I would love to see dark souls 2 (i forgot, did you play that game ?) to see if players are bad or if dark souls 2 had truly shitty hitboxes Edit: (didnt see the end of the video, nice !
@Gebohq13 күн бұрын
An of the other Soulsbourne games! Dark Souls 2 is the top of my list!
@aidenxiques348613 күн бұрын
@Lulumorell I was curious about that too, I haven’t seen too much on the actual hitboxes of DS2 and why they’re the way they are. Mostly just people complaining about them.
@DaWizurd-z9d13 күн бұрын
Bloodborne
@Lewdology13 күн бұрын
I'd be curious to know how my fav studio Team Ninja does things in games like Nioh, Wo Long, Stranger of Paradise. Or the older titles like Ninja Gaiden. I will tune in regardless of what you cover, love the vibes and the insights.
@Paddy65613 күн бұрын
Okay so I have an explanation for dodging the scadutree avatar explosion move. Basically: don't try to dodge the explosion; run away from the explosion, then dodge right after it happens to avoid the projectiles. The explosion itself is your que to dodge. How you're supposed to figure this out in-game? I don't know, but here you are. It's pretty consistent to do once you learn this.
@mammalianmolasses472413 күн бұрын
Honestly I just learned to dodge it consistently by getting smoked like twice and then figured out the timing. It didn’t seem that hard.
@Galgamos13 күн бұрын
Maybe I could give an example on how one might learn this ingame? This is only based on my own experiences, mind you. It is by no means a base line. :) I figured this out while playing on, I think, my second attempt at the boss. The boss can move about a lot with some of its moves, and staying in its face can be somewhat difficult at times, so I tended to keep my distance instead of constantly sprinting after it. A lot of the DLC bosses were anathema to my understanding of how the game works, but the avatar was in a really big arena, and I tend to run to evade a lot anyways (which also was why I had way more trouble with Messmer dashing behind me than I should have had). As a result, I often was out of range of the explosion itself, and after getting hit by the subsequent projectiles once or twice, I learned that dodge timing.
@cr34t_13 күн бұрын
I found it pretty easy to dodge. It has a pretty obvious audio cue.
@shagarumedic13 күн бұрын
You’re also giving a large amount of punish time doing that
@tinminator890513 күн бұрын
I dunno, maybe I am crazy, but when I see something leaking and obviously be about to explode I run away instinctively. Never had issues with that move.
@Joshua_Shadow_Manriguez13 күн бұрын
They actually changed the hitboxes for the Hippo's grab attack. It used to be much worse.
@mammalianmolasses472413 күн бұрын
I left a comment about just this. It was so bad before the shadow patch.
@MangoMeoww13 күн бұрын
Yes. Someone tried to gaslight me saying that it wasn't changed, I just got better at dodging it. I was like nah you are drunk if you think that grab is unchanged. They probably didn't encounter the hippo before the patch.
@Nine_Corrupted13 күн бұрын
@@MangoMeoww tbf i didnt have problems with it before patch either...
@mysmallnoman12 күн бұрын
@@MangoMeowwi mean it's not like you can provide a video proof of the frame data to prove your point lol
@MangoMeoww12 күн бұрын
@@mysmallnoman Why would I need to? 1.12.3 go read the patch notes lol.
@shagarumedic13 күн бұрын
Minor correction: the dancing lion isn’t just 2 dudes in a costume, it’s actually the spirit of a divine beast inhabiting their bodies and using them as a puppet to fight you, which is pretty ironic. The puppet masters are the actual puppets
@XogoWasTaken13 күн бұрын
So, fun fact, the Putrescent Knight actually holds two copies of it's cleaver as an animation shortcut. To make an object move with something else (say, the hand of the person that's holding it), you parent that object to that other thing, which makes it stick to it. Most of the time, this works fine, but the putrescent knight's kinda odd in that it can change which hand is holding the weapon depending on what attack it does. Swapping an object's parent from one hand to the other during an animation can be really messy and awkward to deal with, so the Putrescent Knight actually just has two weapons, one in each hand, and the game just hides the one in whatever hand it wants to let go of the weapon. I would've thought that when it throws it it hides both and uses a third version that isn't parented to either hand, though, so that wouldn't account for it splitting like it does. I certainly wouldn't expect it to throw both. My assumption is that they *are* using a third instance, but they accidentally made both the thrown and held version visible at the same time during a section where they were supposed to be blending positions so that the thrown one lands in it's hand correctly, and they move slightly differently because they don't have the same movement before their keyframes start matching.
