5 Games Made in Godot - NEW 2025 Format
13:35
Best Selling Godot Games of 2024
3:57
Godot Game Awards 2024
13:49
Ай бұрын
Water Refraction // Godot Shaders
3:38
Пікірлер
@G.canary2003
@G.canary2003 20 сағат бұрын
I'm a freshman who's interested in game development. So i learned godot and it's been 3 months since I've been searching for a job. Other companies don't even want to know what godot is? cuz they prefer unity. But I'm proud to say that i took godot as an option.
@studionibel
@studionibel 21 сағат бұрын
I got it working, but the issue i'm having is now the fade in and fade out is overwriting the splash screen we made in the previous video, to the point where the fades are hiding the splash screen completely. Also, any time I press a button from the main menu, ( in the previous video, we set button inputs to skip the splash screen) this triggers a transition, which triggers the fade. Can anyone help
@alexxander7289
@alexxander7289 22 сағат бұрын
i was so impressed that i donate monthly to godot foundation. its only $10 a month but if everyone did this who actively uses it, Godot would bankrupt Unity and Unreal in the Game Engine arena in about 1-2 years.
@alistairleslie-hughes9027
@alistairleslie-hughes9027 22 сағат бұрын
Number #4
@Overlysalted
@Overlysalted Күн бұрын
One question... after we fix camera rotation so the player rotates with it, the scene always starts with player facing the negative Z axis. Rotating the player body doesn't solve it, and I've noticed it happens in your tutorial as well. I'm using Godot 4.3. How can this be fixed? Rotating the CharacterBody on the level messes up the controls because it rotates only the camera, not the whole body.
@Overlysalted
@Overlysalted Күн бұрын
For me it just doesn't work the way it does in the video. Setting Y position to 0.75m puts it up, and I have to use -0.75 instead And it doesn't only transform the shape, it moves it into the floor. I've no idea why it works like that. edit: figured it out - for some reason my collisionshape's default Y position is 0m while for you it's 1m. Putting the 2nd key's Y value to -0.25 is what made it work like in the video.
@justyoutubin
@justyoutubin Күн бұрын
In the TransitionController , the in root node and the ColorRect, be sure to set the Mouse filter to Ignore so you can still click on your loaded child scenes.
@Grischa-p3m
@Grischa-p3m Күн бұрын
#1 #2 #6 #9
@Grischa-p3m
@Grischa-p3m Күн бұрын
2
@justyoutubin
@justyoutubin Күн бұрын
This has been a very cool series so far. Thanks! When the splash screens finish and it moves on to the menu screen that we made in the previous videos, the final state of the menu appears for an instant before it starts performing its enter animation. It doesn't do this when the menu screen is set as the main scene.
@studionibel
@studionibel Күн бұрын
I think you have an error here, can anyone help please? At 2:01 - you have just started the global script. You are telling us to assign var game_controller: GameController, but the top of this menu in your image says splashscreenmanager. Is the variable set in the global? Or did youo make the splash screen manager global/ autoload? Please help
@studionibel
@studionibel Күн бұрын
I have a question: I tried to change the function foor func change_gui_scene(new scene: string...) too (new scene: packed scene...), but I get an error stating that the "load()" function argument 1 should be string. Is this a limitation of the load function where it can only be a string or can it take packed scenes as well? I was trying to avoid use of strings here but if it is a true limitation then so be it. Thank you for your hard work
@studionibel
@studionibel Күн бұрын
Answered my own question: The doc says that load function only takes a string. Also from the docs: Resource load(path: String) Returns a Resource from the filesystem located at the absolute path. Unless it's already referenced elsewhere (such as in another script or in the scene), the resource is loaded from disk on function call, which might cause a slight delay, especially when loading large scenes. To avoid unnecessary delays when loading something multiple times, either store the resource in a variable or use preload(). # Load a scene called "main" located in the root of the project directory and cache it in a variable. var main = load("res://main.tscn") # main will contain a PackedScene resource. Could that be applied here with good effect? Thanks
@SastredelDesastre
@SastredelDesastre Күн бұрын
Actually voting for #5, it looks fantastic!
@ChePhan
@ChePhan Күн бұрын
#2| Cedric & Odious So many games with pixel art / retro graphic & themes
@studionibel
@studionibel Күн бұрын
It worked for me today. Thank you for the quick video and good code!
@ShinSpiegel
@ShinSpiegel Күн бұрын
I'm pretty much divided in this topic, on one hand the breaking of files moved was a kinda of nightmare when it happened, but needing to heep a second file around just for the sake of marking as a UID breaks me a little. To be honest, I would love to have the same UID but hidden, ina a SQLite inside the project, or something like that, just keep the database of files there, and everytime the file changes (from the engine or not), update this database. Something along these lines. But for me I've an extra issue, I don't use the script editor in the engine, I use other tool for writing code, so this makes an extra file to keep aware and I need to be watchful when I change the file in this other tool, and reload the file in the engine... To be honest this "move there and move here" is kind of frustrating. One hand I like this, on another it's a lot of trouble for the dev to keep in mind :(
@x-pmods
@x-pmods Күн бұрын
vote #4, but #5 AMAZING. Wish best to Dev! Thanks for work. (helping soviets kill space NOT FUN!!)
