Digimon TCG | The Power Creep Discussion - The Progression of Power

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DIGI-PANDA

DIGI-PANDA

4 ай бұрын

#digimontcg #digimoncardgame #digimonessay #essayvideo #powercreep #tradingcardgame #searching #main #whenattacking #whendigivolving #digimoncardgame2020 #digimondiscussion #digimonadventure #bt1 #bt5 #bt8 #bt11 #bt13 #bt14 #bt15 #ex5 #anubismon #agumon #wargreymon #fenriloogamon #dnadigivolve
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Egman Event's Data: egmanevents.com/
Today's video is an essay style format that looks at the progression of power - how has the Digimon card game evolved over these past four years. Where is the power going and why there could be potential issues in the future. Let me know your thoughts on some of the elements I discussed!

Пікірлер: 168
@matthewrodriguez4059
@matthewrodriguez4059 4 ай бұрын
My friends and I recently started playing and have really enjoyed the games diversity of decks, mechanics, and support. Having played several other tcgs including some obscure ones like Futurecard Buddyfight, power creep that comes too quickly can be devastating for a games long term health. But as others have said, it is healthy and natural for a game as it grows. Something I've noticed and really enjoyed is that the game has not completely lost its origins even as things change. Specifically with decklists I've seen frequently utilize previous support because they are still at times relevant. Also, while a metagame always surfaces in any game, I am very encouraged by the variety of decks that still are reported being played at events. Anyways, new here to this community. Glad to be a part of this game. And great vid as always!
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Absolutely agree! The game itself isn't lost, nor is on the way out. For me, it was more so a concern of what's too much power creep and what's too little power creep? What is the sweet spot for the longevity of the game? I can't answer that but sometimes there are some effects that appear in spoilers where I can't help but scratch my head and go "yoooooooo, that's pretty good."
@ariz1450
@ariz1450 4 ай бұрын
I can agree on the power creep it's really fast during the recent set and it's very concerning, If Once Per Turn alone can't hold the power of the card it must be argue that additional restrictions is needed, Anyway great video as always.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
It certainly feels different than what we've seen in previous sets. Granted, we'll never stay in the Booster 1.0 speed for too long, but with the introduction of protection effects in BT9, it felt maybe like we'd be looking at other things in the future, which here we are.
@Sudrabainsv2
@Sudrabainsv2 4 ай бұрын
I think game needs some more floodgate rookies or 4lvls with some protection to spice things up. Floodgate rookies are very cool concept until the opposing archtype can get rid of them before they do any stack affects. Like with beelzemon and memory blockers.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Inheritable flood gate effects would also be very interesting. There are some elements that haven't been considered yet but as I mentioned - not a game designer ha ha.
@Oops-All-Agumon
@Oops-All-Agumon 4 ай бұрын
TLDR Yes the power creep is moving too fast. So many cards can be played out for a significantly reduced amount or event free. Patamon as another example turns the high evolution cost on some of the best level 4's into nothing. that cost was the balancing factor to the card, limiting its potential but now we have ways to ignore that to make a fair card into a broken one. This can be seen throughout the game. The training cards were so much stronger than the memory boosts that they alone had a significant impact on the game making everything faster and more explosive. These cards encouraged stack decks to use the delay effects to make 1 big combo evolution turn after searching out their pieces. The more you set them up the stronger that turn can be especially with the memory boosts helping. To make matters worse the fact that we cannot stop the delay effects outside of try to use floodgates (which some dont even stop) only reduces interactions and counter play. Deck space is so tight that they changed deck rations and we are playing less options that don't have delay effects because they are that much better. Ukkomon is another problem child for the decks that dont care about their rookies. I can keep going on and on with examples and i have not even touched on protection yet but the point of the matter is digimon is headed down a slippery slope with how strong and how fast decks can move. I am afraid if they dont get it under control the damage is already too late to stop and we will only get more Apoc and anubis situations where all they have done was reduce the interaction decks have with each other while increasing their potency which is not what people want out of a card game. I have see plenty of games where it is just a slot of set up into a big combo (of basically solitaire) while the other person waits for their death hoping something out of security can save them. BT14 was when i started to have the least fun with the game and enjoyment i had is slowly being chipped away because of their power creep and what it has done to the game.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
I definitely agree with many of your points. And while we have gotten the training options, Japan is currently amidst working with the new scramble cards. It's interesting in that it's main effect does the digivolution reduction instead of delay. But the delay is where you now get to play a body without paying the cost. Ukkomon funny enough is one card in my mind that I could see getting a limit come BT16, it's largely become the staple rookie in many decks where if you're scratching your head in the level 3 line asking, I'm missing something, you just toss Ukkomon in.
@walkersikorski6924
@walkersikorski6924 4 ай бұрын
I feel like BT12 & BT13 were kind of a tipping point power wise for top end cards. The power level of 6's and 7's started to become a bit much, and it rewarded decks that had the most support to turbo up their lines for little to no cost. Then, they introduced trainings, which again made it that much easier to see your pieces and turbo up to those game defining megas. We saw it with Anubis, Shine, Greymon decks (pre-Greymon X hit), etc. These decks just had too easy of a way up too an extremely difficult to deal with mega turn that dictated the game. BT14 felt like it was trying to slow things down a bit with more of a focus on strong rookies and reasons to rely on your rookies. Plus the inclusion of ACE digimon to stop losing in just a single turn. That all being said, EX5 and BT15 were obviously a big miss after with Anubis and Apocaly being way too strong. They definitely course corrected, but it feels like that direction continues with BT16 basically eclipsing everything before it. The only deck that really continues to be strong into BT16 is Numemon because it can thoroughly take advantage of the new cards too. And then BT17 is taking an even bigger jump with generic free evo level 7 Aces. I don't see why any red deck wouldn't put in a Crimson Mode Ace or green/blue decks putting in Paladin Mode. At least the DNA Aces require specific cards, but these ones really just do so much with a potential free evo if the opponent can't out a 6. The issue with design as of late (in my opinion), is how many huge game changing cards are evoing/playing for free. It started with the best decks being able to play their tamers for free to get advantage that way. Then it became an issue with Shine because now they could evo at any point in their line for free. Now, these level 7 aces are huge cost evos, but you can just get them for free if your opponent swings. Same thing with cards like Levia X that has 2 conditions to hit to evo into what is basically a Susanoomon with better removal for free. Then you have this Fenri Takemikazuchi also being a free evo with 2 conditions. Everything has just become about who can evo/play things for free.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
I agree! BT12 and BT13 were largely the last of the Xros Wars cross over while BT13 looked closely at the finale of Data Squad. With BT12, you had a unification of all the previous protagonists which definitely was going to call for some power creep for their main lines. Unfortunately, while this was cool, I did wish to the extreme that we'd get the support for the other respective digidestined as well. Raid Wargreymon was really good! But for Imperialdramon, I feel they've taken it too many directions to make it good (at least until BT16). But even then, it felt bad that Yolei and Cody weren't getting really anything to make their Digimon really strong. Gallantmon also has a mixed tool bag that never felt super competitive and with Rika and Henry, their support has largely been ignored until only recently. The trend overall felt that unless you're the main red character, you get nothing. And while ACE Digivolutions are cool, it definitely feels like you need to put a clock on to beat your opponent after you go into one because the memory refund hurts.
