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I’ve just now gotten around to playing Disco Elysium, and I am really glad I didn’t pass this one up. Disco Elysium is a single-player role playing game developed by an Estonian game studio called ZA/UM. In this two-part analysis, I'll be applying literary critic Fredric Jameson's interpretive approach.
References and Additional Reading:
Rain sound effects obtained from www.zapsplat.com
Kurvitz in 2014 - VonKrahl
creativecommon...
Photo of Mark Fisher: MACBA
creativecommon...
Photo of Fredric Jameson: Fronteiras do Pensamento
creativecommon...
The World of Disco Elysium Explained
gamerant.com/d...
“The Hungarian Interview”
zaumstudio.com...
The making of Disco Elysium: How ZA/UM created one of the most original RPGs of the decade
www.gamesradar...
Disco Elysium - What happens when you're aiming to create the best RPG of all time
• Disco Elysium - What h...
The Feature That Almost Sank Disco Elysium | Audio Logs
• The Feature That Almos...
The Political Unconscious (Lecture by Paul Fry)
• 18. The Political Unco...
Capitalist Realism
libcom.org/fil...
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