booting this game to see the idtech splash screen instead of unreal engine was actually euphoric. I knew it was going to run and look great.
@ramborambokitchenkitchen6357Ай бұрын
Every time I see the unreal engine 5 logo I feel a huge sense of dread start to build up inside me. From that moment on I know I have just wasted my money.
@kukuricapicaАй бұрын
@@ramborambokitchenkitchen6357 I would say hat Hellblade 2 is phenomenal looking game and maybe the best showcase of UE5 Engine and it runs reasanobly well. I will bootup the game on my RTX 4080 when it launches and checkout the Full Path traced goodness. Im really curious how much better looking it will be.
@FordHoardАй бұрын
@@ramborambokitchenkitchen6357 I hate Unreal Engine and what it's done to gaming. I think that Chivalry 2 is the only good looking modern Unreal game that also runs very smooth, even on a 1660.
@ramborambokitchenkitchen6357Ай бұрын
@@kukuricapica yeah hellblade 2 ran pretty well from what I remember. Then you have recent games like stalker 2 which is horribly cpu intensive for what is effectively a game about running around a forest.
@AggrofoolАй бұрын
Id Tech cannot handle open-world like Unreal. Indiana Jones isn't a true open-world game.
@kaylee42900Ай бұрын
I wish every PC game had a "console" preset that set everything to console settings Edit: for everyone saying get a console, there are people out there with 3050s (or worse) or laptop GPUs or hell even 1080gtxs that could greatly benefit from having access to lower settings than base on modern games. Esp laptops which have smaller screens anyway. Stop gatekeeping PC and try to encourage PC gaming to be more accessible. We all benefit.
@no1DdCАй бұрын
Sure, but would you choose it? It took me decades to get away from the urge, the burning desire to set everything to max settings, performance be damned...
@SioGGАй бұрын
@@no1DdC Yes. Every single game I launch I put everything on the lowest instantly and have done so for 20 years
@no1DdCАй бұрын
@@SioGG That's awful. You're missing out on so much artistry and detail. Somewhere, there's a texture artist reading this and weeping.
@lol-o4gАй бұрын
@@no1DdC not to mention just wasting money on hardware not even being utilized, so it's not only awful, but it also makes no logical sense
@ProjectionProjects2.7182Ай бұрын
@@SioGG Why?
@MagnitudePersonАй бұрын
This game runs on Doom Eternal/Dark Ages engine, no wonder it is smooth and runs great. About time Idtech 8 became industry standard
Ай бұрын
Isn't Doom Eternal and Indiana Jones idTech 7?
@Dangerman-zg3uiАй бұрын
Can't wait to see Dark Ages how that performs with likely full path-tracing. Honestly wish Halo Studios went with Id-Tech and able to do Forge with that (Doom 2016 had Snap map so in theory very doable?).
@se2018Ай бұрын
I know, but it doesnt look that good in this game, some textures look terrible. I don't remember that problem in Doom Eternal. I'm worried for Dark Ages
@AponTechyАй бұрын
This game requires a rtx gpu and 8gb vram! How this is smooth and great?
@ramborambokitchenkitchen6357Ай бұрын
@@Dangerman-zg3uisadly halo is being done on unreal engine 5 now.
@MegaCygnusX1Ай бұрын
Having put around 10 hrs in myself I will say this is the most impressive videogame treatment of a film IP since Alien Isolation. Machine Games have knocked it out of the park, and they clearly love the original movies.
@no1DdCАй бұрын
They've done it before with Escape from Butcher Bay. I highly recommend this game, even if you don't like the movies. It's been delisted (including the remaster Assault on Dark Athena), but not difficult to find.
@timmy3822Ай бұрын
Going to watch Raiders of the Lost Ark tonight before playing the game next week! I’m happy Xbox have a winner here, here’s hoping my PC can handle it.
@sub-jec-tivАй бұрын
I’m so thrilled to play this fun exciting adventure, after that last movie where they threw I.J. under the bus constantly. This game was made by people who respect and see him as a true heroic figure, like he always has been in our cultural mythology. The movie saw the character as nothing but a way to dunk on him for identity political reasons.
@SikhJediАй бұрын
Did you play Robocop?
@dennisjungbauer4467Ай бұрын
Maybe not impressive, but I've heard the Terminator game is quite good too. Have you checked that out?
@mikem2253Ай бұрын
Unreal engine be like: “how do you do that?”
@DragonOfTheMortalKombatАй бұрын
BY making visuals last gen lol that's how. And also with that horrible shadow pop in.
@honk_tmАй бұрын
skill issues, clearly
@antonkirilenko3116Ай бұрын
@@DragonOfTheMortalKombat Yeah, because ray-traced GI was so common in PS4 games.
@comicipediaАй бұрын
@@antonkirilenko3116 @DragonOfTheMortalKombat The Global illumination is as good as UE5, its the geometry thats visibly lower. When they zoomed in on the idol in this video it looked very low poly
@kotboyarkin5032Ай бұрын
By making a game with outdated PS4 level graphics. Even indie games on UE5 looking better than this Indiana Jones with past gen graphics.
@Spoggi99YTАй бұрын
I now played the first 6 hours and it’s amazing! I didn’t have the highest of expectations to be honest but I am so glad it turned out to be so good. As an Indiana Jones fan, this game is a dream come true. The technical state at release is also great (as it should be…) and it’s good to see a non-UE5 release for a change.
@ramborambokitchenkitchen6357Ай бұрын
I wasn’t expecting much from the game but this has quickly become my favourite release of this year.
@timmyp6297Ай бұрын
Its boring imo. Repetive af. Linear af.
@ofrenicАй бұрын
@@timmyp6297 Plays linear story game and complains its linear 😂
@paxconsciente3352Ай бұрын
Is the game challenging?
@jamesw884Ай бұрын
@timmyp6297 a linear game and you complain it's too linear ?
@TheNerdАй бұрын
I would love a remake of "Indiana Jones - The Fate of Atlantis" in this 1st Person Style.
@jj_1edzepАй бұрын
This comment aroused me for a moment
@metwonoАй бұрын
Yesssssss!!!!
@davidcousins8407Ай бұрын
Oh man, that would be amazing.
@no1DdCАй бұрын
The Emperor's Tomb would be nice as well. It had some quirks, but by the standards of the early 2000s, this was one of the best movie adaptations.
@gintonicx6Ай бұрын
I bet they will make something after this
@nimbulan2020Ай бұрын
Thank you for introducing some sanity to the VRAM discussion, Alex. So many people have been making it out like the game would be unplayable with less than 12 GB of VRAM and not understanding how id Tech's texture pool setting works.
@GustaviustwinkelberryАй бұрын
The vram on these nvidia cards is inadequate for how much they cost and how fast they are
@zerofate9558Ай бұрын
On Unreal Engine its called r.Streaming.PoolSize, many people don't know that it is not equivalent to texture quality, If you set this too high, it will cause performance to drop significantly even in many UE4 games that do not require high VRAM.
@Wobbothe3rdАй бұрын
Alex himself is partially responsible for hyping up the importance of VRAM and whining about Nvidia's alleged "stinginess." Vram has always been cope for AMD fanboys, long before the system recommendations were published. See commemt above lol, no one is holding a gun to your head and forcing you to use the highest data streaming settings. 8GB is perfectly fine for 1080p, 12gb is all most console games actually use for video related memory.
