No video

Do METAL Characters DROWN Faster? -- Random Smash Ultimate Facts

  Рет қаралды 246,928

PKBeats

PKBeats

Күн бұрын

Пікірлер: 570
@winterstelling7837
@winterstelling7837 3 жыл бұрын
"Speaking of things happening" Truly the best transition
@scootyman_
@scootyman_ 3 жыл бұрын
Next video: "So yeah that exists. Speaking of things that exist..."
@squidbacon7397
@squidbacon7397 3 жыл бұрын
Read this as he said it
@RTDelete
@RTDelete 3 жыл бұрын
Ryu: Talk is cheap! Fox: Why you talking then? Ryu: ...
@kgamerthemakerofsirby
@kgamerthemakerofsirby 3 жыл бұрын
Com
@neffrious3312
@neffrious3312 3 жыл бұрын
Ryu: you weren’t supposed to do that
@k-leb4671
@k-leb4671 3 жыл бұрын
@Noel T. Lat Isn't it the boss music specifically?
@smashbrosguyt915
@smashbrosguyt915 3 жыл бұрын
@@k-leb4671 insert megalovania
@james1311na
@james1311na 3 жыл бұрын
@Noel T. Lat the one in the music here is undertale though
@heckoffmate4637
@heckoffmate4637 3 жыл бұрын
Cloud has more gameplay differences in his alts than peach and daisy do. Wow.
@asam2738
@asam2738 3 жыл бұрын
turnips
@jbkesselman
@jbkesselman 3 жыл бұрын
@@asam2738 that was patched out
@asam2738
@asam2738 3 жыл бұрын
@@jbkesselman i’m aware , i’m jus saying it was at one point in the game
@justaprinny9940
@justaprinny9940 3 жыл бұрын
Even byleth kinda does....
@thunderd7904
@thunderd7904 3 жыл бұрын
Eh. Not exactly. Peach and Daisy's hurtboxes are very slightly different which does factor into competitive tournament matches more than final smashes do. Still dumb how similar they are though.
@w2krispy138
@w2krispy138 3 жыл бұрын
Random smash fact: When the game's language is set to japanese, Hero's down B list gets a white border. I tried some other languages such a traditional chinese, but japanese is the only one that gets a white border.
@rascalpants08lizziedrippin69
@rascalpants08lizziedrippin69 3 жыл бұрын
Maybe in Japanese that is what the UI looks like whereas in English and other may not???
@DarkRen08-
@DarkRen08- 3 жыл бұрын
that is a reference to dragon quest as in Japanese dq11 keeps the traditional dragon quest ui but in the other languages they made entirely new ones for dq11 since non Japanese copies didnt follow the tradition. this is present in a lot of things in dq11 jp vs dq11 overseas, with the japanese version following traditions.
@rayanrizwan9611
@rayanrizwan9611 3 жыл бұрын
@@DarkRen08- yeah i was going to say this
@AronTW
@AronTW 3 жыл бұрын
Roy also gets his Melee/4 voice back too if you change the language to Japanese
@rayanrizwan9611
@rayanrizwan9611 3 жыл бұрын
@@AronTW I didn't know that this wasnt well known... roy only recently got an english voice and all
@SwiftestTiger
@SwiftestTiger 3 жыл бұрын
Fun smash fact: Ness’s Neutral special is faster during Bayonetta’s final smash.
@nantoshirogane9383
@nantoshirogane9383 3 жыл бұрын
Wow
@yaasos5077
@yaasos5077 3 жыл бұрын
Witch time clock item
@guacodile2528
@guacodile2528 3 жыл бұрын
Would that make it an actual good move then?
@pkmngamer1236
@pkmngamer1236 3 жыл бұрын
@@guacodile2528 No. Nothing would make it a good move.
@gamerconsole2347
@gamerconsole2347 3 жыл бұрын
@@pkmngamer1236 i know its just jokes and stuff but its actually not that bad when used in some situations, like watch some bestness gameplay
@thebanja4442
@thebanja4442 3 жыл бұрын
smash fact: is you put Lucas on a rolling crate an make his percent 999% when you use his down B both him and the crate will go flying.
