Hey Dosh, Lilli here and Im still sorry you had to deal with our delightful neighbour. He even accused us of griefing him because we dropped a deed down not far from you and were clearing out all those nuisance apple trees everywhere. Screenshot all the conversation too. So glad I bumped into you that day and I check in on Bell's End when I can, just to make sure nothing nefarious has happened nearby as our delightful neighbour is more paranoid than ever.
@Salted_FyshКүн бұрын
Random person here: Thank you for being such a delight and keeping the spirit of these old games seeking to highlight the greatness of human persistence and cooperation alive. May your tunnels run deep, your hoards be full and the Orcs and other terrors remain forever beyond your doorstep. Rock and Stone.
@umad42Күн бұрын
I really love when people find the random youtuber they encountered while playing random games, it is very cool
@OfficerHotpantsКүн бұрын
Imagine being so anti-social that you can't even be the crazy neighbor in real life, but have to retreat into a digital world to scream at _digital_ neighbors.
@ShennaTheShinyEeveeКүн бұрын
@@Salted_Fysh Rock and Stone!
@NusszuckerКүн бұрын
This is so wholesome. Also I think it shows the kind of community a game like Wurm or Doshs hypothetical perfect MMO could create.
@hctelegothКүн бұрын
I love that the neighbor probably hasn't had contact with someone in years and at first sight he calls you a bot.
@muatringКүн бұрын
bro was being a jackass for no reason. claimed the entire darn mountain as his backyard lol
@exmo5694Күн бұрын
I like to think that he is like some generic, crazy, unintelligent medieval rich person. and all of a sudden it's a lot of fun, and this guy is roleplaying without even realizing it. Honestly I'm glad it happened; I had such a laugh. I just wish that Dosh had messed with him a little more.
@antimarmiteКүн бұрын
he simply could not believe that there was another person there with him.
@TheOneNOnlyAxiКүн бұрын
Yeah, Daoshi is a massive shitter.
@dvsaleiosКүн бұрын
@@muatring There are plenty of these types on wurm. Some of them have the favor of the mods too, getting whole deeds deleted. Daoshit is a well known pisspot from back in 2021. Good to see they haven't changed a bit.
@rottenfruit7833Күн бұрын
This guy is gonna be so fucking mad you turned his backyard into a pilgrimage site.
@zymosan9917 сағат бұрын
the chosen undead must ring the bell('s end)
@connerblank5069Күн бұрын
I can definitely see the throughline from "I played a bunch of wurm online" to "I have ten thousand hours in factorio."
@topsecret2232Күн бұрын
I like the idea of that neighbour forever being annoyed by dosh's settlement and visiting fans whenever he logs back in.
@Xeraser2Күн бұрын
And just like that we've created Wurm's equivalent of Drachenlord.
@GenJeFTКүн бұрын
Sad thing is I am sure Dosh walked past a really old place of mine and I know that guy. He has apparently been a twat for well over a decade now.
@sponge1234ifyКүн бұрын
@@GenJeFT And the sitcom/cartoon keeps writing itself
@cherboka485623 сағат бұрын
@@Xeraser2 What was/is Drachenlord?
@uzbekistanplaystaion4BIOScrek22 сағат бұрын
@@cherboka4856drachenlord is a lolcow from the german part of the internet. he intentionally gave out his own address at one point to seem tough, but gets very upset when people actually show up at his house, so of course many people make the pilgrimage to provoke him into chimping out on camera.
@EnviedShadowКүн бұрын
Following your old map and breaking through that wall to find the old abandoned tunnels might just be the single coolest thing I've ever seen in a video game. It was like actual archeology!
@SikGamer70Күн бұрын
Dunno if you're already aware but the game literally has an archeology skill where you can dig up things that have decayed in the area in the past, and since everything is player-created you are literally digging up previous players' deeds and stuff.
@EnviedShadowКүн бұрын
@@SikGamer70 That's pretty neat too, but I don't think it can quite compare to finding hidden tunnels behind a collapsed mine wall by following an old map.
@Mordoras1379Күн бұрын
I like that dosh is represented by kinect palpatine. An interesting rantsona
@rasulaakhmetov4957Күн бұрын
‘Rantsona’ has been added to my collection of random ass words
@transnewtКүн бұрын
@rasulaakhmetov4957 no they are a real ass thing and by that i mean genuine cancer
@heacktic5175Күн бұрын
this made me laugh a lot harder than it had any right to
@mac6na6na26Күн бұрын
could you imagine trying to explain this to our ancestors? completely incomprehensible
@CybercerialdestroyerКүн бұрын
evangelion fan
@brilliantarrow4125Күн бұрын
The land disputes with a neighbor in a game thats almost as old as me is really funny.
@SarcasticTentacleКүн бұрын
Digital HOA
@MageSkeletonКүн бұрын
makes you wonder how high his level is in "Yelling at clouds" which as i understand has it's own "heightmap."
@zombieranger3410Күн бұрын
Guy not only has “claims” on an entire mountain range and valley far away from his home but also has installed exploitative traps meant to effectively permakill people in a PvE game. This guy really chose to play an MMO and RP as the mean old man on his rocking chair swearing and yelling at passing kids. Behavior normally only seen in the insane asylum that is Second Life.
@TatsuZZmageКүн бұрын
@@zombieranger3410 wow i hadn't thought about second life in ages.
@zombieranger3410Күн бұрын
@@TatsuZZmage I’ve only seen the game through the lens of DNSL/Daniel videos trolling its truly deranged inhabitants, the kind of people I would never think actually exist outside of an over-exaggerated cartoon skit or the farthest fringes of society.
@Majima_NowhereКүн бұрын
People forget that MMOs pre-warcraft were just social spaces where you grind mobs or shovel dirt for hours while meeting people in the chatroom. They were glorified IRC chats with some graphics attached, because that's what the Internet and computers at the time could handle. Wurm reminds me of that a little bit.
@OvercroxКүн бұрын
Huh, I somehow never made the connection between the absence/rarity of social media and the popularity of MMOs. That makes a lot of sense. We'd probably all have more of an appetite for social games if we didn't spend so much time submerged in endless scrolling feeds filled with thousands of strangers.
@SikGamer70Күн бұрын
Sherwood Dungeon had a huge "chatroom with extra steps" vibe.
@FirinMahLazer1Күн бұрын
I like your sentiment but Wurm was released 2 years after WoW.
@violenceisfunКүн бұрын
@@FirinMahLazer1 that's not enough time for this design mindset to die out entirely.
@FirinMahLazer1Күн бұрын
@@violenceisfun Wholeheartedly agree.
@HazzorPlaysGamesКүн бұрын
Ah I love Wurm. I never had any idea how to play it, but boy did I try.
@ricks5756Күн бұрын
17:24 "1,000 daily users" is actually incredably good for an older game.
@DoshDoshingtonКүн бұрын
Yeah I mean considering at its peak it had around 7,000 it's actually not doing too bad
@dagda1180Күн бұрын
Is botting a possibility?@@DoshDoshington
@atlasrules87Күн бұрын
@@dagda1180 he did say he was being pessimistic and half of those may be alts
@BloodyMobileКүн бұрын
Considering those numbers it's impressive that it's even still alive. Which in turn shows how much it means to a very select few people to keep it running as best as they can. And the devs as well for not just going "ok, didn't make more profits this month than last, time to kill it". Wurm is truely "something else" as far as MMOs go.
