Even ignoring everything else, emission shaders actually illuminating your scene it’s already huge for me
@Alex_ADEdge11 ай бұрын
Gamechanger right there! I also wonder if theyve fixed Eevee not being able to export glow-bloom on top of a transparent background. Need to test that out, as it screws with so many quick an easy renders.
@Siphonife11 ай бұрын
@@Alex_ADEdge pixels with opacity require the color behind it to multiply its effects against it. If its transparent theres nothing there to multiply against and the result is nothing. no color. You'll probably have to do some compositing trick to remove the background after the render is complete.
@sulphurous265611 ай бұрын
It's about bloody time, though having the option to toggle whether emissive textures actually light stuff is necessary. Having displacements working as well and parallax mapping would be the next step.
@isabel506611 ай бұрын
FINALLY!! :DD
@R0bot411 ай бұрын
@@Siphonifeyou could still implement some sort of fix or so. Trickery is kinda annoying albeit it is doable.
@Ivan_Novgorodsky_11 ай бұрын
We need a full-fledged lesson on creating a similar scene with a new render
@SouthernShotty11 ай бұрын
I may work on this
@movepigeon11 ай бұрын
PLEASE.
@Pranjalk36911 ай бұрын
@@SouthernShotty Thankyou so much 💐🤗🙌🙌🙏🙏🙏
@llLastll0111 ай бұрын
Convert your materials if they need it? Click different render engine?
@Bucking_Fastard11 ай бұрын
@@SouthernShotty You September work on that!
@spydergs0711 ай бұрын
Super excited for Eevee Next. Eevee works well for my renders, but the emissions not working in Eevee has always been a pain. That is going to make my renders and scenes 100x easier.
@romanr159211 ай бұрын
Just set max roughness to 1 and clamping to 0 in screen space reflections, adjust gamma to bring up dim reflections to about 2 or 3 and add some metallicity to your materials (0.2 to 0.8). From my testing it looks pretty much the same as EEVEE next, except that latter has nice dithered shadows, but it comes at a cost of way worse performance.
@EANIIX11 ай бұрын
Don't forget that the similarity of the rendered image is not the only thing to take into consideration when comparing render engines. It's also a lot of technical stuff that you don't see at first glance such as light groups, light linking and AOVs/render passes. Especially for high end movie production where a lot of stuff happens in compositing, you definitely don't want to miss out on all the different render passes you get from Cycles or other raytracers such as direct, indirect, albedo, spec, UV etc which real time engines like Eevee or Unreal tend to combine into simple RGB or at max Light/Color passes due to the simplified computation of light rays.
@jeremyinpost11 ай бұрын
I can't WAIT for Eevee NEXT to be in a stable build! Thanks for the peek into its abilities.
@binyaminbass11 ай бұрын
I think that the improvements in hardware will make offline renderers so fast that they will approach realtime, pushing the migration to realtime farther into the future.
@Theanine3D11 ай бұрын
I hope that the support for panoramic cameras in EEVEE-Next also means equirectangular cameras - this will be a killer feature for rendering of VR/360 degree videos for KZbin. It's currently only possible in Cycles. I hope they someday consider baking as a feature for EEVEE-Next. It would make it so much faster to create game assets.
@spydergs0711 ай бұрын
I agree, baking would be so nice in Eevee Next.
@SouthernShotty11 ай бұрын
they are improving baking too
@MultiTommytomtom11 ай бұрын
Does anyone know if there’s any more info anywhere on panoramic support for Eevee next? I can’t find anything online at the moment, would love to know more if it’s finally arrived!
@thecrinjemasterjay11 ай бұрын
Isn’t there already vr rendering support for blender? It’s like a built in addon or something right?
@Theanine3D11 ай бұрын
@@thecrinjemasterjay sorry for the confusion, I'm referring to rendering of 360 degree videos, which can be viewed with a VR headset after uploading them to KZbin (I have many examples on my channel). These require a panoramic camera, which currently, only Cycles supports.
@chryssdale574711 ай бұрын
4:34 YOOO 🔥🔥 This puts a smile on my face.
@iconeer44 ай бұрын
Tip: you can work on blendee then import it intro unreal or unity for fast render up to 4k near 1-5 second per frame
@K4animation11 ай бұрын
Well, as a mostly Eevee-only artist all I can say is I just hope they don't delete the old Eevee. Or if they combine those two into one, I hope they will only *add* new features, and they won't delete any. Screen space stuff can be extremely useful for stylized effects, and if they take that away from blender it's not gonna be good. It's exciting to see such development, but Eevee has a lot more creative freedom now when it comes to stylized animation.
