Enchanting: Minecraft's Worst System

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FishStickOnAStick - Gaming

FishStickOnAStick - Gaming

Күн бұрын

Пікірлер: 1 400
@lasercraft32
@lasercraft32 3 ай бұрын
Wanna know the worst part about Bane of Arthropods? Every single "arthropod" in the game has low enough HP that you can either one-shot or two-shot them with a Sharpness sword. It also has a unique effect that applies slowness to the arthropod when you land a hit... Which again doesn't matter because they already have low health and would get one-shot!
@TheGuyWhoIsSitting
@TheGuyWhoIsSitting 3 ай бұрын
The only time Bane of Arthropods made me think anything is some mod packs let you craft a newspaper and it had level V on it when crafted.
@k96man
@k96man 3 ай бұрын
​@@TheGuyWhoIsSitting that's actually pretty funny
@arandomchiromaw9979
@arandomchiromaw9979 3 ай бұрын
​@@TheGuyWhoIsSittingErebus, where that was genuinely useful considering Erebus was the land of insects and arthropods Think it was Bane of Arthropods 5? So damn useful to have
@emilsingapurcan8054
@emilsingapurcan8054 3 ай бұрын
We need more athropods Oh but arachnophobes and... uh, bugphobes? Maybe more fantasy-type athropods would be super nice
@vizardonator8571
@vizardonator8571 3 ай бұрын
I think it would be cool if Bane of Arthropods made any mob in a cobweb take increased damage, sort of like the bedrock impaling enchant with mobs in water. Especially if cobwebs became craftable, or in more structures like dungeons or trial chambers, this could be a legit way of making the enchant more powerful.
@BinkusTheThird
@BinkusTheThird 3 ай бұрын
Cant wait till the Bad Enchantment Academy video to come out
@dr.durian6874
@dr.durian6874 3 ай бұрын
Bad Enchantment Academy Video 1: Smite I
@36performanceartist
@36performanceartist 3 ай бұрын
SO TRUE THO
@Scizsandvich
@Scizsandvich 3 ай бұрын
In defence of [insert enchantment here] when
@GoodOleDFT
@GoodOleDFT 3 ай бұрын
@@dr.durian6874 Video 2: Bane of Arthropods
@alfiekelly932
@alfiekelly932 3 ай бұрын
Sorry is this a reference to something?
@loveshankme
@loveshankme 3 ай бұрын
I won't lie, listening to you rant about crappy game systems is really fun. You do a good job of laying out your point each time in a systematic yet fun way.
@JonathanNormandy
@JonathanNormandy 3 ай бұрын
Fish should talk about dead by daylight, or maybe for honor
@Sleepy_Cabbage
@Sleepy_Cabbage 3 ай бұрын
@@JonathanNormandy dbd would be longer then one piece
@notsobadbones
@notsobadbones 3 ай бұрын
​@@Sleepy_Cabbage real
@mugiwaradarwin4504
@mugiwaradarwin4504 3 ай бұрын
Yet people bully him for bullying the Scorch Shot or proposing that Sniper should be nerfed. The Scorch Shot is objectively overpowered, and Sniper needs a nerf.
@krimson8089
@krimson8089 3 ай бұрын
I think there's potential to grow into an even bigger channel than tf2. Although this kind of concept for a series requires quite a high level of understanding behind the game and mechanics to make a cohesive and well written point of discussion. Fish becoming a variety channel would be amazing though. Would like to hear him talk about The Pig from DbD; Flamethrower from Payday 2; Bane from Borderlands; Hemogoblin from Killing Floor 2; Taser from Postal 2 and the list could go on. Whatever it is, i wanna hear about it.
@cheezemonkeyeater
@cheezemonkeyeater 3 ай бұрын
"That's older than the average age of a minecraft youtuber's girlfriend." Yeah, he went there.
@leaffinite2001
@leaffinite2001 3 ай бұрын
Really pushing the boundaries with that one
@calsalitra4689
@calsalitra4689 3 ай бұрын
@@leaffinite2001 Not as much as the Minecraft youtubers.
@ED-gw9rg
@ED-gw9rg 3 ай бұрын
11:01 That is...Such a good dirty joke.
@maxhadanidea
@maxhadanidea 3 ай бұрын
yeah everybody's been there my goddamn aunt has been there nobody has not been there
@AtomicRobloxProductions
@AtomicRobloxProductions 3 ай бұрын
Any time you pass a certain amounts of subscribers and you make minecraft videos, you should automatically be put on a watch list.
@julianspatter
@julianspatter 3 ай бұрын
When a time investment quickly goes from "Yay, finally I did it!" To "Ugh, I finally did it." You know it's bad
@Ze_eT
@Ze_eT 3 ай бұрын
It's no surprise that most mods try to completely overhaul how enchanting works to allow you to select enchants or to even make enchanting skill-based. Quarks' Matrix Enchanting (where you fit blocks into a grid so you can get specific enchantments) comes to mind.
@MrTailson1
@MrTailson1 3 ай бұрын
I love that one so much because it reminds me of old games I used to play like SolotoRobo's upgrades or Megaman: Battle Network's upgrade chips too.
@VeryPeeved
@VeryPeeved 3 ай бұрын
And even then, it's still usually a miserable experience because the base system in place is so terrible. That, or they replace it entirely. Like Tinkers Construct (which has its own issues...)
@destroything
@destroything 3 ай бұрын
YES! I commented the exact same thing on the first few minutes of the video and that got no attention. Quark's enchanting system not only involves a bit of thinking beyound just placing your item and hoping to get lucky, you can select which enchants you want or not, and you can even influence the chances of getting certain enchantments by swapping out candles, for which you only have 3 slots for in a rudimentary enchantment setup. It's a great system
@CobaltDraco
@CobaltDraco 3 ай бұрын
One of many reasons Quark is probably my favorite mod. Such a perfect one, so many good additions.
@LongHaulRob
@LongHaulRob 3 ай бұрын
I'm a fan of Apotheosis myself, I don't mind a bit of work in exchange for a robust Enchanting system. You can make custom books using the mod's Library of Alexandria with every exact enchantment you want but in order to get those enchantments you need to have enough points of that particular enchant.
@alexsheehan7629
@alexsheehan7629 3 ай бұрын
I never realized before now, but pretty much every minecraft playthrough I do ends halfway through the enchanting process because it's so boring and I put my builds on hold because I think "it will be faster to get the resources for this if I just enchant my gear, and I'm going to fully enchant it anyway, so I'll just grind." Then, after hours of no progress on the actual part of the game that I want to play, all my motivation is dead.
@miimiiandco
@miimiiandco 3 ай бұрын
Do yourself a favour and play on a long-term world that has all that junk done already. That's what I do.
@shellpoptheepicswordmaster755
@shellpoptheepicswordmaster755 3 ай бұрын
Long term worlds are even more exhausting.
@Qualicabyss
@Qualicabyss 3 ай бұрын
May I recommend installing a mod that patches up enchanting? There are a fair few of them
@AlphaGarg
@AlphaGarg 3 ай бұрын
You could also just not bother, 'tis what I do. I don't enchant, don't kill the Ender Dragon, don't get an Elytra, don't get netherite.. I just... play, and have fun. Or play an older version without it, so the thought doesn't even cross your mind.
@herkload
@herkload 3 ай бұрын
Me who still plays MC like it’s 2012 with no enchantments: 🗿
@purplehaze2358
@purplehaze2358 3 ай бұрын
Mojang adding Mending to the game instead of fixing the enchantment system is a lot like trying to solve poverty by printing more money.
@door-handle-of-the-door-cow
@door-handle-of-the-door-cow 3 ай бұрын
Mending feels like a bandaid fix to the stacking repair costs, and then later on they added netherite which is even more expensive to repair with materials
@el_gatoNegro
@el_gatoNegro 3 ай бұрын
That's what Germany did after WWI and we all what happened to them from there...
@trapsack
@trapsack 3 ай бұрын
@@el_gatoNegro their armor never broke???
