The Real Problem With YuGiOh? Competitive Master Duel Tournament Gameplay!

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Dkayed

Dkayed

Күн бұрын

Пікірлер: 228
@maremare9366
@maremare9366 2 күн бұрын
There is no buildup, or gradually changing game states. It's either you stop the other guy from doing anything, or you die immediately.
@Disappointed_Philosoraptor
@Disappointed_Philosoraptor 2 күн бұрын
Exactly. And it has been this way for at least the past 5 years, probably longer. And it only gets worse. The game is actually almost fully deterministic, meaning that a spectator with full knowledge of both hands and understanding of both decks can predict the outcome before a single card is played. The "gameplay" itself is an illusion, especially with intermediate to high skill players which are likely to choose the optimal route. There is hardly any interaction - in other words, this is not multiplayer, it's solitare, but another person is held hostage.
@Mulcam29
@Mulcam29 2 күн бұрын
@@maremare9366 Just saying, Yugioh has always been that way and game states do change.
@omarmks6670
@omarmks6670 2 күн бұрын
​@@Mulcam29yugioh has never always been this way and especially not this degree stop lying
@mattevans1643
@mattevans1643 2 күн бұрын
​@Mulcam29 if you look at yugioh back in 2004, things like being aware of trap cards mattered. Mirror force was a game changer, sakeretsu armor won games, playing defensively when you were down mattered. Playi g conservatively when you were up mattered. Look at yugioh in 2014 still a very slow paced game where most monsters did not have the ability survive mass destruction or interrupt plays. So traps were still used, but because of graveyard and destruction effects, returning to the hand and banishment were the chosen routes to deal with things. Look at yugioh now... every card is a ROTA, Every Card is a Solemn, Every Card is a at the very least 3 different cards in one. And some cards are the same card multiple times. For example that voiceless card that lets you discard to add. And then you can banish it from the grave to add... like wtf? A card with a cost, that inherently a +1 is bullshit. It's called cost for a reason the most it should be able to go is net neutral.
@Mulcam29
@Mulcam29 2 күн бұрын
@mattevans1643 Playing conservatively has its advantages these days too.
@American_Noble
@American_Noble 2 күн бұрын
The real issue with yugioh is power creep. They constantly release new cards without supporting the older cards enough to where they can complete with said newer cards. I never thought it'd see the day where hand traps dont stop your opponent anymore if they're running meta.
@TheSpuros1997
@TheSpuros1997 2 күн бұрын
You know. I used to play Cardfight!! Vanguard almost 9 years ago. It had its own power creep. But, it had its own way of giving support. Thus, people did get support and even though there definitely was a clear meta, you could always at least play with SOME chance of winning, as small as it was.
@destructionswordspet
@destructionswordspet 2 күн бұрын
They dont put xenolock for 1 card combo like snek eye is the real problem
@vinhvu9096
@vinhvu9096 Күн бұрын
Fr bro the fact that Swordsoul with 1 Baronne and 1 Chixiao endboard used to be tier 1 and meta decks now can setup 7-10 disruptions consistently is crazy And control decks dont even exist anymore except for labyrinth with daruma
@HyperWhale286
@HyperWhale286 2 күн бұрын
This man is ready for heraldic ryzeal
@zhipengren
@zhipengren 2 күн бұрын
lol
@frostdracony
@frostdracony 2 күн бұрын
took me a year to build this deck on my alt account absolutely worth it, hopefully next time in the future I'll get deeper into the tournament with a list that contains more heraldic beast cards 😄
@zhipengren
@zhipengren 2 күн бұрын
@@frostdracony that u huh in the vid? nice deck
@frostdracony
@frostdracony Күн бұрын
@@zhipengren the one and only 🙃
@Nasrallahelaladdin
@Nasrallahelaladdin 2 күн бұрын
Junglemann is what I call someone who is truly passionate about an archetype/deck - he has been playing d/d/d for YEARS!!!!
@DuelistWave
@DuelistWave 2 күн бұрын
3:14 who tf in chat says D/D/D is cringe what is based? gimick FTK? or snake eyes or is it protos? 🥴
@RedTheWeeb
@RedTheWeeb 2 күн бұрын
You gotta realize that 2 DDD Bosses are currently hated by the community. 1. Kali Yuga and it's turn skipping ability shouldn't be legal if calamity was deemed unhealthy. Then you got 2. Wave King Cesear (R6 not R4), this one is more so just because of tcg and ocg sick or fiendsmith who abuses the XYZ allowing any deck on fiendsmith to run it making people tired of it
@DuelistWave
@DuelistWave 2 күн бұрын
@RedTheWeeb you gotta realize that DDD is not the one summoning kali yuga regularly this is not a great play imo To further elaborate As a DDD main i don't like the kali yuga play and other better options exists The person in the video opened up the trap to do it it was pretty nutty The combo to do it on opponents turn is pretty sub optimal in comparison to protecting your main combo line with a marine de flur And that this is the holy and based based way to summon cesar The other people are the cringe ones
@guilhermeguilly4944
@guilhermeguilly4944 2 күн бұрын
@@DuelistWave ?bro, if you can't summon a kali yuga in your ddd deck, why the fuck are you playing with ddd?