@tresa_m23 сағат бұрын
@@BloodyMobile the Devs did say at one time that Wurm has very low overhead. So, I suppose it doesn't take a huge player base to keep things afloat. The yearly financials are public, and they seem to turn a profit. Maybe not massive, but impressive for what is quite a niche little game.
@ledumpsterfire6474Күн бұрын
It was so surreal seeing that you'd made a video about this game. I have SO many memories in this game. My first time playing basically consisted of: wander around, attack pheasant, get killed by pheasant. Wander around, attack pig, get killed by pig. Then I told a friend about it and he wanted to try. We found this huge, HUGE grove of trees, and decided to start our base in there. Was kind of a pain getting around the fence someone had built around it, but whatever. We got as far as a campfire and he was a bit over it. I continued playing. I wandered, I attacked a gorilla, I almost died to said gorilla, but managed to run away when I realized how quickly I was going to lose that fight. I wander aimlessly down the road back to the campfire. Within a few minutes of standing there, inches from death and not sure what to do, some guy comes up to me. "Hey, why are you building here?" I'm like, "dude, I just got whooped into a pink froth by a gorilla. I don't know why I'm doing anything." He examines my character, which I didn't even know how to do for myself, and goes "Oh my god. You really did. It literally snapped your neck. I'm amazed you're still alive." Then he went on to inform us that we had started our base in what was, in fact, their oak grove. Cutting down all their trees. We were getting in through a hole in the fence they'd built, which had eroded because people weren't maintaining it. He told me we needed to move, but gave me the ultimatum of either finding another place or joining their village, where they'd set me up with a house, some basic tools, etc. in return for repairing the fences. Either way, he offered to fix my.. broken neck. So I did. They set me up with almost everything needed to really start playing the game. Armor and a sword included. Cue the Palpatine "UNLIMITED POWER" meme. I found that gorilla and was ready to tear him in half this time. So I hobble my way back to the village, neck broken once again, full of shame for my failures, and begging to be healed one more time.
@Etrehumain123Күн бұрын
What an awesome story
@CouscousEnjoyerКүн бұрын
Great read
@ledumpsterfire6474Күн бұрын
@@Etrehumain123 I seriously have so many. Must have sunk 400-500 hours into it. Even tried to set my dad up with one of our village members. They were about the same age and she was 100% on board with the idea. Sent pictures of her and her kid playing Wurm together to prove she was real and everything. My dad couldn't get past the possibility of it still being some 40 year old man in his mom's basement though.
@TheGigafistКүн бұрын
That's fucking great lol. Somethings says I would have loved this all the way back then.
@KillofgamersdoomКүн бұрын
How did you even walk around with that broken neck of yours? lol
@jeffjefferson5095Күн бұрын
Who needs ‘microcosms’ or ‘macrocosms’ when you can just have a good ol’ normal-sized ‘cosm’
@TomBombadil7Күн бұрын
Cos or some say cosm
@FoostiniКүн бұрын
a perfectly whelming cosm indeed
@crimsonvale7337Күн бұрын
Mesocosm?
@jimijenkins2548Күн бұрын
@@TomBombadil7 The reasonably sized lake of mud...
@gaanxdКүн бұрын
@@TomBombadil7grant us wurms, grant us wurms!
@ChazzyBurgerКүн бұрын
I've had a visceral reaction from remembering that cutting down all trees but fruit trees causes more fruit trees. This absolutely destroy by lumber focused settlement when I was younger. Thank you for that Dosh, great video!
@Jeff_the_HoboКүн бұрын
If I remember rightly, fruit trees also grow dramatically faster than the hardwood trees, which certainly doesn't help. My pet project in basically every village I ever joined was trying to grow a grove of Oak trees which I think took close to a real world month.
@supertoasting101120 сағат бұрын
@@Jeff_the_Hobo bushes and fruit trees do grow much faster than lumber trees. but every tree type has its own growth rate. Oak is the slowest growing and take IRL weeks to get to old age but pine maybe just a few IRL days
@ayzekpie943216 сағат бұрын
How they created it in 2006? That amazing technology, just a biology in motion
@StreetcleanergamingКүн бұрын
How long is it gonna take before we find his base and turn it into a shrine like normal viewers?
@theapexsurvivor9538Күн бұрын
@SunShine214_2Күн бұрын
Considering he shows us exactly where it is at the end, not long
@TH3_NКүн бұрын
@@SunShine214_2 but theres a guy there, so unless he agrees it might not happen
@hjk4583Күн бұрын
@@TH3_N If it didn't stop Dosh, it probably won't stop us
@BloodyMobileКүн бұрын
@@TH3_N you really think that he could stop a small village when he couldn't stop a single guy? xD
@Orion37331Күн бұрын
The Orb of Doom killing the entire server is literally one to one the climax of Ready Player One. It's crazy to see fiction recreating reality.
@cornchips2201Күн бұрын
who were you there?
@LeonardoRinaldiYautjaКүн бұрын
Freaking hell, now I'm wondering if they got that reference for the movie based on that situation on this specific game, amazing!
@Smokejumper92Күн бұрын
I saw the movie but hadn't heard of the event in Wurm, as soon as Dosh brought it up I recognized it as that scene. Makes me wonder what other moments from MMOs have been used as inspiration.
@aaronscott7467Күн бұрын
I'd read the book as well as seen the movie, and I also instantly recognized it. It really does go to show just how much the author cared. It's easily possible to imagine him being there for that event, likely on the side of the masses. @@Smokejumper92
@bobhadababy4079Күн бұрын
God, this is a throw back. Wurm crawled over broken glass so that things like Minecraft and Infiniminer could walk and the slew of Survival-Crafting games could run.
@HamsterPants522Күн бұрын
It's funny you say that. Notch was one of the two people who developed Wurm Online, before having a disagreement with Rolf (the other dev) about the direction to take Wurm, so Notch left and created Minecraft.
@ferythКүн бұрын
Dosh messaging Notch just to ask about Wurm is really funny to me for some reason. Oh, neat, you called your real life company Mojang based on your Eve Online company? So what else was inspired by Eve? neat
@aggrogator4045Күн бұрын
I'm not sure I'd call what the "slew of survival-crafting games" is doing "running", none of them have even held a candle to what minecraft has achieved 😂😂😂
@TheResidence.mp4Күн бұрын
@@aggrogator4045That's kinda not the point. Students surpassing the master are to be expected. Wurm will never will overshadow Minecraft, but it most definitely paved the path it walks on
@sponge1234ifyКүн бұрын
@@TheResidence.mp4 I think the point was that none of the SurvivalCrafters post-Minecraft really surpassed either Minecraft or Wurm before them. Which, honestly, i agree in spirit, but technically can't because Terraria exists
@shadowslayer552Күн бұрын
makes you wonder how many of those settlements are connected to a dead person's credit card.
