EEVEE NEXT is HERE and it looks AWESOME!

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The CG Essentials

The CG Essentials

Күн бұрын

Пікірлер: 51
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Hi everyone! Let me know if you've tried Eevee Next yet and what you thought! :)
@racehorse9720
@racehorse9720 Жыл бұрын
i tried it! it turned my texture black for some reason
@infectioussneeze9099
@infectioussneeze9099 Жыл бұрын
im so sorry for your texture loss @@racehorse9720 😞
@LawsOnJoystick
@LawsOnJoystick 11 ай бұрын
it doesnt show up for me any help?thanks
@kevinrosejr
@kevinrosejr Жыл бұрын
I can’t wait for EEVEE next to be officially released
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Same!
@Sonario648
@Sonario648 Жыл бұрын
As someone who only works with real-time rendering with Eevee, Eevee Next is very exciting, and a game changer for scenes and animations.
@Andredy89
@Andredy89 11 ай бұрын
I run blender 4.1 Beta and can't find EEvEE NEXT... nowhere. Not even in the dev extras...
@TheCGEssentials
@TheCGEssentials 11 ай бұрын
devtalk.blender.org/t/eevee-next-release-postponed-to-blender-4-2-lts/33035
@username30536
@username30536 Жыл бұрын
I got the 4.1 alpha and I'm not seeing any setting anywhere that enables EEVEE next, it just has EEVEE and EEVEE legacy.
@Andredy89
@Andredy89 11 ай бұрын
same here, any fixes?
@jim1664
@jim1664 Жыл бұрын
Looks great, exciting times ahead. I'll definitely be giving this a try!
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Give it a shot! :)
@Puckerization
@Puckerization Жыл бұрын
My RTX 3090 runs 25-30% percent hotter in Viewport rendering with EEVEE Next than Cycles (32 samples)...or to put it another way...I can't hear my fans running in Cycles, but they really kick in with EEVEE Next. Besides that, EeVEE Next is great.
@fusion1203
@fusion1203 Жыл бұрын
Cant you use the displacement modifier to have displacment in eevee? And for procedural you just bake the displacment map you made
@btn237
@btn237 Жыл бұрын
Having to bake out a procedural texture is a pain in the ass compared to being able to just plug it in to the shader output and see the results immediately. It may also not be possible to work that way, for example if you’re doing an animated shader (common in VFX or motion graphics) baking becomes impractical. So it’s definitely beneficial to have this in Eevee. It will also mean that shaders which work in Cycles using displacement will work in Eevee too.
@fusion1203
@fusion1203 Жыл бұрын
@@btn237 yeah I can see how that would make sense. Even if it’s possible doesn’t mean it can’t be improved right? ;)
@johnleighdesigns
@johnleighdesigns 11 ай бұрын
great to see this video as I was exploring eevee in the 4.2 alpha today - would you say that the displacement is better than using the displace modifier or same result?
@flashgordonrocks
@flashgordonrocks 10 ай бұрын
thank you
@stevenpike7857
@stevenpike7857 Жыл бұрын
Evee next looked terrible on my model, especially the water and refraction. Cyces looked perfect. I am still excited though, this is Alpha, so there's a lot of improvements probably still to be made before release canidate. :)
@FinalMotion
@FinalMotion Жыл бұрын
couldnt you already do displacement in eevee? You just used the displacement modifier with the displacement texture as well, the texture... is this way faster? are shaders computed better than modifiers? Doesnt really change anything, except now i dont get to choose the order of operation... it looks like it is applied first, before the modifiers, which means that you cant have a simple subdivision modifier before at a low count to have good performance, but have render set higher for better quality, then idk, have a smooth, or another subdiv after the displacement to smooth the output... its not a HUGE issue, but just wondering why support this instead of the modifier workflow we had, if you know the reasoning for it... Thanks!
@Arjjacks
@Arjjacks Жыл бұрын
The displacement modifier isn't going anywhere. If you want to continue to do things that way, you can. But for those of us who do a lot of procedural texturing that includes displacement, not being stuck doing everything in Cycles is a huge deal. Procedurally animated displacement is not remotely feasible with the modifier either. You'd have to use geometry nodes. Which yeah, sure, but it's still an extra step.
