The AVGN is rising from his exorcised body to shake your hand
@WikiHL10 ай бұрын
Didn't James even complete the game eventually?
@thecunninlynguist10 ай бұрын
@@WikiHL newest avgn ep
@serbonkers413010 ай бұрын
Whats avgn
@alphagiga487810 ай бұрын
@@serbonkers4130angry video game nerd
@on-zm8sg10 ай бұрын
@@serbonkers4130 You poor soul...
@hockeyinalabama10 ай бұрын
"This style of programming is called 'absolutely terrible.'" I love this line. I have this on while working. I'm a software engineer. So, that line caught me off guard, and I had to stop to laugh.
@GameDevMadeEasy10 ай бұрын
It made me smile as well.
@CaptainSouthbird10 ай бұрын
In truth this was endemic to a _lot_ of NES games. Very few developers were actually super clever and in tune with the hardware, 90s era CAPCOM was one example of someone who pulled lots of fantastic tricks. I don't know if I can fully blame these old devs; computer science was kind of in its infancy, and programming an NES was an esoteric experience. Can't utilize high level programming languages here like we can easily do today, with tons of resources, autocomplete, prepackaged libraries, etc. You not only had to know how to "talk" to the hardware, but also speak the CPU's native language while trying to figure it out. And it's not like there were infinite resources on game programming, and KZbin was only a thing of sci-fi imagination. They're still terrible games often not fun to play, however I kind of understand why they were the way they were.
@hockeyinalabama10 ай бұрын
@@CaptainSouthbird all true. I wasn't laughing at their coding skills, though. It was just his comment and delivery.
@jimmyhirr577310 ай бұрын
@@CaptainSouthbirdThis is more true for game development than computing more generally. By the late 80s, many home computer programs were developed in high level languages. HLLs were even more common for minicomputer and mainframe programs.
@alexjackson792910 ай бұрын
@@HowManyRobot Storing data in CHR ROM was actually a pretty common technique in early NES games (up to 1986 or so) and was still used in a few later games (such as every game Culture Brain developed). The first bankswitched cartridges available only bankswitched the CHR ROM, not PRG ROM. I think Dragon Quest has a higher ratio of data to actual graphics in CHR ROM than any other game, though--more than half the CHR ROM is data.
@gmc998710 ай бұрын
..."And it's only useful against bees." Makes as much sense as any other decision made in this game.
@mikeluna202610 ай бұрын
Well, I can't confirm (no interest in playing the game, haha), but I heard some people in other videos mention you can use the cane attack to diffuse the bombs...
@ayjanu10 ай бұрын
@@mikeluna2026 I remember trying that trick after I heard that rumor - it doesn't seem to work.
@otaking358210 ай бұрын
I don't think this is the "deadly bee weapon" Batman was thinking of in Amazons Attack...
@garfieldepicmoments10 ай бұрын
This game is the programming equivalent of outsider art. It's fascinating how strangely implemented every mechanic is.
@frenchyproductions969210 ай бұрын
As a programmer, these videos remind me to not be lazy with my code because in 30 years or so someone might dig through it and roast me posthumously.
@DisplacedGamers10 ай бұрын
Aww. That is never my intention. I've made mistakes, felt the crunch of deadlines, had last second changes asked of me that I didn't implement well - we all have. I might make jokes about the code here or there, but I'll always defend the programmers.
@frenchyproductions969210 ай бұрын
@@DisplacedGamers Haha, I know it's all in good jest. I'd be so blessed if anyone ever cared enough to reverse engineer the code I've written, yet alone talk about it!. Your videos are the best man, keep it up 💜
@brianhull24074 ай бұрын
@@DisplacedGamers True, but I believe the point is that it serves as healthy motivation to not forget about the details (as opposed to the kind of unhealthy motivation many employers use that increases stress and often leads to mistakes like this in the first place). “Not a big deal, but still something to keep in mind,” sort of thing.
@saint23thomas10 ай бұрын
The stress meter could have doubled as a stamina meter for a run function.