@zerofate9558Ай бұрын
In Unreal Engine it's called r.Streaming.PoolSize, a lot of people don't know it's not equivalent to texture quality, if you set it too high it can cause a significant performance drop even in many UE4 games that don't require high VRAM, like they did with Ghostwire Tokyo in UE4, there's also a graphics setting called texture streaming that consumes VRAM too much if set too high, but has little impact on actual texture quality.
@JomeFromWorkАй бұрын
They have literally a section in the video discussing the downside of 8gb vram GPUs in this game lol And that is present to modern games too
@bb5307Ай бұрын
Devs really need to make console optimized settings that are lower than pc's lowest setting available on pc.
Ай бұрын
I expected some 720p 30ish fps on consoles based on PC requirements. I'm shocked how good the performance turned out to be. But also this is idTech 7, not Unreal Engine. Doom Eternal was so butter smooth too!
@sundhaug92Ай бұрын
Consoles have uniform memory access, really good SSDs, standardized hw and simplified OS', helps them quite a fair bit
@sorackamet5558Ай бұрын
They should give us back the options to turn shit off. I remember games that let me turn off every shadow and light source. Yeah, it looks like shit, but i could play they with a good 60 fps even on a weak pc. I miss that.
@gorillagroddgamingАй бұрын
Devs really need to make good games
@DragonOfTheMortalKombatАй бұрын
@@sundhaug92 "really good SSDs" bruhhh they standard NVMes. Xbox SSD is slower than Most PCIe 3.0 ones. Nothing great about them.
@javebjorkmanАй бұрын
Holy crap, y’all, idTech is it! This is what should’ve led the current generation development. Wow
@uzayonatАй бұрын
Glad to see that they didn't bend the knee and kept using vulkan, with vendor agnostic ray tracing extensions too!
@SimonBuchanNzАй бұрын
If you're talking about VK_NV_ray_tracing, yeah, of course, VK_KR_ray_tracing_pipeline was pretty much a copy paste with only tiny differences, down to the fairly awful API to send scene data by querying the driver's memory layout. If you're talking about but using further extensions, there really aren't that many; they should be using the few that do exist if they see value though; reordering looks like a free performance win if you have any further hints about ray locality for example. There's just not that much movement in APIs over the last 4 years, engines and hardware are still catching up to the huge hardware change that RT and mesh shading are. Hardware work graphs/device generated commands are also a pretty cool new feature, but mostly just removes a bottle neck for new engine designs that can handle 100k+ object scenes.
@SevastousАй бұрын
@@SimonBuchanNz This makes the perfect time to implement more of Vulkan's RT API pipleline to games. Its a win for every GPU brand. Idtech's engine is the big proof of this.
@SimonBuchanNzАй бұрын
@@Sevastous I don't know what you mean? It's functionally the same between DX and VK, and they got the features effectively the same time? If you just mean "more games should be Vulkan", well, sure, but that's an unrelated issue to ray tracing.
@SevastousАй бұрын
@@SimonBuchanNz Not about RT. It just runs better. according to my own benchmarks on laptop nvidia gpus and Radeon desktop gpus.
@busyBaldurusАй бұрын
I hope we get more AMD tests in the future. I feel like the only time an AMD gpu was even mentioned was when you guys discussed the 7700xt that is in the reccomended specs
@robertbalogh3663Ай бұрын
I do hope that my little 6800xt will handle this game too. Best purchase of my life was that card 🙂
@RidinSpinners36Ай бұрын
@@robertbalogh3663 im getting like 60-80fps outdoors 100fps indoors on 1440p ultra on 6800xt
@unspeakableoafАй бұрын
@@robertbalogh3663 My 7800 XT is a few percent faster than your 6800 XT, probably, and handles the game pretty well in 1440p.
@Aeterna_SoulАй бұрын
My 6700 XT is running it beautifully. You’re gold!
@ilenenoir85Ай бұрын
Same here with my beloved 6750xt ☺️
@nik12937Ай бұрын
My open-box 3080 TI has finally found its purpose: a single game that needs the extra 2GB.
@darrell5363Ай бұрын
Nah Alan wake 2 stressed the fuck out of my 3080ti 12gb
@axiom4694Ай бұрын
Hellblade 2 also uses that extra 2gb of vram in 4k
@michaelhudson3737Ай бұрын
as a 3070 user :(
@pedro.alcatraАй бұрын
Bro... Look like you haven't been playing single player games
@Jirizo1Ай бұрын
This game has a strange graphical glitch on windows/lights when DLSS and HDR are enabled. I had to run it with TAA to fix the issue.
@PterAntloАй бұрын
Will probably be fixed in the next two or three days with new drivers. Nvidia is pretty good with quick turnarounds for such things
@TheMrRadishАй бұрын
yep, I just use RTX HDR for now
@silvioantonio6952Ай бұрын
DLSS in general still glitchy. i solved it with Vsync.
@0x8badbeefАй бұрын
I agree there should be a slider for LOD or draw distance or VRAM.
@timmyp6297Ай бұрын
Or a virtual memory pool, like all other games. You know, using ram intelligently to store video data? This game does not do that.
@0x8badbeefАй бұрын
@@timmyp6297 the games I play nowhere use the memory I have yet I see pop-in.
@JakiyyyyyАй бұрын
Like ICARUS for example, that game allow you to set your own VRAM pool so that it don't overspill unlike just hit and miss by adjusting the textures manually.
@0x8badbeefАй бұрын
@@Jakiyyyyy it is really not a hit or miss if you have HWiNFO64. It gives you the maximum the game has tried. You just dial down your settings to below your VRAM so the game doesn't have to go to main memory and chug.
@0x8badbeefАй бұрын
@@timmyp6297 virtual memory is disk memory, once upon a time. But main memory is so cheap these days no one uses it.
@Slickman2006Ай бұрын
People have to remember the specs have to account for the lowest common denominator. For instance they put 13900K on there because they have to account for people who may be running it with 2133mhz DDR4.
@ramborambokitchenkitchen6357Ай бұрын
Holy mother of all bottlenecks. I have to hope someone isn’t stupid enough to buy a 13900k then get the cheapest ram kit they could find.
@pistachiodisguisey911Ай бұрын
@@ramborambokitchenkitchen6357pre builds do this shit constantly it’s crazy
@wittywolkАй бұрын
@@ramborambokitchenkitchen6357 trust me, there are people like that. I recently tried to advise a guy for not going with DDR4 for 14900K and he was pretty hard to deal with; something along the lines of "it's just one number higher, what possible could be that big of a difference between DDR4 and DDR5"...
@PterAntloАй бұрын
@@pistachiodisguisey911 Yep, that's the main problem. Pre builds are optimized for "flashy numbers". So, everything someone who wants a good machine, but doesn't really know about, gets cut corners. And then people are like "this games are garbage! I have a monster machine and everyone runs like shit!" - Sad state of things, but unfortunately nothing new. Pre builds were mostly garbage 20 years ago and they will probably still be mostly garbage in 20 years.
@ymgveАй бұрын
It's me, I'm the guy with 2133MHZ DDR4. (But I also have a 8700K so it should all be replaced eventually anyway)
@holgerbahr8961Ай бұрын
There is another bug / issue which occurs when using DLAA/DLSS and HDR simultaneously. For example: In the first chapter of the game, if you look at the sky through the windows from inside Marshall College's large exhibition room, you'll see a pixelated mess instead of the sky and clouds. If you turn either HDR or DLAA/DLSS off, everything is fine. I hope this will be fixed.
@malaki7123Ай бұрын
Thanks so much for this comment. I definitely noticed this bug, but I never would've thought it was both HDR and DLSS. I'll just turn off HDR for now, which is a massive bummer. I hope that's fixed as well.
