Dos 3D Game Engine

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Last Decade

Last Decade

5 жыл бұрын

An historical look at Argonaut's BRender Engine, the engine used by Carmageddon and Croc in the late 90s.
A delve into the company and the games that emerged using BRender along with footage of 3d graphics demos in dosbox.
See how the bloody mayhem of Carmageddon came to be and how it ties to the snes' superfx chip.
Music:
Beach Party - Kevin MacLeod (incompetech.com)
Ultralounge - Kevin MacLeod (incompetech.com)
Inspired - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/...

Пікірлер: 36
@aryn4695
@aryn4695 Жыл бұрын
As a modern game dev it's fascinating looking back at where our technology grew and iterated from. Thank you for this awesome video, can't wait to see more of your works in future! :D
@jamesburke2759
@jamesburke2759 4 жыл бұрын
Thanks for this. Just what I was looking for. I find the Build engine and this one have aged extremely well compared to other 3d games of the time
@beemersp
@beemersp 2 жыл бұрын
This is a great vid man
@TigerClawTV
@TigerClawTV 4 жыл бұрын
What an awesome video. Very well done.
Жыл бұрын
I remember an old game, Death Track (do not confuse with a newer version), which was the first 3D game I played, in MS-DOS. It required an EGA card, in CGA was limited to monochrome mode, and was programmed for 8-10MHz CPUs (it runs too fast above 11Mhz).
@chrisfraser8575
@chrisfraser8575 4 жыл бұрын
Interesting information. Would be interested in more like this.
@Dr.W.Krueger
@Dr.W.Krueger 5 ай бұрын
EA Manchester used a heavily modified version of BRender for Privateer 2: The Darkening. I remember all too well the hasty pivot to 3D as rather ruthless culling point for the industry, which was already starting to see massive consolidation and burnout of studios as production, distribution and marketing requirements pushed up the barrier to entry. Well, that's the distant past now...
@CYON4D
@CYON4D Жыл бұрын
Great video thanks for sharing.
@Anthony-vb7sj
@Anthony-vb7sj 2 жыл бұрын
Great Video!
@MartinPiper6502
@MartinPiper6502 2 жыл бұрын
Worked on some of these :)
@jung-zen
@jung-zen Жыл бұрын
Which did you work on? That's awesome
@rickastly2125
@rickastly2125 2 жыл бұрын
Underrated
@RaposaCadela
@RaposaCadela 9 ай бұрын
Very cool
@michaelinside508
@michaelinside508 3 жыл бұрын
Thank You
@Sim2322
@Sim2322 Жыл бұрын
100k polygons per second 🤣 12k$ USD 😮... Plus, add on top of that a 40k$ USD Silicon workstation... We are so blessed to have acces to free pipelines, it's insane
@fcf8269
@fcf8269 7 ай бұрын
you are simply born later; if you were born 10 years before this engine was made, you would realize how expensive it was to just have a computer at home... And you would point out how cheap it is to have a workstation for just 40K and an actual 3D engine for 12K LOL.
@Dr.W.Krueger
@Dr.W.Krueger 5 ай бұрын
You are probably too young to understand. Gaming or computing in general is pretty stale now. The low entry barrier also results in nothing but trash on the market. This industry severely needs another crash to clean house.
@taepyeoon8245
@taepyeoon8245 Жыл бұрын
Thank you
@chrisducati26
@chrisducati26 5 ай бұрын
Great video! I thought Brender was designed to be implemented and supported by matrox imagine and yamaha tasmania 3d cards but that never happened.fxfighter was another software of them?
@borimbora
@borimbora 3 ай бұрын
Nice bideo.. just bought carmageddon to remember old times. Thanks
@Freshbrood
@Freshbrood 9 ай бұрын
Is the Brender sdk still available to play with?
@dreamhollow
@dreamhollow 7 ай бұрын
I've been studying 3D graphic design and game rendering as of late. It's amazing what they were able to do in the early days of 3D tech. Carmageddon was one the first games I ever played in the 1990s. I was pretty young then, ironically.
@Dr.W.Krueger
@Dr.W.Krueger 5 ай бұрын
And that was just the consumer / low-end-ish segment. Some of us were already pushing the technology a lot further than that.
@cyanuranus6456
@cyanuranus6456 Жыл бұрын
Old 3D Game Engines?
@cyanuranus6456
@cyanuranus6456 Жыл бұрын
Written in What Programming Language?
@Dr.W.Krueger
@Dr.W.Krueger 5 ай бұрын
C and assembly for anything low level / time-critical.
@kae2018
@kae2018 3 жыл бұрын
6:06 these look an awful lot like ray-traced reflections?
@nathanronin2933
@nathanronin2933 3 жыл бұрын
I know it is quite off topic but do anybody know of a good site to stream newly released tv shows online?
@keanuangel9260
@keanuangel9260 3 жыл бұрын
@Nathan Ronin I use flixzone. Just google for it =)
@0x1EGEN
@0x1EGEN 3 жыл бұрын
It's most likely just cubemap reflections. Fairly cheap to render when there's only 3 objects in the whole scene.
@kae2018
@kae2018 3 жыл бұрын
@@0x1EGEN real-time cube maps?
@0x1EGEN
@0x1EGEN 3 жыл бұрын
@@kae2018 yup
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