sucks DO NOT USE IT
@lekoro110 жыл бұрын
but what if there is no AA injecting some slight FXAA (4X or even 2X) will lessen jaggies without completely fucking with everything else
@lekoro110 жыл бұрын
***** the issue is is that too much does degrade visuals but if there is not alternative some very small ammounts (like i said 2-4X) would alleviate jaggies
@blackice11z10 жыл бұрын
***** It suppresses detail and view range with a depth of field like effect
@GraphicallyChallenged10 жыл бұрын
Fxaa is always the best choice performance wise for me in 1080, 1440, or 4k. It has similar quality to msaa 4x and half the fps hit. The only realistic difference I notice is that msaa has bett aliasing on distant objects.
@GriggsHw10 жыл бұрын
***** Maybe not, native FXAA support in games like those in Borderlands 2 or Bioshock maybe obsolete, but not for Nvidia driver native FXAA support though, it eliminate 90% of jagged line up close in all of my games, if the game support it off-course.
@wadigkin952 жыл бұрын
Can AA destroy your display screen function - something prob in circuits I dunno what they called it
@MellowWater Жыл бұрын
No, AA processing is done by the gpu, your display just shows the final result.
@kendarr7 жыл бұрын
I'am the only one who plays at HD resolution and does not miss anti aliasing ?
@shezie12510 жыл бұрын
That was alot of info to process in such a short space of time at this hour (2:42 am) in the morning...
@rocket4-p5o8 жыл бұрын
My head hurts ! :D
@vitaobatera10 жыл бұрын
So, I've just got my 970 SLI setup. I will try some SSMA and post here in a few days.
@LewisHamiltonMSPR10 жыл бұрын
Try downsampling instead of AA, often I find that to be the best image quality.
@maceface2 жыл бұрын
I still don't fucking get it....
@bhoochoo10 жыл бұрын
Hey Linus can you give me the link to the smaa post that you showed near the end Thx
@adityaisgreat216 жыл бұрын
Dislike if you dislike (5:45)...
@TheFyroPyro10 жыл бұрын
4:40 Did you mean the smoothness of MSAA?
@dansuper61039 жыл бұрын
AAAAAAAAAAAAAAAAAAAAA IM CONFUSED!!!!!!
@ChristianVonTab10 жыл бұрын
The Nvidia Shield Portable isn't sold where i live. The tablet is. I could buy the portable on amazon. What would you recommend? The shipping with amazon would probably be pretty expensive!
@blametheframes793610 жыл бұрын
Not first!
@WyattOShea10 жыл бұрын
yes
@Kecske13110 жыл бұрын
Damn, I was about to comment the same thing...But you were faster then me by 6 minutes! :(
@Ko700el10 жыл бұрын
in order to close the matter of the variety of gaming options..explain the different kinds of ambient occlusion..you started that in a previous video but you never got too far with it
@Psycho8Everything10 жыл бұрын
These people saying FXAA is bad and crappy, it’s actually one of the best. I’ve played around with different types of AA but FXAA is probably the best when it comes down to efficiency and looks. You may be hardcore gamers but hey, until you are the one building up a game and experimenting between AA’s and their values like radius and iterations. You’ll then be granted a proper opinion to what is better. (I’ve jumped between only 3 AA’s really, DLAA, SSAA, and the FXAA’s (FXAA, FXAA II, FXAA III))
@ChaosBahamut10 жыл бұрын
My main issue with purely analytical anti-aliasing techniques (FXAA, MLAA, basic SMAA) aside from the blur that they can sometimes induce: They do NOTHING to handle aliasing that breaks up lines in the distance. Now mix a post process AA solution with a bit of MSAA (or SSAA if you can afford it) however and/or upgrade SMAA to SMAA T2X and things'll look a fair bit better all-around.
@jonathanoxlade425210 жыл бұрын
Use fxaa with ssaa x8 best of both
@PyroChimp7510 жыл бұрын
I can vouch for lynda.com used their tutorials before, their really good
@yosuasudarto781510 жыл бұрын
Can you do ECC and regular ram comparison please? or you guys did already? can someone link it?
@zavvie80910 жыл бұрын
fxaa/txaa is my favourite on most games, specially sinematic types (max payne and such)
@corktail79006 жыл бұрын
i honestly dont mind fxaa, it gets the job done, doesnt require much power and i dont really notice the blurriness
@lennartrauhe12 күн бұрын
That Google search makes me cry in nostalgia! 😭 we were ACTUALLY getting USEFUL RESULTS back then! The thing that we were actually looking for!😓
@adamshabana35009 жыл бұрын
Techquickie please can you make a video about driver updates and what is the benefits or bad bits about it and please do it asap
@lewispoulter572910 жыл бұрын
Can you do Xeon vs core processors I am trying o find out what the different myself is and I am getting very confused. Apparently the equivalent i7 in xeon is 50 quid cheaper what is the actual advantage over xeon then??
@xalacroft8219 жыл бұрын
Which AA looks the best ?
@capNsgt8 жыл бұрын
Only need SMAA or if your gfx card is too slow then FXAA
@stefB_10 жыл бұрын
Do a Tech Quickie on the different types of Monitor Panels and how they're different!
@AlienPball10 жыл бұрын
I always thought FXAA looked like rubbish. I have always tried to use SSAA if the game supports it, or using SweetFX if it doesn't. I was glad when I saw Ubersampling as an option when I played The Witcher 2 for the first time.
@killerfugu265910 жыл бұрын
Got to say tried txaa and I really like it, tend to use that or ogssaa to get rid of jaggies.
@Frosty-oj6hw4 жыл бұрын
TAAA is clearly the best kind of anti-aliasing, it's an evolution of MSAA and basically fixed it so that transparent textures are supported. I really dislike FXAA and other post processing variants because all they're doing is blurring, and while that masks jaggies is has the drawback of blurring texture detail which makes the scene look awful. Where as MSAA or TAAA maintains texture detail while dealing with jaggies. The only remaining "problem" is that MSAA or TAAA is computationally still quite expensive, it's way less expensive than SSAA, but the thing is back in the day it was just accepted that if you want to run a feature to clean up image quality then it would have some performance impact and either you could lower other settings to compensate or buy a faster video card. I think the main irritation I have with FXAA and other post processing AA is that they just work off the final rendered image and blur that, and as such no new information is being added so you're not increasing the fidelity of the image. From a pure information standpoint you have a fixed output image of say 1080p and that is run through the FXAA algorithm and you get a 1080p image out, and that image isn't increasing in fidelity in fact is can only decease in fidelity. With MSAA actual sub samples of pixels are taken which means your starting image is way higher quality and this can be averaged to spit out the final image, it's inherently better because it seeks to build the final image out of a higher quality sample of the game space. Or put another way, if you're going to blend or average pixel data then you better be averaging more samples than you have pixels. You don't want to take a 4M pixels and average/blur them and spit out 4M different pixels, you want to be averaging 12M pixels and spitting out 4M