Dyson Sphere Program - POWER STRATEGIES - A HOW TO HELPFUL GUIDE - NEW PLAYER GUIDE - TUTORIAL

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One Last Midnight

One Last Midnight

Күн бұрын

Пікірлер: 67
@Snnupy1
@Snnupy1 3 жыл бұрын
When you place stuff like wind turbine or solar panels you can just hold click and drag, it will automatically place them in the right spot
@ethicfpv
@ethicfpv 3 жыл бұрын
You can connect your thermal burners to each other with sorters. Then you don't have to run a belt to each of them.
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
Great tip!
@thejuice027
@thejuice027 3 жыл бұрын
FYI: Thermal Power Stations can be chained together. They will pass on fuel to the next one if they are full.
@douglas8568
@douglas8568 3 жыл бұрын
Wait, WHAT??
@scootsmcgoots
@scootsmcgoots 3 жыл бұрын
Yeah, what? I didn't know that! That's so sick.
@xanider5098
@xanider5098 2 жыл бұрын
KZbin wont let me give you more likes.
@deliberatelybadadvice722
@deliberatelybadadvice722 3 жыл бұрын
I mass produce my deuterium using the fractionator. I made a ring of about 10 of them, and I made a loop using level 2 belts connected to my excess hydrogen storage. The creation speed scales with belt speed, but I’m already making more deuterium than i can consume.
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
Thanks for the great tip!
@scotteskridge7460
@scotteskridge7460 3 жыл бұрын
I have two rings of 60 around my pole and I barely have enough deuterium :)
@sergeylukin9111
@sergeylukin9111 3 жыл бұрын
@@scotteskridge7460 More fractionator in loop=>less effective deuterium creations.a lote better to create many of small loops. because through each next fractionator in the loop, the number of hydrogen decreases in belt, which means that the amount of hydrogen in the processing in each next fractionators also decreases. And if the first one processes 30 per second, then let's say 20th in a row already processes only 17. Because some hydrogens was already changed in deuterium and belt already halved. don't make these mistakes with one big loop if your target great and effective deuterium production.and its easy and energy-efficient way just to exchange all hydrogen on deuterium.
@briancates3576
@briancates3576 2 жыл бұрын
I have 7 bands circling the equator utilizing about 2500 fractionaters…on 3 planets. Still barely enough
@samgau2
@samgau2 3 жыл бұрын
Deuterium gen and artificial sun's. I use them as a kick starter for outpost. Went I arrive on a new planet I use those to power assembler that build mass solar panel or wind. Or if nothing else. The early sails.. went I leave. It leave with me when the outpost can power it self
@madamepop5342
@madamepop5342 3 жыл бұрын
I have subscribed ! Thanks! Please can you explain how to use the accumulators and energy exchanger ?
@MetalKid007
@MetalKid007 3 жыл бұрын
You may want to look into the energy convertor thingy. Each can add 45mw of power on demand by consuming accumulators. You charge them on a planet with the best solar and ship them out with the planetary port thingy. Works well and you can jump start any planets with it.
@thejuice027
@thejuice027 3 жыл бұрын
Is that you wintergaming!?
@ShannaeDarkehart
@ShannaeDarkehart 3 жыл бұрын
Good video for people struggling to understand their options in the early game, but I don't think you've given the later game solutions enough credit. Yes, you have to build the infrastructure to support them properly (and it doesn't look like you have), but they're absolutely worth it. Putting the dyson swarm/sphere into a separate video also really hurts the quality of this one. At the very least, I think it's worth covering the ray receiver and the duration bonus it can get while leaving the particulars of designing and constructing the swarm/sphere to a separate video. Lastly, it's worth noting that making an equatorial belt of solar panels, rather than or mixed in with, the wind turbines can give very consistent power without the need for accumulators.
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
You are correct, I don't give it enough credit and they are valuable. I'll do another video on the last to power sources and give them their due. Thanks.
@pedrogonzaleznunez2197
@pedrogonzaleznunez2197 3 жыл бұрын
Don't burn energetic graphite. The energy of the smelters to produce it offsets the energy difference between coal and grsphite.