@FinalMotion
@FinalMotion Жыл бұрын
@@Arjjacks AHHHHHH I never even thought about procedural materials for displacement!!! Wow ok yeah, that makes a lot of sense!!! Thank you for sharing, that answers my question wonderfully! Thank you!
@hotsauce7124
@hotsauce7124 Жыл бұрын
Hello, can you please make a video about lighting an outdoor environment and Indoor environment?
@wrillywonka1320
@wrillywonka1320 Жыл бұрын
So in 4.0 theres no eevee next just EEVEE. Do you know if this is the equivelant of eevee next or if it got canceled?
@TheCGEssentials
@TheCGEssentials Жыл бұрын
It got pushed to the 4.1 release I believe
@Andredy89
@Andredy89 11 ай бұрын
@@TheCGEssentialsi have 4.1 beta and there's still no E-next
@artisans8521
@artisans8521 9 ай бұрын
4.2 at least. Blender doesn't like unfinished software. So better late than broken. I whiched more people would do that.
@heiro5
@heiro5 Жыл бұрын
I'm Eevee-facing in my work, so these advances are very exciting. It's been a long wait. Now it's a short wait. This doesn't address true reflections, though, right? Would that kind of ray tracing (is that what it needs?) ever be possible in Eevee Next, or is that outside realm of what is achievable with the engine?
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Honestly I'm not sure too much about what's going on under the hood with this, so I don't know. I looked around a bit for some more info and didn't see anything, but that doesn't mean it's not out there. I'm not sure how exactly it's handling the rays, which would really be what drives the reflections
@heiro5
@heiro5 Жыл бұрын
@@TheCGEssentials That's what I thought (re: rays). But "we don't know" is such a better answer then "Time to let that dream die." 😋
@benveasey7474
@benveasey7474 Жыл бұрын
I think you can get reflections in EEVEE Next using reflection probes. @@heiro5
@GiJoe94
@GiJoe94 Жыл бұрын
​@@heiro5with the cycles x update I knew real time ray tracing might happen in near future. Gpus getting beefier and render engines getting optimized is the best combo
@yus3dp533
@yus3dp533 Жыл бұрын
What are your specs?
@RandumbThings
@RandumbThings Жыл бұрын
currently it does NOT work on my Intel I-gpu.
@kenseikc
@kenseikc Жыл бұрын
he really does that into like that still huh
@positv_
@positv_ Жыл бұрын
I don't know this is good example when you don't have enable bloom and ambient occlusion in EEVEE
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Do those add displacement?
@benveasey7474
@benveasey7474 Жыл бұрын
Pablo said that it is better to add Bloom and Glare in Post in EEVEE Next. He believes that if get used to the workflow then it is much more flexible than simply having a button in EEVEE for turing on Bloom and Glare.
@positv_
@positv_ Жыл бұрын
​@@TheCGEssentialsof course not 😅, but I think more about ambient occulusion when you add to your shader you can have very familiar visual effect. Of course Eevee is buggy and the shade in many times is to odd.
@manuelcordova828
@manuelcordova828 Жыл бұрын
Wow
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Looking good!
@mouurusai
@mouurusai Жыл бұрын
(In monotone flat voice) Is so awesome hooray -_- If you need more real geometry for displacement to work is shit. In one of previous build they add adaptive tessellation it's way more useful than that.
@zergidrom4572
@zergidrom4572 Жыл бұрын
eevee next already while they didnt even polish eevee.
@Everything3dAnimation
@Everything3dAnimation Жыл бұрын
hummm interesting
@poopiecon1489
@poopiecon1489 Жыл бұрын
stop doing the cringe intro please !
@MTOcreations
@MTOcreations Жыл бұрын
Imagine telling someone else how make their content. Get over it or watch sometime else 🤷🏼‍♂️
@poopiecon1489
@poopiecon1489 Жыл бұрын
@@MTOcreations sometimes he does good stuff , but i cant get over how cringe the intro is 😭
@Prahinsfilms
@Prahinsfilms Жыл бұрын
​@@poopiecon1489 cope
@poopiecon1489
@poopiecon1489 Жыл бұрын
@@Prahinsfilms😂
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