@_Ve_98
@_Ve_98 3 ай бұрын
​@@trapsack yes, but they died and had their enchanted armor and weapons confiscated.
@durshurrikun150
@durshurrikun150 3 ай бұрын
@@el_gatoNegro False. The German government started printing to cheat its war time reparations payments.
@OR56
@OR56 3 ай бұрын
“Enchanting is diseased Jack! Rotten to the core! There’s no saving it! We need to pull it out by the roots! BURN IT DOWN! And from the ashes, a new enchanting system will be born… Evolved! But untamed!”
@wj11jam78
@wj11jam78 3 ай бұрын
For a moment I thought you were making some kind of fake minecraft movie quote (like that one "hero brian" thing). Because Jack Black is Steve. Took me a bit to get the reference
@goese868
@goese868 3 ай бұрын
@@wj11jam78 what's the reference?
@Appletank8
@Appletank8 3 ай бұрын
@@goese868 Metal Gear Rising, I believe.
@Volzecium
@Volzecium 3 ай бұрын
I was wrong about you… your not greedy… your batshit insane!
@OR56
@OR56 3 ай бұрын
@@goese868 Metal Gear Rising Revengeance. Part of Armstrong's speech, but replace "enchanting" with "America"
@Scizsandvich
@Scizsandvich 3 ай бұрын
A lot of the mechanics in minecraft in general are starting to get grindier (in my opinion), not to mention they are usually specialised for singular purposes (Which is a very popular topic in minecraft discussion with the recent additions) so that the player has limited options when it comes to doing multiple objectives. Maybe think of covering those. I'm not being the most specific here, but from the top of my head stuff like sniffers, netherite upgrades and especially villager trading which you mentioned (and especially especially the new villager rebalance in my opinion) are some examples. Also potions video when
@miimiiandco
@miimiiandco 3 ай бұрын
Grinding can be fun when it's optional. Think mining a ton of sand to make concrete for a build.
@badilostykes
@badilostykes 3 ай бұрын
The copper bulb was the greatest thing added to the game ... until they completely removed ANY functionality it had by removing the tick delay
@RemoveThisTrashLetMeSeeNames
@RemoveThisTrashLetMeSeeNames 3 ай бұрын
They always were grindy and very specific
@Topaz542
@Topaz542 3 ай бұрын
It just feels like, more and more as time goes by, Mojang and especially Microsoft doesn't know what to do with this game, so they're just throwing shit at the wall that they saw other games do and we're left with a smattering of poorly thought out and barely realized systems that will never be updated again in favor of more shitty systems
@colbyboucher6391
@colbyboucher6391 3 ай бұрын
There's a modback called Musketeer: All for One which, in my opinion, understands what we think of as the Minecraft ethos better than Mojang does. It's a ton of fun to set up a server for it and just... rediscover how the game works, and to play Minecraft as a game about building stuff again.
@purplehaze2358
@purplehaze2358 3 ай бұрын
Smite is actually a really good enchantment since so many enemies in Minecraft are classified as undead, including some of the most annoying ones and 2 actual bosses. Bane of arthropods, though, will forever remain useless until Mojang, as a bare minimum, adds at least one arthropod boss and arthropod enemies that you can't just one-tap without the enchantment anyways.
@fishstickonastick-gaming
@fishstickonastick-gaming 3 ай бұрын
I checked and apparently Wardens are not affected by Smite. I don't know why they changed that, especially since it basically resurrects itself after it dies which sounds pretty damn undead to me. I'd be kinder to Smite if so many of the undead mobs weren't just reskins of zombies and skeletons. Being able to kill Phantoms quicker is nice, but those shouldn't be in the game in the first place.
@purplehaze2358
@purplehaze2358 3 ай бұрын
@@fishstickonastick-gaming I mean, zombies and skeletons are still the most common hostile mobs you'll run into.
@blocks4857
@blocks4857 3 ай бұрын
​@purplehaze2358 yeah but like why not just run Sharpness instead? There's not enough variety in enemies for specialized damage
@purplehaze2358
@purplehaze2358 3 ай бұрын
@@blocks4857 Big difference between a two tap and one tap in this game. Quite literally half the kill time.
@blocks4857
@blocks4857 3 ай бұрын
@purplehaze2358 again not enough variety to justify the opportunity cost
@Mann344
@Mann344 3 ай бұрын
It's been years since I played Minecraft, and just being reminded of all the growing pains with enchanting was like a war flashback. How has this never been touched lol
@-Alter-
@-Alter- 3 ай бұрын
The developers are only allowed to turn on their computers during their 20 minute Lunch Break
@anorouch
@anorouch 3 ай бұрын
​@@-Alter- seriously... 1% of modders and server owners do more for the game in a week than mojang does every decade.
@Dert26
@Dert26 3 ай бұрын
Glowsquid
@KicksPregnantWomen
@KicksPregnantWomen 3 ай бұрын
mojang is only capable of adding new features, not improving existing ones
@sjfs231
@sjfs231 3 ай бұрын
@@anorouch and every update those mods become incompatible
@DIMM4_
@DIMM4_ 3 ай бұрын
im sorry this is such an um actually but at 12:35 you say that netherite has a natural resistance to fire damage, which is kinda true but not. The fire damage you take to your health compared to diamond armor is exactly the same. however, the netherite armor takes no durability damage from fire sources, while diamond does. fire res does still suck though
@Anonymous-cn9ow
@Anonymous-cn9ow 3 ай бұрын
You mean fire protection?
@DIMM4_
@DIMM4_ 3 ай бұрын
@@Anonymous-cn9ow yes whoops
@Moj1989
@Moj1989 3 ай бұрын
Iron, Diamond, Netherite... they all die to Cactus.
@OctoNocturne
@OctoNocturne 3 ай бұрын
I do like having one piece of fire resistance armor in Singleplayer worlds, since it lowers burn time by a lot and 4 pieces of protection is usually overkill. Being on fire is kinda annoying.
@michaelbowman6684
@michaelbowman6684 3 ай бұрын
@@OctoNocturne This is just me, but if I'm in the Overworld I always keep a Bucket of Water on me at all times. And if I'm in the Nether where Buckets of Water are useless, I always try to keep an 8 minute Potion of Fire Resistance on my person instead. Really, Fire Protection is kind of shit when it gets outclassed by either an early game item or by Brewing, which is already a system I find to be incredibly underutilized by the general playerbase. Potions are so much more interesting and powerful than Enchants are currently.
@Cowboy-Squirtle
@Cowboy-Squirtle 3 ай бұрын
"Too Expensive', the thing we all fear. Glad it's being talked about some more.
@nickolaswilcox425
@nickolaswilcox425 2 ай бұрын
yeah, if i want to spend two weeks at a mob grinder for that upgrade, LET ME!! its my time and my playstyle
@psykomancer4420
@psykomancer4420 3 ай бұрын
Everything in Minecraft at the start felt basic and only vaguely synergized, it was just a bunch of ideas thrown into a pile. It was functional, but really wasn't that well thought out. Forgivable back when it was the new hotness (and technically in beta), but they've never fully addressed that problem.
@shingshongshamalama
@shingshongshamalama 3 ай бұрын
And the number one reason is the obsessive fixation on making every version of Minecraft backwards-compatible. Except they aren't anyway so what's the point?
@psykomancer4420
@psykomancer4420 3 ай бұрын
@shingshongshamalama Oh God, please tell me that's not the reason. That's so damn stupid and backwards facing.
@MilkyNep
@MilkyNep 3 ай бұрын
@@shingshongshamalama What even is the point of that? are there truly enough mad people that run a single world for countless years, through countless updates, to justify that? oh. right. Bedrock doesn't allow for version switching.
@jaide1312
@jaide1312 3 ай бұрын
They really just rushed the 1.0 update to release it on minecon and then things just stayed that way for a long time.
@AlphaGarg
@AlphaGarg 3 ай бұрын
@@jaide1312 Adventure update was a mistake, and so was 1.0
@grfrjiglstan
@grfrjiglstan 3 ай бұрын
Let’s not forget that when enchanting first came out, anvils and Mending were not in the game. That means that even if you got the objectively best enchantment for your stuff possible, it’s all gone when the weapon breaks. Enjoy your Looting III - you’ll now spend the next eight hours wondering if every swing you took was really worth it.