@FakeHeroFang
@FakeHeroFang 2 күн бұрын
D/D is a combo deck, most people don't like watching their opponent play for 10 minutes before they get to do anything.
@ZeroRizing
@ZeroRizing 2 күн бұрын
It's yugioh, every deck is cringe 😂
@thothofthemorningrisesWthesun
@thothofthemorningrisesWthesun 2 күн бұрын
They need to add cards to each deck type that can defend their deck type’s moves. Like for instance how they updated Aromages & now the plays have more protection & versatility. I don’t thinking banning is the answer.
@maremare9366
@maremare9366 2 күн бұрын
Oppressive turn 1 is a problem, but that problem comes from the fact that the going second player has the first battle phase....
@Disappointed_Philosoraptor
@Disappointed_Philosoraptor 2 күн бұрын
as opposed to what? turn 3? This problem is not caused by the battle phase order, that's merely a symptom.
@cnydo
@cnydo Күн бұрын
The solution is "players can't attack until turn 4"
@lauroperez6204
@lauroperez6204 2 күн бұрын
Instead of making the banlist 100 pages long like it should be, the game rules need to change so there is actual back and forth gameplay
@Mulcam29
@Mulcam29 2 күн бұрын
There is actual back and forth gameplay. Not anyone's fault that your deck isn't equipped for the meta.
@lauroperez6204
@lauroperez6204 2 күн бұрын
Oh shoot man you’re right! My bad for questioning the perfect game of Yu-Gi-Oh. Who am I to point out the lack-luster banlists, 1 card combos, horribly designed events and no communication from the developers?
@Jackinthebox1719
@Jackinthebox1719 2 күн бұрын
Years to late. How should these rules Look like? Limit special summons? All meta decks can do their plays in 3-5 summons, while most of the Rouge decks need 10 for ending on 1-2 interruptions.
@quatro286
@quatro286 2 күн бұрын
@@Jackinthebox1719 A decks that need just one starter card and the rest of their hand are all hand traps such as Tenpai makes the game unfun, they won't even let you setup a board with their hand traps if you manage to they will droplet your negates and you wipe it out then summon all their bosses just from one card starter
@Jackinthebox1719
@Jackinthebox1719 2 күн бұрын
@ yeah that sucks, but the problem arent handtraps. The problem is, that these decks can play that many of them and still be consistent, because half of their deck is a one card combo. If they need 2 cards to combo, they would Never play more than 12-15 habdtraps.
@TuanTran-qk9my
@TuanTran-qk9my 2 күн бұрын
Master Duel is Bo1 game basically called by coin-flip game. Go first is more too powerful , 1 card combo, 1,5-2 card combo make 3-4 negate effects. What the second player can do. Handtrap?. High tier deck won't die with 1-2 handtraps or maybe they will have anti-handtrap like called by or crossout. The best they can do is max-c . Draw more to have more cards to deal with the negating. That is where more problems. 1. 1st have ash or called/cross : haha, loser. I will show you my 10-min-combo field. 2nd : F***, I'm out, play yourself. Goto menu, press red button or maybe rage quit. Ruin a day if he is in up/down rank match. 2. 2nd player can resolve max-c : I'm watching you play yourself fk sh*t ***** , go and make my hand full of cards. 1st play : nah, Everytime I play first , he has max-c, fk. I'm out 3. Sometimes ( not round 1‰ ) , 2nd player have a god hands , play well and 1st play badly. You can call it a daydream , yeah, it will happen but in your dream, go back 1 or 2. So that problem of MD is Konami make a min-max : minimum card interaction- maximum outrage. You play 1st too good or can't deal with max-c. You can't draw max-c when go 2nd or max-c is negated and you watch opp combo and can't break though. Banlist is more like sell cards list not balance the game
@dawnofwar2560
@dawnofwar2560 2 күн бұрын
I'm face tealament player go first end board with baronne,apolusa,dragoon rukalos, secret village and some shjt in the graveyard but still win because I'm play dinomorphia that mf not negative my trap😂
@EddyGordo21
@EddyGordo21 2 күн бұрын
The real problem with master duel is that people build these major hands when they go first (and they always go first OR...) and it prevents the player 2 to even play the game.... if player 2 is able to go first (... everything is negated and they still can't play.) then you run into not really being able to do anything because of hand traps....