@TheMrRadishАй бұрын
@@malaki7123 use RTX HDR for now
@no1DdCАй бұрын
Good thing my monitor has such terrible HDR that I'm not using it anyway. I'm missing out on all the "bad HDR implementation" drama that every other game seems to be plagued by.
@malaki7123Ай бұрын
@no1DdC yeah I turned it off in this game and I'm just like "... I'm not missing anything here. HDR seems real hit or miss, and I'm actually wondering if it's causing any more bugs in other things.
@xbotnpc420Ай бұрын
Geezuz 🙄
@folyqaАй бұрын
love ya guys, thanks for the videos
@l1nkenmusАй бұрын
It's actually ridiculous how 3080 is such a powerful gpu that is utterly bottlenecked by its vram buffer in this game. Nvidia sure did a great job of making money, not futureproof gpus however
@przemyslaw_polak_93Ай бұрын
Nvidia knew what they were doing :) it's intentional
@l1nkenmusАй бұрын
@@przemyslaw_polak_93 Yeah I guessed as much, planned obsolescence is one of the smallish reasons they are selling so well. It's also a big reason why I bought a used rx 6800 xt with 16gb of vram. The second best option was the aforementioned 3080 10g, and even that was $40-50 more expensive
@zerofate9558Ай бұрын
Same thing for AMD gpus their Ray tracing and Super Resolution is weaker, on a 3080 i can play Cyberpunk 2077 at 60fps at 1440p DLSS with Path tracing, for a 4 year old graphics card you always need to compromise on some graphics settings, and on this game just lower the texture pool size, it barely affects the texture quality.
@vandammage1747Ай бұрын
remember how many pc shills were bragging about pc masterrace and not realizing such a simple fact that the vram was a joke and not very future proof
@l1nkenmusАй бұрын
@@zerofate9558 Path tracing? Without mods? If you're not lying that's impressive. But you're also right, there are always some drawbacks. DLSS really helps lower end gpus, while something more powerful can run a game at native 1440p or fsr quality, which usually looks quite good. So as much as I'd want sweet sweet DLSS and better RT capabilities, I'm still confident enough to say that rx 6800 xt that I bought for $320 was a better choice.
@lenpakАй бұрын
People on online forums and a few youtubers were quick to blast the dev for being lazy and not optimizing the game simply based on the required specs while completing ignoring that ID tech is one of the most optimized engine in use. In addition, complaints that ultra path tracing requires a 4090 to use frame generation and DLSS, well what games besides quake RTX or maybe Minecraft path tracing can run full path tracing without those features? People complain when a game doesn’t push pc hardware and blame console for holding it back but cry when a game does push the limit
@backtoklondikeАй бұрын
I think part of it is that Wolfenstein 2 ran pretty badly on launch on PC, in spite of it running on id tech 6. So a lot of people assumed Machinegames would fumble it again with this game
@R17759Ай бұрын
People are stupid
@thestoicwhingerАй бұрын
The age of regurgitated "opinion"
@SmellsLikeRacingАй бұрын
Not sure we watched the same video, but the point was not that the engine is super optimized, the point was that the GPU is under utilized. Unreal Engine doesn't have such pop-in and draw distance issues. Stutter was mentioned too, but it was not shader or traversal stutter, it was saving and cutscene related.
@PeylixАй бұрын
it's because people have made reactionary brainrot their whole personality these days.
@FuuntagАй бұрын
I guess at some point we will be able to unironically say, “this belongs in a museum”. So happy how this turned out. ❤
@no1DdCАй бұрын
Speaking of "this belongs in a museum", I really like how the game allows you to freely explore the university's museum in the beginning and look at the exhibitions, read the little plaques with information on them. Such a lovely thing that really fits the settings.
@WayStedYouАй бұрын
They said that to the 3080 10gb already with this game
@desertfish74Ай бұрын
See, don't use UE5 and you get a game that actually runs well.
@ramborambokitchenkitchen6357Ай бұрын
No UE5 + passionate dev team
@pixels_per_inchАй бұрын
Unreal Engine is good for indie devs who can't really make an engine from scratch. AAA studios shouldn't abandon their in house engine just for cost cutting.
@kotboyarkin5032Ай бұрын
Don't use UE5 and get past gen graphics like this game.
@desertfish74Ай бұрын
@@kotboyarkin5032 graphics fidelity actually peaked and is regressing with UE5.
@joelrene1559Ай бұрын
is it really UE5 or is it lazy devs and greedy corps? (serious question)
@rminhazАй бұрын
Thanks!
@robertc6382Ай бұрын
This has to be one of the best day 1 optimized PC ports I’ve played in recent times. I was pleased to find it accurately detected my DualSense controller with the correct button icons being displayed. Great setting menu options and HDR implementation. It’s great to see it actually make use of PC’s more powerful hardware over console, looks and runs great on Supreme Settings. Looking forward to the full RT update.
@UrExtremeGamerАй бұрын
Does it have haptic feedback and adaptive triggers?
@robertc6382Ай бұрын
@@UrExtremeGamer Not specifically, however it does have a regular controller vibration toggle and a vibration intensity slider that ranges from 0-100, interestingly Aim Assist also has a slider like this which I think would be awesome if implemented by other developers for multiplayer fps games. It's possible the PS5 version releasing next year might have hepatic feedback and adaptive triggers, but in reality this games world is already immensely immersive as is.
@Lead_FootАй бұрын
Right now on the latest driver dlss frame gen is broken in cutscenes, and having dlss on at all causes some light sources to look like a noisy mess.
@dsidebothamАй бұрын
I agree dlss is a mess in this game.
@ramborambokitchenkitchen6357Ай бұрын
Good thing it runs so well that dlss is not required. I’m seeing about 100fps out of a 4070ti at 1440p supreme settings.
@ronyomar100Ай бұрын
Exactly DLSS / DLAA settings are broken
@Deliveredmean42Ай бұрын
If it's one those game runs so badly then yeah that is certainly a deal breaker for some. But at the very least you are to play a super optimized game that dlss isn't rhat necessary. Altho yeah should be release upon the actual release date.
@whiskhotАй бұрын
I have no issue with dlss in this game.I have the issue you mention if i enable hdr with dlss.
@antarcticanmanАй бұрын
Unreal 5 gets mogged by Idtech 7 when it comes to perf vs quality. Hopefully IdTech 8 continues on that.
@drinkwwwaterrrАй бұрын
Not being a UE5 defender but Virtual Shadows and Nanite would make this game look so much nicer and get rid of the distracting pop in. Otherwise yeah idTech definitely outperforms pretty much every UE5 title
@AggrofoolАй бұрын
Id Tech cannot handle open-world though.
@XxViciousxXАй бұрын
@@drinkwwwaterrrI'd personally rather have pop in than a bunch of stutter but that's just me.
@HybOjАй бұрын
@@drinkwwwaterrr "Virtual Shadows and Nanite would make this game look so much nicer" and run 50fps instead of 100. I take the later.
@damianabregba7476Ай бұрын
You can see that it only needs one line of code to unlock higher lod.
@etanlgАй бұрын
I wish this was a Digital Foundry HDR video
@emike09Ай бұрын
Agreed, the XBox version just published was HDR, why not here? Maybe Alex will do an HDR version when he does the full pathtracing review. Maybe.
@MA-jz4ycАй бұрын
@@emike09 Probably to do with the current state of HDR on windows which makes it difficult to capture
@whiskhotАй бұрын
@@emike09 Hdr + dlss in this game is buged. It produces very noisy lights bounces.