@Nebulaoblivion11 ай бұрын
Yeah, the fact that its named like an iteration is a little concerning. Im guessing a lot of older computers wont really be able to make use of Eevee Next, while currently Eevee is a good option for people without super beefy computers.
@FlyingBanana7811 ай бұрын
Yep, answerwd my question at the end. I do a lot of glass/reflective objects in renders so cycles it still is. But really dig that they are still working on getting eevee better.
@Random3DPotato11 ай бұрын
WOW! So excited for the final release. 🎉
@imperfectimp11 ай бұрын
I'm kinda new to Blender, so I enjoyed the fairly simple explanations. I love that emission shaders are now bouncing light on other objects. I've been faking it with area lights, but adding too many can really slow down rendering. Wondering if this new raytracing will replace screen space reflections someday. Though I don't really mind, ssr works fine for what I want.
@MrMcSnuffyFluffy10 ай бұрын
It's so crazy how far we've come in the last 10 years.
@SodaDjinn11 ай бұрын
Love it! My GPU is starting to look old so Eevee next might just save me a lot of money here. For about 80% of my projects Eevee is almost good enough already (but not quite there yet), so I really cannot wait to play around with it once it's officially shipped. With how much studios already use UE5 for long movie projects and UE5 supporting render samples, I can already see the gap closing for good in the near future.
@PremierPrep11 ай бұрын
My biggest issue with EEVEE is a lack of a proper shadow catcher function. I know you can create a material the mimics it, but it does not work nearly as well as Cycles' shadow catcher. I would LOVE to see this added to EEVEE
@ARDIZsq11 ай бұрын
I've been working with Blender A LOT again recently, and have been torn between the quality of Cycles and the speed of EEVEE. This looks like THE best middle ground for what I need, so I'm 1000% gonna have to check this out. Hopefully a stable release with EEVEE Next comes soon!
@NecipFG11 ай бұрын
I Tried EEVEE NEXT when it was in alpha stages. I'ts concept was really good, but it needs to get better. Hopefully it does get better every day. (if you ask, it was available in 4.0 alpha or beta build)
@James_Kosmo11 ай бұрын
Can't wait! Rendering takes so much time! And recently i did a very big water sim and it took all night and a bit of a day with cycles. I can not wait for faster better rendering.EDIT Also i completely forgot that eevee didn't have displacement wich i used for quick terrain but now i find my self to just sculpt it if it is a small scene. VERY NICE!
@extra_ram_noodles11 ай бұрын
That's a lot fo time just to hydrate yourself
@RomboutVersluijs11 ай бұрын
Your water will still look not good as in Cycles, you do realize that i hope
@spydergs0711 ай бұрын
@@RomboutVersluijs As the engine advances, it very well could look better and better.
@RomboutVersluijs11 ай бұрын
@@spydergs07 true, but some aspect are just not possible to look realistic and bebhigh quality
@James_Kosmo11 ай бұрын
@@RomboutVersluijs yea I actually agree but if I'm just doing something for fun and not professionally I don't really care if it will look super realistic, I just want it to look "good". But as said in the video in the future I think that we will have almost perfect real time ray traced rendering. But until then this is our only option
@thennarasuramasamy891111 ай бұрын
How fast is the render speed comparing the same scene in cycles and eevee?
@SouthernShotty11 ай бұрын
depends on the scene. For my example it was about 10 minutes vs 1-2 hours
@wlatol651210 ай бұрын
Cool video! Just rewatched it because I needed to set up eevee-next for my current project and couldn't find any other decent tutorials on new settings. I honestly think that the title should include "EEVEE-NEXT" somewhere because if I didn't watch it before I wouldn't know that it is actually about eevee next.....
@TheDucky3D11 ай бұрын
i am so pumped about this!!
@SouthernShotty11 ай бұрын
Going to look great with those metallic mo graph renders with emission shaders
@TheLolilol32111 ай бұрын
I apologize if I come across as pedantic here but the render engines won't be 'combined' as much as the old EEVEE, now referred to as "EEVEE (Legacy)" in the new builds, is supposed to be completely replaced by EEVEE next... which is why in the newer builds, it's also no longer called EEVEE next but just 'EEVEE'.
