You're wasted on dominions, it is time for a singing career.
@Sunfan118 ай бұрын
That intro was pure art!
@ChazzyBurger8 ай бұрын
I'm glad someone enjoyed it! Sorry I subjected it to you though!
@DonPetexX8 ай бұрын
Props of using Mulans song at the start
@ChazzyBurger8 ай бұрын
I'm sorry for making you listen to it but I thought it was funny!
@ogaburan8 ай бұрын
I hope u will represent Man in the next Dominionvision song contest.
@ChazzyBurger8 ай бұрын
I'd come second to the LA T'ien Ch'i throat signers I bet!
@tjeisenman44398 ай бұрын
Make all content even longer! Your my fav new dom channel
@imperialus18 ай бұрын
Good overview. I've played quite a bit of Man since Dom 4. I've been playing them in an MP game and doing... quite well so far at least if the scoregraphs that I see due to my bards are to be believed. Couple small things I might draw the viewers attention to. First, Logrian warriors are actually pretty badass. They lose the defense and the repel when compared to the spearmen, but they gain 2 prot, and go from 13 piercing damage to 19 slashing with a javelin thrown in for good measure. They were my go to scales unit back in Dom 5 and the fact that you can get poison on their Javelins now is just... *chefs kiss*. Recruiting them also frees up fort recruitment/resources for foot knights, longbows and knights of man. That said, it can be a pain to gather them together, which is where the Monks come in. Back in the before days, when Twilight Sparkle lacked a sacred tag I used to go pretty much full mage bless. About the only bit that survived into Dom 6 was Inspirational, specifically for the monks. They really are the secret sauce that I think catapults Man into S tier. Name me another nation that has 35 gold, Holy 1, stealthy, leadership 50 commanders who can also research just for funsies. Inspirational means that I can send monks around on little recruitment drives to gather up hordes of Logrians, but that's just the start. Give them a pair of Longstride Boots and they can keep up with the cavalry. They can lead raiding squads of knights, but also provide stealthy leadership and inbuilt bless ability to lead foresters, Cu Sidhe and unicorn summons. Last thing I might suggest is cold scales instead of heat, since summoning Unseelie Princes is a good way to break into death and you only do that if the forest province is cold. Also something to keep in mind when looking at magic scales is that the Forest of Avelon increases the magic scales of your cap by 2. *edit* oh, also the Knights of Avelon are pretty much tailor made for the Heroism bless. Since they have recuperation it means they never have to deal with attrition from afflictions and they don't die easy, so they can accumulate XP very well. My lobby houseruled that we could only take one point of Heroism, but even so it's Turn 30 and I have 23 knights with at least 3 experience stars. I have lost fewer than 10 over the entire game so far and I already ate Eiru and killed Pythium's main field army in war number 2. It also means that your Monks will gain XP at a reasonable clip, which makes them even better researchers.
@Bill_Garthright8 ай бұрын
The only problem I have with those monks - which I need in every battle, since they bless my sacred cavalry - is that they always run forward and get killed (no matter what setting I use). They're cheap, so that wouldn't be a big problem except for the hassle of it. Eventually - my research was terrible - I started making them all cheap nature bows. That seems to have helped.
@ChazzyBurger7 ай бұрын
Glad you enjoyed the video! Ah yes heroism, I'm quite stubborn about it because I am, but heroism 5 Man at the start of Dominions 6 was nutty, so much experience so quickly. Be interesting now with the nerf to see how that's changed but for 1 bless point its really not bad. I did actually use inspirational presence in a Dom 5 disciple game I played a while back, and I'll agree it was very very useful! I think I was soured a little because of how the blesses worked back then requiring just fire points, but now that blesses are a little more fluid yeah I'd say it's a great shout, even just making your daughters and mothers slightly better leaders will help alot! As far as Lograin, yeah, great units, though personally I preffered massing the slingers for flaming arrows with my pretender or flame spirits with wind guide as well as longbowmen, man did that shred until arrow fend came up! Some really good points, I probably need to make a followup video for this because I do think there's quite a bit left unexplained, but hopefully this should make a good introductory video.
@Kkey8848 ай бұрын
Holy crap am I glad I found this game and you. Your accent plus this game? Priceless! Thank you! Keep the content flowing!
@ChazzyBurger8 ай бұрын
Glad you're enjoying it!
@TankorSmash8 ай бұрын
How'd you find the game?
