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Does The Isle Evrima need AI?

  Рет қаралды 11,604

X Zaguer

X Zaguer

Күн бұрын

NPC dinosaurs have to some extent been always present in the game since its release back in 2015.
While in the beginning they were nothing more than walking pieces of meat, over the years they were redesigned multiple times until the very end of legacy’s development in 2018, and now in evrima that aspect of the game is planned to be more complex than ever, however with what we know, this raises a big question: does the Isle need AI?
Hope you all enjoy the video :)
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Chapters:
Intro 0:00
Main Content 1:45
Outro 9:59
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#TheIsle #TheIsleEvrima #Evrima #gamedesign #ConceptAnalysis #GameAnalysis #XZaguer #theislenews #leveldesign #TheIslemap #gateway #pathoftitans #beastsofbermuda #gamedesign

Пікірлер: 185
@nickzaccheo9294
@nickzaccheo9294 Жыл бұрын
The Isle needs developers.
@hellryker3647
@hellryker3647 Жыл бұрын
Taking back that they don't take their work seriously, but they definitely need better leadership and a schedule that's possible for the current dev team to do in a timely manner. They also need to stop blaming the community for having expectations for an update, when the devs are the ones that set those expectations. The upper echelon of the devs are very unprofessional when it comes to interacting with their community
@ender_z4nd3r83
@ender_z4nd3r83 Жыл бұрын
Very original comment 😴
@hplovecraftcat
@hplovecraftcat Жыл бұрын
​@@ender_z4nd3r83 bro is speaking the truth. You don't need to be "original" when your giving a fact.
@savooge6177
@savooge6177 Жыл бұрын
more like they need better leadership , dondi and kissen dont come across as someone fit to lead and coordinate a team to make a game as complex as they want evrima to be , and 3 years into evrima has only proven my fear correct , their priorities change constantly depending on whatever the fuck dondi wants to add in the spurr of a moment and the game is and will continue to suffer for it . they continue down this road and evrima is just gonna end up exactly like legacy , a buggy unfinished spaghetti code dinosaur sandbox with none of the features they promised
@AnAntarcticScotsman
@AnAntarcticScotsman Жыл бұрын
​@@savooge6177They have mostly everything planned it's just the only problem is the amount of developers, or lack thereof, which they are actively working on, there will be 4 new Devs coming this year so we can see if it changes development speed.
@kjhorne2698
@kjhorne2698 Жыл бұрын
Only AI dinos I think they should add are exclusive prey and scavanger species to deal with the predator over population and the pressure they put on the (developer devalued) herbivore playables; or a sort of rudimentary AI companion system like in Tokyo Jungle where AI siblings or offspring could be added to a herbivore herd if the egg slots after a mating are incubated, but not claimed by players. Just to work as predator decoys to give solo herbivores or herds under a certain size a fighting chance to actually get and enjoy those player interactions that are one of the few fun parts of The Isle when you have to grow a creature for hours first. (With a buddy system like this though, I imagine the AIs survival would depend on your own without depleting resources, only attacked once first attacked until a certain health percentage was left before they ran instead, and finally wandered off and died to leave corpses a small rendering distance away once the player died themselves, or joined a group of a certain size.)
@Romanperro
@Romanperro Жыл бұрын
Your critical thoughts and inputs should be discussed at every the isle-staff internal meeting!
@williamking331
@williamking331 Жыл бұрын
Better yet, make your own isle
@tdwwolf6107
@tdwwolf6107 Жыл бұрын
If only dandi had listened to his ideas back then…
@Godisgood007
@Godisgood007 Жыл бұрын
​@@williamking331 Oh yes! Because it is super easy to learn how to program digital games nowadays, surely It wouldn't take more than 2 years to learn the basics about how to create another Isle! It would be easy peasy!
@williamking331
@williamking331 Жыл бұрын
@MthsSantana _014 At the level the isle devs are going at? Yeah, super easy.
@Romanperro
@Romanperro Жыл бұрын
@@williamking331 that was ment PRO game and called critisism, not defamation!
@dakojin3811
@dakojin3811 Жыл бұрын
A full AI ecosystem has always sounded bad to me. There's no way this small team can create AI that is indistinguishable from players, not insanely over powered able to track you like a heat seeking missile, and not an absolute pushover that could be cheesed for easy food, in a multi-player environment. Even a triple a company would be hesitant to try their hand at it
@GLeviathan
@GLeviathan Жыл бұрын
here's the thing. These devs are fools for trying to make them "player-like". They ought to just do something along the lines of rdr2 or MHW (AI systems with actual boundaries that while still difficult because that's how AI will always be, are more realistic than the pipe dream they keep talking about).
@rico653caines3
@rico653caines3 Жыл бұрын
​@@GLeviathanEXACTLY
@grendel8342
@grendel8342 Жыл бұрын
monster hunter, days gone, the forest, rainworld, jaws unleashed, peter jackson's king kong, second extinction, wolf quest (both old and new), and many others have proven you wrong on this statement.
@dakojin3811
@dakojin3811 Жыл бұрын
@@grendel8342 You seriously think those games have AI comparable to what The Isle wants to do? Several of those are single player, Monster Hunter is a Triple A company, Second extinction is a hoard shooter, Almost all of those games have mostly scripted AI, none of them are indistinguishable from players. What do you mean?
@grendel8342
@grendel8342 Жыл бұрын
@@dakojin3811 I mean ai ecosystems function regardless of what you put them in, single player or not. The devs saying they want it to be "indistinguishable from players" is just retarded marketing. They want advanced AI like these games period and writing the script for it is something that's been done before. The isle is just full of mentally inept children who hire those that can't fill what their lofty goals are because they don't have any idea of what they actually want. And game genre means nothing, the basic forms of Ai and player interaction is what matters. Taking notes from a wide variety of sources is something literally every development team ever has done. Even saurian used references from naughty dog PS2 games and shadow of the colossus for their mechanic design.