@scootyman_
@scootyman_ 3 жыл бұрын
just when you thought rolling crates had no more secrets
@thatoneguy2655
@thatoneguy2655 3 жыл бұрын
Down B*
@thebanja4442
@thebanja4442 3 жыл бұрын
​@@thatoneguy2655 Thanks
@jaxryz_380
@jaxryz_380 3 жыл бұрын
@@thebanja4442 you should probably edit your original comment
@shayboual1892
@shayboual1892 3 жыл бұрын
That's just smash review
@jennytulls6369
@jennytulls6369 3 жыл бұрын
"Tell all your friends Sakurai lied!" Sakurai before patching the game: "Here's a little lesson in trickery"
@EllieMiller510
@EllieMiller510 3 жыл бұрын
When omnislash version 5 was first shown off I was like “ok there’s gonna be some small minuscule difference”
@k-leb4671
@k-leb4671 3 жыл бұрын
Sakurai never tells the whole truth.
@silviox8637
@silviox8637 3 жыл бұрын
I remember that in brawl metal characters would sink a lot and then get up again. (This was used only once in the subspace emissary)
@asam2738
@asam2738 3 жыл бұрын
9:00 this is actually an easter egg or callback to the newer mario games. in the wii and wii u versions of new super mario bros, if you’re playing multiplayer and one player has the star powerup, you can pick up another player and give it to them too, even if they never grabbed the powerup in the first place
@k-leb4671
@k-leb4671 3 жыл бұрын
Do you reckon it's an intentional callback to those games? It's so obscure in this game.
@MarioFan587YT
@MarioFan587YT 3 жыл бұрын
Also works in Super Mario Maker 2, and in Super Mario 3D World you don't even have to pick someone up, just touch them.
@asam2738
@asam2738 3 жыл бұрын
@@k-leb4671probably. sakurai is all about the small details. the man has a picture of his cat in the game lmao
@strucktwice6067
@strucktwice6067 3 жыл бұрын
Nah, man, Donkey Kong’s just using all his energy to levitate that box over his head in mega smash.
@adventuregamingkidd
@adventuregamingkidd 3 жыл бұрын
Smash fact: in the second phase of Galeem or Dharkon, when Kirby inhales a light or dark version of a fighter they're weapons will be different. Like for example Fox's gun will be light or young link's bow will be dark.
@Me-uq1eh
@Me-uq1eh 3 жыл бұрын
I noticed that too when I played World Of light
@smashbrosguyt915
@smashbrosguyt915 3 жыл бұрын
Woah I didn’t know that even though I’m a kirby main who did world of light without spirits on hard mode
@cpwcomputerplayerwill
@cpwcomputerplayerwill 3 жыл бұрын
I love that smash is so huge that there are still more facts to share.
@Jenkinator
@Jenkinator 3 жыл бұрын
8:55 it’s a reference to the New Super Mario Bros. Series, when you pick up another player in the game while having the super star active, the player you picked up will also become invincible. This didn’t work on enemies because if you tried to pick them up they’d die because you have the star active, of course.
@kestrel7493
@kestrel7493 3 жыл бұрын
That movement on pirtate ship seems perfect for an item combo
@TrueZalamander
@TrueZalamander 3 жыл бұрын
This "Directional value" stuff makes me wonder what kind of shenanigans ROB's gyro can get into. The knockback direction changes based on where ROB was facing when he threw it, so obviously there's some of that in there too.
@volcanhacks
@volcanhacks 3 жыл бұрын
We need this tested and used in Alpharads next casual invitational
@javiergtz135
@javiergtz135 3 жыл бұрын
Fact: If Olimar runs toward a character he can't run through at the ledge, his Pikmin do some wacky running shenanigans.
