Don't Starve's Combat Sucks. But That's the Point.

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Freddo Films

Freddo Films

Күн бұрын

Пікірлер: 246
@Gatorboy5678
@Gatorboy5678 3 күн бұрын
In an interview Klei said “We don’t want Don’t Starve to be a combat game.” Granted the same person said they didn’t want Don’t Starve to be multiplayer since that would take away from it just being you against the world and that certainly changed.
@How2live0
@How2live0 2 күн бұрын
They didn't want the original don't starve to be multiplayer, they had to rebalance and add a lot of new things to make dst
@joroc
@joroc Күн бұрын
Boss commands him
@RebirthOG
@RebirthOG 12 сағат бұрын
Its a weird stance that they don't want it to be a combat game even though majority of the game is focused specifically around that
@determineddaaf3
@determineddaaf3 12 сағат бұрын
I think it's a good thing that DS and DST are separate games. The QoL update they did a while ago really did wonders for DS, though I hope they fix the bug with the volcano resetting saves as it kind of makes shipwrecked unplayable for me after that update :(
@cerulean3262
@cerulean3262 3 күн бұрын
*insert klei slowly crossing the poop throwing werepig off of their boss idea list*
@Rudy137
@Rudy137 3 күн бұрын
27th werepig boss update when
@FreddoFilms
@FreddoFilms 3 күн бұрын
where were you when poopwalker was kill
@not_umbre
@not_umbre 3 күн бұрын
​@@FreddoFilms no
@Mr.Derp8finity
@Mr.Derp8finity 2 күн бұрын
@@FreddoFilms Spoiler alert: they were gonna have players wearing wormwood's bramble husk be the only ones who didn't take exactly as much damage as the health of the nightmare throne from each hit.
@feartheghus
@feartheghus 3 күн бұрын
I think part of the problem is that over more than a literal decade, it's not just the devs that drifted in their style, but the players. Early on in the game, no one knows what they're doing, and finding clever ways to avoid the difficulty of fighting made sense both for the helpless survivors and for the similarly endowed players. Now the people who play have played for years and can perfectly kite nearly anything. Now, you don't need to do anything clever, not because those options aren't there or because they're no longer useful, but because you actually can just brute force it if you're mechanically skilled enough, no matter how long it takes to get there. Bosses became a way to make the combat a bit more fun without major changes to the actual ways that combat works, and as players got better and better they probably started asking for more of a challenge in combat. This leads both the devs and the players more and more towards combat focused gameplay in a spiral, more content gets placed behind a new combat challenge because players wanted it and the devs like that direction, then anyone playing must focus more on combat to get said rewards, then more players are skilled and used to this new direction, and want even more stuff, another challenge, and so the devs make even more bosses, and so new players must now focus even more on combat, and on and on.
@FreddoFilms
@FreddoFilms 2 күн бұрын
this is a good point. it's why I think the solo experiences are stronger in a lot of ways, as opposed to DST which is seemingly designed to receive updates for as long as possible
@MS4N1M4LTH3COOL
@MS4N1M4LTH3COOL 3 күн бұрын
I really do agree. But i'd personally like to see more survival-y stuff. More active threats like the hounds, more weather events, more common day-to-day mobs, like, more variety in general, yknow? As currently, after youve played a decent amount of hours, you just know everything your usual forest biome or swamp or whatever area you actually frequent has to offer! It makes the game feel kinda boring, and daily life like just meaningless drool until you have enough helmets for your next bossfight
@thegreensunsetgroup2501
@thegreensunsetgroup2501 3 күн бұрын
Consider The Uncompromising Mode Mod! It adds new bosses, sure, but it's more focused on new biomes, new weather, a whole new raid type (rats if you base gets too messy) and it also reworks some of the stupid bosses like bee queen, twins of terror (who might be more stupid now but it sure does look cooler,) and the shadow bishop. It also has a lot of configs so you can disable the boss reworks and the new seasonal bosses :3 Ignore everything I said, post recipe for fresh fruit crepes if you don't have access to mods.
@aidansroadams5328
@aidansroadams5328 3 күн бұрын
To be honest that's why I like the marrotters so much. They add a constant danger to your game (nests that if you get too near you will be stolen from) where directly fighting is not the smartest course of action. Instead let them pick a fight they can't win or while they are just aren't looking to pillage their nests for their ill-gotten gains.
@zeeb2190
@zeeb2190 3 күн бұрын
Hmm does acid rain fall under that survivally thing?
@dragonslayer3552
@dragonslayer3552 2 күн бұрын
They do that almost every update, from small things like slippery ice to game changers like acid rain and lunar hails or even brightshades infecting your farms Even the great depth worm recently added in the last update is exactly what you are asking for
@MS4N1M4LTH3COOL
@MS4N1M4LTH3COOL 2 күн бұрын
@@dragonslayer3552 well yeah, but those are either niche or super late game. i mean, id guess most people dont spend enough time in the caves to ever even see the worm boss, ( or brightshades and such for that matter ) i was thinking about more early game things and such
@Boney9551
@Boney9551 3 күн бұрын
It’s so frustrating seeing people take this games combat in the wrong way so I’m excited to see what you have to say on it in a positive light
@robert7100
@robert7100 Күн бұрын
For a game "called don't" starve, I don't think I've ever died of hunger, it should just be called, "don't fight" or "don't lose your sanity" tbh
@Jiopera99
@Jiopera99 Күн бұрын
​@@robert7100 Doesn't sound as cool. Plus the name is perfect for the sinister tone.
@F-I-N-A-L-I-T-Y
@F-I-N-A-L-I-T-Y 3 күн бұрын
12:28 I think they’re adding these kinds of weapons to signify that the survivors are no longer normal people who don’t know how to use even the most basic of weapons. They have been in the constant for long enough that they actually understand how to use more advanced weapons.
@danilim7529
@danilim7529 3 күн бұрын
makes sense and from what we see on the "end game trailers" the survivors are truly evolving and getting more used to the constant
@kalebj3932
@kalebj3932 3 күн бұрын
I see it as the survivors gaining hidden knowledge, becoming pawns in the games between two gods, falling for the same tricks that got them stuck there in the first place.
@anmspafan7855
@anmspafan7855 2 күн бұрын
Meanwhile the trailers: Maxwell with no armor and an axe just tanking horrors beyond comprehension
@TheActionAsk
@TheActionAsk Күн бұрын
This is also literally what the skill trees they're adding are meant to represent too; how the survivors have adapted their abilities/flaws over their time in the constant and become more capable as a result
@goldenduffy193
@goldenduffy193 Күн бұрын
I mean even now we see this with the characters themselves, with wortox gaining a new ability to harness the power of his souls to teleport anywhere on the map, or Walter's new basekit buffs allowing him to stop fumbling the marble into his slingshot before firing. Its because the characters are learning and getting better at what makes them so special, either through practice over time.
@Mikhail-Kuznetsov
@Mikhail-Kuznetsov 3 күн бұрын
I think they decided to go into combat from exploration and even "survival" to some extent for these reasons: 1. A new “boss battle” is much easier to implement 2. Constantly expanding the world will not work. They can't add more worlds due to server limitations, and constantly expanding the map will just make it too unwieldy. They decided to focus on creating specific small points of interest that were perfect for filling with bosses. 3. I think most players still liked the more familiar “defeat this boss to move on” and since few people complain, why not continue to do what people like? I love the new boss battles. Recently I fought the Nightmare Werepig for the first time and it was one of the best in my entire time playing dont starv. However, it would be interesting to see more content for exploration, I think the rifts can be developed in this direction.