@powertomato
@powertomato Күн бұрын
My vote goes to 4, that's right my alley. I but 2 and 5 also look good. Can't believe 2 is free
@Im_not_curtis
@Im_not_curtis Күн бұрын
thank you
@naomilanda1327
@naomilanda1327 Күн бұрын
you absolutely should use godot, its great
@reachingawesomeness
@reachingawesomeness Күн бұрын
I love the engine. btw it is pronounced (Gu-doh)
@ramonmff5158
@ramonmff5158 2 күн бұрын
"Water isn't black, and if it is, you should probably call somebody" is NOT what I expected to hear in a gamedev tutorial today 😂 Thank you
@zuma573
@zuma573 2 күн бұрын
#2
@cucumber78-et4pj
@cucumber78-et4pj 2 күн бұрын
Man i love gado
@joshwent
@joshwent 2 күн бұрын
#1 I wanna play that right now! I'm impatient for... The Patient. 😅
@jasoncrosby8523
@jasoncrosby8523 2 күн бұрын
#2 Cedric & Odious
@atomixx_3857
@atomixx_3857 2 күн бұрын
vote for #4
@joyde3382
@joyde3382 2 күн бұрын
How do you do this in c#? :D
@rbartig
@rbartig 2 күн бұрын
4
@ZephyrINFJ
@ZephyrINFJ 2 күн бұрын
Just found your channel now, absolutely loving the content!
@jrcarmello
@jrcarmello 2 күн бұрын
I love to see how this channel and Godot are evolving together so nicely. Thank you for the new format; it’s awesome. As for the vote, I will go with #1, as it gave me good, nostalgic PlayStation 1 feelings.
@mattjvr6189
@mattjvr6189 2 күн бұрын
Number 3, looks like a fun narrative to explore.
@shindig9000
@shindig9000 2 күн бұрын
#1
@ericghaugenful
@ericghaugenful 2 күн бұрын
I will vote for #1 The Patient this week. Looks very eerie 🫣
@k0tigrun
@k0tigrun 2 күн бұрын
Wow. The new format is so much better. Thank you so much to creating these videos
@jfmelo
@jfmelo 2 күн бұрын
Thanks for sharing the news and the games. Just a personal feedback. If the video says 5 games made in Godot, it'd be awesome to see the 5 games made in godot right away, just the way it used to be, instead of watching 8 minutes of other stuff... I'm not sure whether you're just trying this approach or you have a reason for that, so.. it's your channel do whatever you want, I wish you the best 💪
@NexusBaum
@NexusBaum 2 күн бұрын
#2
@GabrielVeda
@GabrielVeda 2 күн бұрын
#1
@plopsis
@plopsis 2 күн бұрын
My choice this week is #1
@CrushingJosch
@CrushingJosch 2 күн бұрын
My favorite is Number 1! Looks super interesting! And thanks as well for this amazing new format - it's really cool. Looks like a lot more effort to produce, but it is really polished and always a pleasure to watch :) Impressive progress that you are doing with your channel!
@_gamma.
@_gamma. 2 күн бұрын
Love to see how much this show has grown ❤️ gotta vote for #1, love that combination of genres!
@dueddel
@dueddel 2 күн бұрын
(4) - Kerker. Looks lovely!
@MrMariotime123
@MrMariotime123 2 күн бұрын
#4 Kerker
@Shodan-0101
@Shodan-0101 2 күн бұрын
Incredible! Well done to the devs <3 & Godot <3🔥
@Kry0000
@Kry0000 2 күн бұрын
#5 Played it and completed it. Beautiful game, hugely recommend to others that haven't played it. If you are going to play it, good luck with a very specific level... others might know what I mean.
@akienK
@akienK 2 күн бұрын
The new format is really cool, it's fun and refreshing to get both a digest of relevant Godot news and the usually selection for cool games to discover. Thanks for your work!
@jaye6612
@jaye6612 2 күн бұрын
but is this this stil lapplicable in 4.3+ ?
@AlexDiaz-gw5ov
@AlexDiaz-gw5ov 2 күн бұрын
#5
@diegofloor
@diegofloor 2 күн бұрын
I think we'll start seeing jobs asking for Godot experience very soon though. I'm constantly looking for jobs, and godot is starting to show up alongside unity and unreal. I still don't recommend Godot for other reasons. But my reasons are not universally applicable. I want a game engine that is prototyping friendly, where you can code without a plan and get something working in a short amount of time. I found that Godot doesn't really work if you don't have a very solid plan from the beginning, so I don't use it. Maybe in the future its design will change enough to change my mind.
@Morraak
@Morraak 2 күн бұрын
#1!