@papadwarf6762
@papadwarf6762 3 жыл бұрын
Yep eventually you need large quantities of graphite for plastic
@GlizzyTrefoil
@GlizzyTrefoil 3 жыл бұрын
This took like 2 hours to compile, and might read a little harsh at places, even condescending at times, because in my game, I started to look at coal as powersource at hour 60, not taking it seriously before. There is a tl;dr at the end. You spent almost 80 minutes to place 65MW of WindTurbines in prime building spaces, when you could have utilized these annoying island chains where you can't build anything useful productionwise without foundation (tech thats behind a 400 blue mx wall) also just spamming windturbines in one area away from your 4 starter resource patches is waaay faster. Your actual base that you play has the wind turbines on the coasts, thats tons better than what you recommended. Yes, it looks pretty. Oh no, the solar panels are even worse. They are great on the lava planet in the configuration you did, but If you have no access to silicon veins yet you will have to mine stone or the random rocks for that. Mining the 45000stone for your ~381solar panels would take you more than an hour provided you used 2 belts mk1 or 2 hours with a single belt and fitting production line. Also solar is behind a 300 blue science wall. Looks also stil pretty nice. Geographically speaking any two Antipodes(the point you reach when you are halfway around the ball)will work just fine too, they dont have to be the poles since they are VERY valuable for the Ray Receivers. 6:30 but thats not the same planet. Thermal(TPS) and wind are the first to get, the tech tree is wind-> thermal-> solar. Making the 48TPS plus 12miners takes 6min. 2 miners feed 6 TPS with one mk1 belt for each group. Energized Graphite is useful to make if you want to pack the TPS so tighly togther so they can insert directly from one to the other, you can "chain" 7TPS like that. And it will only give you maybe 3% more power than using coal directly "unchained". (Since you had to spend 720kJ on the smelting process you will have to subtract that again from the E.Gra. value.) Making one Deuterium in the Collider costs 12MJ.A Deuteron fuel rod takes 10D so thats 120MJ for one 600MJfuel rod spent making it effectively 480MJ The (multiple) Fractionator in a loop setup is way more efficient running the hydrogen in a loop so it gets many many passes through, eventually turning all the H to D. Mk3 belt is the most efficient, 30H pass the Fractionator in one second with a chance of 1% to be turned into D and ejected out sideways, 30 * 0.01 is 0.3, so 0.3D per second per fractionator. The fractionator takes only 0.72MW to run. ( 0.72 MJ/s) / (0.3 D/s) = 2.4 MJ per Deuterium compared to the collider, MUUUUCH better. One collider can feed 6 Fusion reactors which nets 42MW, still not that great, tbh. Your problem with the fusion reactor- collider thing might have been that the collider takes 12MW but one Fusion reactor gives only 9MW in a closed electric network. Technically the fuel rods all burn stuff, thats also valuable for science or expanding the factory/dyson sphere, which brings me to: Its called Dyson Sphere Program, use the fucking sphere and swarm... You just have to play with the swarm to actually learn how the orbits work and how the guns work. Yes, it wastes resources but the knowledge gained by doing it far outweighs that "loss". you can get your first 12.5MW from: one Ray Receiver on a pole (if inclination is crazy, maybe not), 4 Rail Guns anywhere within 30° of the equator, a buffer storage for solar sails and a factory that can produce minimaly 2 solar sails in 3 seconds (this varies with the lumination of the star). Leting the guns shoot in the default orbit 1 will then maintain the ring with 1200 sails in it. A gun can only fire half the time, if it is on the equator it can fire in any orbit during daytime( at least I havent found an orbit it can't reach), if it is on or close to a pole it can only shoot during the whole summer, but that might let the swarm die. Life time is 1800s and orbital period is most likely around 5400s. Being on a moon of a giant just requires more guns since the giant can block the path during daytime. tl;dr: Do the damn math! The game gives you every number you will need. wind, thermal with coal to quickly start, solar panels only for the bridge heads on new planets on any antipodes no need for perfection. Dyson swarm already pays when RayReceiver is unlocked but better get to solar sail life lvl.3 and Ray transmission efficiency lvl 3 if you are worried about wasting stuff. One solar sail will produce 35,9 kW * the star lumination, distance to the star does NOT matter, same with nodes. So going for the biggest possible radius for the shell is best. The shell takes ~366 solar sails/km². I'm no fun at parties, there aren't any.