@smashbrosguyt915
@smashbrosguyt915 3 жыл бұрын
I swear everytime I use olimar the pikmin get stuck in the grab animatoin
@matlotl
@matlotl 3 жыл бұрын
The tether variation thing with the timer is probably due to a way the game categorises the tether based on general aesthetics, and as such have different physics in game to fit said aesthetic: - YLink, TLink, Simon, Richter, Joker, Byleth, Min Min - All have a more "chain-like" appearance, so have the same type of physics - Samus, DSamus, ZSSamus, Isabelle - All have a more "plasma-like" appearance, so again have the same type of physics As such, Lucas and Ivysaur probably have their tethers categorised as something like "vine-based" due to the snake and vine whip being of similar aesthetics, thus the different physics to the chain and plasma type tethers
@kirisai
@kirisai 3 жыл бұрын
I always hunt down space pirate with my plasma like fishing rod
@k-leb4671
@k-leb4671 3 жыл бұрын
That all makes sense except for Isabelle has a "plasma-like" tether.
@matlotl
@matlotl 3 жыл бұрын
@@k-leb4671 My guess is that they looked at the fishing line and thought the plasma type physics would fit it better than the chain physics due to it being more free flowing, or something to that degree
@DjayT.
@DjayT. 3 жыл бұрын
I can't believe it... Sakurai lied to us... I'm crying and shaking rn. Unbelievable
@trentbell8276
@trentbell8276 3 жыл бұрын
10:08 It looks like he's telekinetically holding the box, which may be why he's struggling since he's only just begun practicing
@yaasos5077
@yaasos5077 3 жыл бұрын
Fact: If you use up B on a character with joker while having star they will have the invincibility colour for 3 frames.
@notlunchbutloafy6360
@notlunchbutloafy6360 3 жыл бұрын
Pkbeast, to test the link shield blocking simons cross use the shield item, it protects ur back so there may be a different outcome
@deltagalaxy9597
@deltagalaxy9597 3 жыл бұрын
I love the random facts especially the cut voice line
@virgiliomartinezerickson8044
@virgiliomartinezerickson8044 3 жыл бұрын
Well, atleast we learned that PKBeats is Team Godzilla
@acevasquez615
@acevasquez615 3 жыл бұрын
Fun fact: last I checked, if Little Mac hits a final smash and is considered grounded on a moving box, his final smash hits, but it's cut short
@benanator876
@benanator876 3 жыл бұрын
maybe the reason ivy and lucas’ tethers are the only ones like that is a brawl quirk? they’re the only characters who didn’t come back immediately in sm4sh and didn’t have their tethers changed (zss’ up b used to be a tether) so maybe zss’ tether got updated in sm4sh where ivy and lucas shares some code from brawl? idk this is a complete guess with no real evidence it’s just the only thing i can think of as someone who occasionally codes
@lordnul1708
@lordnul1708 3 жыл бұрын
Correction: Lucas did actually come back in Smash 4... as a DLC. In fact he was the second DLC character, right after Mewtwo.
@benanator876
@benanator876 3 жыл бұрын
that’s why i said didn’t come back immediately. i meant immediately as in the base roster of smash4
@JDillon0123
@JDillon0123 3 жыл бұрын
I believe that Nintendo only releases dlc when a big glitch is found by pkbeats Edit: watch the ryu third final smash be removed
@wanderingmarshadow
@wanderingmarshadow 3 жыл бұрын
The Forbidden Shoryuken was intentional though.
@JDillon0123
@JDillon0123 3 жыл бұрын
@@wanderingmarshadow Maybe, but it still is kind of buggy
@th3pr0fil3
@th3pr0fil3 3 жыл бұрын
@@JDillon0123 The only bug I see with the move is the fact that there is a difference between activating Forbidden Shoryuken and Shinkou-Hadouken. Other than that the move functions as it should.
@harrym3673
@harrym3673 3 жыл бұрын
I have a few theories about the shield stuff: 1. The projectile direction value also explains why reflecting a returning cross doesn’t change the direction. It does, we just don’t notice it. 2. The explosions of PK flash/freeze probably have a directional value away from Ness/Lucas. This is why it depends where they are, not what direction they face.