@door-handle-of-the-door-cow
@door-handle-of-the-door-cow 3 ай бұрын
And you had to spend 50 whole levels on it
@catboygremlin
@catboygremlin 3 ай бұрын
and probably just end up using iron instead because that's easier to replace
@waaseanangl5293
@waaseanangl5293 3 ай бұрын
My rez actually was gonna build a water park (attached to the casino) but the plans fell through
@enricobaschenis4257
@enricobaschenis4257 3 ай бұрын
just get 3 buckets of water in a linear configuration and you're good to go
@foxsimpson8140
@foxsimpson8140 3 ай бұрын
we've got a splash pad by a playground at ours
@Appletank8
@Appletank8 3 ай бұрын
an additional hour in the inflatable pool
@frost7842
@frost7842 3 ай бұрын
There's a mod called Tinker's Construct that does what enchanting was supposed to do but so much better. Instead of grinding levels to get better stats on your tools, you get a modular system where every tool and weapon is made from different parts that offer stats, effects and durability. It also allows you to make very specialized tools like a hammer that mines stone really fast but isn't able to mine ores.
@evdestroy4121
@evdestroy4121 3 ай бұрын
It's crazy to me that this mod still exists. Truly a classic.
@marsrii4372
@marsrii4372 3 ай бұрын
It’s amazing how much better modders, often times just one guy, have made the game, while mojang and Microsoft’ army of developers are sitting around powerless, pumping out mediocre updates…
@Ren-bo7bj
@Ren-bo7bj 3 ай бұрын
Thank you, thank you for having the balls to say it. Also am I the only one who thinks it's weird that it's called XP when there's no real stat leveling in the game? It could be called "magic" and still give similar ideas without making me think Notch half developed a few things behind the scenes before deciding to lean in closer to how people were playing the game at the time and simplifying (at least the scope of) the XP and enchanting system haphazardly for the sake of consistency. Not saying that's bad or anything, just saying that to me Minecraft's early days had the weird feeling of being the framework of some kind of rougelike sandbox RPG.
@rawmaw
@rawmaw 3 ай бұрын
XP was originally implemented early on in development, before it even had any use. Before enchantments. And when XP was added, Minecraft's vision was much stronger directed towards a RPG style; especially seen in Indev. With XP only getting a forced, unintended use later on after realizing it was a nothing-burger system.
@massiveidiot77
@massiveidiot77 3 ай бұрын
@@itsglitchy5423 What this was not even close to Notch's first game, Where did you get that information?
@rawmaw
@rawmaw 3 ай бұрын
@@itsglitchy5423 Minecraft is not Notch's first game. Are you just misinformed or are you lying?
@massgunner4152
@massgunner4152 3 ай бұрын
But i struggle to think of a better name for your enchantment levels, and the obtaining methods befit the name.
@itsglitchy5423
@itsglitchy5423 3 ай бұрын
@@massiveidiot77 Idk I just misremembered.
@icetide9411
@icetide9411 3 ай бұрын
The idea of collecting a ton of low level enchantment books to ultimately build up to your better enchantments sounds so much more fun. You would feel like each time you're getting closer to your final goal. Found a Sharpness 1? Not useless, it might add up and then you can finally get to 5! That would make every single book you find feel so precious, but instead you see anything that's not the best tier and it's like "Dang this is basically useless."
@potato1341
@potato1341 3 ай бұрын
12:15 It's even funnier that EVERY bane of arthropods enemy dies in 1 hit to an good axe hit anyway
@lasercraft32
@lasercraft32 3 ай бұрын
I'm not in the camp of people who say "Mojang is Lazy," but MAN why are they always wasting time with frogs and new wood types when there are HUGE PROBLEMS with the game's core mechanics that have remained unchanged for over a decade???
@woomyboy98
@woomyboy98 3 ай бұрын
I think it’s because for a large majority of Minecraft players. These core mechanics don’t mean as much to them as a new block palette and new mods to see. Even after the Nether update only about under 40% of Minecraft players ever go into the Nether in normal survival mode (based on achievement percents so even being generous this number is shocking low) so big changes to Minecraft’s progression simply don’t do much. Minecraft is not a hard game yet even less players ever even fight the ended dragon because that’s not the goal of Minecraft. Minecraft is a sandbox with some light progression to make building easier but at the end of the day if you’re gonna be building a castle why waste time using fully enchanted diamond tools when some efficiency 2 iron tools will get the job done well and cheaper. That way you get to spend more time doing what your actual goal is (building the structure) instead of grinding for gear so you can grind for materials
@rooodis456
@rooodis456 3 ай бұрын
@@woomyboy98I also agree that Minecraft is a sandbox first and foremost and i love the game for that, but that doesn’t change that its RPG elements really need to be polished. The process of upgrading gear can genuinely be so fun in other games, hell it’s super fun in Minecraft Dungeons, but in Minecraft it is absolutely a draining slog that plagues every playthrough. Honestly it makes me want to play with keep inventory on sometimes just because getting my max enchantments was such a pain that i dont wanna go through again. I like mojangs recent updates unlike a lot of people, and i am sure if they tackled enchantments they could come up with a really good solution and i just wanna see them do that already lol
@Demopans5990
@Demopans5990 3 ай бұрын
At this point in time, it's mods that fix the broken system. Shame if you play bugrock though.
@zasne8667
@zasne8667 3 ай бұрын
Until I saw this video, I didn't even think this was a problem people cared about. Personally, I'd rather them add fun mobs and blocks than change enchanting. If they change it and it's a better version, then great, but currently, I dont think it's a big deal.
@John-Cushing
@John-Cushing 3 ай бұрын
Their obsession with adding yet another forest biome is insane
@michaelbk0076
@michaelbk0076 3 ай бұрын
For me, I'd consider enchanting in vanilla minecraft if they did one simple thing. Allow you to take off only ONE enchantment from a tool you enchanted. While I do understand that the grindstone does TECHNICALLY allow you to get XP back from an item you got shit enchantments from, it also kinda pointless in the long run. Once you do use it, you get shit all XP back from the tool that cost you upwards of 3 levels to enchant, and now you don't even have a single enchantment on it. And sure, you might've gotten Bane of Arthropods on it, but you also could've gotten Fire Aspect II, Unbreaking III, Knockback II and possibly even Mending with it. No player in their right mind is gonna wipe a sword with that many good enchants, but no player is gonna use a sword with Bane of fucking Arthropods either. If Mojang added the ability to wipe only one enchant, but give it a cost (idk like a block of Lapis or some shit) then I'd probably enchant in vanilla far more often. That way, if you get B.O.A on your sword, but get a bunch of other cracked enchants on it, you can wipe B.O.A and dump a sharpness book on it, which would save far more time and possibly even far more levels down the line.
@Adir-Yosef
@Adir-Yosef 3 ай бұрын
extracting an enchant should be an easy feature.
@shellpoptheepicswordmaster755
@shellpoptheepicswordmaster755 3 ай бұрын
For this specific issue enchanting a sword with sharpness 5 and combining it with the other sword should fix the issue.
@rooodis456
@rooodis456 3 ай бұрын
Yeah this could tie in with the idea of adding a “catalyst” item to an enchanting table to get what you want. If you put a spider eye in the grindstone with the sword, it just removes that enchantment
@dsmassive2182
@dsmassive2182 3 ай бұрын
Minecraft recently has been so tied to villagers trades that they make nearly every other part of the game just not worth doing, why would I risk my life playing the game when you can get an entire end-game loadout from making a villager company town and just farming granite and wheat? Its the only reliable source of items/exp that they've totally broken whatever balance is left in the game. Wish mojang would actually change balance and make the game feel more like a RPG, instead of animals people will forget out in a month, 500 word essay over
@sus6221
@sus6221 3 ай бұрын
minecraft isn't a rpg
@dsmassive2182
@dsmassive2182 3 ай бұрын
​@@sus6221 I never said it was
@sjfs231
@sjfs231 3 ай бұрын
@@sus6221 way to miss the point
@infinitydragonoid2655
@infinitydragonoid2655 3 ай бұрын
Not everyone wants or cares to min-max the in-game systems of minecraft. Setting up a village farm and doing the trading economy is inherently less fun to me than going through a trial chamber and earning my loot.
