Tracklist: 00:00 - Intro Explaining 2:18 - Andy's House 11:11 - Andy's Andy's Neighbourhood 14:27 - Slime Time Boss / Dark Alley 16:36 - Prototype Screenshots Comparisons. Download Toy Story 2 (May 7th, 1999 Build): archive.org/details/DisneyPixarToyStory2BuzzLightyeartotheRescueMay71999prototype All The Toy Story 2 PS1 Prototype Builds: tcrf.net/Proto:Toy_Story_2:_Buzz_Lightyear_to_the_Rescue_(PlayStation)
@lugbzurg8987 Жыл бұрын
I can't help but wonder if that unused level was an attempt at making a level out of the traffic cone scene. I always had a hunch about that. The presence of traffic cones makes it seem even more likely.
@superalejandrobros6670 Жыл бұрын
It could have the 25th anniversary of Toy Story 2 of the game series
@TheRealOAFs Жыл бұрын
That's scary, I was like 1 when I first played it lol
@m.o.s_entertainment3 жыл бұрын
It really is amazing how different the game is.
@TheRealOAFs3 жыл бұрын
I know right insane! And in only 5 months till the final release build. Just hope we get access to the other stuff locked on this prototype build.
@m.o.s_entertainment3 жыл бұрын
@@TheRealOAFs Definitely, and was thinking if it was a skatepark maybe it could of been a playground or something as a level, with one side having the skate park bit, could of been replaced by Andy's Neighbourhood cause may have been too big??
@ifarded49864 ай бұрын
If I'm not mistaken the Buzz taking damage sound was used for the same purpose in Buzz Lightyear of Star Command.
@demosneokleous4877 Жыл бұрын
The loading screens and the box on the bed also existed in the PS1 Demo Disc of Toy Story 2
@raph.404 Жыл бұрын
That is a different Traveler's Tales logo to the final game
@brandonbrisenogil59774 ай бұрын
It's great bro !!!!! Continue 🎉
@demosneokleous4877 Жыл бұрын
The red walls in the hallway are the walls of Andy's old house from Toy Story 1
@TheRealOAFs Жыл бұрын
Interesting, I think you are correct. I am guessing they decided not to go with it because might have been confusing or something then.
@Gorilla-r4g Жыл бұрын
@@TheRealOAFsyeah, the red walls got replaced with light blue ones to show that’s it’s Andy’s new house in the second movie
@chucklefun4873 жыл бұрын
Great video.
@TheRealOAFs3 жыл бұрын
Glad you enjoyed it
@jimmyggames2 жыл бұрын
If I had to guess, the unused level with the fire hydrant/cones was the planned next level after Andy's Neighborhood? In the movie, Buzz and the gang are shown running through the streets before reaching Al's Penthouse. Maybe the level would have taken place on the streets? Love the video by the way!
@TheRealOAFs2 жыл бұрын
That's a good thought and more than likely what they planned. Thank you very much :)
@elijahwalton2248 Жыл бұрын
28:20 that was probably going to be a level where you have to cross the road
@TheRealOAFs Жыл бұрын
That would have been really cool, shame we didn't actually get that.
@elijahwalton2248 Жыл бұрын
@@TheRealOAFs Still it was a childhood classic. I still play the n64 version. While running in Al's toy barn, I jumped high enough to glitch rendering information and the whole level ended up invisible.
@Gorilla-r4g Жыл бұрын
@@elijahwalton2248you ever played the ps1 version?
@elijahwalton2248 Жыл бұрын
@@Gorilla-r4g yes. My only issues with the ps1 version is how the fmvs get messed up so easily
@Gorilla-r4g Жыл бұрын
@@elijahwalton2248 how did they get messed up?
@MAMODMAN952 жыл бұрын
Trying to name it on opl but it’s saying there 1 bad named iso but when I go to get the name from the database it can’t find one? How do you name the iso ?
@TheRealOAFs Жыл бұрын
I got it from archive and I managed to get it loading on the PS2 hardware no problems which surprised me alot. you shouldn't have to do anything other than download, put into usb or on hardrive and load it how you would other games.
@generalchaos62 жыл бұрын
The bosses health bar didn’t reset…doesn’t it usually?
@TheRealOAFs2 жыл бұрын
From the top of my mind, I think no, you can run away then come back and health should be where you left off. But I also think sometimes it can reset.
@pixelthesketch5257 Жыл бұрын
This is a far stretch im making, but with how the structure is... structured in Construction Yard, maybe the jackhammer boss wasnt fought on top of the structure, but instead in the wide open area of the huge random puddle of water next to the office building. I'm not professional in construction, but why do you need a jackhammer so high up? There's also the more probable area thats the bottom floor of thw structure and you would fight the boss to progress up to the beam section. Thats my main two theories. Im just really confused as to why there's a random, giant puddle in the level to begin with.