@lm_dccxl4078Ай бұрын
eww no, the youtube app messes with the contrast and makes it awful to watch.
@etanlgАй бұрын
@ then turn off HDR silly
@SteveJonesOwnsDSPАй бұрын
Supreme settings at 1080p (7:50) turns this game into HITMAN 4 and Indy into Agent 47.
@SuncanoMore23 күн бұрын
thought the same😂
@MigueRED117Ай бұрын
4060 ti 16gb owners: 1440p max settings 😎 4060 ti 8gb owners: 💀💀🦴 (run out of vram)
@pistachiodisguisey911Ай бұрын
It’s still insane they released a cart with that little vram in the 2020’s
@c3meilleurevoituredumondeАй бұрын
Rip Me
@battalk5126Ай бұрын
I mean who recently buys a new GPU with under 10 gigs of ram. Jedi survivor kind of changed the game. Was the first game I played that required 10 gigs of vram on 1080 ultra. If you buy the 8gb version of any GPU today expecting great performance now and especially in the future you have no one to blame but yourself
@seanandile1888Ай бұрын
Scamvidia 🤑🤣 they are supposed to be essentially the same card they'll tell you, but they are not hopefully next gen is better optimisation and cards.
@Crazzzycarrot-qo5wrАй бұрын
i heard the new radeon 8600 will apparently have 8gb vram...
@WickedRibbonАй бұрын
I wish more current-gen games actually scaled their graphical settings on consoles like Machine Games has done here. We've seen far too many developers crank up the visuals, but then brute force those graphics into a "performance" mode which uses blurry, vaseline-like upscaling. This ultimately undermines their own artistic vision, and ruins the overall visual presentation for users. In contrast, Machine games has found an excellent sweet spot between image quality, detail and performance - resulting in a beautifully complete visual package. You can just sit back and enjoy Indiana Jones without worrying about the graphics.
@Torso6131Ай бұрын
I hope rdna4 sells well enough to convince Alex its worth it to test AMD GPUs again. I have an rdna2 card (6700xt, 12GB) and given this game is RT only I have to wonder if it'll play this game as well as the Nvidia counterparts. It looks like hes basing his GPU choices more on the steam hardware survey, which makes sense, it just is a little bit of a bummer to see 3 modern nvidia cards only.
@Wobbothe3rdАй бұрын
The consoles are RDNA2.
@Torso6131Ай бұрын
@@Wobbothe3rdindeed, but they use lower than low GI settings here. Alex is also using 1440p balanced for a 4060, which the 6700xt is usually slightly faster than in raster but maybe not in RT. I dunno, I'd like to see a wider variety of GPUs being tested. They used to always have an AMD and Nvidia mid-range comparison that seemed to die around the time bg3 came out. Really at this point the only time you see anything other than Nvidia is when Rich reviews a GPU. I guess there are always other channels, but it's a touch disappointing not to see all vendors get a shake on these types of videos.
@bb_louАй бұрын
exactly, what's the point of a video like this for those of us on AMD hardware? There is none. I understand it's a small % of people but at least make it clear in the title that you're only testing one brand of GPU.
@pondwhaleАй бұрын
that information is available, google indiana jones gpu benchmarks. the purpose of these videos is to broadly cover the technical state of a game, not to point out performance on specific hardware. its something only DF really does, and id hate to see them waste their time doing what every other outlet already does
@arlekin73Ай бұрын
Playing Indiana Jones with RX 6800 in Native 1440p on High - silky smooth 60 fps 👌
@12me91Ай бұрын
Man I hate when the consoles use lower than low settings. It's so dang dumb to lock the lower end hardware on PC out from better performance
@lol-o4gАй бұрын
lower than low usually means they had to go in and pick what exactly was going to be displayed in each area. That is not really a setting but something they had to do to get the game to run at an acceptable level. It's not something they want to do but have to do and it's usually time consuming and can change depending on what's causing what to be an issue...this is because the hardware is not good enough even at the lowest setting to run it properly
@ignacio6454Ай бұрын
@@lol-o4g We get that, but they should add those setting for people with older cards. See PC is great because you are supposed to be able to scale up as much as you can afford, as well as down.
@ИндарШишевАй бұрын
On xsx reflection quality - ultra, console use mix low-mid-high-ultra setting
@dampflokfreundАй бұрын
I don't understand why they don't expose the console specific lower than low settings on PC. It would be a great benefit for lower end hardware or if you want to run higher resolutions and framerates with said hardware.
@no1DdCАй бұрын
It could be a last minute optimization that they simply didn't have time to test on PC yet. Maybe it'll be added in a future patch.
@togrulalekperov1335Ай бұрын
Could be for a somewhat similar reasons why users wont upgrade for a better gpu.
@lol-o4gАй бұрын
That is not really a setting but something they had to do to get the game to run at an acceptable level. It's not something they want to do but have to do and it's usually time consuming and can change depending on what's causing what to be an issue...this is because the hardware is not good enough even at the lowest setting to run it properly. the hardware needs to be upgraded if low isn't working for you on PC they only waste the time on consoles because there is no other option to change hardware or otherwise
@lm_dccxl4078Ай бұрын
i guess is because the obligated raytracing? that doesnt run on old lower hardware
@cwilfried8040Ай бұрын
Because your pc master race crowd would still dunk on it.
@JulianSTWАй бұрын
Mom can I buy Hitman? No we have Hitman at home: 7:50
@JakiyyyyyАй бұрын
Even whiter Agent 47. 💀
@YerinjibbangАй бұрын
xDDD
@cn21gaming57Ай бұрын
Couple of issues I encountered which Alex didn't talk about: 1. In the 21:9 cinematic mode, using DLSS can cause frame time spikes in certain gameplay and cutscenes. Either switching to full-screen or turning off DLSS and using TAA fixes the issue. 2. When you pickup collectibles likes notes, artifacts, etc, in Vatican, there is a small frame time spike. 3. The game is quite cpu heavy in Vatican (that's how far I have played) and often gpu usage will be under 90% at 1440p with DLSS. I use a 13600k.
@Eepy-RoseАй бұрын
Oh God thanks for the warning about the CPU heaviness LOL I have a ryzen 7 3700x so I'll probably have it worse than you
@cn21gaming57Ай бұрын
@@Eepy-Rose Ya but the thing is it doesn't result in poor frame times or any excessive fps drops. It's still very consistent and performant.
@JakiyyyyyАй бұрын
This. I don't know why nobody mentioned about the CPU bottleneck in this game. For me it don't have to wait until Vatican, the prologue forest area already did it.
@bjornironsides6474Ай бұрын
I have a 13600k too and thought the nvidia overlay was reading wrong... the intel app showed a max 47% recent utilization while nvidia's showed 79% in the Vatican during gameplay. Unless that's just one core? I don't know why the two different numbers. However, no noticeable performance issues and no fast fans or cpu heating up. Paired with 4070 ti.
@cn21gaming57Ай бұрын
@bjornironsides6474 I wanted to know one thing, have you tried using path tracing?
@Chill_Mode_JDАй бұрын
@7:03 Ultra, Medium and Nope 😂
@gavinderulo12Ай бұрын
I can't wait for the Path Tracing Update 🤩
@algo2957Ай бұрын
I can't wait for your mama 🤩
@gavinderulo12Ай бұрын
@algo2957 what?
@algo2957Ай бұрын
@@gavinderulo12 you heard me
@JohnDoeGoGoGoАй бұрын
90% of graphical difference on lower settings are completely unnoticeable during gameplay.