@Mediocreinput11 ай бұрын
It is no longer called EEVEE next but just 'EEVEE' what
@TheLolilol32111 ай бұрын
@@Mediocreinput In Blender, work-in-progress versions of render engines that do not yet support all features of the previous version is usually referred to as '[render engine] next'; once they achieve feature parity however, the old one is considered 'legacy', deprecated, to be removed while the 'next' version becomes the regular, non-next version.
@inkoalawetrust11 ай бұрын
@@Mediocreinput EEVEE Next is just the development codename for the new rewritten EEVEE engine. Once EEVEE Next is finished and shipped in a release build, the old crusty Eevee renderer will be removed, and EEVEE Next with just replace it as EEVEE (Because again, Next is just a codename).
@gabrielgonach63307 ай бұрын
@@Mediocreinput Just like Cycles when they developed "Cycles X". Newer versions of blender didn't rename cycles engine as "cycles x", just replaced the old cycles engine with cycles x engine and kept the "cycles" name
@Mediocreinput7 ай бұрын
@@gabrielgonach6330 ooh thanks, I just get the reply update now from all the comments
@ukmonk11 ай бұрын
Looks awesome! So will this be faster in viewport then please? As I do a lot of animations and really hard to judge timing etc as the slowdown can be really bad! Even with a beefy PC!
@VMP66611 ай бұрын
Played a bit with Eevee Next a couple of months ago. Some stuff was pretty broken still, but the "ray traced" lights and shader-based displacement blew my mind. Good comparison to UE5! Looking forward to Eevee Next being released in a LTS Blender version.
@QuadPoly11 ай бұрын
Nice to see improvements to EEVEE! I work in the broadcast industry with extremely tight turnarounds (somedays the request for a 7 second animation in an hour or less leaves very little room for timely renders as the deliverable needs to be "one and done" no revisions). So I switched to Unreal 5. This looks like it may be a good enough replacement to skip a step in the process of delivering the final render. Definitely keeping my eye on it!
@DeltaDan200211 ай бұрын
One thing id love to see in either Eevee or Cycles, is mirror reflections natively
@Optimus9711 ай бұрын
I'm so looking forward for Blender migrating from OpenGL to Vulkan and implement actual hardware raytracing (for reflections at least), that would be nuts
@yasunakaikumi11 ай бұрын
i think the biggest hurdle that most potato PC users will have is the lack of Vram when that happen, if everyone still stick with 8GB goodluck, but I hope when Vulkan happen everyone already moved to at least 12GB+ Vram
@Nekotico11 ай бұрын
Me running 2.79b with my goddess computer top notch baby from 2016: I wonder what's a potato PC if you can run the last version of blender ☠️
@SoyVanden11 ай бұрын
Awesome scene! Still working on v3 here, but this is exciting!
@AgeOfGarSkew11 ай бұрын
I already use Eevee only for my animations and it looks plenty good. Cant wait for the Eevee Next boost !
@tenroy221211 ай бұрын
I’m wondering if anime style npr shaders will still be usable like how they are right now in eevee with eevee next
@williamsmith692111 ай бұрын
Right now the shader to rgb node doesn't work with NEXT but it's on the checklist of things they need to do
@stephen-boddy11 ай бұрын
@@williamsmith6921 Pretty sure Shader to RGB is closed. See issue 113747. Next now looks like Legacy.
@mvpuccino11 ай бұрын
@@williamsmith6921 As the guy that opened that issue on Blender's issue tracker I can confirm it's been fixed.
@EdLrandom11 ай бұрын
eevee has been my main renderer for years, you just need to understand how it works and what it does exactly.
@sosasees9 ай бұрын
we will switch to real-time rendering full-time when even low-end hardware can do it in games. for example we will use per-vertex raytracing with vertex lighting before we can use per-pixel raytricing (which is what we usually think of as raytracing)
@epicjonny15511 ай бұрын
What daily build are you using?
@ShohSlaought-hh6qe11 ай бұрын
So can i use it in my gtx1650 then cuz you are saying that ray tracing will be added plz reply bro
@spacekitt.n9 ай бұрын
hyped for this to come into an official release
@vinfinityremakerguy10 ай бұрын
I am going to love this. I actually already do love this, but even then, THANK YOU BLENDER FOR ADDING DISPLACEMENT TO EEVEE NEXT!
@Zimbob242411 ай бұрын
I just installed or upgraded from 3.6.5 to 4.0.2 from the main download page and eevee next is not there, is it already combined or does this version not have it yet ? I noticed you are downloading daily builds so I'm guessing this is very recent Ok I found the page, I'll wait for a stable release, I don't like that break your files warning, lol
@fireintheskyburningtrap70111 ай бұрын
its going to be amazing ill hold on for the beta
@callmebubu10 ай бұрын
yo i just downloaded blender v4.1 and i cant find the evvee next even using tutorials. did they remove it?
