Gold. This is the best Embergen starter tutorial out there.
@benharkervfxАй бұрын
Hey thanks! So this one is now pretty old and quite out of date - I now actually handle the official embergen tutorials over on jangaFX's channel, head over and take a look!
@timmy759610 ай бұрын
Coolest tutorial to jump start with EmberGen. Thank you.
@benharkervfx10 ай бұрын
Glad it helped! more coming like WAY WAY soon.
@hollidark2 жыл бұрын
Nice. Standing by for that bomb tutorial.
@benharkervfx2 жыл бұрын
Hollidark, thanks! Client work's been mounting up last few days, but as soon as I can finish it off and get it edited I will!
@chinmay3d2292 жыл бұрын
Best Embergen tutorial
@benharkervfx2 жыл бұрын
Thankyou!
@atlanteum2 жыл бұрын
Thank You for posting such a nicely detailed tutorial addressing FX plugIns for Unreal. I'm more or less brand new to UE in general, and this video really helped shine a light on an important aspect of the program without having to deep dive [yet!] into Niagara.
@sergiarbonesherrera82902 жыл бұрын
I'm waiting for the next tutorial, thanks a lot!!! This is so useful
@benharkervfx2 жыл бұрын
Hey Sergi! I hear you! I just moved house so everything's a little bit crazy, but soon as I'm settled in I will get back to it, I promise! :)
@sergiarbonesherrera82902 жыл бұрын
@@benharkervfx Thanks a lot Ben ! :)
@3DShihab2 жыл бұрын
here we go! awesome tutorial
@benharkervfx2 жыл бұрын
yooo thanks man! i promise there's more on the way - just bogged down with client work; make sure you double back in a week or two! [and if you have any suggestions for things to cover, just hit me up!]
@ClassyDogFilms2 жыл бұрын
This was a superb intro to the program, Ben! I was worried the UI might be daunting to learn, but the way you walked through it makes it seem very beginner-friendly. I'll have to follow along with your other videos after I download it! :)
@benharkervfx2 жыл бұрын
Ah thanks man!
@pyre7532 жыл бұрын
What a terrific tutorial! Super grateful that I stumbled across this. If you decide to keep making Embergen videos, I'd love to watch them. Great stuff.
@benharkervfx2 жыл бұрын
hey Pyre! thanks so much for the feedback. totally have some more to come - just finishing off moving house and then i'll get back to it :) any ideas on what you'd like to see will totally be considered!
@Peluche070 Жыл бұрын
Subscription! Your way to teach is good. This is the way. 😂 keep going please.
@benharkervfx Жыл бұрын
Thank you! 😃
@JonJagsNee2 жыл бұрын
man, your energy is so awesome. Love your tutorials and definitely got a subscriber from me :) Please keep it up :D
@benharkervfx2 жыл бұрын
jags! i've seen you around the 'tube before. thanks so much for the follow. deffo keeping it up :)
@steventa76632 жыл бұрын
Thanks for the tutorial! Just started trying to learn fx and your breakdown made this easy to understand :)
@benharkervfx2 жыл бұрын
thanks steven! super glad it helped! there will be more; just finishing off moving house before making them :)
@Pouk3D Жыл бұрын
Hello, this is a very nice introduction, it's organic and very well presented. You have a tallent to ease people in and present it in a casually inviting manner. I really appretiate it.
@benharkervfx Жыл бұрын
Thank you so much! happy new year!
@Pouk3D Жыл бұрын
@@benharkervfx Happy new year. :)
@MrArtvideomessina5 ай бұрын
Hi Ben! Congratulations for your tutorials! I need your advice. How can I create the typical flying sparks of a small campfire with Embergen? Also, is it possible to create the sparks within the same simulation or should I create them separately and then join them to the fire in post-production? Thanks very much. George.
@benharkervfx5 ай бұрын
Hey George! Thanks for reaching out. Been asked this one a few times. It's actually pretty easy. Make a secondary particle emitter on the same object/shape as your main one, make sure it doesn't inject any fuel or heat or smoke, just empty particles - make sure that they're render-able, too. The particles will 'ride' the movement of your simulation, and be carried by the flames/smoke from your other emitter. Hope that makes sense?