@gabrieleugeniomenegazzo9243
@gabrieleugeniomenegazzo9243 3 күн бұрын
Tbh more interesting PoI should be neat for exploration, generally the ones who are just there are hardly of your interest to interact a second time and it could change
@masterblaster2678
@masterblaster2678 19 сағат бұрын
I'd love for them to add new maps AFTER they fix the lag in overworld+cave worlds. That is, after they get enough money to upgrade the servers to that end. No point in adding content if most players will just disable it because it gets too laggy with it on.
@lovkarts
@lovkarts 3 күн бұрын
I've always seen Don't Starve as part of a trio, alongside Minecraft and Terraria. Minecraft is focused on building, Terraria is focused on combat and Don't Starve is focused on survival. It really does feel like Klei has lost their path, not understanding what makes Don't Starve be Don't Starve. I have no idea why they think it's a good idea to just keep adding more bosses when the combat of the game is inherently precarious, and they can't change it because it would make the game fold in on itself and end immediately.
@robertasvaicius4437
@robertasvaicius4437 Күн бұрын
Because combat was a part of the game, it was just kept simple like many other aspects. Why do you think there were two characters originally that catered to combat (Wendy for clearing hordes and Wolfgang for hitting hard). Klei just expanded on combat more because it was fun in multiplayer.
@TheLifeLaVita
@TheLifeLaVita Күн бұрын
don't atarve didn't lose the survival it just added more for players who got better over the years. Please stop judging stuff from your own warped experience instead of seeing it as it is really. It's very toxic
@RetroCube
@RetroCube Күн бұрын
You can have bosses part of the survival experience though? They're not mutually exclusive. I also hardly think bosses are to blame beyond just "they keep adding bosses and only bosses". This can be considered bloat and an issue, but it is not really the actual core problem, just a symptom of it. You could add more characters instead every major update and it'd still be the same issue. The combat isn't even "precarious". It can be boring and repetitive yes, but there's nothing inherently broken about it. It's just one dimensional.
@Luzeru362
@Luzeru362 20 сағат бұрын
​@@TheLifeLaVita no bro. The only content they add nowadays is bosses and not survival elements
@TheLifeLaVita
@TheLifeLaVita 20 сағат бұрын
@@Luzeru362 even so not adding survival and losing survival are completely different things, bro
@iTrapa
@iTrapa 2 күн бұрын
The bad combat makes the character truly feel like ordinary people thrown into hellish environment, clumsily whacking the monsters even when wielding magical weaponry.
@Rudy137
@Rudy137 3 күн бұрын
even though I love dst bosses I lowkey agree with the exploration part just played shipwrecked for the first time and man I don't remember last time I had so much fun with don't starve
@PanNalesnik123
@PanNalesnik123 Күн бұрын
Kiedy wadwentures (zgadzam się btw shipwrecked jest sztos)
@Rudy137
@Rudy137 Күн бұрын
@@PanNalesnik123 ci co wiedzą: 🛶
@Coolerpersonawesome
@Coolerpersonawesome Күн бұрын
This video perfectly explains why I loved shipwrecked and original don’t starve but grew to hate dst, I wish they’d either focus on exploration or just change the combat system to make it more fun to fit with the direction there going, also love how you pointed out the style change, old don’t starve felt weird, odd, and creepy, but it feels like the art style got dumbed down over time, you can compare the original trailer and the recent update trailers, it like two different art styles now.
@FreddoFilms
@FreddoFilms Күн бұрын
old trailer style was peak
@Luzeru362
@Luzeru362 20 сағат бұрын
​@@FreddoFilmsRoG is still to this day my favorite trailer for any game ever
@Ukitake13thDivision
@Ukitake13thDivision 14 сағат бұрын
I agree with you. For me Don't Starve Together became Don't Fight Alone. Survival is no longer a problem and the world feels kind of left behind when it comes to exploration compared to fighting content that was added over the years. There are some good changes that were implemented for sure, but my main problem with the Constant is that the world feel static. Sorry for the long comment, but I want to share some ideas of things that I think could worth being added: - More distinguished biomes. All mosaic-type biomes (e.g. Mandrake Forest, Moonstone Forest, etc.) could have different turfs and plants surrounding them even if providing the same resources as the ordinary items, similarly to cactuses from Oasis and Desert. For example Moonstone Forest could spawn with Petrified Trees instead? For new players they would be much easier to memorise and for older players they would be something new to look at and at least made the look appear more complex. - More control over biomes. All random biomes (e.g. Killer Bees Plains, Pond Grasslands) while fun to discover, they're something that more experienced players actually check if they're there because in some way they could benefit them with different tactics and resources. Having option to make those random biomes guaranteed without resorting to mods would be a great addition. They could have different visuals as well. Alternatively it would be more fun if those certain random could be created by certain in-game events, for example more Ponds could be spawned after heavy rains and more Killer Bees Hives could be spawned after defeating Bee Queen. - More control over setpieces. Maybe after discovering all in-game setpieces, some other setpieces could spawn within the world after not visiting certain parts of the map for too long? - Seasonal Events changing depending on the season as in-game option. Maybe there could be an option that would allow players to access Winter's Feast event only during Winter, Midsummer Festival during Summer and Hallowed Nights during Autumn. The Year of the... could change every in-game year and be accessible during Spring only. - More interaction within the Constant and life cycles. It's said that Tallbirds' nests are made of Beefalo Wool, but they're never seen close to each other. They could migrate and fight over teritories. Old Beefalo (from the Gorge event, but without the "saddle") could be easily added to Constant as third stage growth of Beefalo and Tallbirds's egg could hatch without a player's help. However Beefalo and Tallbirds are not the only mobs that could be affected by those changes. Maybe there could be an island added that experiences only either summer or winter, where Red Birds and Snowbirds could migrate to or maybe The Gorge version of Pigeon could spawn instead of usual birds if a base is too big and starts resembling a city? Maybe rats could be added to those city-like bases, stealing items laying on the ground (rats are seen in Wilson's cinematic and could come with him, simialrly to the Rabbit King comming with Maxwel) Maybe event similar to aporkalypse could be added that would happen every a few in-game years that causes a small number of mandrakes to spawn. In real world, mushrooms live in symbiosis with trees, so certain species of mushrooms are more likely to grow within close proximity of certain tree species. DST mushrooms could be more likely to grow next to certain tree types as well and Champignon Mushrooms (from The Gorge event) could grow on those tree stumps that were not dug up. Mushrooms could transform into Mush Trees during Full Moon as they do in Single Player Don't Starve. Volt Goat could be somehow domesticated to allow players to milk them with a bucket. I come from a Slavic country and we drink Birch Sap that is harvester in early spring and in the Gorge event there's Tree Tapping Kit that could be implemented in DST to allow players to get Birch Sap as well. There are for sure more options and possibilities to make the world appear more living. Hamlet does pretty good job at that. - Oceans and Ruins are devoided of live. There could be Bioluminescence, Jellyfish, Roe, etc. added to the ocean content. I don't really like the fact that you have to bring the food with you from the main island, because all food sources on the ocean is so dispersed and Marotters are great example of fun content that adds to livinness of the world. Unnatural Portal is example of poor and uninteractive design. It could be a beloved Slot Machine instead. Maybe you could increase your chance of "winning" certain items with the help of Queen of Moon Quay which would be able to provide a player with different tokens? The main island of the constant could be surrounded with beach patch with palm trees and bamboo patches, etc. (even if they would give just logs and grass and thus would be only visually different) alongside its borders to feel more like it's a part of some kind of bigger island chain (btw why there's no in-game option to make full SW-themed archipelago world?) Rough Ocean could have different seasons from the main island, similarly to Shipwrecked. Ruins could become lush during Summer since more heat would reach deeper into the earth, spawning more flora. - Summer on the other hand needs some tweaking. Constant Wildfires are not fun and the heat is not as easily avoidable as Winter's cold. Plants should wither first and then be prone to wildfires, allowing players to react before they happen. This would also add complexity and interaction. Another thing is that in real world, the hottest day also often times bring biggest downpours right after and something similar could be added to DST. In DST days 8-11 of Summer are the longest, so the next 4 days (12-15) could trigger heavy rains instead of wildfiress to alleviate some of player's struggle with the season. Maybe Ponds could be used to cool down, similarly to Lava Pools increasing player's temperature? - Sealed Portal located in Ancient Archive, currently without any function, could open portals to The Forge and The Gorge events, allowing players to reexperience those fun mini-games. I understand Klei not wanting to add Shipwrecked and Hamlet content to the DST, but what about The Forge and the Gorge? Some items that you could find there would be a great addition to aquire (although some of them would for sure require tweaking or changing) ANYWAY, there are so much that could be done to make the world more living and worth exploring even if the changes are just behavioural or visual in nature. EDIT: I would like also adventure mode to be added in which every world would poses different set of chalenges for players to overcome. It could be good way to make survival as a mechanic more relevant and as alternative to combat-oriented default mode without changing the gameplay for everyone else.