@jgodden8022Ай бұрын
This is true for most games these guys analyse.
@AnimeUniverseDEАй бұрын
If you're using the highest graphical settings in modern titles you're setting yourself up to be disappointed by performance
@joelrene1559Ай бұрын
yeah, if you have ADHD and just want to rush to the end of the game.
@ehcorАй бұрын
To you, not the ones that dont ride the short bus. Im a bus driver.
@setadoonАй бұрын
It's the same for Ray tracing.
@Stainless40419 күн бұрын
Thank you for this great video, helped me set up my game just right. Also very interesting technical explanations!
@reticulating_splinesАй бұрын
appreciate the work as always Alex, sorted me out for a beautiful 60fps experience on my measly 3060 ti.
@KhromTXАй бұрын
This game just screams they had their targets and priorities set in stone before even pre-production began. Efficient game development with clear and strict performance requirements internally is amazing. This game game looks like the devs knew from the start they were going to build it around RTGI by default, and constructed the world and rest of the game around that fact rather than trying to shoe-horn it in as a side project, and the performance really shows that, while minimizing impact to overall image quality (1800p is fantastic) and fidelity. Incredible work by Machine Games.
@surftАй бұрын
It's surprisingly a good game gameplay wise as well. Lots of people expected it to be bad. Glad it turned out good.
@djpep94Ай бұрын
I had very low expectations I’m very glad to be so pleasantly surprised
@MrWizardGGАй бұрын
Lots of people are biased against any xbox game but even overwatch/marvel rivals shows people are biased against any competition to something popular.
@WayStedYouАй бұрын
I had basically zero interest in this until Johns video on the game the pre release footage was terrible in comparison to what was shown here. Downloading it on my series X now to try out on gamepass.
@FrancoisRoyАй бұрын
The full path tracing lighting is absolutely wrecking my 4080 @4K
@Squid9708Ай бұрын
I had to switch to 1440p on my 4080 super. Now I can run stable at 120 fps with vsync dlls quality
@FrancoisRoyАй бұрын
@@Squid9708 I settled for 4K - Balanced -Ultra - rather have 60 than framegen'd 120
@CarlheinzRennieАй бұрын
How? I’m at native 4K everything maxed on 4080 with fps capped to 117. Ryzen 9 7950x
@FrancoisRoyАй бұрын
@@CarlheinzRennie No you're not. Not without both DLSS and Framegen anyway.
@RobertZ197329 күн бұрын
@@FrancoisRoy 🤤🤡
@VirtualityPCGamingАй бұрын
Great analysis as always from DF - I noticed the frametime jumps during and between cutscenes as soon as I began playing but assumed it was due to frame generation.
@christroy8047Ай бұрын
Alex I love these videos from you. These are you at your very best. Well done!
@DionyzosАй бұрын
It looks great on both Xbox and PC. I honestly wouldn't mind playing it on Xbox since the difference are so subtle and, at least for me, don't make the game more fun which is what it's all about in the end isn't it
@vandammage1747Ай бұрын
Better version on XSX on a big TV with HDR and dolby atmos home cinema.
@weplayvrgamesАй бұрын
Series s looks pretty blurry
@craigsampson3386Ай бұрын
@@weplayvrgamesyeah John said it didn't look too good.
@vandammage1747Ай бұрын
@@weplayvrgames sure but it's a good fit for a 1080p screen
@joelrene1559Ай бұрын
@@weplayvrgames Series S shouldn't even be allowed. It's way too blurry.
@tpabdo7857Ай бұрын
Just remember they could have just put low rt on xbox and make it 30 fps but they respected what the customers want
@samson7294Ай бұрын
wonder why they dont make a performance and quality mode though
@inertia_daggerАй бұрын
@@samson7294 pure speculation on my part 1. It's just more time required to test and tune. Any change like that takes up development and QA resources 2. Since idtech 5, I think, all idtech games on consoles always have had (at least) 60 fps, maybe they didn't want to break that tradition
@Wobbothe3rdАй бұрын
Idtech is designed for 60fps, the physics become trickier if the tic rate is below 60. id Software's cheif technical developer explained this on a DF interview.
@inertia_daggerАй бұрын
@@Wobbothe3rd oh yeah, also that. I remember doom eternal acting *weird* when dropping below 60
@tpabdo7857Ай бұрын
@@Wobbothe3rd good for us!!
@existentialselkath1264Ай бұрын
The consoles having settings lower than PC lowest should NEVER be acceptable. Clearly those options are useful optimisations for weaker hardware, so hiding them from the PC player pointlessly restricts potential players to those with higher end hardware
@annonannnonymusАй бұрын
You get what you paid for, cope
@existentialselkath1264Ай бұрын
@annonannnonymus except you don't, because if you pay for a console comparable PC, decisions like this don't get you a console comparable quality (you get no quality, because you can't run the game). This isn't a problem for me, my 4070 can run this fine, but I never used to have such high end hardware. It's not cope, it's common sense.
@ramborambokitchenkitchen6357Ай бұрын
Devs should include a preset named “console” or something in the graphics menu. Put a little description next to it that it is the console equivalent settings designed for weaker configurations etc etc etc.
@tmorelli1982Ай бұрын
@@existentialselkath1264 who buys a 4070? lol
@existentialselkath1264Ай бұрын
@@tmorelli1982 I needed one for my work. I was well aware of the poor value and Vram at the time, but I'm studying game art, my 2060 super wasn't cutting it and I needed the RT hardware. For games alone, I'd never recommend it. This is all besides the point though.
@mychellf.437Ай бұрын
On the RX 6600, the game runs well with the following settings: texture quality set to medium, shadow quality to medium, and hair quality to low. Resolution scaling is disabled, and with all other settings on ultra, it maintains a solid 45 FPS.
@rockon609Ай бұрын
Rx 6600xt all settings on lowest possible, playing in 1080p, resolution scale 50(lowest). Getting a very NOT steady 45fps. Didn’t get past intro also
@sev2300Ай бұрын
Such a great engine. Massive respect to those who had a hand in developing the engine and write the codes.
@KnightMDАй бұрын
1:40 wait a second.... So the reason the Xbox Series S is running it so potently is because they're even lower than the PC lowest settings? I think we need this on PC to run on the Steam Deck as well, because currently it's in the teens and 20s on the lowest settings.
@watershipdownАй бұрын
The problem is that the Steamdeck is much less powerful device than a Xbox Series S. I'm sure the game can eventually be better optimized for the Steamdeck but it just can't compete against the Series S with its faster CPU/GPU and RAM.
@cwilfried8040Ай бұрын
PC master race dudes who like to brag about better performances than on consoles... want consoles settings for their pc. Interesting.
@yellowblanka6058Ай бұрын
@@cwilfried8040 It's almost like PC gaming isn't a monolith and the "PC Master Race" types are a tiny, but very vocal minority of the PC gaming community.
@rockon609Ай бұрын
@@cwilfried8040it’s a vast ocean of people with very different setups.
@minowilovemypetАй бұрын
@@watershipdown and also the fact that valve already noted to steam deck user that some games can't be run in steam deck either because it's doesn't support steamos or the requiment is so high that you just need to buy a real pc to do so
@stuartcopland6243Ай бұрын
I liked when you showed how the guys at ResetEra have no idea what they're talking about.
@DANNYonPCАй бұрын
7:28 So happy i got a decent deal on the 16g 4060ti instead of the 8gb one
@rocstarang5747Ай бұрын
Nice work Alex!