@itsmikeyplayz2713 күн бұрын
sometimes i feel like iam the only one that likes the scadutree avatar
@skylarlunaaphroditeparadis499113 күн бұрын
I like them too
@glowindark6413 күн бұрын
I love shpoople tree❤❤
@HereLiessSol13 күн бұрын
Hehe… *YOU ARE*
@SpellboundSpectre13 күн бұрын
I despise it
@Gael_the_Dread13 күн бұрын
You admirable rebel, you... 😉 Nah, it seems well regarded, honestly. Most probably kinda dread the 3 phases/AOE homing bleed snipes from hundreds of feet away aspect of the fight, but, I'm sure most agree... just look at it, it's awesome visual design.
@mammalianmolasses472413 күн бұрын
Not a lot of players know this, but the hippo got shadow-patched. When you fought it during the two days after the dlc released its grab attack was basically impossible to dodge. It did something similar to what you showed with the flame basket man’s grab attack, where you would dodge the attack (didn’t matter which side) and once it’s mouth closed you got teleported back inside. This would happen even if you were past its ear and mid-roll. Weirdly I never struggled with the flower’s laser attack. It definitely smoked me a few times, but then I learned the timing. I always thought the more confusing attack was the one where a bunch of glowing circles appear on the ground where you’re standing and then roots erupt from them. It looked like you could stand between them like the fire giant’s flame pillars, but really the roots hit you regardless so you just have to run away. I’d like to see where the hit boxes are on that attack. Edit: Also they fixed the Rellana exploit you talked about weeks ago. I’m honestly a bit disappointed they fixed it, because while it’s true that it trivialized the attack, it was also freaking hilarious.
@MangoMeoww13 күн бұрын
It was stated in patch notes, the hippopotato grab.
@zaspyen13 күн бұрын
Wait they fixed the walking up directly to Relanna when she unleashes her magic combo?
@nightscout997913 күн бұрын
Didn't Rellana still lack a hitbox on her arm during the beam slashes combo as recently as Ongbal's latest upload?
@qwormuli7711 күн бұрын
Wasn't a shadowpatch, they mentioned it in a patch note.
@josetomascamposrobledano461813 күн бұрын
That silly DLC where you can consistently and easily dodge MULTIPLE TACTICAL NUKES. But have trouble with touching the face of a boar or rolling a Spear when it has a slight angle on a swing instead of a thrust.
@bernardokaluza68413 күн бұрын
I kinda like when hitboxes are smaller than the model and I'm not aware of it, it gives me extra dopamine on a "phew that was super close" moment
@taproot061913 күн бұрын
Fromsoft really did the meme with Promised Consort. He really just went and said "parry this you filthy casual."
@denodagor12 күн бұрын
Worst part about Putrescent knight's wave flames is not the hitbox, but how much fire stays on the ground and you can't tell where one wave starts and ends when they land close together. The lingering fire makes it hard to tell where is the start and hitbox of the next wave
@Talos96913 күн бұрын
The most consistent way to dodge Gaius' charge in my experience is to strafe in one direction and then dodge in the opposite direction at the last second. The makes it so that he has to start turning in the direction you're strafing and won't have enough time to turn to catch you while rolling the opposite way. Dope video btw :)
@Galgamos13 күн бұрын
You can also get onto or off Torrent while standing still. This gives you enough i-frames to just have Gaius run past you. :) Getting on or off Torrent while moving doesn't have the same protective effect, mind, so you have to do it after coming to a full stop.
@Talos96913 күн бұрын
@@Galgamos Oh yeah, that also works!
@v0ldy5413 күн бұрын
If you're in light roll it's very easy to dodge. It's a shame tho they did it like that, because apart from that stupid attack it's by far one of the best fights of the entire game, it has a great flow, non aoe visual cluster fuck, etc
@BVSSIC13 күн бұрын
@@Galgamos wait you can use torrent in that fight??
@BVSSIC13 күн бұрын
@@v0ldy54 It's one of my least favourite fights in the entire game + dlc 😅😅
@jofofouj13 күн бұрын
Putrescent Knight scoodle-doots along while the player attempts to flip flop flee.
@MyBlindRun12 күн бұрын
Modern day Shakespeare
@RatioOfOne13 күн бұрын
The hitboxes are supposed to be wonky, its in the lore! According to the texts found in the ancient ruins of Rauh the reason the hitboxes don't line up is because the hitboxes are made by the jester of the courts in the outer worlds. He is well known for playing these sorts of pranks. He is also the one who tanks the frame rates and frame times to mess with the tarnished.
@HenryGreenEngine313 күн бұрын
checks out
@pmbfit13 күн бұрын
Skill issue.
@JoseViktor409913 күн бұрын
Some legends said that this jester affected the grabs from pararel universes, and that some DS bosses are cursed...
@SirGideonOfnirTheAllKnowing13 күн бұрын
What a joker
@tinminator890513 күн бұрын
The reason is because you want to avoid having too many colliders for performance reasons. Most engines only support capsules and boxes for the same reason, meaning they use the best approximation with those tools for optimal performance. Just like any other game on the market does it.