@gamedifficulty_4230
@gamedifficulty_4230 3 жыл бұрын
What happens if you throw a blue shell then remove the CPU?
@gamedifficulty_4230
@gamedifficulty_4230 3 жыл бұрын
@no Hahn Watch the video before you comment
@codytoeung5089
@codytoeung5089 3 жыл бұрын
8:46 "Stretching anything"? Unintentional pun there? 😂
@Chubby_Bub
@Chubby_Bub 3 жыл бұрын
“Speaking of things happening...” You just love transitions, dontcha.
@k-leb4671
@k-leb4671 3 жыл бұрын
Some KZbinrs are obsessed with segues.
@pascal8045
@pascal8045 3 жыл бұрын
The reason why Simon's cross hits through shields is the same why mega man's neutral special hits through it. The projectiles don't get destroyed if they hit something so they pass the invincibility hitbox and hit the normal hurtbox of the characters
@elmoblaster8797
@elmoblaster8797 3 жыл бұрын
Question: when a character actually starts drowning (when they go limp and you lose control of them) is it possible for another character to hit them and save them? May be kinda tricky to test
@SmashFail
@SmashFail 3 жыл бұрын
Maybe the thing with the Cross attack has to do with how returning boomerangs cannot be stopped by walls? Recall how to hit the enclosed target in Young Link's Target Test in Melee?
@swagfox128
@swagfox128 3 жыл бұрын
Nobody: Literally Nobody: Ryu: 𝘾 𝙪 𝙢
@davitron7709
@davitron7709 3 жыл бұрын
Oh wait I thought u said Roy 🤣
@piranhabones
@piranhabones 3 жыл бұрын
wait til you meet Meta Knight
@mightymonkey7687
@mightymonkey7687 3 жыл бұрын
Thank you for this
@minimik75
@minimik75 3 жыл бұрын
0:39 Meta Knight’s Down Taunt: *I am 4 parallel universes ahead of you.*
@ViscousJelly
@ViscousJelly 3 жыл бұрын
There is one thing in common between Lucas and Ivysaur’s tethers: Both are separate living individuals from the main fighter targeted by the clock. Lucas’ snake is obvious but the Bulbasaur line’s bulb (and vines) are a symbiotic plant growing into the (Poison typed) Pokemon’s back. Slowing time only works on one when their lives are at stake.
@AbdullaMahmoodAlredha
@AbdullaMahmoodAlredha 3 жыл бұрын
Looks like dk is showing us how to scratch it
@NightFreeze9128
@NightFreeze9128 3 жыл бұрын
No one: Young Link with the bat, after failing his item tech due to Link's shield: *looks like you're going to the shadow realm jimbo.*
@emilianoargentero3598
@emilianoargentero3598 3 жыл бұрын
I believe that the tethers thing has to do with what is used to tether. For example, the game sees ivysaur and lucas’ tethers are an extension of their limbs, while the other characters tethers with a tool or a weapon which isn’t connected to their body, as for min min the game registers her arm as weapons when she uses them, so it’s understandable that she also got slowed down.
@kingzbaseball4987
@kingzbaseball4987 3 жыл бұрын
Such a wholesome channel good job
@The_DGO
@The_DGO 3 жыл бұрын
with the tethers, it appears as though chain tethers will slow momentum, energy tethers (plus Isabelle) seem to maintain momentum, and the more fleshy tethers, specifically Ivysaur and Lucas's tethers, it is unaffected by the slow down. Probably having to do with the different ways physics work on different types of tethers
@amoura39
@amoura39 3 жыл бұрын
LOL "RYU YOU CAN'T SAY THAT" I've noticed the voice cancelling stuff before and it often makes me amused
@WizardPower_
@WizardPower_ 3 жыл бұрын
i feel like felipe morla is the most iconic patreon on earth
@shinyjorso
@shinyjorso 3 жыл бұрын
I agree, and I also feel the same for aman shareef
@linktheordonianhero9098
@linktheordonianhero9098 3 жыл бұрын
At first I was like "Why didn't you mention Link during the tether grab section?" And then I remembered. Then I was sad.
