Drone Mining Rover - Ship of the Week Season 2 - A Space Engineers Build Challenge

  Рет қаралды 2,340

Red S Games

Red S Games

25 күн бұрын

Ship of the Week is back for Season 2!
I'll be playing with all the new systems and things added to Space Engineers since season 1, and trying to make your wacky and wild ideas a reality in under one hour!
Any successful builds will be uploaded to the Steam Workshop for everyone to download and enjoy!
Workshop Link: steamcommunity.com/profiles/7...
Mod List:
Build Vision 3.0
Build Info
CAFFEINE! - Soda and Coffee Improvements
Paint Gun - realistic painting for survival
Screen Gunk Be Gone!
Color Replacer Blocks - V2
Easy block Renaming
Leak Finder

Пікірлер: 6
@frogstrfytr
@frogstrfytr 23 күн бұрын
Great to have the series back!
@stevejones5824
@stevejones5824 24 күн бұрын
Big Blue Turtle Back Mining Drone Carrier 😀
@Dagonius.
@Dagonius. 24 күн бұрын
Yay! Ship Of The Week! Been missing these! Cool concept Red! "Hunchback Drone Miner" was the name that came to my mind.
@redsgamescompany
@redsgamescompany 23 күн бұрын
I figured this would be a good series to come back into, given some of the previous videos are still in my weekly top videos.
@thrakirlp4233
@thrakirlp4233 23 күн бұрын
You can build a timer and eventcontroller to trigger the actions you want. For example batteries load, Trusters off or this thing with Z. Just dont mess with antennas. Just let the controller trigger the timerblock. Timerblocks can also trigger with 2 options wich makes it easy. Instant and after 1s. Aslo if you add Antenna on ship + rover you shouldnt get kicked out. I build a rover with scoutdrone and managed to get around this Problem.
@redsgamescompany
@redsgamescompany 23 күн бұрын
A timer is a good option for if you have a lot of things to toggle, though for this drone I figured it was overkill. I like your "1 sec trigger" trick though for getting around not being able to trigger a timer block in both the "activate" and "deactivate" slot of the event controller, I hadn't thought of that! As for the disconnect on unlock, I think it has something to do with the order of merge block and connector disconnect. I can't remember which one should be unlocked first, but doing one first than the other will kick you from the remote and doing the opposite order will leave you in control. Could also just be random luck, hard to say.
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