@eddy3080
@eddy3080 2 күн бұрын
Just go first bro 😎
@mattevans1643
@mattevans1643 2 күн бұрын
I kinda like that master duel has a different banlist, it makes for a more interesting format and allows different builds compared to the TCG and OCG, and having certain cards be unbanned makes a big difference in playing a lower tier deck. The real problem with master duel is the effect confirmation. Sometimes there is an effect that Master Duel will not let you use, and it doesn't make sense but at some point during the turn you were prevented from activating the effect. And then also master duel should implement a confirmation of board state, instead of an effect trigger. It's so bullshit when your opponent knows you have a certain card because there is an effect trigger that you have to respond to or turn "toggle off" in which case you might miss your oppurtunity to use your effect. So master duel should change that to a confirm board state option. Opponent activate this effect yes/no. Opponent activates this card yes/no. And then you as the responding player have the option to turn that off.
@EddyGordo21
@EddyGordo21 2 күн бұрын
@@mattevans1643 I've noticed that.. there are cards I've been using and I know it's a quick effect, but why isn't md allowing me to activate it
@Retro_Mage
@Retro_Mage 2 күн бұрын
I remember once playing Dark Ruler No More on turn 2, but the opponent still had a bunch of hand and graveyard effects that they were able to reestablish their field with new monsters that now could be activated.
@arielcevallos8188
@arielcevallos8188 2 күн бұрын
As a casual player, I can say that some of the biggest problems with the current game are: 1. Unbalanced monsters, based on their effects or how easy it is to bring them onto the field. For example: Baronne de fleur, Crimson Dragon, Phamton of Yubel. Here there are also monsters that are problematic, but that are waiting for some archetype that exploits them to the maximum so that Konami has them in its sights, such as the Statues, Kali Yuga, Naturia Beast, the Ice Barrier monster that prevents you from activating magic cards... 2. New archetypes require few cards in hand to perform their combos, and few have restrictions that prevent them from having an overly oppressive field. With fewer cards needed, you give room to have more handtraps, which allows the player to make his plays and also interrupt the other player on the next turn with the possible additional cards in his hand. 2. New archetypes require few cards in hand to perform their combos, and few have restrictions that prevent them from having an overly oppressive field. With fewer cards needed, you give room to have more handtraps, which allows the player to make his plays and also interrupt the other player on the next turn with the possible additional cards in his hand. Engines also fit here that do not prevent you from summoning/activating cards by using them, such as Fiendsmith or the aforementioned Snake Eye in Fire King. 3. Lack of errata and rules to the game. Many monsters that have been banned/limited had errata that, at the time, killed their playability. Now, Konami does not make errata despite having the experience of what happened before, but rather limits/bans until the game is at a point where those strong cards are not a problem, like Dragoon, or Master Peace. While this is a reasonable idea, it does little to curb the game's power creep. For example, when Calamity was problematic, they were able to make its effect apply only if it was summoned during the owner's turn: "Must be first Synchro Summoned during your turn. When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards or effects on the field. Your opponent cannot activate cards or effects in response to this effect's activation". This ensures that the card is used to defend you during your turn, and not to prevent your opponent from playing during their turn. In the case of the rules, it would have been great if, instead of selling the Multcharmy cards, they could create new rules applied to the game, such as the effect of the multcharmy, for example: "During the End Phase, each player draw cards equal to the number of cards controlled by their opponent +1, then, each player returns to the bottom of the deck cards equal to the number of cards their opponent controls". With this, you can free yourself from C Maxxx, although it is clear that something like this, with the Multcharmies at stake, is too late.
@mattevans1643
@mattevans1643 2 күн бұрын
I didn't like playing against baronne for a while, until I realized, it's "once while face up the field", not once per turn. Ever since I read that, I don't care about Barrone, it's not even good. Now it's good when you have other negates cause a negate is still a negate, but people put a Barrone on board with nothing protecting it, and just pass. Every other negate monster is usually once per turn, except super special ones. And most of them are also generic, so I don't understand how Baronne was your best option. And yes to the archetypes just being too powerful. You got people talking about Tenpai and how powerful Kaimen and Summoning are, but none of them Realize, that Chundra is the problem. #1 it's the only tuner, but Chundra Is full combo by itself. The only thing you miss out on is summoning if you don't already have it. Chundra Declares attack, gets genroku, genroku activates to get paidra, paidra get kaimen, kaimen gets fadra, fadra gets genroku. Full combo. If they have any other tenpai except fadra, you just lose. Unless of course chundra is in grave.
@arielcevallos8188
@arielcevallos8188 2 күн бұрын
@@mattevans1643 Baronne is an example cause it only requires two monsters, can negate, as you say, only once while face up, but she can return to the extra deck and special summon any level 9 or lower monster from your graveyard. Also it can target and destroy one card on the field. 2+ effect generic monster. For sure if she is the only monster on field she shouldn't be a problem, but consistent archetypes pf course can put more than that, so there you have a real problem. If she requires more effort, I wouldn't mind. But as I say, the more archetypes with low cost/one card combos Konami creates, the more probability that other generic monster that had nothing to do with the monster type (in this case, synchro) can get it easy, like Snake Eye (which also use Borreload). There are more examples of generic monsters of course, but those are the first that came to my mind when I wrote this.