@FirstLast-ns2ce
@FirstLast-ns2ce 4 ай бұрын
Honestly I like the rookies having start of main effects, it gives player reasons to raise. We had gotten stuck in “hide in raising” formats for a while and these effects create more incentive to bring things up. I don’t think the game is being power crept in a bad way. Our formats have been healthy and balanced for the most part. Yes we have a meta but every competitive game does. Power creep is natural for card games, we can’t play BT1.0 forever. Decks have longevity (take red hybrid for example) and the designers do a good job at revisiting older strategies and making them more competitive (numemom for example). Obviously the Digimon tcg isn’t perfect, once a month regionals and lower player caps for example, but card design has grown at a steady pace. Even with BT16 the game has more control decks coming into the meta. I also see so many match’s going into time so the game isn’t as fast as we believe it to be.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
I agree with a lot of your statements! The raise metas haven't been as frequent, though if you're playing certain decks you still might be. A new Huckmon might make Jesmon come out of raise pre-emptively rather than building the perfect stack. Also agree that power creeps are natural, it just feels there are certain cards or colors that get skewed with more power than others which leads to an unbalanced meta. Imagine if we were still sitting in the Apocalymon format ha ha. And you're right nothing is perfect, I was just thinking about this during this weekend in how the game has changed, where is it too fast, should we see an equal spread of representation of colors, etc.
@FirstLast-ns2ce
@FirstLast-ns2ce 4 ай бұрын
@@DIGI-PANDA Yeah Apocaly was definitely a big mistake in terms of design and I do agree with you that certain texts could’ve been added to make it a more balanced card. The meta does slow down a bit for BT16 with decks like armor and tyrant taking more control styles. I like how fresh the game feels with new decks entering the meta with each set, every main set introduces at least one competitive archetype into the meta. Personally I like the way colors are represented, we’ve had a competitively viable deck for every color in recent formats. In terms of green/yellow they become a lot better with future support. Even looking at the regionals in this current format there is a competitively viable strategy for each color (aside from maybe green which gets Tyrannt next set).
@Oops-All-Agumon
@Oops-All-Agumon 4 ай бұрын
If i may interject on the hid in raising part. The training/boost cards basically breaks those effects and still encourages hiding in raising. it is just we don't need to evolve in the raising anymore because we can do it borderline for free in the battle area now. set up an un-interactable back row to support our un-interactable raising area to move out and still combo off now with more effects. So while the start of main effects on rookies may have started balanced and encouraged different ways to use our cards the end result is still the same because of training cards and memory boosts.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
This is also true. With new options that can delay and for the most part not be deleted, you're solely dependent on a flood gate to handle these matters. If you don't run the flood gate, it does create a very easy opening for your opponent to still promote and combo off.
@mbbtcg4833
@mbbtcg4833 4 ай бұрын
I think power creep is a healthy and normal part of card game design. As long as the relative interaction and dynamic gameplay exists, it I think it is fine. If aggro gets stronger, so does control and everything in between. It becomes bad when things become uninteractive, and games are not decided by player skill expression. I felt this has happened in certain metas, especially bt09.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Welcome Bryce! Congratulations again! Bt9 was definitely one of the meta changing formats that definitely brought protection that made some turns uninteractable. I'm glad we have more interaction now, especially with blast digivolve.
@Voltra_
@Voltra_ 4 ай бұрын
This TCG powercrept faster than YGO, and that's for whichever huge powercreep stages YGO went through
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Often, I'm reminded of the Link monster era where Konami wanted to slow the game down but it had the opposite effect.
@Voltra_
@Voltra_ 4 ай бұрын
@@DIGI-PANDAOr just the crazy amount of searching and free summoning. The notion of drawback basically doesn't exist in the game anymore
@CardgameTCG
@CardgameTCG 4 ай бұрын
I think we are at the perfect age for the Digimon TCG where we are getting creative unique effects that reference the anime/manga/games more and more with a lot of added consistency and playable aspects. My only issue is that I hope underrated decks that are currently ignored gets support like Diaboromon (which i'm very happy about).
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
This is a separate topic but do find that the more popular or well known the Digimon is, the more likely it gets support.
@CardgameTCG
@CardgameTCG 4 ай бұрын
@@DIGI-PANDA I do but that's just standard TCG. Both Wargreymon and Metalgarurumon gets the most support (even if they are good or bad) because they are most known in the franchise. I don't blame the TCG for that, it is similar to yu-gi-oh's Blue-eyes white dragon and Dark Magician. I will admit that Wargreymon is my favourite Digimon so I'm not really complaining but before EX6 and BT17 we didn't get a full on diaboromon support which was LONG over due. When I saw the support and how it play like in the movie I was so excited and happy. I really hope Digimon TCG does more of that to make the deck pool more creative and unique. I believe the best way to do it is the have every booster sets have some iconic cards like BT17 Omnimon deck and some support for the lesser known digimon decks, like Diaboromon. I like to believe we are in the peak stage of Digimon TCG. It's not too much and not too little. (sorry for the long message) XD
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
@@CardgameTCG My disappointment came when the ACE wouldn't work with any of the old effects if you blast digivolved :( Justice for Arata Sanada and Keramon.
@CardgameTCG
@CardgameTCG 4 ай бұрын
​@@DIGI-PANDA I do like the ACE mechanic to the game but they need to have an effect that would do something during the battle that would make ACE more playable. kinda like Blocker or de-digivolve or something.
@genisquaxo
@genisquaxo 4 ай бұрын
I'm agree with you that When Digivolving that also activate on Main are worrisome and have definitely seen abuse. Right now power creep is at a faster speed than I would like. Hopefully as we get newer set we can keep some of the good things that came with new design team, like ACE digimon, and start of main rookies (I like how they effect the dynamic though I wish most were just R) and leave some of the wirse ideas ok the cutting room floor
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
It's an interesting progression because I know there are some other card games that also had speed issues. And inevitably is that bad? For Digimon, we still have rounds that go to time. Which is why I think Bandai is warranting this speed up in the game.
@Renigade68
@Renigade68 3 ай бұрын
I think the important thing about power creep is that it doesn't fundamentally change game flow, new decks being stronger than old decks is important for designers to sell new cards, but as long as general game flow remains the same game health should remain good, yugioh is the ultimate example of power creep taking a game so far from its roots that it's basically a completely different game at this point (and that's true about twice over honestly), but tbf Yugioh was always playing a more dangerous game with its power creep than most due to the lack of a natural resource system, no summoning sickness to speak of, and even a raw life system, Digimon has a more natural resource system, it does have summoning sickness (of a sort), and it has cards as life, so it's easier for stuff to get stronger without disrupting expected game flow, the biggest potential disrupter in terms of power creep would be the ability to spam more and more guys on the board so that you can plow through your opponent security all in one go, but ironically that was a bigger problem earlier in the game's life and power creep kinda fixed it, we've gotten a lot more weenie removal tools since then so weenie rushdown is a lot less of a thing now, at least this was true a couple sets ago, haven't played in a little bit so I can't speak on the state of power creep right this very moment, but in theory I think the game was designed in such a way that we'll (probably) be OK for the foreseeable future.
@DIGI-PANDA
@DIGI-PANDA 3 ай бұрын
My only issue at this point is that the Digimon card game has a memory system. That was one of the first elements of the game that I liked. It wasn't about digging for resources, nor was it about being able to vomit board your entire hand. There were limits one could do in a single turn. But there are certain cards now that just circumvent the memory system altogether. We've had instances for a long time where you could reduce the play cost or when you played something, you gain memory. But now we have instances that can set the cost or memory to whatever is printed on the card. There's no counter play to that.
