Does SF6 Allow Too Many Tournament Upsets?

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UltraChenTV

UltraChenTV

Күн бұрын

Пікірлер: 45
@azuresaiyan9005
@azuresaiyan9005 23 сағат бұрын
This has nothing to do with SF6, the competition is simply getting better. Because the netcode is fantastic, and matchmaking/getting games is so fast, as well as the internet just providing so much tech, people are progressing at much quicker rates.
@UltraChenTV
@UltraChenTV 20 сағат бұрын
100%. Great point. Wish I had talked about that in the video as well!
@Hunt9-qb1if
@Hunt9-qb1if 9 сағат бұрын
And on top of it, there are so many people who are nice at street fighter that have never entered those tournaments and never felt any reason to until this magnificent game came around. People have to remember that this game is selling millions of copies yet only 10,000 people show up to these evil tournaments to play all the people that enter these tournaments doesn’t make them the only ones that are nice realistically the winner at Evo tournaments doesn’t mean you’re really the best in the world because there’s so many nice people that don’t enter but this time around way more people are entering that are really good.
@Ibuybabyaliens
@Ibuybabyaliens 4 сағат бұрын
@@Hunt9-qb1ifit don’t have nothing to do with them not wanting to go until this game came out .
@markmessi9020
@markmessi9020 4 сағат бұрын
​@@Hunt9-qb1if naw the best evo player actually is the best player in the world. Punk is godlike as of this moment
@jesse76th96
@jesse76th96 22 сағат бұрын
SF6 is a fast game because Drive Meter and Super Meter are separate. That means the last round is usually 2 touches into death because saving lvl 3 meter for the kill is the most important strat right now. If Drive Meter and Super meter were linked we'd have longer matches because a light punch into drive rush combo into lvl 3 super would be super rare. past SF games it would be down to the wire with a single hit to win, in this game its 1 stray hit into 50% combo every match.
@mutantmangoman
@mutantmangoman Күн бұрын
Great convo about the upsets. Those upsets at ECT were hype and have me dreaming of my own moment like that!
@UltraChenTV
@UltraChenTV 20 сағат бұрын
Exactly! They are so important to have happen! We all have to believe that upsets are possible!
@satsuinotanden
@satsuinotanden 21 сағат бұрын
I mean i get both sides of the coin. On one side yeah a ft3 is a more definitive outcome as opposed to ft2. That being said some of these large tournaments have a ton of entrants and organizers set things to ft2 in pools to keep things moving or it would take even longer than it already does to get your top 8 figured out. You made some valid points regarding upsets and etc too.
@Mage_Nichlas_
@Mage_Nichlas_ 16 сағат бұрын
I'm not sure if my Discord DM went through but hey if y'all are looking for someone to help timestamp then I'd love to help out. Also, thank you for the KZbin upload. I never really thought about the upset conversation much even though I've heard a handful of pros complain about them. It's amazing to think that the well known players of our time were once the randos upsetting the old guard.
@younghou
@younghou 9 сағат бұрын
I'm sorry, James, but I disagree for the following reasons: Upsets are natural in any competition when a player improves their skill level and manages (through their own merit) to defeat a strong opponent. There’s no point in manufacturing upsets by implementing extremely short sets (SBO) or adding volatility to the game (SF6). The goal of tournaments and competitive circuits is to determine who are "truly" the best players in the world. This is very different from a reputation system (which is often based also on exposure or success in other games). Consequently, you want the format and/or the game to allow the best player to win (independent of luck or "name recognition"). It harms and limits the careers of pro players. Unless you’re part of the 0.001% (Punk, Menard, Angrybird, maybe about 8 players globally), it becomes extremely risky for sponsors to trust or support other players, as the volatility offers zero guarantees of winning or even appearing on stream. (This is one of the reasons why Japanese players don’t travel to premier offline events).
@sawyersimpkins9428
@sawyersimpkins9428 Күн бұрын
TY for the upload!