@Ai_s_a01
@Ai_s_a01 Күн бұрын
I want that heraldic deck
@OSU2010
@OSU2010 2 күн бұрын
The problem is whoever sets up first wins. Most decks can’t play through 2 or 3 negates little alone 6
@Error-ff2sg
@Error-ff2sg 2 күн бұрын
finally, something that not meta
@gr8dmoore17
@gr8dmoore17 2 күн бұрын
I wish dkayed would hold a rogue tournament ONLY
@thecomedymask9089
@thecomedymask9089 2 күн бұрын
​@@gr8dmoore17 there is one if i remember
@はりや-p2r
@はりや-p2r 2 күн бұрын
Well, if it’s a tournament a new meta will just rise up in that format right? I think it’s just inevitable to have a meta in a card game. Though I do agree that watching a new type of a tournament would be refreshing.
@mattevans1643
@mattevans1643 2 күн бұрын
I remember the first time I ever played against a D/D player. I sat through their whole combo, and was scared out of my mind cause I didn't know what they did. Then I took a minute to read them all, and I was like, what do they do? They don't do anything, and proceed to OTK cause D/D/D sucks. The second time I played against them, they made High Ceaser, and I was like... "Oh, that other guys was supposed to make this😂"
@reezyrenzel439
@reezyrenzel439 2 күн бұрын
These type of decks always get their shine in round 1
@lucia-nv2re
@lucia-nv2re 2 күн бұрын
Hey dkayed I got good news According to current information, the "Blue-Eyes White Destiny" Yu-Gi-Oh! Structure Deck, which is considered the "Advent of the Eyes Blue" themed deck, is slated for a release in February 2025 will it come out in February in Yu-Gi-Oh master duel dkayed.? or March or May in 2025.
@Disappointed_Philosoraptor
@Disappointed_Philosoraptor 2 күн бұрын
Allright, can someone point me to the timesrtamp when he talks about the title? I was going to watch it, but then the first feature match is Triple D. Thanks.
@yourmove5561
@yourmove5561 2 күн бұрын
I think Konami is trying to balance the game for going second. Cards like forbidden droplet, Evenly Matched, Super Poly and even Ty-phon came out in the recent years so player going first can't respond or activate certain affects. There's is gonna be support for Normal monsters (Primite support) so they are not making normal monsters and forget about them.
@settings5867
@settings5867 2 күн бұрын
The real problem is always max c
@bonifidehustla
@bonifidehustla 2 күн бұрын
What's your main deck?
@Mulcam29
@Mulcam29 2 күн бұрын
Maxx C isn't a problem
@watcher2624
@watcher2624 2 күн бұрын
@@Mulcam29❌
@Mulcam29
@Mulcam29 2 күн бұрын
@@watcher2624 Just stating a fact
@pantanom18
@pantanom18 2 күн бұрын
Well floo has a lot of problems but maxx c
@gr8dmoore17
@gr8dmoore17 2 күн бұрын
DKAYED CAN YOU PLEASE HAVE A ROGUE TOURNAMENT ONLY PLEASE ROGUE DECKS ARE MORE FUN AND NOT THE SAME SHIT BRO JST A THOUGHT META IS BORING AND UNFAIR 😒
@RedTheWeeb
@RedTheWeeb 2 күн бұрын
Honestly yeah a rogue weekly alongside meta weekly could work
@ErinaBearnova
@ErinaBearnova 2 күн бұрын
Ngl if I was a KZbinr and I saw someone in the comments whining about this or that and being passive aggressive, I would just ignore them and never fulfill their wishes.
@gr8dmoore17
@gr8dmoore17 2 күн бұрын
@ErinaBearnova thanks for your thoughts and opinion on the matter however since you are not one i guess its null and void my friend habe a good day😏🫡
@Someone-lg6di
@Someone-lg6di 2 күн бұрын
Look up perfect banlist tourneys from him
@gr8dmoore17
@gr8dmoore17 2 күн бұрын
@@Someone-lg6di ive seen some of those they are cool
@Flomdcho
@Flomdcho 2 күн бұрын
The real problem is Konami is lazy 1 card starters into link/ synchro spam is far easier to design and balance than it is to make interesting decks like tear, branded, centurion etc
@lucia-nv2re
@lucia-nv2re 2 күн бұрын
If not February in Yu-Gi-Oh master duel for the advent of eyes blue in master duel will it come out in March for 2025 in Yu-Gi-Oh master duel or May or so in master duel
@charms7232
@charms7232 2 күн бұрын
That game 3 for mikanko is a classic turn 2 deck opening hand when forced to go turn 1 🤣
@Jolfgard
@Jolfgard Күн бұрын
Tournaments rarely represent how the game is played on the MD ladder. You e.g. climb faster with a fast deck with a lower win rate in the meta as compared to a slower deck that wins more reliably. This becomes apparent during every DC that acts a WCS qualifier. This isn't necessarily all though. MD often takes too much influence from the TCG, just like the TCG often looks too much towards the OCG when considering what to do.