@Renigade68
@Renigade68 3 ай бұрын
@@DIGI-PANDA hmm, well dna digivolving has been histrionically underwhelming, so maybe this is actually what it needs to catch up with everything else? haven't actually played with any of that really new stuff yet, but maybe.
@DIGI-PANDA
@DIGI-PANDA 3 ай бұрын
@@Renigade68 The major advantage about DNA digivolution was that it gave the entire stack rush and clear any effects on said Digimon. DP reductions, etc. as long as they were blanket board effects for the turn. My only problem with the concept at this point is decks like Imperialdramon lack protection against the major security bombs.
@NytoDork
@NytoDork 4 ай бұрын
I have been playing the game roughly before BT-14 got released in Japan and it does feel like the game is speedrunning its natural progression. Reading a card from BT-14 and then Fenriloogamon: Takemikazuchi is such a whiplash. I hope it slows down considerably soon, including releases. I should add that when it comes to actual card design it's peak. Some of those new cards are so enjoyable to play with etc.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Bt14 is definitely a good time to jump in the game! New effects and with a soft reset, it definitely helps newer players get into the game. I hope you've been enjoying it so far at least! Takemikazuchi is definitely a power house of a card. However, I can also justify that they had to do it this way because Bandai would have to approach it one of two ways. 1. Splash the Fenriloogamon in Pulsemon decks without having to run a dedicated line. 2. Grant color crosses for Pulsemon AND Loogamon into a same deck. However, while Pulsemon is predominantly yellow and green, Loogamon is predominantly red and purple. Meaning do you run the risk of introducing a 3 color Fenriloogamon: Takemikazuchi or even worse, a four color? After some thought I felt this is why they did what they did. Regardless, I still don't agree with it ha ha.
@NytoDork
@NytoDork 4 ай бұрын
@@DIGI-PANDA It was slightly beforehand, but I can agree with that. Seeing ACE appear was pretty cool and the new keyword Collision sounds like it opens up so many possibilities. As for how the balance of the Digimon TCG is right now, I mostly play with my girlfriend and only whenever we feel like it, so I can't comment too much on that itself. But even as someone who is actively playing the current Master Duel meta (and the previous ones since release), I can tell this jump in power is questionable... That being said, I can also see the progression of the Digimon TCG mellowing out over time and it finds a power level it wants to gravitate towards.
@pkr7639
@pkr7639 4 ай бұрын
Starting from bt14 some effects feel a bit more 'unfair' compared to other effects from the same sets. Some decks get access to crazy tools while others get support that does little to innovate their respective decks, more so than in older sets imo.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Rule of thumb - if your characters aren't popular or came from an anime, you get the crumbs. But if your name is Agumon, looks like Agumon or breaths Greymon, you got it! XD
@RaveDX
@RaveDX 4 ай бұрын
The newest card designers are definetly getting out of hand with the power creep. Hopefully the community points this out in future DTCG player surveys.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
There definitely used to be more of a, I have to attack and be rewarded mindset versus not you can just digivolve or chill before you combo off for maximum value.
@Noboruu
@Noboruu 4 ай бұрын
There is a bit of powercreep but I don't think it's unhealthy... yet. I think the game right now is at an healthier point than it was about 1 year ago ngl, anyone else remember the same decks doing top 5s last year? Even when it wasn't the same decks, it wasn't uncommon for it to be a full top 5 blue deck sweep, with the occasional random shinegreymon, or a couple of other decks that sometimes survived the blue sweep. I feel like there is more variety now, and sure, metas always creep up, now that anubismon, purple mega, and the likes are dead, we have numemon/monzaemon creeping up, but other decks are still being played and are still playable, and are still toping events.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
The game is definitely at a healthier point. Comparatively looking at Japan's meta, it was constantly Apocalymon, but now there seems to be more distinction with a variety. It's also been interesting to see how the other regions have different tops but I think it's also based on their player base.
@Noboruu
@Noboruu 4 ай бұрын
@@DIGI-PANDA i feel like western players also have a bigger tendency of testing different things than most japanese players, which is part of the reason why our metas are a bit different on the same expansions
@DigiTism
@DigiTism 4 ай бұрын
Power creep is “okay” as long as it’s fair and evenly distributed. Yes, decks are way faster with more effects, but so far results show that there’s still a wide diversity at higher levels. At locals, I see even more diversity and also see decks that aren’t represented in higher play win at locals. I think instead of out right punishing your opponent [All Turn] effects should plus the player. Something along the lines of ST15 Tai. Yes, I can raid but do I want to give them an extra draw? Yes, I can swing at security/digimon, but they have a blocker. Do I want to give them a draw an DP boost now? The strategy becomes “how do I play around this and interact with it?” rather than “Well, now I just can’t play because I’m stopped by effects.” Yugioh fell way more into the latter. Cards outright locked you out of interaction and play styles. It’s way more fun to know “there’s a way out of this, but I have to be strategic.” An example, I was playing against Rosemon X with Cherubimon/Alliance. Having all of my Digimon suspend really hurt my play style. That’s fine. I raised my rookie to trigger Kokomon for the draw. I made sure I had enough Digimon before Digivolving into EX4 Cherubimon to clear Rosemon X. I had ways to play around the stun. [When Attacking] effects are strong but the downside is you have to attack. Sometimes it’s just not worth swinging at something and swinging is a risk. An example, in the same game, I really needed EX4 Antylamon’s end of attack to trigger so I could push for game. I swing into security and lost. That cost me the game. [When Digi] is the one that’s kind of an issue. Five memory is almost nothing for the effects Ruin Mode gives you. Most removal cards are six memory plus. [Start of Main] can be an issue as well. I LOVE Yellow Vaccine, but Patamon is strong. Patamon and Emissary is very strong. All of the new Yellow Angel is kind of busted when you consider how easy it is to stack your security. Even with all that, Yellow Vaccine isn’t really getting any more wins than other decks. Effects are distributed in a decent way (for now).
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
I agree with this. The problem is the distribution of power creep is never really quite "fair" which results in every Nationals event that we've had so far. In 2021, the Gabubond format was largely popular because of unlimited Ice Wall. In 2022, BWGX would dominate because of BT11 Greymon X at four copies. And then last year's events would be dominated heavily by Anubismon decks. Luckily, post restriction, I've had a chance to look at the overall variance of decks and it's quite impressive.
@tristepin6532
@tristepin6532 4 ай бұрын
I love this chanel ❤
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Appreciate the kind words :3.