@xemiii
@xemiii Жыл бұрын
The ai thing wouldn't be a problem if there was an easy distinction between players and ai. Having ai specific skins, colors, or even species would be an easy way to tell them apart. Having ai specific species could also allow the devs to add more unviable or unbalanced creatures (ex: creatures that are too big/small) since they don't have to be as balanced. edit: oh yeah performance would get even worse so maybe the isle specifically can't handle any ai too well
@RadulaCastion
@RadulaCastion Жыл бұрын
I want AI really bad in these games. Fill up their dead maps and actually act like an animal or as close to one as they can get. If I want social interaction I’ll just team up with a friend.
@buckledben
@buckledben Жыл бұрын
Ai wont fix that, the dead maps are the problem and much easier to fix.
@uteriel282
@uteriel282 Жыл бұрын
@@buckledben changing the map wont make it not an empty wasteland.
@houston8106
@houston8106 Жыл бұрын
Imagine the isle Evrima getting a spectator mode with rain world levels of AI.
@thedinosaurmann2436
@thedinosaurmann2436 Жыл бұрын
That would be wonderful
@paxlash
@paxlash Жыл бұрын
One can only dream… *sheds tear*
@dakojin3811
@dakojin3811 Жыл бұрын
Dondi said he wants something like that to be possible, something akin to Site B in JPOG. But of course take that with a grain of salt, he tends to go back on his word
@magentalizard1250
@magentalizard1250 Жыл бұрын
You called?
@Godisgood007
@Godisgood007 Жыл бұрын
Did somebody say Rain World??
@benanders4412
@benanders4412 Жыл бұрын
Map design is far more important for server performance. I think AI should have their own species and shouldn't look like players. They don't need to be very intelligent to be believable. And those numbers don't really have to be a problem. It's mostly higher player numbers that give server problems. And lot's of smaller assets {especially if they can be interacted with} within a small area. I expect the human assets to give the most problems in the future. Because humans need more items to make them interesting and believable, as they are tool makers and users unlike animals. That's why i think introducing humans is a bad idea. So it mostly comes down to map and asset design. You can also make AI more meaningful by making them travel from point A to point B. And by limiting their spawning areas. This can be done easily and believable. As some animals prefer to hang out in some spots, but not others. And it can be used to tempt players to visit some areas without forcing them. Especially when combined with the diet system. You can make larger animals travel larger distances to get their perfect diet if they know where these AI spawn and where they don't. And you can make these area's overlap with places herbivores like to visit, by placing some of their diet in the same area. These will then turn into high traffic areas and give more performance issues. But because these are fixed and specially designed to be that way, you can limit the amount of assets used in those areas. After all, what good is AI anyway if you can hardly see them in between all the trees, plants and rocks. They can easily remove 75% of the plants and trees and still have an enjoyable and believable map if they are placed in the right locations. It's probably only more enjoyable if they do. They can also combine some smaller assets into larger assets that are less stressful for the server. This will cause some repeated patterns, but doesn't even have to be noticeable if they are mindful with location and rotation. Repeated assets can even be a benefit to game play when they are noticed by players. Players often use them as call out signs towards other players. "Enemy at yellow rock", "Enemy at mud pool", "Enemy at hollow tree" etc. They can easily be recognized by players within different traffic heavy biomes. Good map design can also help spread out player numbers and give players some direction. Tempting players to travel from their spawning area towards some high interest points by rewarding them to take risks. I think the biggest problem with this game {and many others} is that the developers want too much from everything. They have a great concept and foundation to build on. But it's the unrealistic ambitions and lack of clear direction that's slowing the development down. The positive side of having a smaller development team with artistic personal interest in the game is, they are less likely to release stuff without finishing the product after the money is made. The downside is that there isn't some boss demanding results on a time frame. Making them spend too much time to make things perfect that don't really have to be to have a enjoyable game. Sometimes, having money grabbing bosses around can be a benefit. They push projects forward and get them finished. While bosses with a more personal artistic interest are more likely to be okay having these projects lasting a lifetime. They might not be interested in finishing the project. They might prefer it to last forever because they enjoy the journey more than the destination. The project becomes their way of life, and they don't want it to end.
@Lightclaw
@Lightclaw Жыл бұрын
as an fyi. Servers already run up to hundreds of AI. But taken up by Compies, Pteros, Crabs, Boars (and other modern animals). But, yes, there will need to be hundreds more for Dino AI
@UserNamedTenonto
@UserNamedTenonto Жыл бұрын
Migrations and Map changes could possibly resolve the emptiness problem, Dino A.I to me personally is unnecessary
@IAmStickyWicky
@IAmStickyWicky Жыл бұрын
I like the idea to a point. It would be nice to have *some* ai dinos to fill ecological niches that players can't or won't fill themselves (herbivores that aren't metagaming mixpackers), but that's as far as I would go. 500 slots is ludicrous.
@yoshikagekira726
@yoshikagekira726 Жыл бұрын
Not true the game would feel empty with the final roster and only 100-200 slots
@IAmStickyWicky
@IAmStickyWicky Жыл бұрын
@Yoshikage Kira You're right. When they finish the roster, the game will feel empty... because it'll be 2040 when they do. Jokes/prophecies aside, I think you misunderstood what I meant by, "500 slots is ludicrous." 500 slots -of AI- is ludicrous, because those are slots we could be using as players.
