Dynamic Footstep Sounds in Unreal Engine 5 | Beginner Tutorial

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Virtus Learning Hub

Virtus Learning Hub

Күн бұрын

In this video, we'll be showing you how you can create a dynamic footstep system where different sounds are played for each surface such as grass, gravel, wood etc. We'll be putting this together using the anim-notify system and line tracing.
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SFX: drive.google.com/file/d/1qMnL...
0:00 - Video Intro
0:32 - Setting up the sound effects
5:51 - Creating surface types
9:45 - Creating animation notifies
14:39 - Line tracing to the surface
22:12 - Outro
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Пікірлер: 50
@ashwinsveta
@ashwinsveta Жыл бұрын
really awesome tutorial! Thank you so much. Just what I was looking for and more
@apon22
@apon22 Жыл бұрын
Again... Great tutorial.. so easy to follow and learn. Thank you!
@VirtusEdu
@VirtusEdu Жыл бұрын
Hey everyone, check out this quick tutorial showing you how you can create a dynamic footstep system inside of Unreal Engine 5!
@CarscottScott
@CarscottScott Жыл бұрын
Thanks for the sounds
@SleepyNubis
@SleepyNubis Жыл бұрын
Thanks for the great tutorial, was also a good reminder on sound cue's.
@VirtusEdu
@VirtusEdu Жыл бұрын
Glad you enjoyed it!
@ApocalypsFroid
@ApocalypsFroid Жыл бұрын
@@VirtusEdu because is not working in unreal engine 5.1 ? =( , just show one line red when i walk :(
@ApocalypsFroid
@ApocalypsFroid Жыл бұрын
i found the problem , the porblem is in walk ... need put in run animation hahaha thx bro
@user-tv6nt3wm1i
@user-tv6nt3wm1i Жыл бұрын
Thank you for the share
@nargessamanbakhsh9638
@nargessamanbakhsh9638 10 ай бұрын
Perfect
@alex-ep1iq
@alex-ep1iq Жыл бұрын
Your amazing man
@jacklawrence2221
@jacklawrence2221 Жыл бұрын
is it possible to play one sfx with different pitch using metasound?
@3DChaddd
@3DChaddd 11 ай бұрын
How do you implement this on an AI ABP? I can't figure out how to call the AI enemy BP from the ABP. I just get Null values back.
@mohammadfaalpoor3845
@mohammadfaalpoor3845 Жыл бұрын
bro some of your playlists like material , cinematic and unreal c++ is broken please fix it. thanks a lot
@sergeibargamotov8931
@sergeibargamotov8931 Жыл бұрын
assume... Thank you so much.
@JizzoEdit
@JizzoEdit Жыл бұрын
Is this work for only unreal engine 5?
@shreyanshmishra5998
@shreyanshmishra5998 Жыл бұрын
Hi, great tutorial but I am facing an issue where my sounds work for static meshes but are not working for my landscape material, I changed the phys material in layer info but it still doesn't work. I am using open land landscape material.
@chris09423
@chris09423 11 ай бұрын
Have you found out how to fix this?
@shreyanshmishra5998
@shreyanshmishra5998 11 ай бұрын
@@chris09423 I could not find a fix for it.
@DeadEndGames
@DeadEndGames 9 ай бұрын
you need to set the landscape physical material o nthe details panel of the lanscape
@TheRogueNova
@TheRogueNova 2 ай бұрын
When I hit play after adding the linetracing to the Animation BP, it crashes everytime. How do I fix this?
@silviudoru9333
@silviudoru9333 Жыл бұрын
Finally a working method
@VirtusEdu
@VirtusEdu Жыл бұрын
If there’s anything else you want to learn, be sure to let us know!
@Auriane02
@Auriane02 9 ай бұрын
Nice tutorial, but I have no idea how to make it work with my automaterial...
@Mcl_Blue
@Mcl_Blue Жыл бұрын
I was curious, is there any specific advantage in putting the notify's code in the character's ABP, over creating a notify bp that houses the code within itself?
@MaxKusari
@MaxKusari Жыл бұрын
the character ABP inherits the animations, so you can call the notifies easily in this ABP... Also the line trace is easy to access from there, because you usually cast to the character from there anyway. An unique BP for this just isn't necessary. :)