@Milorada73758 ай бұрын
Great video! There is more argument to go cold 2 than heat 2 because the Conjuration Fay troops in cold are better summons than the heat ones, and the Fay Prince in cold gives you Death/Glamour access while summer one doesn't give you anything new. And all your troops but Logrian axeman and Warden have 14+ map move, and most mages have 16+, so they can still move well with snow.
@Bill_Garthright8 ай бұрын
Also, their sacred cavalry are very susceptible to fire damage (fire shields and fire elementals), unless you give them fire resistance. That's the only way I've lost any of them. And I think those fire attacks are weaker in cold.
@ChazzyBurger8 ай бұрын
Very very true, when I was playing them mostly in Dominions 5 they weren't a thing, now there's a good case as you say to go cold though I feel cold 1 would be preferable. When it comes to the temperature scales I now really don't like to move them that much, the reduction in income from not being at your preferred scale really adds up with the larger gold gains in 6. The issue with map move 14 that I have is you need to have at least 12 map move in order to move 2 provinces a turn, and that's if they're all plains. Adding snow on top makes that map move 16, so you are limiting your ability to react quickly by doing that. 14 is also the limit for moving out of a forest into a plain and into another plain, and you are a tad lacking in terms of forest survival. Just my personal preference I must admit, I do enjoy larger map move and if cold working for you then that's great!
@andrewcole48438 ай бұрын
I recall peeps saying in Dom 5 that the Sister, Mother, and 2 warden units are from "Wheel of Time" fantasy series patched onto the Avalon (Cornish/Bretton/Welsh/Romano British) Crone/Knight myth, and the real but different era medieval English/Norman Knight/Longbow/landless Knight history. It is a shame Crone does not have a death random to be thematic with the dark side of Avalon and fit with the dogs. The loss of air and the difference in map speed between warden and Mother rather spoils the wheel of time connection - the Amazon series even shows a mother using air spell against arrows.
@ChazzyBurger8 ай бұрын
Yes that's correct! I probably should've mentioned that rather than glossing over it, but it is a cool part of the nation. If the crones had death access as one of their randoms that would indeed be quite cool, and it would play into their national summons as well. Maybe in Dominions 7!
@blackleon17088 ай бұрын
Don't try to do these shorter please, in this case longer is better, imho
@ChazzyBurger8 ай бұрын
Appreciate the comment! Did you find this one too short?
@blackleon17088 ай бұрын
@@ChazzyBurger maybe, yea.
@ChazzyBurger8 ай бұрын
Not an issue! I tried to streamline the magic choices to be more early game focused and removed the item forging section from the national overview, in the future I'll keep them in!
@justinboggin90868 ай бұрын
@@ChazzyBurger Item forging might be better done as its own video or video series. Like do a quick video highlighting the standout useful items for each path with an explanation of why. That way in these national overviews you can just say "look to my crafting videos" instead of putting a lot of time into each nation and probably a lot of repeated commentary.
@Drunut8 ай бұрын
Excellent video! I got an idea of where to start if I want to give MA Man a try, and I think 20 minutes is the perfect length for this sort of thing. The Dominions Standard Video Length is 50-70 minutes and I have multiple people to watch if that's what I want, but shorter content is an underserved niche that I appreciate having. I know a lot of people seem to like longer videos, but shorter videos provide more value for me by being concise in saying what's important so I can get in-game to try things out or come back to reference it later.
@Bill_Garthright8 ай бұрын
I'm no expert, but the sacred cavalry are incredible. As they heal from afflictions, I almost never lose _any_ of them. However, I might suggest taking fire resistance, since the only time I've lost any, it's been because of fire shield or fire elementals. Unicorns have a length-zero hoof attack which easily sets them on fire. Other than that, though, they just kick butt. (Well, they even kick butt when it comes to fire elementals, but they do take fire damage.)
@ChazzyBurger8 ай бұрын
Glad you enjoyed the video! I think with this one I managed to condense what I've said down to a fairly short overview, I'll probably do a followup on this soon just to maybe go into it in a little more depth but that shouldn't be too much longer. I'll just have to play around with the length and scripts of these a little bit until everyone is happy!
@frantisekprusa48778 ай бұрын
Great overview. Defo helped me figure out what I want to be doing with Man a little better. Thank you so much! I have been playing Vanheim in the mean time and its also great fun. Glamour magic defo is pretty cool.