@mickyr17110 ай бұрын
Yeah, its been removed from 4.1 and will be most likely in 4.2, perhaps even later as it has too many issues they need to work on
@callmebubu10 ай бұрын
danngg, i wanted it so bad tho@@mickyr171
@API-Beast11 ай бұрын
I think the switch to real time rendering is already happening, maybe not for those who are already have years or decades under their belt using offline renderers, but people who want to something fresh and tailor their style to the capabilities of the renderer and the very quick iteration times that allows them.
@alexv490711 ай бұрын
This is super exciting. Thanks for sharing.
@rajendrameena15011 ай бұрын
1:10, seperate objects 😂😂, Anyway I tried it using 4.1 experimental version but it is crashing on rendering.
@itsTyrion11 ай бұрын
As a GTX 1070 owner getting into blender, being able to use EEVEE for more sounds great. It's not like I'm going to make a dreamworks level animation for a while so reduced render precision sounds like a fair tradeoff if it means I can cut my render times by.. idk > 90%?
@sufianahmad733711 ай бұрын
Very well explained 🙌🙌
@vextormull11 ай бұрын
1:13 Deja vu Or so I thought..😅
@arendvandermerwe330911 ай бұрын
Thats pretty cool, How would you say it compares to UE Lumen with raytracing enabled??
@Unizuka10 ай бұрын
isn't it the same as using the original Eevee with the ssgi addon?
@Simone-l4m6m11 ай бұрын
Volume in evee next not work😢
@ShohSlaought-hh6qe11 ай бұрын
Bro plz reply.... i need your help So can i use it in my gtx1650 then cuz you are saying that ray tracing will be added plz reply bro
@OgatRamastef11 ай бұрын
I hope this day when the two render methods come close enough to close the gap arrives soon, I mean, somewhere around now and the next 10 years
@Sen_Main11 ай бұрын
When will eeve next be available on the official blender website? Or is it some sort of addon or third party render engine sort of thing?
@sebemmelembro217211 ай бұрын
If I'm not mistaken, it was supposed to come in 4.0 but they postponed the release because it wasn't ready yet. but it will come in Blender itself and will replace the default eevee
@SouthernShotty11 ай бұрын
it'll be in blender 4.1
@Sen_Main11 ай бұрын
@@SouthernShotty tysm
@Sen_Main11 ай бұрын
@@sebemmelembro2172 ty. Replacing the original eeve can be a make or break cuz there won't be any alternative instead of going back to 4.0 if it's laggy or gittery for some systems. I hope they keep the original eeve engine aswell
@andrewwelch501711 ай бұрын
@@Sen_Main The original EEVEE is in the 4.1 alpha builds where it's named "EEVEE (Legacy)"
@Srcsqwrn11 ай бұрын
Eevee has always been my favourite. It's so nice it's getting love~
@rajendrameena15011 ай бұрын
I think now cycles should combine the algorithms of Luxcore which is more physically accurate and some people also said about making cycles an spectral renderer which works based upon light properties to achieve more realism.
@juanp.536411 ай бұрын
I needed to watch this video to find motivation again. 🔥
@penpcm11 ай бұрын
What gpu does eevee next support as I have GTX 1070TI
@snesmocha11 ай бұрын
FINALLY, WERE MOVING TO VULKAN AAAAA
@no-one379511 ай бұрын
Hopefully, with this new version of EEVEE, there will be a better feature parity with Cycles.
@dreadwinter11 ай бұрын
Does EEVEE Next still do the Shader to RGB toon shading? If it does, does it do it better in any way?
@SouthernShotty11 ай бұрын
it does using things like light path nodes could potentially improve it by allowing more complex set ups
@kuburatbello115911 ай бұрын
When i downloaded it i got a zip file how do i install it
@Frank_Art11 ай бұрын
i wonder how looks glass with this, the transparency and clarity and so 🤔
@RomboutVersluijs11 ай бұрын
People should first have understanding of rendering and why certain engines take longer. I see folks asking features for EEVEE which simply not possible
@bouncycow301011 ай бұрын
Ooh looks super exciting! How about volumetrics? Are they improved to look similar to cycles?