@yoshikagekira726
@yoshikagekira726 Жыл бұрын
@@IAmStickyWicky agreed
@DragonPhaganax
@DragonPhaganax Жыл бұрын
If possible putting 200 people to play the game but needing 400 maximize the game only the 200 can only enter by egg the better for other dinos
@Nestmind
@Nestmind Жыл бұрын
i think the idea is to use AI instead of players, when the player slot is empty...to keep the server full. and if it's not the idea, it sounds...well, sound
@HammboneBob
@HammboneBob Жыл бұрын
It'd be good just so the players don't starve
@ProcyonDei
@ProcyonDei Жыл бұрын
One of the things that scares a lot of people away from The Isle and Path of Titans is the forced PvP...
@buckledben
@buckledben Жыл бұрын
Just git gud lmao
@christianstamm94
@christianstamm94 11 ай бұрын
​@buckledben Or maybe remember that these were meant to be survival games and not exclusively pvp games.
@creakingskull7008
@creakingskull7008 Жыл бұрын
Just making it a toggable option for servers would be good enough for me
@nvender9062
@nvender9062 Жыл бұрын
Yeah, same if the devs don't make options for the servers to make its just feels annoying sometimes. Gobal chat should be an option to turn on or off.
@rev0568
@rev0568 Жыл бұрын
Your videos are super wellcthought out, thought provoking, and make excellent points regarding this game. Keep up the amazing work dude! There is another benefit AI offer not discussed though. Currently, the Isles balance and mechanics encourage players to play more of a death match style, constantly having to hunt and kill. Prey that should easily fill a groups stomach multiple times over, barely will fill over a half for a group. Now, the obvious way to fix this is just to increase food values and decrease food drain. But that wont happen. So the only other option is to give more options that are a bit easier. Now, I would personally rather have NPC only dinos and animals instead of all matching dinos, with some roaming apex ai to serve as a credible threat here and there. Said NPC Apexes having colors that make them stand out from players. If they can (As unlikely as it is) nail optimization in the process, and perhaps make it 200-300 AI instead of 4 or 5 hundred, I feel this would be more beneficial all around.
@mistabon
@mistabon Жыл бұрын
"Now, the obvious way to fix this is just to increase food values and decrease food drain. But that wont happen." Man, this really just sums up the Isle devs' thought process doesn't it.
@loserorangeorvoremonster8047
@loserorangeorvoremonster8047 Жыл бұрын
Dont mean to be a snut, but there is very sustaining AI in legacy, and it helps create and maintain apex clans. If large groups of carnos could sustain themselves for longer and easier, it would become exactly like legacy rex problem. Imagine a group of 3-5 adult carnos subsisting off of constantly spawning juvie carnos, it would sustain itself, no need for herbivores anymore. Which is why when a dinosaur survival game gives carnivores dead body spawns, it immediately becomes a chill game. Just give an incentive to form more natural ecosystems and all will be solved; But that's a big issue since almost everyone wants to play carnivores, either meso-predators(carno) or apex-predators(T-rex/Giga/etc). Make herbs more fun, and you'll get herds, and subsequently both have more immersion and fun.
@RedexTwo
@RedexTwo Жыл бұрын
@@loserorangeorvoremonster8047 I agree. The isle has a huge issue with players overwhelmingly choosing carnivores, and I can’t stand it.
@tdwwolf6107
@tdwwolf6107 Жыл бұрын
@@RedexTwo the isle has a problem of people choosing nothing but Carnos and denos.
@RedexTwo
@RedexTwo Жыл бұрын
@@tdwwolf6107 it’s not fun is it? This issue needs to be addressed. As it stands, it’s too easy to feed as a carnivore. There are no incentives to play herbivores.
@v.i.pflame7607
@v.i.pflame7607 Жыл бұрын
I think AI is a good idea, but only when they can get it to work correctly, whenever that'll be but for now, limiting AI to minor things like the modern day animals is how it should stay for awhile.
@troythedeconstructionist1382
@troythedeconstructionist1382 Жыл бұрын
Ai is cringe and proof the isle's an unbalanced mess
@mikeoxsmal69
@mikeoxsmal69 Жыл бұрын
@@troythedeconstructionist1382just make slightly smaller maps, and raise the official server pop to like 150 and all is solved
@Raven-King
@Raven-King 10 ай бұрын
Regarding lag: Players typically concentrate in specific locations, while AI usually are spread thinly across the map, so in effect players themselves generate the most lag. The way to reduce lag with or without AI is to reduce player numbers per server, or somehow encourage players to spread out more across the map. Perhaps AI could even help with better player distribution, as players would be able to interact more with AI outside of player focused areas. Balance would be the key, not exclusion of AI.
@S0LUT10N
@S0LUT10N 11 ай бұрын
always thought sauropod herd ai would be a cool idea, like a couple parents with a few young. i think that would be an awesome hunt for carnivores and possibly a safe group to follow for herbivores.
@blueraptor1013
@blueraptor1013 Жыл бұрын
Best dinosaur game youtuber, keep up the good work 🙏
@kuitaranheatmorus9932
@kuitaranheatmorus9932 Жыл бұрын
I think a decent varation of intractable AI would be nice for Evrima but nobody really are going to care about AI as much of us; just want a good development or road map alongside the participated playables that hopefully would flesh out the game more, only if the dev are really devoted to this game. Overall amazing video, cant wait for the next.😉 Hope you had a great day
@barhino0954
@barhino0954 Жыл бұрын
I love your content you make my day every time I see you upload don't stop ❤️❤️
@sassuskrassus3166
@sassuskrassus3166 10 ай бұрын
I think what would help are small Dinos or even Insects that would give carnivores (early game) an advantage what bothers me is that 3 out of 4 turns especially as a new player you are not able to find a single living thing before dying of hunger or geting eaten before even remotly get to the 2. stage It would be so much fun as a little dino looking for prey in the woods and focus on Player Vs. AI (in the early stages) and when reaching adult or sub adult stage then these resources vanish for that player and they need to kill bigger prey (players)
@Qbliviens
@Qbliviens Жыл бұрын
I think AI has one important purpose: Ecosystem realism! A real ecosystem consists of roughly 80% herbivores and many more small than large creatures. And that is the problem with these games, 50% of the people play T. rex, which is not a realistic ecosystem at all. AI should only be avaiable for herbivores and mostly for small creatures. So primarily Dryo, Hypsi Beipi AI, maybe Tenonto, but nothing larger. Just simply to make the ecosystem feel more alife and realistic and shift the population density a bit.