@mr1spamification
@mr1spamification 3 күн бұрын
To be honest I think Klei kind of agrees with this general take, but ultimately they are throttled into adding minimal new exploration content and plentiful new combat content due to DST engine limitations. If Klei could pull it off, I am quite certain they would *looooove* to add new dimensions. A gianormous brightshade jack-and-the-bean-stalk type structure appears in your world and takes you up to some high-risk-high-reward cloud realm. A second layer to the caves deeper than the first like they originally wanted to do with a lava zone. A nightmare realm that has unbelievably overpowered nightmare enemies and you must sneak through as much of it as possible because everything is stupidly stronger compared to anything you could bring into the realm with you, making you feel that old sense of fear and helplessness that made surviving fun when you first played Don't Starve early-game. There's plenty of *conceptual* options for them in this regard, but servers cannot handle more than 2-shard worlds unless they are dedicated servers/more powerful machines, which probably most DST players don't have access to since they are just hosting locally and caves + overworld is all the majority of casual gaming machines can reasonably handle without problems or severely long loading times. If Klei added new exploration content anyway, it'd have to be gated away from the main world so the main world could be entirely shut down by the server and a new world loaded up, but people love their bases and collections of goodies and resources, and would not want to part from all of that permanently just to see new exploration content. The best compromise I could think of for Klei to try and go for would be some sort of 'expeditions' update, where you can go on expeditions to wildly unique new lands, but you cannot base in them. You must still take what you found back with you and return home eventually. You can sort of see the potential in this 'plan ahead for an adventure' thing with seafaring content. It's fun to make a little checklist of what you think you'll need on your boat before you eventually sail back to base and drop off everything you scavenged on the waters, be it boss loot or unique resources like salt. If they capitalized on that and solved some of the obvious storage space problems of end-game players wanting to bring many dozens of items with them for an expedition, *then* designed these expedition worlds in a way that forcibly pushes you out if you stay too many days (some catastrophic storm, or an apocalyptic event that makes all the creatures ramp up their damage and health over time until it's unreasonable to try and fight even one, etc etc) then the only thing left to deal with is the long loading times where the main world shuts down, the expedition world first generates, and then loads you into it. I frankly would be fine with a 2 or 4-minute lengthy loading screen if it had exciting art or an animated graphic of the interior of an air ship with my character sitting on a bench decked out in epic gear as clouds fly by outside a window or something, and it was leading up to a big important adventure I had pooled my base resources together to plan carefully for. The idea of going on a long-form adventure and returning home tired but successful with my new haul sounds way better than yet another boss encounter gated behind tons and tons of playtime (for a casual playthrough). Though, ultimately, this compromise idea of expedition worlds would be an ENORMOUS amount of new content to make it satisfying and worthwhile to release. They'd need to make basically miniature DLCs roughly half the size of shipwrecked or hamlet for *each* expedition world, otherwise players would use it as a rather disappointing sight-seeing tour instead of a perilous adventure worth planning and gearing up for. That means MUCH longer time between updates. I do generally agree with your take though that Klei should shift away from boss-spam/combat-centric content updates sooner rather than later.
@MrKrock-po9ti
@MrKrock-po9ti Күн бұрын
Literally devs words: "Combat is not a necessity, it a last resort" Tho is was said during Don't Starve early development. DS/T was never supposed to have much combat. It sad to see how now we get more and more bosses that not only have no purpose (Literally why would I bother with bosses in a SURVIVAL game besides a few of them), but also feel pretty bad cause of TOGETHER part of Don't Starve that makes it pure pain in solo.
@cormoranch1539
@cormoranch1539 3 күн бұрын
Honestly have been feeling this too. I've been drifting more and more away from the game with every update not really bringing anything new to the table for me. I loved the survival of the game and how it felt like a struggle figuring it all out. The singleplayer game really did that well and the expansions even better. Exploration was needed to survive and prep for the season, and you needed to figure out how and manage your tasks to get there I feel like they tried doing this too with the acid rain and brightshade but it didn't hit the same since there is no new exploration to go for, it is a problem that provides its own solution by having the solution be the loot you get from the first kill. I think a great way to perhaps reinvigorate the don't starve together experience is to create new world generation options, perhaps introduce new seasons with new challenges and resources to collect. Change up world generation to create different biomes and island formations that challenge the player in new ways. It's like a lite version of the DLCs perhaps but keeps the old worlds intact and less clustered.
@aelfynnalochoir8249
@aelfynnalochoir8249 3 күн бұрын
A big thing I liked about The Forge was that it being so combat oriented was a refreshing take from the usual "avoid combat" style of the normal game. Nowadays pushing to kill bosses to progress instead of just some shiny trinkets to make day-to-day easier kinda saddens me.
@minespatch
@minespatch Күн бұрын
I miss those side games. They were their own worlds but added to the lore. I appreciate the long silences the devs took which meant they had the time to make those events. The monthly updates might be taking a toll on the devs.
@aelfynnalochoir8249
@aelfynnalochoir8249 Күн бұрын
Agreed. Just wish they atleast came back on a yearly cycle or so, no need to innovate like ReForged or ReGorgitated, just a fun seasonal thing to look forward to. Granted we've got the mod nowadays but still, feel like it being an official event really brought the community together.
@plasmabasher
@plasmabasher 3 күн бұрын
This is why a sequel would be heralded, if we ever get a Don't Starve 2 (Don't Starve Together doesn't count) then a new world, with new rickety science stations and more to explore in a single-player setting, would be such a breath of fresh air. Heh, imagine that. Don't Starve 2. (Insert image of Shrek tearing book page) Like that's ever gonna happen.
@nangsanbhalangblah333
@nangsanbhalangblah333 2 күн бұрын
They're gonna milk dst until the boss rush peeps get bored...or grow up or something
@Cringe89563
@Cringe89563 2 күн бұрын
I feel like together does count as a sequel since they literally call it out on the title screen "a sequel of sorts"
@Quality_Butter
@Quality_Butter 2 күн бұрын
Don’t Hallucinate when??