@nonyabidness867610 ай бұрын
Stressing out about making your suit all sweaty before you get married.
@TrueKoalaKnight10 ай бұрын
I had the same thought. It would add a risk/reward mechanic which is always interesting.
@ShanetheFreestyler10 ай бұрын
That's what I was thinking! Sprinting to outrun a bomb can be stressful in of itself.
@SQUIDWORD1510 ай бұрын
That's perfect
@natalieWould10 ай бұрын
Was gonna say the same thing.. Works conceptually, imagining Jekyll breaking into a brisk “gentlemanly” speed walk to get to the chapel on time :p
@Winasaurus10 ай бұрын
"Oh damn you got blown up are you hurt?" Jekyll: "I guess. Mostly mad though. >:("
@theghostofthomasjenkins96437 ай бұрын
that's a mood.
@decoboco22210 ай бұрын
The thing I find incredibly fascinating about this game is that when it “lags”, the game actually speeds up. I have no idea what could possibly cause this, but it’s most apparent in the city stage when a woman is singing while there are barrels. The more sprites on screen, the faster everything moves.
@manjackson277210 ай бұрын
Game trying to compensate for CPU slowdown by upping the speed per cycle, to try and make the speed per delta time stay the same? Later games like Rare's N64 games pulled that trick off.
@Rhino100410 ай бұрын
More sprites onscreen means more update calls to the main game loop?
@Evnyofdeath8 ай бұрын
Some older games were programmed to detect if things were starting to run slowly and speed up *everything* to compensate. This can lead to funny things when running on much stronger hardware.
@NikoNoxious8 ай бұрын
This channel has a new video describing the real reason just went up 2 week ago
@carlcouture102310 ай бұрын
I've always liked what this game is TRYING to do. Honestly it needs so much work under the hood it'd probably be better to remake it from scratch. I'd make the bomb radius smaller, the bomb timer longer and have it knock you away from the bomb instead of to the left regardless.
@machineofadream10 ай бұрын
Heck, if we are remaking it, scrap bombs altogether. Make it so you have to avoid the people because they shove you, or something. Give the player more ground to go around things with, like a Double Dragon style ground. etc.
@ValkyrieTiara10 ай бұрын
You are thinking of the game strictly as a game and not as a piece of art. By which I mean that making the bomb knock you to the right in any circumstance is antithetical to the point of the game.
@thecunninlynguist10 ай бұрын
There is a decentish game hidden behind the final, shoddy product. Your suggestions would make it more playable (especially the smaller bomb blast radius)...and possibly even enjoyable.
@TheHermitsQuarters10 ай бұрын
How random is this! I just played through this whole game, US and the Japanese versions, and I was really thinking the same thing. "Is it fun?" Because in the abstract it's really a brilliant game. It even has multiple endings, the hidden one accessed by avoiding being struck by lightning for venturing past Jekyll as Hyde by using the rooftops of the final level. So many small and just bizarre changes in localization too, multiple levels removed and enemies as well. Really interesting stuff for game grognards like me.
@TUUK20063 ай бұрын
"I just played through this whole game, US and the Japanese versions" Damn man, self harm is a serious issue.
@nickfarace933910 ай бұрын
This game really kind of shows how game programming was evolving back then. And even more, how much of a huge leap games like SMB1 were. Standards for scrolling and hitboxes just weren't there yet, everyone was finding out what they thought the best way to do it was. Trying to fit a puzzle piece in the large puzzle of gaming history.
@theghostofthomasjenkins96437 ай бұрын
it was the dark ages and we learned a lot by doing things we shouldn't have, lol.
@BenHeckHacks10 ай бұрын
This channel is truly in a league of extraordinary gentlemen!
@DisplacedGamers10 ай бұрын
Thanks, Ben!