@cameronhoss4039
@cameronhoss4039 3 жыл бұрын
You come off as a condescending ass. Good read though. 👍
@GlizzyTrefoil
@GlizzyTrefoil 3 жыл бұрын
@@cameronhoss4039 well, I expect good tipps. DSP is a SCI-fi game not a sci-FI game...
@seanwarren9357
@seanwarren9357 2 жыл бұрын
Okay now I need to either find or make a mod that allows terraforming of different geometric configuration basic primary shape planets planetoids so I can make a cute world or into decahedral planet with custom mapping and planes specifically designed to host specific features... 🤔 Is this maybe already a thing somehow somewhere or do I need to go break the game myself?? Also anyone heard of a shape-changing box puzzle? That means the ultimate transformer planet and it would be a really cool way to mod planetary geometry as well...
@briancates3576
@briancates3576 2 жыл бұрын
No love for the artificial suns? When you need 10-20GW per planet, there’s no other option imo. I have a 1TW sphere providing all the photons I need to produce 4 full belts of antimatter fuel rods. Which I can then ship out all over the cluster
@subashchandra9557
@subashchandra9557 3 жыл бұрын
Thermal power sucks. Don't even bother doing thermal. Try to do a sustainable blend of wind turbines and solar panels along the ecuator(Unless axial tilt does not allow or it is tidally locked). This will last you until you get Deuterium fusion power.
@deathspade187
@deathspade187 2 жыл бұрын
so i dont know what to do, my planet has 43% solar, no wind, no coal, no fire ice, no lava, my system doesnt have deuterium, and im not far enough for any dyson energy things
@billybegood466
@billybegood466 5 ай бұрын
I suggest putting solar panels in between your wind turbines around the equator.
@Cifer77
@Cifer77 3 жыл бұрын
Wind Turbines: It looks nice, but what's the benefit of spreading out the 200 turbines vs just placing them in a cluster? The "wind" is the same on the entire planet isn't it? Lot of good tips overall!
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
Just to spread it out and not have it clumped up in one area, also it spreads out a nice little power line system across the planet; making it easier to plug in factory pieces when they start getting spread out.
@nicholastreadwell3195
@nicholastreadwell3195 10 ай бұрын
Watching this in 2023 with auto spaced wind turbines. I remeber doing it around every maridian and building ring area for every planet
@OneLastMidnight
@OneLastMidnight 10 ай бұрын
So many great QoL changes have been added to the game.
@SUSHI4lyf
@SUSHI4lyf 3 жыл бұрын
Sorry. I'm new as a newborn baby. How can a beginner build wind turbines like that when he has no resources?
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
Debug mode.
@Shattered-Realm
@Shattered-Realm 3 жыл бұрын
x ray cracking is worthless you need all that refined oil to make as much plastic as you can. You can never have enough plastic In the early game maybeeeee for a short while to boost red science when you have no other source of hydrogen available. but eventually the basic amount from the standard recipe will be too much. In the late game you will have access to boatloads of hydrogen from the gas giant for when you need to produce vast quantitities of deuterium
@gamerelite3989
@gamerelite3989 3 жыл бұрын
little late in the tips giving but scalling batteries or ( capacitors ) is a good way too you do need to produce the emtpy ones then have a power source to jumpt start the process makes a series of 10 or more exchangers charge 10 and have 8 discharge or the the scaled up number ( always less than the chargers you want some to make the gaz harvesters !! :) lol ) and there you go power for days ( 10 is 450 mw right of the get go!! or 360 mw for 8 if you go minimum ) and you can even send off exccess full capacitors to other planets too to repeat the process at an accelerated pace since you will have full batteries to use right away and you can run your dyson sphere too for added charging power if you want later on with ray receivers :)
@King88Martyn
@King88Martyn 3 жыл бұрын
Been drowning in Hydrogen... thinking, I wish there was a machine I could just dump it all in to stop it backing up my factories.... well I never
@Dragoncro0wn
@Dragoncro0wn 3 жыл бұрын
One level 2 assembler creating deuterium rods feeds like 10 reactors for me, its so efficient space wise, id say once you get to deuterium just go full deuterium
@dfpcmaia
@dfpcmaia 3 жыл бұрын
I’m surprised the game doesn’t have something like steam generators
@clausjensen6137
@clausjensen6137 3 жыл бұрын
3:55 a little thing you might add in here is all the numbers for your planet cuz my planet rotation and angle "orbit inclination" do not let me have a pole with sun 24/7.. ½ the year one pole is 100% dark, so it all depend on your "numbers" unless your using the same seed as you do, also there are the solar and wind ratio i have very little wind = wind power suck, 1 of my planets have 0% wind and 20% solar, so what is all depend on is rotaion/orbit Inclination and Axial inclination of your planet on how well you can use this for your power setup
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
Thank you for your comment!