@bridgeseller7004
@bridgeseller7004 3 жыл бұрын
Wait, I don't get it. Link doesn't get the tether?
@linktheordonianhero9098
@linktheordonianhero9098 3 жыл бұрын
@@bridgeseller7004 He used to though, and that's why I'm sad now
@bridgeseller7004
@bridgeseller7004 3 жыл бұрын
@@linktheordonianhero9098 Yeah, I'm just not into the details about such things. Got the idea, that's all.
@alexschabert754
@alexschabert754 3 жыл бұрын
Almost none of these will ever affect me in-game but I can’t stop watching these they’re so good
@pentagonyx
@pentagonyx 3 жыл бұрын
I'm liking the new direction of having these attack cuts (for example young link hitting link with the bat before moving onto metal swimming)
@BugzyHamster
@BugzyHamster 3 жыл бұрын
I love watching your videos while I eat. Your voice is soothing and the videos are entertaining 😌❤
@Moss_Dude
@Moss_Dude 3 жыл бұрын
I think the unique thing with the heavy items not disappearing when removing cpus is because they have a unique way to be dropped. If you walk off a ledge while holding them your character will let go and enter tumble state, with the exception of donkey kong apparently. My theory is DK has this special attribute because he's actually doing his cargo. His animation for lifting the heavy items is exactly the same as his cargo animation in Smash 4, and in previous patches some characters idle animations would revert back to those of previous games when holding an item, which could be why it's not his new cargo animation. Aside from that his movement capabilities when carrying the items look identical to carrying a player.
@nocturn333
@nocturn333 3 жыл бұрын
DK has a special mechanic that allows him to move freely when carrying a heavy item.
@JoelTheParrot
@JoelTheParrot 3 жыл бұрын
14:07 Nah, Sakurai was lied to.
@RTDelete
@RTDelete 3 жыл бұрын
I don’t think they will, as it’s not sinking but drowning Edit: I was correct
@bigpapan.g3245
@bigpapan.g3245 3 жыл бұрын
Donkey Kong's heavy lifting speed has been like this since Brawl
@-Ryu
@-Ryu 3 жыл бұрын
That thumbnail was me and the old man after seeing bowser's sub move.
@Traumachu
@Traumachu 3 жыл бұрын
Love to see you! This makes my Wednesdays so much better
@Davey_Tooie
@Davey_Tooie 3 жыл бұрын
"Talk is chea-" _"shut."_
@hahathatsgreat2
@hahathatsgreat2 3 жыл бұрын
3:07 - Okay I finally understand the Link Shield 3:09 - Wait... What?
@jaxichoo3056
@jaxichoo3056 3 жыл бұрын
11:35 my favorite part of this video.
@salmuttotabreabittlecochicarac
@salmuttotabreabittlecochicarac 2 жыл бұрын
8:45 Pkbeats:" I don't think I'm *stretching* anything" Also Pkbeats: *stretches out snake*
@caledrayvin9885
@caledrayvin9885 Жыл бұрын
Considering Ivysaur and Lucas are Brawl Cary-overs it's possible they have similar code references for their teathers while all the women are probably based on each other after the great 4 splits. While Simon/Richter are probably copy pasted from Link
@JookDoobs
@JookDoobs 3 жыл бұрын
Another thing I found with the Water Momentum. If you air-dodge downwards in water you can get sort of the same result. It also works in any water.
@Kingdom-zu6tm
@Kingdom-zu6tm 3 жыл бұрын
So much in depth programming in this game
@moongirl-d9h
@moongirl-d9h 3 жыл бұрын
Further evidence for the boomerang bit: if you reflect a boomerang like Simon's on its way back with say, Fox, it keeps going the same direction, while if it's going the way it was thrown, it's bounced back.
@No-xd8be
@No-xd8be 3 жыл бұрын
Smash fact: when Joker does his final smash in training mode with invincibility displayed, it will show him as being intangible when his in game model shows up. I tried this out with a few other characters, but no intangibility was shown.
