The war between generic / archetype support has gone on since set 1, figure back then adchetypes werent even a thing it was just whatever was generically good in your colors, almost like early Yugioh. Then we started seeing a big shift towards archetypes, with a lot of newer support widely being considered too specific for what it was, one such example being BT12 MetalGreymon which could have been a nice support piece for Machinedramon (like other Metalgreys before it) but they made it specific enough to not really be worth the inclusion outside of strictly wargreymon. Now I feel like we've massively overcorracted back the other direction, and its not just Purple. Obviously everyone is getting tired of generic jamming inherits in blue, and Mirage at this point is basically just the blob that keeps absorbing any generic blue toolbox card that comes out, whether it be Hexeblau or Ryugu. The problem with things being so generic is exactly why Mirage is STILL considered BDIF, because decks like Hexeblau's own home archetype literally cant compete. Youre better splashing the generically great top end into other archetypes than commiting to his own gimick, which kinds sucks tbh. It stifles deck construction when generic options are often even better than archetype specific ones. Heck, outside of maybe Beelze? Whens the last time a purple deck did well that DIDNT just jam the dark animal engine into whatever top end was best for the time? They definately need to make generic cards, but they should be niche options that supplement strategies, not the new power ceiling that overwrites any archetypal support because its just THAT good
@dovesr047825 күн бұрын
You put it perfectly, it's so frustrating to see certain boss monsters perform better as tech cards in other decks than in their own archetype. I looked into building Ice/Snow but quickly realized it was nowhere near as good as Mirage and needs the Blue Hybrid package to even think about being relevant. As far as pure Ice/Snow goes, it has none of the traits that typically define meta decks (heavy cost reduction, easy recursion, etc). It's just another stack deck with no stand-out features and like a BT13 power level.
@DIGI-PANDA25 күн бұрын
Heh. Blue is one of those colors that when I see a new blue card get released. If it has jamming.. yipeeee another jamming target for Mirage decks. Then when there's a card that prevents blocking or redirects, yaaaaaaaaaay more Mirage support XD.
@demonzanpacto25 күн бұрын
I want more archetype specific stuff. It is so boring how every purple deck is the same line with a different 6.
@Trujones25 күн бұрын
How much i love dark animal...your very right 😅
@DIGI-PANDA25 күн бұрын
Technically, "Dark Animal" would be the archetype here. But I guess to expand on archetype, I would argue specific Digimon name.
@empireyouth579125 күн бұрын
Yes but I feel like this is more of a problem with purple rather than an archetype problem. Other colors also have the means of printing memory but the difference is purple to literally do it without interacting with the opponent in the slightest so there is no way to play around it outside of literally floodgates
@54regas25 күн бұрын
Thats not the problem. If you design generic not overtune cards, they are a very good design. You need generic good cards for archetypes with less support or more varierity in a build (look at imperial being a 100% arquetype deck and 99% of decks being The exact same ratios). The problem is that ex5 is overtune (compare dark animals to nso in ex8 is a bad joke)
@Dtoszi25 күн бұрын
@@DIGI-PANDA but he’s talking more about archetype locks instead of generic effects. Stuff like “if this Digimon is X in traits”
@planofattack683025 күн бұрын
There's another solution in how to generate interactivity: Make Lv5 Generic Floodgates. Cheap enough you can slam it to turn off a turn, but also big enough your OP has to sink some effort into removing it, and they're also Ace targets. Now your OP has to choose between "Can I commit to a play, or do I have to remove this first?" The Lv5 Floodgates also present a deck building issue of "Can I sack a spot of my actual play makers for a shield?" and they can have either no or really bland, craptastic inherited effects, but they're just floodgates when in play
@DIGI-PANDA24 күн бұрын
I can see the pros and cons of this. I definitely htink it should be tested for considerations.
@hugemclargetall25 күн бұрын
I am glad I stick to a small locals level of play, got a good mix of sweaty and casual players, and some sweats willing to play on the lower end once in a while. "Bulk meta" can be fun.
@DIGI-PANDA25 күн бұрын
As a player who's done more commentating than actual competitive play now, it's definitely nice watching the play by play and seeing what lives in the format. But there are some formats I did not enjoy playing period ha ha.
@lVicel25 күн бұрын
I think the biggest problem with the purple Decks is their privilege to recycle from the Trash I'm an Ex-Yugioh Player with more than 10 years of experience, and I have seen with my own eyes how the format has changed from summoning only from the hand to directly bringing anything from the Cementery. And I can only say that if they continue advancing with the power scale, it will reach a point where the Trash of the Purple Decks will act as a "Second Hand" leaving such an absurd consistency that it would not be worth playing other Decks (unless unless they increase the draw capacity absurdly) Add to that the fact that the Cerberus Engine is incredibly problematic, and that it will only increase with better Lv.6 Purple Digimon that, with just their presence, already exert incredible pressure
@DIGI-PANDA25 күн бұрын
I haven't touched Yu-Gi-Oh in a while now but it was one reason why I haven't played as much. Game is just too fast and wall of text.
@JohnDoe-zx1ck25 күн бұрын
I wou.d also say I hate modern yugioh decks basically being various engines with the same generic top ends. One of my favorite things in Digimon is variety in viable decks.
@lVicel24 күн бұрын
@@JohnDoe-zx1ck Totally agree, now the main thing is to carry as many HandTraps, Boardbreakers and generic ExtraDeck as your Deck can allow...
@DIGI-PANDA24 күн бұрын
@@lVicel This is when I stopped playing as much XD
@ArtDadDraws25 күн бұрын
I don't want to see purple totally gimped like some people, but I think it's important to recognize that the top ends for purple seem to have the most outsized control benefits of any deck. Levia, Lilith, Fenri, etc are all such absolute menaces that once they're on the board the only way to win is probably de-digi or hoping your removal card from the hand doesn't set them up for another top end evo proc. Not 100% sure how to balance these, but each of your problem with videos convince me increasingly that Bandai will need to reset the game at some point for the sake of the competitive scene.
@DIGI-PANDA25 күн бұрын
De-digivolve can also be a problem on its own because it resets the Digimon's status into the trash ha ha. Meaning if there's a second option that helps with the situation or another way to bring the card back out, it becomes a silly interaction. A soft reset was intended with BT14 when they brought in a new design team. What I'm currently more so proposing is a scorched earth list ha ha.
@numnut15425 күн бұрын
Funnily enough there is a tool that most other card games have that balances effects like purple has, that's an "Exile" zone. In Digimon the closest mechanic I can think of that resembles an Exile type effect is putting cards to the bottom of the deck, which is much weaker in a game where you can very quickly cycle through your deck. I think the solution for Digimon might have to be a little different, perhaps a limit to an effect if you already have a card with the same name in the Trash. Honestly purple and blue probably need a big do over when it comes to the cost involved (or rather lack thereof) in gaining memory advantage and the ubiquity of their top end.
@DIGI-PANDA25 күн бұрын
I sincerely doubt there will be a new zone entering the Digimon card game. Rather, I think the restriction list just needs to go more scorched earth to deal with cards of old and their unintended interactions with cards of today.
