Great tutorial, glad to see someone has distilled the "god-ray" process to something easily understood. Btw, you can select all four poligons and inner-extrude them at once, independently, if you un-check "preserve groups" in the tool attributes. Hope to see more tutorials coming from this channel!
@FluxedEdge6 жыл бұрын
Hey! Thanks so much for that info! There’s still a lot of little things I don’t know about Cinema 4D, being self-taught. I really appreciate the info. Thanks for checking out my channel and I will be sure to make more tutorials. :)
@prisonbread6 жыл бұрын
TheChinization Good point, however if one waits until they think they know everything about a software, well, there probably won't ever be a tutorial. I appreciate the author's recognition that this is a sought after effect, and here's the quick and dirty way he's found to achieve it. I've learned everything from tutorials like this and have put the other stuff together, the stuff he doesn't go into, on my own. There are plenty of god-ray tutorials out there that get into the nitty gritty of what's going on with the scattering medium values, but like you said those are MUCH longer than 6 minutes. Sometimes something like this is just what you're looking for!
@FluxedEdge6 жыл бұрын
@TheChinization Thanks for the feedback, I will keep it in mind when I do more in-depth tutorials, but I won't ever be able to claim knowledge inside and out of the programs I use since it is just a hobby and not a profession. I will always be on the look-out to learn and become better at what I enjoy though!
@divyanshuthakur6 жыл бұрын
Loved this tutorial! Thanks for clearing up so many things for me. Keep doing these amazing tutorials.
@FluxedEdge6 жыл бұрын
No problem! If you have any questions let me know and I’ll do my best to answer them. Thank you for the support!!
@rw34522 жыл бұрын
So good!
@FluxedEdge2 жыл бұрын
Thank you so much!
@arijeetbhattacharya97876 жыл бұрын
uncheck preserve groups when you extrude inner, it will then inset each face separately
@FluxedEdge6 жыл бұрын
Thanks for the tip! :)
@Sergiosvm6 жыл бұрын
Or you could change the glass texture of the window to an emitter by changing the glass to an emissive material, then export a multi pass render to after effects, then apply trapcode shine to only the emissive parts of the render, ez. Faster too
@FluxedEdge6 жыл бұрын
This tutorial was specifically for Octane and Cinema 4D. I’m sure that works great and there’s probably other ways to do it as-well, but I wanted to stick within the render engine for this tutorial. Thank you for the tip though!
@Willopo1005 жыл бұрын
brilliant tut
@FluxedEdge5 жыл бұрын
Thanks! I appreciate it!
@arnold_finch2 жыл бұрын
@1:15 Theres a checkbox right there saying preserve groups. You should prolly use it sometime
@FluxedEdge2 жыл бұрын
You're right, that's something I didn't know at the time I made this video. I liked to share things as I learned them. 😊
@photon95726 жыл бұрын
An Octane God Ray Tut that isn't 3 hours long?! Thumbs-the-fuck-up brother :) Thanks!
@FluxedEdge5 жыл бұрын
Thank you! 😁
@tritruong1986 жыл бұрын
Thanks your tutorial
@FluxedEdge6 жыл бұрын
No problem! Thanks for watching!
@TheEpicAB5 жыл бұрын
I'm trying this in a brighter scene with octane daylight and the same scattering medium technique you've used. But it seems to just create subtle haze, rather than rays which is weird.
@FluxedEdge5 жыл бұрын
To get the rays, they really have to be projecting through something. Like trees or windows. I’m going to create a discord server so I can help people out. If interested I’ll keep you updated.
@VasilisChtz5 жыл бұрын
really nice do moore
@radoman12343 жыл бұрын
Well, just uncheck "keep groups" in extrude inner... basic tool knowledge. So yo can extrude inner any number of polygons individually
@MrKeyframes5 жыл бұрын
Preserve Groups
@vid8285 жыл бұрын
Dude your audio levels were low. Nearly blew my speakers when I went to another video.