@cornbread4everyone555
@cornbread4everyone555 Күн бұрын
real problem is 2 minute long 1st turn combos knowing at the end you have no chance of breaking board
@massunoi
@massunoi 2 күн бұрын
Problem with yugioh is that too many decks lack proper choke points and some handtraps need to be gutted. Ryzeal is boring as fuck but at least when you stop them they just end on hand trap solitaire plus midenator. Well, without fiendsmith of course. If every hand trap was reverted to be turn 2 only the game could go by so much more smoothly. Another idea is removing handtraps as a whole and turning them into turn 2 “skills” like in rush duel where you can pick 2-3 of them as turn 2 and you’d pick depending on what you think will be the best against your opponent. Once your opponent passes turn they’d get their own skills to disrupt you with if their board is cleared. This makes hand traps not clog the hand and makes them only usable turn 2 essentially
@TheGuardian2500
@TheGuardian2500 2 күн бұрын
The real problem is every other player using copy-and-pate meta decks to ruin to game for everyone else so they can climb their way to the top. Every meta player is always out to use that new and special archetype that shuts the game down for anyone who might not be so fortunate, not to mention the asinine OTK strategies (Looking at you, Runik Burn players.). The point being, I miss Battle City. There. I said it.
@Yi-Gi-Oh_Master
@Yi-Gi-Oh_Master Күн бұрын
I think the worst problem is the amount of handtraps we can use, and the lack of anti-handtraps to counter them. Master duel would be so much more enjoyerable for most players, if they either banned or restricted use for handtraps.
@gigahammer662
@gigahammer662 Күн бұрын
This would realistically only make it worse, this effectively just buffs going first and makes FTKing your opponent the best strategy because they cannot stop you.
@Yi-Gi-Oh_Master
@Yi-Gi-Oh_Master 21 сағат бұрын
@@gigahammer662 just had another duel where i got negated by handtraps 4 times through my first turn, cant say its healthy for the game, its more toxic
@gigahammer662
@gigahammer662 17 сағат бұрын
@ I feel like this is missing a lot of context, but it’s not so much the hand traps but rather Konami making engines smaller and smaller to the point where it’s near 20 nonengine, leading to blowouts like what you may have just experienced
@mobiust708
@mobiust708 2 күн бұрын
The issue with yugioh (not just master duel) is that there is no interaction due to power creep and ultimately no COST. Almost every deck needs a huge number of handtraps and board breakers because every meta deck puts out so strong end boards so reliably that at least 50% of all duels are decided not even when the duel starts. They are decided on whoever goes first. You go first and are playing a meta deck? Unless your opponent has 5 hand traps, odds are that you are going to be able to set up a hyper meta board filled with negates due to having multiple 1 card combos. At the very least, the coin toss shouldn't determine who picks to go first or second, but rather it should simply decide who goes first. Right now, going first gives such an obscene advantage (except for tenpai cancer), that most people who win the toss will go first. It should change so that whoever goes first is randomized from the start. What I would like to see is a format that limits not only special summons, but also quick effects. Imagine for example if you could only do 2 special summons and 2 quick effects (that don't special summon) per turn, but if they are negated, then it wouldn't count towards the count (since they were negated, they never happened). In a format like this, now the goal wouldn't be "get a board with 10+ negates and stop your opponent from playing", it would be to play in a more thoughtful and engaging manner. The limit to quick effects and special summons would make hand traps far less needed, but not worthless. Instead, now hand traps have a cost. Sure, you can use one of your quick effects to stop an opponent from activating a spell, but that is 1 less resource out of 2 instead of having a ton of different ways to stop it. Without limitations or costs at all, there simply is no reason to not spam quick effects/special summons. Having a format that changes special summons and quick effects into an effective cost would drastically shake up the meta. An additional benefit to it would be making boss monsters feel far more threatening than now, where you can easily summon a ton of them.
