Even ignoring everything else, emission shaders actually illuminating your scene it’s already huge for me
@Alex_ADEdge8 ай бұрын
Gamechanger right there! I also wonder if theyve fixed Eevee not being able to export glow-bloom on top of a transparent background. Need to test that out, as it screws with so many quick an easy renders.
@Siphonife8 ай бұрын
@@Alex_ADEdge pixels with opacity require the color behind it to multiply its effects against it. If its transparent theres nothing there to multiply against and the result is nothing. no color. You'll probably have to do some compositing trick to remove the background after the render is complete.
@sulphurous26568 ай бұрын
It's about bloody time, though having the option to toggle whether emissive textures actually light stuff is necessary. Having displacements working as well and parallax mapping would be the next step.
@isabel50668 ай бұрын
FINALLY!! :DD
@R0bot48 ай бұрын
@@Siphonifeyou could still implement some sort of fix or so. Trickery is kinda annoying albeit it is doable.
@Ivan_Novgorodsky_8 ай бұрын
We need a full-fledged lesson on creating a similar scene with a new render
@SouthernShotty8 ай бұрын
I may work on this
@movepigeon8 ай бұрын
PLEASE.
@PranjalKumari3698 ай бұрын
@@SouthernShotty Thankyou so much 💐🤗🙌🙌🙏🙏🙏
@LastNight08 ай бұрын
Convert your materials if they need it? Click different render engine?
@Bucking_Fastard8 ай бұрын
@@SouthernShotty You September work on that!
@spydergs078 ай бұрын
Super excited for Eevee Next. Eevee works well for my renders, but the emissions not working in Eevee has always been a pain. That is going to make my renders and scenes 100x easier.
@romanr15928 ай бұрын
Just set max roughness to 1 and clamping to 0 in screen space reflections, adjust gamma to bring up dim reflections to about 2 or 3 and add some metallicity to your materials (0.2 to 0.8). From my testing it looks pretty much the same as EEVEE next, except that latter has nice dithered shadows, but it comes at a cost of way worse performance.
@EANIIX8 ай бұрын
Don't forget that the similarity of the rendered image is not the only thing to take into consideration when comparing render engines. It's also a lot of technical stuff that you don't see at first glance such as light groups, light linking and AOVs/render passes. Especially for high end movie production where a lot of stuff happens in compositing, you definitely don't want to miss out on all the different render passes you get from Cycles or other raytracers such as direct, indirect, albedo, spec, UV etc which real time engines like Eevee or Unreal tend to combine into simple RGB or at max Light/Color passes due to the simplified computation of light rays.
@jeremyinpost8 ай бұрын
I can't WAIT for Eevee NEXT to be in a stable build! Thanks for the peek into its abilities.
@binyaminbass8 ай бұрын
I think that the improvements in hardware will make offline renderers so fast that they will approach realtime, pushing the migration to realtime farther into the future.
@Theanine3D8 ай бұрын
I hope that the support for panoramic cameras in EEVEE-Next also means equirectangular cameras - this will be a killer feature for rendering of VR/360 degree videos for KZbin. It's currently only possible in Cycles. I hope they someday consider baking as a feature for EEVEE-Next. It would make it so much faster to create game assets.
@spydergs078 ай бұрын
I agree, baking would be so nice in Eevee Next.
@SouthernShotty8 ай бұрын
they are improving baking too
@MultiTommytomtom8 ай бұрын
Does anyone know if there’s any more info anywhere on panoramic support for Eevee next? I can’t find anything online at the moment, would love to know more if it’s finally arrived!
@thecrinjemasterjay8 ай бұрын
Isn’t there already vr rendering support for blender? It’s like a built in addon or something right?
@Theanine3D8 ай бұрын
@@thecrinjemasterjay sorry for the confusion, I'm referring to rendering of 360 degree videos, which can be viewed with a VR headset after uploading them to KZbin (I have many examples on my channel). These require a panoramic camera, which currently, only Cycles supports.