@NucleosyntheseАй бұрын
Been waiting for the PC coverage of this one... Thanks for doing the work 👍
@jamezxhАй бұрын
Finally, a AAA title that’s not day 1 running on UE5 and broken.
@no1DdCАй бұрын
Don't get too used to it. This is one of two games running on this engine (well, a fork of it) and likely the last one. Id Tech are already working on a new engine and while it's probably going to be very efficient as well, it'll also have higher hardware requirements, like every iteration of their engine.
@chilldude30Ай бұрын
This game definitely deserves DFs Graphics of the Year topspin! F*ck yeah Machine Games!
@tazeem103Ай бұрын
in performance maybe, graphics would go to hellblade 2
@eichs22Ай бұрын
Welcome patron to the Barbary Coast! Where every haircut is an adventure... Great song choice to start lol
@fracti9443Ай бұрын
Running this on a 3440x1440 monitor on a 7900XT completely cranked to the max and it runs superbly.
@chrys9256Ай бұрын
Does ID Software licence their engine? I wish everyone would use it instead of Unreal.
@Deliveredmean42Ай бұрын
They used to before the Bethesda buyout. It is curious however than MS never poke the bee hive to have it as well foe their own dedicated studios. Then again the engine is only good for first person games in its current state.
@HybOjАй бұрын
@@Deliveredmean42 it works in 3rd person in this game so I dont see your point
@winKoneRАй бұрын
@@Deliveredmean42 they stopped licensing it years before that... Q3 engine was probably the last iteration used outside id games
@Deliveredmean42Ай бұрын
@@winKoneR Not quite, ID Tech 4 which was used for Doom 3 was also licensed out, but not as big of an extend like its predecessors, with Prey and Brink (remember that?) being the only two or three outlers while the rest were under activision. This was indeed a sign that they were Struggling which resulted in the buyout during the making of the ID Tech 5 engine.
@sergeleon1163Ай бұрын
They (do) did in late 90s and early 00s many great games where developed using (modified) ID tech engines for example Half life is a modified ID tech engine, or games like Soldier of fortune and Star Trek Elite Force used it. I would love to see more devs both internal studios from Microsoft as well as 3rd Party studios / devs using ID Tech engine for their games.
@drinkwwwaterrrАй бұрын
Even if the game is decently optimized, it definitely needs something like Nanite and Virtual shadows to fix the distracting LOD and shadow pop in
@Wobbothe3rdАй бұрын
Nanite has plenty of pop in and pixel crawl. VSMs have plenty of issues with pop-in. Many UE5 developers complain about the lack of options for optimized LODs like in idtech, as a matter of fact! Lol this is a comment that could only be made by someone who's never actually run a UE5 executable
@drinkwwwaterrrАй бұрын
@Wobbothe3rd I've played several UE5 games and have even tried the engine myself, it's far from perfect but I assure you it's definitely better than what's shown in this game
@waltuhputurdawayАй бұрын
@@drinkwwwaterrrusually, only in cherry picked situations with millions and millions of polygons will nanite actually help and give better performance, otherwise, performance is ass and pixel crawling is very apparent as most UE5 games are reliant on TAA to blur the shit out of everything to make a coherent image.
@3KPK3Ай бұрын
Game already looks so damn good and I am excited to see how much better it will look with PT.
@kingfrozen4257Ай бұрын
no EU5 splash screen always brings tears of joy!
@jasonroberts8416Ай бұрын
Thanks for this, game runs & looks better than I expected with my vram limited RTX 3070 & using your settings (13600K / 32GB), at 1080P TAA (No DLSS) and Medium Shadows & Medium Texture pool, I was under the impression texture quality would suffer on medium but they still look fine, unfortunately no Path tracing option for 8GB cards (Not that it would've ran great anyhow on a 3070) need at least 12GB for the option to appear, Game has been a blast to play.
@regawdless2264Ай бұрын
I wondered why the console versions looked that flat and glowy. This video explains a lot.
@abingeorge4984Ай бұрын
8 gb gpus need to be the new 4gb ones , entry level cards should have atleast 12gb of vram.
@antonkirilenko3116Ай бұрын
Which means Intel had the right idea for their B500 GPUs.
@FuzzyDlopАй бұрын
@@antonkirilenko3116 Yes but sadly they won't be viable as drivers will be bad and most likely those GPUs won't perform well enough for editing, 3D and anything that's not gaming.
@antonkirilenko3116Ай бұрын
@@FuzzyDlop Who's buying an entry-level gaming GPU for anything other than gaming? It's a waste of money at that point. As for drivers, you're probably right, but who knows? Maybe Intel did a miracle this time.
@LuizFernando-li1duАй бұрын
@@FuzzyDlop I've heard that Alchemist had some hardware flaws that were fixed in Battlemage, I believe the B580 won't be as bad as previous gen at launch. Intel also has QuickSync which some say is better than NVENC even. For Blender their GPUs are a little better than AMD already, but they're still behind NVIDIA by quite a lot. For non-gaming workloads they might be better than AMD I guess.
@Wobbothe3rdАй бұрын
Memory costs money, and as the video clearly shows 8GB is enough for 1440p even with ALL SETTINGS MAXED besides texture cache and hair quality. WATCH THE VIDEO
@E_SunbroАй бұрын
I'm surprised there wasn't mention of the issues with the RTGI when DLSS is enabled. Grainy as hell on my system. I have to use TAA to make it stop.
@jsullivan2112Ай бұрын
That line at 11:45 is a real eye opener. Anyways I'm finding this a little too tempting to buy right now instead of waiting for a sale. Hope it runs well on my new build (4070 Ti Super OC, 9800X3D, 32Gb and an M.2 SSD). Thanks for the video review and settings Alex!
@waltuhputurdawayАй бұрын
Honestly I recommend just buying a Xbox PC game pass subscription for like 12 bucks a month just to see if you like it and can just cancel. Otherwise you just got the game for 12 bucks 👍
@jsullivan2112Ай бұрын
@ No, I rented it for $12. And then if I keep GamePass let's say for a year, I rented it for $144, or whatever the discounted price is. And then double for two years. And then I lose it all if I cancel. No thanks. I'll wait for a sale and refund it if I don't like it. 👌
@waltuhputurdawayАй бұрын
@@jsullivan2112 you also get access to all the other games in game pass. I've been glued to stalker 2
@steveharris250Ай бұрын
Your new pc build is identical to what I am considering. HOw is it in general with other demanding games? I'm moving from a 2070s with an i7 6700k
@TheCgOrionАй бұрын
There should be a chart at the very least for the pool size, and an inclusion of an auto setting, possibly as a default, for users that aren't well versed. That and the lod/shadow adjustments past the current amount. I thought about trying to enable FSR or XESS through modding, but it runs insanely well (XTX).
@no1DdCАй бұрын
The game does warn you if you have settings that might exceed your VRAM, but it's a bit too unspecific. I've seen better implementations of this in other games. However, there are detailed performance metrics you can enable to track down performance issues.
@TheCgOrionАй бұрын
@no1DdC Some of the other variables don't help the situation, such as the hair, shadow quality, or upscaling, so it would complicate an auto option a bit.
@seanjohn7802Ай бұрын
The VRAM thing is kinda wild. So a 16gb 4060 Ti will greatly outperform a 10gb 3080 in several situations? Nvidia could have made a 20gb 3080 but that would have made the card far too "future proof" Hopefully they are less stingy with VRAM with the 5000 series. I say this as someone with a 4090.