@EduardoRamirez-h9p25 күн бұрын
i think generic effects give the players agency in how decks are constructed vs simply playing every archetype card pre-designed by bandai. the overpowered archetypes that push the boundaries of the memory system like takemika are more of a problem for the future health of the game than "one silly goblin"
@DIGI-PANDA25 күн бұрын
Goblimon is so great though because it converts any digivolution to a level 4 with a trashing mechanic into a 1 cost evo. There aren't a lot of Digimon that can do this for other archetypes. Think back to the earliest sets of Digimon where a 1 cost evo was powerful because you could climb your chain quickly. These were offset with no inheritable. But now you have consistency to go 1 cost evo and have an additional inheritable to boot.
@pqamon25 күн бұрын
I just started playing the digimon tcg about two months ago (finding your videos have been a god send), and started with the Cendrilmon starter deck. It wasn't really my speed, and I thought purple looked fun. With it being classified as "the difficult to master" color, I was really looking forward to getting it down and getting to a high skill expression with it. One of the veterans at my locals plays purple and gave me a decklist and some tech choices for a Skullmammothmon deck. Almost EVERY single card you mentioned as being a problem is either an integral part of the deck, or was a tech choice after I got a feel for it. I'm extremely new to the have and haven't played the deck yet, but purple seems incredibly consistent compared to the other colors. I think archetypal cards would do better instead of powerful generic effects
@DIGI-PANDA25 күн бұрын
@kukuruyo599425 күн бұрын
I think you; and most of the complainers; are looking at it from the wrong perspective. The reason you use those cards with Skullmamoth is because it doesn't have any kind of line that's minimally efficient by itself, so you end up having to look for whatever is the best generic card you can find. Most of the purple decks people complain for "having generic cards" are decks that would just go into oblivion if you limit those cards. Beelstarmon for example lives in a perpetual state of coming in and out of the meta because anytime Bandai limits a generic card the deck loses any chance of being viable until some decent generic card comes around. Her own line is absolutely horrible to the point it has just being updated with 50 new cards and basically no one uses those new cards. I literally experienced this this week, we had a tournament and a match was LordKnightmon vs Demon lords. I told the DS player that he won already, and he was like "no way, Lordknightmon is too fast, i can't win". And our response was; don't worry, he's using the CANON Lordknightmon line, so the deck is shit! and indeed, DS won easily XD So it's not that purple has the "advantage" of generic cards, is that actually purple decks have been usually; until very recently; the crappiest decks in the game and the only way to make them work is use generic cards. If Bandai got rid of decent generic cards there would only be a few purple decks around, like Demon Lords, and they're precisely the most horrible decks to play against!
@pqamon24 күн бұрын
@kukuruyo5994 You didn't have to be condescending about it, but it was a good explanation. Purple seems to live by its generic cards, and the archetypes they make for it don't work better than those generic cards it has access to. I'm not saying it's too strong, just that it feels more consistent than other colors because of how good the generic cards are. I went to locals the other night to try my deck and played against two other people playing purple. We all had the same engine and set up with only slight variations. I'd like to see a purple archetype be good without having to rely on the same seven cards every other purple deck is using and just being different variations of each other. I'm not saying to obliterate it as a color or complaining about it, I just think it'd be cool to have a fun and good purple archetype to play
@kukuruyo599424 күн бұрын
@@pqamon I don't see what part of my text was condescending, but ok? In any case, if you want purple decks that *don't* use the cerberus engine, you have... almost all of purple? Demon Lords is one of the strongest decks in the game and it uses a Royal Knights engine. Lucemon has it's own engine too. Takezuchi uses fenriloogar engine. DexDoruga uses its own collision engine. Purple hybrid uses, well, hybrids. Devimon uses its own engine. Myotismon uses its own engine. Beelstarmon uses either its own engine with the new deckline, or a long variation of decks with either devimon, hybrid, or simple On Deletion cards like eyesmon/lizardmon/etc Cerberus line is used by Leviamon because it's stronger than its own line, but Leviamon has left the meta long ago. Then a lot of minor very low tier decks use it because their own lines are garbage. Basically the only meta deck i can think of that uses cerberus line is LordKnightmon. I may me not remembering something but even if that case it would be like, a couple meta decks using cerberus? And even for lower tier decks, depending on their gimmick cerberus may not be their best choice. Best example being Beelstarmon which really works far better with a Mill variation than cerberus. Idk what decks you were all playing but it very well may be there are better combinations out there for them and people are just defaulting to cerberus because it's what you see online named as "the purple engine". I only played a skullmammoth based deck once on a tournament and i didn't use cerberus. It worked fine, considering i won the tournament. What would probably be more difficult is to find a "fun" one to play, but that's more because the game has gone to shit and most decks nowadays are braindead overpowered no-fun garbage XD. My main deck is Beelstarmon but i play her classic way just adding some shotos for sources, so there's that, if you want a fun purple deck that can still hold against many meta decks.
@pqamon24 күн бұрын
@kukuruyo5994 Honestly, thanks for the info. I did only just start playing so my sample size is really small. I guess I was just unlucky to run into the same engine as mine twice and only hear people talk about it and purple hybrid. Glad to know there's other purple decks out there
@DevenNVyas25 күн бұрын
Regarding forcing things into specific lines. They already did this with Yellow Vaccine when they hit BT15 Takeru. Yellow Vaccine (not armor vaccine) used to use a diverse array of yellow vaccine attribute Digimon, but if you look at it now it is entirely angels for the level 5 and 6 lineups (due to the ban, Dominimon's protection, and other forms of security cycling being angel locked). Purple needs big hits in its over generalization.
@Vansjoo796625 күн бұрын
Tbh in yellow "Vaccine" isn't really a restriction
@DIGI-PANDA25 күн бұрын
Personally, I would've left T.K. alone and focused on the options. T.K. is what basically starts the chain for Yellow Vaccine decks. And it was just unfortunate that Magnamon X would be labeled as not just vaccine but free trait as well. Generally, I feel yellow has a little bit more balance, though I'm also a little bias towards greymon cards and wish Geogreymon hadn't been hit to 1. I get it. But still sad.
@Dmark_gaming25 күн бұрын
When it comes archetype specificity the new EX08 tyrannomon line might as lists a few archetypes it works with rather one singular on. Likewise one of the strengths of purple and most difficult things to overcome is that outside a few decks. Such as machinedramon once that digimon is deleted thats it it's gone. Yet with purple they've got different ways to reccur them or they actually benefit from having them in trash. It feels like the desingers have got themselves into a difficult posistion.
@DIGI-PANDA25 күн бұрын
I also understand that for purple to succeed it needs to set up the trash as quickly as possible. But also on the flip side, there's just one card in the entirety of the game that messes with the entire contents of your trash (Paladin Mode ACE). Do I see the reasoning for necessarily letting purple climb up quickly? Yes, but other decks don't necessarily have that speed. Or the drawback is more severe.
@Dmark_gaming25 күн бұрын
@@DIGI-PANDA Absolutly as you say with only paladin ace and merciful mode able to interact with the oppenents trash. It can be feel bad to have one card completly upset your strategy and can hit weaker decks more severly than the top end. I know in yugioh they have monster cards which can prevent from activing cards from graveyard I think it's one of the blue eyes synchro monsters. That could be a design path they could explore. On digivole until the end your oppenents turn they can take cards from trash?
@KaullorFist25 күн бұрын
@@Dmark_gaming Well you are usually playing cards from Trash by effects. WE actually do have floodgate rookies that prevent the opponent from playing by effects. Its not enough but still its something needs to be done.
