I have been needing THIS tut for a long time! Thank you, more please on this!
@Phoenix_VR2 жыл бұрын
Adding vehicle animations
@WAR_19332 жыл бұрын
Glad you are back at it you are A great part of the UE community
@frankbaker51742 жыл бұрын
Dude, this was so valuable and so hard to find!! Thank you.
@CP-Mohammed2 жыл бұрын
on of the best videos about control rig !😎😎
@codyray699325 күн бұрын
I have watched 20 videos today trying to do this in 5.5 and ALL of them skipped the import because of one thing or another, 'they have this other rig' or whatever then proceed to show how to edit the animation. So I'm just sitting here clicking crap trying to get the animation sequence to work to pop up and actually work. THANK YOU!!!!
@FFTVYoutube6 ай бұрын
Omg i forgot about this! I just got back into making a game and im sitting here trying to edit the skeletal mesh in the animation sequence 😂 thankyou
@davidakopyan91752 жыл бұрын
maybe the best vid on youtube!
@Smudgeurfudgemuffin2 жыл бұрын
Awesome! I am going to use this a lot :)
@deade6335 ай бұрын
Very informative thank you
@peblezQ2 жыл бұрын
Thanks (: These tutorials are helpful!
@visualdistortionvfx3859 Жыл бұрын
ooh man you saved my lifee,, thank youuuuu
@wolfknightbrand2 жыл бұрын
Very informative and also clean instructions, good job man
@metushelach82 жыл бұрын
Thanks ! Just what I needed !
@Kougs2 жыл бұрын
Very valuable info, Thank you!
@unrealdevop2 жыл бұрын
4:48 in UE5 they seemed to have either removed the option to bake to control rig or moved it somewhere. Would you maybe do another video on this but in UE5?
@pppparanoidddd2 жыл бұрын
It's still there, open the animation and at the top of your screen is a edit in sequencer button, click that and go to bake to control rig
@unrealdevop2 жыл бұрын
@@pppparanoidddd Yeah I figured it out. You can also right click the skeletal mesh on your timeline to get too it.
@TheironkageGG2 жыл бұрын
So im trying to make a spiderman game for myself and i wanna know if this works for absolutely any type of animations like combat, running, walking things like that
@Cloroqx2 жыл бұрын
Lol. Dude, just make something easier. 500 people worked on Spiderman. And yes, it will work on anything.
@TheironkageGG2 жыл бұрын
@@Cloroqx its what i want to do but thanks
@D0RASIMA2 жыл бұрын
YOU ARE MY HERO....damn I love you.
@VandalMediaV Жыл бұрын
I want to do this backwards if possible? I've already made animations with the control rig but now I want to add an animation on top.
@guillermo3dcode Жыл бұрын
Hi! Thanks a lot for your tutorial, I needed it.
@SuperVillianStudios Жыл бұрын
Where you able to do this in UE 5.1? When I bake the animation the rig goes back to the normal pose
@guillermo3dcode Жыл бұрын
@@SuperVillianStudios I didnt have any problem, it worked for me in 5.1 and 5.2 😅
@WhiteNorthStar12 жыл бұрын
very very useful, thank you! :)
@longwick14172 жыл бұрын
Does anyone know how to paste animation in reverse, similar to blenders ctrl + shift + v
@6FingerGames2 жыл бұрын
Thank you! you save my time !!!
@brad4games2 жыл бұрын
Can i edit 2 animations in the same time cuz they will be interacting?
@Hereford1642 Жыл бұрын
Yes you can. The example map that comes with the control rig download project shows exactly this with 2 characters in the same scene.
@RDD87z2 жыл бұрын
wonder if its possible to Animate the charactes inside unreal, using the VR controllers, moving bones and being in a 3d space view, would help a lot at least will speed up the POSING process.
@ChrixB2 жыл бұрын
that is very helpful, thanks for sharing that!
