I have a second method using the spin tool. This second method consists of fewer polygons. I hope you will enjoy it. your Malikose. kzbin.info-DN0egdpXt8
@Idkkkk401 Жыл бұрын
Which version is this?
@MalikoseStudio Жыл бұрын
@@Idkkkk401 Blender 3.4
@gamheroes Жыл бұрын
thanks for sharing
@reyonedragongamer Жыл бұрын
Where your institution i am studying 😅 where are you from
@MalikoseStudio Жыл бұрын
@@reyonedragongamer Home office bro.
@PayxiGandia Жыл бұрын
the first method is totally fine
@DannyEastes Жыл бұрын
Quicker and simpler too lmao
@MipCat Жыл бұрын
No, it is not, curves provide a better shape and actually add more detail. It is just an example
@PayxiGandia Жыл бұрын
@@MipCat the second method can be also useful, my point is that the first method is fine xD
@MipCat Жыл бұрын
@PayxiGandia, yes you're right. I said that in this example both of them are totally fine 😁
@bryansaira2803 Жыл бұрын
In practice box modelling should be the first method everyone learns after all you'll be converting curves to quads anyway.
@homborgor Жыл бұрын
The first method is actually the better one imo, not only is it a lot quicker but you can play with your mesh a lot more to get it looking nicer
@getjarred3420 Жыл бұрын
Agreed. Also a lot lower poly count and easier to work with imo
@davidj.3897 Жыл бұрын
Also the first method makes the object solid, second has overlapping lines but it's not actually closed
@Shorty3D Жыл бұрын
True you just add shade smooth to it aswell and its pretty much the same oly with less verticies
@bj124u14 Жыл бұрын
@@davidj.3897 Then simply delete the face on top...?
@bbengo Жыл бұрын
Came here to say this 👌🏽
@mintycandyyumyum Жыл бұрын
To those learning, both methods here work fine. This moreso shows that Blender has very many tools to achieve what you're aiming for, and it's good to know all these tips and tricks and it's up to you how you want to utilize them.
@Sir_Catfish Жыл бұрын
The first method is better. It might not look as detailed but the second one has alot of geometry meaning it will take more power
@cburn-YT Жыл бұрын
if you're referring to using this in real time applications, yes if you were to JUST take the object and put it in unreal or unity thats technically a bad idea, however substance painter wants a higher poly mesh to bake details with, you make your texture, export it, THEN you make an optimized version without destroying your UV's, that being said, if you're using this in a render environment, it does not matter, higher quality mesh is preferred for several reasons
@Kraypus Жыл бұрын
@@cburn-YTExactly, people are so braindead refusing to even look into other methods and processes before commenting, which leaves bad advice for the beginners that watch this
@konstantinmakarenkov8466 Жыл бұрын
Он просто добавил больше точек. Ничто в этой жизни не мешало добиться абсолютно того же результата первым способом. Просто в начальный цилиндр добавить большее число граней и экструдировать собирался.
@digicell28826 ай бұрын
better for animation
@doodledoocg5 ай бұрын
Using a Bezier curve with 3 points, then adding a screw modifier is the only acceptable option
@tasinirin5747 Жыл бұрын
It was actually good.
@shlokbhakta2893 Жыл бұрын
2nd seems to have more geometry, both are fine, depends on the LOD required
@Techamterr7 ай бұрын
Que es LOD?
@shlokbhakta28937 ай бұрын
@@Techamterr LOD = level of detail In video games when things are far away they have less polygons so the game doesn’t have to work as hard to render Basically when close, polygon high. When things far, polygon low! So here you can make multiple versions and give them different polygon to use as LOD
@Techamterr7 ай бұрын
@@shlokbhakta2893 thank you
@Watchmeplayn Жыл бұрын
Wow that technique is amazing
@mrcricket275 Жыл бұрын
I still do believe that a subdivided plane would be much easier, and a nicer result
@CMXCX Жыл бұрын
Mah channal😍 You are an incredible animator🔥💜, and your editing skills are truly remarkable. Your ability to take a simple animation and transform it into something truly awe-inspiring is astonishing. Your attention to detail is remarkable, and you are able to take even the most basic of animations and turn them into captivating visual masterpieces💥. Your ability to use color, shading, and other visual elements to bring your work to life is unparalleled. You have an eye for the perfect aesthetic and your passion for the work is undeniable. Your animation editing is truly awesome and cool. Lots of love 💜💜💜💜.
