Please do more tutorials. This made so much sense now. I was able to fallow right along with no problems, so many people that do tutorials start jumping around and don't explain the basics and it starts getting confusing. You did a great job for us dummies that are new to it, I would love to see a full convert so I could fallow along like this one. thank you
@LAMBOMODS24 күн бұрын
8:20 Looks like the model has extra small pieces that you exported. Community note: If your model already has a UV map texture made, (most mods), do not unwrap it again. you will lose the original work. Just move UV back to center
@blaineweyrauch137219 күн бұрын
new to blender (its scary) what do u mean by move UV back to center
@harmanpreetsingh16686 күн бұрын
Worked to remove thee numbers but didn't bring water droplets help me ????
@landonmauldin4219 күн бұрын
When importing back in from blender I always have a axis that has 90 degrees but when I took it off of ge that 90 degree axis wasn’t there. And when I try to fix it. It throws my translations all out of wake. How do I keep the same translations I had when I exported it when it comes back in from blender ?
@WilsonHayFarms14 күн бұрын
My original was showing 90 and when I put 90 on the new it didn’t work, I put 180 and it was perfect
@tylercrow581816 күн бұрын
every time i import the i3d back into giants i get the error i3d.shapes is too big how do i fix this
@wademitch15 күн бұрын
That has to do with the model you’re exporting simply being too high poly, not game breaking
@tylercrow581815 күн бұрын
@ when I import it the model doesn’t even show up
@scootersworkbench634726 күн бұрын
If you apply the scale & rotation in blender before the export, then when you bring it back into GE, you can use the Replace tool (ctrl+W) and it makes putting it back so much easier.
@christopherthornton554815 күн бұрын
Please do include your template with named materials it will be huge help
@levimmarquez91225 күн бұрын
You should make a Consolo friendly version of that trailer