@verbatim7508
@verbatim7508 Күн бұрын
Although less upsets would occur if best of 5 were the tournament standard, I do personally but strongly feel that this would ultimately be healthier and more interesting for the game in the long run. It's not an "upset" if the game is fundamentally designed to facilitate them, like the way Mario Party is designed-the upsets should be spread out more. That way, not only do they seem more special and exciting, they feel _real_ instead of feeling artificial or concocted. If other games like Tekken can run best of 5, I see absolutely no logistical reason why SF6 can't follow suit next CPT season.
@ObliviousApple
@ObliviousApple 21 сағат бұрын
Although I don't disagree with you, I don't think the comparison with Mario Party does your arguments any favor. Games like Mario Party aren't competitive for a reason. Regardless, there are better ways to design a game with upsets in mind than this. Losing a round to input issues for example shouldn't be as prevalent as it is in SF6.
@UltraChenTV
@UltraChenTV 20 сағат бұрын
To be fair outside of ECT, the upsets are really few and far between. They happen, but as someone else said, that’s also an indication of how good the entire player base has gotten thanks to good netcode. Even players like Marine (who beat Dogura in SFV once) and Young Matt Teen winning aren’t unreasonable upsets. Even AngryBird said on SFL EU that he’s just more vulnerable in 2/3 sets. And that isn’t a sign 2/3 is not accurate, as I said, 2/3 is its own skill like 1/1 was for SBO.
@verbatim7508
@verbatim7508 20 сағат бұрын
@@ObliviousApple I used Mario Party intentionally because I knew it would provoke a negative reaction. That's the idea. Any step towards Mario Party is a step in the wrong direction, and SF6 is closer to Mario Party than any other game in the series has been except for maybe Super Turbo.
@ForestTekkenVideos
@ForestTekkenVideos 13 сағат бұрын
A new upload, yay! Here's a possible topic of discussion for a future Tuesday show. Apparently people are just getting to master rank and are quitting kzbin.info/www/bejne/fJO1hJ1mhtuGotksi=2fTTLp5REHX2mr7M
@BigMujK
@BigMujK 12 сағат бұрын
Would love tournament highlights shows like real sports, maybe not even a full set just best game from a set, with analytical breakdown, player interviews. Would cost money but I think it would bring more eyes onto Fighting games.
@jpVari
@jpVari 11 сағат бұрын
I've only been in the fgc since like 2020, but coming from starcraft the idea that losers brackets are fundamental to fgc tournaments always seemed to me to be a concession that fighting games are going to have some upsets... Nevermind that we've multiplied the amount of games the best players play via online tournaments and streaming so mathematically there'd always be more upsets... That's if these even really are that big of upsets. As always, there are people that will find evidence everywhere to support what they already believe, which is that the newest entry in a series also has to have some deep issue we've never seen before. It's magical thinking. And it's tiring. Thankful for bluesky lmao. And yes there's literally no right answer.
