Creating layered materials in Redshift & Cinema 4d

  Рет қаралды 16,212

Dimitris Katsafouros

Dimitris Katsafouros

Күн бұрын

Пікірлер: 25
@hisroyalillness
@hisroyalillness 2 жыл бұрын
Great Introduction to RS Layersystem .I wonder if it would have made a big visual difference if you had used the Gloss channel in combination with your "dirt" texture inside the roughness channel. Wouldn´t that be the more physical approach to it? But the render looks great anyway - good job Dimitris.
@marvelousdecay
@marvelousdecay 2 жыл бұрын
Great point and you're 100% right that's how it should be approached. It would actually make a big difference on the number 8 and number 1 balls where there are big wear marks. I realised that there was no mention of that, late in the process, as I was uploading the video! :D :D Definitely a missed opportunity! So for anyone else who wants to reproduce the reflection effect: 1) connect the dirt texture to another color correct node 2) connect that to the roughness of the coat channel (the reflections channel is set to 0. only coat is enabled) 3) adjust the gamma and contrast until you have a pleasing effect
@hashman63
@hashman63 10 күн бұрын
Excellent presentation of the topic of the lesson.
@mochaleet1
@mochaleet1 7 күн бұрын
This is a great tutorial. One little gotcha I found is in the 2024 version of C4D the PNGs alpha had to go through a color splitter to read the alpha. That's a little heads up for anyone who gets stuck at this point in the tutorial.
@eth3realm
@eth3realm 6 ай бұрын
Cool, thx! Another good method for adjusting the roughness texture with the ramp node ;)
@MotionDesigner009
@MotionDesigner009 2 жыл бұрын
bro bro bro, how the heck is this so simple, I went through 10's of tutorials and got anxiety with the explanation, beside eyedesyn you are the only one that explains it with simple methods. wish you best of luck man
@marvelousdecay
@marvelousdecay 2 жыл бұрын
Glad I could help!
@ifaisalstudio
@ifaisalstudio 2 жыл бұрын
Very helpful, thank you!
@marvelousdecay
@marvelousdecay 2 жыл бұрын
You're welcome!
@sochkov-vasily
@sochkov-vasily 11 ай бұрын
Great video! Thanks a lot!
@marvelousdecay
@marvelousdecay 11 ай бұрын
You are welcome!
@pauloflatau
@pauloflatau 2 жыл бұрын
Thank you!!😃 I would really like to learn how to make metallic and transparent textures using node-based materials.
@gaaks6642
@gaaks6642 Жыл бұрын
have you find ?
@ericpelletier6909
@ericpelletier6909 Жыл бұрын
Thank you! Great tutorial. I wonder why my texture of the circle and number are stretch. There no UV map and i try all the projection. What i am missing ?
@marvelousdecay
@marvelousdecay Жыл бұрын
Probably it’s the tiling. Make u or v half as much as the other value. Depending on which side is stretched.
@sochkov-vasily
@sochkov-vasily 11 ай бұрын
u need flat projection
@hussainalghanim
@hussainalghanim 3 ай бұрын
thanks
@tagore4d
@tagore4d 10 ай бұрын
Thanks for the tutorial. its super helpful. May I know what is the equivalent of 3DS Max's 'multi sub object material' ? in C4D ? I have multiple smaler components (polygon islands) in one single object and I want to give different shaders to each of these components, but all these shaders should have only one master shader... is it possible in cinema 4d ?
@marvelousdecay
@marvelousdecay 10 ай бұрын
There are several ways to approach this. Two off the top of my head 1) Use polygon selections and assign different materials on these polygon selections 2) use a material blender node and use masks to blend between the different materials
@melbendigo
@melbendigo 26 күн бұрын
Why does the Splitter node add a blur?
@marvelousdecay
@marvelousdecay 20 күн бұрын
It just allows us to specifically use the alpha data so we can access the blurry bits of the image.
@melbendigo
@melbendigo 20 күн бұрын
@@marvelousdecay I see, thanks for explaining :)
@marvelousdecay
@marvelousdecay 20 күн бұрын
@@melbendigo You're welcome!
@ellenacollinson4448
@ellenacollinson4448 2 жыл бұрын
Thank you!
@marvelousdecay
@marvelousdecay 2 жыл бұрын
You're welcome!
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