@K4animation8 ай бұрын
Well, as a mostly Eevee-only artist all I can say is I just hope they don't delete the old Eevee. Or if they combine those two into one, I hope they will only *add* new features, and they won't delete any. Screen space stuff can be extremely useful for stylized effects, and if they take that away from blender it's not gonna be good. It's exciting to see such development, but Eevee has a lot more creative freedom now when it comes to stylized animation.
@Nebulaoblivion8 ай бұрын
Yeah, the fact that its named like an iteration is a little concerning. Im guessing a lot of older computers wont really be able to make use of Eevee Next, while currently Eevee is a good option for people without super beefy computers.
@PremierPrep8 ай бұрын
My biggest issue with EEVEE is a lack of a proper shadow catcher function. I know you can create a material the mimics it, but it does not work nearly as well as Cycles' shadow catcher. I would LOVE to see this added to EEVEE
@FlyingBanana788 ай бұрын
Yep, answerwd my question at the end. I do a lot of glass/reflective objects in renders so cycles it still is. But really dig that they are still working on getting eevee better.
@Random3DPotato8 ай бұрын
WOW! So excited for the final release. 🎉
@imperfectimp8 ай бұрын
I'm kinda new to Blender, so I enjoyed the fairly simple explanations. I love that emission shaders are now bouncing light on other objects. I've been faking it with area lights, but adding too many can really slow down rendering. Wondering if this new raytracing will replace screen space reflections someday. Though I don't really mind, ssr works fine for what I want.
@iconeer4Ай бұрын
Tip: you can work on blendee then import it intro unreal or unity for fast render up to 4k near 1-5 second per frame
@chryssdale57478 ай бұрын
4:34 YOOO 🔥🔥 This puts a smile on my face.
@NecipFG8 ай бұрын
I Tried EEVEE NEXT when it was in alpha stages. I'ts concept was really good, but it needs to get better. Hopefully it does get better every day. (if you ask, it was available in 4.0 alpha or beta build)
@TheLolilol3218 ай бұрын
I apologize if I come across as pedantic here but the render engines won't be 'combined' as much as the old EEVEE, now referred to as "EEVEE (Legacy)" in the new builds, is supposed to be completely replaced by EEVEE next... which is why in the newer builds, it's also no longer called EEVEE next but just 'EEVEE'.
@overlordbrandon8 ай бұрын
It is no longer called EEVEE next but just 'EEVEE' what
@TheLolilol3218 ай бұрын
@@overlordbrandon In Blender, work-in-progress versions of render engines that do not yet support all features of the previous version is usually referred to as '[render engine] next'; once they achieve feature parity however, the old one is considered 'legacy', deprecated, to be removed while the 'next' version becomes the regular, non-next version.
@inkoalawetrust8 ай бұрын
@@overlordbrandon EEVEE Next is just the development codename for the new rewritten EEVEE engine. Once EEVEE Next is finished and shipped in a release build, the old crusty Eevee renderer will be removed, and EEVEE Next with just replace it as EEVEE (Because again, Next is just a codename).
@gabrielgonach63305 ай бұрын
@@overlordbrandon Just like Cycles when they developed "Cycles X". Newer versions of blender didn't rename cycles engine as "cycles x", just replaced the old cycles engine with cycles x engine and kept the "cycles" name
@overlordbrandon5 ай бұрын
@@gabrielgonach6330 ooh thanks, I just get the reply update now from all the comments
@MrMcSnuffyFluffy7 ай бұрын
It's so crazy how far we've come in the last 10 years.
@ARDIZsq8 ай бұрын
I've been working with Blender A LOT again recently, and have been torn between the quality of Cycles and the speed of EEVEE. This looks like THE best middle ground for what I need, so I'm 1000% gonna have to check this out. Hopefully a stable release with EEVEE Next comes soon!
@SodaDjinn8 ай бұрын
Love it! My GPU is starting to look old so Eevee next might just save me a lot of money here. For about 80% of my projects Eevee is almost good enough already (but not quite there yet), so I really cannot wait to play around with it once it's officially shipped. With how much studios already use UE5 for long movie projects and UE5 supporting render samples, I can already see the gap closing for good in the near future.
