Рет қаралды 81
I'm demonstrating a dynamic masking tool that can create 2D textures in real-time from 2D vector primitives drawn on a canvas for each texture channel (RGBA). This texture can be used in materials or for projection mapping masking. The texture can be blurred, and 2D primitive transforms and points can be animated.
moplugs repository - github.com/Neill3d/MoPlugs
openmobu repository - github.com/Neill3d/OpenMoBu