@sjfs231
@sjfs231 3 ай бұрын
@@infinitydragonoid2655 that's fine, but you will never get very good gear that way.
@rocky.sroger8855
@rocky.sroger8855 3 ай бұрын
Fun fact the enchant table runes actually use the standard galactic alphabet from Commander keen meaning you can actually translate them
@FlatlandsSurvivor
@FlatlandsSurvivor 3 ай бұрын
Correct, though the words have no correlation to what comes out of the translation
@MeesterTweester
@MeesterTweester 3 ай бұрын
Bad Mechanics Academy
@bastienfelix4605
@bastienfelix4605 3 ай бұрын
To be honest the main gripe I have with the enchantment (and combat) system in minecraft is the lack of variety. Like, sure, whatever you do there’s always gonna be a meta, but having only one viable option is boring. I would love to have real alternatives to sharpness, protection, mending, etc.
@sharcblazer99
@sharcblazer99 3 ай бұрын
Yeah, Minecraft combat sucks ass, it's a shame too. Like we have two spinoffs and one has great combat, Minecraft dungeons is awesome, why don't we have weapons from that? Just mix the three games together and you have perfection.
@Nonname_From_The_Internets
@Nonname_From_The_Internets 3 ай бұрын
One of the problems with combat is that swords, axes, tridents, bows, crossbows and maces are just a thirdically weapon for the most usefull ones - End Crystalls and respawn anchors
@gordonfreeman7187
@gordonfreeman7187 3 ай бұрын
@@Nonname_From_The_Internets As someone who does crystal pvp this is completely wrong. Swords are very viable as you need them to lift people up in the air to hitcrystal them and axes are used to disable shields which people use to block explosion damage from crystals. Crystals are just a crutch to quickly pop someones totem or kill them.
@LunaireTD
@LunaireTD 3 ай бұрын
This video doesnt even touch on one of the other worst parts of the enchanting system, just how damn confusing it is for new players. I have always avoided this system unless forced to use it because it's just so weird an unintuitive. And for a game like minecraft that thrives on simplicity, it's such a strange choice.
@jerrycan1756
@jerrycan1756 3 ай бұрын
Let's be honest, a lot of Minecraft is weird and unintuitive once you get beyond mining and building. Do you know how long it took for the recipe book to get added? Here's a hint: if you played Minecraft ever since the first public release but ignored snapshots, you have spent more time playing without the recipe book than with it. That'll change later this year, but still, for nearly SEVEN AND A HALF YEARS, you had to go to the community wiki on the fucking internet for crafting recipes. Although, to be honest, playing on 1.20 after a long-ass hiatus, most of the newer features are either really complicated ways to get okay-ish decorations or are progression/farming mechanics that fit uncomfortably onto the world's worst balance system. Sniffers are probably the posterchild for the former, crossbows for the latter.
@LunaireTD
@LunaireTD 3 ай бұрын
@@jerrycan1756 Yes recipes are a bit of a hurdle to entry in that you used to have to look them up. But looking at a picture and putting the items in the squares is a lot less complicated than reading through the whole wiki page on enchanting just to understand what the heck you're doing. As for newer items yeah i agree there is def some super weird and unintuitive things that have been added but a lot of these feel very optional, similar to redstone stuff. Many people completely ignore redstone in their runs. But Enchanting is seen as one of the key end game mechanics. And for it to be such a shit show is awful
@supercyclone8342
@supercyclone8342 3 ай бұрын
I highly recommend About Oliver's FULLY blind playthrough of Minecraft! I've never watched anything like it and seemingly only one other series like it exist on KZbin and it's in Japanese. I'm still not done with watching (plus he's starting a season 2 soon) but he somehow managed to figure out enchanting and even potions without a single shred of outside help! He put an enchanting table in his library for aesthetics and noticed the particles floating from the bookshelves to the table. Potions were completely brute forced though. The series highlights Minecraft's weak points but also shows the guidance it gives through structures and especially achievements. He also figured out redstone, but I attribute that to him being a literal scientist for his day job lol. Oh and final- oh what's this? Diorite... hmm...
@katherinesmallbean3594
@katherinesmallbean3594 2 ай бұрын
Oh my god, yes. I never understood it for years. When I was little I thought it was only used to make enchanting books. After all, it has a *HUGE BOOK* on it? I thought I just throw a book in with some exp and lapis and then give it a cool enchant. And then I could use an anvil to staple it to my sword. But then in practice it kept telling me stuff was too expensive. And I had no clue what each enchantment did cause it didn't tell me. In creative mode I had a diamond sword with depth strider. Then when I finally figured that out, I was frustrated cause it never gave me anything I wanted. I died a lot, so it was really hard to have 30 levels on me. It always sucked to slave away for ages only to watch all the exp get drained on stuff I didn't like.
@funnypeashootercreature
@funnypeashootercreature 3 ай бұрын
honestly not surprised enchanting ended up being so poorly made even back then when the adventure update was literally separated into parts from b1.8 to 1.0, with all of its features being rushed to make it for minecraft's release announcement on minecon, and since minecraft always had problems on fixing old broken features up until recently, i have the feeling we may actually get a fix for enchanting at any recent point, pretty optimistic about it
@Emma-rw8yo
@Emma-rw8yo 2 ай бұрын
After moving away from the large rework-styled updates, I'm nervous we won't get big overhauls anymore. I think Caves & Cliffs' scope quickly escaped them (given how it was split up over 3 major updates with Bundles only just barely making it in), so they've avoided doing big rework updates since.
@iheartblock3792
@iheartblock3792 2 ай бұрын
@@Emma-rw8yo That doesn't mean we won't get enchantment reworks, it just means they won't be in one big update.
@Zenner5222
@Zenner5222 3 ай бұрын
the crazy part is that almost all of minecraft's systems are just as badly designed
@vorpalweapon4814
@vorpalweapon4814 3 ай бұрын
I think the offhand system has a lot of really nice combat features.
@RipRLeeErmey
@RipRLeeErmey 3 ай бұрын
The healing system (no ability to reliably straight heal without potions, which are a whole other rabbit hole in and of themselves that most players don't even dare touch, and autoheal is finnicky at best) The eating system (which arguably, while being the most solid and sensible system in the game, could still have improvements as it's easy to cheese) The pre-Combat Update combat (seriously, combat used to blow. It's decent now, but an iron axe having the same damage as a diamond sword used to have is NUTS)
@miimiiandco
@miimiiandco 3 ай бұрын
I suppose that's what happens when a game is being developed over the years by one person, to an indie team, to a full-on studio, all with different ideas on what the game should be. I bet Enchanting was just thrown in because Notch thought it would be cool, not knowing that it would go on to be a painful grind in the midgame. I disagree that every system in Minecraft is poorly designed - the core loop of gathering resoruced and building with them is very fun still.
@chippedgoat
@chippedgoat 3 ай бұрын
Elaborate?
@somethingclever4297
@somethingclever4297 3 ай бұрын
Redstone has a lot of strange and inconsistent decisions. But mojang can't change it, because it would break a lot of Redstone contraptions.