@troythedeconstructionist1382
@troythedeconstructionist1382 Жыл бұрын
Ecosystem realism is idiotic and the devs pursuit of it is one of the main factors behind the game's death.
@shafasphere3032
@shafasphere3032 Жыл бұрын
it needs more then AI, it needs a lot of clearance, when this evrima finished, when evrima replaced legacy , bring the chat system like group, local and global to live, and fricking balance the performance in game
@beedrillbot121
@beedrillbot121 Жыл бұрын
I‘ve recently thought of an April Fools day thing where for every player the map can hold there are 10 Ai Lystrosaurus, but considering everything you’ve mentioned I don’t think that would be anywhere near feasible.
@Mangaka_Ody
@Mangaka_Ody Жыл бұрын
Amazing videos ❤
@eFMe-fk1xh
@eFMe-fk1xh Жыл бұрын
I overall agree. But AI is definitely necessary; it's true that people play multiplayer games because they prefer the thrill of real interactions, but there's nothing worse than running around in a dead map. Nothing. No matter how rudimentary it may be, some AI species (different from playables) must be there, at least to make the game more interesting and lively in those situations.
@savooge6177
@savooge6177 Жыл бұрын
if only the devs were as dedicated to the isles success as you and some other youtubers are , the game might actually be in a playable state instead of being in a barely functional at best to completely unplayable at worst state.
@chaoticcatartist
@chaoticcatartist Жыл бұрын
If they wanna make ai they should give them a skin thats exclusive to ai if not then they should be their own speices
@Adrian-ww7qg
@Adrian-ww7qg Жыл бұрын
I think one possibly way to avoid that problem is communicate in discord and ask for player were they are but yet again It would mostly only work on people who know each other already
@team-tano9421
@team-tano9421 Жыл бұрын
Path of titans has the same problem it’s performance is so bad right now with just 100 players so how are they gonna up it to 200 and have a bunch of Dino AI, they really just need to fix the performance
@timetravelingmicorwave
@timetravelingmicorwave Жыл бұрын
at this point i am not playing the isle until 6.5
@CurseOfVanishingI
@CurseOfVanishingI Жыл бұрын
Same
@gabrieleboesmi3535
@gabrieleboesmi3535 Жыл бұрын
I have a problem with the game, every time I play after about 3/4 minutes the game crashes and gives me ue4 fatal error, I tried to ask on the official discord but no one answered me, if someone could help me I would appreciate it a lot since I would like to go back to playing
@corylance364
@corylance364 Жыл бұрын
Servers will have full control over what species are playable and what species are spawnable AI. This creates the oppertunity for a server to control the ecosystem and the AI only dinos. Personally I would make pachy AI once Allosaurus comes out because pachy herds wont survive an encounter with a pack of allo. I would make cerato AI because Its a good scavenger that can keep the body numbers down on a server. Outside of that I would have Small herds of Para, stego, and teno just to serve as good food source for species of all sizes.
@scarecrow9501
@scarecrow9501 Жыл бұрын
I was thinking the same thing why have 500 slots for ai when why not just do that with player slots?
@bongwater2482
@bongwater2482 11 ай бұрын
I think the best way to improve the isle in a great way unrelated to this video is to make herbivores more enticing to play than carnivores. Add something to herbivores that carnivores won’t get. Perhaps add migration to herbivores and not carnivores. Maybe add more edible plant varieties. I’m sure there are others.
@101jir
@101jir Жыл бұрын
In games like The Isle, there really is no ideal. A self-sustaining ecosystem if well employed defeats the need for player interaction. A poorly employed one leads to the game being too cheesy or cheating AI. None at all is fine as long as you have a large player base per server, but once the player based ecosystem unravels there's nothing to fall back on.
@l4dhuntel
@l4dhuntel Жыл бұрын
Well if people dont like AI, then admins can turn the AI's off Keep in mind that ARK has crazy amount of AI and player count. ARK has overfilled their maps with AI's....so it is possible tho
@christianstamm94
@christianstamm94 11 ай бұрын
This game isnt solely about fighting, its a survival game, and jamming 500 people into an island instead of 100 and 400 Ai is asking for litteral constant death.
@Dimitriterrorman
@Dimitriterrorman Жыл бұрын
all dinos smaller than utah should also exist as AI if they can make it atleast half good
@escaros6151
@escaros6151 Жыл бұрын
I agree. The idea of AI within the playable roster would always break immersion for me. A species should either be AI or playable. I do not to finally meet another Ommi and be unable to group nor chat with it. I am glad you came to the same conclusion. Excellent video as always.
@DarkSide_Gaming21338
@DarkSide_Gaming21338 Жыл бұрын
They could use name tags and make it so only same species can see it. That would be one good way to be able to differentiate.