@ChazzyBurger8 ай бұрын
Glad it was helpful for you! Glamour has been a fun magic path, taking a little while to forget all the old air tactics but getting there! Also a tad annoyed for one of my favorite nations of Vaettihiem, need to relearn them a little bit!
@frantisekprusa48777 ай бұрын
@@ChazzyBurger I dont know if its weird, but despite only playing the game for a week or so, I have already started to find my favorite stuff to play and Valheim and Eriu are defo up there. The new Nidrvangr is also very interesting. There just isnt really much info online that would help, so I have been trying to figure it out on my own. Thanks again for the guides, they sped up my learnig process significantly
@ThatElephantSeal6 ай бұрын
Im pretty new to Dominions but my recent experiment with Man was very fun. For scales I trashed luck and turmoil which made dealing with constant disasters and raids *very* fun, and increased magic as well for my bless. Had the Imprisoned Triune death goddesses (whatever they are called) and gave my knights quickness, ethereal, and cant remember the last one (it might have been magic weapons lmao.) Early game was slow and a bit of a struggle, but when my pretender awoke the entire game shifted. Had armies of Ghost Knights and sneaky stacks of Wardens destroying everything. Even some pretty powerful mage armies from Y's were just getting steamrolled by the end. Very fun campaign and I learned a lot more about globals and summons. I might make Man my "main faction" for learning more about the game.
@ChazzyBurger6 ай бұрын
That's a pretty big bless! As you said you'll struggle in the early game but once you get enough of your sacreds out boy they will absolutely blend! Man is a good middle ground nation in terms of immediate learning curve vs skill level, when you get a chance try out something like MA Ti'en Ch'i for some more communion knowledge or go fully into other play style nations like giants or even go underwater!
@Bill_Garthright8 ай бұрын
I've been playing this nation, and their sacred cavalry are absolutely incredible. I rarely lose _any_ of them, as they quickly recover from afflictions. And yes, I had swiftness and awareness on the bless, along with heroism, strong blood, strength, and spirit sight. They just _dominate!_ Next time, though, I'd try to get some fire resistance. Pretty much the only time I've lost _any_ of them, it's been from fire shield or fire elementals. That zero length hoof attack, you know? But you need a high dominion, and... well, it's hard to get _everything._ :) They are lots of fun, though. I just get as many sacred cavalry as I can, every single turn, and since I never lose any of them, I eventually get a pretty good amount. And expansion is a piece of cake, once you take the cap circle. (Note that I only play single-player. A human opponent wouldn't have much of a problem against me, I'm sure.)
@ChazzyBurger8 ай бұрын
I do like MA Man, I had a really fun disciple game as them where we did pretty well before eventually losing to sceleria. They're surprisingly good once you get the hang of them! As for fire resistance yeah getting it on a bless isn't a bad shout, but with fire random Lograin wise men you can use a fire gem for pheonix power, then some more for flame ward to protect your sacreds if you want a more killy bless. Good to have it on them though if you're gonna use barkskin on them however! Yeah the sacred cavalry is now very good, they were good in Dominions 5 but now in 6 with the mount changes they're even better!
@TheAyrrow8 ай бұрын
An excellent video! The mages of avalon and wardens, are straight out of Wheel of Time, as are the unique communion mechanics I believe. A video on glamour magic would be awesome!
@ChazzyBurger8 ай бұрын
Glad you enjoyed the video! Yeah that series is a pretty clear inspiration, which is quite cool! Yep I plan on doing some deep dives into the magical paths soon, just quite a bit of prep time to do it, there's a lot of spells! I'll probably try and get glamour out when I can probably after the blood magic summons is finished.
@CAnDA7D22 ай бұрын
So... I watched this video, but from time to time I gotta come back to listen to the MA Man song
@milomindbend7 ай бұрын
Thanks for the video, you remind me of a blood bowler by the name of hellboy, I wonder if you two are related/friends lol.
@ChazzyBurger7 ай бұрын
Glad you enjoyed the video! Unfortunately I am not familiar with them, maybe a distant cousin!
@JOnatanKERtis6 ай бұрын
MAN need luck scale. It gives heroes and we interested in Myrddin. He transform Mothers of Avalon in to Disciple of Myrddin. It leads to magic diversity. And yeah from a tactical point of view the best bless for Man is Obfuscate.