@gagamer7251
@gagamer7251 3 ай бұрын
i am so glad i'm not the only one who's always found it stupid to get the enchantments. i remember years ago when i played consistently, i had a team of a dozen players on a pvp server, and we all grinded for good armor and weapons, ended up having about 30 villagers in boxes around the world to get our various enchantments. it was nice since we had a team, but it ended up just making everyone stagnate. we weren't the only faction to do this, and having enchantments or not didn't matter in a big team fight with dozens of players. sure, they helped, but focus fire from four or five people could tear anyone to shreds. even in duels, they weren't that great since you could very easily lose your armor and have to do all the grinding again, which even with a team could take hours. in the end, we would normally only have 3 people with full enchants as captains or commanders to squads. I wish it was easier to get enchants, and i agree that there needs to be more magical enchantments, not just stat tweaks or minor bonuses. Also wouldn't mind a complete overhaul of the combat system, with new weapons for melee, ranged, and magic in the style of RuneScape, with a combat style triangle. Melee counters ranged with high resistance to physical damage, ranged counters magic with longer effective range and high magic resistance, and magic counters melee by dealing high bursts of damage at medium range. it would make combat actually fun and interesting. i don't want to see netherite sword/bow/crossbow as the standard kit, i want to see staffs and spears and longbows wielded by people wearing different kinds of armor. it would make combat as a whole far better.
@TehNoobiness
@TehNoobiness 3 ай бұрын
It drives me nuts that they half-assed the combat update. Shields are actually next to useless because good armor already provides 80-90% DR and doesn't slow you down or require you to track your opponent, so axes are useless because their base DPS is lower than swords _and_ they don't get damage enchants _and_ the niche they're supposed to have doesn't exist _and_ they take double durability damage from attacking with them even though they're weapons now
@gagamer7251
@gagamer7251 3 ай бұрын
@@TehNoobiness like i said, runescape has a phenomenal combat system. ranged counters magic, magic counters melee, and melee counters ranged. even within the combat triangle, there are nuanced counters, with two handed being good against one hand and shields, which are good against dual wields, which are in turn good against two handed. it would be so much better to actually have to think about how you are fighting, especially if every mob had a damage resistance. perhaps zombies are resistant to magic and piercing, but weak to slashing and bludgeoning. are darts more effective than arrows against witches? spears offer higher reach at the cost of damage, but against a creeper they are very good for staying out of the effective range of an explosion. it would just make everything more engaging and spice up the combat in a way that makes you truly have to engage with the world. items may only be in one biome, making some items rare, meaning you would want to enchant them with things like mending to make sure they don't break. you would need to explore to get the armor you want, and you could have tank or power armor that enhances survivability or damage depending on your weapons, and even those could have resistances and vulnerabilities that enemies could use against you. it would make everything better.
@meeedicthethird6423
@meeedicthethird6423 3 ай бұрын
​@@gagamer7251 while i agree that such a system would be cool. Rember that minecraft has a aditional issue. Inventory managment. If you require a wepon for each of the fundimental mobs. That is in turn icentivising the player to say at home or at least take more trips home. And we cant forget that people will prefer to use a general item for combat even in a system like that. Hell ya barely see people use a bow in survival. Because it takes up 2 entire slots. 1 for the bow and 1 for the arrows. This is why, even when axes are not good at being a acual wepon, they are passable to the point that people would rather save that one slot for 13 dirt, than a sword. And the durability issues get fixed by mending anyways so. But i would love if the combat got more fleshed out. Oh and almost forgot. Having specialised items for a spesific mob can have very diferent effects. One can be begrudging acceptance to know you would have to use resources on a item you may dislike using. Or not doing so and being fruatrated that you cant use a tool you like using and likely grinded for. Aditionaly i feel like it will have the wooden pickaxe syndrome. Where players only get it to achive the first thing they need before replacing it.
@dialga236
@dialga236 2 ай бұрын
lmao funny you mention runescape, doing a slayer task on osrs while i watched this video LOL
@gagamer7251
@gagamer7251 2 ай бұрын
@@meeedicthethird6423 i have spent this whole time trying to put my dislike of this argument in words. minecraft allows a player to have 36 inventory slots, with most items being able to stack, as well as offering inventory expanding items like shulkers and the ender chest and satchels and donkeys with chests and llamas. compared to runescape, with a lot higher demand for specialized gear thanks to a lot of bosses being immune to damage types, this is completely insane. with those 36 inventory slots, you would need a whole 5 if you wanted to swap out your armor and weapon. in runescape, you have 28 slots, most things for combat don't stack, and the stuff that does is barely even worth it, but if you want to swap your gear, you have to worry about 6 slots at minimum, going up to 11 of your precious 28 slots. if inventory management is such a massive problem for a player in minecraft with all of their inventory expanding items (that runescape does not offer outside of extremely specific items (raw ore, grimy herbs, soil, basic planks, uncut gems)) then that's a player issue, not a game issue. I have never once thought to myself "man, i so badly need this 7 oak planks, guess i can't take this gunpowder" because i learned how to manage without it. i'd much rather have to put in a bit of thought and raise the skill floor. sure, runescape does allow items that do stack to stack near infinitely, but all weapons, armor, healing, potions, consumables, half of all materials, logs, bars, planks, gems, all of it does not stack. the only reason that it's not a nightmare to manage is thanks to the bank, which can hold a still limited number of items like an ender chest. and just like an ender chest, you can only access them in certain locations, but you can't carry one around with you. all you can get is portents of storage, which takes items to the bank for you. TLDR: inventory management is an issue with the player, not the game. it should be something that you have to plan around.
@widhskxnkan1349pl
@widhskxnkan1349pl 2 ай бұрын
"Hello and welcome to Bad Block Academy, where we look at the worst blocks Minecraft has to offer and I show you how to best utilize them"
@skye5506
@skye5506 3 ай бұрын
Don't forget, instead of tweaking the problems with the enchantment table or anvil, they just made it harder to get the book you want from a villager by making it biome specific 🙃
@amazingkool
@amazingkool 3 ай бұрын
My main issue is it feels like it encourages you to optimize the fun out of the game through things like villager bullshit and xp farms
@VladdyDaddy45
@VladdyDaddy45 3 ай бұрын
that's the part everyone who gangs up on people who have genuine criticisms miss. they fail to realize theyre intrinsically motivated and believe everyone who doesnt play the game the same way they do is either lazy and stubborn, or hates minecraft. we saw this a lot with the jetstarfish situation, where instead of actually attacking his arguments, they called him an evil minecraft hater who wants to destroy the game by "scamming" his audience (selling a mod that the purchaser knew exactly what they were getting, which is fundamentally not scamming) and saying either he's "playing the game wrong" which is just an awful argument because the design should MAKE you to play the game right. I'll admit, the video and the mod's additions were pretty awful, but the backlash ties back in with this situation. i already know fishonastick is gonna get attacked for daring to criticize the perfect game that everyone MUST worship.
@iheartblock3792
@iheartblock3792 2 ай бұрын
@@VladdyDaddy45 what are you talking about? Minecraft criticism is EXTREMELY popular, regardless of the quality of criticism.
@shingshongshamalama
@shingshongshamalama 3 ай бұрын
What Mojang keeps giving the community: things. The only fucking thing I've wanted for ten years: fix the village spawning so they don't break on terrain
@B1esky
@B1esky 3 ай бұрын
they kinda did so i really doubt they're gonna touch it again. remember the days of villagers who used to seemingly tear down an entire mountain so they can have a 100 block tall base to their house? happens significantly less now. worst thing i've seen is villages can be really spread out if there's some houses at the top of a mountain and some at the bottom, but that's not really a complaint.
@tymunster
@tymunster 3 ай бұрын
the enchantment table is a slot machine that functions like a slot machine Villagers make you build the slot machine but let's you keep getting jackpots once you get it once
@cubed.public
@cubed.public 2 ай бұрын
I feel like Minecraft, as a survival game, is terribly designed in so many ways It’s great as a sandbox where you do whatever you want, but if you actually follow enchanting, potions, bosses, structures, it is incredibly badly designed
@moch126
@moch126 3 ай бұрын
It's crazy to me that the entire gameplay loop of minecraft revolves around collecting items from around the world, and yet instead of enchanting having anything to do with the materials you naturally find while playing the game, notch invented the experience point, and all hope was lost
@Rubbly
@Rubbly 3 ай бұрын
The increasing levels is such a weird mechanic, especially after so many updates...