@James_Kosmo8 ай бұрын
Can't wait! Rendering takes so much time! And recently i did a very big water sim and it took all night and a bit of a day with cycles. I can not wait for faster better rendering.EDIT Also i completely forgot that eevee didn't have displacement wich i used for quick terrain but now i find my self to just sculpt it if it is a small scene. VERY NICE!
@extra_ram_noodles8 ай бұрын
That's a lot fo time just to hydrate yourself
@RomboutVersluijs8 ай бұрын
Your water will still look not good as in Cycles, you do realize that i hope
@spydergs078 ай бұрын
@@RomboutVersluijs As the engine advances, it very well could look better and better.
@RomboutVersluijs8 ай бұрын
@@spydergs07 true, but some aspect are just not possible to look realistic and bebhigh quality
@James_Kosmo8 ай бұрын
@@RomboutVersluijs yea I actually agree but if I'm just doing something for fun and not professionally I don't really care if it will look super realistic, I just want it to look "good". But as said in the video in the future I think that we will have almost perfect real time ray traced rendering. But until then this is our only option
@Optimus978 ай бұрын
I'm so looking forward for Blender migrating from OpenGL to Vulkan and implement actual hardware raytracing (for reflections at least), that would be nuts
@yasunakaikumi8 ай бұрын
i think the biggest hurdle that most potato PC users will have is the lack of Vram when that happen, if everyone still stick with 8GB goodluck, but I hope when Vulkan happen everyone already moved to at least 12GB+ Vram
@VMP6668 ай бұрын
Played a bit with Eevee Next a couple of months ago. Some stuff was pretty broken still, but the "ray traced" lights and shader-based displacement blew my mind. Good comparison to UE5! Looking forward to Eevee Next being released in a LTS Blender version.
@QuadPoly8 ай бұрын
Nice to see improvements to EEVEE! I work in the broadcast industry with extremely tight turnarounds (somedays the request for a 7 second animation in an hour or less leaves very little room for timely renders as the deliverable needs to be "one and done" no revisions). So I switched to Unreal 5. This looks like it may be a good enough replacement to skip a step in the process of delivering the final render. Definitely keeping my eye on it!
@TheDucky3D8 ай бұрын
i am so pumped about this!!
@SouthernShotty8 ай бұрын
Going to look great with those metallic mo graph renders with emission shaders
@sosasees6 ай бұрын
we will switch to real-time rendering full-time when even low-end hardware can do it in games. for example we will use per-vertex raytracing with vertex lighting before we can use per-pixel raytricing (which is what we usually think of as raytracing)
@EdLrandom8 ай бұрын
eevee has been my main renderer for years, you just need to understand how it works and what it does exactly.
@amiilQiillaR8 ай бұрын
Awesome scene! Still working on v3 here, but this is exciting!
@wlatol65128 ай бұрын
Cool video! Just rewatched it because I needed to set up eevee-next for my current project and couldn't find any other decent tutorials on new settings. I honestly think that the title should include "EEVEE-NEXT" somewhere because if I didn't watch it before I wouldn't know that it is actually about eevee next.....
@vextormull8 ай бұрын
1:13 Deja vu Or so I thought..😅
@cg.man_aka_kevin8 ай бұрын
EEVEE Next still have a big limitations that is Screen Space effect. Only that. If EEVEE Next become the level at Lumen, that's another story.
@spacekitt.n6 ай бұрын
hyped for this to come into an official release
@AgeOfGarSkew8 ай бұрын
I already use Eevee only for my animations and it looks plenty good. Cant wait for the Eevee Next boost !
@rajendrameena1508 ай бұрын
I think now cycles should combine the algorithms of Luxcore which is more physically accurate and some people also said about making cycles an spectral renderer which works based upon light properties to achieve more realism.