@mz49332 жыл бұрын
Hey Ben, that was a cool introduction, thanks! Would you consider making a video about simulating clouds that loop? I find there are a lot of resources about volatile and dynamic effects but not nearly as many for puffy clouds that you can animate just a bit to have in the background
@benharkervfx2 жыл бұрын
Hey MZ! Thanks for the feedback and for dropping by. I absoloutely will - I've released packs of assets for looping smoke before (available on my site) but not clouds - yet! I'll make one as soon as I get the chance!
@JasonQueue2 жыл бұрын
thank you for demystifying this! really appreciate yu breaking down the program like this
@benharkervfx2 жыл бұрын
No worries! there *will* be more, promise!
@tamarakepreyeomgbuayakimi.13792 жыл бұрын
Nice one mate.
@benharkervfx2 жыл бұрын
Thanks man!
@tamarakepreyeomgbuayakimi.13792 жыл бұрын
@@benharkervfx yea!
@Escelce2 жыл бұрын
Great video. Thank you
@benharkervfx2 жыл бұрын
Thanks so much Steve! I'm working on some more :)
@JeffersonDonald2 жыл бұрын
Nice tutorial on how to get started. Thank you.
@benharkervfx2 жыл бұрын
Thanks! Working on more... 👍
@Claymoretrax2 ай бұрын
GREAT TUT!!
@romainfusilier8806 Жыл бұрын
Hi Ben! Love your intro tuto! I have a question : how can i create sparks that emit randomly from fire? Thank you for your help!
@benharkervfx Жыл бұрын
hey Romain! so - 'sparks' could be pretty subjective, and there's a variety of different looks you might be after - but strictly speaking, sparks wouldn't come from the fire itself, they'd come from the emitter - so i'd set up a seperate particle emitter, spawning from the same geo as the fire simulation, and set the particles to be visible, set up some colours, and make sure they carry no fuel or smoke, so they just 'ride' the movement of the fire/smoke simulation. make sense sir?
@romainfusilier8806 Жыл бұрын
@@benharkervfx Thank you Ben, this is crystal clear ! Looking forward for your next tuto. Have a great day!
@benharkervfx Жыл бұрын
@@romainfusilier8806 no worries dude! I'd love to see what you make and how it comes out!
@kingdesignerr Жыл бұрын
i have i7 10 gen with 1660 ti will this work?
@Mbg-tech2 жыл бұрын
Do you need a high end pc for the realtime sim ? Whats the pc specs to use Embergen ?
@benharkervfx2 жыл бұрын
www.google.com/search?q=embergen+pc+specs&oq=embergen+pc+specs&aqs=chrome..69i57j0i546l2j0i395i546.3364j1j1&client=ms-android-tef-gb-rvc3&sourceid=chrome-mobile&ie=UTF-8 Here you go. Basically a half decent video card - as noted in this vid I've used a gtx 1080 successfully in the past (although upgraded since). Having a decent graphics card with lots of ram is more important than the CPU/RAM side of things in my understanding :)
@seance0 Жыл бұрын
I tried to rendering in PNG . But the final image all are black screen please help me
@stevecady4845 Жыл бұрын
Maybe it's because i'm using 1.0 but i don't see the particle section anywhere on volume (volume processing). There's no "rendering mode". Anybody know what's up?
@benharkervfx Жыл бұрын
hey steve! you are indeed correct - these videos are over a year old at this point and embergen's interface has changed a little. all particle settings can be found in the 'particle emitter' node. I'll get around to updating these tutorials, or releasing a whole new series, in the new year sir.
@savageborninteractive52942 жыл бұрын
Hey, do you know if embergen is multiplayer replicated for unreal engine ?
@benharkervfx2 жыл бұрын
hey savage! i don't quite understand your question, also i'm not very experienced with unreal - you could totally pop along to the embergen / janga discord server and ask those guys though, they're super helpful.
@juanito74292 жыл бұрын
damn i need the explosion tutorial asap
@benharkervfx2 жыл бұрын
juanito, so sorry for the hold up - let me know if you need any specific pointers, reach out on twitter or something :) i'm just finishing up on a client's project then i'm onto these tut's i swear!