@someonesilence3731
@someonesilence3731 3 ай бұрын
Love the profile pic
@Drak_From_The_Healer_Tribe
@Drak_From_The_Healer_Tribe 3 ай бұрын
I don't know how to best word this, but I'll try. Personally speaking, I think the biggest problem with Minecraft now a days is that the game doesn't feel as if it was initially designed to be continually updated for this long. Minecraft as it stands, doesn't need updates, the game is more than fine as is, the only thing worthy of a update would be fixing the game's problems when it comes to how horrible it runs by default, however, with that said, if there is nothing new to the game, then the game will fall into obscurity like it did before the recent Pewdiepie era. That's why "Mobs Votes" for example, exist. Get the community's eyes back onto the game with the promise of new shiny mob and maybe a feature or two to go along with it, the whole controversy that always follows it adding fuel to the fire, have one mob that's factually better than the others which would be obvious pick for most people and the one you were actually planning on adding, essentially making the whole "Mob Votes" thing meaningless, and wahm, Minecraft's popularity is up again. However this also comes with the downside of dividing the community, with every time this tactic is used leading the community to getting even more divided bit by bit. My point is that, everything that has been added in recent years is simply unnecessary bloating to keep the game on life support by inserting "New Stuff ™". But if you notice, most of these features are completely or nearly useless, as to not alter the core gameplay of Minecraft. So, Mojang's job is to essentially add unnecessary features to an already fully released game but with the added challenge of these features not being allowed to alter or interact with the main gameplay loop in anyway shape or form. It's no wonder the game takes so long to update, probably every idea that Mojang comes up with needs to be vetted by a board of 20 stupid executives at Microsoft who don't even know what a Minecraft is, and I'm sure that 99% of all concepts that they present gets shot down by those same executives, with 1% of those concepts being the ones we actually got. tl;dr: Mikecroft need new stuff or die, Microsooft no like Mikecroft die, Microsooft tell Mujong keep game alive but no make game different, Mujong sad :( Mikecroft community sad :( Microsooft happy :)
@RdTrler
@RdTrler 3 ай бұрын
At least it beats them trying to make a sequel, with an engine that they'd have total control over. With Minecraft running on something as exploitable as Java, it's like... what is Microsoft gonna do, give people less reason to play the latest vanilla versions, when those versions are already inferior to the older versions that have free mods?
@near5280
@near5280 3 ай бұрын
they don't need to fix every problem here for me to be happy, but I really want that "too expensive!" text gone.
@Mr.Starlight_gaming
@Mr.Starlight_gaming 3 ай бұрын
Stop. Getting. Bane of arthropods, it's useless! Devs: ok "buffs spiders"
@creepyjesus1471
@creepyjesus1471 3 ай бұрын
my idea is that enchanted books should teach you the enchantment. then you could then spend the book to unlock the level one enchantment at the enchantment table. you can then apply that enchantment to as much equipment as you'd like at an xp cost. then each successive book of the same type could be spent to level up the enchantment. the anvil could still be used to combine enchanted tools.
@cinderheart2720
@cinderheart2720 3 ай бұрын
Playing without the Easy Magic mod feels terrible.
@z-leigh6554
@z-leigh6554 3 ай бұрын
0:15 Playing Donkey Kong is all fun and games until you're up against Kyogre
@FlakkerDPS
@FlakkerDPS 3 ай бұрын
16:35 this segment gave me some real intense PTSD from the time i hard grinded librarians and eviscerated an entire spruce forest for sticks at the fletcher to get a fully maxxed out netherite enchanted set Lowkey made me hate Minecraft with passion and it wasn't until recently when a heavily modded server made me feel excitement about the game again
@HunterDrone
@HunterDrone 3 ай бұрын
the problem is that both previous mechanic overhaul updates were received so badly that they prioritized adding over fixing for every update since.
@hasster
@hasster 3 ай бұрын
Great vid, but i'm pretty sure that you forgot about one thing: Getting from level 27 to 28 costs x amount of exp, but getting from 60 to 61 costs higher amount of exp than x, so if you are overleveled, then that 1 level is gonna cost you MUCH higher than if you were at the exact required level.
@junkyporpoise4254
@junkyporpoise4254 3 ай бұрын
If there is one thing I will wholeheartedly agree on in this video, it’s that the ‘top expensive’ rule on the anvil is the dumbest thing in Minecraft.
@kaiiser2190
@kaiiser2190 2 ай бұрын
honestly...i was tired by the middle of the video.. you really got the feeling right
@Emceeman
@Emceeman 3 ай бұрын
5:14 is no one going to point out how he pronounced "lazuli?"
@htrademark
@htrademark 3 ай бұрын
That did irk me a bit!
@krlllx
@krlllx 3 ай бұрын
sounds cool for some reason
@objectionablycurious
@objectionablycurious 3 ай бұрын
that's technically how you're supposed to pronounce it
@VeryPeeved
@VeryPeeved 3 ай бұрын
Correctly?
@adamixziober
@adamixziober 3 ай бұрын
laschulie
@thisiskt9210
@thisiskt9210 3 ай бұрын
If looting could be added to axes, i would never use a sword again
@devotion5940
@devotion5940 3 ай бұрын
"Imagine if you had to do 25 push ups everytime you pull the lever at the slot machine" That's how it feels playing MvM
@BoogyMushrooms
@BoogyMushrooms 2 ай бұрын
Holy shit Fish this autoplayed dude I didn't realize how big you've grown - I'm fucking proud man.
@staticsphere_
@staticsphere_ 3 ай бұрын
Hearing your points on Bane of Arthropods makes me want a spider miniboss, similar to an elder guardian. You could throw in a weaver enchantment that lets you sprint through cobwebs and climb them like scaffolding or maybe climb/stick to walls, add ropes to the game that you can keep placing on to lower far below your reach before descending freely down it, maybe the mini boss structure has eggs everywhere that you have to try not disturb. A grappling hook might be a stretch but it would also fit, though it’d have to be implemented carefully. Just spitballing
@SakuyalzayoiTheMaid
@SakuyalzayoiTheMaid 3 ай бұрын
they literally added a grappling hook in a april fools update, they are very much capable of making it work.
@emmetth3726
@emmetth3726 3 ай бұрын
Honestly it’s also just crazy how blatantly terrible some of the enchantments are vs some others even ignoring how tedious it is to grind out the specific upgrades you want.
@kaschey6145
@kaschey6145 3 ай бұрын
Can you also cover how poorly balanced the armor system is? It's so much easier to get iron armor before the inferior leather armor. And you can't even craft the chainmail which could be a cool transition step between leather and iron...
@SakuyalzayoiTheMaid
@SakuyalzayoiTheMaid 3 ай бұрын
there is a datapack that lets you craft chainmail armor with get this; chains. and the funny part is that its actually a great stepping stone cause you might have like 12 iron at hand and cant really afford iron armor but a full chain armor costs something like 4-5 ish ingots of iron so its actually a worth investment to have when you go down to get more iron and potentially upgrade deep in the mines.
@ultrafun2227
@ultrafun2227 3 ай бұрын
Yeah, absolutely horrible system. Also, why did Mojang make levels go up in amount of experience required? Since levels are more of a currency, why does getting from level 1 to 2 costs less than going from 29 to 30? That's such a useless mechanic that adds more grind. Just make it one number, like 32 experience per level or something. Another thing that needs to be fixed at some point is the existance of god-tier. In other words, for each weapon there is a perfect combination of enchants that is the most optimal. There should be some limitation - maybe a limited number of enchantment slots? And make curses increase the number of these slots, so that cursed gear is actually more powerful.
@Kutomi1
@Kutomi1 3 ай бұрын
That curse idea would be such a cool mechanic. I always thought curses were underutilised.
@RePorpoised
@RePorpoised 23 күн бұрын
It's how the early XP system worked and that exists because notch wanted RPG elements, probably like a skill tree that required certain levels to unlock. But they didn't ever need such a system for Minecraft 1.0 so they slapped XP into enchanting and left it there. And from then on, they never found another use for XP.
@butter_nut1817
@butter_nut1817 3 ай бұрын
Imagine a system where unlocking higher enchantments required book shelves of enchanted books and/or artifacts found in the world. A "dark magic" system would be cool too, like having to sacrifice items or mobs to get a super good enchant with a curse, like a deal with the devil idea.