@interceptingfist5682
@interceptingfist5682 9 минут бұрын
No matter how bad i play, i always feel like I'm in the game because of drive impact and drive rush
@sardjack
@sardjack Сағат бұрын
The point is that the game has a level of volatility that makes the upset "likely", and therefore less hype and feels undeserved beating a player better than you in 3S/USFIV is not the same as beating him in SF6 Capcom themselves said they want this, I don't understand why people are surprised
@chimpmasterflex
@chimpmasterflex Күн бұрын
On 3/5 meaning less streamed matches, there's already so much downtime between matches at most tournaments, I feel it wouldn't change very much. If anything we might even get more time of matches being played. For most offline ones especially, I feel it is almost 50-50, matches being played, vs no matches being played. Excluding top 8s, but even then, it isn't often too much better (at least from what I've seen). Like man, we get 15-20 minutes of matches, with around a 5-10 minute break, and another 10-15 minutes (or more) of commentators yapping between matches, or intros/outros. Even on the ad breaks, it is so annoying how many tournaments extend them after whatever time is set. So sometimes I'll just go do something else, and come back to the match I actually wanted to see, being wrapped up, because of how fast some of the matches can be lol. On how volatile the game is, I think it is a bit too much in that department, and that's coming from a marvel player. Some of this is even more amplified, by how blessed some characters are with button choices lol. But I don't like how much I straight up feel like I'm guessing at pretty much every moment of a match, outside of the first few seconds. Even checking drive rush used to feel a bit better, but now there are so many fakes and feints you can do, so checking can mean a punish counter dr normal, where you just explode. And like, that's cool that the game is evolving, but I guess just in the way I find fun. I also find that people tend to give basic answers to these issues, like "oh just delay tech", as if that can't be blown up. Medium into Dr, should always be dp'd/drive reversaled/supered through, but you can watch sfl us, and watch mena do gief level 1 to dual kevin trying to dp the drive rush lol. I think they would need to change too much about the game, for me to love it again.
@UltraChenTV
@UltraChenTV 20 сағат бұрын
Making 3/5 won’t change the downtime between matches or the ad timing to be honest. And most of the time the timer goes longer than normal means something is exploding somewhere. LOL! Having been behind the scenes, we’re still grassroots making a broadcast out of spare parts practically, and so much shit goes wrong all the time. One day I’ll write a book about that. Hahaha.
@chimpmasterflex
@chimpmasterflex 4 сағат бұрын
@@UltraChenTV Is it really still that bad on that end? I'd figure there was so much experience on broadcast teams by this point, that they would be more minimal than that. And obviously I know we can't control tech issues necessarily, but still lol. I also want to clarify, I know that wouldn't change the downtime, but 3/5 would mean the matches last longer, meaning there should in theory, be more time of the game being played a bit too. Cause as is, I find pools are hardly worth watching anymore. Somewhere around top 96-32 (depending on tournament format), are where I start to care now.
@terrysalt
@terrysalt 16 сағат бұрын
How about the middle ground: Play as many games as needed for one player to be 2 games ahead of the other. :p
@UltraChenTV
@UltraChenTV 10 сағат бұрын
That could go on forever. LOL! I still remember the Hotashi vs. Latif exhibition in Strive. No one ever got a 2-game lead until it was actuall 13-11 I believe. It was first to 13 in the first place, but it can definitely happen that it could go on very very long.
@ShinOwen2
@ShinOwen2 18 сағат бұрын
You can’t make people happy 😊. In SF4 people was crying it’s too defensive. Well cry 😭 babies 👶 you got your wish. DI’s, and jabs into DR’s and throw loops for days.
@fRikimaru1974
@fRikimaru1974 Күн бұрын
James, that mic sounds funny 😅😅😅
@UltraChenTV
@UltraChenTV 20 сағат бұрын
It’s so messed up. I’m getting a new one soon!!
@depictiongames9758
@depictiongames9758 Күн бұрын
Upsets are what making tournaments fun to watch. If there were never any upsets watching the matches would not be very hype
@verbatim7508
@verbatim7508 Күн бұрын
But too many upsets, and it makes the game feel like unserious. If anybody could win, that tends to sap the meaning out of the whole process of becoming "good" at the game. There's a reason why Mario Party isn't an esport.
@depictiongames9758
@depictiongames9758 23 сағат бұрын
@ but this is street fighter. I think truly deep down nobody thinks that luck is the biggest factor in a win.
