3ds Max Open Source USD / FumeFX 25 years anniversary

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Eloi Andaluz Fullà

Eloi Andaluz Fullà

Күн бұрын

Пікірлер: 49
@kaviraj_vfx
@kaviraj_vfx 18 күн бұрын
10:21 min Thank you Eloi for featuring my work! And asusual amazing updates about 3ds max!
@Dan9953
@Dan9953 16 күн бұрын
Thanks for the news! Got myself FumeFX for Xmas 🎉
@NicolasDaFonseca
@NicolasDaFonseca 18 күн бұрын
The only place to find all the updates and latest news of 3ds max!! Awesome work Eloi! Very happy to see your channel growing!🥳
@grimmx
@grimmx 16 күн бұрын
Thanks for the monthly round up! Happy Xmas!
@ermperson
@ermperson 19 күн бұрын
7:09 I repeated this in Houdini in 10 minutes quite easily by adding a Boolean node inside the solver. Sometimes there may be some geometry glitches, but I wouldn't say that this is a problem, it depends on the head movement and its stop.
@andvfx
@andvfx 19 күн бұрын
@@ermperson I will bet money that A: you will run into failed booleans at some point in houdini, and B: tyflow its 100 times faster. As you get in to more complex assets the difference between the two systems are bigger and bigger.
@ermperson
@ermperson 19 күн бұрын
@@andvfx As for the bad grid, I admit the possibility that Boolean is better in tflow than in Houdini. I did it in 10 minutes, the simulation is realtime and I can easily bypass moments with bad work of the Boolean. But I have doubts that in all cases Sergey's Boolean worked perfectly. I can throw off my hip scene, you can try to watch, compare if you have a setup from the video.
@andvfx
@andvfx 19 күн бұрын
@ sure! But on my past company I spent a good 2 weeks comparing houdini booleans vs tyflow booleans, and the difference is huge. Sure you can do anything in houdini. But with a lot of mesh prep to dont get into errors, failed booleans or open edges. In tyflow it just works no matter how bad are the nesh or booleans. And being that much faster is a huge difference
@ermperson
@ermperson 19 күн бұрын
@@andvfxI left 1 substep, but it can be easily increased. If during experiments there are problems with geometry, I left several disabled nodes that you can play with and that can potentially fix problems with normals or the disappearance of the inner part. H20.5 drive.google.com/file/d/1ioTsEyGJQ6EralFPN7MHGnaQVN57NYC7/view?usp=sharing
@EvaFrise
@EvaFrise 14 күн бұрын
Marry Christmas! Here for more years to come! 🎉
@OfirGardy
@OfirGardy 17 күн бұрын
Great work and great stuff you curate! keep it up man. Thanks for everything
@bgtubber
@bgtubber 17 күн бұрын
Thanks for the news, Eloi. Happy holidays, everybody! 🌟
@abbas_real
@abbas_real 18 күн бұрын
Thanks Eloi and happy new year!
@julienchiari
@julienchiari 20 күн бұрын
Thanks for all your work Eloi. Have a great holiday!
@andvfx
@andvfx 20 күн бұрын
@@julienchiari thanks! Have a great holidays you too!
@rsg-digital
@rsg-digital 18 күн бұрын
Thank you for the efforts in 2024 Eloi - Happy 2025 to us ALL!
@miladelemental3474
@miladelemental3474 18 күн бұрын
Wow amazing news as always Eloi!,Thanks for sharing
@teratronwrx1
@teratronwrx1 20 күн бұрын
Cheers Eloi! Happy new Year!
@andvfx
@andvfx 20 күн бұрын
@@teratronwrx1 thanks! Happy new year!
@ivanibanez1273
@ivanibanez1273 18 күн бұрын
thanks Eloi!💪💪💪
@HughONeill
@HughONeill 6 күн бұрын
thanks, always inspirational
@tinko8903
@tinko8903 7 күн бұрын
V Ray 7 has improved. However, it should be explained thoroughly how to use it to prevent flickering for animation. I think it should be explained mainly on the setting part.