@cthulhuscat44225 күн бұрын
I love busted ass, game breaking, table flipping type cards.... when they're at one. It's like destiny drawing in Yu-Gi-Oh and completely turning the tide, which is very fun to me either winning or losing. I think if Bandai wants to make more cards like Takamikazuchi, they need to start baking "you can only have 1 card with this card number in your deck" right onto the card.
@DIGI-PANDA25 күн бұрын
That's what it felt like when Mega Digimon Fusion or Hidden Potential Discovered was played. It always felt like the... ohhhh this is the moment where everything goes right.. (or wrong depending on the perspective)
@cthulhuscat44225 күн бұрын
@DIGI-PANDA Exactly! Just increases the overall fun factor in the game, which I believe is the most important thing. Especially if you're playing a lower power deck and still manage to squeeze out a win every now and then because of some super cracked support card.
@francosalazar630525 күн бұрын
I don’t see enough argument to go after Looga all of a sudden. The deck is very well restricted to its own archetype so that its pieces don’t break anything unknowingly. No version of it ever won an official event since it’s release until last month (I’m only aware for English ver.) at the earliest, and it also didn’t top that much during its existence. For real I’ve heard people call it the “purple deck that couldn’t”. And it’s precisely because its routes to win are very narrow, rather inflexible and require setup. BT14 Bowmon is also the cornerstone of the deck, you need it to pull the combo off now so much more than ever that you as the opponent can know that you won’t get OTK’d so long as the digimon is not coming from raising. I get the frustration but combo OTK is, or at least in my mind should be an available game plan, so long as it’s balanced through rational setup which Looga has to do. I mean it even has to run 4-of Kazuchi, a card that is basically dead-weight other than your combo needs the name arbitrarily, just to have a chance at seeing it as early as needed to race the other hyper offensive decks or not get totally walled by the hyper defensive decks once they’re setup. IMO Looga is not a problem, it’s super locked in archetype, it does its thing consistently enough and is just recently getting better results, I doubt any random generic purple card will break it, it can’t even afford the space. Compare that to Mirage, the other OTK deck, that gets to pick generic blue cards every set to become more consistent, doesn’t even require much setup, its not spent if it’s first combo flops and has been relevant for more than a year. It speaks for itself.
@DIGI-PANDA24 күн бұрын
The best comparison I would probably draw for Loogamon is Jesmon. There's a case in that with Jesmon decks, you spend a couple of turns setting up before you board vomit, Kimera, then game them. Old Fenriloogamon was similar in aspect to this. But Takemikazuchi is where if you chip one damage with say an Ukkomon, you can reliably OTK that much more with your next promote. What I suspect most players want in a card game is interaction. Reasons why as much as the overflow costs for a Blast Digivolution can be detrimental, they're what arguably breath a sense of new freshness into the Digimon card game. But against Takemikazuchi, there's really no interaction no matter how you look at it because most likely your board is getting wiped. Overall, my main concern with Takemikazuchi from a design point is that it fundamentally breaks the memory system with no counter play other than preventing Digimon from being played by card effects. Bowmon aside, if you attacked with say Loogamon from 1 memory and climbed all the way to Fenriloogamon and setting your opponent to 7, then going into Takemikazuchi for the DNA and setting your opponent to 3 - no other card in the design space can do this. And returning to my original Jesmon example, no amount of Sistermons you play will gain you back memory once you go into GX.
@francosalazar630524 күн бұрын
@ OG Fenri could OTK from 5 sec without chipping damage beforehand, it also had the turn passing rule change, and it still wasn’t enough to have it hang out with the top decks for most of it existence. It took Takemi to give it a fighting chance and I suppose that’s mostly because it can trash security to reduce the chance of being security bombed a third of the time. OG Fenri also swarmed and had that as a way of recovering from failed combos, Takemi doesn’t have that because it trades that for the relative safety of trashing security and having a naturally higher DP digimon, but that also makes the alliance less reliable, the OTK less potent (again, can only otk from 4 security instead of 5, and even then it can only do it if Fenri itself has enough security to trash sec on each attack), and the setup rather shorter but with the opportunity cost for deck building reduced. I feel like all of its upgrades came at a cost of commitment, unlike what decks running generic goodstuff bases do. It’s not even like you can’t interact with Takemi, you can clearly see what it’s doing and react accordingly, it’s pretty transparent in fact. Yes it’s a solitaire deck that only cares about slowing the opponent down enough to get it’s pieces together and combo off, and if it doesn’t work it’ll most likely lose in the next turn. Asking for a combo to be stoppable at even the last possible minute is just wanting combos to not exist imo.
@liampual946325 күн бұрын
As a fan of black decks, i could only wish for half of the good genric staples purple has. Like purple has so many genric cards on the banlist, but black doesn't have a single .
@DIGI-PANDA25 күн бұрын
To be fair, imagine a black card that said, de-digivolve one of your opponent's Digimon, then if they have a level 4 or lower Digimon in play, gain 1 memory. That's basically what it feels like purple and blue cards do these days.
@DespairMagic25 күн бұрын
4:34 - Starterdeck 6 Gabumon? 😅
@DIGI-PANDA25 күн бұрын
Rip. Yanked the wrong Gabumon from the starter deck folder.
@bobakitty657513 күн бұрын
I think there needs to be a better balance of archetype specific decks and general support cards. I feel like more support should be give to non-top tier archetype decks to give them better chances in the meta like Tyrannomon so they can shine and the meta will be different vs the same top tier decks. Green in general could use a lot of support.
@DIGI-PANDA10 күн бұрын
Green is the strangest one when it comes to removal. It feels like it always needs a secondary color now to feel better.
@bobakitty65759 күн бұрын
@@DIGI-PANDA It does. Can't fully do it by itself.
@Nano_GJ424 күн бұрын
As much as i like purple but each new purple card is either broken meta-wise or not even worth playing it no in between + generic cards are my favorite since you can tuck them anywhere and they'll do great (1 to 3 generic cards), but watching the same generic cards (an entire deck!) over and over with a different Lv6 is boring, i would love to see more generic cards in all colors (especially generic tamers) balanced in power but still would also love to see even more archetype purple decks
@DIGI-PANDA17 күн бұрын
I'm hoping the design team starts playtesting a larger card pool, but honestly it feels like the teams themselves are a little independent of each other and some colors are more balanced than others.
@DudesPlayingVidGames25 күн бұрын
the smart way to handle generic cards would be to make them less effective versions of the archetype cards. Basically either making them cost more or give less benifits/synergies.
@DIGI-PANDA24 күн бұрын
This is where 1 cost evo'ing into a Digimon with an inheritable can get tricky. Garurumon and Bakemon for example if digivolved over Goblimon is a 1 cost evo. But in Dobermon X's particular case, you have another inheritable memory gainer if you go into 5. So if your level 5 plays a Digimon by card effect, you can now in essence go up from 3 to a 5 for the cost of 3 memory total. Not a lot of decks have this explicit efficiency to climb up. And while yes, there's the argument that flood gates solve this issue, some purple cards literally come out and just kill the flood gate.