@jervey123
@jervey123 2 күн бұрын
lol, 2 special summons don't do nothing, it will only make the game more imbalanced!! you're playing a rogue deck, right? let's say pure LIVE/EVIL twin, what can you actually do with 2 special summons? it's just either the pink or blue EVIL twin, you have a field with a 1500 ATK monster with no actual disruption and then let's say your opponent is using labrynth, summoning twice is plenty for labrynth and depending on their hand they can have a field with a 5900 ATK with 2 summons and 2 quick effects with devastating traps or floodgates, their stupid waifus would blow your stupid waifus out of the water... what you're suggesting isn't a solution, it would just promote using shit-ass floodgate decks that can summon large monsters with the fewest effects
@mobiust708
@mobiust708 2 күн бұрын
@@jervey123 Looks like you can't read, did you also not see a limit on quick effects? Labyrinth wouldn't be able to make a stun lock board with that restriction. You see, unlike what you believe, when you have both restrictions, it makes it quite difficult to establish multiple negates/stun effects. Labyrinth for example, use a quick effect to get lady into your hand, then another to get a trap in your hand, cool. That's all you can do for quick effects. Just as you can make up a scenario that favors labyrinth, I can EASILY make up a scenario that destroys them. I could play dino, use double evo pill and get UCT and a normal summon out. Laby turn, and I use misc to protect dinos. Laby gets lady out, and I use UCT to pop my other summon and basically turn off lady. However, that wouldn't be the end, and thats what you fail to understand. Sure, my UCT would then have free reign, but I wouldn't be able to win right there and then simply because I broke the enemy combo. The duel rounds would last shorter but I would have to take more time to build up a board to beat you, which gives the opponent more time to respond. Huh, its almost as if the result would not be what you foolishly assume. Also, that doesn't even mention how the meta would change. You are simply assuming the exact same decks would be played with zero adjustment. Pretty moronic assumption that people wouldn't change their decks at all. Spend some time to think about something before embarrassing yourself.
@abdullateefbioshogun2368
@abdullateefbioshogun2368 2 күн бұрын
@@mobiust708 Looool I am dying of laughter over here. You didn't have to school 'em that hard 💀. I think your ideas are pretty good tbh. Although I think 2 and 2 might be a bit too limiting for the interactivity. It lowkey wouldn't feel like yugioh anymore since it would be far too slow. Something like 3 or 4 feels like the sweet spot imo.
@jervey123
@jervey123 2 күн бұрын
@@mobiust708 oh wow, personal attacks, my favorite true sign of an intelligent gentleman, right here listen buddy, your rule is saying that we have 1 normal summon, 2 special summon limit and you specifically mentioned 2 "quick effects" (so meaning, anything slower than quick spell 2 or monster effects that are aren't written as "quick effect" are fair game, right? but never mind that) counter-argument #1: decks like labrynth don't require much setup, because surprise-surprise, you can just as much draw into say skill drain / gozen match / daruma / linear equation cannon, you don't need lady labrynth to get those cards for you, turn 1 or 2 counter-argument #2: why not make up scenarios? this is what you've been doing counter-argument #3: the scenario i described is completely achievable for lab, let's say they play 3 arias, 3 arianne, 3 big welcomes, 2 normal welcomes and and 4 furnitures, i'm not gonna do the deep math math, but that's 15 cards you can draw at least 2 out of 5 or 6 in hand out of 40 cards in to achieve, you have around 37% to 40% chance of that happening happening (i'll be generous and say 1 out of 3 duels), while the scenario you described, let's say you have 3 dino pill in a 40-card deck so you need to draw 2 of the same copy of cards out of 5 or 6 in hand out of 40 cards in the deck (you calculate it, it's your scenario, but it's hella unlikely compared to mine) counter-argument #4: i fail to understand why my initial argument is wrong because aside from you saying that i'm stupid because i'm assuming that we're all still using the same deck, while i'm just saying how your proposed rule would just cripple most decks, like LIVE/EVIL twin aren't even meta relevant, how much more funny-haha meme decks that don't do much even after 5 special summons i don't have a solution for yugioh, people in konami have tried for more than 25 years and still failed, alls i'm saying is that you're big-brained 400-IQ solution might not be the answer
@SSJBurrito
@SSJBurrito 2 күн бұрын
I hate slop decks so much it's unreal
@LightningStorm17
@LightningStorm17 Күн бұрын
Yugioh should have a point system. From turn 2 each play can guarantee negate and destroy one card. Then from turn 3 on wards each turn you gain points. After a certain amount ,you get the ability to use points to guarantee a negate and destruction, and you’re opponent can’t disrupt it.
@khub5660
@khub5660 Күн бұрын
So you want to play Hearthstone...
@LightningStorm17
@LightningStorm17 Күн бұрын
@ I don’t know so much about hearthstone. Maybe Yugioh could take something from their playbook and use it. Thanks for the reply though 👍
@nknight1000
@nknight1000 Күн бұрын
That first match is why yugioh won’t grow any further, 20 mins setting up 1 turn to insta kill ur opponent, nostalgia is the only thing keeping yugioh alive
@louieguo2909
@louieguo2909 Күн бұрын
I really wanted the DDD to win
@Enjinercraft
@Enjinercraft 2 күн бұрын
The problem is hand traps+too many negates
@omegablitz5742
@omegablitz5742 2 күн бұрын
It’s really coming down to settling with being a meta slave, or switching to mtg.