@TACtheDragonRider
@TACtheDragonRider 4 ай бұрын
So i actually made a fanbase appmon TCG box for Digimon TCG. Just finished it last month and posted it. I mention this cause I study the heck out of all the cards that Digimon TCG had release up to that point [EX06 was just coming out at the time of me finishing the box]. The power creep is pretty real, though I can understand why it occurs. When trying to come up with new mechanics or intersting plays with existing mechanics while keeping it to the lore of the Digimon is tough. Though I do find the new Fenriloogamon: Takamikachu card to be bordering or crossing the line somewhat. Fenriloogamon has always been way too close to the line. Though i understand why it has its [When Digivolving] effect especially the set memory to 3 part. As of right now, its extremely unlikely for you to pull off the jogress. Not impossible, but you will most likely brick more often trying to pull it off or loose before you pull it off if you try to win game with the new SEC Fenriloogamon. Its basically the developers acknowledging that "hey, joggress is hard to pull off especially since they cant mix digimon color X with digimon Color Y, so lets make the boss monster really poweful if they do somehow pull off the jogress requirements". Its a weird and dangerous balancing act. As for the SR rookies, i feel like that was only a matter of time and they were laying down the foundation of "if a rookie is SR, this is the power they will have". Start of Main turn effects are also cool and male you have to plan out and comment to a plan for your turn. Encouraging faster turns and more card combos. But i do agree if they conti ue with the power creep, they need to start putting more conditions in said effects to balance out the power. Im still miff i lost Gabumon X and Garurumon X to restrictions cause they didnt restrict the doggy digimon to just thr Garurumon engine in some way with their main card effects or inherits. By allowing the cards to be used in any card engine, they made them too powerful and thus other decks like Anubismon and Apocolymon on steriods. Anubismon could have avoided its downfall by limiting what digimon it plays by archetype or to only allowed to play lv 5 and lower digimon...or not allowing Digimon played its effect to trigger its [on play] if its lv 6 or above. A level 6 digimon should never be played out for free unless by extremely specific circumstances or restrictions are in effect. Examples: Plays out a very specific lv 6 archetype in breeding area, lv 6 is suspended and unable to trigger on play or lv 6 that is specifically named so not any lv 6 can be played. Also if you like, i can share my appmon box if you ever want to take a look at it.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Fenriloogamon in my mind already crossed the line when he said, it's not your turn until you have exactly 3 memory ha ha. For sure! I'd be interested to take a look! Ping me on discord :3
@TACtheDragonRider
@TACtheDragonRider 4 ай бұрын
Back to DNA Fenriloogamon, you are way more likely to hard play the Kachuimon if anything. In the current loogamon deck, there is no way to search Kachuimon. Meaninging if you want to trash it to combo with the new normal fenrir, you have to either start with it in hand, draw it or draw it by digivolution bonus. So they massively power creep with the card to make up for the fact that jogress by normal means would have been impossible by giving your opponent massive amount of memory. If you opponent has a ton of memory, then the card you work so hard to get out just gets wipe next turn before you can do anything with said boss monster and opponent keeps their turn. Am I saying this is the route they should go? No. I wish the team made more of an effort to make jogress a little more efficient or slightly easier. Instead of building up these massive brick walls we got to climb and then be rewarded with so much power that our opponents go "that card is too powerful. It should be restricted. They are power creeping". Cause I don't know about you, but I don't want to go through all the effort to get a powerful monsters only for my opponent to moral damage saying I have a "op card" when the card is only that strong cause I had to pull of a very specific combo in the first place. I feel like the Omnimon ACE suffers from the opposite of our Fenrir. It's even harder to accomplish its ACE jogress or nearly impossible. Out of 100 battles, I feel like you will only do it 5 times and it's effects are only good against swarm decks that have same name. Matches the movie and stuff. If someone can share a deck profile on how to actually effectively use it, I will gladly change my opinion about it to a more positive one, but as of right now, I see it as a total brick outside of an omnimon Alter S deck where it doesn't use its blast jogress ability.
@navi0760
@navi0760 4 ай бұрын
Maybe we can pay memory for some broken effects? I also thing we could use more hand traps. I was thinking something similar to biting crushes delay. For example when your opponent plays a digimon by effect play this card.
@GuapoGremlin
@GuapoGremlin 4 ай бұрын
I like the idea of paying memeory to activate digimon effects, but I personally don’t want to stray too far into the hand trap territory
@Salty010
@Salty010 4 ай бұрын
That was currwnt leviamon thinggy
@navi0760
@navi0760 4 ай бұрын
@@GuapoGremlin that’s fair. I think more player interaction on both turns could be interesting though, ofc not to the ygo extent.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Interestingly, I think it's funny we have a Meramon that is removal for 2 memory but it is limited strictly to your DP.
@GuapoGremlin
@GuapoGremlin 4 ай бұрын
@@navi0760 I agree! I was cautious about the ace cards, but they have been a great addition so far. Being able to interact on the opponents turn has been cool. I don’t think it’ll happen, but I fear too much interaction on opponents turns could breed issues similar to what yugioh is constantly facing
@bobakitty6575
@bobakitty6575 4 ай бұрын
That Anubismon floodgate is so good but also so very powerful.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Sadly, they're also easily removable that Anubis looks at it like what were you doing ha ha.
@bobakitty6575
@bobakitty6575 4 ай бұрын
@@DIGI-PANDA True true.
@BMazeing
@BMazeing 4 ай бұрын
I think the biggest hindrance to the game at the moment is the lack of a sufficient number of cards with . To go even further, needing a special ability to block an attack is also rather unusual when comparing to some other games. As a result, many deck builds seem like a straight glass cannon, designed to just bum rush security. The game feels very offense-oriented, and I think the card designers are heavily leaning into that playstyle. New cards are becoming more aggressive in order to make new builds and sets more exciting. Magic is set up in such a way that players are forced to pay more attention to balancing offense and defense by forcing players to weigh the outcomes of either engaging in or abstaining from combat. That being said, Wizards has its own problems to deal with, so my money will continue to go to Bandai for the time being. This is a shower thought, so take it for what it's worth. But, I wonder what would happen if all creatures could block, and was reworked to mean something else entirely.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
This is also true. And there are reasons why sometimes I wish it was similar to Magic the Gathering in which every Digimon had blocker already built into it. It would definitely change the dynamic but requiring the keyword feels bad when most Digimon already have an easy time of being removed. This would also create a secondary level of complexity where do you want to give up your flood gate just to chump block?
@BMazeing
@BMazeing 4 ай бұрын
@DIGI-PANDA totally agree. Maybe I'll just do some kitchen table rules where everybody gets Blocker, and maybe the Blocker keyword can be "once per turn, you can declare Blocker even when suspended"
@sephyrias883
@sephyrias883 4 ай бұрын
07:28 Bandai had a good approach with EX5 Leomon. It brought an unplayable archetype to roughly equal footing with the existing meta. However Anubismon from the same set was obviously too strong. Looking into the future, stuff like Pteromon has me concerned. Unconditional +2000 DP inherited and the On Play is Flower Cannon for free. If the rest of the upcoming 2024-25 cards are like that, then there will be no reason to play anything printed before 2025 anymore.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Leomon got such a great upgrade. Honestly really happy for it. There's only one thing that's missing for the archetype right now and that's MORE FORTITUDE TARGETS. After EX5 it's like the effect just disappeared.
@JDReC100
@JDReC100 4 ай бұрын
@@DIGI-PANDA a new Fortitude target was revealed today ST18-13: Eaglemon
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
@@JDReC100 I know! I thought it was hilarious XD was one of those... ok.. so you are still doing fortitude it's just really slow to bring new members. I for one want more Leomon members. Fully tribal the deck.
@wuigiman
@wuigiman 4 ай бұрын
This video sums up my feelings about the game with the inclusion of the new Bt16 Magnamon X. The card is legitimately a problem. It may not be currently in Japan but soon as it gets to the states it’s gonna be an issue. Immunity to all effects plus armor purge and blocker. Smh. It can quite reliably trigger its effect every turn once a turn….its toxic. And leaves very little in the way of counter play or even decks that can compete against it.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
The outrage we'll get if there's a restriction to BT16 Magnamon X if there is one... I don't see it as bad as Apocalymon though.