@RandomFactor25 күн бұрын
I sat down at locals last night and two of my three rounds were purple hybrid. Shits just not fun to play against. Like if you can't OTK they just wind up winning on resources. It pushes the game to get faster or punish them for card draw so its going to move everything towards hybrids (low interactivity by using Takuya/Koji to warp from the back line) or mirage (another miserable matchup)
@DIGI-PANDA25 күн бұрын
This was ultimately one of the biggest issues with hybrids in the early stages of the game - the uninteractive nature of tamers. Surprisingly, there's still not a lot of tamer removal. And there needs to be more.
@treyenma520625 күн бұрын
We just need nore counterplay to purple shenanigans. Perhaps a floodgate that orevents drawing by effects or effects that trash cards?
@oreox100025 күн бұрын
That would be interesting. Anti draw would hit blue and purple.
@DIGI-PANDA25 күн бұрын
Honestly, if you made a flood gate that prevent cards from being drawn outside of the draw phase that's one thing. Do think expanding it to prevent cards from being added to hand would be funny though XD
@Caleb_XIII25 күн бұрын
I would like to see an evolved form of the floodgates, like really. put it on a lvl4 with a great floodgate effect like "cards can't be returned" - yes, i look at you, Mirage and Paladin! It counters them, but also hinders purple by returning from trash to hand - would be interesting. It doesn't need to be only on rookies - easy to play, easy to delete.
@Shakzor125 күн бұрын
I think it's more that we need higher lvl floodgates or the effects as inherits. Lvl 3s basically get deleted with 0 effort, making it near pointless to play them outside of very specific scenarios
@treyenma520625 күн бұрын
@@DIGI-PANDA There's a bunch of options for helping deal with potentially problematic decks. Maybe something like "Digimon cannot add cards to players hands", "Cards cannot be added to Security", "Costs cannot be reduced or nullified". They seem hyper focused on the same tiny group of Floodgates, with the exception of EX07 Hexeblau.
@dovesr047825 күн бұрын
TCGs and graveyard-based mechanics becoming overpowered, name a more iconic duo. Seriously, how purple works in Digimon is just advantage after advantage. Purple draws more cards than any other color, and even though a lot of them are trashed, the trash is effectively a second hand so they're not really lost. Then of course purple can play things from the trash, usually for free, and has the tools to gain memory while doing it. Let's not forget that playing things from the trash is a privilege in and of itself. Purple has overwhelming card advantage, efficient built-in recursion, and the memory gain to do it all for cheap. I'm not really mad, I like the design space for purple and I like playing purple decks, but all of the advantages I just mentioned on top of strong generic support is just too much. Every other color has to abide by archetypes, more or less. It's similar to how yellow used generic cards to dominate in BT16, but purple has way more cards and they're only getting better over time as we get stronger effects that trigger from the trash.
@DIGI-PANDA24 күн бұрын
In the grand scheme of things, purple has a slight edge against blue because it filters very quickly through the deck while establishing a second resource in the form of it's trash. Yellow arguably is the next closest deck to this resource because you can utilize the security and have knowledge on what kind of cards will protect you.
@mathibell523625 күн бұрын
I will say 1 aspect that I hate from generic purple that it wasn't mentioned in the video its how awful it feels when they have the ability to revive bodys for free with 0 restriction making things like floodgates feel way more problematic than they should sudenly it doesn't matter if you killed the floodgate when they can for free play it again in their next turn and put you behind again In the case of the most problematic decks: The problem with takemi it is the egg and the level 5 giving you turn so free now that new support its in the way I could see bandai limiting bt14 bowmon creating a new egg that lets you either evo from trash only once or twice per turn at best in order to make it so you need more set up in order to play the deck giving more time to breathe to other decks or limiting the bt16 soologarmon making it also that you need more set up or you will just do 3 checks that isnt nothing but it wouldn't be an otk In the case of lordknight I would say that the dog engine its the problem and like other comments say you can kill the lordknight but it will be a matter of time before another top end apears Purple as evolines shouldn't be generic or with out restrictions what should be generic are ths tools that you can put for extra benefits
@DIGI-PANDA25 күн бұрын
I don't necessarily mind the free play back of Digimon - but I do miss the old times in which On Play effects did not activate. At this point, it does feel like value on value on value.
@gabrielt.harris888524 күн бұрын
The reality is that going to much towards archetypes or completely generic is bad design. The middle ground favouring archetypes is best, but hard to design properly. It is better to be a bit restrictive then game breaking. I find cards are overly generic across the board. For example, Ukkomon, Lui (the one that moves out from breading), and the recent hybrid stuff that works with any tamer rather than those with inherited effects. To expand on the last point, combining Seekers' tamers with hybrids is beautiful overlap, which is found in aforementioned middle ground.
@DIGI-PANDA17 күн бұрын
I do wish we had some Seekers tamers that were in other colors though to give the expanded love to all. Granted, I don't think we want to see it in red and blue specifically but green is still lacking.
@Gintaxis25 күн бұрын
Honestly a rotation starting with global may be good. Purple is busted (speaking as president of the Leviamon fan club) and keeps somethings in check that would be complained about more if purple was scorched earthed, but something needs done. Game might have some diversity right now, but I really wouldn't say it is healthy or fun. Edit. Darklizard is also on deletion, so gobli wouldn't gain there
@DIGI-PANDA25 күн бұрын
My mistake on Darklizard, I remembered the draw and trash. Forgot it was like Eyesmon Scatter Mode and not like Garurumon.
@Gintaxis25 күн бұрын
@@DIGI-PANDA Doesn't slow it down any. With it's trait it can be used in dark/evil dragon as a draw engine, which at least my version plays gobli & labra
@Xanitsu25 күн бұрын
Rotation has proven in other games to be an ineffective way to rebalance the game. the majority of the problems came from block 3 so if they took out the block 0 cards we really wouldnt loose too much at this point. they would have to kill half the game for it to have any impact on purple which is why it is just easier to ban or limit things. But i have been saying sense BT16 that the game was only going downhill in terms of its overall enjoyment as the top decks are all toxic AF to play and play against as there is very little interaction in the game, glad to see others are now starting to share that opinion so maybe bandai can start to listen and change things for the better.
@Gintaxis25 күн бұрын
@Xanitsu Really, can you give an example outside of modern horizons of how rotation in games with rotation is bad? Rotation legitimately helps stim power creep outside of what is designed for that, such as MTGs modern horizon sets, which are themselves what digimon is currently experiencing. False rotation via power creep. So yeah, what game with an actual proper rotation was affected negatively by rotation?
@Xanitsu25 күн бұрын
@@Gintaxis well considering pokemon and MTG are really the only 2 games with rotation and people have been complaining about the power creep in their standard for years it is a very easy tell that rotation does almost nothing to stop power creep. MTG in the past 5 years had the most bans in standard than it has had in the past 30 years of the games life. The problem is that once you power creep unless it is banned it damages the game. Lets take MTG as an example they print a card like Sheoldred, the Apocalypse. that card now has a standard life of 3 years. so for the next 3 years they have to make a card or strategy to combat Sheoldred, the Apocalypse or replace her. Inseert red aggro based decks that are now trying to win the game before Sheoldred, the Apocalypse can come down. OK so now red aggro is too good now what? more power creep to combat red aggro. just from this current standard environment they have already needed to try to push things more and more. Pokemon would have a similar process. but back to the MTG example even when Sheoldred, the Apocalypse rotates out the damage she has done has already made its impact setting that new bar that has to keep getting met or exceeded otherwise sets wont sell unless they shove as many commander reprints in as possible. even old cards making its way back into standard can still introduce power creep. There is no avoiding it rotation or not. trust me on this one.
