You've raised the difficulty level again! Nightmare is the hardest for my 4-man party, when you're facing groups of enemies first... Maybe a no-damage video of clearing a goblin cave would be nice too!
@pacifierragae76478 ай бұрын
And now im getting on dragons dogma 😂 nice man
@rhodan748 ай бұрын
mod is overpowered yadda yadda - your skill is still most impressive master :)
@zedre76338 ай бұрын
This is what Warfarer should have been, the true endgame vocation that can do everything.
@egordon75438 ай бұрын
Then that removes the use of the other classes
@zedre76338 ай бұрын
@@egordon7543 It still wouldn't have access to meister skills. Aside from that, it wouldn't "remove" the other classes, it would let you use all of them at once.
@AndyThaRapperATR8 ай бұрын
Thanks I was wondering what class would suit my stealth archer warrior mage builds 😂🖤🐏🌹
@StayNightGaming8 ай бұрын
@@zedre7633 no, maister skills arent as much of a bottleneck for warfarer as you think they are. Giving warfarer 3 skills per weapon swap removes the need for any other vocation. Why on earth would you play a squishy mage or archer when you can just play warfarer, and equip the same armour as a warrior, have 1k knockdown resistance and defence, and still have access to all the mage spells/archer skills with the only setback being you don't have the maister skill? That's just nonsense. Maister skills are strong but they absolutely aren't strong enough to make up for a discrepancy that large, especially when warfarer already has all core skills built into it from the other vocations. Warfarer as it currently is, is almost exactly as it should be. The vertical potential of warfarer may be lower than specific classes, but the horizontal potential is wider. You won't have the knockdown resistance and power of a full warriors toolkit, simply by equipping a mage taff you now have significantly more mobility, healing and utility than a warrior ever could. Or just switch to a bow and now gore harpies and other annoyances are solved. It's not as strong as any single vocation is, but it's more versatile than any single vocation could be.
@zedre76338 ай бұрын
@@StayNightGaming Well yeah it would be "OP" to use all classes at once and have like 30 skills equipped. My point is not that it would be "balanced", it's that it would be fun. If you wanted to make that a little less so you could have like only 3 weapon skill wheels to cycle between, so 9 skills in total which would basically bring it on par with a hybrid DD1 vocation. As it is now Warfarer is an experimental class that you can equip a couple of weapons/skills for specific combos and that's fine. This mod turns it into "The Arisen" which can be every vocation at once and I think that's pretty cool for something you unlock at the final biome of the game through a quest.
@jacobshelton51295 ай бұрын
The true warfarer, this is exactly how I imagine the arisen would fight
@ShinichiMechazawa8 ай бұрын
More options = more skill cieling for creative combos, even if mods are being used. And you better use everything at your disposal if you want to survive New Game Plus mods. You Ser, are exemplary . ;)
@K_Balu8 ай бұрын
Is it me or the greatswords seem to be way more tamer than in Dragon's Dogma Dark Arisen, there it does massive crushing sounds as they hit the ground and the swings are comparably faster too (not the duration, but the literal movement)
@meejmuas86868 ай бұрын
Devs should allow a solo mode that lets you use 4 weapon skills of that class as warfarer, for ng+
@noneed-z1m8 ай бұрын
This seems too op to be a "true" warfare. Maybe with 2 skills each would have made it more balanced? Even 3 makes it feel like it's the only class you should play. The hobo you get it from should not have failed his world with this.
@Anansi868 ай бұрын
Davvero notevole! I tre minotauri insieme sono vanilla o c'è anche una mod per modificare gli scontri, oltre che la difficoltà?
@Odisseo_8 ай бұрын
Bisogna usare una mod che si chiama "epic encounters", trovi il link in descrizione
@Anansi868 ай бұрын
@@Odisseo_ Grazie mille, la proverò!
@gilcorrea2838 ай бұрын
Warfarer should AT LEAST have the change weapon skill not be tied to a skill slot. That itself could have made things much better.
@reddragon29438 ай бұрын
Playing on PC with a PS 5 Controller. nice.
@Odisseo_8 ай бұрын
Ps4*
@reddragon29438 ай бұрын
@@Odisseo_ as long as it works :D
@88eow8 ай бұрын
Presumo che sia grazie alle mod la possibilità di usare le skill di ogni classe sulla rispettiva arma, o mi sono perso qualcosa?
@Odisseo_8 ай бұрын
Si tratta della true warfarer mod
@VincenzoVikMilone8 ай бұрын
come giocatore PS5, invidio i tuoi FPS, io ho continui crolli durante le lotte e diventa difficile usare il giusto timing per le mosse :(
@Odisseo_8 ай бұрын
Anche su pc gira male
@VincenzoVikMilone8 ай бұрын
@@Odisseo_ peccato, ma da quel che vedo mi sembra moooolto meglio che su PS5
@Ł0B0-e4h8 ай бұрын
"No damage" Obviously it doesn't take damage, there are even mods mixing skills lol And even with "Nightmare Difficulty" the game is easier than the base game itself
@meejmuas86868 ай бұрын
It still takes investment to learn the skills of each class and bring them into the battle effectively. It's the reward of mastering of each class, the unlocked warfarer
my complaint is that explosive shot requires explosive arrows....that would be like magic arrow requires magick dust to use...bad design
@meejmuas86868 ай бұрын
Each boss fight requires probably around 5 if you land the weak spots. Would be nicer if they were more easily obtained but it's still doable. Withered branches are much more rare than sunflower plants
@condor63278 ай бұрын
The arrows are extremely obtainable though. Not only can you craft a bunch with withered branches and sunflowers, but you can buy 20 at a time from tons of merchants for cheap. I really don't see the issue
@BONNATT3 ай бұрын
Its magic why would i need to use something material to do magic? Pretty balanced actually 😅
@xCSORx8 ай бұрын
I like the concept, but I'd be more impressed if it wasn't modded to hell.