@loumdelrio1
@loumdelrio1 3 жыл бұрын
you can infinite grab with pyra by up throwing and grabing at the right time. slightly moving foward and grabbing sort of helps.
@mcdonald5519
@mcdonald5519 3 жыл бұрын
Something that confirms the theory about facing angles not changing when the boomerang attacks return, is that when they are returned and reflected they continue going in the same direction and dont reverse
@pkmaniac885
@pkmaniac885 3 жыл бұрын
11:45 Start> Accessories> Games> Solitaire> Nostalgia
@darkychao
@darkychao 3 жыл бұрын
the TNT thing reminds me of how bombs effect darknuts in Zelda 1, that being that the direction you place the bomb matters to whether or not their shield blocks the damage, not which direction the bomb hits them; probably not an intentional reference, though.
@maxmittelman1033
@maxmittelman1033 3 жыл бұрын
big glitch: if you jump/activate a up-b that sends u going upword at the end of squirtals water jey when it points up and you are caught in the stream u go flying
@Portersona69420
@Portersona69420 3 жыл бұрын
Inkling: Looks at water Inkling: *Chuckles* "I'm in danger."
@Tolkinginger
@Tolkinginger 3 жыл бұрын
4:00 in actual mother 3 and its series the defense stat does nothing to pk moves that’s mostly why it does not block
@Masuo15
@Masuo15 3 жыл бұрын
"tell your friends Sakurai lied" Sakurai: "Mai is not in smash, smash is for good boys an girls......here is Pyra and Mythra" He blantly lied to us already.
@lordnul1708
@lordnul1708 3 жыл бұрын
Given how they used the chensored designs instead of how they looked in Xenoblade 2 proper, Pyra and Mithra are not proof against the "Smash is for good boys and girls" argument. Bayonetta on the other hand... she actually is a valid argument as her smash attacks and Final Smash strip her clothes down to essentially her undergarments while the source material strips her to complete nudity.
@nachoguy707
@nachoguy707 3 жыл бұрын
Awesome video dude. Very interesting. Keep up the good work... please :)
@lugismansion2400
@lugismansion2400 3 жыл бұрын
you think that's what make's Links hylean shield broken? if you watch the opening scene, it DOES block Galeem's beams that absorbs the fighters
@plentyofpaper
@plentyofpaper 3 жыл бұрын
That thing about directional affecting passive shields... That's really interesting, but there's a much simpler mechanic that explains the boomerang. Normally, passive shields just delete projectiles. Forwad boomerangs, once deleted, just spawn a piercing returning boomerang (all in the same location as the projectile was deleted at, except for K. Rool, which will always spawn at the same distance away from him regardless of where the projectile was deleted.) All forward boomerangs self-delete after a set distance. Returning boomerangs are piercing, and can only be deleted by running out of distance, or by being caught by the character that threw them. They even go through solid walls. So, of course they go through passive shields. An interesting case study though would be how Link's shield interacts with Robin's Thoron and Byleth's full arrow, which at a glance appear to be a piercing projectile. I don't actually know how this plays out, but here's what I'm curious about observing. 1. Will Link's shield protect Link from Thoron. 2. Will Link's shield protect players behind Link from Thoron? 3. Will Thoron's visual effect extend beyond Link's shield? Also, testing the same properties against Palutena's dash attack would also be good to know. I'm pretty sure Link's shield blocks all of these things from happening. Which would imply Thoron works by essentially creating a hitbox in front of it repeatedly until it reaches max length, or the most recent hitbox is deleted, rather than being a truly piercing projectile. But interestingly, they would need to be deleted by a wall or a passive shield rather than a standard shield.