@verbatim7508
@verbatim7508 22 сағат бұрын
@@depictiongames9758 It's not the biggest factor, but it's become a bigger factor than it ever has been, which is a bad thing imo. Even if it's only by a factor of 0.1% compared to SFV
@depictiongames9758
@depictiongames9758 21 сағат бұрын
@ this game is a lot about reading your opponent. That is going to end up with a lot of games feeling like you got randomed out. Its just the nature of the beast and I think sf6 strikes a good balance between chaos and order
@verbatim7508
@verbatim7508 20 сағат бұрын
@@depictiongames9758 It really doesn't, so we'll just have to disagree
@Hunt9-qb1if
@Hunt9-qb1if 9 сағат бұрын
It’s called better competition because streetfighter six is such a great game that other top players that never entered the competition are now entering and y’all think that’s a problem? Lol I’m sorry if your favorite tournament players aren’t winning as usual because the competition is better think about these evo tournaments you got like 10,000 people that show up with these tournaments yet these games are selling millions of copies and think everybody that shows up and enters these tournaments are the only ones that are nice? No, millions and millions of copies of this game were sold. It’s simply called better competition and your favorite tournament players are not the best in the world like you’ve been believing in passed games when they haven’t played everybody in the world
@PipeRetrogamer
@PipeRetrogamer Күн бұрын
Dominating classes always want to fix the rules to perpetuate their dominance. Ft2 is perfect for sf6, doesn't need a change.
@SuperLemonfish
@SuperLemonfish Күн бұрын
What a way of phrasing that LMAO. In this case that "dominating class" you are mentioning, are just people who are better at the game XD. Oh no! People who are better, want their skill to have more of an impact on the results! Why is that a bad thing? Like what are you even saying? *Edit: remember, the purpose of a tournament ostensibly is to find the player with the highest skill. So again shifting to fr5 is really just objectively better for doing that.
@PipeRetrogamer
@PipeRetrogamer 22 сағат бұрын
​​@@SuperLemonfishthen let them show they are better on ft2 format ? Also, if they're getting upset and need longer sets to beat oponents more consistently, they're just not good enough for tournament play format and are just blaming their skill issue on the game.
@SuperLemonfish
@SuperLemonfish 22 сағат бұрын
@@PipeRetrogamer nobody in sf6 is capable of winning consistently, but in almost all other fighting games, they are able to win consistently. This shows that it IS the games fault, and not the players. Its actually really obvious that sf6 is extremely volatile when you just look at the interactions per kill, the amount of and strength of the neutral skips, and the extremely easy execution. The game is volatile and pretty scrubby, and to mitigate that, and reward player skill more, moving to ft5 is better. What about this dont you understand or agree with? Genuinely curious.
@UltraChenTV
@UltraChenTV 20 сағат бұрын
I don’t agree with that. The winners of SF6 have been extremely consistent. It’s just that the number of players capable of winning SF6 is MASSIVE. So it feels like the other games are more “consistent” but it’s more that their top level player base is smaller. SFV wasn’t any different though people like to pretend it is. We had this same conversation back in SFV days because the results weren’t “consistent.” But what parts of Shuto winning Singapore or Tokido winning Japan or Itazan winning ECT is inconsistent? The qualifiers for NA East for Capcom Cup so far are Mena, Punk, iDom, and NuckleDu. It’s really very consistent if you ask me.
@SuperLemonfish
@SuperLemonfish 19 сағат бұрын
@@UltraChenTV there is some level of consistency, but its not at a level i believe is healthy or fair. When you say there are a huge pool of players capable of winning, i agree! But the question is *why* are there so many capable of winning? Well i believe the answer is that the game is very volatile and easy to play., And that an extremely high level of skill isn't rewarded nearly as much as in older titles, and as such, the chances of a super grandmaster beating a grandmaster (to put it in chess terms) isn't a significant enough chance. Basically skill ceiling is rather low, so to pronounce the skill gaps more, we should move to a more stable ruleset to compensate for the games lack of stability. I strongly believe relatively high consistency brings viewership. People like following their favorite players through their journey. You can see in sports of all varieties profit and rise in viewership when certain players or teams gain notoriety through consistently good performance.
@planexshifter
@planexshifter 11 сағат бұрын
What the hell is a yewt?
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