Doom Oddities: "Difficulty Zero," IWAD Priority, and more!

  Рет қаралды 3,492

AlexeiVoronin

AlexeiVoronin

Күн бұрын

Пікірлер: 55
@Dargonhuman
@Dargonhuman 2 ай бұрын
Difficulty Zero needs to be made into a horror wad asap. Heck, even the name "Difficulty Zero" sounds perfectly ominous for a wad.
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
I've seen similar horror-themed mods where the levels are empty (and sometimes all walls are replaced with grey textures to make it seem more lifeless and unsettling), and the player is stalked by some randomly-appearing monster that mustn't be looked at (or else).
@YukiSenmatsu
@YukiSenmatsu 2 ай бұрын
It looks like Doomguy was very mad when he didn't know what was going on when he sank on the floor 🤣
@lobstotsbol
@lobstotsbol 2 ай бұрын
lmao
@HerrHick
@HerrHick 2 ай бұрын
Hello Alexei, this menu comes just in time for my dinner. A table !
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
Bon Appétit ;)
@zibouv5417
@zibouv5417 2 ай бұрын
As I've already tried mapping once I'm pretty sure the game only put things that are in a specific difficulty level and so since no object has the 0 difficulty, they will not spawn. I guess difficulty 5 or 6 would do the same.
@TeaAndFloppyDisks
@TeaAndFloppyDisks 2 ай бұрын
I would have guessed the same thing. Anything different than the regular difficulties would cause the same issue as zero. It's a cool trick to see the empty map though. :)
@lancebaylis3169
@lancebaylis3169 2 ай бұрын
@zibouv5417 This makes sense! :)
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
I think 5 would be Nightmare mode.
@DidyzZ666
@DidyzZ666 2 ай бұрын
Actually, I tested it myself and the effect only appears on difficulty 0, anything higher than 5 resulted in nightmare difficulty or, skill 5. My guess is that the game treats any value above 4 as Nightmare difficulty.
@TeaAndFloppyDisks
@TeaAndFloppyDisks 2 ай бұрын
@@DidyzZ666 Good to know! :) Thanks for setting the record straight.
@guyg.8529
@guyg.8529 2 ай бұрын
I wonder what the code responsible for the "difficulty zero bug" looks like. It looks like a sensible behavior, something planned by the devs, to avoid crashing. At the start of the video, my guess was : no monster mode is the 0-difficulty, but saldly no... It would have been even more sensible than the actual behavior.
@nickblake8767
@nickblake8767 2 ай бұрын
Then how would you determine which object layout to use for weapons and items and such
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
I remember at least one of the Commander Keen games had faulty code that allowed you to enter something like difficulty 0 (or "Super Easy" mode), though it is practically identical to Easy (difficulty 1).
@DidyzZ666
@DidyzZ666 2 ай бұрын
It's not really anything planned by the devs really, entities in doom maps are called 'things' in editors and they come with a flag value to tell things like in which difficulty do they appear. Is it multiplayer only? if it's a monster, is it in ambush mode (doesn't react to sound, only wake up on seeing the player or being hurt.) Internally, for placing things in a level, there are 3 difficulties, Easy with a value of 1, Medium with a value of 2, and Hard with a value of 4. Furthermore, Ambush has a value of 8, multiplayer only a value of 16. So, for example, for a thing to appear in all difficulties but to not be in ambush or multiplayer only, you give it a flag value of 7, adding the values of each difficulties together. Skill 0 has no defined difficulty value, it's neither easy, medium or hard, therefore nothing is enabled in the map. The only exception to this are the player starts, as they always works and don't take into account their flag value, enabling us to play on skill 0 with crashing.
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
@@DidyzZ666 Yeah, in a previous video I showed how an older version of E3M6 had numerous missing objects due to incorrect difficulty flags.
@pepe6666
@pepe6666 2 ай бұрын
yusss another alexi video. this is top shelf doom content! i think i remember renaming doom2.wad to doom.wad to see what happens. i actually forgot the result. maybe thats another video?
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
I haven't tried that, but I suppose it would result in lots of error messages at startup.
@dynamitekaitorn7175
@dynamitekaitorn7175 2 ай бұрын
7:00 no, I'M Dynamite. Also, kinda surprised you can even PLAY difficulty 0. Normally ALL entities/things/actors use difficulty flags, even DooMGuy himself. I'm genuinely curious, which difficulty does it look up for the DooMGuy? Also, what would happen if you tried to save/load during Difficulty 0?
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
But are you a power load? :P AFAIK, player starts are treated as special cases, so they work even on difficulty 0. I haven't tried saving and loading... but maybe it would work?
@WassimBenabdelaziz-u2j
@WassimBenabdelaziz-u2j 2 ай бұрын
Hello Alexei, hope you had a nice day!
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
A bit hot, but yes - a nice day :)
@benismann
@benismann 2 ай бұрын
14:35 DOOM with dementia hits different
@pepe6666
@pepe6666 2 ай бұрын
@@benismann that wad is so unsettling!
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
Oh, I've seen this WAD as well. Quite disturbing.
@EdmondDantes224
@EdmondDantes224 2 ай бұрын
So now I'm curious. I noticed for the first time that the ceiling of E1M8 in the room where you fight the Barons of Hell is the acid texture. If you could somehow get in the ceiling, would it actually damage you?
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
This could work in the Quake engine, but not in Doom - only floors can have speial effects (like causing damage).
@cookie_of_nine
@cookie_of_nine 2 ай бұрын