@EvilCoffeeInc10 ай бұрын
Great video! The code reminds me of the first game I made in university, where everything moved in lockstep because I was a new programmer. Refactoring that sort of thing into something dynamic is very satisfying. If it were me, I'd make a run mechanic add to your stress. He's going to be late for the wedding! It would let you run as much as you want at the risk of taking self-damage, basically.
@OtherScott6410 ай бұрын
Would be interesting to tie the run to the stress meter. Have it increase slightly as you run. Using the run to dodge things that will significantly increase stress, at the cost of a little stress.
@ayjanu10 ай бұрын
The cane attack wouldn't be missed that much anyway, even for the bees, as, if you duck at the right time, you can actually headbutt the bees, and not take damage. Yes, this works....assuming the bees fly low enough. Anyway, nice dissection of the code! I haven't really seen anybody else tackle Jekyll and Hyde's code like this before.
@mytwodogs490710 ай бұрын
The only thing I don't like about your videos is that there can't be a new one every single day. Seriously my favorite thing in all of KZbin.
@DisplacedGamers10 ай бұрын
Thank you!
@paulstevens149310 ай бұрын
What brilliant timing, I just played through this whole game, and was wondering pretty hard about how the bizarre and infuriating bomb collisions worked! This channel always answers my most burning questions. The spiders are definitely one of the most maddening enemies ever conceived.
@Mr_Top_Hat_Jones9 ай бұрын
2:59 I’ve watched this video about five times in the past month, and this part cracks me up every single time. I love your videos. I only wish they were longer.
@StRoRo10 ай бұрын
I would like to see the logic of using the cane. Why does it only work on bees. is that by design or bug. I've also seen from one source the can can be used to defuse the bomb. Again, it would be good to see if that is true. There is also a bug seen in AVGN videos of this where if you fall off a wall instead of jumping off, you die. I think this happens as Jekyll Again love to see the logic there.
@IncredibleMD10 ай бұрын
This and The Terminator are my favourite videos you've done. Please, keep explaining the code behind why the AVGN is so angry.
@mrhocuspocus10 ай бұрын
Most of humanities problems can be traced back to this one game. Imagine what life would be like if they would have gotten it right.
@VinsCool10 ай бұрын
Reprogramming the cane "attack" button would almost make this game fun to play if it actually becomes useful, for example, pushing bombs away, killing enemies, breaking obstacles, etc. As for the jerky walking speed, having a subpixel and velocity counter would go a long way over the arguably disgusting movement code in place, lots of things could make this game almost good lol
@curtx8810 ай бұрын
It’s always interesting to see what kind of improvements can be made by just a few tweaks. Makes me wonder how they landed on certain decisions they made
@robertwest426910 ай бұрын
Probably ran out of time/money. That's the usual reason 😂
@Cheeeeseman10 ай бұрын
18:29 I love Jekyll’s 40 foot long jump while he was booking it at 16 pixels per second lol
@GenesisSaturna8 ай бұрын
he's absolutely GOING
@SmeddyTooBestChannel10 ай бұрын
every time this channel uploads i get excited. i love these code dives on games you wouldn't immediately think about. we've beaten SMB1-3 to death, let's bring on dissecting the regrettable rentals we all made at Blockbuster
@azforu2910 ай бұрын
Lol more like Video Paradise for me. That was my 80s and 90s NES era rental store.
@kri24910 ай бұрын
Same. It always feels like Christmas came early every time I see the notification.
@orugma10 ай бұрын
Thanks for having proper captions on your videos 😊
@jayjasespud10 ай бұрын
Running should perhaps fill the stress meter? Edit: I guess I mean deplete, since it drains when you get hit and you turn when it empties.
@LonelySpaceDetective10 ай бұрын
oh god clock tower 1 flashbacks
@koboldparty470810 ай бұрын
Nah man, its that runner's high.
@joebeezy947110 ай бұрын
Man, this is one of the best KZbin channels. I can’t thank you enough for sharing your knowledge.
@TaranAlvein10 ай бұрын
17:46 - Watching you outrun the bird poop was giving me flashbacks to outrunning Robotnik's bomber at the end of Act 1 of Sonic 3. It made me laugh.