@ZarovBeifong
@ZarovBeifong 3 күн бұрын
game is so good they had to nerf the combat quality, literally everything else is absolute peak
@koffee5486
@koffee5486 2 күн бұрын
Glad to hear someone talk about the feature bloat/actually acknowledge it as that, i've been considering getting back into the game but it just feels weird to see the game go from something to survive and thrive in longterm to the minecraft-situation of starting a world, rushing down the end bosses, then stopping/starting over because you dont know where to go from there
@PaveltheBugFan
@PaveltheBugFan 2 күн бұрын
Thing is, the period of time that i decided to try out sailing in dst was some of the most fun and stressful experience I've ever had with the game, i could tell you how i almost starved in the middle of the ocean, how i was attacked by multiple shadows at night with a leaking boat etc etc, i wish there was more of that
@Rudy137
@Rudy137 3 күн бұрын
10:16 isn't that the animation of attacking with the fencing sword
@Thepink_li0n
@Thepink_li0n 3 күн бұрын
It looks like it, yeah
@FreddoFilms
@FreddoFilms 3 күн бұрын
they ended up reusing it for that, but the fencing sword isn't really a weapon, more of a tool
@Rudy137
@Rudy137 3 күн бұрын
@@FreddoFilms true I just wanted to point out that the animation isn't unused 🤓
@WackyBloodWing
@WackyBloodWing 2 күн бұрын
@Rudy137 it was unused for the majority of the games life, but you are right it is being used now
@Beanthejumpingstrider
@Beanthejumpingstrider Күн бұрын
The fencing sword has more windup and wind down to the animation, so it might just be modified
@denizmergen418
@denizmergen418 Күн бұрын
So Anyway we are gona make all post ruins progresion boss fights
@goldscape6875
@goldscape6875 3 күн бұрын
K a few things. I think this a solid argument, but there are a bit of flaws... 1. Just to point it out, Kevin (the creator of Don't Starve) initially intended the player to use hyper-specific means of combat as a method of "improvising." Problem is, crafting darts and bee mines is significantly harder than using a spear to kite monsters. 2. The design change in DST weaponry is likely supposed to represent the progression made by survivors; they start off as inexperienced and in grave danger, but then eventually grow to harness the magic around them. I believe that skill trees are also meant to emulate this idea for obvious reasons. 3. I understand that the point of DS isn't to fight, but ever since the early days, you've been incentivized to take the risk of killing monsters. You need silk for an abundance of recipes, gears for a fridge, and nightmare fuel for magic items (which were the best recipes in the game during those days). Considering how prominent combat has been, I believe that it should at least be tweaked so that it isn't monotonous and time-consuming. 4. Incentivizing a player to seek an alternative approach is a good idea, and is a large staple of DS game design (seasons being the best example of this). However, these alternative methods aren't much better from a design perspective. Should players really be able to counteract what's intended as a threatening event simply by walking over to a village? While gimmicks like fire hounds somewhat counteract this, the player should ultimately be challenged regardless of the approach taken (since a large part of DS is that you're always at risk) With all of that said, I believe that a potential way to fix combat is to have some weapons differ in attack speeds or melee range so players can strategize, with the mechanics still staying true to Don't Starve, make hitboxes slightly smaller (SERIOUSLY), add a handful of weapons with AoE so it doesn't take 10 hours and immense pig trafficking to clear out a quarry or splumonkey area, or just make the alternative forms of combat less annoying to craft (Seriously why are saffron feathers so unnecessarily rare?)
@eevee93
@eevee93 3 күн бұрын
One thing that also really bothers me about the combat in a bad gameplay way is a lot of the bosses that are "required" for this type of progression lack any PROPER way to fight them Like genuinely tell me what the intended method from Klei was to fight Bee Queen, other than being a group of 6 people holding F
@puncrafter349
@puncrafter349 3 күн бұрын
I've only ever killed Bee Queen with gunpowder, and I honestly found nuking her like that to be very satisfying, especially knowing what a slog that fight would be normally
@PanConManteca342
@PanConManteca342 2 күн бұрын
For what I know, feel free to correct me, they didn't wanted for a lot of bosses to have a viable strategy to kill them with 1 or 2 players, they expected big groups of player teaming up on the extremely high hp "optional" bosses, and the smaller groups take care of the "mandatory" bosses for survival, like the seasonal ones
@How2live0
@How2live0 2 күн бұрын
But bee queen is optional
@PanConManteca342
@PanConManteca342 2 күн бұрын
I know, I put "optional" because some of the high hp bosses are not optional for new content while some are just to get more QoL tools
@bananatheo3796
@bananatheo3796 2 күн бұрын
@@PanConManteca342 This is why I use the "Automatic Health Adjust" mod. it changes boss health to accomodate for the amount of players so that doing the optional bosses without a big group is actually doable and enjoyable.
@math925
@math925 2 күн бұрын
This was a lovely video. I thought your observation about the spear animation was especially insightful. I'm balls deep in my finals, but your video got me to downloading the games again. Great video, happy holidays.
@TacoMeister2
@TacoMeister2 3 күн бұрын
Absolute masterclass of a title
@MalJaws
@MalJaws Күн бұрын
THIS!! I frequent a community which keeps the forge/gorge alive and plays it often, including challenge runs, and in that I've had conversations about the new updates I've never been able to put my finger on it besides saying the new updates not feeling dont starve-y, especially in the Skill Trees (which I admit, im a hater of) But this was on the dot, this is exactly it
@-TheChosenOne
@-TheChosenOne 3 күн бұрын
Imagine having to attack to win a combat though 😂! Jokes aside, I really agree with most of what you say here but it can be argued that the weapons becoming more sophisticated would be lore-accurate! To even obtain things like a shadow reaper or brightshade sword the survivors firstly need to beat MANY combat challenges that would canonically take them years! Since the dark sword is also a more sophisticated weapon it makes sense that the survivors would eventually learn how to make them even more sophisticated as the game progresses! Also, we can't forget the fact that the survivors just encountered some new enemies that were really strong and their first thought was: "Hey I can make a weapon out of this", essentially doing just like you said with the bat bat and tentacle spike and strapping monster parts together to make more powerful weapons. It's safe to say that the survivors would have become way better at combat after beating things like Fuelweaver and CC so as far as I'm concerned this makes sense! I also have many ideas of how Klei should implement the DST ending and I think what I have in mind checks all yours and Klei's boxes so I might make a video on it, who knows! Tell me if you want me to!
@Andrebes45
@Andrebes45 3 күн бұрын
Yeah all of these points make sense thanks for speaking out tv man
@Thepink_li0n
@Thepink_li0n 3 күн бұрын
34 seconds ago is insane, I’m sure this will be a great video EDIT: after watching, I like your perspective. I am in no way good at combat, my fav aspect of the game is farming so it’s super cool to hear someone’s perspective of the game. I loved hamlet and shipwrecked too and agree they were awesome and the exploration aspect of the game has kinda been untouched so I would absolutely love new content focused on exploration. Great video as always
@Mochi_void
@Mochi_void Күн бұрын
I do agree that the homemade feel of early game weapons is super iconic but late game weapons being of higher quality makes sense, visual story telling, these survivors have been through several battles and have learned just as we have as late game players what it takes to win, it also shows the characters being fully aligned with their chosen route, shadow and alter by wearing and using items crafted with the drops of said enemies
@Mr.Derp8finity
@Mr.Derp8finity 2 күн бұрын
Wow. I never knew this was my oppinion, too, until I saw this video. 👏Bravo, my friend. Bravo. 👏
@wapi9086
@wapi9086 3 күн бұрын
didnt they say in one interview that the idea is that wilson is not good at fighting? i think it was intentional for the combat to be kind of stiff
@FreddoFilms
@FreddoFilms 3 күн бұрын
@wapi9086 do you have a source for the interview? would love to see it
@SUPERKMB1997
@SUPERKMB1997 3 күн бұрын
@@FreddoFilms .