@jamingmike966
@jamingmike966 3 жыл бұрын
great video and iv e started using the big sorage today and getiing alot of refined oil store andgetting other stuff produced and stored and fixing to start producing yellow cubes soon and have about 20 game hours hours on this game playalthough im geeting a ton of refined oil and dont know what to use it for ecept for your mech
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
You can burn it in the Thermal Power Station for now, but you will use a TON of refined oil when you start making plastic and other higher end items.
@Rogerfoulger
@Rogerfoulger 3 жыл бұрын
Have you got warp capability yet if so you could ship deuterium from another system that has the gas giant you need. I'm luck have a gas giant I'm very shortly going to exploit.
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
Nice!
@McC1oudv2
@McC1oudv2 3 жыл бұрын
I have a second star system with low lumins, poor wind and no coal. I have a massive production in my main system for the deuterium fuel rods so I ship 100% of them across to the other star system as my main is doing fine with renewables and the Dyson Swarm.
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
I really need to look at deuterium fuel rods again. Thanks!
@ConorFoxyss4GokuFox
@ConorFoxyss4GokuFox 3 жыл бұрын
Deuterium isnt as effective because I haven't got to that point yet 😂 otherwise learned a few things Ty
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
Well, sure. :) Glad you go something out of it.
@papadwarf6762
@papadwarf6762 3 жыл бұрын
Nuclear power is the king
@iiRoot_
@iiRoot_ 3 жыл бұрын
Imagine not knowing that solar ring is meta
@badejong
@badejong 3 жыл бұрын
Thank you for creating these video's. Sub gained! 👍👍👍
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
Glad you like them!
@jsephhd
@jsephhd 3 жыл бұрын
very neat
@davidvacher2735
@davidvacher2735 3 жыл бұрын
again, great video!
@svne8796
@svne8796 3 жыл бұрын
very helpful, thanks for the info!
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
Glad it was helpful!
@timmietimmins3780
@timmietimmins3780 3 жыл бұрын
I feel that this is a waste of time and effort. The reality is that in the early game, your mech isn't really that good at quickly building things spread across large distances. It is much more practical to hand build small numbers of things in a tight space. On the other hand, there is almost 100 megawatts of oil power, in sustainable oil, on your planet. Then each oil refinery starts producing roughly 1 MW (60 total MW), and then each x ray cracker produces about 6 MW (700 MW), and at this point, you are in shape for tons of power. You do of course have to burn off the products, but it takes about 3 seconds to burn a hydrogen. So that means that a level 2 inserter (moves 3 things per second) can supply NINE thermal generators, when they are chained together. beyond that, producing excess hydrogen is kind of important for other stuff, like fuel rods and research. Building surplus wind turbines and solar panels does nothing for you. the sensible early game strategy is to burn coal ASAP, then burn refined oil, then burn hydrogen, then start going nuclear, imho.
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
Not sure if you watched the video, but all you points of burning oil and hydrogen were covered in it.
@aliassem859
@aliassem859 3 жыл бұрын
Great video! I love the editing
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
Thank you so much!!
@Betruet
@Betruet 3 жыл бұрын
Thanks :)
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
Welcome!
@420EJB69
@420EJB69 3 жыл бұрын
Hello man
@OneLastMidnight
@OneLastMidnight 3 жыл бұрын
Hello there
@deliberatelybadadvice722
@deliberatelybadadvice722 3 жыл бұрын
My first game I played for about two hours, and I tried to build a base at the pole (because I like to do that). The the combination of the grid lines at the pole and the auto snapping to the grid make it hard to build anything at the pole. This makes the pole solar farm double effective, as the solar panels fit in an area that normally is unusable.
@McC1oudv2
@McC1oudv2 3 жыл бұрын
A recommendation when building at the poles is to try to stick to production lines that run West and East(Longitude).
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