@shanecasbarian Жыл бұрын
@@CMXCX wromg video bot
@charchar4957 Жыл бұрын
Would love to see more videos like this. Bit more of a slower breakdown for the beginners
@-The_Architect- Жыл бұрын
i love how you went into detail with the curve version when all you had to do was take 2 seconds longer on the first for a better quicker result.
@ManarNihonKankou Жыл бұрын
Wow 🤩
@pixeldods Жыл бұрын
There's no wrong or correct way to model things, it mostly depends on what you're using it for, when you're just rendering a sculpted dude then sculpt. If you're planning to animate it then retopologize it. And besides just use the screw modifier so that it doesn't use up to much cpu and gpu, and so that it's undoable
@Alex-pq1sj Жыл бұрын
except you also have to retopologize if you're rendering a textured dude because you'll need proper UV maps.
@emackenzie Жыл бұрын
@@Alex-pq1sj no you don't! If you're rendering a sculpt you can just do texture paint (Blender) or polypaint (ZBrush). It's only if _want_ baked texture maps when you need to retopologize and do UVs.
@emackenzie Жыл бұрын
+I believe you can even bring vertex paint into an engine like Unreal but then it's up to if you need baked lighting and if your computer is beefy enough to handle all those polygons in there. But if you're just trying to render a sculpt and not animate it or take it anywhere it isn't inherently necessary to retopologize _or_ do UV mapping for texture maps
@mkonlp4197 Жыл бұрын
Thats magic for me (begginer)
@gamheroes Жыл бұрын
I like that
@Maebbie Жыл бұрын
i was like wtf, but the curve tool approach is actually pretty good
@Rudrraaa Жыл бұрын
Dude is a genius 😎😅
@achmadiqbal80 Жыл бұрын
I prefer the 1st one
@3dpeterartmileo296 Жыл бұрын
Ty for show me this method
@nythree9476 Жыл бұрын
Screw modifier: - "I am joke for you?"
@lawnside82 Жыл бұрын
Mirror modifier has entered the chat…
@overseastom Жыл бұрын
I'm used to 3DS Max - does Blender not have the equivalent of a Lathe modifier for splines? I also wonder if they have lofting tools too...
@alanlavery Жыл бұрын
@@overseastom The screw modifier is the lathe equivalent
@overseastom Жыл бұрын
@@alanlavery brilliant, thanks mate. Surely that's the fastest way to make this piece then, no? Edit: sorry, I just re-read the top level comment, doh! Literally saying the equivalent of "just use screw!"
@secondgroup5155 Жыл бұрын
@@overseastom 😮
@royanhilmy5446 Жыл бұрын
nice one
@izthewiz8231 Жыл бұрын
ayyyooo. i just started using blender to make my own logos, visuals, etc. and i find these so satisfying 🤩
@Kaizaruu Жыл бұрын
i just started, but im too lazy bcuz the tools are so complicated
@izthewiz8231 Жыл бұрын
@@Kaizaruu i feel you. thats why i just watch tutorial videos and do them over and over until i understand how to navigate on my own!
@hadherramadhanmohammed3699 Жыл бұрын
fantastic 🎉
@dominik7206 Жыл бұрын
The first method is acceptable as well and in both cases the model doesn't have a volume and is thus not applicable as representing a transparent glass, missing the possibility for correct refraction. You either should use a boolean operation to "empty" the glass body inside or create an actual hull with a thickness using splines
@Legen_predator4 Жыл бұрын
INCREDIBLE!!!
@lomborg4876 Жыл бұрын
Use the screw, solidify, bevel and subdivide (If necessary) modifiers, if you want to show off
@charnobul Жыл бұрын
Woooow really nice
@franciscocasillas6562 Жыл бұрын
This is insane lol
@DARK____SIDE Жыл бұрын
logical and smarter❤❤❤❤
@Subject97 Жыл бұрын
These are two ways of modelling something, it's like saying that when making a character you MUST NEVER use poly modelling because you can sculpt. Everybody uses different methods (and also after sculpting there is retopology but it's an example). Also, in the second method when converting the curve to mesh there were a lot of vertices. I'm not saying that it's bad because maybe it's for a realistic render, but you really shouldn't subdivide a mesh with that resolution that many times. If you want the "spin" to produce a better resolution mesh you should increase the "steps" parameter (top left) to something like 32 or even 64 and it would look even better than the subdivision (because subdivision will make the model smaller in diameter)
@AkariEnderwolf Жыл бұрын
I never sculpt, for example, because I specifically aim for a ps1 style aesthetic.