@tresa_m23 сағат бұрын
The way Wurm settlement "upkeep" works, you have to deposit in-game coins into your settlement. So, no automatic payments. However, plenty of folks have dumped ridiculous amounts of coin into their upkeep, so there are some settlements that could be there for a loooong time with no interaction. I know for myself I try to keep at least 3 months worth of upkeep in my deed at all times. Even if I'm not really playing.
@supertoasting101121 сағат бұрын
They're not. You pay upkeep with in game currency which you can buy from the premium shop which is then deposited at the settlements token. You can also get silver by doing work or selling/trading with other players. Even on the premium shop there are no recurring/autopay option. You just buy as much premium time/silver as you need.
@turulix7540Күн бұрын
That moment when you want to sleep but a new dosh video dropped 27 seconds ago so gotta watch it now
@Puschit1Күн бұрын
Exactly my experience, lol. The Doctor helped me, though.
@hhhhhhhhhhhhhnhhhhhhhКүн бұрын
It was 4 am for me...
@odpiecesКүн бұрын
I love the fact that, unlike lots of other creators that make videos on old games, you actually play and playED the stuff you talk about. I think that's super valuable and means I'm basically always gonna watch your videos. Lovely insights great video!!!
@1_1bmanКүн бұрын
that "other people make for bad antagonists" point was one of the most insightful things ive ever heard in a long while got damn ill be stewing on that for weeks
@FanofFishiesКүн бұрын
Man just casually interviews Notch on the game he did before Minecraft and doesn't even bring it up.
@EplodanatorКүн бұрын
what a strange thing to not mention on dosh's part lol. He just said "lead developer" instead.
@theplayer4664Күн бұрын
The first result i found said he was Co-Creator but left very early to work on Minecraft, so is he a co-creator or lead developer?
@tigartarКүн бұрын
@@theplayer4664 he together with rolf made wurm and spend years working on it only leaving to do his own thing due to a whole range of things that went on between the two and many other issues but honestly being a player since the start of wurm at times it really felt like notch cared more and put in more effort only for rolf to end up messing things up but without notch wurm probably wouldn't be around today Both of them have since left sadly enough(on notch's part)
@fleefieКүн бұрын
I mean, considering the whole... baggage attached to that guy, assuming that it is Notch and not Rolf, it makes sense to both get the interesting answers without giving the guy too much credit. Detach the artist from their work and all.
@Xeraser2Күн бұрын
@fleefie Baggage? What baggage? There's zero "baggage" attached to Notch.
@skelehedron3070Күн бұрын
Even only the little amount of the video Ive seen so far, its a strange feeling how you talk about the mechanics of the game, and how you had once played it, while everything is so empty. It has a similar (if less depressing) feel to when old people talk about their earlier lives, in a world familiar yet completely gone outside of the realm of memory.
@hoodieninja_7203Күн бұрын
Realizing that the dev you were talking to was talking about Rolf in the third person was one of the more casual reveals of something impressive I've seen in a while.
@Theycallmeyoshi1Күн бұрын
My Mum loves Wurm Online, and has played it since she had a laptop that was too shit to properly render anything which made the spiders turn into eldritch nightmares whenever they performed an attack. She's met several of her best friends via her guild on Wurm, and she spends most of her free time playing. I immediately sent this video to her the second I saw it posted.
@icecreamsolider2919Күн бұрын
you KNOW shit is good when you see kinect palpatine
@cainking7943Күн бұрын
I appreciate the arachnophillia warning, I was able to avoid looking at the screen just in time to avoid ruining my marriage
@NacalalКүн бұрын
Reminds me of a server for vintage story I used to play on, was on it for a few months after it launched and the whole thing was hosted for a relatively small online community that I'd been a part of for a long time. Long story short, I took a break for a couple months and came back to find it empty, spent a couple nights walking through the empty town I watched slowly grow from a patch of woodland forest to a fully furnished town with homes and a central wind powered forge. The only thing still there was the hard liquor we distilled some time ago, all done with a still I'd crafted and shown them how to use, everything else in the cellar was rotted and decayed. I think another notable feeling along with the sense of desolation and decay you mentioned is a rather melancholic emptiness, can't imagine what that would feel like after two decades.
@1_1bmanКүн бұрын
if the only way to add elevation is to use dirt excavated by lowering elevation somewhere else, does that mean that total elevation across the map can only go down and every server will eventually be submerged underwater?
@DoshDoshingtonКүн бұрын
Yes, in theory since you can let dirt decay into nothing, you could extract and destroy all available dirt
@WaynesGotGamesКүн бұрын
priests can cast the dirt spell to summon dirt
@1_1bmanКүн бұрын
@@WaynesGotGames the what
@IaruEmbyrКүн бұрын
@@WaynesGotGames Waterworld. You're describing the movie Waterworld
@KubinWielkiКүн бұрын
To a degree. I think when you hit rock, you can only ever lower it by a set amount. I.e: if there's a mountain, you can flatten it out on the top by quite a bit, but you cannot grind it down into its underwater foundations. You can destroy all dirt (theoretically, but good luck in practice), but there'd still be bare mountains standing tall. And I think you can also add height to rock levels (and you mine rock from underground, not affecting the heightmap), so that's another thing - you could always lift the rock up from the water.
@kulrigalestoutКүн бұрын
When you gave your wishlist for a modernized Wurm-like, I couldn't help but think about Mortal Online 2 and how I wish that it wasn't solely for hardcore PvP tryhards. I put 233 hours into that game and 220 of those were in Haven, the tutorial area where non-consensual PvP is disabled. I had such a good time just harvesting resources, divining the intentionally opaque and convoluted crafting system, and going on adventures to nearby caves to fight goblins and loot chests. It was so much fun, such a cozy game with great atmosphere that really nailed everything I didn't even know I wanted in a game... and then I went to the mainland, where PvP is enabled. I was promptly murdered and spawn camped. There was no way I was going to get my stuff back, but I still had my skills so I decided to just come back later when the griefers and murderhobos were sleeping. I was still attacked, but by some miracle a small group of people intervened and forced my would-be murderers to flee. I thanked them and went on my merry way to mine more minerals... only to be immediately murdered and spawn camped by the people who "saved" me. Turns out they were little more than a rival gang that came by to assert their dominance. So I scraped together enough gold to buy a donkey and ride it further away, to a less populated area where I might cut wood in some semblance of peace. I was impressed with what I saw; stables and houses built by players dotted the landscape, mining outposts built by players and worked by players, patrolled by players who mostly frowned on their fellows for attacking a lone traveler. I saw another town in the distance, made my way to it, and was promptly murdered and spawn camped. It has been almost three years since I fired up MO2, but every once in a while I check out update articles to see if anything has changed. Just new daily quests, new war modes, new reasons to kill people. You can now surrender, which allows murderers the ability to see what you have before killing you anyway. Newer players have their names in yellow, so older players know who will be easier to murder. Murderers now have their names in red, so murderers now have a body count goal to reach. It has been almost three years since I fired up MO2, but I still think about it from time to time and lament that PvP is the only goal that the devs support.