@TheSupajee7 ай бұрын
Good work with the video. One question with multiplayer in mind: Did you put the pretenders in this and Ulm video in any specific order? As in, are they ranked from "the best" to worst for example. Or would you use each of them in certain specific environment?
@ChazzyBurger7 ай бұрын
Thanks for watching it! For the pretenders, no they weren't in any particular order. It's hard to say exactly which pretender is going to be the best for a situation, unless you know who your opponents are ahead of time, and especially if you see the spawn points on a multiplayer map beforehand so you know if you're going to get rushed by Annikites! If you're playing singleplayer, I'd say use a rainbow or expander, purely because the former lets you explore more magic paths to learn more about summons and combos with the nation, and the expander because getting more gold gives you more access to national commanders and troops, and also get more access to independent provinces to see if you can find good combos with your national troops to keep an eye out for the future! As for multiplayer I prefer a dormant titan of some degree, there is an opportunity cost to it in their high design point cost but I do enjoy the peace of mind you get from knowing you have a big scary pretender in case your first war goes poorly. Very useful as well for a potential timing push if you know your nation well, you can plan their magic paths so that you're ready to attack when you hit a certain research point, storm for example. Hopefully that helped!
@praiseHashut7 ай бұрын
"sidhe" sounds like "she" if you were interested! good video, subbed :D
@ChazzyBurger7 ай бұрын
You know that makes perfect sense, and it's related to "Sith" which I never even realised until now, good fact, love it! Glad you enjoyed the video!
@praiseHashut7 ай бұрын
@@ChazzyBurgernot a problem! I am currently attempting to learn Irish. Grandma was big into the culture and such, kinda raised me the same way! banshee->bean sidhe is where i learned it from originally
@rafaelmouraaraujo86787 ай бұрын
😂😂😂😂 that intro got me
@ChazzyBurger7 ай бұрын
Sorry for making you go through that!
@uxigadur7 ай бұрын
I tried marignon and then Man. The first was like an Easy mode. Man Is More fun.
@ChazzyBurger7 ай бұрын
Glad you're having more fun with Man! Marignon is fun, you can do some cool stuff with communions and you have so many sacreds, but with Dominions variety is the spice of life!
@Drak9768 ай бұрын
Longwomen oh my. "Not being effected by drain or magic scales." I believe that's incorrect. They're unaffected by drain but magic scales still work. Magic Man gets very cheap Monk researchers that do okay like 5-6 points a turn.
@imperialus18 ай бұрын
No, Monks are Mundane Researchers just like Ulm's smiths. They don't get affected by either magic or drain. That said, taking drain based on monks is probably a mistake since monks are also limited by the number of candles in a province. Even with 6 or 7 candles that caps you at 21 research per lab, which isn't going to get you very far. Monks are a nice little bonus, but your core lab monkeys are the Daughters of Avelon. They are reasonably efficient researchers at 9RP for 120 gold but still fall short of the top tier researchers like Tien Chi's Geomancers or Firbolg Druids who get a 1:10 ratio of research to gold cost, so they do still like magic scales... However... Man's cap site the Forest of Avelon gives +2 magic to the capitol. This can be problematic if you take magic scales IMO since going up to M4 can cause some... wacky and unpleasant events. Personally I think leaving Magic neutral is probably your best bet. You could probably handle a point of drain, but it would cost you until you get owl quills at least.
@Bill_Garthright8 ай бұрын
@@imperialus1 Yeah. I took a point of drain in my game, and it was OK, but it _did_ cost me. I still think that was the right way to go, but I went all-out for Construction 5, because I needed those glamor research items. After that, my research took off. Of course, I'm only playing single-player. And thanks to those incredible cavalry, I've got far and away more provinces than any other nation. So I've been building more forts, too. I'm sure it would be different in MP!
@ChazzyBurger8 ай бұрын
So the magic scales will not affect Monk researchers, but they will affect the Lograin, which can be worth it but they're bad researchers already. As @imperialus said you already have +2 magic in your cap so magic of +1 is probably the limit there. Fortunatly you have easy access to a bunch of research boosters, though they are gem intensive until you can get hammers, using quills, humonculi, lightless lanterns and dreamstones for your glamour mages. To be honest given that dreamstones gives +9 research for only 5 gems, bards are fairly decent at researching, if not the cheapest around. Plus I think you probably want to use them for other things than researching!