@VirtusEdu
@VirtusEdu Жыл бұрын
@@MaxKusari Couldn't have answered it better myself!
@seansopata5121
@seansopata5121 Жыл бұрын
none of this should be done in the ABP. the notify should just pass the message along. probably better off making a notifier interface or something. it's pretty bad design to start throwing physics and audio into the animation blueprint. besides, imagine if you want to change the footstep sounds based on the kind of footwear your character is wearing, how fast they're moving, crouched vs running etc etc etc. better to do that on the character BP rather than in the ABP
@rlb1968able
@rlb1968able 8 ай бұрын
the sound does not play when walking on the material. any help would be appreciated
@katiekaliber
@katiekaliber 8 ай бұрын
One step i missed was going into the physical material and make sure you put the surface type to what it needs to be. Not sure if it was in the video but i didn't see it.
@ricardogoncalves7043
@ricardogoncalves7043 Жыл бұрын
Dude, you are doing a fuck amazing tutorial!!!! Thanks so much!!!!
@VirtusEdu
@VirtusEdu Жыл бұрын
Thank you, glad to hear it!
@medarov5
@medarov5 Жыл бұрын
Can`t belive i played fortnite with this guy,awesome tutorial.
@stiphert7250
@stiphert7250 Жыл бұрын
Top but where's the link for the sound ?
@JonJonGames
@JonJonGames Жыл бұрын
Check description
@MrCucumber36
@MrCucumber36 10 ай бұрын
this sound have copyright?
@infloxxgamer5227
@infloxxgamer5227 Жыл бұрын
Awesome tutorial, it's very easy to understand and remember... Can you do micro-transactions tutorial next.
@seansopata5121
@seansopata5121 Жыл бұрын
landscape auto materials can be problematic. Also, wwise is easy to integrate these days. I highly recommend it
@AbhinavChemikala
@AbhinavChemikala Жыл бұрын
Sound link
@JonJonGames
@JonJonGames Жыл бұрын
Check description
@LOL1423derp92
@LOL1423derp92 Жыл бұрын
Sound link?
@JonJonGames
@JonJonGames Жыл бұрын
Its in the description
@Nic00016
@Nic00016 5 ай бұрын
Lisp...
@c0ldark267
@c0ldark267 Жыл бұрын
Well this is not really good tutorial bacouse this system wont funtion with meshes that got more than one material (and probably there are begginers here that cant create only one texture per mesh) and also wont funtion with landscapes. I invented system that I have never seen online and it is based on mesh tags. Basicaly when I add mesh to my world and it can be even landscape or spline i add tag of sound I want to play and my linetrace then checks for the tag and change the sound. It also changes sounds while running.
@Digital33Studios
@Digital33Studios 8 ай бұрын
This is terrible technique.... ok for small nothings but terrible for actual games
@katiekaliber
@katiekaliber 8 ай бұрын
Why and what would be a better option?
@Nic00016
@Nic00016 5 ай бұрын
He thinks he knows it all, so tell us hotshot, what is a better solution? Raycast down and play a sfx is standard in all AAA games and engines.
@Digital33Studios
@Digital33Studios 5 ай бұрын
​@@Nic00016 didnt say not to use the Raycast. In this case the surfacetype switch branching off into so many calls for sound cues is terrible. set the surfacetype as an integer parameter and call the change in the sound cue file itself. you could set many different parameters, all in one sound cue, instead of making so much extra work and different sound cue files and so many calls for no reason. Experienced users know, I tend to forget this video is aimed at beginners.
@Nic00016
@Nic00016 5 ай бұрын
@@Digital33Studios wow, condescending comment and all. Using an int is a terrible idea. A pro would use a map, mapping the EPhysicalSurface to a Sound Cue.
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