It becomes so much more visually cohesive when I take my glasses off.
@diamondp.968810 күн бұрын
!!!!! First I thought it was a joke... until I tried it and suddenly it became seeming kinda playable.
@arthurengeletrica10 күн бұрын
It is true, i have 7,5 degrees of myopia, and it is true
@arthurengeletrica10 күн бұрын
The characters bend with nearby characters, interesting
@0DRONZER6 күн бұрын
omg it does lol
@thecybercafemanКүн бұрын
I have heard that even people who wear glasses do not require antialising. not having glasses is their antialising.
@vexorian14 күн бұрын
Some losers out there spending millions to make AI generate doom when it will never look as good as this.
@RoastCDuck14 күн бұрын
AI: I don't have opinions, biases, morals or feelings. HOWEVER. Everything I don't like is illegal and wrong. Doom is violent! and I don't like it! We must praise common sense, they are a set of universal rules that apply everywhere in the universe NO MATTER WHAT. Sure AI... Sure... (Edited because I forget that stupid AI disclaimer all the time)
@ninjacat23011 күн бұрын
This probably would've been really cool in the 80s
@xrror10 күн бұрын
"You know guys, it's almost like MDA isn't well suited for DooM..." "NONSENSE!"
@hrrawr7 күн бұрын
brings new meaning to the phrase "only beatable if you keep moving".
@windowpeeper14 күн бұрын
chainsaw sound is my new alarm
@sophiacristina10 күн бұрын
I like when the moving gray blob is blobbed by a blob that makes funny sound... ... Jokes aside, i love "Doom on everything". Nice one! :)
@karkhrkrkkКүн бұрын
Squinting your eyes makes it actually look much more comprehensible
@jbmaru10 күн бұрын
And those good old speaker sound effects!
@RoastCDuck14 күн бұрын
10 million light years, the last ship of humanity contains a single copy of Doom. They will wake up once it goes through all 4 chapters of Doom 1 to then colonize the unknown.
@unrealengine1enhanced9 күн бұрын
i could tell when he finished a lvl, it really is playable in some parts.
@Archivosdelosvideojuegos13 күн бұрын
for some reason this is nightmare fuel for me.
@alxxz8 күн бұрын
Oh, how so?!
@orvilleredenpiller33813 күн бұрын
I'd love a version of this in a more pure ascii mode. I mean, it is, but like with monsters and your guns also being ascii art and not filtered through whatever ascii you're using here. There's minimod where everything is as minimalist as possible.
@tsm68813 күн бұрын
these are all IBM PC character set characters.
@Saver3103 күн бұрын
The game looks playable, only complaint is the intermission screen
@MattIsTheCat12 күн бұрын
This reminds me of Jim Leonard.
@Zylenxx13 күн бұрын
those are some crunchy end screens, ngl
@appidydafoo14 күн бұрын
Wild
@8-bitcentral3116 күн бұрын
Awsome!
@lydialoud8 күн бұрын
I'd love to see this on an IBM 5155 or an original Compaq Portable
@kilianhekhuis9 күн бұрын
OMG this is horrendous! 😂
@DookNookim9 күн бұрын
Any plans for using this mode in Rick Dangerous 2? 😜
@kilianhekhuis9 күн бұрын
@DookNookim That would be something, don't tempt me 😂
@Nbrother160713 күн бұрын
Woah
@unrealengine1enhanced9 күн бұрын
ya if i squint i can see everything properly. decent.
@Saver3103 күн бұрын
It's amazing how you can get even worse graphics than the SNES version Also PC speaker FTW!
@elmariachi51338 күн бұрын
I guess you coudl as well play it without any display ..
@mefipulate14 күн бұрын
Does this work with brutal doom?
@Saver3103 күн бұрын
It's DOSbox so no
@user-gn2qx6ie2m13 күн бұрын
144p Recommend
@Noedell14 күн бұрын
Squint Doom!
@олегстенин-о6я3 күн бұрын
was the “loading screen” drawn in Notepad?😂
@DookNookim3 күн бұрын
Actually, it was created with CGAArt, but that tool doesn't really support this video mode.
@JimLeonard16 күн бұрын
This is one of the less successful visual targets. Can you render to grayscale and then maybe translate to a wider character set than just #176/#177/#178?
@nneeerrrd16 күн бұрын
Yep. I would also make rendering sprites using dynamic character redefining of ASCII symbols 128-255.
@JimLeonard16 күн бұрын
@nneeerrrd Redefining the character set would only work on EGA and VGA, and the existing 16- and 256-color targets for EGA/VGA already work much better, so I would discourage that. Also, redefining the character set is not as fast on real hardware as it is in dosbox; it would, again, be slower than just supporting a 16-color mode.
@DookNookim15 күн бұрын
I could try using all the characters instead of just #0/#176/#177/#178/#219.
@nneeerrrd14 күн бұрын
@@JimLeonardwell, character font redefining worked for me pretty good on an 8088 with CGA clone. Not on MDA, though
@JimLeonard14 күн бұрын
@@nneeerrrd CGA doesn't support redefinable fonts. EGA, VGA, and the Hercules InColor card do, but not CGA and MDA. So I'm not sure what you're referring to...
@thedddemon14 күн бұрын
Port it on the C128!
@AG-JustYourAverageGuy14 күн бұрын
Can it bad apple?
@RoastCDuck14 күн бұрын
Oh please, weebs want it to show the tofu girls eating the apple, it was never about the technical side.
@alxxz8 күн бұрын
@@RoastCDuck Yeah but those tofu girls were cool at least! :D