One of the most impressive releases to ever grace our little white box and help us to understand and harness its mysterious powers...
@ElGamerCosplayerКүн бұрын
Looks awesome! I already played the Steam version, but now I feel like another playthrough in this one
@ImmorpherКүн бұрын
Ya this will give you another new experience! :D
@hbomberguy3 күн бұрын
🎉
@sppspharmdude2 күн бұрын
Thank you, 2024 was the year of the best homebrew ports we've seen for this little white box
@Yellowswift32 күн бұрын
Very impressive work! Thanks for sharing.
@AgariusQ2 күн бұрын
This is so awesome
@remirangelarius61962 күн бұрын
Wow this is awesome, the dream never ends.
@DexiazFantom2 күн бұрын
Awesome!
@SrChoppers2 күн бұрын
Tá bonito demais isso, parabéns a todos os envolvidos
@Verstallron3 күн бұрын
Guess we're running doom 64 on everything rather than the original doom. Jokes aside, this is an impressive port. I do like how it's faithful to the original d64 while also adding some graphical improvements (for example, the shotgunner having a darker appearance than the zombieman). The lost levels and knee-deep in the dead were nice additions to the port. I do have one question: can you change the music in the knee-deep in the dead episode? As much as I love hulshult's work, I feel like PSX Doom's music/ambience would be a better choice. But that's just from my perspective. That aside, I'd give my respect to martin for putting his efforts into creating a great port. Hope his work gets more recognition from the community.
@Immorpher2 күн бұрын
Right now there isn't a menu option to change the music. But that shouldn't be too hard to implement! Well at least to do the Doom 64 style music instead of metal. To get the PSX tracks, I could swap out the metal tracks with those versions when I compile the game. That isnt really difficult either, just a matter of converting to the right format :) .
@KangKadmus3 күн бұрын
looks crispy af
@jnmartin843 күн бұрын
😎
@Reprogrammed_By_SEGA2 күн бұрын
@jnmartin84 is there potential to add to this further with added multiplayer/coop for the maps that don't use room over room tricks? I would have used CD Audio versions of Doom PS1 music with those original convert maps. Doom 64 is more of a sequel to Doom PS1 than Doom PC. The rock tracks don't really fit atmospheric theme.
@athos535922 сағат бұрын
looks great but also so simple.
@martinlangstrom80363 күн бұрын
I never liked Doom or FPS at all. But wow this looks fantastic. Such a great job making this game look and run so good 😁👍 Even if it is not a game for me this is just great for the Dreamcast scene.
@Immorpher2 күн бұрын
Indeed, thanks to JNMartin there is a lot better understanding of normal maps on Dreamcast now. Perhaps other Dreamcast homebrew can take advantage of it now! :D
@katherinecode-BDA3 күн бұрын
golden sigma
@albinoj9043 күн бұрын
Nice 😎😎🤘🏻
@Maggotbrain53593 күн бұрын
@MGMan372 күн бұрын
Why do you only move once a second? Your gameplay footage drives me insane
@ImmorpherКүн бұрын
Engine tic!
@mankrip-2 күн бұрын
Is the filtering disabled by default?
@Immorpher2 күн бұрын
No! Filtering is on by default, but me being me, I always disable it and let the intro play as I start recording and get comfortable haha.
@mankrip-2 күн бұрын
I need to test this on actual hardware. Looking at the video, the turning speed looks really bad, not smooth at all. It's not that hard to aim on vanilla Doom 64 for the N64.
@STRHYKKERКүн бұрын
This is great but it requires like 5,000 steps to play. Why can't it just be burned to CDR and be playable?
@ImmorpherКүн бұрын
Copyright stuffs and large file sizes! Do you have a discord or twitter or some place you can DM me? I can get you going!