@BiteSizedProduction13 күн бұрын
Bad hitbox in ds2: 😠😠😠😠😠 Bad hitbox in ER: "You see, the thing is "
@tacticalmattress12 күн бұрын
This is so true lmao DS2 is my least favorite of the original Trilogy but I genuinely would rather deal with it's hitboxes rather than ER's. Except the mimic, fuck the mimic.
@tacticalmattress12 күн бұрын
and actually most of the DS2 hitboxes are a lot tighter than I initially thought. The difference I was noticing was the difference in i-frames. Meanwhile ER has the most inflated hitboxes I think I've ever seen.
@falcoon_f_zero945012 күн бұрын
Hey! No facts allowed here! Only blind praise for Elden Ring.
@jooot_685011 күн бұрын
Close enough Welcome back Dark Souls II
@emceemikey11 күн бұрын
elden ring truly is ds2 2
@comfywizard13 күн бұрын
I think the inconsistency in the way the mechanics are communicated to the player is not good.
@LR11Gaming9 күн бұрын
I just learned you can crouch midras 3 hit per 56 frame spinny boi.
@Mr.Starlight_gaming20 минут бұрын
The one move where i often feel like "that should've hit me"
@StarShade013 күн бұрын
Just wanted to note how narrow Mesmer’s hitboxes are on his spear lunges. The people no hitting Mesmer simply strafe and run left for a lot of his attacks, and some you can comfortably jump over oddly enough. Fascinating skill expression is possible with that fight, making him one of the best FromSoft have crafted.
@angeltzepesh112 күн бұрын
Mesmer it's really one of the best bosses that Fromsoft made. He has everything, but nothing is over the top and everything is fair.
@falcoon_f_zero945012 күн бұрын
Then he has some pretty wonky hitboxes on other spear thrust and snake attacks. A lot of spear attacks will just hit you 90° to the side of his spear and same with the snake bites. Like they wanted to make him unstrafable and make you only rely on I-frames. Don't really see the hype with him. A nice spectacle with a lot of wonky attacks.
@NemoShallowbath12 күн бұрын
@@falcoon_f_zero9450fight him again and take your time. learn dem patterns! i swear the community isn’t hyping him up. he’s awesome once you know how to dance with him. only reason i commented is so that hopefully you give it another shot and see the light! no hate 👑
@MennydorgesERArchive11 күн бұрын
Not only that, Messmer’s weapon skill also rewards you with the possibility to use a roll attack, if you’re precise in your execution, a great boss
@AceAviations211 күн бұрын
@@falcoon_f_zero9450 His grab hitbox is garbage, it has Dark Souls 2 energy. That grab is the only reason I don't consider him an S-Tier boss. Fix that hitbox to not be so large and he's an S-Tier fight. However he's still my pick for best boss in Elden Ring by a long-shot.
@Sprech4113 күн бұрын
Rellana's parry windows are supper forgiving, but the problem is I can never tell which attacks are parryable and which aren't
@cornbread951212 күн бұрын
Parrying enemies in elden ring is so fun but I hate that there’s no real way to know which attacks are and aren’t parryable other than just trial and error. How did they go from sekiro having clear indicators of what you can and can’t parry to literally nothing in elden ring?
@Luismayer7713 күн бұрын
Did not expect this masterpiece before going to bed
@OFSheep11 күн бұрын
10:00 you joke but he's still an Elden Ring dlc boss, those wimpy slaps cannot be interrupted by anything and still shave off a quarter of your hp each. The Land of Shadow is relentless.
@Lewdology13 күн бұрын
0:50 Ah yes, the Dark souls tw- I mean Erdtree moment.
@FriedShrimp0413 күн бұрын
Iron golem watching the furnace Golem's grab: Ah yes. My son.
@tacticalmattress12 күн бұрын
@@FriedShrimp04 Considering the similarity, and history of asset reuse. The furnace golem is probably literally just a modified and reskinned Iron Golem.
@jooot_685011 күн бұрын
Close enough Welcome back Scholar of the First Sim
@frazfrazfrazfraz11 күн бұрын
Ds1 and 3 had worse grab hitboxes in boss fights than ds2. Go look at curse rotted greatwood grab for a fun surprise
@HerraHissi13 күн бұрын
9:40 could be something to do it being a reskin Sulyvahn's Beast? Both share this charge attack and the Sulyvahn beast has it's entire head tilted during this.
@RinzlerRules9113 күн бұрын
I knew it felt and looked familiar.