@chaotic.rampage
@chaotic.rampage 5 сағат бұрын
Shout out to mikanko player that was hell of a lethal play. Good job
@ErinaBearnova
@ErinaBearnova 2 күн бұрын
People in chat complaining about mikanko when tenpai does that same damn thing 😭
@felipeabreu4866
@felipeabreu4866 2 күн бұрын
I mean it's a pick your poison situation, the complain can go either way as both decks are annoying.
@V-Jes
@V-Jes 2 күн бұрын
Tenpai doesn't tribute your monsters with no way to react to that, so it's less toxic by default...
@ErinaBearnova
@ErinaBearnova 2 күн бұрын
Y’all what I’m saying is that they both perform a set of (honestly predictable) actions whose main goals is to kill you on their first turn (if going second). It doesn’t matter how they got there, all that really is there to consider is the consistency of it, which Tenpai, until the banlist drops, is just better
@Carnanimento
@Carnanimento 2 күн бұрын
It's sad to witness how this game could have so much potential but the developers just don't care about it. They could have fixed it long ago but keeping it this way gives them enough income so it will never change. Even tho Dkayed tries to make it interesting with these cool videos, 9/10 ranked matches are basically the same (same cards, same plays, same combos). The game becomes a card juggling show and a coin flip/surrender simulator after reaching Platinum and the fun is gone. Most people who like yugioh for any reason (and that's most people I've met born from the late 90s to the early 2000s) have tried this game but end up quitting because of this, not because they find the card game boring.
@CodySvsTheNet
@CodySvsTheNet 2 күн бұрын
How many times "yugiboomers" have to say infinite special summons bad until you learn
@sihongly7931
@sihongly7931 2 күн бұрын
swordsouls, branded and other zero tier meta decks are consistently the on-going real problem and the abuse of level ten synchro monsters or opponent taking 5 to 10mins to setup his / her entire board?!
@yoshikami7625
@yoshikami7625 2 күн бұрын
swordsoul? really? go look at tier lists. they aren't there. swordsoul can't keep up with the meta.
@PhO3NiX96
@PhO3NiX96 11 сағат бұрын
@@yoshikami7625 It can but it's definitely more vulnerable to 6 negates lol. on my new account I play only Swordsoul and you can get pretty far but the top tier decks are just omega broken at the moment, it's actually a joke
@OSU2010
@OSU2010 2 күн бұрын
First to go can only SS 4 times if thy go first problem solved
@blitzball9915
@blitzball9915 2 күн бұрын
This main issue of this game is the number of negates you can put in one turn. They should limit the activation of negates of maximum 2 per turn. It would be more fair. Also ban Maxx C
@chrisjones1536
@chrisjones1536 2 күн бұрын
U do realize that if negates r limited to 2 tenpai would b even more dominant right?
@blitzball9915
@blitzball9915 2 күн бұрын
@@chrisjones1536 Most of the times , i beat Tenpai if i can negate them 2 times
@PhO3NiX96
@PhO3NiX96 11 сағат бұрын
@@chrisjones1536 Only reason why Tenpai are broken is because konami keeps creating more and more archetypes that can go through handtraps and many negates. Then they create more and better negate cards, then more and better archetypes. It will never end and it proves that they are not tackling the issue correctly.
@LiveBaitz
@LiveBaitz 2 күн бұрын
In every other game you would be kicked out for an AFK Warning
@memesalldayjack3267
@memesalldayjack3267 2 күн бұрын
those were good duels
@PunpunRen
@PunpunRen 2 күн бұрын
Last game was really skill based
@craigburke1986
@craigburke1986 2 күн бұрын
5k views only 300 likes lets show more love to the channel yall
@HOLYVEXZEL
@HOLYVEXZEL 2 күн бұрын
The video just came out. 5k is a lot
@TheWizardDen
@TheWizardDen 2 күн бұрын
The REAL issue is YuGiOh is UNPLAYABLE! seeing what Edison format is, and how playable it is… The issue is the effects.. they are too powerful. And it’s not enjoyable. I quit YuGiOh for the 50th time to go learn how to play Magic The Gathering, who never messed their entire game up
@zetokaiba5867
@zetokaiba5867 2 күн бұрын
That's a lie go look up one of its controversial tournaments where a guy would play by himself for an hour and he won multiple tournaments by doing it cause people would forfeit.
@TheWizardDen
@TheWizardDen 2 күн бұрын
@ you should be less reckless.. calling someone a liar face to face could be bad. I didn’t lie. I just haven’t search KZbin for hours to see whatever video you’re talking about
@khub5660
@khub5660 Күн бұрын
WoTC has f*cked up their game and formats multiple times. They've done it so often that they now need a team of special playtesters comprised of professional players to ensure that they don't create a tier 0 format. I urge you to look up Hogaak Summer and Eldrazi Winter. They are the most recent major goofs the company has had. Most TCGs have the issue of power creep, and MTG is not absolved of that sin in any way.