@DR.Afterthought
@DR.Afterthought 3 ай бұрын
On the enchanting table side it's random and most of the time really unuseful compared to the alternative On the librarian villager side it's time wasting mind-boggling boring task that is really overpowered Both systems are bad
@Qualicabyss
@Qualicabyss 3 ай бұрын
Villager enchanting isn't overpowered, normal enchanting is just so underpowered that villagers seem to in comparison
@theexplosivedinosaur4282
@theexplosivedinosaur4282 2 ай бұрын
@@Qualicabyss Villagers absolutely are overpowered. The broke the game's meta for years until the zombie discount bonus became unstackable. Even currently, you can still get mending books sold for 1 emerald.
@Qualicabyss
@Qualicabyss 2 ай бұрын
@theexplosivedinosaur4282 anything is overpowered when you abuse game mechanics to make things nearly free
@theexplosivedinosaur4282
@theexplosivedinosaur4282 2 ай бұрын
@@Qualicabyss Yeah… so villagers are overpowered lol. Auto fishing farms used to be the best way to get good enchants, and auto fishing got nerfed as a result.
@DR.Afterthought
@DR.Afterthought 2 ай бұрын
​@@Qualicabyss You can think what you want but it's still absolutely mind-boggling boring
@genghisdingus
@genghisdingus 3 ай бұрын
I remember when enchanting was added and everyone was expecting the enchantment shine effect to be updated because of how ugly it is.
@someonesilence3731
@someonesilence3731 3 ай бұрын
You can actually turn it off completly nowadays.
@michaelbowman6684
@michaelbowman6684 3 ай бұрын
You should make a video about Brewing, I find Potions to be incredibly strong but I rarely see anyone use them in their survival worlds seriously. Water Breathing gives drowning immunity, Night Vision makes you able to see perfectly clearly in pitch darkness and importantly while underwater, Fire Resistance makes you completely immune to any and all Fire/Lava damage, Strength gives a damage boost equivalent to Sharpness 5, Swiftness gives a 20% speed boost but can also be used when breeding Horses to make super Horses. All these effects can last upwards of 8 minutes which is more than enough time for any general use case, like raiding an Ocean Monument or killing the Ender Dragon. Brewing also lets you cure Zombie Villagers to get a discount when trading, or so that you can renewably get your own Villagers in a multiplayer world where all the Villagers have already either been killed off or taken away by other players.
@the_phantom_cat7912
@the_phantom_cat7912 3 ай бұрын
Brewing is another really poorly done mechanic tbh. All but three (fire resistance, water breathing, and weakness) of the potions are only (maybe) effective in PvP, are too expensive/use items that aren't super easy to come buy in the quantities you'd need, or are totally useless. Even the three "good" ones are still 100% situational. And they don't even stack, so it's a pain in the ass to carry them around with your already very limited inventory anyway. There's just no real reason to interact with brewing stands in most worlds
@dialga236
@dialga236 2 ай бұрын
honestly even when i first saw this video i thought it was a bit of hyperbole, but after making a solo world for the first time since 2020, and having to grind out enchantments on my own without either someone else helping or doing it for me or without the motivation of unlocking villager trades for everyone on my server and not just myself, jesus christ. i hate it so much.
@sheacorduroy5565
@sheacorduroy5565 3 ай бұрын
I think it doesn’t help that there’s this super strict restriction system on a lot of enchantments, that only serves to reinforce the idea to never ever use anything besides the really good ones, on top of most enchantments in general being total garbage. Oh gee, I can’t wait to use depth strider instead of feather falling on my boots, oh man. Btw that anvil limitation used to not exist. I vividly remember playing on xbox 360 back in the day and you could put like 70 levels of enchantment on an anvil item.
@gold_hev_suit
@gold_hev_suit 3 ай бұрын
feather falling and depth strider aren’t exclusive i do get your point though. mending/infinity on bows, piercing/multishot on crossbows and the others feel unnecessarily restrictive
@RdTrler
@RdTrler 3 ай бұрын
Depth Strider's a great choice around those Ocean Monuments, and for when a skeleton is sniping you in the water. Sure, the Trident and dolphins are workarounds, but those aren't perfect. Feather Falling sucks though, it's sorely waylaid by Protection IV. So I get it: when faced with mutually exclusive enchantments, you obviously pick the all-rounder. Though... Silk Touch/Fortune have legitimate use cases. I use Silk Touch when mining; it compresses the ores (64 blocks > 64 ores.) Silk Touch is also plain cheaper than Fortune III. And of course, my Fortune pickaxes will *only* get used on the ores I bring home, so they last longer.
@gold_hev_suit
@gold_hev_suit 3 ай бұрын
@@RdTrler feather falling and protection arent exclusive
@the_phantom_cat7912
@the_phantom_cat7912 3 ай бұрын
@@RdTrler it's a good thing that you don't have to choose between depth strider, feather falling, and protection then, you can just get all of them on the same pair of boots
@thisbox
@thisbox 3 ай бұрын
25:54 Bane of what now?
@Qualicabyss
@Qualicabyss 3 ай бұрын
The enchantment you have
@RandommBoyo
@RandommBoyo 3 ай бұрын
BANE OF *SEX*
@nekomaster1000
@nekomaster1000 2 ай бұрын
@@Qualicabyss LOL
@toad7395
@toad7395 3 ай бұрын
Its crazy that the base foundation of minecrafts building is just so good and the game is just so old and loved ever since we were kids that we've just accepted bad systems like enchanting, villager trading and even some (or most) part of its combat system despite already getting a rework.
@dcez1770
@dcez1770 3 ай бұрын
I would honestly say, good job, im glad you are branching out of TF2, i know a lot of people get trapped in the tf2 bubble, but you expanded rather nicely.
@sasho_b.
@sasho_b. 3 ай бұрын
19:48 its actually worse - its MAX(item1 lv, item2 lv) + 1. I.e., you need to finagle the books and equipment such that you always mix equal level items, as an item that has been anvil'd 3 times mixed with a non-anvil'd one gets you an item anvil'd 4 times, with the resulting increased costs. Its just obtuse assuming you dont use an external information source. Ex: (((diamond sword + sharpness) + mending) + unbreaking) is different from ((diamond sword + sharpness) + (mending + unbreaking)), one is anvil'd 3 times, the other - 2.
@psittas
@psittas 2 ай бұрын
I think Minecraft didn't needed XP in the first place. Instead of the RPG based enchanting system, I would've been glad to see something like more metals, and each metal gives a certain ability, then you can make alloys to get combined effects. Like, Wood to Diamond staying in the basic progression, gold giving fortune of boosted ultra efficiency but cut off some durability, netherite giving hell-like effects like fire aspect or lava immunity for armors (or for ~ 10 seconds like in Terraria). Then blast furnace could handle mixing materials to create alloys, some you can make gear with, other you apply like armor trims. I know this is very inspired by tinker's construct but hey it wouldn't feel out of place in the base game if simplified, replacing the enchanting system.
@ShakerSilver
@ShakerSilver 3 ай бұрын
"Bane of Arthropods" is a CIA trigger phrase at this point
@miimiiandco
@miimiiandco 3 ай бұрын
Bane of Arthropods more like Bane of my existence.
@ringoreddo308
@ringoreddo308 3 ай бұрын
Microsoft saw how fun Terraria was with its weapons and equipment and then said "Yeah, make it fuckin boring and tedious and unrewarding and uncreative"
@gold_hev_suit
@gold_hev_suit 3 ай бұрын
hey terraria has the reforge system, which is arguably 10x more unrewarding, and just as tedious if you can’t shimmer the item you want to reroll, only reforge with goblin tinkerer. if minecraft wanted to copy terraria then it would’ve taken accessories or added a bunch of unique weapons. also not to mention terraria was still in 1.0 when enchanting was added. this comment doesn’t make any sense
@carnivallegf
@carnivallegf 3 ай бұрын
minecraft isn't supposed to be terraria what are u talking about. minecraft equipment isn't just lesser terraria, it's a completely different system. minecraft doesn't need crazy weapons and equipment forged from 4 hours of grinding and farming within the depths of the earth that make u be able to kill every single enemy on screen in 5 seconds and shoot rainbows and fireballs. combat is NOT the focus of minecraft. such a weird comparison
@ringoreddo308
@ringoreddo308 3 ай бұрын
Boys, I'm talking creativity here. These enchantments are not that. You don't need to put paragraphs defending it. I didn't say Mojang has to make 3D terraria. I'm saying they always come up with the most boring version for their ideas.