@theblackbaron411913 күн бұрын
Yup, it's all just reskins. You paid 40bucks for a dlc with 97% recycled bosses from previous games in a new coat of paint
@buckyhurdle477613 күн бұрын
@@theblackbaron4119 Bro look at all your pathetic, salty ass comments on this video. Absolutely filtered
@bigbrewer337513 күн бұрын
@@theblackbaron4119 that's how like every game works though. If everything in a game was completely original and unlike every other game then barely anybody would like the game.
@raehik13 күн бұрын
@@theblackbaron4119 man every souls game is a $60 recycle of Demon's Souls (2009) but we play them because they're good games
@anonisnoone61259 күн бұрын
ER's dlc has some utter abysmal hitboxes. People love to sh1t on ds2 for bad hitboxes when it's hitboxes r no worse than ds1 and 3 but will praise ds3 and ER for their "tight" hitboxes.
@justreadberserkd10216 күн бұрын
Go back and watch pursuer grab hitboxes and tell me that again
@commandergame3 күн бұрын
@justreadberserkd1021 better idea you watch the pursuer hitboxes but instead of a skill issue cope video that shows people rolling to early andd getting in the legs then blaming the game for their mistake watch one that uses a hitbox visualizer like this one: kzbin.info/www/bejne/eIjdo52Lo5Vllck
@Ashlevon2 күн бұрын
@justreadberserkd1021 No. You go do that instead. Go watch a visualization of Pursuer's grab hitbox, in the same way this video visualizes ER hitboxes. Domo3000 probably has one, and if he does, I bet he'll even show you the myriad of ways to avoid it - the easiest of which is LITERALLY JUST STRAFING TO THE RIGHT.
@Mr.Starlight_gaming17 минут бұрын
@@Ashlevon in ER you're at least provided the i frames to dodge them without wasting a million souls.
@BigDBrian12 күн бұрын
19:11 you're giving the wrong impression here. The first laser is angled too far downwards, there's no safe spot below. The second laser, yes, you can blindspot by running underneath. But the first laser is complete bullshit, it's basically unavoidable. I don't know what they were thinking when they made this, but I guess it's meant to be a middle finger to the part of the player base that likes to not get forcibly hit. The only two ways I know to evade the attack are: 1. use a combination of the new Miriam's vanishing into a Bloodhound's Step to go through the laser with enough s&movement; 2. be absurdly far away before the attack even begins and outspace the first laser. For 1 you require a very specific setup and I'm not sure how reliable it is (I haven't personally tried it) For 2 it requires you to play the fight in a SUPER passive and boring way, you basically run a marathon around the arena and only bait out and punish one attack which is the big aerial spin. I've tried to come up with another way to dodge it with just regular running and dodging, testing them repeatedly by using cheats, but there's just... nothing that can be done.
@nousernameleft99912 күн бұрын
i was looking for this comment, it's too far down but totally agree
@rowanball383011 күн бұрын
You can also use Raptor of the Mists. Technically you would be getting hit, but at least you won't take damage.
@BigDBrian11 күн бұрын
@@rowanball3830 Raptor of the Mists doesn't actually work. Both the laser and AoE in the middle spawn consistently spawn new hitboxes. You get hit the moment your s end, before you can touch the ground to perform another action. On second thought -- it might work in combination with Miriam's Vanishing, if that's what you meant.
@nickhoude2110 күн бұрын
he literally does it in the video, you watched him do it, in full video proof, and then told him its not doable
@nousernameleft99910 күн бұрын
@@nickhoude21 what you watch him literally do is walk under the 2nd pass of the laser. hence the comment complaining that it's misleading because the first pass of the laser cannot be avoided this way
@Silverstar11413 күн бұрын
I absolutely LIVE for your hitbox visualization videos. Always makes my day.
@aidenxiques348613 күн бұрын
For me personally, the Scadutree Avatar was the hardest fight for me (other than Radahn. I feel like that’s a given lol) Idk why, it doesn’t have a lot of health and is VERY weak to fire. I just found it to be annoying. The multiple health bars, the running around, THE DAMAGE(granted I played the DLC for the first time on NG+5…I joked that I would but ended up doing it) But it is a good boss in my opinion tho. Also I completely agree about Consort Radahn. Phase one was fun, phase two was…yeah.
@Blubbpaule13 күн бұрын
Dlc stopped being a game that wants you to play good, to a game that wants you dead. And this sucks.
@DakumunDahBat13 күн бұрын
@@Blubbpaule Honestly, Elden Ring became less about actually dodging attacks and just hoping and praying the hitbox doesn't catch you despite you being midroll and past it already. I just, I do not think Elden RIng is that great of a game. The open world is literally pointless, it serves no goal except to have a glorified korok hunt, and half of the random catacombs didn't even need to be there. ER is one of those games that, if you removed half of the bs and made the world more structured, it'd only improve the product. Plus, SotE is way too expensive for a dlc.
