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Our project was an EEG-controlled brain computer interface that allowed a user to correct errors in machine behavior. The project was modeled as a trial-based “game.” In each trial, a solid colored green block or dotted yellow block was placed on a conveyor belt. One end of the conveyor belt had a solid colored green box and the other end had a dotted yellow box. It was the user’s goal to get the block to move to the side of its corresponding patterned/colored box. In each trial of the game, the conveyor belt began to move in a randomly chosen direction. If the random direction was correct, the user needed to stay calm in order to allow the block to travel fully to the correct side and fall into its collection bucket. If the random direction was incorrect, the user needed to attempt to correct the direction by spiking their anxiety as determined by data from an EEG headband.