@sziklamester1244
@sziklamester1244 Жыл бұрын
There are pros and cons to have AI and what kind of AI. Benefits is to populate the server in some way and act as a puppet instead of a player so a player can distinguish it from another human. How much rescurces needs and AI is depends on the optimization because single player games can outlive multiplayer games because they do not require constant online presence. Multiplayer other hand is player driven because it encourages the player interactions. I would argue about AI how much rescurces needs but depends on the engine and what kind of AI is can be used within an engine coding. Usually these AI parts are differentiated from the main game and in most games the AI companions works on a basic level to do basic tasks. My issue what I see here is if they manage to add a more complex AI that can act almost like a player, also reply like a player aka using the chat, then it can replace some of the player population or they improve the AI but let it on an agressive level, that would mean the current player behaviors will be altered because then you will never know it is an agressive player, an agressive AI so the players would not be able to chill and lose some niches what the game currently provides. Sometimes you just ends up there with multiple species stays nearby each other and chilling but with an AI that programmed to act as it's planned by nature that means you will be encouraged to avoid other species in the game. I think if there are more simple AI driven creature then it would be good enough first to add more non dinosaur AI that act as prey animal so the player regardless of the pick can sustain itself. The herds made up entierly by AI is partially a good idea but you can see their behavior and pathfinding too robotic so you would not be encouraged to follow them or join them. Other hand I want them to add at least +5-10 more servers and increase the server caps because weeks passing for me without being able to play the game because I play entirely on official servers simply because the player count. I am aware there are regions that is not as alive as the european and NA servers but because the time differences you will not interact with those people. The performance can be improved to be able to handle a population like 300-500 player and 20-25 years ago it was my dream to play a game that capable of handling this or more numbers. There are technologies that can smartly solve these problems but considering the technologies and development of a game is always changes. When they started the tech level was limited a bit more than what we have now but because they do constantly develop a game the developers (not only the Isle ones) needs to track the development of the techs to keep fresh and actual. Not sure how much developers the Isle team have but surely they are maximum a medium sized team if not a simple indie size team. The more people means more responsibilites while it can add more speed and talent to a game development process it also can hinders it because you need a leader or leadership that capable to spend the workforce on different task and these tasks must be connected for the better results. I am a bit sad because I would like to play as a scavanger like Compsi but actually it is not doable on officials. More AI animal still would be neat but what I mentionned above and let the players play dinos so you will not be confused.
@gs27722772
@gs27722772 Жыл бұрын
I bought the game about a month ago with intentions of playing Legacy (a bit more) and Evrima (a bit less). I wanted to see the whole spectrum of dinos in the 2 games. I purchased a game that i can't even log in to a LEGACY map, because NO SERVERS ARE FOUND in the LEGACY edition. I bought the game. I've paid for it. I can' t play what i've purchased. I like Evrima and it's new mechanics but compared to the LEGACY it's pretty limited in terms of dino variations and game modes. I respect what the developers want to achieve in EVRIMA, but nowadays the UPDATES NEED to be arriving in a matter of months and NOT in matter of years. And i mean : content updates, Single player mode, dino roster, maps.
@gendygoblin8391
@gendygoblin8391 Жыл бұрын
I personally don’t find players to be a very engaging element for immersion. They just seem like another dying and respawning element of the game that won’t play in a way that feels natural. With AI you can make them behave like animals or even have dynamic functions that add to immersion. AI can be directed by a single sauropod player and you suddenly have a new mechanic and more to do in the game ie manage a herd. Now I think they should just be the desert and not the meal. Just have them as subtle interactivity that helps immerse you while other players really push the gameplay. That way you get tiny distractions instead of wandering the map for 2 hours only to be killed by some random ass hole that gets you in basically 2 hits. That’s not a game that is a walking simulator with the inclusion of death.
@rdq2588
@rdq2588 Жыл бұрын
I don't care about AI I just want to be able to find food...
@19DESERTFOX91
@19DESERTFOX91 Жыл бұрын
just starting looking back into game after about year i forgot it exist lol. and looing it back up imo the same issue plagues this game. devs with amazing vision but no way to implement it for whatever the reason is. as much as i want the game to succeed imo that vison they have is whats keeping the game alive. and to the credit of the dev team the trailer and even just artwork is always top notch and super cool.. just getting that into a game seems to be the issue they have yet to solve like the roadmaps they abandoned twice if i remember right
@Choukai_Chan
@Choukai_Chan Жыл бұрын
IMO more AI herds / carnis would be awsome as the game becomes unplayable and imersionbreaking during offtimes.
@MrDerekRobinson
@MrDerekRobinson 2 ай бұрын
Old video i know but in terms of ai i think it's being thought of as negative adding way too much ai as the subject matter. It won't kill the game unless the game is flooded with ai
@savooge6177
@savooge6177 Жыл бұрын
Sorry to amarok cuz he doesnt seem like a bad guy but just dont believe in his promises of advanced ai for evrima , about 3 years into evrima and we have AI thats barely any better then legacys ai , like how is that even possible lol
@kickazz3638
@kickazz3638 Жыл бұрын
The isle needs alot of things. It needs balancing updates, it needs optimization, it needs a actually good PR team, but MOST importantly, it NEEDS more devs. I watched your video on the humans and ALL they want to have at the end results, and honestly? With the jokes about the game being done or us having certain things by 2030 or 2040, that's probably a accurate estimation, as there's just not enough devs, modelers, or anything to obtain the desired end goal. But. There's hope. See, The Isle is really popular, and there's some REALLY good mod creators and even mods out there that make content for FREE basically. So here's my idea of how to get The Isle developed faster:Utilize the modders. Either they could offer already done mods like 1-2k to purchase the rights to have the mod implemented into the game OR create competitions for mods with a reward of 1-2k to the best end result of the mods to be made into the game, this would increase the content production, add more incentive for modders to make content for the game, and ease the workload for the small dev team. A example:Say the devs wanted to add the New Utah, a tapyjara, and another smallish dinosaur. The devs get together, agree on a few things that MUST be present in the dinos like, the NUtah MUST have a pounce animation diffrent from the omni, it MUST have feathers, etc, and then they release these requirements to the public in a competition like announcement going for say, 3 months. The mods are then narrowed down, and put up to either the devs or public to test and vote on, the winner is paid and either asked to polish it up in a month, or it is polished by the existing devs to be at a acceptable state and released into the game with whatever the devs made with it. As for the AI, I think we should have maybe Apex be AI bosses that after a dino beats them they unlock a skin color/pattern/perk to show they bested a apex with that dino.