@TypicalEveningPictures11 ай бұрын
Eevee next isn’t going to replace cycles because sometimes you want to do the cycles calculation and not the eevee one. The scene you’re showing doesn’t need the cycles calculations so yeah you can just switch.
@ImaginaFX11 ай бұрын
It has shadow catcher now?
@olivierRH11 ай бұрын
that looks awesome!
@zachhoy11 ай бұрын
awesome, I've been trying to increase my render speeds compared to cycles workflow
@Handcraftedcc11 ай бұрын
You sound a whole lot like ben wyatt from parks and rec 😂 Amazing video as always
@hoodaud11 ай бұрын
Will eeveeNext also able run in non raytracing gpu?
@andrewsneacker125611 ай бұрын
Yes it runs just fine on rx580
@hoodaud11 ай бұрын
@@andrewsneacker1256 nice to hear.. i've use RX570.
@TheDaNuker11 ай бұрын
Can't wait for EEVEE-Next improvements to come to a stable branch.
@Bwaptz11 ай бұрын
DISPLACEMENT IN EVEE?!?!?!?!? 🤯
@Tikkiboi9 ай бұрын
Bros presentation skills got improved
@TheAnimeist11 ай бұрын
1:25 The geometry is different as well as the render engine. So I can't trust what I'm seeing is a valid comparison.
@hotsauce712411 ай бұрын
Is there an EVEE Next for Blender 4? I only have Evee and Cycles.
@Jerdeeen11 ай бұрын
i love blender. i wonder if we're ever gonna see blender game engine make a comeback with all the new advancements in real time rendering
@williamsmith692111 ай бұрын
Probably not since it's not just a matter of real time rendering quality, it's also a matter of development resources. The full time blender devs and open source contributors already have to deal with so many systems, making them also focus on a game engine aspect will just stretch them even thinner. There are some forks of blender that are trying to maintain the game engine, and I think that's the ideal, as the game engine can continue to exist without taking away from core blender development.
@jeromealday61411 ай бұрын
Noooo 😂, Just use other game engine, most of them have good Blender integration
@nottodayrender11 ай бұрын
Good, thank you 🙏
@W4ldgeist11 ай бұрын
All real time rendering is tricks. That's why I think it will take quite a lot time until the real time tracers will be fast enough to fully replace traditional renderers. Visually they look great, but since we still struggle producing renderers that are photo realistic and don't fall into the uncanny valley, we still have ways to go in the traditional path. So I think we will chase the traditional renderer for quite a while with the realtime renderers. AI processing will enhance the quality and close the gap, so that is a variable that maybe could change the trajectory and the point where the two will meet.
@a._.roughmen9 ай бұрын
when is it releasing
@SouthernShotty9 ай бұрын
In a few weeks. Posting soon 😁
@a._.roughmen9 ай бұрын
@@SouthernShotty i mean Eevee next in google it is saying it was releasing in 5march
@johnnysparkleface309611 ай бұрын
Is Eevee Next in Blender now, or is this a demo/preview of what's coming?
@thelaw353611 ай бұрын
real time displacement is goated. But i think they should maintain evee until next is fully compatible with it's advantages.
@exnioc200011 ай бұрын
is it already out !?
@Otakubro611 ай бұрын
So then why would you use cycles? If eevee next can do the same thing cycles can?
@SouthernShotty11 ай бұрын
Cycles is still more realistic in its interpretation of light
@Otakubro611 ай бұрын
@@SouthernShotty yes but once evee next comes out what would you use cycles for? Also what is the work bench render engine for blender? Because blender currently has evee, cycles x and workbench but not sure what workbench does
@MrMoon-hy6pn11 ай бұрын
@@Otakubro6 There are plenty of reasons, such as: - More realistic and consistent lighting since cycles bounces light around the whole scene not just what is visible on screen, in other words Raytracing in eevee is a screen space effect which has limitations. - Cycles has real caustics and far better volumetrics. - Certain nodes only fully work in cycles like the bevel node, or light path node. - Light nodes in eevee just aren't a thing, you can enable nodes on lights but it doesn't do anything. - Only cycles has osl support, but that's probably not relevant for most people and you can technically script shaders in eevee using python but it's pretty inconvenient.
@tYtOn-AAAAAAH10 ай бұрын
Eevee next will speed up my rendering process by a lot. It takes me up to a day just to render a 300 frame animation.
@legometaworld272811 ай бұрын
How do I access Eevee Next?