@phoenixwright784
@phoenixwright784 4 ай бұрын
I really haven't been that worried about the game's power creep so far, not as worried as I've seen some others at least, because I've felt that for awhile, the game's over all power level has remained mostly the same. I'd say since bt 11 or 12 at least. Sure, bt 13 decks are generally stronger than bt 11 or 12, but I felt that bt 11 and 12 decks could still be fairly competitive. There's a couple instances of specific cards being way over tuned like with anubismon (though the issue with anubismon is that it's both purple and could trigger it's strong revival effect every turn. I don't think anubis would be nearly as powerful even with it's current abilities if it couldn't be used to bring out somewhat borderline broken cards like Mervamon as well. Being able to bring out Merva who can then digxross to make her summon even cheaper and bring out 2 other bodies that have retaliation, rush, and blocker was absurd. Mervamon in her own right might need to be hit in the future simply because of how strong she is and how easliy she can break other cards. Anubis without merva may have still been a little to powerful, do not get me wrong, but in playing against it I found the main issue being Anubis being able to bring back mervamon every turn, not just the simple fact that anubis could play something from trash every turn. I think Anubis was a bit of an oversight on bandai's part. I assume that they figured the trash from hand cost was a high enough cost to offset the ability to trigger it's effect every turn ), but overall I don't think power creep has been quite as big of an issue in the game as some others do.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
In my mind, sometimes I perceive it that Bandai releases a new wave of support to counteract some of the newest support. Taking looks at EX5 to BT15 for example, EX5 and BT14 introduced two purple decks that could swarm the board much more quickly than previous decks. To counter this, Leviamon seemed to be the natural counter and with the inclusion of Leviamon X from BT15 gave rise to more demonlord targets that could be pitched for Biting Crush's effect. Apocalymon would also serve as a secondary methodology of having a counter strategy to these decks because they like to fill their trash as quickly as possible.
@notdwaddler2013
@notdwaddler2013 4 ай бұрын
Nothing's ever gonna be as nasty as fuckin Magnamon X Gold. As is though, I'd say other decks need time to get support and catch up before more powercreep happens. This was a necessary shake-up, we just don't need another round right after. Also, Greymon's been DEAD in the water for a while compared to its compatriots, it needs real gas again-
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Greymon has been doing well in the competitive meta for awhile now, it's just more so linear and still dependent on some elements that other decks don't really care about. True it has protection but in the case of Leviamon X, that deck has so much removal and simultaneous removal that it doesn't care.
@xdarkangerx7601
@xdarkangerx7601 4 ай бұрын
It's been interesting listening and reading comments! I've not given power creep much thought beyond "it exists", mostly because design mistakes have and will continue to happen - you can't convince me the game was slow and clunky after surviving 4 HPD 4 Argomon Lv5 Ceresmon, for example, and that the omce per turn removal of BT15 Herc is more problematic. As others have stated as long as the creep is even I think it's fine.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Agreed! It's been a very enjoyable discussion reading each and every one of these posts. There are design mistakes that happen and we learn from it. But repeating the mistake in sequential sets can lead to jumps that were unintended. Not intended interactions that can lead to a very broken combo. Anubismon in a sealed setting makes sense for effects. But when you open the doors for everything else, it can be unfair. I have another video coming that will discuss a few elements that I've noticed about colors. Hope you enjoy that one.
@StiGMaTicKNiGHt
@StiGMaTicKNiGHt 4 ай бұрын
It’s surprising how there’re no flood gate digimon aside from Lvl 3 and the Lvl 7 Armageddemon. There are probably a few out there, but we definitely should slow down the pacing. I’m glad Ace mechanics are a thing. It makes me want to play more removal options for that chance in security (looking at Hades Force). In my opinion, Greymon is strong for OTK, but with the multi-option security running around, it makes me want to run ADP and Yuya Kuuga again.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
I'm curious whether we will ever have inheritable flood gate effects. With a lot of ways to remove said flood gates, I don't know if this is a direction Bandai would necessarily want to go?
@StiGMaTicKNiGHt
@StiGMaTicKNiGHt 4 ай бұрын
@@DIGI-PANDA this would sound super strong. Blue can probably abuse it with Aquatic-related decks. It would probably have to be an option card, in a sense like a single effect until the end of the opponent’s turn. I think Program Shutdown was a great card to try.
@christopherlong4999
@christopherlong4999 4 ай бұрын
This issue might not matter for too much longer. The wild shift in power seen from the BT-17 leaks suggest an introduction of a new format or rotation.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Very interested on this! Is there a source? Would like to read more about this as well.
@christopherlong4999
@christopherlong4999 4 ай бұрын
No source, just a personal theory judging by the power level of several archetypes. Mono-Yellow Shine, Argomon, and Murmukusmon all fall short when compared to the current meta game. Even the new Kazuchi and Fenrir don't really feel powerful enough to impact the meta. I think that Bandai plans on introducing rotation as well as maybe a "legacy" style format once the formats merge. @@DIGI-PANDA
@werewolfjedi38
@werewolfjedi38 4 ай бұрын
personally, I'm an advocate for another ACE style effect that goes on options or some other type of card. what I could see them doing is something like a Virus counter, which can have a condition like "when your opponent digivolves." off the top of my head, it could be a negative inheritable, such as "when this digimon evolves suspend it." or "when this digimon attacks lose 3 memory." or "at the end of turn de-digivolve 1", and it slots in at the bottom of the opponent's stack. because of ACE right now, it was cool, but now everyone has just moved to killing the opponent's board as much as possible before swinging. devas are just big enough to be hard to remove without flipping the turn for now, but not every deck wants to be stuck on level 6 ace plays.
@sephyrias883
@sephyrias883 4 ай бұрын
That would just be equivalent to Magic instant speed removal and Yugioh hand traps. So far the Digimon TCG tried very hard not to play as control-heavy as those two. Security is how Digimon plays control.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Not every deck also has removal. Green is the deck that has the worst removal potential unless you are truly able to suspend and attack over. But still, it has the lowest number of option cards that can deal with Digimon on board before attacking.
@werewolfjedi38
@werewolfjedi38 4 ай бұрын
@sephyrias883 That's why I was considering it the way I did. By making it an inherited effect you attached to your opponent, the effect is on some level controlled by your opponent as well. And I didn't say it kills it or negates it or causes some sort of immediate effect that locks it down withiut any choice. Remember, the controller of the digimon would have the ability to decide the order of effects. That is why the strongest effect I did there was that it was dedigivolve at end of turn, so if this thing is going to combo out and finish it, it doesn't get stopped. On top of that there area lot of higher level digimon that unsuspend on volve, and the attack memory loss still let's them swing once. I would never have it be "kill the digimon because you played a card." I would leave that effect type on aces, because attacking into an open board is your choice and overflow also allows you to recoup the loss.
@werewolfjedi38
@werewolfjedi38 4 ай бұрын
@DIGI-PANDA and not every color has graveyard interaction. Because color x can't do something isn't a good reasoning for some sort of interaction effect to be introduced into the game or not. I'm not advocating that ace can free drop from the hand or that you have kill spells or negation. Thats why my idea is a negative inheritable. Every color can easily identify what it would be good at infecting the opponent with.
@werewolfjedi38
@werewolfjedi38 4 ай бұрын
@sephyrias883 except it's not something every color can do. That's exclusively in yellow. Every deck gets a little bit of defense from a security stack sure, but you don't know what you have or have the ability to add bombs or remove duds without that one color in your deck. Unless you want to see every color steal what yellow does?
