A kill warrant scanner might be worthwhile to grab, especially while waiting for the authorities to whittle them down to increase your payout.
@SpacefaringChronicles21 күн бұрын
Extremely good advice :-) Thanks Commander o7
@Tamburello_19942 ай бұрын
All good here. There are a few different levels of RES zones. I would encourage new commanders to look for 'LOW' zones as to not bite off more than your skills and your equipment can handle.
@magadadaskolin46672 ай бұрын
Great new player guide
@SpacefaringChronicles2 ай бұрын
Thanks for the comment, it's always encouraging to get feedback
@cmdr_raspewtin2 ай бұрын
Great guide. Is there any easy way to visually identify if an NPC (or player for that matter) is too much for you to take on? Or is it really a case of taking a note of the threat level from the mission itself?
@SpacefaringChronicles2 ай бұрын
Thanks for the comment. When you lock onto a ship, you automatically scan it and the details of the ship and the pilot appear in the bottom left hand corner of the screen, one of the bits of information it gives you is the pilots skill level, and that will give you an indication of how hard an opponent they are. Locking onto a ship won't necessarily mean they see you as a threat straight away, however as soon as you start firing they'll see you as an adversary. You can distinguish between a human player and a NPC in the main radar hud, human players alway appear as a hollow square whereas NPC's are always a solid square.
@darkseraph200926 күн бұрын
A higher opponent combat rank means they'll be more skilled. But also consider the ship they're flying. A dangerous Imperial Eagle might be easier to take out than a competent Anaconda, provided you have the firepower to take it down quickly.