@alexandermeza61325 күн бұрын
I have a different take on this, I think is time to make floodgate tamers again! Floodgate rookies are good, but sometimes they become irrelevant, by giving this attributes to tamers it would slow the game quite a bit. A "cards can not be sent to trash by effect" floodgate is also welcomed.
@DIGI-PANDA25 күн бұрын
Floodgate tamers would be interesting. They're definitely less interactive, though I have a feeling certain decks would board in more tamer hate. Hexeblau would be the blue default at that point. Though it would be interesting to have tamer effects that would suspend when a card effect triggers, and if you do suspend, void that effect.
@warghostmonX25 күн бұрын
@@DIGI-PANDA too slow in my opinion: the problem is that purple is able to speed through their deck so quickly that missing out on a single draw/trash a card isn't enough. Perhaps an Eosmon condition that when met can halt them full stop would be best, so that some time breaking the floodgate's condition would waste resources enough to create the necessary time for the opposing player to have a real chance to fight back...
@nomnom240725 күн бұрын
Beelzemon's structure deck is the main thing to blame for all this, because that's when majority of the purple cards because just super busted. Sure. there are exceptions to this rule, but that's when I started to notice the trend of purple cards became overtuned.
@DIGI-PANDA23 күн бұрын
Partially agree on this. I think that the original function of the EX2 Impmon was to assist with additional trashing. The fact that it was optional definitely helped. But I do think that if it was a mandatory up to 3 trash it'd be a lot harder. Personally, what annoyed me about Beelzemon was the dual utility of the options that could give you value, delay, memory, etc. But it also legitimately makes sense.
@bugking141325 күн бұрын
I just think a lot of individual purple cards are doing way too much. Goblimon is simple and generic, but not a massive problem. The dark animal cards all do 3-4 things, and that includes paying their fake cost of discarding or deleting another digimon. Similarly, a lot of the cards in Fenriloogamon basically all have benefits a long with fake costs. This one could be even worse because the egg lets you turn what was once a cost into a chain of evolutions that, no matter how much memory you're paying, will just OTK regardless. I want to see them make crazy cards like this a lot less memory efficient, so there's an actual cost. It feels like the design team has slapped on discards to a lot of purple cards, expecting it to be enough of a cost and enabling way too many combos as a result.
@DIGI-PANDA25 күн бұрын
Before, I think it was nice to say, I drew a card and trashed a card but lost my body on board. I think it's nice that you can trash a card and gain a memory. Or when you trash a card and as a result you draw a card. But when you combine them all, that's where it becomes an issue.
@SheruMuko25 күн бұрын
Here is my personal opinion here. I believe that all decks should have some sort of restriction of each card they have. It is good to have some generic support here and there but it is a lot more important to set limitations on what generic cards can do. I actually play Purple decks a lot but I also play Black decks a lot too. I like the versatility and consistency that comes from Purple and the defensive capabilities that stem from Black. I like the recursion and the different combos that purple enables. But what I don’t like is lack of diversity. From what I have seen almost every purple deck runs the same core. The only difference being the higher end cards. I actually play Dorugoramon the most because it doesn’t use cards that overlap with other decks as much. It is also both Black and Purple. It is versatile and powerful but has a high skill ceiling. I miss the old Purple Hybrid style decks which are a hodgepodge of small synergies that don’t outright win you the game. Those decks took a lot of skill and practice to pilot at a high level. But with all of the cards that Purple has now, that style of play is gone. Forever gone from this world. I believe the moment that Purple decks went from being a creative synergistic pile of support to being an engine pile deck is the release of the Garurumon X line. The Eyesmon stuff was close but I personally liked them. It was once Garurumon and its support came out that Purple decks started to dominate. I actually believe that in order to hit purple decks, you should hit their generic cards. Analog Youth, Ukkomon, Protoform, Dobermon, Goblimon, Mist Memory Boost, etc. And I just listed the stuff I actually use. The Loogamon can stay as they are needed for their own decks to function. Hitting them would only kill the deck. Takemikazuchi should also probably get restricted to one as well. That way the consistency of those decks gets hurt a lot but they don’t become unplayable. You can even restrict the Mervamon too. These types of restrictions will drastically lower the speed of Purple decks and make people have to get more creative with them. I actually believe that the new Purple Hybrid cards are actually quite fair for the most part. The only thing really making them powerful is access to these generic cards that accelerates the decks gameplan way too much. Even Jack Raid can get restricted. Overall there are tons of different ways to go about this. Once the game gets to the point where there has to be more restrictions or maybe even ways of Digivolving a Digimon in response to your opponent drawing a card or something we can go back to the older style. Purple was really interesting at first but it got out of hand with too many acceleration type support. Now it is just an extremely fast engine that lets you cycle through your cards and pile on too much advantage. Red is highly aggressive, Green floods the board, Blue stuns the board, Yellow has high security, Black has lots of defense, and Purple has versatility. This is just the generic statement that I used to believe was true. And at one point it was. But now that is no longer the case. The longer the game goes on, the more problems like this will occur. That is for certain. However, the game will not die out so easily. People will adapt and change to their environments. As somebody who plays a lot of different card games I understand this more than most. The purple decks I play just so happen to be a little older in terms of their playstyle. Of course I do play Loogamon too albeit not the Takemikazuchi variant. There is potential here. But that potential is being used in a way that outclasses most other colors. When the versatile option grows to outmatch the specialist, then you have a balancing problem.
@Vansjoo796625 күн бұрын
I play Imperialdramon Virus which is extremely in archetype restricted.
@DIGI-PANDA25 күн бұрын
I agree with a lot of what you mentioned! It's using the same engine but changing up the top end for a slightly different result. In that way, what is true diversity? It is the expectation of a completely different engine with a core at heart? This is the subjective point that some players may disagree that having a general engine is nice to help new player learn and understand the card game. And by having an engine that migrates from core to core, this changes their top end into their favorite Digimon. But ultimately, I think that it's not the lack of diversity, it's more so that the engine itself is too good comparatively to other decks and only a select number of colors have the coutner play to them.
@dorugoramon051822 күн бұрын
Purple honestly feels like playing a much faster and less battle oriented card game within the digimon card game.
@DIGI-PANDA17 күн бұрын
It's arguablye one of the only other colors with a secondary win con in the form of deck out.
@dorugoramon051817 күн бұрын
@@DIGI-PANDA Yeah, I honestly wish bandai leaned more into making a dedicated purple deco-out strategy, but with purple being purple it would end up being too fast and get even more random gabumons banned.
@nonoanknows436225 күн бұрын
Making less Generic cards would fix the problem and open those digimon to line people have been wanting like what if goblimon only worked with Demons and Shaman in trait to make it only work with titamon also overly Generic cards are the biggest problem digimon runs in to
@DIGI-PANDA25 күн бұрын
This is ultimately where my mind went at first when it came to pulling back on the power of certain cards. That being said, I do like that you can get cheaper digivolution costs, but other colors don't really have access to this. Even blue cards don't have a level 3 with an inheritable of "When a card is added to your hand gain 1 memory." Supplement this with a level 4 Digimon that when digivolving draws, and then you'd have a similar engine to remotely what the dog engine is.