@clownRatcityКүн бұрын
That’s so sad man it’s disappointing when devs only focus on one aspect of the game when fleshing out the other (sometimes more interesting) mechanics which could lead to a much more rich gameplay experience. And when players are just boring and crude, but kill weak people makes feel powerful so good I guess :/
@WizardBrandonКүн бұрын
and thus is the problem about pvp mmos
@jeanvaljean64335 сағат бұрын
A modernized Wurm is called Valheim
@Sooperalpaca5 сағат бұрын
@@jeanvaljean6433 The only accurate part about this statement is that Valheim has netcode and hitboxes as bad as early 2000's indie games
@jeanvaljean64334 сағат бұрын
@@SooperalpacaPermanent terraforming,carts,custom houses and the one thing you bring up is some pvp nonsense? Ok r̶e̶t̶a̶r̶d̶ buddy
@rogerreger9631Күн бұрын
It sure is a surreal game with how everything but roads decay so what your left with is ruins of a long gone civilization with the few pockets of people living out in the only vestiges of what remains. truly captures a kind of post-apocalyptic setting.
@CyberGenesis1Күн бұрын
People also need to understand, this nightmare game was also made in java - like Minecraft and Runescape
@MayfWasHereКүн бұрын
Seeing that this is quite literally the predessor to Minecraft, it makes sense
@meneldal9 сағат бұрын
On the plus side that makes it for easier maintenance over C++ especially considering the build systems and stuff.
@squibblez2517Күн бұрын
Came for the silly MMO, stayed for the philosophical insights. Great vid as always, Dosh.
@painovoimatonКүн бұрын
The occasionally unhinged chat communication is a definite highlight of this video so far.
@AlwaysSulliedКүн бұрын
Never clicked on a video so fast. I tend to go back to Wurm Online every couple of years, build a hut, explore, die and laugh about the experience. The world the permanent players have built is fascinating to walk around.
@saltysola1476Күн бұрын
Posting this before watching the vid but, seeing a wurm video with dosh is frightening because I recently got into Wurm Unlimited, the abandoned self-hostable fork of the MMO like a month ago and it briefly took over one of my friend groups. I spent 12 hours yesterday carving like 80 meters of a path up a mountain so we can build a tower a top it. I don't think i've been so deeply entranced and enthralled by a game in a long time. It's legitimately dangerous for me.
@puff7145Күн бұрын
Without the paywall, this game runs on pure "number go up make monke brain happy" which is very dangerous indeed, my WU playtime is almost 3000 hours despite not playing for years now
@HamHamDudeКүн бұрын
Thank you for this trip down memory lane. I played Wurm during a tough time in my life where I was working 80+ hours a week in an office, most of which was waiting for work to come to my desk. I was largely unmonitored and had all the time in the world to put into Wurm. According to Steam, it was just shy of 3,000 hours. I built a large settlement on a cozy server. I kept expanding adding in sections that highlighted a function of the game, like a garden full or archaeology finds. After a great deal of time there was nothing new left for me to do so I trailed off. I would pop in every year or so to pump in-game money into the deed to keep it active, but after a few years that stopped as well. Even if all of my work has be reclaimed by nature, I don't regret the time I spent in it. It was fun and it helped me through a tough time. The server manager may have even decided to convert my deed into a museum, like she had to several other abandoned deeds, so it may still be up and available for viewing.
@pedromoura1446Күн бұрын
There was a game called "salem" made almost like what you described dosh. The problem was the the PvP and the literal requirement for you to pay money to access the most basic tools at the central town/hub. It was a settler game were there was a central basic map that was (theoretically) infinitely expandable by players into a poisonous fog of war that surrounded it. The further you went the better quality materials you got (which meant most people didnt settle in the newbie area or did so only temporarily) and to keep the fog away you needed faith or something (?) which required player interaction or "fuel", thus only completely abandoned settlements would vanish into it (though i believe they could be found later on by other players so it could be they would simply decay over time). It also had a very interesting lvl up system for a mmo were skills leveled up not only through usage but also by consuming certain relevant items (for instance a skill akin to "faith" was increased by "consuming" crucifixes, bibles and other materials for xp), food gave you a certain "humour" (equivalent to stats like str and dex) and you could somehow enter "glutony" for a time during which you could eat all the food you wanted without getting full (basically allowing you to increase your stats as much as you had resources which meant new players could get useful faster in a more resource abundant settlement). Oh! And there was a "witchcraft" skill that made you an outcast but allowed you to somewhat control the miasma/fog and troll people (turn people into frogs, reduce faith in a city to get them consumed by the fog, fly around in a broom...) but imo it was a terrible idea to give people a skill used almost exclusively for griefing despite sounding fun on paper... The level up was incredibly slow though, griefing was rampant, there was permadeath and basic tools or a rifle to kill basic wildlife (in a game were a snake could easily murder you by poisoning you with a single bite and at 0 skill you couldnt even make something like an axe...) costed you actual money, that along with the almost complete absence of publicity for it (and apparently the programers are not great people...) meant i never heard of it since...10 years ago?
@DuskfulDawn-e6iКүн бұрын
It's funny you mention salem because wurm reminds me of a mmo called "Haven and hearth". it's pretty much this game except less advance building. Not only that but it's by the same developers as salem and the 3D verison as pretty much the same UI and style as salem
@vulkandrache1928Күн бұрын
A guy called GamerZakh has made a few video for Salem: The crafting MMO years ago.
@TheSyntheticSnakeКүн бұрын
I have been trying to find this game for years after playing it a few times a decade ago lol
@pedromoura1446Күн бұрын
@@DuskfulDawn-e6iyeap. I played that one too, which was what brought me to salem at the time :p the game was appealing but i stopped playing once me and 4 others were almost finished building a mine (one of the first steps in making a village) after several days gathering materials and learning the game just to get griefed by a single naked dude who took hours of our work away by just... punching the blueprint containing them...
@HarradrushКүн бұрын
@@pedromoura1446 I feel you, it was virtually impossible for newbies to secure a settlement without at least one experienced player showing the ropes. You'd have to surround your entire settlement with palisade as soon as you can, and regularly patrol the area to make sure there are no battling rams being constructed. Oh, and using locks and keys the intended way was too much of a liability, so every group had a shared gatekeeper alt. Overall way too much nolifing required. I just managed silkworm breeding, but even that required to keep physical records to make sure I don't miss the timing. Fun times, but too much stuff tied to irl clock puts a lot of pressure even without getting griefed while offline.
@epoch15123 сағат бұрын
I like how you talked to Notch directly and never even brought up that he went on to make Minecraft, you just reference his later works now and then instead of making a big deal about it. I found that kinda entertaining.
@physicsunderstander495813 сағат бұрын
because Notch is political now and he probably didn't want the entire comments section to devolve into absolute lunacy
@nejsonsvejson9861Сағат бұрын
Ah lol, I thought it was a bit interesting how the dev named their company Mojang used Java and was swedish
@EveseptirКүн бұрын
Imagine the devs faces when wurm suddenly gets 100,000 new users this month.
@thebandofbastards4934Күн бұрын
Ah yes, the Seth effect.