@mldanny18998 ай бұрын
One thing id love to see in either Eevee or Cycles, is mirror reflections natively
@API-Beast8 ай бұрын
I think the switch to real time rendering is already happening, maybe not for those who are already have years or decades under their belt using offline renderers, but people who want to something fresh and tailor their style to the capabilities of the renderer and the very quick iteration times that allows them.
@TypicalEveningPictures8 ай бұрын
Eevee next isn’t going to replace cycles because sometimes you want to do the cycles calculation and not the eevee one. The scene you’re showing doesn’t need the cycles calculations so yeah you can just switch.
@RomboutVersluijs8 ай бұрын
People should first have understanding of rendering and why certain engines take longer. I see folks asking features for EEVEE which simply not possible
@itsTyrion8 ай бұрын
As a GTX 1070 owner getting into blender, being able to use EEVEE for more sounds great. It's not like I'm going to make a dreamworks level animation for a while so reduced render precision sounds like a fair tradeoff if it means I can cut my render times by.. idk > 90%?
@Frank_Art8 ай бұрын
i wonder how looks glass with this, the transparency and clarity and so 🤔
@fireintheskyburningtrap7018 ай бұрын
its going to be amazing ill hold on for the beta
@thennarasuramasamy89118 ай бұрын
How fast is the render speed comparing the same scene in cycles and eevee?
@SouthernShotty8 ай бұрын
depends on the scene. For my example it was about 10 minutes vs 1-2 hours
@tenroy22128 ай бұрын
I’m wondering if anime style npr shaders will still be usable like how they are right now in eevee with eevee next
@williamsmith69218 ай бұрын
Right now the shader to rgb node doesn't work with NEXT but it's on the checklist of things they need to do
@stephen-boddy8 ай бұрын
@@williamsmith6921 Pretty sure Shader to RGB is closed. See issue 113747. Next now looks like Legacy.
@mvpuccino8 ай бұрын
@@williamsmith6921 As the guy that opened that issue on Blender's issue tracker I can confirm it's been fixed.
@OgatRamastef8 ай бұрын
I hope this day when the two render methods come close enough to close the gap arrives soon, I mean, somewhere around now and the next 10 years
@no-one37958 ай бұрын
Hopefully, with this new version of EEVEE, there will be a better feature parity with Cycles.
@zachhoy8 ай бұрын
awesome, I've been trying to increase my render speeds compared to cycles workflow
@vinfinityremakerguy8 ай бұрын
I am going to love this. I actually already do love this, but even then, THANK YOU BLENDER FOR ADDING DISPLACEMENT TO EEVEE NEXT!
@TheTattorack8 ай бұрын
The real thing I'd like to know: Does pointify or bevel node work in Eevee Next?
@ForlornCreature8 ай бұрын
I’m worried about the npbr aspects of eevee next being forgotten
@Dmitry_Lenper8 ай бұрын
It's not fair to compare stock EEVEE with EEVEE Next. Add "Irradiance Volume" and "Reflections cubemap". And in your night scene, "Displacement" is easily replaced by "normal map" without any loss. If we're talking about this, then I can't help but talk about "Microdisplacement" and "Adaptive subdivision", which has been in the Cycles experimental mode for 8 years. That's why it's worth using Cycles, if we're talking about "Displacement". And in EEVEE next, developers need to add "Mesh Shading" so that it catches up with "Microdisplacement". As for lighting, EEVEE Next will receive a "deferred render", which means you can use "Voxel GI", "SDFG" and similar things to get closer to Nanite lighting.
@skeleton_craftGaming8 ай бұрын
I have a version from December of last year and as of that version they've already changed "EEVEE next" to EEVEE and EEVEE to EEVEE (legacy)...
@tyton-render7 ай бұрын
Eevee next will speed up my rendering process by a lot. It takes me up to a day just to render a 300 frame animation.
@funnyman3bmgo625 ай бұрын
I didn't participate in eternal ascent 3d challenge due to the render time takes ages on cycle. But also it up to me... I didn't manage time on rendering.
@weeliano8 ай бұрын
With AI enhancements, realtime rendering will be indistinguishable from post rendering. I say in a few years.