@thejokermain8756
@thejokermain8756 4 ай бұрын
i must say that with the bt16 meta and the starting abundance of immunity the powercreep is certanly getting to me magna rgana the bugs all get some kind of hyper protection that requires low set up in the comparasing to other tiypes of protection arcetypes have
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
I don't mind protection as long as there is a cost. In the case of BT11 Agumon X and Greymon X, you had to remove the X-Antibody to maintain your stack. With BT9 Greymon X you had to remove two sources of the same level. But with Gabumon X and Garurumon X, if your trash was fueled with 10 cards, you had easily 2 protections on yours and your opponent's turn. I think the cost needs to be justified enough to be "fair."
@Overture001
@Overture001 4 ай бұрын
Since Anubismon effect came out I said that its When digivolving/Main effect should be an X-Antibody effect (that needs Anubismon or X-Antibody as material) and the delete/draw should been once per turn. My answer is that Mervamon wasn't considered, making it a huge effect mistake. The power creep is going fast thanks to those design mistakes and easy limited upon release... It was so easy to put in Apocalymon "put up to 4 dark masters" instead of 3 and reducing the cost by 3 instead of 4. Also GarurumonX... Having a lv5 effect, gain memory and op ess?! Whats wrong with the designers?!
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
In my mind, Mervamon felt balanced for the fact that you had to develop a trash first, and it was restricted to level and types of Digimon to get the rush and blocker. Not to mention that minimum 8 memory play was fine. With Anubis, you could sit in the raise and then promote for your combos the following turn if you couldn't maintain turn. But even then, you can sequence your effects to delete memory flood gates in order to gain your memory back after deleting it. But for sure... Anubismon, then Apocalymon was a major goof.
@Overture001
@Overture001 4 ай бұрын
@@DIGI-PANDA in a normal Anubismon play, you play a Mervamon paying only 2 memory (DigiXros-3, Anubis-6), ignoring that Anubis should have 3 ESS to gain memory and Merva 1. So, you gain 2 memories, revive a lv6 Digimon and 2 other lv4 or lower with Rush and blocker from activating 1 effect. The next "fair" play was play a Maycrack free... There's a whole world between one play and another
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
@@Overture001 Yeah, when Anubismon came into the picture. Everything about fair went out the door ha ha.
@dlacey1895
@dlacey1895 4 ай бұрын
I don’t think the power creep is out of control but I do think some cards should be designed carefully before it does. For example, if the card has an effect that should/does give the player advantage (by design) it shouldn’t have an inheretible. I’m starting to see the game move to if it doesn’t search or have a good inheretible it’s not a card that’s typically going to be played. I think in this game there’s a lot of space for ALL cards to be used. Vanillas to options with too many effects.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Very often now, it feels like the card pool for meta decks are relatively defined. Take Agumon for example. Your level 3's, 4's, 5's are almost always the same from deck to deck. Your level 6's on the other hand are where things change, along with some tech choices with options. But a majority of Greymon decks just feel like they're 90% the same with a 10% variance. There's just no reason to play BT1 Greymon when you have BT5 Greymon. There's no reason to play promo Agumon when there's BT14 Agumon. And so forth.
@dlacey1895
@dlacey1895 4 ай бұрын
@@DIGI-PANDA we’ve only just started but it’s possible with the new game designers that they might shake up the level 3 pool for certain mainstay decks.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
@@dlacey1895 True! My only gripe is Ryudamon. Should've been 0 from a levle 2 Digimon with X-Antibody in the traits, so it wouldn't be just limited to Kyokyomon.
@user-se3hu5sm9q
@user-se3hu5sm9q 4 ай бұрын
Well I notice with green. Beginning with bt 14 of how easy a lv 4 or lower can suspend higher lv digimon. Like they hade limits or higher costs. But now it becomes a second nature for them. Suspend something and make 5 k or less dp digimon can’t attack. Or gain block or gain a memory or stun the card. Then talking about liberator promos they are crazy. Ptero just powercreeps both Kodokuga and bt 2 agu. Or Galemon suspend and become a 7 k bit stick. Then atleast for atleast in bt 16(not including armour digimon) only 6 digimon that are lv 5 or lower hade only a main effect or an inherit. One of them was ukkomon. In bt 17 there is only 1 and it is Pipismom. So the digimon are becoming more versatile in the sets.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
I'm all for versatility but it's also going to come to a point where you're going to have so much value and return on cards that are played on your turn. The memory system feels like it's largely being ignored at this point where once the memory goes to 3 on your opponent's turn, you still have ways to reclaim memory or it's simply not their turn.
@gregorycollazo9986
@gregorycollazo9986 4 ай бұрын
Cards with only when digivolving effects are effectively vanilla after initial use. I hate those cards, I'm happy to see more coming out. Just gotta make sure they spread it over different colors and play styles. Also give me more bwg support 😂
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
After the restrictions to Garurumon X and Greymon X, personally I'd love for some more cards in these categories to actually make the purple and black variants more viable.
@gregorycollazo9986
@gregorycollazo9986 4 ай бұрын
@DIGI-PANDA I'm sad they gave up on garurus black line, after the digi burst one I was so hopeful. And bwg being virus and pure black would make me happy
@Salty010
@Salty010 4 ай бұрын
With asia current set will get scramble card i already see certain color will gonna abused it so hard…
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Japan certainly does get to test the best cards first, but they also had to live with Apocalymon for an extended period of time :(
@raikaria3090
@raikaria3090 4 ай бұрын
There has definitely been some outright or near outright power creep recently. BT15 for example with Silphymon and Valkirimon, who are both far better than the old ones.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
I prayed for the day we got some good Silphymon and Valkyrimon support. Honestly not disappointed ha ha.
@duffboy502
@duffboy502 4 ай бұрын
Bt12 Wargrey was sort of OP when it came out, but by the introduction of Blast Digivolve, decks that favors attacking strategies got a somewhat of a counterbalance to them (even if it didn't exist for 2 sets). And while the game was called "Greymon Card Game" for a reason, red vaccine greymon was not the main contributing factor for so. Takemikazuchi broke effect to just set opponent memory to 3 is a clear attempt to promote Seekers and make their support go out with a bang. They will have their fun being meta relevant, but if they ever get to be a problem, they'll be addressed, much like apocaly, anubis and the garuru x engine was. I get that powercreep is a real and necessary thing to keep players engaged, but personally, I just hate it when they use it to boost one color or two continuously for more than 2 sets.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
True. It does feel like most sets that are released now, they are additions to a previous set's archetype that might boost it enough. At times, while successful, I can't help but wonder if the cards are truly tested enough before pushing them into the consumer scene. Apocalymon while flavorful had many design flaws.
@PkmJZ
@PkmJZ 4 ай бұрын
If they do main effect abilities it should be for lower lv digimon like lv4 or 3 should have . Just make board interactions more fun .
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Although I'd argue Ukkomon is a very powerful rookie, luckily it's just white ha ha.
@bbeastsanders142
@bbeastsanders142 4 ай бұрын
and you cant digi on it.... yet...@@DIGI-PANDA
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
@@bbeastsanders142 yet is the keyword XD
@danielmidolo8992
@danielmidolo8992 4 ай бұрын
I’ve been playing since 1.5 and I do miss how the game used to be, I am enjoying the ave mechanic as my main issue with Digimon was not being able to do anything on opponents turn. The game has lost interest for me personally but I play to see friends and spend time with them which is nice. I feel the games just going to get faster from these Ukkomons. I’m sure Bandai will look into this when no decks are playing intended rookies for decks. The games still fun but new set looks scary with all these ace lvl 7 coming.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
ACE Jogress or DNA Digivolution is the one that has me somewhat concerned. I understood playing a Digimon from hand to end of turn DNA but now it feels like being able to ACE DNA with something in your hand is huuuuuuge.