@aidenxiques348612 күн бұрын
@@DakumunDahBat Honestly, fair. I may not fully agree but you do make a good case. I kinda liked the open world the first time but it did become more of a chore when I went through it again. But I did love the game nonetheless. Although I might be a little biased because it was my first ever souls game lol
@silenceyang698013 күн бұрын
I love how radahns sword is smaller than the hitbox 😂
@silenceyang698013 күн бұрын
Also dang bros gonna hit 10k I remember the three digit days
@JoseViktor409913 күн бұрын
@@silenceyang6980 Are swords larger than the hitboxes?
@NemoShallowbath12 күн бұрын
@@JoseViktor4099i’m a dumbass but i’m pretty sure the goal with hit box accuracy is the congruency in size and shape between the hit boxes and the object in question (weapons or whatever’s coming at you) like as a random example of my understanding: radahns sword and hitbox should be as close to the same size and shape of the sword as possible. if they’re too large he’d be able to hit you without hitting you, and too small-well he wouldn’t be that difficult. edit: radahns HITBOXESSS*** bc there are TWO swords. i just woke up like 20 min ago but the point still stands lmao 🫠
@JoseViktor409912 күн бұрын
@@NemoShallowbath I even asked chatgpt the question and look Up forums, Because I ask why Fromsoft attacks are bigger than the weapon itself, I got Some things; First because on weaponry animations especially on complex ones this seems to be harder to aligns, so a Big hitbox could cover the jank of a weapon. Idk how that works, as I work on 2D games, but Im aware that Some shapes are far more efficient than others, therefore is why they never make other shapes than cubes, cilinders, or spheres. It can be also to increase the difficulty on attack to catch you better, specially on the grabs, which hitboxes are normally enormous, which is something that happens to DS1, DS3 and ER. This, of course, seems to be acknowledged by Fromsoft, and is why they make hitboxes unfair also at your favor, strightswords ends on a Big sphere you can attack easier so DS2 situations where your weapon misses are less often. They also increased your I frames, and the croutching and jumping increases significantly the hitbox as well.
@JoseViktor409912 күн бұрын
@@NemoShallowbath As far as I know, you can't (or better said, shouldn't) get hitbox accuracy that meshes Well with the weapon because that is insanely demanding, which is why they use cilinders and spheres, because they are quite efficient. This is the information of what I got after asking myself why this happened.
@Lulumorell13 күн бұрын
We are so back
@colt450513 күн бұрын
They are so back. Who are you and I? 🤨
@NeverUseAnApostrophe13 күн бұрын
What do you mean?
@yikes696913 күн бұрын
We? Got a turd in your pocket?
@Lulumorell13 күн бұрын
This anwser section is so weird im not even gonna question it
@hi-i-am-atan13 күн бұрын
@Lulumorell i'm having a blast imagining 'em coming from the z fighters
@deliro87582 күн бұрын
I have never seen anyone struggle this hard against the last Scadutree stage lol, it's pretty much just a cineastic element to show how desperate it is, while it's already getting killed
@1Henrink13 күн бұрын
The furnace stomping and the jumping thing always made me sooo confused.
@sotarikoll1nen11 күн бұрын
This is the chillest gaming content i've seen in quite a while. Just a guy with a calm voice and reasonable takes explaining stuff with an occasional joke. Love it.
@MennydorgesERArchive11 күн бұрын
Worst part about Romina is her second phase transition at
@professorawesome316213 күн бұрын
Dude, what a fun video. Never even considered the possibility of someone pulling back the curtain on this technical aspect. I give this video five bags of popcorn and a mysteriously unattached 2-frame hit box under a charging boar boss.
@Er404ChannelNotFound13 күн бұрын
The way the Furnace Golem jump works is that there's a sphere near the boss that hits even if you're jumping but if you are far away you can jump the flames that reach further.
@Strikoid6 күн бұрын
Excellent work, as always!
@hansied6713 күн бұрын
I really admire your presentation and script-writing skills, very entertaining video :)
@random_brit_13 күн бұрын
You can totally dodge sideways for gaius’s charge, I can do it consistently with med roll
@mitelbeet13 күн бұрын
I dont know how anyone could tell you to stop with the jokes, please never do they're golden🔥🔥
@WTH13SERIOUSLY12 күн бұрын
Awesome video. Love the content and your humor! Keep up the good work.
@angiimartnz13 күн бұрын
For the record, babe 2 thinks all the bosses are very difficult. Thats why she didn’t finished the dlc hehe
@dmtripz42012 күн бұрын
20:32 stop trying to dodge the charge. Just run and jump to the side, it works every time.