@vietnamgamer9490
@vietnamgamer9490 3 жыл бұрын
Okay the shield facts are really crazy wtf
@furby9284
@furby9284 3 жыл бұрын
Fact I found out: If you select Mythra as the first one to come out for classic mode, you’ll only get the Mythra spirit. I had to buy the Pyra spirit. I think this is interesting because if I recall correctly, Pokémon trainer gave all the spirits of the trainer and the Pokémon regardless. But that’s not the only weird thing with this DLC. Because I found out you can now fight Poppi Alpha. The spirit was previously only summonable. The same thing happened for both Ninjara and Ribbon Girl. The series spirits are also wonky because Rex is the only spirit to get an enhanced version later on through DLC. So it’s the only enhanced spirit that isn’t directly after its original. In addition, the Rex spirit battle now takes place on the new stage. I knew some characters in the spirit battles could change with DLC but not stages. But maybe Ramen Bowl was changed to the default stage for the ARMS fighters after it was released. I really have no idea. I’m a huge fan of spirits so all these things stick out and interest me.
@thepufflord2399
@thepufflord2399 3 жыл бұрын
Hey slipped in the double, "subscribe to the channel" sly dog
@i.b.s.9179
@i.b.s.9179 3 жыл бұрын
JigglyRpuff from discord
@Matheus-gc5fn
@Matheus-gc5fn 2 ай бұрын
The first theory for the boomerang thing may still be true, if the shield has a hit box for blocking the projectiles the logic may still work, and the reason why it doesn't block from behind is because it doesn't hit the shield hotbox
@EbinFlowe
@EbinFlowe 3 жыл бұрын
3:38 To test if Link would block the returning boomerang all you'd need to do is equip a bunny hood on Link and walk towards the boomerang as it comes back since the shield still protects Link during his walk.
@TheGamingBear22
@TheGamingBear22 3 жыл бұрын
Fun Theory: The reason why dk doesn’t have a heavy carrying animation for crates or barrels is because krankys Kong held barrels the same way in the first Mario game that would mean that would somehow be in donkey kongs blood and he would be used to carrying barrels and crates
@heywhoisthisguy
@heywhoisthisguy 3 жыл бұрын
The reason why DK doesn't have a heavy carrying animation is because Kranky Kong held barrels in the original arcade game the same way. It's a reference.
@TheGamingBear22
@TheGamingBear22 3 жыл бұрын
@@heywhoisthisguy Yea thats kinda what i just said but shorter?
@Nenkos
@Nenkos 3 жыл бұрын
That unusual high five taunt looks cool af
@BlueBladeofFate
@BlueBladeofFate 3 жыл бұрын
The Link shield thing kinda reminds me of that one quirk in Zelda 1 where Darknuts get hurt by bombs if they're planted when you face a direction away from their shield.
@QuantumCharger
@QuantumCharger 3 жыл бұрын
I would like to mention that this difference between the two cloud final smashes can be used. I used it to defeat a spirit I couldn't defeat with normal cloud. I didn't notice the difference directly but something felt different and I combined 4 kirbys to the edge with it so that's something
@Angalotro
@Angalotro 3 жыл бұрын
Little fact: if you win against the ice climbres but you kill Nana before you win on the last kill, only Popo would be appearing crying on the victory screen. This happends me when i was playing
@___________1876
@___________1876 3 жыл бұрын
To test out the boomerang cross, place make sure Link and Simon are facing in the same direction with Simon in front of link. Have Simon throw the boomerang cross thing and then move behind Link so the projectile doesn't get caught by Simon. If the projectile gets blocked, it debunks the theory since if to hit link, link's directional value and the value on the projectile needs to be opposite, that means that the projectile value changed when the boomerang went in the opposite direction. If it isn't blocked then that should mean that the initial directional value on the boomerang is the same after it reverses direction.
@squidwardjoeswanson5418
@squidwardjoeswanson5418 3 жыл бұрын
Fun fact about the water thing you showed with pikachu: you can actually do this with every character by air dodging at the correct time and direction!
@sherbertshortkake6649
@sherbertshortkake6649 3 жыл бұрын
Is this where my Kirby/Dedede questions could've recieved merit?