@aurathedraak790910 ай бұрын
The nerd needs to see this.
@rinsatomi952710 ай бұрын
I'd love for you to go into detail about how the Supersonic Jekyll causes memory underruns due to oversped scrolling.
@jimmyhirr577310 ай бұрын
Displaced Gamers made a video about a similar bug in Castlevania. You might want to check that out.
@LonelySpaceDetective10 ай бұрын
"'Supersonic Jekyll causes memory underruns" is a sentence I didn't know needed to be said until now.
@rinsatomi952710 ай бұрын
@@LonelySpaceDetective That's what we're here for brother
@CAPSLOCKPRIME10 ай бұрын
AVGN GOT HIS CHRISTMAS PRESENT EARLY
@johnboats907510 ай бұрын
Aww I was hopeing you were gonna make the cane not useless. But i doubt the jekyll sprites had collision and that would have been some massive reprogramming. So i get why not, but still would have been cool.
@FunnelCakeRyan10 ай бұрын
"Let's double Jekyll's walking speed from 2 pixels to 4 pixels...." should NOT have to be followed with "This is the most reprogramming work I've done for Behind the Code so far."
@DisplacedGamers10 ай бұрын
Ha!
@TehDrewsus10 ай бұрын
Awesome video. Whenever a new video comes out I always make sure to take time to pay 100% attention. Some videos I just let play in the background, not these. Thanks !
@mikeluna202610 ай бұрын
I've heard some people mention that the cane can also be used to diffuse the bombs (by hitting the wick), I've never played the game to say if that's true though, haha...
@tepafray10 ай бұрын
An interesting mechanic with the bombs in that running to the left means the bomb will knock you out of range if you get caught. Running to the right basically guarantees full damage if you get caught. Might be why the damage range to the right is shorter.
@nin10doadict10 ай бұрын
So that's why the bombs do varying amounts of damage. They have a big damage area that lingers for 15 frames, and you take damage every frame you're inside it. If you try to run back left away from the bomb but don't make it, you'll get sent flying left and out of danger so you won't take much damage. If you try to run right past it but don't make it, you'll be bounced left back into the danger zone and take maximum damage...
@ramakrishnamishra817910 ай бұрын
Nice.. I was waiting for another DG video!
@cougar201310 ай бұрын
Holy moly! Someone who says “composed of” instead of “comprised of”. Finally! 😂
@JustWasted3HoursHere9 ай бұрын
This is the perfect companion channel to the excellent "Retro game Mechanics Explained" if you're into retro games, their code and their quirks.
@CyberDragon10K10 ай бұрын
Oh good grief, Jekyll is hitting _ludicrous speed_ in that outro sequence! D:
@DisplacedGamers10 ай бұрын
Even though it breaks a lot of things, it was satisfying to see!
@StevenQBeatz10 ай бұрын
Another awesome episode!! Would be cool to make a Game Genie code to damage all enemies with that useless cane 😂😂 Are you familiar with the Famicom exclusive Sweet Home? There's a super crazy glitch that breaks the game in multiple ways, such as moving at 2x speed. I've even done some speedruns using it. I know how to do the glitch, but I'd love a technical explanation of exactly what is happening.
@DisplacedGamers10 ай бұрын
I know of it, but I haven't investigated it. Moving at 2x speed sounds... interesting.
@azforu2910 ай бұрын
This dude is brilliant. He knows his shit
@brendn10 ай бұрын
It really is a good day when a new DG video comes out.
@polocatfan10 ай бұрын
yeah honestly this game is so close to being decent. it's a game that absolutely deserves a remake or reimagining. a jekyll/hyde game where you can only get the good ending if you manage to balance good/evil is such a good idea imo.
@goatbone10 ай бұрын
When I was watching the AVGN followup last week I actually thought for a moment he was going to call on you in the episode.
@DisplacedGamers10 ай бұрын
Ha!
@notsyzagts796710 ай бұрын
You're assuming he already knows about this channel, which he may not.