@TheMagnus3910 күн бұрын
Love your humor! Great video. As indie-dev thanks you again)
@qAnon11812 күн бұрын
great video really enjoyed watching. i like your sense of humour and editing/presentation style ❤ subbed
@avitus577013 күн бұрын
Consort Radahn is the only boss I cheesed. I couldn't, I am not good enough. No hit first phase consistently only to do absolutely nothing in second phase. NG+ did not help. Verdigris armor, great shield and antspur rapier got me through it. It was the most unsatisfying fight I have ever experienced.
@Z3d1952 күн бұрын
Unsatisfying because you’re trash
@jugomebu12 күн бұрын
Another awesome upload. Looking forward to the DS2 breakdown!
@normalguycap9 күн бұрын
Fromsoft are so lazy. Everything is a cylinder. And it's super easy to just rig the collision to the model mesh. They are just lazy.
@KurtacusRex13 күн бұрын
Raptors mist on a big bonker trivializes the furnace golems ^_^ great breakdowns! very good info
@tommapar12 күн бұрын
12:59 - I've never seen that advice. I always heard the advice of "Divide the attack animation in two- one for the wind up, one for the slash coming towards you. You need to parry at the moment you see the sword coming towards you" hasn't failed me since Demon's Souls all the way to Elden Ring, and including Bloodborne.
@reeetawd13 күн бұрын
I'm sick of people not acknowledging the fact that fromsoft makes these great games that get patched all the time but they never fix attacks that you can't avoid in a reasonable fashion
@StarShade013 күн бұрын
Radahn was literally nerfed for that reason. What
@MTFUnitLima-14-613 күн бұрын
Are you talking about waterfowl?
@XogoWasTaken13 күн бұрын
Radahn (both versions), Gaius, and I believe the hippo have all had hitbox changes for attacks that were deemed too difficult to avoid. Consort Radahn even had multiple attacks slowed down.
@ShinxBOOM24713 күн бұрын
@XogoWasTaken I could'a sworn the thing the changed with Gaius was his spawn position after the first attempt rather than any of his hitboxes. He used to spawn so much closer to you when you reattempted the fight than he did when you first walked into the boss room
@XogoWasTaken13 күн бұрын
@@ShinxBOOM247 They did both. In addition to his spawn change, his charge hitbox was modified (it used to be worse)
@Finn-ev2lx13 күн бұрын
11:04 you can crouch in a certain way and this attack just straight up misses
@Faude1813 күн бұрын
Super cool video. While i don't really need your face while you're talking about hitboxes i still appreciate the high quality and your commentary didn't take away from the video. It's purely a subjective thing. Keep it up! You got a new sub.
@brug611013 күн бұрын
16:27 the bite hit box is probably like that because that's just the hitbox for the entire head by default and they just didn't adjust it
@xerofire12 күн бұрын
As someone who spent a lot of time coming up with strategies to dodge boss attacks when the DLC first came out I appreciate being able to see the mechanics that allow for those strategies to work
@owendrungle13 күн бұрын
Bruh that music you played in at 23 minutes freaked me tf out it sounded like it was outside my earphones
@godobb13 күн бұрын
10:46 i may be wrong but i think you can just duck under these swings and be totally fine
@abaddon_ck11 күн бұрын
Its super funny that i find the radahn meteor-ex attack easy to dodge. Raptor of the mists is such a clutch!
@okasure13 күн бұрын
Absolutely amazing breakdown elden ring frame date. Great job 💯
@mannytprimeministerofthemanate13 күн бұрын
Rahdan learned from his battle in aeonia and nuking the heavens out of the player at the the very end of the game, for a SECOND time, is one of Miyazaki’s greatest jokes so far. Right up there the Capra demon bomb rush, all of DS2, and Micolash 1 tapping you with a call beyond.
@alexfrench656711 күн бұрын
you can dodge Gaius's charge with a side roll to the side if you lure him by walking to one side and rolling to the other side. It seems to be easier and more consistent than rolling through him. Much easier with a light roll btw. You may not have to lure him if he starts a charge too close to you.
@flipperphil1013 күн бұрын
hell yeah great content man! Just seen your video covering the base game and I subbed and checked your channel and boom this banger just dropped 😮💨
@RealCutieMutie13 күн бұрын
7:52 Wait, if they can deform the "ball", why they didn't do that to Romina instead to whatever this 3:35 is? :3
@grungehog13 күн бұрын
These videos are truly eye opening!
@egg_64.12 күн бұрын
Great video man :)
@mt2r-music13 күн бұрын
Really nice video
@gabecoleman125913 күн бұрын
Don’t listen to them brodie, keep the comedy comin. Had me cracking tf up this time😂
@littlerave8612 күн бұрын
I don't understand the issues with the hippo's grab attack. Just run left or right and jump. That's it. You don't even have to roll. Jumping is much safer. Never hit me again once I figured that out. I generally have much bigger gripes with most of his regular attacks' hitboxes. You stand behind his damn head, the whole mouth misses completely, but you still get hit. It somehow extends back to his front legs, despite the mouth being so far away. Also, that quill spin you describe as "don't do very much damage" and you can just "haul ass away" has instakilled me so many times. When you're in a "bad" position, i.e. to his side, which is where you mostly wanna be, you can't just run away, and if you're a little unlucky, they deal insane damage because you get hit by so many. Rolling also doesn't help most of the time, because they're not all coming out at the same time.