@henbogpie7406Күн бұрын
I find your point at about 26 minutes incredibly interesting. While I've never played Wurm I used to play a large scale minecraft server with a focus on medieval rp. It was a huge server that spanned multiple worlds. There was a fun part of exploration of seeing the remains of previous players efforts. Small towns or massive cities of various designs, some more intact than others. There was a strange sort of joy in scavenging or exploring these ruins and made the world feel so lived in. They later added a world reset feature that cleared chunks back to default after a bit of time unclaimed, and this completely killed the atmosphere. Genuinely hurt my enjoyment of the game and made the world feel so empty. Adding on a bit, In my time of playing when I eventually decided to build a city of my own I ended up doing it atop a previous players ruins. A strange hourglass tower that became the heart of our city, as well as we later built massive walls to prevent the use of pearls. The effort that went into that wall made it fun and I like to think before it got wiped someone encountered said walls and wondered what happened.
@herenihoКүн бұрын
It's a minecraft server. It's nothing close to a real MMO's history.
@NotTheDAHASAGКүн бұрын
@@hereniho you must be real fun at parties
@henbogpie7406Күн бұрын
@@hereniho Wow what a reductive way to look at it! Thank you for your addition to the conversation.
@seraphimconcordantКүн бұрын
@@hereniho Pretty close I'd say. I mean, in terms of all the things it is nothing like, surely a minecraft server is pretty close.
@fusrosandvich3738Күн бұрын
@@hereniho First off, "Bait used to be believable". Second off, a certain server called 2B2T would like to have a word with you on the matter of whether or not a minecraft server can hold as much history as a " real MMO"...
@andrewd.8630Күн бұрын
that ultrakill callout was very hurtful
@szalyn8849Күн бұрын
Yeah I felt so caught LOL
@nejsonsvejson9861Сағат бұрын
He did it right as I unpaused ultrakill aswell
@FaelykeКүн бұрын
You might enjoy a game called Vintage Story. It's actually similar to wurm online in game mechanics, but more modern. It's not an MMO but it does scratch the same itch as wurm. It basically ticks all the boxes you listed at the end.
@puff7145Күн бұрын
Good to see more people mentioning Vintage Story. It really captures that special feeling that its counterpart misses
@WizardBrandonКүн бұрын
you mean terrafermacraft with a price tag?
@StanehableКүн бұрын
@@WizardBrandon Or you know.. Minecraft.. which you gotta buy aswell to play. Dont be a jerk
@nemtudom507419 сағат бұрын
I was just going to say this! I have played about 300 hours of that in the last few weeks and that was the first thing i thought of when i started watching this video!
@nemtudom507419 сағат бұрын
@@WizardBrandon Devs gotta eat, man.
@KenionatusКүн бұрын
For the player interaction you mentioned at the end, I can highly recommend Eco Global Survival. It's a (mostly) no-pvp sandbox game with a 1 month cycle. There's a meteor that destroys the world after a month of nobody destroys it. There's also code enforced local lae, pollution, sea level rise, and animal and plant extinction. Some server also have a play time limit.
@MirtheaterКүн бұрын
i tried playing this game years ago but found everything took so much time, so thanks for dedicating an absurd amount of time on video games on our behalf.
@JadeStarLPКүн бұрын
I played a long time ago and the memories came back to me after so, so long. I just started typing and it's paragraphs later. Read for old Wurm stories, or don't. The TLDR is just nostalgia and fond memories. A sense of solidarity with Dosh in a mostly empty, dying world, and remembering what it used to be like. I was a SA goon that played on Wurm so very long ago. I wasn't very serious, I never knew or did anything with exploits or bugs. Don't even remember what year i started playing, what server or island, but I will never forget the number of hours we spent stripping every inch of dirt off a coastal hillside to create a land bridge to our home island, Bearcatraz. So it was clearly before bridges were a real thing. We just dumped enough dirt into the water and flat raised it to make a two tile wide dirt bridge out to the island we settled on. I wasn't there first, I joined when the bridge was barely under way, but I felt something when we finally completed it. It's so strange and profound to think that ten or maybe fifteen years later that land bridge is still there. Still visible on the map because nothing changes the terraforming. We scarred the earth. That's what we called the hillside we stripped bare to rock, the Land Scar. And the game didn't like it either. Sometimes the Land Scar spawned a tile of lava or two. Best we guessed at the time was that the game thought a sufficiently large slope with nothing but bare rock around must be a volcano. Eventually I built a cabin in the woods down the shore a bit. Me and a few friends all did and we kind of did our own thing, but it's really clear in retrospect how much we benefited by being part of a massive community. After being a part of the settlement for a while, enough to know you weren't going to just leave overnight, they provided high(ish) quality tools enchanted them with blessings, and just generally told you how to get started and how to make things. It might have been real rough without that help. I don't even know how long I played anymore. Don't remember why I stopped. Friends stopped maybe, school or work, or just burned out. But I still remember a few things, like walling my friend into his mine and getting him stuck there. A very against the rules thing to do on a pve server. I thought it'd be funny when he logged in the next day and got stuck and I'd just bash the wall down. Well I could build a wall pretty well but I was real bad at tearing it down. He petitioned a GM and let slip he knew who walled him in so the GM said he had to tell him who did it, which probably would have got me banned or at least in trouble, and when my friend wouldn't out me so i didn't get in trouble, the GM said no name no help, and left him in there. It was a funny moment as the two of us had to go into the... skype? man I don't remember, and start asking the village pro's for help. One eventually dragged a catapult off the island to help and I spent the day carving stone shards for ammo and learning how to fire and hit the right tile to break the wall. Took forever. These dumb Wurm stories... Something about the game did make the things you did in it have weight. Just like Dosh's dumb bell tower. I came back to Wurm twice after that. New servers I think. Still kept touch with a real pro who really figured out the game, had multiple skills in the upper 90's, just a real force. He took me to a new server and we landed on the beach inside a massive island. Island shaped like a horse shoe almost. Set up on it's shore, had plains, animals, a short walk to a mountain to mine. Had one neighbor after a while. I don't remember why, but some point I said this spot was just temporary. I looked into the distance and saw the largest mountain on the server, vaguely shaped like a dick and said 'I'm going to settle up there'. Not on the dick part, it was too steep and narrow. I think we called it Mt. Needle dick. But the right testicle was flat enough. It was a massive undertaking to get up there, making use of the broken mine tile slopes like Dosh fell into in that guys territory. But we got up there, and were greeted by trolls. I still wasn't great at combat, certainly no troll slayer, but my friend was fine. So development was delayed as we build a guard tower right at the exit of the mine ramp. Then we slowly cleared a safe area and settled. Being that high up came with a lot of problems, some I should have anticipated, and at least one not even my pro friend expected. Water was a big one. We were so far above sea level. Logistics was another. But the unforeseen problem was the dirt. Normally you dig down maybe 20-40 units worth of dirt and you'll hit rock in Wurm. That was how you stripped the sides of hills or mountains to start mines. That's how we dug the Land Scar. But up here, on Mt. Needle dick's right ball? The dirt layer was hundreds deep. We didn't get through it for days, even with my buddy's power character. He ended up with a switchbacking ramp carving into the dirt 20 slope at a time, so he had to have gone two or three hundred dirt deep to find rock. He