@legamersh7453
@legamersh7453 4 ай бұрын
the main issue, i think is at least with this example, its that purple can play/use the trash without cons, they just discard anything and then they can play it for free or discarting (but that its not an issue for purple). and for the all the others colors, loosing cards its a negative in almost every scenario, any tcg that can have only one tipe of color/type/deck that plays with the discard pile its ,in my opinion, broken
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Luckily, more cards are being released in the future that deal with the trash ha ha.
@TheGamechair
@TheGamechair 4 ай бұрын
Personally I find that cards are being given to much text. Main in having two purple boxes instead of just one. Looking at anubismon and the leomon support. The cards would be scary without getting the ability off multiple times. But here they are getting multiple instances for essentially no cost.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
The hilarious thing for me is that Leomon just needs ANY source underneath it. Meaning players were tech'ing in X-Antibody just for these kinds of plays. BUT if you go back to Ravemon in EX4 and BT13, they explicitly put a source with bird or avian in its traits to limit it's return. Seems silly in my mind that this was overlooked. But I do agree, even at times for conceptual cards I find myself sometimes with too much text.
@erkko8027
@erkko8027 4 ай бұрын
Curently im just sad the New card boosters dont reach the store as i like To put those there. Im a casual player
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Nothing wrong with being a casual player! I don't play competitive as much but I definitely love diving into the cards themselves and theory crafting with them.
@biogoji8975
@biogoji8975 4 ай бұрын
Personally I feel like the height of the power creep was bt14/ex5 and after that slowed down quite a bit, one could argue a bit with bt15 and apocolymon, but that was a single very badly designed card, what I would like to see is erratas on obviously very problematic cards, or cards that are banned because they provide too much power to one archetype, a great example of this is Greymon x virus, that think could easily come off the list if it’s effect read “Greymon in its name AND virus in its traits”.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
In the end, I do want to steer clear of calling out errata's for the Digimon TCG. One issue is that Yu-Gi-Oh has normalized errata as ultimately correcting a card, though the definition of a true errata is merely a translation error. The errata packs we received for EX3 were all erratas, mistranslations that somehow passed their quality inspection. Any form of changing a Digimon's effect would be an outright rewording - and this is one statement that was made to me very passionately from a judge. For BT11 Greymon X, it's the cost reduction, but sadly I think it's kind of ironic to see the secondary Greymon X and Garurumon X both get limited to one.
@biogoji8975
@biogoji8975 4 ай бұрын
@@DIGI-PANDA I don’t mean to sound rude but I don’t quite understand what you mean, do you have an issue with them calling it an errata by definition? Because if so I’m using bandais definition on the official card game website, or is it that you have an issue with them changing the effects of cards after they’ve been shown to be unbalanced?
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Not rude at all! I'd be happy to clarify. An errata is defined as a correction in printing or writing. Yu-Gi-Oh unfortunately uses the phrase errata incorrectly because they CHANGE the effect entirely from what it was originally to make it work. I want to avoid this type of phrasing for the Digimon TCG because we truly did have erratas for EX3 in which the card effect was completely wrong and incorrectly printed. I hope that clarifies things more.
@biogoji8975
@biogoji8975 4 ай бұрын
I understand that Yu-Gi-Oh uses that as its definition, but as I stated previously Bandai on the Digimon website states an errata in their card game as “Errata Cards are cards which have their text changed due to misprints, to clarify translation or wording, or to adjust game balance.” So I don’t think it’s incorrect to use that word when discussing making changes to a card for balance reasons
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
@@biogoji8975 Noted! Thank you for the clarification. I'm juggling through all these comments today ha ha I apologize if I'm a mild mess.
@SG-po4rd
@SG-po4rd 4 ай бұрын
I feel you with [Main] effect, it should not be as good as When digivolving, considering On digivolve or play is like a burst effect usually... For me the most problematic card in recent days are probably Ukkomon, as it screws up breeding cycle, these cause most deck to have almost no risk to promote your stack to a field with Ukkomon since you can safely make a new stack when you do so. You could argue that its your fault to let the opponents Ukko survive, but I think thats not healty.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Very limited removal in some instances. Especially early game for Ukkomon. I have a feeling Ukkomon might get limited in the future. It falls under the category of "People need to stop using this one card from long ago and move on to the new stuff we print."
@SG-po4rd
@SG-po4rd 4 ай бұрын
@@DIGI-PANDA Yes, a lot of times Ukkomon simply can proc his effect twice and thats a lot of value, not to mention you don't lose any momentum in raising since you open new one just as you push him out. Its just feels bad to not use at least the searcher one in like, any deck right now.
@GrandAdmiralTentales
@GrandAdmiralTentales 4 ай бұрын
GranLocomon is OP in UC/C format Edit: the new one
@christopherbennett5858
@christopherbennett5858 4 ай бұрын
I do like the Trailmon and Locomon. I do hope that bt18 gives this line some support.
@GrandAdmiralTentales
@GrandAdmiralTentales 4 ай бұрын
@christopherbennett5858 bro, I made list already though it is a prototype right now once I get the cards. I can cook a little better, but when I saw the effect. BRO IT GOES CRAZY
@christopherbennett5858
@christopherbennett5858 4 ай бұрын
@@GrandAdmiralTentales Oh, on some of the discords, we were collaborating and cooking with some of these. Trailmon? Honey, we were living. Darcmon? Iffy but, the moment I remembered bt16 Patamon was a thing, my mind went nuts.
@GrandAdmiralTentales
@GrandAdmiralTentales 4 ай бұрын
@@christopherbennett5858 THANK YOU I THOUGHT I WAS ALONE THINKING HE WAS CRAZY FOR A COMMON
@Salty010
@Salty010 4 ай бұрын
I guess that why justimon not appear in bt17 while it got appearance in digimon tamers movie as well…
@juggerknot100
@juggerknot100 4 ай бұрын
for fenriliigamon takemikazuchi for 7:16 what do you mean but this
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
If your opponent sets you to two memory and you have this card in your trash and a Kazuchimon in your hand. You can play Kazuchimon, set your opponent to 10 memory, then you can DNA into this Digimon from the trash. When you do, you SET your opponent to 3. Meaning flood gates don't do anything here. You basically get to play a level 6 for 5 or 6 memory, depending on if you have a memory fixer or not.
@juggerknot100
@juggerknot100 4 ай бұрын
@@DIGI-PANDA ok thanks
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
@@juggerknot100 You're welcome! I hope that clarifies the topic a little!
@kevinski-tcg
@kevinski-tcg 4 ай бұрын
I do think the Main effects are cool, but should not repeat, or be as potent as, when digivolving and when attacking effects. Attacking or digivolving requires a level of risk, whereas most of the main effects are essentially free. I appreciate them trying to do new things, but they are pushing things too far again. BT14 and BT15 (aside from Apocalymon) are quite reasonable sets as far as game design goes. But they are definitely letting it rip again in BT16 with all the “unaffected” Digimon, and Blast Jogress in EX6… oooph
@PkmJZ
@PkmJZ 4 ай бұрын
I think main effect should stick with lower lv digimon
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
Interestingly, I think what they did with some of the red Digimon in BT15 is actually a lot more balanced. Take BT15 Meramon for example. Main, Once per a turn, pay 2 memory to delete 1 of your opponent's Digimon with DP less than or equal to this Digimon. There's still a cost. Anubis's cost was trashing cards - but when your effect also builds in draw power. Whhhhhhhy?