@taulitaulington197
@taulitaulington197 2 күн бұрын
Thank you for making this video. ❤ It has taught me a whole new perspective, I hadn't really considered before. To have the focus on the exploration part of the game, is something really wonderful. Adding more biomes, would be a fantastic idea for further updates, once Klei finishes their current plans. And I do think that they are at least trying to add to that experience with almost every update. New ocean biomes added through several updates, the scrap yard and theater being added, changes in existing biomes after rifts open with new minerals to mine, icker blobs to collect goo from, spark arks to charge in activated archives - the game does keep you on your toes in exploring each new content, and does change the scenery bit by bit. Exploration is also interlinked with bosses - if one really played without any help, additions like pearl contributed to hours of exploration and gathering, all to befriend a new character and build her a home. Or Wagstaff zooming around the map to show you new stuff to uncover. And while exploration, survival and combat are among the main building blocks of the game, I would feel remiss not to mention base building aswell. Especially with the addition of the new farming system. Just like you can learn how to survive while exploring, and fight bosses without getting hit - you can learn how to turn your bases from scrambled structures and item clutter on the ground, into an intricately designed canvas. Klei is consitently adding new structures and skins, which are all unlockable just by playing the game long enough, and add really beautiful compositions of shapes and colors, matching the whimsical style of dont starve. I feel Klei is showing their game a lot of love, especially since it's already over 10 years old. The fact that they even started to add skill trees to a game this old, after that much time, is still kinda blowing my mind actually. I do enjoy the skill trees very much, and I find they fit the theme of exploration aswell, since they are not all combat based, and drastically change the characters in some regards. Thank you for making me see the game from an exploration point of view. ❤
@z4kv
@z4kv 3 күн бұрын
ppl be expecting dark souls fight when you are fighting a pig bro 💀
@TheLifeLaVita
@TheLifeLaVita Күн бұрын
dark souls combat is probably the worst ever seen in any game, much worse than don't starve. If people really expect that then people are completely ruined
@welldrawnstarwalker
@welldrawnstarwalker Күн бұрын
​@@TheLifeLaVita I do not agree with this opinion whatsoever, but I do agree that dark souls combat doesn't really fit don't starve
@TheLifeLaVita
@TheLifeLaVita 21 сағат бұрын
@@welldrawnstarwalker yea because it's trash ahahah
@pajce8046
@pajce8046 Күн бұрын
I do indeed agree, nothing beats the feeling of being dropped into the unknown world and being told to survive, we need more of that!
@Wstinkp
@Wstinkp 2 күн бұрын
Honestly, this video is great and really shines a light on what is the best part of the game, the exploration. I think some employees at Klei went on youtube to see what type of DST content people watched the most, and saw that boss runs are pretty popular, so that's what they set their eyes on.
@G-Forces
@G-Forces 2 күн бұрын
"new content that doesn't require actual real life days to even see" This is largely why I haven't played DST for a couple of years
@sea-bass5423
@sea-bass5423 2 күн бұрын
I feel the main issue is the feature bloat going on to be wayyy too misplaced. At its core Dont Starve is a small game once you get into it on the long time casual player level. And as such the replayability is both infinite and so so small depending on your mindset. Klei seems to think their game will die without flashy terraria visuals, but it's killing it for lots of us. It doesn't feel like the creepy forest we were thrown into anymore. It feels like we're supposed to be part of this massive celestial warrr... All we need is what was going on with minecraft lol, new creepy biomes that have unique challenges. And add depth to other systems that were bare bones. This boss rush direction gives it longevity for now. But in the long run the game will not survive this and it makes me so sad
@BiznesBear
@BiznesBear 14 сағат бұрын
We can't turn back time, but I'm still waiting for this spear animation (absolutelylove it)
@gohstudio8012
@gohstudio8012 2 күн бұрын
Wanda has item to abuse s of her items, same for Wortox. Base DS has movement based character in the Hamlet DLC. We have animation cancels or abilities characters can use. Like a goddamn flamethrower on Willow lmao. A lot is being invested in the cmbat because people wanted it and I honestly respect that. I also believe the frog hitbox showcase was made in DST where the response delay exists, so you were actually right in its tongue, not past it. Just a little detail I believe Klei is rn doing pretty good job about the progression, most of the bosses require you to explore anyways, which fuels up the core of the game to go out of your way to find them if you want the upgrade. It is not like you have to defeat them if you just want to survive, but if yuo want to get a new tier of gear or just feel better with what you have, defeating the bosses is really fun since yuo gotta prepare. And like, Celestial Champion is a boss needs you to explore like tens of places to be even able to fight him so yeah. Some of the W's have their kit based around combat too, tbh. Wanda has a nuke tool and since she is glass cannon, she has clocks to abuse s. Maxwell has goons to summon. Let's look over at Woodie in his mooseform, or Wortox that is coming out rn, he can nuke people with souls. Wendy has a great addition too. I think the DS team invests more time into the "numbers" part of the combat mechanics than the visuals or possibilities what the characters can do. (which also is not completely true looking at Willow) But yeah I do enjoy the current combat system as it feels unique compared to the other games, but TBH. I have over thousand hours on the game so I kinda saw about almost everything even though as unique game Don't Starve is, even after all this time i find smth new every now and then, but that means basically that I welcome any change to the combat klei gives or new boss since I played this game since 2016. But nice video nonetheless, just felt like sharing my opinion about game that is basically my personality atp lmfaoooo. Jolly Starving Together ❤
@candy-ass4915
@candy-ass4915 2 күн бұрын
A point about the frog: it doesn't matter where the tongue is. You could be on the other side of the frog and you would still get hit. Like 99% of melee enemies in DS, the attack is just an animation, and if you're in range of the enemy itself when the animation ends, you get hit. Only more recent bosses, or recently changed bosses, fix this, where Deerclops can be kited by going behind him. But you can't do that with frogs, spiders, pigs, hounds, catcoons, tallbirds, etc etc. All those enemies you just have to leave their range when they attack to kite them.
@uhjjju7778
@uhjjju7778 19 сағат бұрын
farming and sail updates were the most fun I've had in the game, i spent months growing all crops and exploring lunar island, finding monkey island etc. nowadays with updates generally just being endgame stuff or new monsters, i dont play much. sometimes I'll play for a few days straight just to see skill trees tho. my biggest wish is for klei to add combat scaling feature for ppl who dont like combat such as myself, so we have better chances at progressing through the game
@Synodysse
@Synodysse 2 күн бұрын
I'd rather have them like actually take their time with a new biome over seeing another skill tree update come gurgling out of the slop tube, they always feel unsatisfying since there's always someone that gets the short end, and the bosses are starting to blend together. Kind of wish they'd commit to the terraria bit and actually start making the game harder and more chaotic post rift, god forbid encouraging you to explore your world again for actual changes, instead of just making your crops grow metaphorical teeth.
@bloopahVIII
@bloopahVIII Күн бұрын
When I look in the patch notes for DST I get most excited for the stuff that expands the world or adds things to search for. Out of everything the Wurt/Winona skill tree update added I liked the marked Sea Stacks and Surprising Seeds the most. It's things I felt added a bit more variety to the game and encouraged exploration more. 8:06 This is what I felt ever since the end of Return of Them. New weapons and bosses are nice, but I'd rather have them in an environment that *has* changed in 8 years. If it weren't for summer people wouldn't think of building a base in the caves, or more convenient access to late-game resources (which falls under the point of potentially needing real-life days to get to that point).
@constantspider
@constantspider 3 күн бұрын
There's literally no way u are repeating wdhat ive been preaching forEVER DUDE YESSSSSSSSS ♥♥♥♥♥♥ edit: enemies are literally resources that fight back. you need a pickaxe or better pickaxe to mine rocks. You need an axe or better axe to chop tree. you need a weapon or better weapon to kill enemy. resources like gears could have been hidden in some random pile somewhere on the map but no, they're hidden within these robots that shoot shooty shooters or give you head...butts
@FrankBeans-g6d
@FrankBeans-g6d Күн бұрын
Freddo:i bet 10 bucks the next update will be werepig bossfight number 3 Klei:RIGHT THAT DOWN! RIGHT THAT DOWN!