@hellerart11 ай бұрын
I love how you expose the MAC at 0:15 what it really is in the 3D World 🤣 Rtx 4090 vs M2 is just ridicolous
@qualia76511 ай бұрын
i don't think 'real time' rendering is gonna replace offline rendering because offline rendering is based on being realistic to physics while 'real time' rendering is based on more and more layers of hacks to replicate reality I believe that there will always be situations where offline rendering is substantially more realistic than 'real time' rendering. It just that the occurrences of those situations might decrease to a negotiable quantity.
@Dmitry_Lenper11 ай бұрын
It's not fair to compare stock EEVEE with EEVEE Next. Add "Irradiance Volume" and "Reflections cubemap". And in your night scene, "Displacement" is easily replaced by "normal map" without any loss. If we're talking about this, then I can't help but talk about "Microdisplacement" and "Adaptive subdivision", which has been in the Cycles experimental mode for 8 years. That's why it's worth using Cycles, if we're talking about "Displacement". And in EEVEE next, developers need to add "Mesh Shading" so that it catches up with "Microdisplacement". As for lighting, EEVEE Next will receive a "deferred render", which means you can use "Voxel GI", "SDFG" and similar things to get closer to Nanite lighting.
@lucyfaire198011 ай бұрын
The original eevee has saved my ass time-wise many times. Can't wait for the Next version.
@TheTattorack11 ай бұрын
The real thing I'd like to know: Does pointify or bevel node work in Eevee Next?
@funnyman3bmgo628 ай бұрын
I didn't participate in eternal ascent 3d challenge due to the render time takes ages on cycle. But also it up to me... I didn't manage time on rendering.
@cg.man_aka_kevin11 ай бұрын
EEVEE Next still have a big limitations that is Screen Space effect. Only that. If EEVEE Next become the level at Lumen, that's another story.
@skycladsquirrel11 ай бұрын
Exciting news. I personally think that real time with Ai augmenting will be the future.
@jeromealday61411 ай бұрын
AI 🤮
@fandrawerNgundam11 ай бұрын
i wish this eevee next able to bake texture! currently you can only use cycle to bake textures......
@envimm9 ай бұрын
Sorry for being late for the party. While eevee NEXT's improvement over its predecessor is great, I have concerns over it's usage of hardware... Will it be more demanding (particularly the VRAM) than OG eevee?
@heckensteiner471311 ай бұрын
I switched to Blender for Eevee, but I stayed for Cycles. Eevee Next is looking great, though!
@romanr159211 ай бұрын
You mean like I've been doing for about a year now in regular EEVEE, and at a fraction of the time it takes EEVEE next to do it? Just set max roughness to 1 and clamping to 0 in screen space reflections, adjust gamma to bring up dim reflections and add some metallicity to your materials (0.2 to 0.8), done, I made EEVEE next. What we really need is an engine that can do 100 fps while doing path tracing (even at one bounce), like say Cyberpunk does on the same hardware instead of 0,5 fps in EEVEE.
@Arjjacks11 ай бұрын
Yeah? You made Eevee Next in Eevee with all that? Your Eevee emissive materials actually cast light onto objects and your displacement maps actually displace geometry in your Eevee now?
@romanr159211 ай бұрын
@@Arjjacks Emissive, yes, full screen space raytracing just like Eevee next, for displacement there are other workarounds, like shell based shaders that are very easy for planar surfaces
@Arjjacks11 ай бұрын
@@romanr1592 Lol, what? No. Current Eevee does not cast light from emissive objects. Period. Some of the brightness of the object will reflect in surfaces, depending on their roughness, but the surfaces themselves aren't actually being lit up. Faking the raytracing results with cranked gamma and metallic values is not remotely recreating Eevee Next with Eevee Legacy. The gamma affects the whole scene just to brighten some specific reflections and the metallic just makes all non-metals look overly dark yet glossy and just unrealistic. Coz they're not metals. And what about non-planar surfaces? Even Parallax Mapping has its limits, such as actually occluding other separate objects. Workarounds are exactly that. Workarounds. Lesser substitutes for the real thing. You haven't recreated Eevee Next in Eevee, is my point, because current Eevee doesn't have raytraced SSGI or displacement support. It's a silly brag that you shouldn't keep throwing around.
@romanr159211 ай бұрын
@@Arjjacks Whatever helps you cope.
@Arjjacks11 ай бұрын
@@romanr1592 Cute. You're welcome to your delusions if they help you sleep.
@Ollacigi11 ай бұрын
It's a wow jump for eevee
@ForlornCreature11 ай бұрын
I’m worried about the npbr aspects of eevee next being forgotten