@nonoanknows436225 күн бұрын
@DIGI-PANDA yes some decks do have Ease of access to Memory over other decks blue and purple being the biggest Offenders so I could also see other colors getting ways to Punish easy memory gain effect or get there own easy way to get memory
@ProphetS11625 күн бұрын
So if I may, Bandai can do either/or but not both. If it’s memory gain, it goes into a “archetype” (I don’t like calling them archetypes personally because yugioh has a problem with archetypes ATM, just digivolve lines) and if it’s trashing, then it’s generally but but they need to pick what purple does. Hybrid colors is one thing but when you start memory manipulating (fenloogarmon) that’s too far, I understand cool boss design and what not but need I remind people that’s there’s a ban list of cards in the game that cannot be in the same deck at any point because once it’s set up, your opponent __**LITERALLY CANNOT PLAY THE GAME**__ while component A is sayo and koh, component B are one of two generic purple tamers.
@DIGI-PANDA24 күн бұрын
This is where I don't mind the either/or argument. I agree that both usually overtunes it. Take a level 3 for example - if it has an inheritable that gains you a memory when you trash a card - fine. But when you go to a level 4 that can draw and trash, you've fulfilled the requirements of that level 3. But now if that level 4 has a memory gain ability, that's where you extend it too far. This is where I like Garurumon and Bakemon because neither of their effects generate more memory. Dobermon X though becomes a problem because going into Dobermon X you're in essence spent 1 memory to digivolve into this Digimon, and now if you go into a level 5 Digimon that can play a level 4 or lower Digimon, you'd created a cheaper digivolution cost of 2 as well.
@farahal-naqeeb360425 күн бұрын
Give black more memory.
@DIGI-PANDA25 күн бұрын
Not necessarily more memory. But memory efficient cards. Like, when digivolving, if your opponent has no Digimon in play that's unsuspended, gain 1 memory.
@Ivan.striker25 күн бұрын
Yes. Black is by far the weakest color rn and has almost always been very behind compared to other colors that print memory like blue or purple
@kairusaotome9525 күн бұрын
I'd just be happy with less risky and convoluted ways to pop a tamer out for free or reduced cost..
@VirginEarz49_9425 күн бұрын
I think the issue with fenri is that they made bow infinite times per turn. If they put a once per turn on it, it would be much easier to manage. Wouldn’t be surprised if they limit/ban this bowmon and make one in BT20 that has the once per turn slapped on it.
@DIGI-PANDA25 күн бұрын
Interestingly, the BT17 Bowmon is once per a turn. Thing is you only have one instance of digivolving when you place a tamer. Strictly speaking, I think Bowmon can stay, I just wish Takemikazuchi literally didn't ignore the memory system.
@VirginEarz49_9425 күн бұрын
@ agreed. Maybe it would be a bit more balance if he set it to 3, and the fenri had maybe a protection effect instead instead of the “Our Turn” effect, and not have it gain memory. I think that would’ve kept the deck controllable as you wouldn’t be able to use FenriTake the turn it comes out
@Black.Ang3l25 күн бұрын
Purple and blue* Fixed it for you
@DIGI-PANDA25 күн бұрын
No no no, we have to give each color a video ha ha. This won't do.
@bhammy13125 күн бұрын
I despise generic lines of play. Why I mostly stay away from purple. It's the most generic color in the game.
@DIGI-PANDA24 күн бұрын
Generic cards can be good, but the main issue I typically see these days is... Hey, we made this new card for all those janky decks to be better (Ukkomon) But unfortunately, while it does improve the consistency of janky decks, it overtunes existing ones.
@Lmabark25 күн бұрын
Nothing like getting rid of your opponents LordKnight/Levia just to see them get one fresh from 1-2 memory with the dark animal/x antibody cards xdddd
@DIGI-PANDA24 күн бұрын
Worse part is, that Protoform they likely used went back to security too XD
@lukeroberts847325 күн бұрын
Honestly all colors need access to trash. Purple can be the best at it but, the fact one colors identy is what an entire game like Yu-Gi-Oh revoles around. that's a problem in my opinion. We need more archetype and trait locks
@DIGI-PANDA25 күн бұрын
A color blend has honestly been interesting. And with Agumon and Guilmon having pseudo purple traits of rush and what not, it is interesting to see these as well. I definitely like the recycling that we see for some of these decks, but overall it's the goblimon promote out with Wisdom Training that feels so unfair comparatively to other colors.
@lukeroberts847325 күн бұрын
@DIGI-PANDA Right now it feels like blue and purple are the best colors because 1 they get some of the best and most fleshed out effects and identities. 2 they're best cards are not locked behind anything other than the color so there's no reason to play anything else in the color
@kingmeowwow816325 күн бұрын
I think the fact that Lordknightmon, Leviamon, FenrirLoogamon (Non-Takemika), and Lilithmon decks all use this same engine and are extremely efficient is why they are going to hit something. Any purple x-anti deck rn is just Gobli, Dober, Cerberus, LadyDev-X.
@kairusaotome9525 күн бұрын
This is why I'm glad I focused my Lilith X 90% on her own line than making a yugioh stacks/engines deck or a loop deck. Purple needs more Evo Line specific stuff vs Engine Stack BS. One of the reasons I don't like Yugioh much, no deck has a real identity to it.
@DIGI-PANDA25 күн бұрын
I don't mind that purple decks are heavily represented. It's just the bottom line is so... free ha ha.
@ashemabahumat417325 күн бұрын
I miss Eyesmon, ngl
@DIGI-PANDA25 күн бұрын
I miss both Eyesmon and Scatter Mode ha ha.
@TTglKamina25 күн бұрын
dude , the strongest color rigth now is blue
@DIGI-PANDA25 күн бұрын
We'll get there :P
@hooty603825 күн бұрын
Purple is right up there lol
@dovesr047825 күн бұрын
It's very close. Both colors have 3 really strong decks. Blue's strength comes more from individual cards while Purple's comes from an extremely strong and versatile core engine. I'd even argue that Purple is more likely to weather the storm of a heavy banlist due to Purple Hybirds' lack of reliance on Analog Youth and the Dark Animal engine (though Jack Raid will surely get banned at some point).
@TeamDeathSlingerTCG25 күн бұрын
Believe it or not, the most used purple level 3 is BT14 Loogamon, and the 2nd most used rookie is actually BT15 loogamon! I would love to see both looga and dark animals get hit though, and then allow effects that gain memory to exist as inheritable or on deletion effects with a few more restrictions around them. They just need to not be the best stack to build for every purple deck.
@DIGI-PANDA25 күн бұрын
This is valuable metrics! I was going off general gist of topping decks as of late. Fenriloogamon Takemikazuchi definitely sees considerable play considering it can OTK in a turn.