@lol-o4gАй бұрын
vram on the 5000 series will be very expensive because of what they are using, I'd say that would most likely mean the stingy vram levels on the cards will be more so because of this
@unnoticedhero1Ай бұрын
I think there are leaks that make it seem like the 50 series is gonna be pretty close VRAM-wise to the 40 series but I could be wrong, personally I don't need or want a 600W card so I'd love it if the 70 series actually got upgraded to 16gb while 80 series gets 20-24 and 90 goes up to 32, but that's probably not gonna happen for another couple generations minimum, hell 70 series can't even get a 256 bit bus because then 4k performance would be less bottlenecked for the "mid-tier" $600 cards.
@Jereb343Ай бұрын
First time I was blown away by videogame visuals since cyberpun
@pennywisethedancingclown7139Ай бұрын
Really? Robocop looks better than most AAA titles, I thought
@YerinjibbangАй бұрын
yes even without rt it looks very good
@Seabass901Ай бұрын
Play Horizon Forbidden West.. That game blows everything out of the water graphically.
@gorillagroddgamingАй бұрын
Doesn’t even look that impressive. Cybersoy doesn’t look that great either.
@DionyzosАй бұрын
You can't be serious. It looks good, but not THAT good
@dotms5195Ай бұрын
Happy to see that this video is not in HDR again. For some reason KZbin HDR videos turn my screen up to 11 and burn my retinas in the process. And the worst part there's no setting to switch it to SDR.
@SirYodaJediАй бұрын
Not to mention they're washed out on SDR screens.
@dennisjungbauer4467Ай бұрын
I think below 1080p (or 720p) was always SDR. But, well, that sacrifices visual quality. And I think it's normal for the screen to not be constrained in brightness in HDR to allow for proper dynamics and peak brightness for specular highlights etc. That's the point of HDR. The overall image should not be very bright, only the highlights.
@otacon5648Ай бұрын
In isolation the Series X version looks amazing and still pretty good when next to the PC considering the price difference. (I’m PCMR btw)
@bjornironsides6474Ай бұрын
There's something nice about popping in a game on console and not worrying about graphic settings too much. PC can be OCD inducing with all the settings you can tweek to try and get the best performance and visuals. It's nice that it exists, but I've spent more than an hour messing with settings only to end up pretty much at the game's defaults working the best lol
@JosephBurdetteАй бұрын
This is why I'm glad AMD didn't skimp out on VRAM. My 6800XT still runs modern games at 1440 like a champ.
@Wobbothe3rdАй бұрын
Did you even watch the video!? A 4060 can do just fine at 1440p with 8gb.
@semyonzhigunov671Ай бұрын
Yeah, RX 7600 is known to have more VRAM than the Nvidia's competitor
@no1DdCАй бұрын
Given that this is a ray-tracing only game and AMD isn't particularly good at that, I'm not expecting the RAM to be all that useful. They've done this in the past, putting lots of RAM on cards that didn't have the power to actually utilize it.
@unnoticedhero1Ай бұрын
@@no1DdC Now if only Nvidia would give the 70 class cards a bit more VRAM, a lot of games run great on a 3070/4070 but can easily get very close to the VRAM limit at 4k, I just want a 70 card with 16GB.
@no1DdCАй бұрын
@@unnoticedhero1 You're both right and wrong. Nvidia marketed the 3070 for both 1440p and 4K - but this was four years ago. There weren't many games back then that needed more than 8GB of VRAM at any resolution. The 4070 on the other hand is barely over 1.5 years old - but it has 12 GB of VRAM and they only ever mention 4K in its press release in regards to video upscaling, not gaming, instead clearly focusing on 1440p as the intended resolution. I'm certain that Nvidia wants you to spend significantly more on at least a 4080 (and soon: 5080) if your intention is to use one of their cards at 4K. I wouldn't be surprised if the coming 5070 will once again only have 12 GB of VRAM, because if we're being honest, there's sadly so little competition right now that there are no incentives for Big Green to add more VRAM than absolutely necessary.
@diligaf1000Ай бұрын
Game developers should take note this is how it's done
@shubhamchaudhary768Ай бұрын
7:51 Indiana was Agent 47 all along!
@stephanehoude3436Ай бұрын
very helpful video, thanks !! My 4070 runs this game perfectly now after your few insights!
@PupShepardRubberized23 күн бұрын
On the supreme settings this game will use 14.8 GB of VRAM on the RTX 3090 paired with a 11700k. At 1440p max settings with DLSS on auto you may see between 45 to 62 fps as it adjust dlss settings on the fly.
@lloyd_rАй бұрын
It belongs in a museum
@AnotherPointOfView944Ай бұрын
Anything in particular?
@Rafa-Silva-AltАй бұрын
Awesome to see that's not only decently optmized, but even the console version did most of the right cuts, I think.
@weplayvrgamesАй бұрын
Looks fine on x , but the series s its quite noticeable the cut backs
@Game_LevelUp_Ай бұрын
Looking forward to Doom the dark ages, should be using the same engine.
@fabiozannettinoАй бұрын
It will use idtech 8. This one is idtech 7.
@Game_LevelUp_Ай бұрын
@fabiozannettino we don't know that yet, so it's safe to assume it would be using a similar iteration to this one instead of jumping into the 8th.
@nathanfranck5822Ай бұрын
13:20 I think this is a tell for how they optimized shadows, they can preserve a previous frame of rendering and shift over the data to keep the cascade around the player... Maybe, could be just an attempt to avoid pixel crawl
@MKwadratPodcastАй бұрын
My biggest issue is shadow popin and LOD transitions. They are too close to the camera even on highest possible settings, which makes it horribly distracting and detracts from the overall very good visual quality. I agree with DSOgaming: "the game suffers from A LOT of pop-ins. Right now, there are lighting, shadow and object pop-ins. Lighting and shadows form right in front of you. This is something you can clearly see in the following video. Due to these pop-ins, the game may put off some PC gamers. I can’t stress enough how aggressive the LODs are in this game. This is something I really hope Path Tracing will address when it becomes available. The only downside is the awful pop-ins that occur right in front of view. I don’t know why MachineGames did not provide higher LOD options for the Supreme settings. It’s a shame really because in the big outdoor environments, the constant pop-in can become really annoying."
@mattmanley7118Ай бұрын
Holy moly something that’s actually optimized from the get-go ? Color me surprised I don’t think I’ll play this in 1440 P because I only have a 7800 XT the recommended for 1440 would be a 7700XT it seems but I think I would be better off playing this on my console. (Turns out doesn’t seem to be the case and I could probably comfortably play it at 1440 P on my PC.❤) The video eased my fears! It’s not a very fast paced multiplayer game so I would prefer to have a higher resolution and since I just got a 4K TV, why not? ❤ Thanks DF as always
@desertfish74Ай бұрын
It’s not using UE5 that’s why.
@tmorelli1982Ай бұрын
Lol
@iris4547Ай бұрын
wtf why is anisotropic filtering even still a thing? 16x can be run on an abacus. it is 0 cost. just enable it by default in all games. youre just making your games look blurry for no reason.
@romanbellic810Ай бұрын
Didn't expect to run this on my 4070 laptop but it seems it will just fine.
@REMYZEUSАй бұрын
You didn't expect it to run on your £1500 laptop lmao
@romanbellic810Ай бұрын
@REMYZEUS 1200 Euro last year, Lenovo Legion 5. It only has 8GB VRAM.
@no1DdCАй бұрын
It's in the same performance ballpark as my desktop 2080, which also runs the game really well. I'm usually at 70 to 80 fps at 1440p with settings similar to the ones suggested in this video. It's smooth as butter and looks great (apart from the odd slightly - but not terribly - blurry texture). This is one of those games where you need a magnifying glass and a direct comparison to spot the difference between lowest and highest settings. When I first saw the spec sheet, I was worried my card was nearing obsolescence, but it's actually holding on rather nicely.