@mabellady
@mabellady 2 күн бұрын
in short. The game wants you to experience grief in every situation, whatever biome, achievement or craft you do
@4ehoBek_4ehoBek
@4ehoBek_4ehoBek 2 күн бұрын
I 100% agree. Modern dts lacks that old bling. To fix it we may need some small islands with new biomes in the ocean and/or some better cave generation.
@Zed33388
@Zed33388 3 күн бұрын
To be honest, I always liked the combat, not even in spite of it being bad, but because it is. I know I'm rather unique in this regard, but I had a lot of fun reading wikis and learning about the boss fights and stats, and from there hatching crackpot plans to take them down. Then I spend time prepping and setting everything up, and sometimes they work, sometimes they don't, but it always was fun. I don't think it's very good game design, and I think there's a lot of work needed. And I haven't been a fan of the fact that a majority of added stuff is added to the super late game, but I think I get where they're coming from. There's a lot of people who like to spend hours on a world building a perfect base and everything, and I can understand wanting to give them more stuff to do now that they've done everything, and kind of a reason to be where they are besides for the sake of completion. But at the same time, the base of the game, the early game, the exploration, is getting left behind in the midst of it. I wouldn't mind all the late game stuff being built if it was built like a pyramid, with the base of the game expanding to support the late game, and the late game coming to a point, a final goal sort of thing. But as it is, it's being built like a tower, just expanding up and up and up and never out, never fleshing out the base, and there's not really a final goal, a thing to work towards, a top of the tower sort of thing. Originally, the Ancient Fuelweaver, and the Celestial Champion, were the two final goals. That's what the point of it all was. But now they're adding more after that, but without a new final goal to use this stuff to work towards, there's no point to it all. I'm rambling at this point, and probably not making a lot of sense, but yeah. TLDR: I like the combat, but i agree it's bad, and I think they need to flesh out the early game further with more exploration like you said, and give the late game a new goal at least if they're gonna expand it past what I feel was the original goal of beating the 2 big bosses.
@ObIitus
@ObIitus 21 сағат бұрын
Well, if the point was to make people drop the game after seeing that combat, I would say they totally achieved that for me.
@aaww1010
@aaww1010 Күн бұрын
Also, very great video And the devs of don’t starve said the same thing about the characters ability for fighting was built to be weird or not fun during one of their live stream about Wilson and his battling abilities
@therapyenjoyer
@therapyenjoyer 2 күн бұрын
I think you hit the nail on the head. The gamestyle has progressed past the initial devs intention :/ I sometimes wonder what would’ve happened if reign of giants wasn’t auto baked into DST
@jaredalessandro3561
@jaredalessandro3561 2 күн бұрын
One of the things that has frustrated me so much is that majority of the new content is late game. To interact with the new planar content, or to be reasonably able to fight the new bosses, you need to kill fuelweaver or the moon, and it’s left the early game year one grind to feel very monotonous. I wish they would add more content to liven up that portion. The farming update was a great example, it added a ton of depth to early game content. I also want them to add Wilba, but that’s neither here nor there
@notaprinny
@notaprinny Күн бұрын
From what I understand, part of the problem with them adding new stuff is they don't want to separate the player base, or so I've been told by other KZbinrs. So they don't want to DLC-lock new content similar to Hamlet and Shipwrecked, because that splits the playerbase. The alternative then being to release it as an update to the base game, but then that means adding more stuff to the base game, and idk if you've checked how it runs with and without the "don't starve alone" mod, but with that mod the loading screens are much faster because it's not loading areas you aren't in, so if they added a Shadow Dimension or w/e, that would mean making loading screens longer, unless they go through and change how the game loads things.
@FreddoFilms
@FreddoFilms 23 сағат бұрын
there are literally DLC characters in DST, I don't think that really makes sense also no one says they have to release this hypothetical update as a DLC, they could always just put out a ton of skins alongside it
@determineddaaf3
@determineddaaf3 12 сағат бұрын
I have 1.5k hours in DST and have never even fought ancient fuelweaver or the lunar champion. That isn't to say I never will, but I just enjoy other parts of the game more. I like boss fights in games, but I do agree with your statement here. While I don't mind the new content, I personally won't really get to it and do agree that it strays away from the original feel of the game. This isn't always a bad thing, but I do agree with your points, I do wish we got more content that resonates better with the original intent behind the game. Same with skill trees too, they kind of make survivors feel a lot more powerful, and I both love and hate this. New mechanics for characters is really cool, but sometimes it kind of overshadows their weaknesses, which are what make characters more interesting to play to me.
@leonpasternak3844
@leonpasternak3844 2 күн бұрын
I agree with the most of what you said in this video but I genuinely think that the combat is actually fun. I really love the idea of thinking outside the box to make every fight as easy as possible (eg. making opponents fight each other, dragonfly wall, using staffs or animation cancelling). I enjoy fighting both solo and in a large team. However the idea of bosses being optional should really make the team focus on adding vanilla Don't Starve survival content more.
@nordicplays2152
@nordicplays2152 2 күн бұрын
I wish Klei would launch a paid dlc to keep us entertained while they finish all of the skilltrees and stuff
@saulgoodmanactionfigure
@saulgoodmanactionfigure 21 сағат бұрын
silver lining does not mean there are no negatives. maybe dst can get some extra points because "thats by design" but the combat still makes the game less fun to play for me
@thisguy8597
@thisguy8597 3 күн бұрын
7:41 Nice Song choice. Great vid as well.
@FreddoFilms
@FreddoFilms 2 күн бұрын
probably my favourite BZ song, chills everytime I hear it in game
@HumanoidDerpling
@HumanoidDerpling Күн бұрын
This has been the case ever since way back in ANR. Every time I think about it I am reminded that the DST devs are different from the singleplayer devs. I think that fundamentally these people have never understood what makes this game so great, and they've just gotten bolder over the years. I mean, heck, making a multiplayer game goes against what the OG devs wanted to begin with! I wish that the singleplayer devs would return to Shipwrecked and Hamlet, making sub-DLCs for them. Maybe a new "gamemode" in the same vein as the aforementioned ones, though that's a bit too much to ask.
@alexnemec2992
@alexnemec2992 2 күн бұрын
I think Klei is trying their best. Don't starve was missing end-game content past the two "final" bosses, so that's what they are adding right now. While I agree that adding new biomes to explore would be refreshing, I must remind you of how big the world already is. While we grew up with the updates slowly piling on, for a new person there is a ton of content to explore. Explore the surface, build first science machine, see the seafaring tab and realize there might be stuff out there on the ocean, learn that building a boat isn't as simple as you might think initially. Or explore the caves, realize you need better equipment, re-try. Exploration is exciting when you don't know what's out there, when you don't know if you are prepared to face the unknown. But if you do know everything, what is there to do but wait for more things to come out? RoT had a ton of new biomes to explore and while they might have seemed underwhelming while they were coming out they ended up being very good in the end. I have seen a lot of your videos and a lot of your critiques of the game became invalidated by the game updates fixing those issues. I hope that this video critique will become invalid aswell. I think it will. Klei has a soul, and they care about the games they make.
@jusenboite
@jusenboite 2 күн бұрын
I would like to see them add puzzles into the game. Exploring without combat but with the challenge of a puzzle :)
@Pronzershrecken
@Pronzershrecken 2 күн бұрын
nah bruh glazing the bad gameplay ain't gonna cut it
@khromyakvsevolod3664
@khromyakvsevolod3664 3 күн бұрын
I actually like the content they are adding, but i dislike the lack of incentive to explore it. When they decided to capitalise on progression - i expected them to add something to push the player out of the comfort zone and make us seek the benefits of the new content to overcome these challanges, but letting even more danger into the world consequently, thus creating an arms race that you are forced to participate in to survive, untill eventually hitting a dead end. I understand that this wouldn't make a fun co-op experience, especially considering how the fan base has evolved. Don't Starve Together is a different game entirely, and i am happy that Klei is finally making it into one, but i cannot shake the feeling that the spark of uniqueness is missing.