@MrNovascar25 күн бұрын
I believe, the three core problems are lack of counterplay, lack of a actual "cost" and "time to cash out". Besides floodgates like Pillomon, there are very few cards that deal with anything from trash. Mainly BlackGatomon Uver and Paladin-mode Ace to clear the trash(which is going to be expensive if have to hard play both). Gato deals only with one, so hardly worth and Paladin gives so much memory(if you can't blast or even evo at all), they might just set up all over again. The cost of discard or self deletion is the most negletible cost we have besides maybe self suspending in green. But even green has the risk attatched that you can be cleared by battle. Purple doesn't have those risks... mostly. If they kill you, you're just setting up further. If not, free bodies to check security with. Every yellow deck needs at least some security cards to function. Red has to commit to attack(usually security). The whole "draw1 trash1" cycle allows also to "search" anything. You're less reliend on searching with mem boosts etc that bottom decks your stuff. Trash is recoverable, making even lost Security a resource. Analog Youth effectively says "reveal 3, add all 3 if you're purple". Lastly, purple just accelerates very early on. Compare it to Jesmon: You need a full stack and THEN you swarm with sistermons, memory, unsuspend, get inmmunity, Sec+,... Meanwhile Loogamon gives you a tamer for free as a rookie and memory every round. A draw and trash is not just setup for the big turn later on, it enables so many more cards than your Lv6. Purple is a ramp deck, but outpaces the opponent by turn 2. Its completely busted what a Duskmon+Velgremon can do compared to what other decks do from a year ago with a Lv6.
@DIGI-PANDA25 күн бұрын
Ultimately, this is why I selected purple for this week's discussion because I definitely want to highlight how when it comes to purple decks, taking a deck that has a top end that will play out a bunch of Digimon from trash or plays from the trash can easily utilize the general engine of drawing and trashing. And with the trash acting as a whole other resource pile, the only other deck that technically has a secondary resource are yellow vaccine decks which can use the security. While true, Royal Base can utilize these same mechanics, the problem is revealing your security takes out a lot of the guess work on what to avoid. And if you don't have defense set up, it's just a bad time.
@justinarreaga473125 күн бұрын
I started with the purple matt starter deck, the original one. Now I play Myotismon, purple base Machinedramon and Bagra Army... all pretty much using the same eggs but built different. As a 20+ years tcg player, I prefer the generic value of the cards. I'm a jank player most of the time because I wanna play a unique version of the deck and I don't want to be locked into archetypes.
@DIGI-PANDA25 күн бұрын
That's actually also a good point. Certain cards were prevalently used already from the get go - not because of limitations to color. Frankly, it was more so the effect was that good. BT3 Demimeramon would reign supreme as the best egg for a long time.
@nuttherbutter407525 күн бұрын
The entire game is centered around the color purple currently. I feel like this was always an intention, as Digimon has almost always been about fighting the viruses. But the issue lies in deck building philosophy and ease of access that purple has now. It really is at the point where you are either playing Protoform pile with your choice of mega, or something like 7DL/Zeed/Lucemon/Fenri I noticed that since I started playing as far back as 1.0, I went from not even touching purple to almost exclusively playing at least semi-purple decks. Making purple cards less generic is absolutely the move imo. It's also very likely that Protoform is indeed the problem here as well (another EX5 classic). If you remote proto from the equation, the purple pile issue takes a very solid hit. Most other decks won't feel it much either since it's typically run at 1-2 if at all.
@DIGI-PANDA25 күн бұрын
Don't get me wrong. I definitely love the identity that color has in the game. But genericness from other colors, or even splashability is where it starts taking a turn. With dual color option cards that can find Digimon set to be released in just a week and a half, part of me also fears that if a purple/blue card were to start making that transition line along with these dual color memory boosts, a purple low end engine with a top end like.. Mirage would be very obnoxious.
@nuttherbutter407525 күн бұрын
@DIGI-PANDA Honestly I do like the game being very purple heavy, but it does need to be toned down a bit. From my experience, color blending has overall been great but purple just goes way too hard if there's room for generic pieces. DexDorugora comes to mind as an excellent example of good color blending . The deck blends both black and purple actions very well and earns the color split. There is very little room for tech slots and the deck does not operate well when pieces are missing. The Lordknight deck is not that, and the purple split paired with no restrictions on play targets resulted in another, more efficient solitaire pile deck. Purple cards needing to be deleted for value certainly held the color back, but there were little ways to trigger those yourself reliably for a long while too. In the current state of things, 4 Scatter Mode sounds much more fair than what we have now, even with more deletion enablers. Early purple had the right idea of stopping on plays from activating, but the real reason why purple never went anywhere for a long time was that the top ends were so bad. If stopping on play effects for revives came back, purple would still be very strong overall since the top ends are so much more powerful. I think the right move here is to limit or possibly ban Dober X, Cerb X, as well as banning Anubis. Anubis is just insane high roll and every game I see it is just a stomp. The Lordknights seem fine in theory without the absolute gas of the above cards. BT6 Tsunomon is also a contender for the limit list. Too many times my one missing piece had been granted to me with that Tsuno draw. Hit that, and now EX5 Xaio is the prime egg which slows down the engine immensely. Protoform is another target for me but hopefully the above hits would dissuade people from overplaying it in purple. Goblimon is fine imo, as long as he is not immediately giving you free evos with the dober x protofom combo. Force purple players to work more for those discards. The megas are fine as long as Bandai really hits the brakes on those EX5 dogs. If we're addressing other purple decks, then BT14 Bowmon is the correct hit to slow down Fenri. Currently it's very cheesy to push your opponent to 9 memory, only to set it back to 2 and maintain turn. Fenri is also extremely tempermental, as well as fragile. It's another one of those decks that someone is not having fun. Forcing it to try and midrange by hitting BT14 Bow would be the way I'd go about it. I'd also hope that Bandai does something with Ruin Mode, as Taomon loop isn't really something that should exist. I'm also confident Mirage will be getting wiped off the map next list so we hopefully shouldn't have to worry about that guy anymore.
@DevenNVyas25 күн бұрын
The Bowmon egg is fundamentally broken. It desperately needs to be banned. Fenriloogamon Takemimazuchi is genuinely a problem. As a yellow vaccine player, there are really only two outs to it that I know of. The first is to use BT15 Hikari to kick it in the gonads when it trashes security. The second is two jogress BlackSeraphimon ACE and Cherubimon ACE into Chaosmon. The mandatory 16k neg will force partition and force its downfall as the two OP ACEs give that demon what it deserves.
@DIGI-PANDA24 күн бұрын
Personally, I am find with Bowmon staying in the running. It's the Takemikazuchi that I have problems with overall.
@bhammy13124 күн бұрын
@DevenNVyas my 7DL deck cares not for Takemika. Made a dude rage at regionals bc every time he tried to go into it, I was able to play out a DL to deal with it. He even went off on a judge trying to say Rise was a mandatory trigger when Gate deleted my digi every turn so I couldn't keep it on board to use whenever he deleted my digi.
@enigmaticheart66625 күн бұрын
All of this whinging and moaning when mirage is head and shoulders away the best deck lmfao Digi players never cease to amaze
@DIGI-PANDA25 күн бұрын
You're not incorrect in this statement in that BT11 Mirage is arguably one of the best blue cards in the card game. Don't worry, I'll inevitably get to blue.
@kukuruyo599425 күн бұрын
The hate for generic cards from Digimon players looks hilarious to me. It's crazy that you would have the choice between having lots of options for deckbuilding, allowing for tons of variations of decks to play with/against, and you would prefer; demand even; that decks have to be forced to a pre-packed set of 50 cards with no variation or deckbuilding involved. Yet another proof that the people who knew how to play have left the game and now only the unskilled who want to win without thinking remain. People should start complaining about the specific SR decks that break the decks and the game; like Takemikazuchi; instead of complaining that i may pop up a lvl 4 they never expected in my Beelstarmon deck.