@blueping9278
@blueping9278 2 күн бұрын
Say what you want about Droll. But for me , it is just like an hypocritical Maxx-C
@eos_smash5945
@eos_smash5945 2 күн бұрын
if made ty-phon he would've just won 7:03
@khrismanauval4383
@khrismanauval4383 2 күн бұрын
Once again, tenpai being tenpai 😂
@bobbywalker2980
@bobbywalker2980 2 күн бұрын
Get ride of generic negates and handtraps and ftks would go a long way.
@exilecgaming
@exilecgaming 23 сағат бұрын
The real problem is greed.
@sternritternovad
@sternritternovad 2 күн бұрын
Maxx C, Ash Blossom, Generic Boss monsters, and Generic Floodgates are always going to be the problem, more forced In-archetype restrictions is just healthier.
@zacharyhampton9978
@zacharyhampton9978 2 күн бұрын
Ash is not a problem card
@sternritternovad
@sternritternovad 2 күн бұрын
@zacharyhampton9978 Yes it is
@namelessanonymous2913
@namelessanonymous2913 2 күн бұрын
@@zacharyhampton9978 Every handtrap that is usable by turn 1 player is a problem. They're half the reason going 2nd is so cringe to begin with. Oh you think you can break my board? Sweet summer child, I still have ash and veiler on top of my 5 disruptions.
@Mjgxdf2012
@Mjgxdf2012 2 күн бұрын
​@@sternritternovadash is not the problem. Even Dkayed said it before. The real problem is Maxx c
@zacharyhampton9978
@zacharyhampton9978 2 күн бұрын
@@sternritternovad ash isn’t a problem card. Problem cards for me are Kashtira unicorn and fenrir, Maxx c, Nibiru. Stopping a search is a one for one thing for me. Ash isn’t a problem card when half the cards in the game search. We’ve always had generic cards. Raigeki, harpie feather duster, etc. Ash being played in most decks isn’t a bad thing. That’s like saying running harpie feather or Raigeki is bad. Doing 10+ card combos in a game where there’s no resource management other than LP and cards in hand/field/gy is not really managing. Yugioh was never meant to be a manageable card game like that, yet that’s what it’s become
@dmiloh0ob
@dmiloh0ob 2 күн бұрын
man this game really just sucks... its out of their hands they wanted something way out of league "the most complex" and its in truth another card game that couldnt keep up and turned out a mess
@Zeditah
@Zeditah 2 күн бұрын
Ok but ban Shifter
@jjohnson218
@jjohnson218 2 күн бұрын
Stealing my dogmatika strategy! I been using dog with branded 😡 boooo least dog has a lore with branded!
@withstoodtheblessingofgod372
@withstoodtheblessingofgod372 2 күн бұрын
disgusting 60 card 😂😂😂
@jasonbibby5566
@jasonbibby5566 2 күн бұрын
mikanko makes me hate this game
@toji8302
@toji8302 Күн бұрын
The fact people automatically lose turn 1 and u have to fast forward these long ass combos. Yugioh is complete garbage
@Rickpotato123
@Rickpotato123 Күн бұрын
The problem is u guys will never understand that u get scammed by Konami 😂 This game is unbalanced like crazy and broken. 🤷🏼‍♂️
@GGsage
@GGsage 2 күн бұрын
Too many hand traps with no protection yugioh is not fun useless you got hand traps
@gr8dmoore17
@gr8dmoore17 2 күн бұрын
Facts
@DanielRM3
@DanielRM3 2 күн бұрын
Handtraps is literally the only thing keeping ygo alive
@gr8dmoore17
@gr8dmoore17 2 күн бұрын
@@DanielRM3 i agree with u but at the same time handtraps makes your the game pretty bad if your tryna play fun decks handtraps literally makes you play meta
@teddi_tqt
@teddi_tqt 2 күн бұрын
Maxx C is not a problem. Maxx C is useless in these matches. The problem is decks like ddd and Mikanko dont get enough support to fight back meta. Give rogue decks the support and extensions they need to compete, then problems solved.
@w7d221
@w7d221 2 күн бұрын
I need that mikanko deck list
@bobbywalker2980
@bobbywalker2980 2 күн бұрын
They need to ban handtraps and ftks , problem solved.
@Elli_PSO2
@Elli_PSO2 2 күн бұрын
why would you ban hand traps, we need them to counter, yeah why should i let you just do whatever you want with a perfect field? stop crying!!
@xkxk7539
@xkxk7539 2 күн бұрын
im surprised that evan_tiger guy is still not permabanned in chat, the dude literally is doing rage baits.
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