@SuperAnthony310 ай бұрын
Fantastic! Glad you pointed out the genius behind the concept.
@ToniaGlitched10 ай бұрын
ok this last change the code looks actually awesome, it's v cool to have a notion on how this game loads in VRAM by seeing it... Not being able to load properly due to speedy scrolling
@blackzerox930510 ай бұрын
Very enjoyable video, as always.
@leroyvisiongames229410 ай бұрын
I always thought this game was a masterpiece in disguise because of how deep the symbolism is-Jekyll can’t attack people because he’s the “good guy”-he doesn’t have it in him to act violently towards another human being or animal. When playing as him, the game world is bright and colorful, representing an optimistic outlook. When Jekyll turns into Hyde, he acts violently and the world around him looks dark and depressing, representing the fact that his emotions have gotten the better of him and shifted his personality and outlook on life. The demons Hyde must battle to turn back into Jekyll represent Jekyll’s “inner demons”, and the game can only be won with the best ending if you take a hidden path that leads to a boss battle where you confront the “leader”, or the “source” of these demons. The goal being to marry your fiancée represents how romantic relationships can be negatively affected by a pessimistic mindset, but thrive when both partners are in good mental health; Jekyll gets the girl after battling his personal demons, ensuring that he can be emotionally mature enough to handle a committed marriage that may include occasional conflict. Honestly, I kinda wanna write a whole essay on this and post it somewhere, as I feel like many people see this game as just a video game and don’t notice the symbolism and deeper meanings.
@ricochetpig10 ай бұрын
Well said. Just a shame they didn’t execute on getting the gameplay right.
@videostash41310 ай бұрын
Symbolism, when things mean whatever you want them to.
@LonelySpaceDetective10 ай бұрын
Bad Game Hall of Fame has a pretty good article on this game where they tackle this aspect of it actually, though I'd be interested in a dedicated essay since BGHoF's was more of a review.
@BagOfMagicFood10 ай бұрын
@@ricochetpig I like to think the gameplay is purposely going for an early "Eurojank" feel just because it's a British character.
@interruptingPreempt9 ай бұрын
Nicely done. If you write the essay, I will read it.
@xfixium10 ай бұрын
Love your videos, always learn something interesting
@useruser-tc7xx10 ай бұрын
3:00 that startled me cus I was standing 😆
@DisplacedGamers10 ай бұрын
Ha!
@PlasticCogLiquid10 ай бұрын
Do an isometric game, like Racing Destruction Set on the C64 or something like that. I'm curious how they went about programming the movement regarding the slopes and whatnot. Same with Marble Madness! Your vids are awesome
@SrGalindo10 ай бұрын
amazing work as always, not a fan of these infamous nes games, but quite nice to fix some of those weird behaviours. Would you consider doing a video explaining how the scenes load in The last ninja games for C64 ? that was super advanced, and uses the same cpu as the NES
@DisplacedGamers10 ай бұрын
I have a C64, but I haven't messed with the emulators for it. Are they pretty good as far as debugging?
@SrGalindo10 ай бұрын
@@DisplacedGamers hey ! thanks for reading me legend ! yes, in fact they are very similar to NES ones in terms of showing raster position, audio debugging, sprites, etc. The most complete one is C64 65XE Debugger, you can see in real time all the memory and video working. I managed to reverse engineer Battleship and Tapper with it and no other emu. Let me know if I can give you more info or help in any way. And thanks again
@RaposaCadela10 ай бұрын
I love this channel
@ashen-one--x28 күн бұрын
love your content!
@AKheon6 ай бұрын
But running would be too unseemly for a proper gentleman such as Dr. Jekyll.
@downscale8 ай бұрын
:( I wish you made videos more often, but since your videos are so awesome I'm willing to wait.... You're awesome.
@DisplacedGamers8 ай бұрын
Thanks. It takes a long time to crank out each one of them.
@Thelostrune10 ай бұрын
Running increasing the stress meter would probably make sense.