toughed it out up there far longer than I did. I don't know how long I stayed up there, but I quit the game after not that long. I came back a second time. My friend was moving to the next, newest server, or already had and reached out to me about trying again on a new server. I came back and he was already established on a mountain top. He'd stone wall/fenced the whole perimeter of the mountain to keep anyone from climbing up and dropping a shack or a settlement token. Lived up there with him for a little while, in a shack down the mountain from his huge home. It was like I was living in his gardener's shack. So eventually I wanted my own place and I think he wanted his walled mountain to himself and I wanted to try to bring back some SA friends so with his help I went down the mountain and we scouted an area and I actually threw down the money for a settlement token. Seemed like such a big investment way back then. My friend said if I made a shack with a trader in it he could milk it for silver and cover upkeep, and he'd make a bit of profit off it too so I was set. I drew up a grid, plotted my home, a common area, stables, a recessed garden in the middle of town, and housing plots for the 4 or 5 other people that joined me and we started to make East Bearlin grow. SA Goons had a thing for bear puns in Wurm. And it was good for a while. But I think like Dosh got to in the video, what was it all for? Work and improving was slow, the new guys had a rough introduction to the game, and probably what kept us logging back in was each other. It was only a community of six, plus my friend up the mountain, so when the town shrank so too did the drive to log in every day. The East Bearlin community lasted a while, but not for long. I haven't talked to that pro player friend of mine in years. Maybe a few years ago he told me trolls had gone through and bashed up some of the town walls and things and he patched them up. Think that meant he was still using the trader in the shack we set up. Maybe he was still paying the upkeep. Maybe East Bearlin is still out there. I haven't thought about Wurm Online in so long, but this video and it all kind of comes back to me. Makes me long for the days of being able to sit at home and just talk with a couple of friends in a discord server and chill out, banging planks together and building houses for each other. Makes me so nostalgic, but also makes me long to know what happened to my friends from back then. I'm sure they don't play anymore, but what are they doing, how are they? And I can't imagine how lonely it must feel to still be playing Wurm Online today. I'd love to hear the story of the other, kind, player Dosh met. I think she's down in the comments as @rumourghost4419 I'd love to hear how you got into Wurm so recently. What you've done, what you've built, where you've explored and what you've seen. Do you have people you play with regularly? Are you out there alone? What keeps you logging into it every day or week or however often.
@BloodyDrongoКүн бұрын
Really enjoyable video, your points about time being a currency and that currency giving value to the things to acheive in-game is a great insight that perfectly captures why I take so much pride and satisfaction from playing Wurm 20yrs on.
@DSollickКүн бұрын
Of COURSE you have also played Wurm.
@fuzzy3977Күн бұрын
Eco is a newer game that feels like it shares a very similar spirit to this game. It's not an MMO, but it has the same spirit of several players coming together to build a society, everybody needs to specialize.
@WizardBrandonКүн бұрын
i love eco, sadly its hostile to newer players and you can easily softlock your progress by someone killing the 1 rabbit that spawned in the world
@NPSaoКүн бұрын
Can you imagine a game like that today? I can't. A game where people collaborate would quickly be crowded with scammers, bullies and bots.
@razihelКүн бұрын
there is one: Eco It has exactly the issue that you fear. The only way to play it like it was intended is to play on the Server "White Tiger". This is a developer run server that is extremely moderated. However it works and is it good. I can only recommend to try it.
@mrlegodude96alt2Күн бұрын
Thad’s why most games like this today thrive on white listed servers
@batteryweaselКүн бұрын
Eve Online is still doing pretty good. Eve is actually a couple of years older than Wurm online.
@rustyrocks69Күн бұрын
Life is feudal is kinda close.
@atomicanachronism8849Күн бұрын
@batteryweasel the thing about Eve online is that it attracts a very niche crowd of nerds, which basically does the whitelisting by itself
@ThatalamaКүн бұрын
Whoa, I didn't even know that Notch was the other developer of Wurm Online. I first thought it was a funny coincidence that their company is also called Mojang (Specification), but then you drop Markus and the dots connected.
@ExtraRaven_Күн бұрын
really loved the interview you had with the developer, very nice touch for an almost documentary of what wurm online is and was.
@THE_ONLY_REAL_WAFFLEКүн бұрын
32:15 Damn Clovis forgot to renew their ChatGPT subscription 😞
@AustralianCapitalist15 сағат бұрын
The exploring ruins reminds of a minecraft towny server, was when new logs and stairs were introduced so the old item of just stairs and slabs turned into oak stairs and slabs. I went around abandoned cities collecting the now unique blocks and other items left behind by many users. With one the towns being in a snowy biome and with torches taken, snow had claimed everything back, the feelings you mention brought back the memory of doing this a decade ago.
@zaehelhm3099Күн бұрын
He'll really do anything to avoid pYanodons
@miikkab971623 сағат бұрын
Wurm is the best game I ever tried to get into and failed. Thanks for the memories, Dosh.
@KCUROVКүн бұрын
I played its non-mmo version, Wurm Unlimited, with a few friends of mine. It's a really fun game but it does require a LOT of dedication and patience. I still sometimes boot it up and play alone on a self hosted server. Watching this puts me into a mood to play it again!
@herenihoКүн бұрын
Speedhacks are a life saver. Literally saving hours of your life with a game like this
@KCUROVКүн бұрын
@@hereniho Personally, I never played with speedhacks, but I completely understand and appreciate people who do for this game. You're absolutely right. When I play alone though, I do change the settings to be less punitive and I change the stupid mental focus skill that limits how many actions you can queue up. It's such a stupid mechanic and I'm surprised any developer thought it was good.
@vulpes133Күн бұрын
I remember my first time playing Wurm Online. I was very new and just started wandering around. Traveling along the roads I met up with another player, who noticing I was fresh to the game, invited me to join their settlement. They helped guide me through a lot of the beginning of the game, had homes already built, a mine being dug out. If I hadn't stumbled across those friendly players I'm not sure I would've ever really gotten too into the game. I remember staying up all night in the mines, gathering stone and low grade ore, even falling asleep at my keyboard one time so I was just left standing in place in the mine but my other friends in this little hamlet kept me safe until I came back to properly sign off. I'm normally the kind of person to play any of these kinds of games as a mostly solo experience, to see how far I can go on my own, living with all my own freedoms to do as I please. But this game, and that group, really made the point that cooperation was the best resource you could have here. Sure, you could handle Wurm on your own and have your home and mine. But go as a group, and you'll have the memories as well.
@benjaminoechsli1941Күн бұрын
Wurm devs: why tf are we seeing a player spike? Oh yeah, that guy who was asking questions. 48:20 I'd play it. Love taking a support role, so the idea of being the backbone supplying raw materials suits me just fine. Indeed, were it not for the quality aspect of WU, I'd probably try my hand at supplying stuff there!
@neku.401Күн бұрын
When "Light No Fire" releases, it may be closest to what Dosh is talking about, sans player specialization. Made by the No Mans Sky devs, but instead of galaxy, it's a single massive planet. Not too much is know beyond the short gameplay videos, but even if it's just fantasy No Mans Sky on a single planet, it'll be pretty close gameplay wise. Though I doubt there will be a similar player driven economy like in Wurm.