@vladislavgilyov66269 күн бұрын
A little detail, the length of "invoke bullet behaviour" has nothing to do with the hitbox duration, the "life" in bullet params does
@zackgilliland646511 күн бұрын
Best advice for parrying I was ever given is watch the hands instead of the weapon. Helps a ton.
@georgewendell12 күн бұрын
15:37 I've been playing DS3 recently and it feels like mimics have a larger grab hitbox than this
@georgewendell12 күн бұрын
Also, seeing consorts hit boxes, it won't make the fight any easier for me but at least now I know what to expect
@adamax0811 күн бұрын
Its really hard to appreciate the beauty of Bayles fight while constantly dodging his attacks :D
@Spookyma211 күн бұрын
1:55 I also don't know how doing a backflip. A little dance and little roll also prevents being atomised
@bastiancole35652 күн бұрын
Absolutely criminal that you never went over the gravity meteor move Radahn has. Thanks, i'll continue to wonder how I keep getting hit by that until the end of time.
@VincentPaulS13 күн бұрын
I keep a dagger with Raptors of the Mist within reach for some of these bosses with the unrollable mega-attacks, I’d be interested to see how the i-frames of that AoW compare to rolling or jumping.
@webpombo776512 күн бұрын
They're not unrollable tho
@falcoon_f_zero945012 күн бұрын
@@webpombo7765 Maybe not but it's more about the attacks not being "realistically rollable". You'd need computer-like accuracy and timing for some of those. Even knowing the timings some attacks feel like a flip of a coin if you take damage through a succesful looking roll.
@webpombo776512 күн бұрын
@@falcoon_f_zero9450 No? The only attacks that come to mind are the Commander Gaius charge and, yeah that's it, I can't think of anything else that requires "computer accurate accuracy"
@falcoon_f_zero945012 күн бұрын
@@webpombo7765 There's a lot in Elden Ring. Especially with the amount of lingering AoEs and multiswing attacks where you have to precisely start a roll to I-frame multiple swings and land precisely out of the reach of another one. Way more demanding than anything the older games tended to have.
@webpombo776512 күн бұрын
@falcoon_f_zero9450 While I agree with you Elden Ring is more demanding if you want to do something hitless, I don't think at any point it's an absurd task to just roll it. Just now I managed to think of another annoying move to roll, Leonine Misbegotten's sword spin, if you dodge it, he'll hit you when he spins back around, but to me that's it, Gaius charge and Leonine spin, other than that I think you're exaggerating
@mahmoudattia483713 күн бұрын
I can't believe you didn't show us the hit box on Rellana's twin moon attack. I was so excited for it :(
@Babe1Babe25 күн бұрын
It’s actually there but is so large it isn’t visible unless you zoom WAY out
@mahmoudattia48374 күн бұрын
@@Babe1Babe2 but how is it so large if i can dodge it by jumping?
@raehik13 күн бұрын
You're spot on concerning parry timing. - In the original Dark Souls (and probably Demon's Souls?), parry frames were active immediately. Very silly. So advice tended to be "parry just before it hits you". - DS2 had very delayed parries (avg. 7F startup, given 30 FPS), but that game had a very complex setup where cancelling into parries would skip some startup frames. - DS3 has similar parry timings to ER, but I think the hitbox size is larger? Since it's known for backwards parries. - ER quietly made all parries a constant 4F startup in a post-DLC patch, tremendously buffing the slower startups (everything but Buckler and the special parries were >4F). Rellana is such an excellently designed parry boss. From seemed to move away from parryable bosses in DS3+ER due to how it can trivialize enemie: (see Cinder not being parryable, and how it entirely trivializes Pontiff phase 1. They already had the multi-parry juice in the base game, just not used too much (and rarely for main/unique bosses). They really figured it out in the DLC. (They really figured out shields overall in Elden Ring. So much meaning outside of "hold L1 to not die".)
@FredericMoreau-w7r13 күн бұрын
"You're completely insane"
@JohnDarkSouls0012 күн бұрын
Very good analysis
@ChizFreak12 күн бұрын
What mod are you using to slow the game down, pause it and such for the cool camera angles?
@Haggart11 күн бұрын
The scadutree avatar is my absolutely favorite boss
@TheMudsnake13 күн бұрын
less than 10k subscribers and the quality is THIS good? crazy impressive
@ratman112512 күн бұрын
For Gaius you neither wanna roll right through him, nor to the side: You want to roll diagonally - Towards him AND to the side, as late as possible.