@calciumman5545
@calciumman5545 22 сағат бұрын
I don’t care for the combat being “bad” and I’m indifferent about new bosses. The one thing I agree, though, is that a lot more work should be done on the survival and exploration part.
@DVGMedia1
@DVGMedia1 2 күн бұрын
I find this funny cause I'm working on a video that says the complete opposite
@minespatch
@minespatch Күн бұрын
I moved onto the Soulsborne games because of the criticism you placed. Last best update to me was Moon Quay. So many new mechanics to explain worldbuilding. It seems like most of the updates these days are for skins and tf2 esque character skill trees.
@invarkul7831
@invarkul7831 2 күн бұрын
I love combat for its simplicity. Kinda like souls games where common mobs have 1-2 attacks and bosses have many. I would appreciate a combat roll if anything so you can actually react to an attack instead of memorizing stuff
@Billionsmustreflect
@Billionsmustreflect 2 күн бұрын
As kind of outsider that failed at getting to/surviving through his first winter like 10 times, I start to wonder, why is there no clarification from the developers on what their vision is with the direction they want to take the game to? Is there like no community interaction? Like how radiosilent do devs have to be for players to dig into spear animations and speculate why they aren't used...
@xdrago1051
@xdrago1051 22 сағат бұрын
To be fair, this new direction isn't nearly as bad as presented. If Don't Starve's combat system was still as boring as it was in lets say, base Don't Starve, then i'd understand. But its been progressively become more and more engaging. Nowadays, the bosses they add aren't "press attack button X times, walk back, walk forward, repeat until dead". They've been adding mechanics to these bosses and have been adding mechanics to the weapons and even just general mobs. Yes this game isn't centered around exploration anymore and yes i do think that's sort of a bad thing but we cant pretend like its combat hasn't improved at all and is still just the same experience every fight. There is variance. My overall takeaway from this video is that Klei should REALLY add new locations. New area's like Hamlet/Shipwrecked would be really cool. Since they already have the whole Shadow vs Lunar thing going on and have been working on it for the past couple years, it'd be cool to see entire locations tied to it beyond just a little island that you go to get rockfruit and dip. There is potential for a Shadow dimension. I mean the Ancient Gateway is there for a reason. They should use it as its name implies, a gateway to a Shadow dimension. This would have to be another lategame addition though since due to lore reasons, whatever is behind this gateway is highly dangerous and potentially world ending. This should be added after they flesh out Charlie as an ingame alliance beyond just a skill tree perk. Imagine having to ally yourself with Charlie to gain access to it, exploring this dangerous area to then use its resources to take down the moon aka Alter. I think that'd be a cool location. Edit: I made my comment 80% through the video. Having now watched the full video, my explanation of the potential shadow dimension was already mentioned at the end xd. Welp, i typed that all up for nothing. unlucky lol.
@brandonjfridia
@brandonjfridia 3 күн бұрын
I've been playing for years and this is still my absolute favorite game of all time. So granted they can do whatever and I with a strong bias will like it no matter what. The skill trees are so awesome and make the characters feel unique but also with high knowledge of the game let you be lazy in different ways while you change focus on what bosses to take down. Im nowhere as skilled as I want to be but that's ok too because it's always just so calming but also so frustratingly exciting to try to make the bosses happen in different orders to do different things. And still nothing gets me as hype as watching the boss rush people speed run the heck out of this game and make absolute magic happen in ways I wish I could. When they add bosses and conditions it just makes it so much more impressive. I understand your perspective on the combat and agree with some of your take but not all games are gonna be able to scratch every itch and because long term worlds make servers struggle the incentive to get in crash out on everything and then do it again with a different survivor just makes sense to me. Thank you for your time and work and thank you Klei for all the hard work. Just love this game so much.
@theodorehuang9881
@theodorehuang9881 3 күн бұрын
In here I comment to assert that DST combat can shift from the original intended of DS style like you perfectly explain in the video into a more appealing product that can attract more customers. Similar to Play-Doh was originally a wallpaper cleaner into a modelling compound for children - After all, designing a game is one way to earn money. Next it's up to them to use this profit to maybe create additional 10 DLCs of DS that is perfect for solo players to fully explore. I enjoy both designs of interactive combat and unique world exploration so I am fine with whatever direction the dev choose to expand in DST. Cool suggestion for the unique portal and one like for always remember your root!
@Jppacs1
@Jppacs1 3 күн бұрын
I think this shift into combat comes from the fact that the game is catered to multiplayer, combat is now a goal for a group of players to build into, it’s also the reason things like the celestial champion questline is so boring for single players, it’s meant for several people to pursue simultaneously, it’s kinda weird, but it makes sense.
@Nampledamp
@Nampledamp 3 күн бұрын
I don't know what to think about the pace change, but I'm fine with it being here as it's not really in the way. I think the base gamplay loop is kind of set in stone at this point, but all the new skill trees, bosses, events, items, most if not all of them are completely optional, and I feel that's the intention.
@FreddoFilms
@FreddoFilms 3 күн бұрын
they can change it by 'starting over' with a completely new scenario, like SW/hamlet
@Cats_on_fire
@Cats_on_fire 3 күн бұрын
​@@FreddoFilms i have only one problem. For some reason all everyone wants is stuff back from hamlet or shipwrecked
@FreddoFilms
@FreddoFilms 3 күн бұрын
I'm not saying to literally remake hamlet, I mean the idea of a completely new world to explore could be borrowed from
@mvl7186
@mvl7186 3 күн бұрын
​@@FreddoFilms I would argue that in the recent years has done that by creating new games, switching focus: Mind over Magic, Rotwood, that football game, the OnI dlc(s). Don't Starve Together is still their main child, so they keep it afloat with free updates; they have the numbers, I am sure player acticity is higher when skilltree-updates release rather than other type of content. Where as stuff related with combat goes, it is true that it is more in the spotlight than beffore; I do agree, that I personaly prefer new biomes (or creatures like more-oaters), one can only hope :P
@Jessie_Warren11618
@Jessie_Warren11618 2 күн бұрын
honestly, I never felt like the combat sucks, I just felt it was simplistic, although I play on console edition so targeting multiple enemies without a mouse is hell, but even so it always felt slow but fun to me
@Rose19-dm8eo
@Rose19-dm8eo 2 күн бұрын
I haven’t played dst for a while and when I came back the most exciting thing for me were the otters and the new shadow creature. Having more content in early ad mid game is very good since this game is very long and adding stuff only to end game will make it so that most players might not even see it.
@nangsanbhalangblah333
@nangsanbhalangblah333 2 күн бұрын
You hit the nail on the mf head (with a hambat to boot) on why I've been put off from dst. Like yes, I see that more content is good too, but like where's the survival, where's the actual horrors and things we can't fight but deal with using our overall knowledge gained over surviving in the constant? It's just been, oh boss this, funky terraria-esque weapon that, and frankly I think I'll just chill with the solo version until there's any sign of improvement. I loved the idea of having a Wagstaff pocket dimension or exploring a chunk of the shadow world. More biomes would be great to have too.
@gaming_bigfoot
@gaming_bigfoot 2 күн бұрын
You know, it concerns me more and more each time I hear someone hasn't swapped their attack keybind to spacebar...
@rellimarual
@rellimarual Күн бұрын
Wow, this really captures why I have so little interest in the new, post rift content in DST. I want more stuff like SW and Hamlet too, not just more bosses and weapons
@amro-pw2jx
@amro-pw2jx 3 күн бұрын
I love this video because I have seen that the people are aking more combat to dst being that dst is not a fighting game, is a game were you have to survive and ds is the more acurate example of this. The combat sucks because the main focus of the game is trying to survive on a unknown world. Love the video!