@smoke28152 жыл бұрын
@@benharkervfx where are you? xD
@benharkervfx2 жыл бұрын
@@smoke2815 lolol i'm right here! ok ok - i will try and get done today!
@arttemplarno5257 Жыл бұрын
If i make vdb file where i fulfil a fire-flame - can - after export - import into unreal engine - illuminate enviarement using thid flame?
@benharkervfx Жыл бұрын
I'm not sure about unreal engine - i don't have much experience there, but that's what I'm doing in blender at the moment :)
@blackswan63862 жыл бұрын
hi SIr thanks for your tutorial ! can you maybe show how to make a cloud affected by a Plane or Ship ? I Fail with the collision, its not reallly to see and i dont know whet i need to add - would be epic. Example: Plane coming out of a cloud, with the outgoing smoke burst. would be nice - Embergen is really powerfull.
@benharkervfx2 жыл бұрын
Great suggestion! I will see what I can do buddy :)
@marc11372 жыл бұрын
hi , its normal even if simulation is stopped, gpu is 100% and its super slow to just move around the UI?
@benharkervfx2 жыл бұрын
hey marc! funnily enough, yeah that's totally normal - at the moment anyway, and just down to how embergen works. You can probably speed things up a bit by taming your simulation down a little, or perhaps even hard-resetting it back to frame 0 - but the GPU will still be getting used by the app :) if you're concerned about power usage or heat, you can stop embergen's UI from slamming your GPU by minimising it to the taskbar for a while!
@Edd3D2 жыл бұрын
what is the video card used?
@benharkervfx2 жыл бұрын
hey Edd! think I went over this towards the end of the video - I'm currently using an RTX 2080TI from a couple years ago, but I've had embergen running just fine [though a little slower] on a GTX 1080.
@naomishindou7197 Жыл бұрын
Why is my color white? I can't get it to change :(
@nogproductionsNOGMAT4 ай бұрын
Could you tell me how I can color 2 emitters?
@benharkervfx4 ай бұрын
hey buddy - so to start with - this video is WAY old, embergen has changed a lot. I now handle the official jangafx video tutorials as my day job, so head over to that channel to see more up to date information. as for applying two colours - you wouldn't be able to apply different colours unless you were using temperature to dictate the colouring; but i suspect that wouldn't really give you the effect you want. you could however colour particles from two different emitters independently though - just look in the particle emitter node's 'render' tab :)
@ggoldbig2 жыл бұрын
Hi Ben, thanks for the tutorial . did you play Unity builtin VFX Graph before? just a newbie want to know about the differences if you know, thanks ~
@benharkervfx2 жыл бұрын
hey man! unfortunately I have 0 experience in unity's vfx graph - but I'm sure there's some tutorials kicking around on youtube for it sir. If i happen to learn any i'll come back and post a tutorial :) good luck!
@ggoldbig2 жыл бұрын
@@benharkervfx Thank you ~
@zenithwombat53752 жыл бұрын
is little fingers doing vfx tutoirals now?
@benharkervfx2 жыл бұрын
apparently!
@xpez96942 жыл бұрын
Anyone ever take their sims from Embergen and then pump them through Krakatoa?
@benharkervfx2 жыл бұрын
Hey xpez! I haven't even used Krakatoa, but I will keep an eye out for it. Am I remembering right that it's a shading tool for volumetrics, or was that something else?
@xpez96942 жыл бұрын
@@benharkervfx it takes the existing particles and their position and runs an interesting process on them it will take each particle and its position and add new particles and positions by however many factors you want if you have the space, and compute power. So a particle sim with 1,000,000 can be bumped up several times to multi billions and it all looks natural. So you end up with beautiful realistic billowing smoke clouds that would be impossibly large and too complex to execute from the original sim...I remember fooling around with it but it many gigabytes of space but the results are spectacular.. I gave up because my old mac pro didnt have enough disk space but these tools like Embergen, FUME have gotten interested in the whole fire smoke vfx pipeline again..