@MindOfBoomBoom2 жыл бұрын
this appears to be non-destructive to the skeleton, it doesnt change anything as far as other animations either, only the animation you wanted to edit. so the steps would be, Create the control rig, edit your animation, export animation, delete the control rig if you arent working on any more edits? just making sure because i am pretty far in with my project, i only need to make two custom animations. do i understand this correctly?
@kenalpha3 Жыл бұрын
Did you find a confirmation? And "Create the control rig, edit your animation" - Do we really need to make a Sequencer to edit the mesh? We cant use the Animation window?? (Ive not used Sequencer, so it's foreign to me; and I have your question too, of when it's safe to delete it, do we need to hide it so the player cant see in a normal level view?)
@MindOfBoomBoom Жыл бұрын
@@kenalpha3 you only use the Control Rig to make the animation, then use the Sequencer to record and save an animation script. after that script is created, you dont need the control rig again. does that help? its been a while since i did this.
@kenalpha3 Жыл бұрын
@@MindOfBoomBoom yes, ty. This vid also has "Control Rig," but used as a node in the AnimBP. [watch?v=vDBokIaxLM0?t=32] Do you know how he setup the extra pins (to setup hit stop effect)? My Node only has Alpha pin. Many asked, hopefully you know.
@MindOfBoomBoom Жыл бұрын
@@kenalpha3 It looks like he is animating in a Sequence to make an animation script. some programs let you transfer animations from one Skeleton to another as long as they are based on similar skeletons. However, you can also do these things thru blueprints. its been a while since i've played with UE5, but i did use a plug in called mixamo animation retargeting to move scripts from one skeleton to another.
@tuna1867 Жыл бұрын
This is a great tutorial, thank you! But I have a question: how can I add the weapon mesh to adjust the hand placement during the animation?
@lolaswift1116 ай бұрын
any idea Bake to control rig couldn't find any rig? thx
@toxicaf61732 жыл бұрын
how do i get this functioning in a ue5 project? i tried, it didnt work but when i open it as a new ue5 project there is no control rig.
@lz40902 жыл бұрын
Nice, this is a great tutorial. Would you happen to know how to fix a bone transform (head, neck_01) so that true fps setup would where the camera is attached to head would not have headbob that is affected by the animations during locomotion? Or should I just remove the transform of the head and neck_01 on the locomotion animations so that it will be sort of linear-stable at least that would make the bone stable and the attached camera not affected by movement of the character?
@SmartPoly2 жыл бұрын
make the skeletal mesh component a child of the camera component (like the fps template)
@Gaamer-r9b6 ай бұрын
helloo, im new to ue , when i bake it doesnt let me choose the metahuman control rig ,intead it chooses an fk rig
@aquato338 ай бұрын
This is so weird, I litetally do not have the option to "bake to control rig" in 5.4. How is that possible?
@unrealenginetr10 ай бұрын
How can I add a key? I pressed to "key" button but I can't seen anything change.
@unrealenginetr10 ай бұрын
I solve this, I wonder how can I attach a weapon with my skeleton with UE4?
@ujugamestudio6 ай бұрын
Straight forward.
@coder-c69612 жыл бұрын
this was helpful but do you need to manually rig the model? Like if I have another human skelton do I have to manually rig it or does control rig automatically does it for me?
@lmbits10472 жыл бұрын
Would you happen to know how to modify the root bone rotation and animation so it does the same thing but pointing to a different axis. I am trying to create some root motion 8-directions rolling out of one animation but it seems when activating root motion the root always points forward. If I use use first frame as pose it does this correctly in 4.26 but it seems it is broken in UE5. Any idea?
@alekjwrgnwekfgn2 жыл бұрын
is there an updated version of this? I don't have 4.26 anymore
@eddiej.l.christian67542 жыл бұрын
How do I add a preview object such as a rifle?
@voyaging072 жыл бұрын
why doesnt the UE5 control rig have ik on everything like this control rig? I only have ik controls for the feet. Is there a way to make it so there's full ik when adjusting? I have the plugin activated.