@lanxcapo7496Күн бұрын
so basically a logistics person in foxhole
@adampike328Күн бұрын
Wurm feels like one of the first stone on a long long road to the wonderful games we have today. Yes; the stone is uneven, jagged, and unsightly but the first ones always are. It's not good but that doesn't mean it doesn't deserves respect.
@BOB2777uКүн бұрын
It’s just a late Christmas present from dosh!
@abyssaljam44120 сағат бұрын
Honestly I have always thought Minecraft is missing the aging process for builds. I've had a server going since 2019 but if I go and look at something ancient it's still pristine just as I left it. And the fact that it's only me and my partner permanently on the server means nothing changes without use being involved. No body moving into old builds years after we've forgotten we built them....
@kittenwizard4703Күн бұрын
The closest thing to Wurm I can think of is ECO which is a voxel based game which is a civilization building game to fight off an asteroid from blowing up the planet in usually 30 IRL days and the game is about building a civilization with specialized roles and jobs and creating laws and an economy. The scope of 30 days usually prevents the decay of old servers but it's still a niche game
@ipsey4794Күн бұрын
Id love to see dosh's MMO come to life tbh. Sounds like the exact kind of game I would get addicted to. Maybe he could put together a project document for it and pull in some community members to collab with refining it/making concept art. Who knows, maybe it could go somewhere. Or maybe it just ends up being a fun project/video idea in the future. You could scrap together some concepts/environments in unreal engine to visualize the ideas for footage. Still a lot of work but by now I think its safe to say that tons of effort/man hours for videos are the norm on this channel haha
@JomeagaКүн бұрын
I feel like you'd enjoy Vintage Story or Eco for a lot of the reasons you like Wurm
@pahul22Күн бұрын
Yeah this reminded me of Eco
@RuyeexКүн бұрын
Vintage Story is more based on Terrafirmacraft and some other games.
@JomeagaКүн бұрын
@@Ruyeex yes, but I was recommending it based on the labor involved in doing things. It feels really rewarding to build stuff because of how long it takes to gather and process materials
@RuyeexКүн бұрын
Isn't the concept of delayed gratification satisfying? Which is the main appeal of the games you mentioned. But they're cozy games noneless.
@AnonUsername473Күн бұрын
Yay vintage story mentioned
@festivus123Күн бұрын
Fond memories of battling the Goons in the Wilds server when the game first came out in 2006. Back before the servers even had maps (you had to do all the surveying yourself) and you no one had really figured out what the shafts of light in the sky were supposed to be. I remember coming upon the great highway that was blazed across the map, and realizing it was all player built. What a great experience, truly felt like you were an explorer of a new land. Long live Fort Mole!
@gordonpetten6553Күн бұрын
10 minutes in and I think i see where Valheim got its inspiration
@FoostiniКүн бұрын
Yeah the shots of him dragging the cart along the roads put me heavily in mind of Valheim
@mechbfp3219Күн бұрын
I had access to this before it went live, maybe in 2004 or earlier? There was only a dozen of us or so, and we built a land bridge over a lake and then took a picture of everyone once it was completed.
@dripthanos5595Күн бұрын
the fact that all the enemies have such epic, boss-like names for no reason at all is really funny.
@lukaskoda888Күн бұрын
Thank you for the Arachnophilia warning, disaster could have befallen me if I didn't brace myself for that beautiful sight.
@himbalodzodeneverКүн бұрын
My man's factorio is looking a bit fucked up
@ArnazistiКүн бұрын
Damn man i only recently found you from your factorio videos but i have a thousand or two hours in this game. Went from being a complete noob to living in a blacklight village on the epic pvp server and still being a noob. The game is grindy but incredibly rewarding, lot of fond memories.
@eyebeam1Күн бұрын
One does not simply interview Notch and does not mention it Fire vid
@davidbrooksby141717 сағат бұрын
"you fondly kiss the guard tower" "you slap at the guard tower" my favorite part of the video. 47:39
@nepjr_Күн бұрын
was not expecting an f-bomb in a dosh video but was interesting to find out Notch of all people made the game lmao
@WC_Scum6 минут бұрын
Great video, man. I used to play around 2011 as well and this was pure nostalgia. Buddy of mine and I worked up our raw material skills and used to run a guard tower delivery business on one of the main PVE servers. I've logged in a few times over the years to investigate the ruins of my old lands and mines, had exactly the same experience you did. It's cool that the dev you spoke with brought up the economy, I always thought it was the most brilliant part of the game. First time we ever paid "the rent" with silver we earned from our business was BEYOND satisfying
@trym197Күн бұрын
When dosh mentioned how zoomers havent seen anything from empty half life map it made me think back to vinesauce exploring dead internet worlds. And then later in the video he refrenced the EXACT video i thought of, which made me feel validated, lol!
@znconКүн бұрын
As another former Wurm player, the bones of the game you're envisioning at the end sounds amazing, and exactly the sort of thing I'd love to play.
@khloeprower6087Күн бұрын
Little bit of thoughts about a persistent world where you needed to return to settlements, but Star Wars Galaxies did have a mechanic where you'd take permanent Health/Stamina/Mind damage that could only be restored by spending time in a Catina/Medbay being healed by other players who got experience in those specializations for healing you. It was a neat bit of synergy where non-combatant classes could actively help out combat classes and I do with there was a lot more of that... interconnectedness in MMOs.
@EluxorКүн бұрын
I still havent seen a MMO do the whole 'Roleplay' or 'Cantina' classes like Galaxies. Trandoshan Entretainers singing and dancing while you drank a nice cold beer with your Imperial friends. Such an amazing experience...
@saltysola1476Күн бұрын
I still return to the EMU every once and a while, but it's not quite the same. I've been recommended restoration 3 but unsure how good it actually is.
@tabula_rosaКүн бұрын
i just wrote a rant about how the peak era of Tibia was when there was no way to heal without using food which gives you a % of your max HP of healing over time (up to 20 minutes) and the portion of the game that still runs off of that mechanic is so good that I still go back to play it 20 years later. getting stuck in an enemy-less floor of the wasp tower because you thought you had enough max HP to out-heal wasps on a full stomach but you weren't, and now you're poisoned and watching your health tick down ~12 HP every 4 seconds and up ~4 HP every 2 seconds and you can't tell if you're gonna survive long enough for the poison to wear off so you have to just sit there chewing your nails, and then whew the poison stopped when u had 30 HP left, so you whisper your friend to tell him how close u just came to dying to some stupid wasps and then, hey whatre you gonna do while you stand there & heal back up to health enough to make a break for home? chat with ur friend of course getting a message from a friend in Tibia telling me they're stuck in a dungeon somewhere waiting on their food to heal them, stopping what I was doing in the game to go lean against a wall in the safe-zone depot in town so I can just chat with them to keep them company while they healed is to this day some of my favorite memories in gaming. gamedevs really need to get confident again about experimenting with breaking from traditional wisdom about how players wont touch a game unless healing is instant, free, convenient & constantly accessible. like, answer me this; when's the last time in a diablo game or a diablo ripoff that you had to go back to town specifically because you were low on health? bc -- people forget this. in diablo 1 you had to *buy* healing potions, and if you ran out you had to go back to town. or like, how in dragons dogma 1 healing spells reduce your max HP, which is restored by consumable healing items you craft in the field or by going home to sleep
@cooldud707118 сағат бұрын
@@tabula_rosa people don't have patience for that shit anymore there's a reason MMOs are a dead genre, and it's because they're all slow grindfests if I want to feel burdened and slow I'll go outside and experience real life
@tabula_rosa15 сағат бұрын
@@cooldud7071 ?? tibia isnt dead. it has ~1/2 the players as it did at it's peak, but it's also more than 2x as profitable for the company that runs it so i dont think they're complaining about having fewer freemium players & more moneyspenders
@Regi57215 сағат бұрын
42:47 Just casually dropping that he reached out and talked to Notch to find out some backstory for the game's development is actually really cool! Glad he was willing to talk to you about it.
