Seems like you had some trouble dealing with the wraiths! I found that keeping a unit in 'reserve' behind your army specifically to set up countercharges for where the wraiths end up after their magical move works well. That way you can push harder and for example also push up your judicators turn 1-2 so you don't have to suffer 6 turns of occultism damage ;)
@gaminginthekiez9 ай бұрын
Nice! Thanks for the tip! I think the Court of the damned made it difficult to push with the Judicators with the -2 Agility debuff but I guess I could’ve forced through one of my own Agility spells. Always a good learning experience!
@jamessmithiii41299 ай бұрын
hey! I like him to sit back and take damage :D
@ehakir9 ай бұрын
@@jamessmithiii4129 haha I can imagine!
@jamessmithiii41299 ай бұрын
VC Turn 3 - chariot was 18 away for breath of corruption range. so 11 for you. small deceptive glamor on judicators and evil eye on chariot, to give it a 12. you stopped the snipes :( lol
@gaminginthekiez9 ай бұрын
Glad I have you around to keep my memory in check 😂