@SmartPoly2 жыл бұрын
yes look at my most recent video that I have uploaded
@voyaging072 жыл бұрын
@@SmartPoly Nice!
@ahmedsaleh46402 жыл бұрын
is it possible if i could make animations by this or it would be harder than in blender and other programs
@SmartPoly2 жыл бұрын
yep. I think easier than blender. I have animated first person animations with it
@joshnevel150410 ай бұрын
Thank you
@JhonPitre Жыл бұрын
I donwnloaded this but not show me to 'add" and basically to use it I have to start from zero another new proj
@Hereford1642 Жыл бұрын
Find the file 'Mannequin_ControlRig'. Open it to edit and in Preview Scene Settings tab change the Preview mesh to 'none' and save. Now you can migrate the Mannequin_ControlRig file to wherever you want and then set it to the mesh in your project. It would be nice if Unreal explained things like this but I managed to work it out so there you are.
@prodev40122 жыл бұрын
I tried editing some run animations with this method but the legs keep snapping and shaking like its not really smooth like the original animation. Is there any way to fix this?
@JDMcarXcar2 жыл бұрын
Did you fixed it?
@prodev40122 жыл бұрын
@@JDMcarXcar Nope. Seems like people aren't really using control rig seriously or they would have noticed it. It's trash
@Hereford1642 Жыл бұрын
@@prodev4012 You need to disable the snap to grid for translation and rotation in the top right corner of the viewport or else you cannot get accurate placement. It is perfectly possible and not hard to produce decent results. There are also advanced methods of moving things around not covered by this (very good) introductory video. It is tiresome to hear people trash software when they have so little knowledge themselves.
@PixelGamerDev Жыл бұрын
I have exactly the same problem. Did anyone figure out why this is happening? @JackHodges This problem has nothing to do with viewport snapping being turned on or off, you should read the question mor carefully.
@Hereford1642 Жыл бұрын
@@PixelGamerDev Well I manage to make perfectly smooth edits of animations but you don't seem to be interested in what I might have to say so good luck.
@cheemayt1530 Жыл бұрын
I can't see any control rig (in ue5.1 )
@garrytalaroc2 жыл бұрын
Is this a better animation tool than Blender or Maya? i just need answers.
@Cloroqx2 жыл бұрын
No.
@kenalpha3 Жыл бұрын
Maybe - if the UE editor enforces strict axis that Z is always up, Y is always a certain way. Ive been using Blender for a year and the animation axis and keys are too confusing (Mixamo axis keep changing where Z is no longer up/down). I.e. in Blender, I have an anim that is 20 units from origin. So I wanted to move the root bone 20 units backwards on Y axis. So I go to Anim tab > select Root bone > hide every key channel except Y, and try to move the keys up/down in the graph, so the bone moves backwards. But in some animations the Y coordinate is determined by the X, Y, Z key coordinate???? (Meaning if I delete some Y keyframes, then the bone moves up/down on Z axis. So then I need to edit Z key frames too.) Wtf is that and why in Blender? It's these illogical things that make Blender annoying; then I dont even know what it is called, to search for answers.
@majid_artv2 жыл бұрын
Cool❤️❤️❤️🌹
@mikaznavodya93002 жыл бұрын
Thanks
@definetlynotaunblockgenius45172 жыл бұрын
nice, i am not sure if it w ill work for me, i will go test it, if it works ill give you a like! edit 1: i am on my way to try it out!
@Mike-rt2vp2 жыл бұрын
video a little quiet. great job.
@assabtigle2 жыл бұрын
First
@Turbomorsh Жыл бұрын
My rig is not on the baking list, how can I fix it?
@TawpeeBoyshuck2 жыл бұрын
Great video!
@SuperVillianStudios Жыл бұрын
Hey whenever I try to bake the animation the skeleton reverts back to the normal pose and the animation doesnt play, any ideas where I went wrong? Im using UE5.1 btw