@hybrid6391
@hybrid6391 Жыл бұрын
This might just be rumor, but I thought I heard one of the developers (I think Amarok) say that they hated mods? As they see it as means to distract or invalidate their work? Or something to that effect, it was in one of Anthomnia's recent Isle mod vids and it seemed so incredibly anti-consumer and petty to me.
@kickazz3638
@kickazz3638 Жыл бұрын
@Hybrid if that's true this game is doomed, as only excuse I can find is they hate to see creativity of the players. Mods only improve games most of the time.
@uteriel282
@uteriel282 Жыл бұрын
@@kickazz3638 mods turned ark from a survival game with dinos into a dumb sci-fi fantasy monster mash. the last thing the isle needs is robo dinos running around pretending to be animals.
@kickazz3638
@kickazz3638 Жыл бұрын
@uteriel282 ark did that on its own. No one asked for Tek Teir, and I was there when bosses were released on the island when they were summoned, not players teleported to an arena. Also, mods DON'T have to be added to the game. Wildcard chose to add the tek teir, but no one made them. What I'm suggesting is that AfterThought/The Isle make use of a readily available resource in a way that helps them and the community. As of right now, we aren't seeing The Isle done in 10 years, and it has been in development for 7 years now, and we only have MAYBE, 25% of the content planned. Let me break it down: Humans:Need helicopters, jeeps, guns, attachments, clothing customization, missions, an off island facility, equipment, and all the balancing needed for them to work. That's JUST what we've been told they plan for them. Dinos:over 20 dinos planned to be animated, modeled, balanced, given own specialty, and audio. Tribals:Building, modeled, crafting, etc, balancing. And so much more. This is being done by a small handful of devs. Enlisting the use of the community to make contentent could see this game release sooner, and content becomes more available, leading to more gameplay and content creation, giving the game more players/funding. An example of exporting work would be War Thunder (ignoring bad pr, not like Afterthought is doing any better in that regard) they don't make their own models or animations. They commission model creators to do it for them, allowing for them to drop 5-6+ new vehicles every 3~ months, keeping the game active. Many other companies do this as it's easier to do. The Isle can, again, do this with the community/modders to keep the game fresh.
@NightBane345
@NightBane345 Жыл бұрын
I think they can add AI, but stop at medium sized dinos, but make it more AI behaviour, not player behaviour. The Isle sadly at most servers are dead, so they need to fill it out, for carnivores, because always so hard to find food in the servers sadly
@torvinbudde5401
@torvinbudde5401 Жыл бұрын
speeking facts
@Kio_vidz
@Kio_vidz Жыл бұрын
npc animals/dinosaurs are only good for this state of the game that we have now, lack of players,bad balance,need for food. When this game will be much better we will only need the ava,velociraptor,tacozaur, and that bird like sh*t all from legacy, eventually add a small dinosaur from raptor family that would be half of the utah//omni size and would be the most advanced ai there: building nests etc or from rex family like dasplozaur or both at the same time so that we could- yeah what cold we?
@mikel1062
@mikel1062 Жыл бұрын
You cant even communicate now as there is no chat
@RWDOWNPOUR
@RWDOWNPOUR Жыл бұрын
It would be better if ai only spawned if the server was less than 50 percent full. Or maybe of more than 70 percent of players on the server was on 1 diet of dinosaurs. Like if 71 out of 100 pls ate herbis carni ai would spawn
@gman42002
@gman42002 Жыл бұрын
How about smart ai that can talk to you too
@Spag419
@Spag419 Жыл бұрын
The PvP crowd hated the idea of AI and they're always trying to find a way to make it less viable. "It takes no skill, they should be fighting and attacking players like I do" and sadly the devs tend to listen to idiots like that
@gman42002
@gman42002 Жыл бұрын
They put smart ai in the isle that mimic players to the best of there ability after a week all the ai would be kosers
@DarkSide_Gaming21338
@DarkSide_Gaming21338 Жыл бұрын
I’m going to have to disagree with you about AI being a bad thing cause you wouldn’t have a way to distinguish them. It might take a bit for people to get use to them and using the player count could help but also hurt the game. Adding mor slots is a good idea but what happens when half or more go the route of a carnivore. Than you have half or more that are competing for the same food wish means either a lot more people are going to starve or get killed/chased off of food than starve. Adding in ai would held a lot with issues like that as long as they were made to be realistic and competent. Another good reason for adding them is to make the world feel more alive and in the process help those who aren’t nested in. You could have ai parents that help raise/find food for you while also acting as protection in a way. For carnivores you could just have one than when you hit the stage of subadult for both you can either move on/get kicked out or join the herd/ pack if possible. For distinguishing them from players there are two things I can thing of for the basics. Give them different/standard colorization and/or put name tags above actual players in a herd/pack. I’m sure there is more but that alone should help.
@confidentstreetlamp1762
@confidentstreetlamp1762 Жыл бұрын
I love this game but I play path of titans a lot more because it is simply a better game at the moment and it feels like the developers actually care.