@RonnieReaper13
@RonnieReaper13 4 ай бұрын
It's going to get worse this year because the sets are about to drop one after the other. I believe a once per turn or while it's the only digimon effects can help slow the cards down but I don't mind the pace because I don't play comp. Digimon to me is a fun game that I use to relax and get out of the house. I play decks that have digimon that I like or the playstyle is fun/interesting. So maybe my opinion isn't the norm.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
One thing that is definitely interesting is the lack of how useful blocker is. I think playing MtG there was some element of at least I can chump block this attack, but sometimes in Digimon if you have no other way to defend, it's delete your opponent's Digimon or pray there's a security bomb.
@RonnieReaper13
@RonnieReaper13 4 ай бұрын
@@DIGI-PANDA Yeah I can agree even with decks that give blocking it rarley helps keep you alive with all the piercing and checks/trash on deletion.
@Royicethepkmnmaster
@Royicethepkmnmaster 4 ай бұрын
Anubis should have never been a card. Some power creep is needed, but I think Bandai needs to ensure they do quality playtesting. Apoc was another card that should have not happened if they properly playtested.
@DIGI-PANDA
@DIGI-PANDA 3 ай бұрын
I can't deny the flavor that they gave Apocalymon. But maaaaaan. It needed proper testing.
@Royicethepkmnmaster
@Royicethepkmnmaster 3 ай бұрын
@@DIGI-PANDA I think Anubis and Apoc were only tested with their “archetype” which does severely limit the cards.
@DIGI-PANDA
@DIGI-PANDA 3 ай бұрын
@@Royicethepkmnmaster Agreed. When you throw in everything else from older sets prepare for chaos.
@Royicethepkmnmaster
@Royicethepkmnmaster 3 ай бұрын
@@DIGI-PANDA the thing is that they need to narrow some of the newer cards effects. Like I’m debating on how strong overclock will be. It’s not a once per turn and it’s possible you could find a way to loop it for multiple swings.
@Ivan.striker
@Ivan.striker 4 ай бұрын
I agree that power creep feels like it’s gotten worse and worse. I’ve played Machinedramon since bt11 when I started playing and lately I feel like I have no way of winning anymore since BT14. Yellow decks turbo through evolutions basically for free, and go from a lvl 3 and 3 memory to a lvl 6 with 5 memory remaining 😂 Purple decks highroll and play like 20 guys while destroying your whole field Blue leaves all your Digimon naked and then proceeds to OTK you Red does the same thing it’s always done well Green the same, except it’ll get even stronger in BT16 Most decks are so fast, play tamers for free, get free resources for doing what the deck is supposed to do, and can go out of control with just a little setup. Meanwhile I’m still having to pay 4 to play a tamer and end my turn.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
For Machinedramon above all, it's speed. Personally, the one thing that Machinedramon is lacking is a good way to play black tamers - and while yes you could run Mamemon, damn it, it's a mutant not a cyborg. With the introduction of Cyberdramon ACE this might help but now you've got overflow costs as well.
@davisvang5078
@davisvang5078 4 ай бұрын
I would love them to bring back Digi-Burst! It would be a great drawback for powerful effects and allowing players to think more! For example, having a boss digimon that has digibursting costs for wide removal or massive aggression, or keeping its stack to keep its inherent stack that provides protection. I think something like this would be great for diversity and creativity in player choice in gameplay!
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
I have a follow up video for this comment.. stay tuned ha ha.
@hakuzho5677
@hakuzho5677 4 ай бұрын
Don't want to sound rude but, u spent 7:30 min saying every addition to effects that happened repeatedly so in the last 30 sec asked what ppl think about powercreep, and there will be a lot of bias on those answers - And ppl ARE really extreme and easy to overreact (just take ACEs for instance, there was a LOT of crying around them, comparisons to other card games - especially ygo's hand traps, when at best they get to be compared to ygo's actual traps due to us knowing they're there and the set up needed to used them) Sure, the game got powercrept 'way too fast' but thats not the issue, we're not living the the '99s, its 2024, we can't keep playing for another 4+ years of from vanilla to single line effect digimons, otherwise ppl would MASSIVELY play goat format at yugioh and the meme at that neighbor-tcg is that (most of) ppl don't actually want to play the other formats meanwhile, other card games such as magic have lots of ppl playing alt formats - such as commander that MASSIVELY powercrept (to the point that also got to be subdivided ash edh and Cedh), and that didn't made ppl to stop playing it. So the "This TCG powercrept faster than YGO" for instance is awfully biased since the powercrept on dcg is just "normal and natural" considering how "fast" its supposedly happened. We should've question more about of HOW MUCH agu/gabu line got the noticed powercrept, while we keeping getting lots of box fillers (such as bt14 that gave me rotation vibers) instead of spreading the love for digimons/lines outside the anime (just as they did with Anubis, BUT being more ballanced as they did for LeopardX) In the end of the day, the power level increasing is not the issue but how much it maintains diversity for deckbuilding and play styles, bc if we take a look at meta report pre&post Mars' restriction we'll see MOST of the chart covered by Anubis and Apocally at pre-restriction, but more distributed at post-restriction Again on the Anubis x Leop-X subject Both were so awesome and nice to have but Anubis should've had another restriction just as u suggested And we can tell that Bandai is not just powercreeping things just for the sake of it and for sellings, otherwise they would've take the same approach as Konami have for ygo, getting TWO separately banlists for each side of the world and the 'tcg' would get free time to manipulate boxes and rarities, not to mention the possibility of 2 years of the same anubis format (just like ygo got 2 years on orcust/thunder...). No, Bandai took a different approach, they decided to unify the regions and maintain a single restriction list, notifying us, players, that: A- they messed up with anubis/apocally B- they will hit those cards B4 the actual west release C- the plans to and how they gonna unify the regions Again, hope I'm not sounding rude at any point, just tryed to put ease at the views on it and do some fair comparisons.
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
I did not construe any of your points as rude. I enjoyed reading each and every point and understanding your stance on certain elements of not just the video itself but the card game as a whole. Generally, I try to condense my discussion to under 10 minutes where possible. I value my viewers time and frankly, do not wish someone to click on an hour long video where it comes off as rambling - especially if it's just me talking. As a result of how this video is scripted, I do apologize if it came off as WE'RE MOVING TOO FAST THAT IT'LL BE LIKE YUGIOH. I agree that there should be a more equal distribution of power when it comes to power creep. It still feels like there are elements in which some colors suffer more than others. And you are very right at how the distribution of decks look after post restriction Apocalymon and Mervamon. I have a video coming soon in regards to a broad big picture of Regionals from this previous weekend.
@hakuzho5677
@hakuzho5677 4 ай бұрын
@@DIGI-PANDAglad u liked the reading, I thought I typed too much xd Also dont worry, u don't have to apologize for "if it came off as WE'RE MOVING TOO FAST THAT IT'LL BE LIKE YUGIOH" I was talking more about players' perception in general
@DIGI-PANDA
@DIGI-PANDA 4 ай бұрын
@@hakuzho5677 For sure! I definitely enjoy hearing all player perspectives and seeing where they are. As a community, I feel at times, we sometimes do not voice our opinions until it's too late. And other times, we voice too bluntly. There needs to be a compromise between the player base and Bandai.
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