@Drac0n0idКүн бұрын
Gosh, watching this vid made me CRAVE a modern day version of this. Something about the ability to carve the land like that and really SEE the effort someone put in to terraforming is remarkable.
@Timberwolf581Күн бұрын
I remember playing Wurm Online when Xanadu was added in 2014. Me and a friend had planned it out to join hours after the new island was made accessible. We made it to one of the inland lakes. My friend paid for a settlement token and his own premium account. I didn't, so my skill gain was abysmal and capped at 20. We started off working together, but as time went on he started to greatly outpace me in everything (thanks, premium account). By the time I had a 3 tile house, he had the foundation for a mansion. There was nothing I could think of to contribute to our partnership that he couldn't do faster and better himself. Then I went on summer holiday for 2 weeks. When I came back he had built his stone mansion, walls and fences, and a stable with horses. It was clear he had built all around my little shack as if it weren't there. It made me feel like I was no longer welcome and he made it clear he felt like I was only dead weight. It got heated. So I left. That was the last time we ever spoke. As for the game concept itself. I do kinda miss it.
@onatgzКүн бұрын
dear mr. doshington, factorio sure looks different today. hope all is well. best regards,
@SengyizheКүн бұрын
I used to play Wurm Unlimited with my friends a long while back, really cool seeing you play this.
@KouuToriProductionsКүн бұрын
The first minute and a half of this video make this game feel like it's RuneScape but in first person and without NPCs.
@jupiterroxx7936Күн бұрын
to my horror, despite the warnings of jank and tedium, i find myself drawn to wurm now. Thanks dosh :/
@Davi_VilhenaКүн бұрын
12:00 that cave reminded me of the Mines of Moria
@NotLegatoКүн бұрын
this definitely brings to mind all those silly projects i'd spent half of my early years on the internet on, that are now pretty much lost forever. servers disappeared, hard drives discarded, old saves deleted.
@kanonenfutter8433Күн бұрын
"Bell's End Outpost" That took me a good 15 seconds to understand.
@VaaaaadimКүн бұрын
Could you explain it for the rest of us?
@IceHawk250422 сағат бұрын
@@Vaaaaadim Google the first two words without the 's in Bell.
@dontaskmepleКүн бұрын
I just love the way you speak. How is it so well thought out and elegant? You can make a video about anything and I'll watch it 😭
@MattimiasКүн бұрын
Amazing that you got Notch to reply!
@WyvernnnnКүн бұрын
As far as influent people go, he's a sad and lonely billionaire that's way too online; basically the easiest guy to get a reply from. And he watches Dosh! Dude's wife left him, he sold Minecraft, turned full QAnon and lost all his friends
@MattimiasКүн бұрын
@@Wyvernnnn That's just so fucking sad. Honestly hope he gets better, I wouldn't wish that on anyone except my worst enemies.
@GabrielAKAFinnКүн бұрын
@@Mattimias That's just this guy's head cannon dude
@puff7145Күн бұрын
Damn, you must have just awoken a lot of memories from old players. I played Wurm Online for the first time around 2013, and then on Wurm Unlimited on one of the larger servers (Valoria) from about 2016 where this game took up almost a whole year of my life, and I met some of my best friends I still talk to today. My formative experience with the game was attempting to build a rowboat, discovering though experience how even the lowest tier of boat was a horrendously long grind for a new player, then stumbling across an unprotected rowboat by pure luck and proudly bringing it back to my shack. A few days later, I happened to see in kingdom chat that someone had finally discovered their "lost" boat and were about to smash down the puny fences holding it, so I went back to sheepishly hand it over voluntarily. Thankfully with no hard feelings, which made for a pretty funny moment to remember.
@DrTidКүн бұрын
41:30 this is why i love foxhole Its a war game where player driven logistics actually matter
@rustyrocks69Күн бұрын
Awesome game
@ilfardrachadi2318Күн бұрын
Was that the one where the logistics players went on strike at one point?
@asherwoodrow7471Күн бұрын
@@ilfardrachadi2318 yes
@KaospyriКүн бұрын
If that is fascinating to him he absolutely has to give Foxhole a try.
@monosodium-glutamateКүн бұрын
Foxhole is sooo good. I've always done backline logi and occasionally help my friend with building/maintaining bunkers. I'm a bit on and off with it but play every few wars. Great game.
@MindDemand133715 сағат бұрын
I remember playing Wurm back in like 2010(ish?) and every now and again I reminisce on those 2 weeks of hardcore playtime. I was never able to be a hardcore player, and so I fizzled out because it didn't feel like I did anything for my settlement, but the playstyle Wurm envisioned has been burned into my soul since then. It's an itch almost no other game has been able to scratch, and certainly none to this extent. I love what you've conceptualized for a spiritual successor, and I hope that someone with the skills necessary makes it one day. If it takes any longer, I'm at a point where I'm ready to learn coding specifically to make one, but god knows that far easier said than done. Thanks Dosh, for shining a light on something that has a rusted placard in my heart.
@NessieStudioКүн бұрын
> 14:54 be patient > Game summed up in one sentence. 🤔🤔🤔
@JohnnyArcadeNintendoКүн бұрын
It's always heartwarming to see someone showing neat things to new generations. Thanks for the video and happy New Year.
@NevadaCowboy576Күн бұрын
Pyannadons isn’t forgetting you dosh
@pascal6871Күн бұрын
What are the chances that he made and edited this entire video to pass the time while gearing up to green science in pyannodon
@NevadaCowboy576Күн бұрын
@ I would actually kill for a video about pyannadons from dosh
@itsSparkkyКүн бұрын
My brother and I got like 10 friends to play wurm with us, waaaaaaay back in the early days. We’d all come back from school, and talk about how close our switchback to the mine was to being actually usable with a cart. Or that one guy was home sick and did dozens of charcoal piles AND found a 90q hide we could use for imping quality… Its been way over a decade and those are some of our best memories - we still bring it up almost every time we hike somewhere new.
@davidk9619Күн бұрын
41:35 If you like the logistical aspect of seeing the conveys, foxhole does a pretty good job of it.