@DisplacedGamers10 ай бұрын
Perfect.
@kri24910 ай бұрын
I live when a new BTC video cones up. I like the idea of using pixels regarding hit detection I don't know why it isn't implemented more with early games. Also, I love how self reflecting this video is. The more you tinker with the code the more warped and horrendous the game becomes. As if you're turning the game into an NES version of Mr Hyde itself.
@MickMacklerack10 ай бұрын
Great video! Has an original game developer ever commented on one of your videos about their work? This one especially I'd love to hear the background story to the development.
@wojciechmilczarek60519 ай бұрын
Great video! You truly have content unlike anything else on this platform, and it's amazing! Also quick question, I wanted to try out dissecting games, and I was wondering what program do you use to see all the machine code and the sprites in the ROM?
@DisplacedGamers9 ай бұрын
Thanks! I use an emulator called Mesen.
@wojciechmilczarek60519 ай бұрын
@@DisplacedGamers Thank you! This is more than what I was looking for!
@ItsHyomoto10 ай бұрын
I think AVGN said it best, if you want an example of a game that does nothing to explain its rules and boundaries, this is a great case study. Less RNG would probably help a lot, as I think its also a great showcase of randomness is not more fun as it leads to frustrating waits and enemy patterns that feel unfair. Reducing that would likely make the game much more playable.
@vonVile10 ай бұрын
I would add paralax scrolling. I think it can be done when the foreground moving twice the speed of the midground Hyde is on and the background moving half that.
@traumatizedgeworth9 ай бұрын
the NES only has 1 background layer. there is no foreground and background, just one background
@JohnWolfy10 ай бұрын
AVGN would be proud of this dissection.
@DiamondLongplays10 ай бұрын
I speedrun this game from time to time and have noticed on parts with too many sprites (mainly the final level) that game speedsup on its own about 300% for a duration until you turn into Hyde or you can wait it out. Any idea how this game does reverse slowdown from too many sprites.
@metademetra10 ай бұрын
Yes. Everyone knows you never turn your back on a detonating bomb.
@joesshows679310 ай бұрын
Doing the lords work my friend!!!
@hi-i-am-atan10 ай бұрын
y'know, i was gonna comment on that recent avgn vid something along the lines of "welp, can't wait for the behind the code followup vid!" i should've known to commit to the bit
@signal2_10 ай бұрын
With how much you know 650s Assembly, I bet you could make your own NES game lol
@omegarugal928310 ай бұрын
of course he can
@OshiiMikomi10 ай бұрын
I am super interested in why running into elevated ground with the increased walking speed causes the level to change. That's such an odd bug. Wonder if it's possible to trigger under normal circumstances?
@3rdalbum10 ай бұрын
Perhaps the end of the level check is implemented by an object that doesn't trigger the normal hit detection, so when Jekyll clips into it the level is ended. However the faster walking speed means that you clip into all solid objects, triggering the end of the level, which only checked to see if you were clipping into an object.
@DescipleOfDJK10 ай бұрын
I'm thinking it's an out of bounds failsafe like how mario bros pushes you, if you're inside a block.
@SlimXG10 ай бұрын
You press the bee button to attack bees. Seems reasonable to me.
@ozzie_goat10 ай бұрын
Babe wake up, new Displaced Gamers just dropped
@soulfuzz36810 ай бұрын
There is always danger on the left
@dynatrol219210 ай бұрын
finally uploaded again. my will to live has been restored
@minirop10 ай бұрын
banked bytes to get RNG? wild! I love that in the first example, with bank 6, LDA RNG_1DF is used as RNG data.
@guillermos844710 ай бұрын
Excellent explanation.
@High_Priest_Jonko10 ай бұрын
Glad you understood it man
@geraq010 ай бұрын
I just found out your channel, you have a new sub! Maybe the cane could be reprogrammed to be useful against other enemies? But perhaps that goes against the idea that Jekyll is peaceful and Hyde is violent, I don't know.
