Dynamic Proximity Blending in Blender

  Рет қаралды 18,006

Crompwell

Crompwell

Күн бұрын

Пікірлер: 37
@0cyrhoe
@0cyrhoe 8 ай бұрын
Many thanks! Just need to mention - if your object is large, you need to adjust "Lowest" in the VertexWeightProximity modifier, and I needed to move the empties (probably because my initial object wasn't located at the origin). Hope this helps someone.
@carlosedubarreto
@carlosedubarreto 3 жыл бұрын
AMAZING!!!!!!!!!!! Just shared it on twitter. You did a great tutorial, loved it. Its so simple to do
@deep66tube
@deep66tube 4 жыл бұрын
That's amazing thanks I was looking for this ages ago and now I stumble upon it via Blendernation :) ! BTW I like that you explain the theory as you go rather than just demo the tech - very helpful for us learning !
@deep66tube
@deep66tube 4 жыл бұрын
Oh - maybe a stupid question, can we bake this blend effect? I mean block A is concrete, block B is mossy, apply your method then bake to new asset C?
@Crompwell
@Crompwell 4 жыл бұрын
@@deep66tube I’m glad you found it helpful. I believe the addon allows for baking. My setup may require some additional work, but I believe it is possible to bake it down, let me do some experimenting. :)
@tenpovine1668
@tenpovine1668 3 жыл бұрын
This is awesome, I managed to understand mostly everything!
@dantab2407
@dantab2407 4 жыл бұрын
Great great great thanks a lot! I've been waiting for this trick for a while.... because in old blender versions we were able to blend between two different faces with 2 materials by a slider, if they were in the same mesh. Unfortunately I coudn't find this till the 2.8 Thanks again for sharing, that's so kind !
@Crompwell
@Crompwell 4 жыл бұрын
Glad to be of help :)
@Remesher
@Remesher 4 жыл бұрын
If you want the same mapping without UV projection, you have the option to turn-off Transfer UV in the Blendit settings.
@kevincrompwell9780
@kevincrompwell9780 4 жыл бұрын
Thanks for sharing !
@johnjaylen6754
@johnjaylen6754 3 жыл бұрын
you all prolly dont care at all but does someone know of a trick to get back into an Instagram account..? I somehow forgot my account password. I appreciate any help you can give me.
@gatlinprince5199
@gatlinprince5199 3 жыл бұрын
@John Jaylen Instablaster ;)
@johnjaylen6754
@johnjaylen6754 3 жыл бұрын
@Gatlin Prince i really appreciate your reply. I found the site on google and im in the hacking process atm. Looks like it's gonna take quite some time so I will get back to you later with my results.
@johnjaylen6754
@johnjaylen6754 3 жыл бұрын
@Gatlin Prince It worked and I finally got access to my account again. Im so happy:D Thanks so much, you really help me out !
@perori_neko
@perori_neko 4 жыл бұрын
very clever method, this actually convert the uv offset value to a color in real time, then introduce it into shader network using uvmap node. I think blender need a modifier that can convert vertex group to vertex color directly
@markfong7764
@markfong7764 4 жыл бұрын
Excellent tutorial. I was looking for just something like this
@NOTESOFDISSENT
@NOTESOFDISSENT 4 жыл бұрын
This is very cool!
@kevincrompwell9780
@kevincrompwell9780 4 жыл бұрын
Thanks for watching !
@dreamzdziner8484
@dreamzdziner8484 4 жыл бұрын
Awesome tutorial. Thank you so much for this.
@georgios.marinoudis
@georgios.marinoudis 2 жыл бұрын
Thank you so much
@dineshdiabolic5451
@dineshdiabolic5451 4 жыл бұрын
This is ingenious way to blend materials between object. But does it work when you scatter rocks with particle system???
@Crompwell
@Crompwell 4 жыл бұрын
I’m not sure. Would be interesting to see. I do know that if you merged all the instances into a single object, it should work.
@mobilenerdgames
@mobilenerdgames 4 жыл бұрын
purchased it today to support you how to install thy phyton script and us it? there's is no documentation in it just the python file
@Crompwell
@Crompwell 4 жыл бұрын
I’m not the person developing the Python script. That’s another person entirely. I’m just showing it here. However, if you go into blender’s prefs you should be able to install the script from the addon menu.
@mobilenerdgames
@mobilenerdgames 4 жыл бұрын
@@Crompwell ohh okay i thinked you are the dev lol
@jbinventive2407
@jbinventive2407 4 жыл бұрын
@@mobilenerdgames To install addons you can just go to preferences, install, and select the zip file. This will install automatically. Let me know if that's not clear.
@count23all
@count23all 3 жыл бұрын
Can this be used with particles? So say a gradient texture can be applied using a vertex group/falloff effect on an object?
@thefreshest2379
@thefreshest2379 4 жыл бұрын
I never coulda figured something like this out
@Crompwell
@Crompwell 4 жыл бұрын
Glad I could help :)
@ali32bit42
@ali32bit42 3 жыл бұрын
your method has one major flaw. mixing two principled shaders will disable screen space reflections on your materials. to avoid this you have to mix everything into one single principled shader ! so you need indevidual mix nodes for each PBR texture.
@Crompwell
@Crompwell 3 жыл бұрын
I hadn’t considered that. Thanks for the insights!
@kevincrompwell9780
@kevincrompwell9780 4 жыл бұрын
Looks kinda like an ET head
@rlhugh
@rlhugh Ай бұрын
Note: personally I would prefer less preamble, and just get stuck into explaining how to do this :)
@Crompwell
@Crompwell Ай бұрын
@@rlhugh :)
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