@MikeOxout10 күн бұрын
“Get parried” mentioned. My arc is complete
@usamimi-no-majo11 күн бұрын
Scadutree Avatar was one of my favourites xD The triple explosion caught me off guard for sure, but eventually, you learn to steer clear of it. I just love how it ramps up in desperation as the fight progresses. As for the hippo grab, uhh...simply sprint left or right. It won't have time to correct its course enough.
@JoeM-13 күн бұрын
awesome to see this
@GBlockbreaker12 күн бұрын
i am pretty sure being able to roll through Gaius' charge is an unintended side effect of how the hitboxes work it's one of those attacks where the devs want you to use a shield or defensive weapon art to avoid it and you're not supposed to roll it
@Ashlevon2 күн бұрын
Hitbox shape isn't an issue if the duration of the hitbox is short, or the speed of the attack motion is very fast, or the space covered by the attack is wide but the hitbox is small/fast-moving across that wide area. It doesn't matter how tight a hitbox may be, if it moves so slow that it will always catch a roll no matter the direction you go. That's why Romina isn't much of an issue, but Hippo is.
@bubbles60899 күн бұрын
Its intriguing to see the actual size of the hitboxes.
@whispererofsas833012 күн бұрын
to be fair, the messmer snake attack is pretty good, considering the mouth of the snake is wide open so if he closes it, it will catch you
@MidasNG12 күн бұрын
I realised pretty quickly that the spinning attack at 10:45 can be easily avoided by just crouchingand moving around Midra counter clockwise
@taxevasion473611 күн бұрын
as for the explosion, you should not be close enough that you can’t just back away. If you are attacking the head, you can just run away, wait it out, and finish it off.
@MarkosDantesКүн бұрын
(edit cause i meant to add) Bangin video my guy!!! this is super well put together and incredibly cool to get a look at, and props for how well you explain things, it makes it super easy to understand :D!!! Also Ohhh yanno the parry timing thing with Rellana makes the only parry advice that ever worked for me actually make a lot more sense :O!! (Context im no parry champion in anything (other than MAYBE Bloodborne on a very good day because that game is GENEROUS), but i do try) I can't remember where i heard it first, but the best advice i ever got with Elden Ring's parrying is "Don't watch the weapon, watching the weapon will make you late every time, *you watch the enemy's hand, when their hand starts to swing THATS when you parry* It's a really hard habit to get into (i've still not got it down pat and mostly only pull it off on enemies not bosses) but it does actually help quite a bit with making sure you don't parry too late
@DP-wf8ws13 күн бұрын
It's been a while since I subscribed just so see this video
@tacticalmattress12 күн бұрын
Wow the hitbox on Radahn's swords just confirmed what I had thought when I first beat it. HORRIBLE and LAZY design. That hitbox should not extend that far from his sword, that's just utter garbage laziness. I was wondering why I was getting hit by his sword even though I was 3-4 body character lengths away from it. Clearly out of it's visual range, but obviously not outside of the hitbox. Horrible.
@jackd68812 күн бұрын
its not laziness this intentionally cheesy design to amp up the difficulty.
@webpombo776512 күн бұрын
9:00 the way to dodge this attack is, since it has tracking, to lead it, walk to the left or right as it's coming towards you, and then roll to the opposite side, this way the tracking will not be able to pivet fast enough to get you, and you've dodged succesfully, this is the same way you dodge Commander Gaius's infamous running attack, but that one is actually justifiable hated because the hitbox is just too big, and the tracking is too powerful, it can be dodged consistently, but it's obvious why it feels impossible
@Lanthardol10 күн бұрын
13:45 I feel like they should have noted that it feels unnatural to hit the button so soon in an animation to get your animation to line up with theirs and considered that what needed to happen was a faster parry than previous games. Especially when they nuked its effectiveness by requiring multiple parry’s to get a riposte.
@danielwatson791510 күн бұрын
I like your jokes, keep em coming. New sub from me
@OzzyBlazeGaming5 күн бұрын
Others have already touched on how easy it is to deal with the sunflower's explosions, but just wanna say that as long as your locked on to the head and start sprinting backwards after every interaction in the 3rd phase, it's a complete non-issue. As for Midra's spin attack at 10:45, literally just crouch, lmao
@macnamaryb777312 күн бұрын
So the thing with Gaius is you can jump to the side and clear the tusks with the jump, whilst propelling yourself out of the way of the body, dodging the charge. If I had to guess why they have trailing hitboxes, its because they DONT want you to dodge through him, but decided that you could get lucky by doing it.
@varsa50713 күн бұрын
I'm just now starting to realize that the extended hitboxes on every enemy is likely a concious design choice to make the game harder. And I'm fine with it.