@AGuestSSBU
@AGuestSSBU 3 жыл бұрын
Can tiny dk with box do the big blue trick? He seems faster than sonic
@Topaz-zk4zk
@Topaz-zk4zk 3 жыл бұрын
Sonic: I am speed! Microscopic DK: *lifts crate*
@Lattie9001
@Lattie9001 3 жыл бұрын
That DK armor while carrying the crate is the exact same armor he has while carrying an opponent during his cargo, a Knockback Based Armor with a 80KB threshold
@BobbyMcChristmas
@BobbyMcChristmas 3 жыл бұрын
If you wanted to test, you could use the black hole to change the direction of projectiles and redirect then into link’s shield. I know that Megaman’s side smash will circle around the black hole, but the graphic will stay the same direction lol it was just traveling normally. I don’t know how this would affect the shield vs. projectile direction conundrum
@minecraft15555
@minecraft15555 3 жыл бұрын
Small thing, if I were coding Ness and Lucas' neutral B, since it has no collision until it detonates, I'd give it a direction value equal to a unit vector of its delta x (Distance travelled left or right in x) when it detonates, this could explain why his shield only blocks it from one side. Since their up B has actual collision and acts as a projectile (not a point explosion), it's easy to get the direction it was travelling when it hits the shield. But that's just my theory on it.
@IkerTG
@IkerTG 3 жыл бұрын
13:30 Ou the dragonquest sword jaja
@bitratebenny2856
@bitratebenny2856 3 жыл бұрын
Smash Fact: When a gooey bomb is stuck to a teleport character (i.e. Palutena), if they teleport past another character, meaning a no contact, horizontal teleport, the gooey bomb will stick to the character they passed.
@jeannofs
@jeannofs 3 жыл бұрын
I’ve realised than if ur running with mythra then change to pyra u keep ur running momentum.this works with pyra as well but pyra is slower so it isn’t as effective as doing it mythra
@EvilNinja182
@EvilNinja182 3 жыл бұрын
The directional value makes sense. The return projectiles get reflected in the dame direction no matter what so I think this theory is correct.
@Liggliluff
@Liggliluff 3 жыл бұрын
(0:20) Ah yes, the 3rd of the 31st month in 2021.
@sonder420
@sonder420 3 жыл бұрын
I've noticed in classic mode Gannon and sephiroth can just walk up the bonus stage's staircase. Everyone else just kinda stops like the are pushing against a wall
@ProfLongbeard
@ProfLongbeard 3 жыл бұрын
Maybe the reason why Lucas and Ivysaur are the only characters not not have a slowed tether is because both of their tethers are performed by a separate creature entirely. Lucas of course has his snake, but Ivysaur’s bulb is actually just a symbiotic plant that grows on its back. Both tethers are performed by separate “””characters””” , so perhaps the tether only applies to the “primary” character? Edit: in regards to why the others are slowed down, perhaps it’s because every other tether is performed by an inanimate object or physical part of the character’s body?
@yezuuu194
@yezuuu194 3 жыл бұрын
Fact: when in stamina make sure your rival is at least at 30% the. Use jokers final smash on them. And the victory screen would be different. Make sure the cpu is at one life when you do this
Is Pyra HEAVIER than Mythra? -- Random Smash Ultimate Facts
15:52
Schoolboy Runaway в реальной жизни🤣@onLI_gAmeS
00:31
МишАня
Рет қаралды 3,4 МЛН
艾莎撒娇得到王子的原谅#艾莎
00:24
在逃的公主
Рет қаралды 52 МЛН
The Giant sleep in the town 👹🛏️🏡
00:24
Construction Site
Рет қаралды 20 МЛН
Does Byleth's WHIP Grab ITEMS? -- Random Smash Ultimate Facts
15:10
How to JUMP FOREVER -- Random Smash Ultimate Facts
14:41
PKBeats
Рет қаралды 276 М.
Top 10 Most Broken Smash Bros Characters Ever
18:44
ZeRo
Рет қаралды 1 МЛН
Can Steve SLEEP in the AIR? -- Random Smash Ultimate Facts
16:21
The Top 10 Best-Designed Platform Fighter Characters
21:01
MockRockTalk
Рет қаралды 88 М.
Schoolboy Runaway в реальной жизни🤣@onLI_gAmeS
00:31
МишАня
Рет қаралды 3,4 МЛН