@DIGI-PANDA25 күн бұрын
I'm all for generic cards - the narrative that I'm looking more so at is in regards to when is it a generic card does too much? Effectively, if you had other cards that did stuff like that it'd be one thing, but when you look closely at blue and purple cards, these are largely two of the best colors that take the memory system of the card game and circumvent the balance of it. Red, yellow, black and green cards rarely get to gain memory off of a digivolve. And while true, green has a lot of reduction digivolution costs, Bandai has also moved more away from this and locked it behind archetype support. Digisorption went to cards like Argomon and plant based decks. But more recent cards that can reduce digivolution costs like the Argomon line from BT17 are archetype specific. I won't deny though that super rares are a large culprit of things as well. Anubismon was one of the first ones to really be a problem. And now Mirage who is also a super rare, teeters between generic and archetype support.
@kukuruyo599425 күн бұрын
@@DIGI-PANDA This game long ago ceased to have any kind of resource management. I don't think it's a blue-purple thing, the entire game is like this. Red? Earn memory by checking security; Gravity crush; outright attack by end of turn via Koji; the bazillion ways of recovering memory with Gallantmon line or red-black redirect cards. Green? Setting aside digisorption that outright gives you memory for evolving you have Vortex, you don't even care about which memory you're on. Yellow? earn memory like crazy by removing security or reliable memory tamers. Black was probably the first to go this route with Alphamon going from rookie to lvl7 even if it starts at 1 memory. etc etc. I think it's rare nowadays when you find a deck that DOESN'T laugh at whatever memory the rival sets it, and when it happens it's rarely a meta deck. If anything purple is one of the few colors that are somehow vulnerable to floodgates because its removals tend to be expensive. It's not like Mirage that sends your floodgates flying just by evolving its main line. The most powerful purple decks are actually the ones that have its own line. Fenrir uses its own line. Dexdoruga uses its own line. Demon lords. Lucemon. Purple hybrid. All their own lines. I think the only "generic" meta purple deck right now would be LordKnightmon? I can only think of Leviamon also using the same line but very few people still play a proper Leviamon deck and it's not high on the meta. Lilithmon sometimes uses dobermon, but i haven't seen even one Lilithmon at big tournaments. Not topping them, just outright anyone playing her. So whatever problem purple may have is not the capacity to deckbuilding, since the most powerful decks are the ones that don't. I'm hostile to the whole idea because i'm a long time purple player and anytime there's a purple deck that people hate is always a very specific deck with very specific SRs that cause the problem, but then Bandai bans generic cards that cause the nerf of dozens of purple decks that had no guilt whatsoever. And i'm not just blanket defending all purple just because. I hate decks like Demon lord or Lucemon.
@BringMoreDread26 күн бұрын
It is annoying how every meta purple deck is just an engine + purple good stuff. I would argue Yellow Vaccine is the same, you play whatever Yellow has that is generically good and just whatever meta tech is in. I prefer decks that are more tribal, like Imperial & Birbs, even pre-ordered Rock OTK. Good stuff / toolbox decks are fine, but when they are meta relevant, they just spike everything in their colour for no reason.
@Sudrabainsv225 күн бұрын
You mean Imperial like that build that plays no 6lvl imperials and only hexes and Magnamons? That tribal imperial? Or imperial paladin mode that every deck plays in its colours? Perhaps its birds that plays warp agunimons and ancientgreymons? You know, the one with any results
@DIGI-PANDA25 күн бұрын
To some degree, I don't know if it's the right move to go back to decks like Greymon and Garurumon where you have to have a specific name. The expansion into specific traits - whether it be data for example, or the dark animal trait have been nice. It's just when you bring out all the effects and add more effects, it's where it starts being a little much. Frankly, Magnamon X getting the free trait was kind of a mistake - but I think it'd be hilarious if at some point Ulforce also got the free trait added on as well.
@Oops-All-Agumon25 күн бұрын
@@Sudrabainsv2 if anything that is a design fail on the level 6's being too generic.
@BringMoreDread25 күн бұрын
Yeah, I was talking about the base of those decks. U/G Imperial and R/P Imperial both play the core cards designed for those strategies. If Bandai makes top ends super generic, of course they get splashed into everything. The problem with purple is the opposite issue where the low end is always generic and that makes the top end also generic. Tribal archetype locks or benefits is about curbing that behaviour. Promo agunimon could have had restriction to only allow warp to ancient based on a hybrid/tamer inherit, why wasn’t that done?
@jimmymc118824 күн бұрын
Tldr: purple bad for trying to be as strong as the other colours.
@DIGI-PANDA24 күн бұрын
Don't think it's trying. It's a pretty consistently topping color.
@jimmymc118824 күн бұрын
@DIGI-PANDA then why is blue dominating ?
@DIGI-PANDA24 күн бұрын
@@jimmymc1188 Let's look at egman events for some of the more recent statistics. You have in the top 16, 6 lists that are blue. And 6 that are purple. for the Organized Play Event Ultiamte Cup. For Midgard Store regionals, top 8 consisted of 2 blue, and 2 purple decks. Then at noHeroes November Ultimate Cup, you see a similar spread in the top 16 with 8 blue, 5 purple decks. It's got a heavy representation. And answers a lot of meta decks. Purple hybrid can color swap and prevent digivolution - particularly ACE. Leviamon can take out decks that play by effect - Imperial specifically. When you say blue is dominating, yes it is, but purple also has a heavy appearance in a lot of these events.
@Drakus98625 күн бұрын
I love purple precisely because it is generic, it gives me freedom to deck build and choose from a whole library of cards going back years rather than just a few that are part of a specific archetype. If they gut purple (again) and try to make it archetype only, I think it will kill what a lot of players enjoy about the color. To deal with purple specifically, we may just need to bite the bullet and create a "removed from game" type of area. When death is not enough, exile it from the game entirely. Also just stop printing cards that cheat memory. This goes for Blue, Green, and Yellow too. Everytime the game breaks, its cause someone can do something really poweful for really cheap. The answer isnt to limit that power to just a few archetypes, but to eliminate it entirely.
@DIGI-PANDA25 күн бұрын
Separately, I feel that purple cards mentioned in this video alone are great for when they're released. But when you incorporate them with older cards, and other interactions, that's where you start scratching your head and thinking, oh my god this is busted! Goblimon into a draw 1 trash 1 level 4 when digivolving is so strong because it takes what realistically was a vanilla Digimon back from set 1 and still give syou additional value. I don't think it's feasibly possible to design an exile zone in the card game, though it very well could be possible considering Union Arena has 2 separate piles for discarding.
@naitok87025 күн бұрын
Takemikazuchi needs to die. Its a deck that plays alone. Every turn it is trying to do the OTK combo, and if they find it we dont have anything we can do. Bandai does again the worst thing possible. Another uninteractive deck to go along with Magna X and Miragegao.
@DIGI-PANDA25 күн бұрын
Sadly, turn 1 Ukkomon and their next turn into Loogamon can be scary. Think as nice as it was to have Ukkomon, both promo and BT16 have created more problems than helping generic decks.