@simonzhang3D8 ай бұрын
look at UE5. We dont need Cycles anymore. I hope soon we can say bye to render times
@bits36088 ай бұрын
@@simonzhang3D 1 bounce isnt always enough. And for that, you just end up with raytracing again.
@thelaw35368 ай бұрын
real time displacement is goated. But i think they should maintain evee until next is fully compatible with it's advantages.
@ukmonk8 ай бұрын
Looks awesome! So will this be faster in viewport then please? As I do a lot of animations and really hard to judge timing etc as the slowdown can be really bad! Even with a beefy PC!
@fandrawerNgundam8 ай бұрын
i wish this eevee next able to bake texture! currently you can only use cycle to bake textures......
@olivierRH8 ай бұрын
that looks awesome!
@SuperQuesty4 ай бұрын
We need Toy Story as a Blender project.
@alexv49078 ай бұрын
This is super exciting. Thanks for sharing.
@bouncycow30108 ай бұрын
Ooh looks super exciting! How about volumetrics? Are they improved to look similar to cycles?
@W4ldgeist8 ай бұрын
All real time rendering is tricks. That's why I think it will take quite a lot time until the real time tracers will be fast enough to fully replace traditional renderers. Visually they look great, but since we still struggle producing renderers that are photo realistic and don't fall into the uncanny valley, we still have ways to go in the traditional path. So I think we will chase the traditional renderer for quite a while with the realtime renderers. AI processing will enhance the quality and close the gap, so that is a variable that maybe could change the trajectory and the point where the two will meet.
@Nekotico8 ай бұрын
Me running 2.79b with my goddess computer top notch baby from 2016: I wonder what's a potato PC if you can run the last version of blender ☠️
@hellerart8 ай бұрын
I love how you expose the MAC at 0:15 what it really is in the 3D World 🤣 Rtx 4090 vs M2 is just ridicolous
@snesmocha8 ай бұрын
FINALLY, WERE MOVING TO VULKAN AAAAA
@qualia7658 ай бұрын
i don't think 'real time' rendering is gonna replace offline rendering because offline rendering is based on being realistic to physics while 'real time' rendering is based on more and more layers of hacks to replicate reality I believe that there will always be situations where offline rendering is substantially more realistic than 'real time' rendering. It just that the occurrences of those situations might decrease to a negotiable quantity.
@Srcsqwrn8 ай бұрын
Eevee has always been my favourite. It's so nice it's getting love~
@johnnysparkleface30968 ай бұрын
Is Eevee Next in Blender now, or is this a demo/preview of what's coming?
@Handcraftedcc8 ай бұрын
You sound a whole lot like ben wyatt from parks and rec 😂 Amazing video as always
@nottodayrender8 ай бұрын
Good, thank you 🙏
@Tikkiboi6 ай бұрын
Bros presentation skills got improved
@TheDaNuker8 ай бұрын
Can't wait for EEVEE-Next improvements to come to a stable branch.
@TheAnimeist8 ай бұрын
1:25 The geometry is different as well as the render engine. So I can't trust what I'm seeing is a valid comparison.
@Unizuka8 ай бұрын
isn't it the same as using the original Eevee with the ssgi addon?
@marcfuchs69388 ай бұрын
Hopefully they will make some changes and effects optional. Because with NPR rendering, you don't want realistic effects like emission shaders automatically emitting light into the scene. You could certainly work around such an issue, but workarounds are never the desirable path.
@penpcm8 ай бұрын
What gpu does eevee next support as I have GTX 1070TI
@juanp.53648 ай бұрын
I needed to watch this video to find motivation again. 🔥
@lucyfaire19808 ай бұрын
The original eevee has saved my ass time-wise many times. Can't wait for the Next version.
@michaelvaughan29868 ай бұрын
The cast shadows from lights seem worse than the old Eevee; the old Eevee seems to cast shadows closer to cycles.
@arendvandermerwe33098 ай бұрын
Thats pretty cool, How would you say it compares to UE Lumen with raytracing enabled??
@ImaginaFX8 ай бұрын
It has shadow catcher now?
