"The rules weren't etched in stone and handed to us by Moses. They were made by Hasbro!" - Professor Dungeon Master
@Runehammer1 Жыл бұрын
Hasbro? uhm....
@tw7086 Жыл бұрын
@@Runehammer1 The game and toy giant Hasbro bought Wizards of the Coast in September 1999, for about US$325 million. They may be the owner of the IP, but their rules aren't law and won't get in the way of fun at my table.
@freddykingofturtles Жыл бұрын
I use two variables. Level and Alarm. Level keeps encounters vaguely related to player progress, while alarm is a dynamic x factor that rises and falls based on decision making. So while encounters are somewhat equivalent to player ability, there's an in-built escalation system players can impact.
@MatthewBrpg Жыл бұрын
He's a goddamn genius. A lot of gms and designers understand the concept he articulated at the start, but the vast majority cannot explain it as clearly as he did. An even smaller number could give you such a simple mechanic to convert like he did. An even smaller number could give you the "towards infinity" advice. No one else could put it all together like this.
@Runehammer1 Жыл бұрын
:D
@AKImeru Жыл бұрын
I'm a Savage Worlds head and the advice given here is fantastic and one most designers doll out to people converting things for that system. "Convert the spirit, not the mechanics" As in, convert the idea of the Red Dragon, not the fact the red dragon has a legendary action that your system lacks the math logic behind it to make it work.
@solomani-42 Жыл бұрын
Good stuff mister runehammer. I do conversion professionally - mostly 3rd edition era (including pathfinder) to 5e as well as a bit of 1e. My advice: 1) conversion is more art than science. Don’t get hung up on number detail too much. Convert based on spirit. What made the original interesting (if anything) and how I translate that across. 2) you have to know each system’s rules well. This helps with the spirit of conversion. 3) rule 1 is more important than rule 2.
@theflyinggoat4503 Жыл бұрын
Dude, I'm loving your new videos.
@williamtweed6377 Жыл бұрын
Awesome, absolutely awesome advice! Not just for RPG. Bit also for any artistic hobby! Thank you, so interesting & helpful.
@Jdufore19 Жыл бұрын
Excellent thoughts, especially about escalation rhythm! Thank you for the insight.
@christophseel8757 Жыл бұрын
Equipment ❤ Mechanics 😮
@calebdreams Жыл бұрын
RPG MAINFRAME to get my juices juicin! Thankerin, Hankerin!
@MortonFMurphy Жыл бұрын
Just had my Wednesday game rescheduled to tonight and I've got a really mean encounter tonight. I was concerned and considering nerfing it but I trust my players enough that they'll see it through. Having this drop on an impromptu game day is just what I needed to keep the momentum rolling.
@midnightgreen8319 Жыл бұрын
Never nerf encounters. If they die, they die.
@jayteepodcast Жыл бұрын
In the bigger picture it is just gambling. You wage something (character) and either gain or lose with your actions of the dice. But like gambling the house always wins. The DM can stop the story or combat at anytime. Many Dm feel they have to continue the story or combat to completion. I never got that with people who tpk a group. If your getting your butt whooped move the narrative and the same for monsters if its to easy.
@lordofdorknessdm3085 Жыл бұрын
Fantastic content as always. I love getting that perspective into your mindset for these things. I feel like many of these concepts are things that we are unconsciously trying to accomplish as GMs, and your RPG Mainframe content does an excellent job of midwifing these ideas to light. :)
@jaytomioka3137 Жыл бұрын
I am one of Runehammer’s “Lumpy Headed Legionnaires”! 😂
@kimmoffat6429 Жыл бұрын
Absolutely excellent as always Hank! Absolutely loved your final principal!
@trollge3712 Жыл бұрын
amazing episode
@PetesDracolich Жыл бұрын
That was glorious!
@rogerreed9885 Жыл бұрын
Thanks. This helped a lot.
@Joshuazx Жыл бұрын
more good content by the guy who has previously done so many times!
@therealdoomsage Жыл бұрын
Fuck I hope he's not actually waiting for me to que the music.
@solohelion Жыл бұрын
Totally agree
@AdmiralWindy Жыл бұрын
gamer thyme babey~
@AltogetherGuy Жыл бұрын
If D&D’s CR is so notoriously bad, and constantly balanced encounters are just boring why not just stick to CR religiously and let the two problems cancel each other out?
@lordofdorknessdm3085 Жыл бұрын
I think the issue is that it tends to skew in one direction consistently, so it's always 'sorted' in the same way. Consequently, it takes some GM nuance to correct. For me personally, I throw out the CR system to some extent and use my best judgment, which has been honed over the course of years.
@bholl6546 Жыл бұрын
It isnt an if. There's no way to mathematically plan for player agency and the exponential power growth of magic items.
@beardyben7848 Жыл бұрын
Sly Flourish has the Lazy Encounter Benchmark just Google it. It's pretty consistent and the article explains the reasoning.
@merlintym1928 Жыл бұрын
@@bholl6546 Not true, you can do it, look at baulders gate 3! All you need is millions of dollars, dozens of employees, years to prepare and thousands of early access players to run through your encounters over and over again while you tweak them and you can mostly kinda get it right.
@ericlimjc Жыл бұрын
Did Hankerin changed his name?
@Runehammer1 Жыл бұрын
?
@ericlimjc Жыл бұрын
@@Runehammer1hello Hankerin, who’s Brandish Gilhelm? The name pops up by the end of the video
@TrairFrair Жыл бұрын
Might be his stage name. Because lately he's been rocking it like a rock star!