No, the fact that a floor damages you relies on 2 things: 1. You are standing on the floor of the sector 2. The sector properties specify that it does damage The texture choices (floor/ceiling/walls) themselves do nothing, and if you are "in the ceiling" you are likely not standing either. If the ceiling looks like acid, but you don't take damage from standing in the sector, then the sector wasn't marked to damage you at all. The reason a floor damages you is entirely separate from how it looks, it's just usually a convention that the nukage floor texture is used with a specific sector type to do it's damage effect while you stand there, and others like lava use a similar but different sector type that does more damage each time it procs. Some maps / campaigns don't follow this convention so it's sometimes unclear if blood pools, or dirty water hurts you, and it can even be different for different maps, or even different uses of the same texture in the same map; inconsistencies like this are either a mistake or intentional cruelty on the part of the mapper. There are notable exceptions, such as in E2M1 of Doom there is a doorway shaped like a cross that does damage while you stand within it, but has a normal floor texture, and in E2M5 there is a sector in front of a wall with a Arch-vile carving that also does damage if you stand on the otherwise normal looking floor in front of it. There is also a version of the damaging floor type that causes the sector light level to pulse, which is at least a clue that something is wrong, such as in E2M7. If the mapper wanted to, they can make a map where it's only safe to walk on lava/nukage/acid/boiling blood, and the regular floor hurts you. The only real limitation is that only one sector type can be used at a time in Vanilla Doom, so you can't have most the normal flickering lights, secrets, or the timed sector open/closing logic on a floor that also damages the player. BOOM compatible maps (and later formats) allow arbitrary mixing of the sector type options. A tricky map could use the ceiling texture to indicate damage instead, such as open-sky being a hazard (maybe you are a vampire?). In E2M2 (Containment Area) there is a secret bridge across a damaging blood pool that is revealed by looking at the ceiling.
@RedGoldDolfin-ez9iy
@RedGoldDolfin-ez9iy 2 ай бұрын
So in theory, if we could set an object to apear in Difficulty 0...
@Dargonhuman
@Dargonhuman 2 ай бұрын
I can just hear Midnight breathing heavily in Spanish now...
@GreatFox42
@GreatFox42 2 ай бұрын
One thing I sorta wish you did during the IWAD experiment was open the automap during each test. It would give us the level name, and that would tell us if the exe was capable of switching text banks based on the IWAD it loads, or if that's all completely static.
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
It works, since the Final Doom executable is built upon all previous others, so it supports all IWADs... though there are some small issues. For example, Ultimate Doom's Help screen doesn't work, so pressing F1 causes an immediate crash. I think this problem is unique to the updated id Anthology executable.
@GreatFox42
@GreatFox42 2 ай бұрын
@@AlexeiVoronin Well one of the things that brought the question to mind was the old steam version of Final Doom had set up the directories wrong, and it resulted in TNT loading up the Plutonia level names and intermission texts. Which is why I wanted to see what texts get loaded when the .exe actually gets to choose which IWAD to load.
@satellaview_dev
@satellaview_dev Ай бұрын
another banger video!
@lobstotsbol
@lobstotsbol 2 ай бұрын
What a delicious meal
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
The chef is pleased to hear this ;)
@MonochromeWench
@MonochromeWench 2 ай бұрын
One thing you missed, Shareware (doom1.wad) vs Registered (doom.wad) priority
@Saver310
@Saver310 Ай бұрын
Cool Microsoft Office filter on the thumbnail
@AlexeiVoronin
@AlexeiVoronin Ай бұрын
Nice catch. Yeah, I like to do things as simply as possible. I often use MS Paint to make thumbnails as well :P
@Saver310
@Saver310 Ай бұрын
@@AlexeiVoronin Huh, neat.
@kirksealls1912
@kirksealls1912 2 ай бұрын
I’m inclined to think the difficulty 0 “bug” is actually an Easter egg. I doubt John Carmack forgot that input validation
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
Who knows... as tghe old saying goes "Carmack works in mysterious ways."
@kirksealls1912
@kirksealls1912 2 ай бұрын
Is there a difficulty 6 bug? Because if there’s no difficulty 6 bug, there’s input validation of some sort
@AlexeiVoronin
@AlexeiVoronin Ай бұрын
@@kirksealls1912 When I tested this, inputting numbers above 5 just sets the game to Nightmare difficulty.
@__JiG__SaW__
@__JiG__SaW__ 2 ай бұрын
I wonder, does the super shotgun become available in Doom 1 through cheats if it is loaded through the Doom 2 executable? After all, the executable itself holds the game logic, while the IWAD only has the content like graphics, maps etc. My theory is that a silent, invisible super shotgun would be available. Any thoughts?
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
AFAIK, there is no way to get the SSG as long as the game is running in "Doom 1 mode." There was a bit more peculiar behavior in the beta versions preceding the release of Doom 2 - in older versions, using IDKFA in Doom 1 and then trying to select the shotgun would immediately crash the game. In a later beta, they "fixed" this by making the shotgun unselectable after using the cheat.
@kallekivimaki7825
@kallekivimaki7825 2 ай бұрын
Goddamn how do you even learn about these glitches???
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
Heh, found some of them from personal experience, others - from the Wiki.
@Trevor6714
@Trevor6714 2 ай бұрын
How about difficulty 0.5? lol
@I6g9o5r1
@I6g9o5r1 Ай бұрын
прикольно
@idogaming3532
@idogaming3532 2 ай бұрын
DOOM2F.WAD (French Doom 2) has the highest priority.
@AlexeiVoronin
@AlexeiVoronin 2 ай бұрын
Mon Dieu, now this is something I never knew. Thanks :)
@idogaming3532
@idogaming3532 2 ай бұрын
@@AlexeiVoronin you're welcome. And of course, the lowest priority is doom1.wad (shareware doom).
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