@randomhobby3729
@randomhobby3729 11 ай бұрын
yes
@schvin6058
@schvin6058 Жыл бұрын
Anyone remember having zero AI during evrima update 1? I'm probably in the minority but I think it made the gameplay really interesting. It was genuinely difficult to grow as a carnivore, and the dopamine rush from finding a fresh carcass tucked away somewhere was unreal. I don't hate that they added AI, but I know it probably isn't gonna progress into anything more intelligent than the current boars and deer. And if that's the case, I'd prefer having no AI at all. Maybe fish and tiny things like crabs and frogs should stay, idk
@buckledben
@buckledben Жыл бұрын
Yes same, AI is just pointless. They could simply lower food drain and add critter for smaller dinos. But this is the isle devs we are talking about. Doing the logical thing seems to be impossible for them.
@uteriel282
@uteriel282 Жыл бұрын
the hell are you talking about? raptor players constantly complained about starving to death. or having to kill each other because they couldnt find any teno players. not to mention that without ai newly spawned players will be at a huge disadvantage because they wont be able to find food without the need to form groups. and considering the toxicity of the playerbase and their "kill everything" mentality it would take away any enjoyment for people if they get killed constantly cause they cant defend themselves against fully grown carnivores. also the isle is not a fighting game and needs the option to avoid pvp or it will turn into cod with toxic critters running around kos´ing everything while calling everyone noobs in chat constantly.
@schvin6058
@schvin6058 Жыл бұрын
@@uteriel282 Never said people didn't bitch and moan about it. I said I PERSONALLY enjoyed it. Also, scavenging is a thing. I was rarely actually hunting anything while growing a raptor back then. But I grew plenty to adult just fine. It was a lot harder, but doable. Scavenging player corpses right now in U6.5 is extremely easy, and would possibly be even easier if there were no AI. People would be taking risks and dying more often in their desperate search for food, killing each other more often, etc. Should they actually remove AI though? Probably not, it would be a huge barrier for entry to newer players. And ofc almost everyone would whine about it. But I thought it was fun at the time.
@texafricanbullfrog3465
@texafricanbullfrog3465 Жыл бұрын
300-500 AI population is absolutely foul I remember the legacy sentiments of having zero ai at times from the dev team Hearing those numbers have blown my mind
@Shuttle187
@Shuttle187 Жыл бұрын
Easy answer.. Yes. If you play the game at ALL!! You would know that you will need them to survive. Not always enough players.
@gavinbrown4655
@gavinbrown4655 Жыл бұрын
I disagree, i think AI herds and such will increase food supply for carnivores (maybe they will actually leave the center) and also give herbivore players a safer place to grow which would increase herbivore player pop. The game’s current state is too pvp oriented, it encourages growing on the outskirts of the map only to run straight to the center as an adult. Not only that, but why play as a lone herbivore at all? Especially when there are huge packs of carnivores. AI could easily fix that MAJOR issue. Perhaps the only work on herbivore AI?
@trapfurball3199
@trapfurball3199 Жыл бұрын
They could just add a Singleplayer mode in my opinion. It could have both exclusive AI creatures and the playable dinosaurs. People with bad internet or people who prefer singleplayer games (like me) could be able to enjoy the game the way they want. Plus the main game (multiplayer) should have only exclusive AI creatures to help the carnivore players to progress. Both the singleplayer communtiy and the multiplayer community would benefit and I don't see a way this solution would cause any harm for the game's health.
@buckledben
@buckledben Жыл бұрын
Legacy AI was was pretty good actually. Did its job to feed players and on thenyaw the AI doesnt run in circles. The problem was Ava giving too much food and should have been removed from the spawn list
@RWDOWNPOUR
@RWDOWNPOUR Жыл бұрын
I luv the ai idea
@jadegibson6641
@jadegibson6641 Жыл бұрын
let me answer your question without watching the video. YES, I'm tired of being trolled and starving to death plus they promised AI.
@buckledben
@buckledben Жыл бұрын
Then maybe the problem is the map and level design
@GustafUNL
@GustafUNL Жыл бұрын
I've always hated the idea of Ai on the same level as players. Any dino I see I'd have to be like, "hmmm, well... I wonder if it's a player or a bot... *sigh*". Also, I hate that I could spend six hours growing an awesome dino and then just see a whole herd of mindless ones and zeros roaming around with it. I think that only smaller dinosaurs should be ai. I really do think the only purpose of Ai should be as small prey for carnis. No bigger than about the size of an ava. I think it would totally ruin immersion. You can just feel the loneliness. When I play Saurian, I can feel the loneliness, like I'm in a ghost town. because I know none of the other dinos are people. The Isle is immersive because I know that all the beings around me are equal to me. I feel like I'm in a real ecosystem with real threats. Everythinge about Ai with greater numbers or sizes sounds bad to me. I want players, not bots.
@GustafUNL
@GustafUNL Жыл бұрын
Unsurprisingly, I hate Ai's recent influence in the real world as well. It is an entity made of lies, that can only produce lies, or spit up things people have said. "...And no matter how tender, how exquisite, A LIE WILL REMAIN A LIE." Unfortunately our modern world is made of lies and irony.
@RedexTwo
@RedexTwo Жыл бұрын
I’m honestly not a fan of AI just being food for carnivores. Players heavily choose to play carnivores already. Adding AI only for carnivore consumption just further increase the carnivore bias. There are hardly any incentives to play herbivores, and that is the crux of the issue. Carnivores should be rare and should be much more difficult to grow and survive. Adding AI as an all you can eat buffet just feels like a lazy fix.
@CharliMorganMusic
@CharliMorganMusic Жыл бұрын
Give AI dinos, please. It needs to also have PvE.