@Jacob-or7wy11 ай бұрын
Both methods are good
@OrangeJani Жыл бұрын
When u realize if u subdivide the first method it will look the same 💀
@MalikoseStudio Жыл бұрын
Check out this video, I hope you will like it. kzbin.info-DN0egdpXt8
@bmomosaik Жыл бұрын
@@MalikoseStudio its the same outcome you trash can. been a PROFESSIONAL maya 3dsmax mudbox zbrush Rino and Softimag user for over 20 years... btcha...
@hrantsafaryan7798 Жыл бұрын
it will look better than second one
@N_Timer16 ай бұрын
Finally thanks 🙏
@QuoteoftheDay-q7r Жыл бұрын
Damn, usually it's Photoshop short tutor now we have a blender short tutor? Noce
@debugempty Жыл бұрын
Except it's a bad one because the first method is better in several ways
@garebizarre4446 Жыл бұрын
Yeahh, i think soo That's rare
@woxiam9004 Жыл бұрын
@@garebizarre4446 like for anti lgbt)
@anonymousme3571 Жыл бұрын
@@debugemptywell dang, how so? Im completely new.
@vemo-va8125 Жыл бұрын
Good job
@izmi2938 Жыл бұрын
Man I wish KZbin can make playlist for shorts
@Ashwin_1198 Жыл бұрын
You can save it in Google notes tho...if you're on Android
@CDallas Жыл бұрын
You can, go to history, open the wanted video and add to playlist.
@andranz9763 Жыл бұрын
Just enter to the audio, there's an option to save ;)
@izmi2938 Жыл бұрын
@@CDallas I mean by just in the shorts itself without quit shorts mode
@SandeepSinghMango Жыл бұрын
Also if you're on desktop you can change in the url "shorts" to "watch" and get the normal UI
@TheFinalGuidance191 Жыл бұрын
Wow, excellent method
@NuhUhUhBuddy Жыл бұрын
Good job but if you spend more time the 1st method can be perfectly fine too i made a really good one with it
@sillygoofyaudrei Жыл бұрын
It looks very cool
@bobbyhenshall7464 Жыл бұрын
I don't think there is a wrong way, everyone has their own method of doing things. Besides, I prefer the circle or cylinder extrude and scale method. It's simple and gets the job done. I can keep the poly count lower and add a subdivision modifier later.
@goof.7874 Жыл бұрын
Pls tell me how to extrude a bezier circle after rotating it a bit on y -axis.
@kalpeshbhalerao94035 ай бұрын
Awesome
@nikodga5577 Жыл бұрын
Congrats!, You made a pretty hard to model (or modify) mesh, subdivision would work so much better
@Furry_Cultist Жыл бұрын
I do not understand. Explain, bitte
@nikodga5577 Жыл бұрын
@@Furry_Cultist so, if you traced the shape of the glass in a very low vertex count, and then used the subdivision modifier, you can adjust the vertices of a very simple mesh to adjust it so when you are viewing the effect, it looks like desired while at the same time, having the ability to edit the mesh easily due to the low poly count. The method showcased gives you an instant and accurate model, but rather useless if you want to do anything with it besides just looking at it
@universaltoons Жыл бұрын
@@nikodga5577he could've reduced the curve resolution from its properties
@wothisthamzin Жыл бұрын
I need to learn Blender 😭
@karine338 Жыл бұрын
Wow❤❤
@Tyreek1 Жыл бұрын
Me just trying to find out how to add an image to blender Update: I figured out how to add an image to blender
@klim_creator Жыл бұрын
add > reference > background image
@Tyreek1 Жыл бұрын
@@klim_creator thanks I actually didn’t know how to add one
@yurishakalov6213 Жыл бұрын
also Blender has a default addon "add image as mesh" or something like that, it allows to add pictures as planes!
@bruhnah4life Жыл бұрын
Also you can just drag and drop it
@grub-chan9654 Жыл бұрын
@@Tyreek1 i think you can just paste it by ucing ctrl + c to copy and ctrl + v to paste
@yashgarg1047 Жыл бұрын
Helped
@mikejones-vd3fg Жыл бұрын
AWESOME
@goc19777 Жыл бұрын
Wow
@dropperplay204510 ай бұрын
The dude explained in 1 minute more than the rest in 50 minutes🍷🗿
@zZz-lb6ry Жыл бұрын
this is so cool!
@sk8soxerr Жыл бұрын
Your tutorial is good, but if you're concerned about polycount, the first step is the efficient way. The 2nd method eats a lot of polygons for just a piece of drinking glass.
@kelz89 Жыл бұрын
Can't polygons be reduced?
