Doom timedemo 3 on a Macintosh Plus (Motorola 68000)

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DookNookim

DookNookim

Күн бұрын

Would Doom be playable on a Macintosh Plus?
I've stripped down Doom8088 to just run timedemo 3 in 2 colors, and ported it to the Macintosh Plus with a Motorola 68000 cpu. It's the first time I've programmed something for a Macintosh. This video shows the result in the Mini vMac emulator.
It's compiled with Retro68: github.com/aut...
Download it here: github.com/Fre...
#MARCHintosh

Пікірлер: 29
@Mikewee777
@Mikewee777 7 ай бұрын
The frame rate is awful but the fact that it runs at all is a miracle.
@borgmardunkleson2225
@borgmardunkleson2225 7 ай бұрын
Proof that Doom will run on just about everything.
@funkyfox2041
@funkyfox2041 7 ай бұрын
Reminds me of my days trying to run Quake in software rendering on my 486...
@neozeed8139
@neozeed8139 7 ай бұрын
This is way too awesome!!
@t.c.b4722
@t.c.b4722 7 ай бұрын
Instead of FPS we have SPF
@DigiSpaceProductions
@DigiSpaceProductions 6 ай бұрын
Will there be a proper "playable" version made? I would kill for a "playable" version of doom for the Macintosh SE.
@DookNookim
@DookNookim 6 ай бұрын
We somehow need to improve this demo so it runs 5 times faster before it would playable. And I have no idea how to make it so much faster. 😞
@DigiSpaceProductions
@DigiSpaceProductions 6 ай бұрын
@@DookNookim try running it with no wall textures at the lowest (playable on pc) pixel size and lower the screen size by like, 2 or 4 sizes.
@greenknight9000
@greenknight9000 Күн бұрын
Thinking about it, how hard would it be to optimize it for the Macintosh Plus? Or even the Macintosh Classic 1 for that matter; could it be possible to get it working at an acceptable frame rate?
@DookNookim
@DookNookim Күн бұрын
Maybe, using page flipping, some assembly and a lower resolution would make it faster.
@spacecomplex7180
@spacecomplex7180 7 ай бұрын
Wouldn't shrinking the image/frame-size improve the framerate, if just a little even? Impressive stuff nonetheless
@DookNookim
@DookNookim 7 ай бұрын
It's already pretty low. The render window is 60 x 128 individual units. On screen it's horizontally 60 x 8 pixels = 480 pixels, and vertically 128 x 2 = 256 pixels.
@Aaron_Gentry
@Aaron_Gentry 7 ай бұрын
Reminds me of trying - emphasis on the trying part - to play Doom 2 on my buddy's old 1994 piece of shit computer, can't remember what it was or what the specs were. The performance of Doom 2 on that machine was only slightly faster than what you see in this video
@ScarletSwordfish
@ScarletSwordfish 7 ай бұрын
Impressive!
@CirclesandSounds
@CirclesandSounds 7 ай бұрын
Thrilling! 😅
@shadowchasernql
@shadowchasernql 7 ай бұрын
Wait... you got DOOM8086 running on a 68000? Does that mean an Amiga port is a possibility now? 🤔
@JasperTedVidalTale
@JasperTedVidalTale 7 ай бұрын
There's already an Amiga port of DOOM
@shadowchasernql
@shadowchasernql 7 ай бұрын
@@JasperTedVidalTale really? where?
@JasperTedVidalTale
@JasperTedVidalTale 7 ай бұрын
@@shadowchasernql kzbin.info/www/bejne/l5fcdKFsopeEmMU
@DookNookim
@DookNookim 6 ай бұрын
I'm working on it. I've got something working in FS-UAE emulating an Amiga 500 with a 68020 processor. Somehow it doesn't work with a 68000 cpu. Maybe the compiler is doing something weird.
@shadowchasernql
@shadowchasernql 6 ай бұрын
@@DookNookim what's your compile target? because a lot of compilers don't like to emit 16-bit code by default
@ChadDoebelin
@ChadDoebelin 7 ай бұрын
sweet! i'll try this out on real hardware and tag you!
@autumn_rain
@autumn_rain 7 ай бұрын
fps reminds of c64 doom. also, resolution too high.
@СергейМоскалёв-с3ь
@СергейМоскалёв-с3ь Ай бұрын
ZX-Spectrum does it better! :)
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