@RandomMackem0069
@RandomMackem0069 Жыл бұрын
To me AI is needed mainly cause games like the isle feel dead
@alejandrovallejo4330
@alejandrovallejo4330 Жыл бұрын
I STRONGLY disagree. First off you would have to clarify as to what you mean by “surpassing” when you talk about singleplayer and multiplayer games. Do you mean the amount of people playing them? Maybe, but in the last years how many single players have we gotten vs how many multiplayers? Specially in the AAA market. Companies are just force feeding us multiplayer games because of their greed, so there is not a clear metric to measure it and we have gotten far more multiplayers than singleplayers, so there will obviously be more good and bad ones AI ply because there are more in total. Do you mean “surpassing” as in quality? Again, strongly disagree here, this doesn’t depend on the multiplayer or single player aspect, it depends on the skill of the team developing the game. People do like interaction, but most like it in a small scale, playing multiplayer games with friends and basically treating everyone else either as NPCs or non existent. I would argue most or at least many people don’t want the multiplayer experience, but the single player with friends experience.
@XZaguer
@XZaguer Жыл бұрын
The "surpassing" was in terms of both popularity and population. There are many great single player games and most of the most renown titles are single player as well, but in terms of population, multiplayer has the edge. Wasn't talking about quality in this case
@norian_creature
@norian_creature Жыл бұрын
I think they need ai or a smaller map because its near impossible to find anyone since they all hang out in very small groups. I feel like the recode is just set up to fail though.
@RedexTwo
@RedexTwo Жыл бұрын
I think they need smaller maps. It’s not fun playing for hours seeing literally no one. Even with AI, the chance of seeing a player is far too low.
@norian_creature
@norian_creature Жыл бұрын
@@RedexTwo EXACTLY the map is so fuckin big that i wouldn't find anyone for literal hours on end
@RedexTwo
@RedexTwo Жыл бұрын
@@norian_creature Same. What’s the point of playing if you don’t see anyone until you’re an adult?
@RedexTwo
@RedexTwo Жыл бұрын
@@norian_creature Same. What’s the point of playing if you don’t see anyone until you’re an adult?
@HammboneBob
@HammboneBob Жыл бұрын
I hope y'all have grand kids, cause that's the only way you'll be able to play the game at it's "peak".
@jackstod
@jackstod 11 ай бұрын
So... Your only argument is thst you cant talk to it...... Carnivores need food that mixherders dont protect.
@AnAntarcticScotsman
@AnAntarcticScotsman Жыл бұрын
Can't wait to see all the shit in the comments once I wake up.
@TheSongDragon
@TheSongDragon Жыл бұрын
The ecosystem is currently not fleshed out. There are not enough people to really make the Isle feel alive, and there never will be. If you want the Isle to feel like a true, living ecosystem, you need to have AI. Thats the end of that conversation. Are there issues with AI? Yes, but all those issues are tied to how good the AI is, and can be overcome. Thinking that people wont get the social aspect just because AI exist is a rather stupid argument. WoW ran off massive amounts of AI and the interaction and social aspect made it the biggest MMO of all time, so to try and say that AI is somehow detrimental to social interaction has no basis in fact. Also it would be a massive boost to a players experience to attack a herd of AI and then realize, via behavior that another PLAYER is in the herd. Maybe even get attacked back by stego player, in a stego AI herd.
@MIApor
@MIApor Жыл бұрын
I told you last time, and it seems you can't learn from your mistakes. Stop giving us 10-minute teasers! We need a 20+ minute video!!!
@evestargaze1091
@evestargaze1091 11 ай бұрын
Gotta disagree here I decent ai will be good. I don't know if the majority of players care one way or the other. Like if you agree, comment if you don't?
@nerdoutreachprogram5358
@nerdoutreachprogram5358 Жыл бұрын
Yes, for noobs like me
@a3add0nplays26
@a3add0nplays26 Жыл бұрын
Yes it does its already boring enough to hunt small game but the being required to kill other players is just dumb even in the other mode its already hard enough finding ai to eat but on top of that u almost have no chance os survival to adult hood and that means u just waste time in a game that diesnt even give u something for it, if it was atleast not so damn stressful and at the same time boring
@kingcole_thered
@kingcole_thered 6 ай бұрын
I usually agree with your analysis but i disagree here. AI dinos are required if i am to resume playing the isle.
@Enter-wl3zf
@Enter-wl3zf Жыл бұрын
Even if they were indistinguishable from humans - one aspect I love about TI is meeting and chatting with real players about real life. And no I am not a legacy waterhole camper. XD
@DarkSide_Gaming21338
@DarkSide_Gaming21338 Жыл бұрын
I think this game desperately needs AI
@Patrick3183
@Patrick3183 Жыл бұрын
The answer is yes! AI apexes would be amazing
@yoshikagekira726
@yoshikagekira726 Жыл бұрын
No it wouldn’t 💀 imagine losing 5 hours of your life to some brainless rex spawned in merely by chance. Hell player CARNOS a mid tier dino are already a big fucking problem and now you want random rexes and gigas to spawn in every where?
@XxboricuaxX
@XxboricuaxX Жыл бұрын
just go play the isle evrima hay better
@arkknight8405
@arkknight8405 Жыл бұрын
“Ummmmmm actually I listen to the developers way more than I listen to some random guy who doesn’t make games just shut up and let the developers do their thing”🤓🤓🤓🤓
@dark_c_a_t8894
@dark_c_a_t8894 Жыл бұрын
the isle dosn't need ai
@winston6283
@winston6283 Жыл бұрын
Jesus Christ I swear to god if they add ai playables or more of that stupid deer or boar shit ima quit the game and play BoB
@joshhart4367
@joshhart4367 Жыл бұрын
There should be about 100 npcs and 150 players on every server
@omniphage9391
@omniphage9391 11 ай бұрын
your point on opeining 500 player slots vs 400 ai in a "perfect scenario" is flawed: the server has to do much more and less predictable work when communicating with 500 players vs 100/400 split.
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