@DisplacedGamers10 ай бұрын
That's the struggle, right? Would adding the mechanic go against the intended gameplay as Jekyll?
@officialFredDurstfanclub10 ай бұрын
I unironically love this game and wouldn’t change a thing about it. Yeah it’s a bizarre, cryptic, frustrating, slow mindfuck that seems to actively have it out for the player but it’s such a unique and one of a kind game that tries something different; with a lot of genuinely cool symbolism and imagery. While changing some of the design to make it more “game-like” is a cool concept that would probably make it more accessible to others, I think it also takes away a lot of the game’s alien charm. That’s just my two cents at least
10 ай бұрын
I am curious how you make videos of the game and change things (like moving a piece of the player character, putting it somewhere else on the screen), then continue walking. Is this an emulator, decompiled code of the original game, or how does this work?
@DisplacedGamers10 ай бұрын
The emulator translates the machine code into assembly and lets you debug it. I figure out what the code does, label and comment it, and then make changes from there.
@PurpleLPikmin8 ай бұрын
Using the games code itself for an rng seed is so nifty
@GenesisSaturna8 ай бұрын
As an avid fan of the original novel and of the general concept of JnH, i can confirm that this game is about as well held together as the main man himself, which fittingly means it's on the constany verge of breaking down entirely
@ericsbuds10 ай бұрын
great video!
@videostash41310 ай бұрын
I'd probably add some type of meter for Hyde that lets you know how close you are to getting out of the Hyde state or failing. And make the cane more useful.
@marscaleb10 ай бұрын
16:10 "This method of programming is what we call..." ...Terrible? "...Absolutely terrible." Ah, right, I forgot to account for making negative values still count toward the same direction.
@Roach110 ай бұрын
someone should 100% send this video to cinemassacre
@gameman25010 ай бұрын
If you wanted to do a stamina mechanic for running, the Stress meter sounds like a perfect candidate. Slowly drop the meter from J(ekyll) to H(yde) the more the run is relied on.
@Bada4ever10 ай бұрын
Very interesting channel. Glad I checked it out. I wish you would do the SNES game of Lord of the Rings. I feel that game has the potential to be great, if fixed.
@Stratelier8 ай бұрын
It's almost like, conceptually, the game is trying to be Postal 2 if it were made on 8-bit hardware and set in Victorian England. All Dr.Jekyll wants to do is go about his business peacefully, but the rest of the game is (literally) designed to _ruin his day..._
@kitzibu10 ай бұрын
Interesting Videos! Do you get the source code for those games somewhere or do you decompile and decipher them all from a rom file?
@DisplacedGamers10 ай бұрын
I reverse engineer it. "Caution: Accuracy may vary" applies. Heh
@CoreyOgburn10 ай бұрын
"Well, fun if you're a programmer that likes random number generation routines, I suppose" oh shoot, you found me
@BiohazardEXTREME10 ай бұрын
This is the kind of game (and analysis) that makes me want to create a more competent clone of it. As you said, the idea for the game is brilliant, and it's a shame that such poor execution meant that nobody has attempted something like this again.
@Thy_Boss9 ай бұрын
I love these videos
@andychamplin10 ай бұрын
You need to send this to James Rolfe. I am sure he has plenty of ideas to fix the game after you get pass number 1 on the list which is to break the game entirely.
@NerdyMeathead10 ай бұрын
that 8 pixel scrolling is great. Someone make a Rom and call it Jekyll and Hyde Turbo. I bet Mike Metai would live stream it
@McStebb8 ай бұрын
I would replace the music track with a faithful NES sound chip recreation of Men at Work's "Dr. Heckyll and Mr. Jive". That's it.
@TheNamelessOne1235710 ай бұрын
Are you planing to make video about Contra Force? Those explosions Beans's bombs seems to be another unresolved mystery. Are they random or not.
@monkeywithocd10 ай бұрын
I never heard of this game, but conceptually I think it's brilliant. Too bad they didn't get the balancing right.