I am attempting to replicate the defense at a lower level, but I can't keep up with this dudes, SHEAR FRICKEN SKILL
@snillursnillson19714 ай бұрын
this build works if you have 3k+ stats in builders maybe even need 4k+
@FusionDeveloper Жыл бұрын
Survival: Easy difficulty. Up to wave 10 = super easy Wave 15 = Steep increase in difficulty Wave 20 = Another Steep increase in difficulty Wave 23 = INSANE ULTRA CRAZY LUDICRIS Steep increase in difficulty. Massive hoards of Genies, Defenses start being destroyed, Very slow rate of enemy spawning, so this wave takes FOREVER.
@FusionDeveloper Жыл бұрын
So something like this: 6 archers 1 spider 1 mage 1 spider 1 mage 2/3 archers slow/lightning/drain gas/fire buff archers reflect mage/spider reflect mage/spider and reflect archers
@ffhighwind Жыл бұрын
I have a guide in the description. You can look up map builds in some of the links. The last time I played this game was years ago though, so I wouldn't be surprised if things got nerfed/buffed. However, there's generally specific counters to certain Nightmare mode enemies. Not all enemies are common on all maps. The general strategy for most maps is the same at endgame. Build a wall of minions and buff them. This prevents Sharken from pushing towers. Put spiders/mages far enough back that Ogres don't hit them. Spiders increase damage to Ogres and stop Dark Elves from wrecking things. Mages heal the other minions. Use Reflect walls to stop enemy spider webs and other ranged attacks. Use gas traps to permanently stun weaker enemies, especially Djinn. Use Strength Drain auras to strip elemental immunities and reduce Ogre damage. Then fill the rest of your DU with DPS towers: ballistas, lightning towers, and prox traps.