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@starkephan49225 ай бұрын
i watched 4 different videos, asked chat gpt, seen some reddit posts and i almost gave up, but you just made it so simple.. thank you dude
@LearnTKJ-Naufal4 ай бұрын
for real
@pipeliner89696 ай бұрын
Depending on how this series evolves I can imaging that rebuilding iconic menues could be a very nice tutorial
@stayathomedev6 ай бұрын
Definitely going to start there shortly!
@Gaylord_farquad6 ай бұрын
Like Halo 3
@hazapple6 ай бұрын
I think typically the "on" in "on_hover" isn't used in the sense of "activation," but as a preposition like "on Friday." So instead of "off_hover" you might call it "on_hover_end" or something. Love your videos! I like this animation component idea, I'll have to try it out.
@fifigaming87876 ай бұрын
I ran recently into the nightmare of creating a custom container, so I can say that the `setup.call_deferred()` trick is not enough if your GUI is not completely static, because children sorting can occur afterward (adding a sibling, changing game language, resizing the window, etc.). The solution is to connect `setup()` to the `target.resized` signal.
@xscreade23 ай бұрын
Im having the same problem, but for the viewport size. I can't find a way of updating the animation correctly when the viewport size changes so the UI element is at an incorrect position
@theredguy49806 ай бұрын
Every time I run across one of your videos I learn so much, thank you for keeping things clear and simple but also engaging!
@oddlytimbotwillison62965 ай бұрын
This is great. I was not aware of "call deferred", thanks for passing that along.
@haukauntrie6 ай бұрын
Great video as always! I have an idea on how you could maybe improve understandability / engagement on your videos: Take the completed (in this case) animation and show it in the beginning of the video. That way the viewer can look forward to what they'll create in this tutorial.
@Vaanaattori6 ай бұрын
Cant wait for GUI tutorial, I struggle so much wondering whats the best/good way of going about it
@driann_yea6 ай бұрын
This is gold, I learned a lot, thank you!
@stayathomedev6 ай бұрын
Glad to hear it!
@IsaqueSbr5 ай бұрын
Thanks for the tutorial! 🙌
@tarraventoАй бұрын
nice, so much information.. thanks for sharing!
@Zarocksx2 ай бұрын
you saved my day
@Alahmnat5 ай бұрын
To borrow from JavaScript terminology (hi, web dev by day ;)), you could go with on_hover() for when the mouse enters the button, and on_leave() or on_exit() for when the mouse leaves the button. (I went with on_leave(), since that's a bit clearer as to what the purpose is than on_exit())
@turbomodus6 ай бұрын
as always a great tutorial
@levi39706 ай бұрын
what i use is custom stylebox draw with lerp between the styleboxes.
@del6696 ай бұрын
Thank you!
@MuffinMan_Ken6 ай бұрын
I understand the reasoning behind attaching a node like this, but an inherited button class should allow you to hook into the theme system and not have to duplicate the settings on each node. Maintaining the UI could be a nightmare if you want to change any values since you'd need to update each individual button. Tweaks to the approach could include: 1) save the settings as a Resource, then you can just share the Resource between all of the similar controls. 2) Make your animator a Control and see if you can hook *that* into the Theme system. Different animation settings would be Theme subtypes. Personally I use custom subclasses just because there are only a few types Controls I ever care to animate so the advantage of being able to attach it to anything is a small one for me. YMMV.
@Blackmamba1366 ай бұрын
Exactly what i need
@Marquee-p5e6 ай бұрын
Awesome!
@NexusBaum6 ай бұрын
the good stuff!
@ভোমরাАй бұрын
How is the game's user interface created in the Godot game engine?
@eturnerx6 ай бұрын
Instead of call_deferred("setup"), could you instead wait on the ready signal from the parent node? Or, even the root node? await target.ready or (await get_tree().root.ready)? New to Godot so not such I have the syntax correct. Some sources say yield(target, "ready"), but I think the await target.signal is more contemporary. BTW: Really enjoyed this tutorial. Composability is awesome.
@Kio_Kurashi6 ай бұрын
Why not use it like a resource that you just slot into the control node?
@LynnWinx6 ай бұрын
1) What happens when both Tweens run at the same time? If you hover off before the first animation is over? 2) Do Tweens self-remove from the tree when they're done? 3) According to the color, the hovered button is losing keyboard focus during the animation.
@stayathomedev6 ай бұрын
1) It will override the previous tween.. The hover off will run fully. 2) I believe so BUT Godot 4 might be different. You could manually remove them or bind them to a node. 3) I'll have to check that
@MuffinMan_Ken6 ай бұрын
@@stayathomedev 1) Technically both will run at the same time. With really short tweens it's less likely to cause any visible issue though. 2) You can end up with weird issues if the button is deleted while the tween is running. use self.create_tween instead and it's lifespan is automatically tied to the button. I would have a reference to the Tween at the class level and when switching Tweens, call kill() on the existing one and then recreate it with self.create_tween.
@BazSupport6 ай бұрын
Honestly how I have to do these things is I have to have a shared tween var, then before you start one, you need to check if the tween var is_valid or is_running, cant remember, if it is then you need to need to kill() it, then you start the next tween
@morganp72386 ай бұрын
Thank you, quite interesting, has much potential. I get a crash in add_tween when clicking on the button (4.2.2). It seems get_tree is null at that point. Checking for that solves the problem.
@Asociacion_MrscorpionАй бұрын
Did you find the solution? The same thing happens to me.
@Palmania-wd4 ай бұрын
tkns
@sunidhikumari-cg4sh6 ай бұрын
Pls make a video full fps game in one video (big fan)
@terrytech88126 ай бұрын
What is that Godot theme ?
@DasLenny6 ай бұрын
That's my question as well.. it looks really cool!
@stayathomedev6 ай бұрын
github.com/passivestar/godot-minimal-theme
@themore-you-know5 ай бұрын
I am surprised to learn that it is possible to mess with the properties of a node that is the child of a Vbox-type of container.
@AlbertoMorena-n1s6 ай бұрын
Great tutorial!!! But I have a small problem. If I add a pressed() signal that loads another scene it fails. I got around it by hiding the button before loading another scene but it seems like a suboptimal solution....
@CurelloGreg5 ай бұрын
Hey, kinda late here but i got the fix, don't use get_tree().create_tween() | Instead just use create_tween()
@Asociacion_MrscorpionАй бұрын
The same thing happens to me, how did you solve it?
@Edge_28 күн бұрын
Hey, I kinda got it working. I added an if statement in the add_tween function. if get_tree() != null: Tell me if it works for you
@germanmansilla38876 ай бұрын
Nice video! But why does the button change its color if the only property modified in the tween is the scale? You didn't say anything about that.
@stayathomedev6 ай бұрын
Might be a default color behavior of the theme?
@germanmansilla38876 ай бұрын
@@stayathomedev Ah, yes. Makes sense. Thanks for the video and your response! :D