@Wobbothe3rdАй бұрын
The laptop rtx40 series parts are very performant, and 8GB of vram is fine unless you're running the highest texture settings or high resolutions
@SixSiouxАй бұрын
Monkey Island 3 barbershop OST in the background is the icing on the cake 😍 Great stuff as usual Alex!
@hadlee73Ай бұрын
I've often wished that Digital Foundry kept a games database listing (in their opinion) what graphical settings they think console games are running games at when compared to their PC counterparts so that people with lower-end PC rigs can try to emulate those settings and gain an equivalent (or better) experience that current gen consoles would provide. A bit like when Alan Wake 2 on PS5 ran quite nicely and the settings for that were determined so that older PCs could test those to get a similar performance and look. I've always held the opinion that no matter what the PC specs are for a game, if it runs on current gen consoles then it'll run on the older of my rigs... but sometimes it takes some tweaking to find that perfect balance.
@WackazАй бұрын
You don't know excited I am to play this game.
@minagad7684Ай бұрын
I fumbled with the rtx 3060 laptop fr (6gb vram)
@eucriАй бұрын
My condolences
@Wobbothe3rdАй бұрын
Not really. Should run 60fps fine at 1080p.
@minagad7684Ай бұрын
@@Wobbothe3rd at low textures
@no1DdCАй бұрын
@@minagad7684 Which look fine in my experience. I was actually wondering if the texture pool setting had any impact on graphics, that's how good the game looks on low. The days when you could count the pixels on low texture settings are pretty much over.
@minagad7684Ай бұрын
@@no1DdC Actually the video shows a pretty big difference between low and the other texture settings
@cromefire_Ай бұрын
NVIDIAs 8GB card's are already becoming a bad investment, even the 10GB on the 3080 was just not enough really for such a high end card. No matter the other caviars that do exist I think basically just only due to these small VRAM configurations (of course ignoring pricing as well) Radeon had been in a good spot til now, especially during RDNA2/Ampere times. Sure FSR still isn't the best, but it's better than only barely being able to run the game at all, especially in the 1440p and 4K ranges...
@dennisjungbauer4467Ай бұрын
Yeah, I had that feeling at launch already; the RTX 3070 should've gotten 10 GiB and the 3080 12 GiB, that way these cards would be much better off. I still think so. Just easier said than done. I was somewhat disappointed by the options back then, I remember. Generally it was exciting to see AMD on the high-end and with RT hardware acceleration as well and Nvidia making their prices more reasonable again, but Nvidia was lacking VRAM and AMD increased their prices quite a bit, making them less attractive from a price-performance perspective, initially also only offering a $550 alternative to the $500 3070 (RX 6800).
@routine8Ай бұрын
ID / Machine actually make competently designed and optimized games. Very rare.
@TheSidorak12Ай бұрын
I cant believe I'm saying this but thank you Alex for being so much more honest in the pc review with the big issues this game has, the RT GI implementation is just not good (even on pc) but makes for a great buzz word I guess haha
@SzymonSaysStuffАй бұрын
This looks amazing, but I really wish you covered performance on AMD cards that usually struggle with those „always RT” titles.
@BrunoGenevaАй бұрын
The game runs beautifuly on my 7800XT at 1440p native (no resolution scaling), all settings cranked up to the max (ultra or supreme). Between 90 and 120 fps so far. Obviously no full RT but that's just nVidia's sponsoring of the game at play here.
@SzymonSaysStuffАй бұрын
@ awesome, thank you
@steel5897Ай бұрын
@@BrunoGeneva nvidia sponsoring, lmao. No, that's just RDNA being god awful at it. It's pathetic how AMD fanboys literally cope 24/7 about everything.
@BrunoGenevaАй бұрын
@@steel5897 Have you played the game and seen the big nVidia logo at startup ? If that's not sponsoring then tell me what it is. Not putting full RT options for AMD or Intel cards (even if half of the RTX can't have it also because they don't have enough VRAM lmao), not putting DLSS or XESS upscaling options, if that's not paying for exclusive features (even temporarily) then tell me what it is ? It's literally the ONLY game I played that does not allow me to enable full RT on my AMD card, and yet they all run well. You just need to know to tweak the games settings to have a good experience.
@ccallaghan84Ай бұрын
It makes me sad that DF is in nvidias pocket. For a game with obvious issues with a lot of nvidias cards, I would have expected some AMD card coverage in addition. I’m highly interested in this game.
@LeebabinsАй бұрын
How did Alex adjust the at a distance texture streaming? He put on screen a change but not how to do it. Sorry, new to PC from ps5. So this may be a thing everyone knows how to do.
@NightsofShadowАй бұрын
I think it is pressing ^ opens up the console and there you can type it in. Was also looking for that
@TheDarksideFNothingАй бұрын
Most games have hidden settings that you can bring up either through a special character press or by editing a game file. I'm sure once the game has been out 5 min there will be a mod that can change that for you as well as a tutorial somewhere to show you how to do it yourself.
@NightsofShadowАй бұрын
@@Leebabins but I've gotta say, this introduces flickering for me while in motion on some objects. So I turned it to the default value again.
@JakiyyyyyАй бұрын
That will comes at more GPU performance and VRAM cost. So proceeds with caution.
@no1DdCАй бұрын
@@Jakiyyyyy If it's like any other console setting, it's also not permanent and needs to be reapplied with every start of the game. I'm mentioning this for users who haven't used these settings ebfore.
@himoaitoАй бұрын
Great insights! Good content, as always! 🙂👍
@Trai1b1azeАй бұрын
Should also note that playing in the ultra wide (cinematic) aspect appears to also give some fps back.
@MattyJay03Ай бұрын
One of the most optimized games ever, unbelievable
@HybOjАй бұрын
try DOOM eternal... thats the best ever. 180fps in extreme battles on 3080 max details and raytracing, DLSS quality
@RugsterClapsАй бұрын
@@HybOjsame engine. If anything this is better given the time
@HybOjАй бұрын
@@RugsterClaps I know its same engine, thats why I made that comment. Eternal look 10x better than Indiana and runs with raytracing at higher FPS.
@waltuhputurdawayАй бұрын
@@HybOj😂
@RobertZ197329 күн бұрын
@@HybOj There is nothing remotely demanding about a closed corridor shooter with zero vegetation to render... thats why it can run well on any potato.
@SuffocatedGuyАй бұрын
3070 bros I don't feel so good. This is probably the last time I'm ever buying an NVIDIA GPU, they really need to step up their VRAM game.
@RugsterClapsАй бұрын
I can run this with everything on medium. Ill admit ive only had this card a few years and im alright planning an upgrade. 8 gig v ram is ridiculous
@ShadowSlayer84Ай бұрын
What about 2070s? 😅
@jeffchristian342Ай бұрын
I was running this fine on a 3070 up until turning in slates in giza, now it's 25fps and 138watt power draw at 99% gpu usage with latest drivers. I am also not running out of vram, close, but not per monitoring. I checked my other games and can still draw over 200watts easy, clearly something isn't right with Indy.
@no1DdCАй бұрын
Do you really want to miss out on DLSS and actually decent RT performance?
@Wobbothe3rdАй бұрын
Lol these AMD fanboy liars. This video clearly shows the 3070 will be fine. STOP SPAMMING THE COMMENTS WITH MISINFORMATION