@AbdoAchtioui
@AbdoAchtioui 6 күн бұрын
Thanks for sharing the news
@hgahsiea
@hgahsiea 10 күн бұрын
Modifier stack 5:50
@Itsyesfahad
@Itsyesfahad 19 күн бұрын
Remember we are 4 months away from the release of 3ds Max 2026 🙂😉
@tedeusz83
@tedeusz83 19 күн бұрын
Yeah.. another update-nothing xD
@Itsyesfahad
@Itsyesfahad 19 күн бұрын
​@@tedeusz833ds Max is already powerful but anything new is always welcomed.
@Itsyesfahad
@Itsyesfahad 19 күн бұрын
@@tedeusz83 3ds Max is already powerful anything new is always welcomed !
@DocZenith
@DocZenith 18 күн бұрын
@@tedeusz83 What would you like to see in version 2026? 🤔
@JP3D81
@JP3D81 17 күн бұрын
Why they call it 2026, why not 2025? Never got it?
@nosirve9458
@nosirve9458 18 күн бұрын
Open source! I wonder where they took inspiration from hehehe it's great news!
@Maxdesign3d
@Maxdesign3d 18 күн бұрын
Amazing Video as always.
@digitalesthetics
@digitalesthetics 18 күн бұрын
I never even heard about USD in 3DsMax
@Almog3d
@Almog3d 18 күн бұрын
Great stuff
@christiandaly8847
@christiandaly8847 5 күн бұрын
Epic!
@daveson3D
@daveson3D 15 күн бұрын
Eloi, whats your take on tyflow vs houdini
@andvfx
@andvfx 15 күн бұрын
for fracturing and rigid bodies, tyflow is way way faster. Tyflow is like a cheat code, to do things very fast since you have a lot of "blocks" prebuild, where in houdini you need to build everything from scratch ( and some of the higuer SOP leves they build are quite bad). But the good thing of houdini is how the data flow no matter what, and how you can build very complex things (with time). The downside of tyflow, is that something is not build in... its difficult to build it yourself, and that you can not go very deep in to manipulating data low level, you are constrained in what its already there.
@daveson3D
@daveson3D 15 күн бұрын
@ thanks Eloi for your feedback! Nicely explained, it will help me a lot. Happy holidays!
@juanromero-fi2cf
@juanromero-fi2cf 17 күн бұрын
Eloi aunque sabemos que no es comercial, hay forma de que algun dia nos demuestres flowline en alguno de tus videos?, se que es propiedad de scanline, peor bueno creo que aun trabajas alli, seria espectacular pues poco material sale de este soft a los medios.
@andvfx
@andvfx 17 күн бұрын
Ahora hace 4 meses que dejé scanline, pero aun así me temo que es imposible, es software no comercial y son muy reticentes de mostrar nada.
@juanromero-fi2cf
@juanromero-fi2cf 15 күн бұрын
@@andvfx una verdadera lastima.
@juanromero-fi2cf
@juanromero-fi2cf 15 күн бұрын
@@andvfx algo que puedas compartir? aun corre dentro de max? o ya es una aplicacion aparte?
@andvfx
@andvfx 15 күн бұрын
@@juanromero-fi2cf Lo siento, no puedo compartir ningun tipo de informacion al respeto.
@Arnalou83
@Arnalou83 18 күн бұрын
thanks
@mendostudio63
@mendostudio63 17 күн бұрын
Last comment of 2024 😂
@tinko8903
@tinko8903 7 күн бұрын
Now Blender has got the V Ray plugin. 3ds max still can't make big changes. In terms of modeling, sculptural modeling hasn't been included in 4 years. This check is very disappointing to users. In Populate People, not being able to sculpt people like real people, and in Chaos Cosmos not being able to make people, cars, and trees move are much behind compared to other viz software. Very disappointed. User If you don't listen to and study the needs of 3ds max users, it will only lead to decline.
@magdyhassanen5397
@magdyhassanen5397 4 күн бұрын
Yay, \(^_^)/ ... finally, I made the cut. thanks Eloi
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