@muhammadarkan4432 Жыл бұрын
i still prefer the first method
@UoTin-er6lb Жыл бұрын
good👍
@Святославкусь Жыл бұрын
Блендер самое классное приложение ❤
@Aymenplusplus Жыл бұрын
I'm addicted to this,
@thepuppyoflight Жыл бұрын
Song please??
@MalikoseStudio Жыл бұрын
Cyberpunk Synthwave - Absynth // Royalty
@r1zz1x Жыл бұрын
Amazing method, thanks man 💯
@cristopheraguilar6726 Жыл бұрын
Too much polygons
@MalikoseStudio Жыл бұрын
You can use the "Decimate Modifier" to reduce the number of the polygons.
@universaltoons Жыл бұрын
@@MalikoseStudioYou can also reduce the resolution of the curve
@jollyjoan Жыл бұрын
@@MalikoseStudioin that case just use the first method.
@gamebox9067 Жыл бұрын
@@MalikoseStudio so i take more time using the second method to then end up with more polygons so i have to use the decimate modifier to only end up with less polygons and bad geometry, the first method combined with the bevel tool is the correct way and faster
@azuflute3993 Жыл бұрын
@@MalikoseStudio imagine using decimate
@jorjgio4639 Жыл бұрын
Cool!!!!!
@he17676 Жыл бұрын
👍
@colourbrains_srinivasb Жыл бұрын
👏👏👌
@nightmare_68 Жыл бұрын
Don't be shy, show us your poly count
@RLCDECALS Жыл бұрын
Nah youre crazy for this 💀💀💀💀😭
@visionaryprem Жыл бұрын
Useful information
@Erebus_official Жыл бұрын
My laptop would explode 💀
@thecyclopsofrainbowleaf Жыл бұрын
Thank u for sharing it looks accurate
@alfasnilek Жыл бұрын
Metod 2 = rip graphic card
@TripleGlanceLA10 ай бұрын
nice!
@Joel-xu2sn Жыл бұрын
Bevel: I am a joke to you?
@KidaleSmith Жыл бұрын
I just like the instrumental
@awrbro3568 Жыл бұрын
Lol ,The second one takes more time ..
@delfinal7560 Жыл бұрын
Incredible
@gaieow282 Жыл бұрын
кто-то:не бывает лучших реков! реки по блендеру:вэй кап ту риалити
@razichulliyodeofficial4132 Жыл бұрын
Nice
@islam85429 ай бұрын
🔥🔥🔥🔥
@david_ddr2ff Жыл бұрын
😮👏👏
@BlenderRookie Жыл бұрын
The best method is whichever workflow is the most efficient for the creator. Always be doubtful of anyone who claims to know the best way something should be done.
@Unlimited-2004 Жыл бұрын
WHAT!?!?! thank you for the tips
@andrzejk6868 Жыл бұрын
Very helpful 🥹
@bouncy_broccoli Жыл бұрын
Wow, I just tried this trick and now I'm a blender magician. I'm already getting requests for smoothie shows in Las Vegas!
@VortexGamer81 Жыл бұрын
WoW
@behzodboy Жыл бұрын
🎉❤
@Leticia-yb3uq Жыл бұрын
Orra, muito melhor!! 😍😍😍 Obrigada! 💞
@mini_star_uz3 ай бұрын
❤❤❤❤❤
@FASmedia700 Жыл бұрын
🔥
@PeterSvP Жыл бұрын
You can as well use a modifier for the spinning
@Solomonwo Жыл бұрын
Hmm good
@Veravkraaa Жыл бұрын
❤❤
@agyab3d Жыл бұрын
hmm that's cool trick, never thought of that 👍
@GAMINGWITHSHUVOTOP Жыл бұрын
😮😮😮😮😮😮😮😮😮❤❤❤❤
@mechamicro Жыл бұрын
That is pro
@designer_Alaa_Awedallah Жыл бұрын
good
@PhoenixVids1239 ай бұрын
Just use the screw modifyer instead of spin, you can then control certain aspects in the modifyer rather than just spinning it
@sauravpro4788 Жыл бұрын
Me as a newbie Both both are good
@amenadiel216 Жыл бұрын
thx man
@yokanshree4621 Жыл бұрын
Amazing I didn't know u could do that
@olaniyivictor6154 Жыл бұрын
Great
@byy0ne Жыл бұрын
Amazing
@The-Survivalist110 ай бұрын
Smack a shade smooth on the first one and you are good!
@liljagey Жыл бұрын
First method works fine just use a subdivision and keep sharp lines in the bottom of the glass.
@Zehaha2 Жыл бұрын
The first method is completely viable though and usually faster with less polygons, but they both have their place