@Youmu_Konpaku_
@Youmu_Konpaku_ 3 күн бұрын
I haven't even beaten fuelweaver or Celestial champion in ANY savefile...how am i supposed to see the "new" Stuff lol
@vondoandantin6573
@vondoandantin6573 Күн бұрын
Yup I've been telling people the combat is bland for a while. And veterans get mad and new players lose interest. But it was never a dig at the game. I think DST is one the best survival games out there. I'll never be the one to complain about new DST content in any direction. The alternative is they're forces to release content they don't want. And when you're forced to make content you didn't want to, the quality suffers. Or worse, you quit the project. As long as Klei is still releasing content, I'm content. ;)
@jakubrogala2772
@jakubrogala2772 2 күн бұрын
Well thats why i love last sea update- well maybe it was also crabking rework, but its give us new reason and ways to explore ocean, new sea chest are exciting to open, and added marriontes new mob that we can meet at day 1, its just feel same way as finding catcoon frist time. I hope caves would have simmilar update
@Shadow-T-u3o
@Shadow-T-u3o 2 күн бұрын
i already agree to this video before i clicked on it. just to let you know.
@lydia6477
@lydia6477 Күн бұрын
ive been playing dont starve for years, and because of how risky combat is, ive never progressed very far. Every time a new update drops, i dont bother to read it bc i wont get to experience it. all of it is locked behind the combat, which is not why i play. I play to find cool things, and try to make a home out of the wilderness. farming mechanics ily. it's frustrating. I just want to be able to go to any of the cool areas, scavenge what i need, and leave. but no, Im supposed to fight the big bad but that's niether fun nor worth it bc odds are that i die and then i have to restart and :(
@aaww1010
@aaww1010 Күн бұрын
The combat is my main issue with don’t starve together because of slight server lag in the server, not knowing exactly where you are at all times you get baloney hits Where and don’t starve original/single player game knows where you are all the time and you don’t get very many baloney hits
@it_is_morbin_time
@it_is_morbin_time 2 күн бұрын
i disagree, adding late game realistic weapons locked behind hard bosses could also be storytelling of how the survivors are getting better at surviving and also serve as character development as how they changed due to their circumstances.
@WackyBloodWing
@WackyBloodWing 2 күн бұрын
The games combat is bad by design, it's not some "crackpot theory" like you're saying, the combat was designed with the explicit intent of making the player feel weak, it's why before DST the best weapons and armor in the game came with downsides (Night sword/armor lower sanity, marble suit makes you slow, thule items force you to go to ruins which is normally dangerous unless you're experienced) and intentionally making traps (beemines, toothtraps, Houndius Shootius) or ranged combat with darts to just outright avoid direct combat, the issue with adding all these goofy out of the way gimmick items to make avoiding combat easier is that they're out of the way to use and get themselves, and players learned that the best way to kill things the easiest is the most direct, not all the weird traps the dev had intended. it sucks that in this day and age people are so media illiterate to Don't starves design that people do not understand, and i've had the displeasure of talking to people who think Don't starve is supposed to be a power fantasy or just completely misinterpreted the intent of the games design if you haven't already seen it or need to rewatch it again, i'd recommend watching this video (GDC 2014: Kevin Forbes - "Don't Starve: Creating Community Around an Antisocial Game) Kevin was one of the original and main developers of the game and gives direct insight as to why DS was designed how it was why combat sucks and that it was created with the explicit intention of disempowering the player, like I mentioned above.
@TheActionAsk
@TheActionAsk Күн бұрын
You can see the power fantasy desires a lot with the character update beta forum, with the Wendy one being the worst ever due to her popularity. So many people complaining that Abigail is underpowered simply because she is still able to die during boss fights or that her DPS isn't enough. That they have to actually spend time and resources to win as if the skill tree is meant to just let Wendy win everything for free. It's ridiculous.
@grimcrafterra2691
@grimcrafterra2691 3 күн бұрын
I actually think that the new updates are perfectly solving an issue dst has had for far too long. long-term players who sink hundreds of hours into the game find that the game no longer has that "grim, unnecessarily unforgiving surviival" aspect anymore. I think the new updates add some fun refreshing content that long-term players have missed out on greatly. Also the new updates KINDA do encourage exploration with the rifts and void thingys, although you do make a good point
@saltylemonton5537
@saltylemonton5537 Күн бұрын
Yes the combat sucks and originally the idea was to encourage you to utilize the tooth traps and bee mines. Issue is even at the beginning it was far more efficient to use a ham bat and a football helmet. DST needs better combat because they keep on releasing bosses, as you have said.
@EndertheDragon0922
@EndertheDragon0922 Күн бұрын
I think this is why I can’t really get into DST despite really wanting to due to its charming style and fascinating lore. The combat just never clicked with me, and I don’t want to have to master it. Maybe I should buy the classic DS sometime and see if it works for me. (Also what?? Skill trees???? How long have I been gone from this game holy shit)
@cornwell4156
@cornwell4156 Күн бұрын
that's why i stopped playing DST as much. Most of the new updates have optional boss with most interesting stuff locked behind it, if someone decide to not fight them, updates are just adding nothing for casuals most of the time. Bosses are not hard, just tedious, hoping you got enough Pierogi, weapons and armor to fight that bullet sponges, having them have 1/4 of the original hp wouldn't take away anything out of the fight except the amount of stuff I would need to take with me imho.
@benismann
@benismann 2 күн бұрын
Honestly i kinda dislike the recent dst updates. And by "recent" i mean like the last 3-4 years or smth. They dont add anything new for ME. Because i dont give a shit abut bossfights, it's boring, i just want... everything else. The most i can do is fight a treeguard or a seasonal boss once in a while. Yet all they're doing is adding more post X-boss content, more post X-boss stuff to do, more bosses (that are also post-X-boss). I haven't played the game much since 2022 at least, i missed countless updates. Yet i boot the game up, and i do exactly the same stuff as i did 4 years ago or even earlier. It's sad.
@Tokiko
@Tokiko 2 күн бұрын
I hate the new weapons so, so much. Why did they just give us a sword that is a sword and does nothing but be a sword, without any drawback? There isn't a niche for every other weapon when you have a sword that does more damage with no caveat. The reaper's gimmick is damage buildup, but that's just a glazed donut compared to a plain one. Then they throw on a weapon that asks you to go do combat all the time - what in the world?
@Mentelgen-1337
@Mentelgen-1337 2 күн бұрын
i think i read somewhere that the combat was supposed to be cowardly. So that the player has to rely on darts and traps for his advantage.
@jetproha7180
@jetproha7180 23 сағат бұрын
7:16 You did NOT just make a Utopia refence in my Dont Starve video!
@ZoofyZoof
@ZoofyZoof 2 күн бұрын
It's not just the combat, the entire game sucks I've tried so hard to enjoy it. I kept playing it thinking "I'll like it eventually". I didn't. It's so bad.
@How2live0
@How2live0 2 күн бұрын
The game is kinda stuck in the middle of tree guard and nightmare werepig type of combat With tree guard you just bait a hit and hold f. With nightmare werepig you kinda do the same but in the fun way. So if you add more complex combat weapons then all those older enemies with simple kiting patterns become so weak to the point of dst turning into terraria where you annihilate anything with endgame gear
@ERB206
@ERB206 Күн бұрын
I bought all these games but don’t like them, and I don’t know why. I enjoy exploring games, but after watching this video, I believe it’s because of the fighting
@TiredToonz
@TiredToonz 2 күн бұрын
I feel like rn dst in in a transitional period, theres gonna be growing pains like with the ocean content, but I think there will be a destination, most likely to do with the ruined portal, I am just hoping with patience that we will get to where were going sooner rather than later lol
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