@ShohSlaought-hh6qe8 ай бұрын
So can i use it in my gtx1650 then cuz you are saying that ray tracing will be added plz reply bro
@heckensteiner47138 ай бұрын
I switched to Blender for Eevee, but I stayed for Cycles. Eevee Next is looking great, though!
@envimm6 ай бұрын
Sorry for being late for the party. While eevee NEXT's improvement over its predecessor is great, I have concerns over it's usage of hardware... Will it be more demanding (particularly the VRAM) than OG eevee?
@KamikazexD438 ай бұрын
i love blender. i wonder if we're ever gonna see blender game engine make a comeback with all the new advancements in real time rendering
@williamsmith69218 ай бұрын
Probably not since it's not just a matter of real time rendering quality, it's also a matter of development resources. The full time blender devs and open source contributors already have to deal with so many systems, making them also focus on a game engine aspect will just stretch them even thinner. There are some forks of blender that are trying to maintain the game engine, and I think that's the ideal, as the game engine can continue to exist without taking away from core blender development.
@jeromealday6148 ай бұрын
Noooo 😂, Just use other game engine, most of them have good Blender integration
@kmpeeskimo63598 ай бұрын
just after i got a new gpu to use cycles quicker
@EdLrandom8 ай бұрын
Eevee is better then UE5, here, I said it. My experience with UE5 might not have been long but the reason why it wasn't long is exactly because it's a video game engine and it needs lots of tweaking to do simple things Eevee does out of the box, even with that tweaking it still can't multisample and produces a very video-game look while taking only marginally faster to render compared to eevee. Even if I could one click import entire scene into UE5 including all of the shaders and render with UE5 I wouldn't do it.
@hotsauce71248 ай бұрын
Is there an EVEE Next for Blender 4? I only have Evee and Cycles.
@skycladsquirrel8 ай бұрын
Exciting news. I personally think that real time with Ai augmenting will be the future.
@jeromealday6148 ай бұрын
AI 🤮
@Sen_Main8 ай бұрын
When will eeve next be available on the official blender website? Or is it some sort of addon or third party render engine sort of thing?
@sebemmelembro21728 ай бұрын
If I'm not mistaken, it was supposed to come in 4.0 but they postponed the release because it wasn't ready yet. but it will come in Blender itself and will replace the default eevee
@SouthernShotty8 ай бұрын
it'll be in blender 4.1
@Sen_Main8 ай бұрын
@@SouthernShotty tysm
@Sen_Main8 ай бұрын
@@sebemmelembro2172 ty. Replacing the original eeve can be a make or break cuz there won't be any alternative instead of going back to 4.0 if it's laggy or gittery for some systems. I hope they keep the original eeve engine aswell
@andrewwelch50178 ай бұрын
@@Sen_Main The original EEVEE is in the 4.1 alpha builds where it's named "EEVEE (Legacy)"
@e-mananimates22748 ай бұрын
Will EEVEE Next provide anisotropic shading at last?
@jordanelevons16858 ай бұрын
So wait...are they replacing the real time engine with a rendering engine? That seems like a mistake.
@SouthernShotty8 ай бұрын
No, it's still real time
@Leukick8 ай бұрын
Will EEVEE ever do the ultra photorealistic look?
@RandomPickles8 ай бұрын
So its not being replaced. It is being updated.
@dreadwinter8 ай бұрын
Does EEVEE Next still do the Shader to RGB toon shading? If it does, does it do it better in any way?
@SouthernShotty8 ай бұрын
it does using things like light path nodes could potentially improve it by allowing more complex set ups
@seansvensson44008 ай бұрын
I think the ssgi addons looks better than eevee 4.1, but it's still in alpha so i understand :)
@Bwaptz8 ай бұрын
DISPLACEMENT IN EVEE?!?!?!?!? 🤯
@jorgebernier5d8 ай бұрын
When is EEVEE Next going to be officially released?
@blackcility58658 ай бұрын
is it me or volumetrics doesnt work? with eevee next?