@marakrofitcac3425
@marakrofitcac3425 3 ай бұрын
@@gold_hev_suit I’m gonna say it, reforging is better than enchanting. You do the same thing in both games, reroll until you get the enchantment/reforge you actually want, but Terraria makes reforging convenient. You just go to the goblin tinkerer, an early game npc, and click reforge until you get what you want or you run out of money. It still leads to grinding like in Minecraft, but there’s no bullshit like anvil levels, gear durability, and an annoyingly long time between ‘lever pulls’. Also in Terraria you can upgrade your gear by getting better/different gear since unlike Minecraft, terraria has way more armor and especially weapons to try out, not to mention accessories. Also the fact that reforging and enchanting are even comparable is really bad for Minecraft because enchanting is supposed to be more than simple stat increases unlike reforging in Terraria.
@JinxeBlaq
@JinxeBlaq 3 ай бұрын
⁠@@gold_hev_suitEhhhh at least it’s far easier to do, because everything drops money and grinding bosses at a certain point becomes a cake walk, that’s and there are faaaar less reforge mods than there are enchants. So getting a certain Modification is virtually effortless- Which also isn’t too bad because the main draw of the game are the weapons, of which there are tons, you don’t even need Reforge Modifications really.
@xrenzo98x
@xrenzo98x 3 ай бұрын
Oh boy, can't wait for the normalization of biome specific Villager trades, so that getting mending can be even more of a tedium :D
@rozemorgaine1886
@rozemorgaine1886 3 ай бұрын
The more I look back on it, the more I realize Minecraft itself isn't why people love it. It's the community that MADE the game as good as it is. Texture packs, mods, custom games...Mojang knows they don't have to do much because the community will basically make the game successful for them.
@gaidencastro9706
@gaidencastro9706 3 ай бұрын
Even if we remove the RNG, I feel the Enchantment tables are massively powercrept. Enchantments might not have been meant to be as accessible as they are today, but now we have mending books and librarians.
@quijassajiuq900
@quijassajiuq900 3 ай бұрын
Mending books and Librarians are also a very poorly designed system
@destroything
@destroything 3 ай бұрын
Yes, but have you considered how shiddy anvils are mechanically? If you apply books in the wrong order, you'll get a "Too expensive!" prompt and you will never be able to apply another enchant again. Enchants gained through the table don't contribute to this, but i think overall this system is dumb
@chear8145
@chear8145 3 ай бұрын
8:22 its like the opposite to trying to get something addicted to gambling, it tries to make you hate it.
@lonelystarslibrary9326
@lonelystarslibrary9326 2 ай бұрын
I'm on it, chief. Consider it done. I'll update you once it's out
@IvoryPeng73638
@IvoryPeng73638 3 ай бұрын
This is why I love ranting fishes
@nathanblumprazeres3617
@nathanblumprazeres3617 3 ай бұрын
I've been wanting a edited MC video from you ever since you started ranting about its state on fish bites, glad to able to see it fully realized
@hubbabubbahullabaloo3576
@hubbabubbahullabaloo3576 3 ай бұрын
Fsoas- screw this, I'm gunna go play minecraft
@KasseCoronet6556
@KasseCoronet6556 3 ай бұрын
*POP*
@yigitcelik9006
@yigitcelik9006 3 ай бұрын
More like: Trys enchanting, realizes all these shit Fsoas: Screw this, I'm gonna Play TF2
@Koldun
@Koldun 3 ай бұрын
Oh, is it time to enchant my gear already?... LET'S GO GAMBLING!!! 'click-click-click... ERRR!' Oh, dang it 'click-click-click... ERRR!' Oh, dang it 'click-click-click... ERRR!' Oh, dang it 'click-click-click... ERRR!' Oh, dang it 'click-click-click... ERRR!' Oh, dang it
@johnr4182
@johnr4182 3 ай бұрын
8:39 I am offended and will file a complaint as soon as I hit it big. And sober up
@HappyPants6996
@HappyPants6996 3 ай бұрын
shit take thats it
@Original_Icegod101
@Original_Icegod101 3 ай бұрын
0:38 DOWNWARD SPIRAL DOWNWARD SPIRAL DOWNWARD SPIRAL
@RepostProductions
@RepostProductions 3 ай бұрын
It’s never ogre
@cherricake1796
@cherricake1796 3 ай бұрын
GREEN SIMPSONS
@RepostProductions
@RepostProductions 3 ай бұрын
@@cherricake1796 whY aRe thE sImPsOnS gREen?
@Hello_World_not_taken
@Hello_World_not_taken 3 ай бұрын
Literally if the too expensive bit on Anvils were to disappear, it’d be fixed
@christopheollier7242
@christopheollier7242 3 ай бұрын
honestly tools and armor just sounds like my car. it's more and more expensive til i can't pay this sht anymore
@nobodyimportant4778
@nobodyimportant4778 3 ай бұрын
Bane of arthropods: makes arthropods protect you on hit. Boom. Wow. Good alternative enchantment. Fun sidearm weapon just like that. And how hard is it to code? Well for mojang probably a year but a mod author will crank it out in abt 2 days.
@DropsOfMars
@DropsOfMars 3 ай бұрын
Or bane of arthropods could actually scare spiders away, so when you're traveling at night it will actually keep them away, including ones being ridden by skeletons. I can imagine there being utility for that if you put it in your off hand and it still has that warding away effect,
@Knobbler
@Knobbler 2 ай бұрын
Another thing I hate is that the level scaling is exponential, which makes no sense IMO. I just want to do some bulk enchanting, I don't want to fly back and forth between my XP farm and my anvil/enchanting table just so I can enchant my items for a reasonable amount of XP. If they wanted to do difficulty scaling they should have tied it to progress(e.g. when the ender dragon is defeated the XP/level would go from 30 XP to 100 XP or when the player acquires diamond armor/tools the requirement would go from 15 XP to 30 XP). It also makes it very hard to gauge how much XP you have
@RePorpoised
@RePorpoised 23 күн бұрын
I feel like if they absolutely MUST have continually greater level scaling to counter XP famrs, then at least it should operate in 5-level stages. level 1-5 take the same amount of XP. then you have a steep increase between 5 and 6. then 6-10 take the same amount of XP. On and on. That way, at the very least, when you're enchanting, you're not wasting over 100XP per level for giving yourself a bit of a buffer to enchant a few level 30 enchants.
@nobodyimportant4778
@nobodyimportant4778 3 ай бұрын
It's just the problem the rest of the game has, but cranked to 11. Grind and grind and get lucky to be allowed to play. If they made building important to protect your precious villagers ala dwarf fortress instead of cramming them in a hole the game might actually have - (gasp) a gameplay loop.
@OmniMC
@OmniMC 3 ай бұрын
I think this hilights a bigger issue with mojang itself. I appears as though they are afraid to make subtractive changes. Ever notice how nearly every single thing added since 1.9 has been added on top of existing features?
@VladdyDaddy45
@VladdyDaddy45 3 ай бұрын
they're a triple a company advertising minecraft as an "indie" game, which it is no longer. they're too afraid to make any changes and upset any minority, except redstoners. mojang loves to anger redstoners.
@theexplosivedinosaur4282
@theexplosivedinosaur4282 2 ай бұрын
@@VladdyDaddy45 Outside of the copper bulb drama, they really don't. There are longstanding inconsistencies and bugs that simply won't be fixed due to the technical community's uses for them.
@VladdyDaddy45
@VladdyDaddy45 2 ай бұрын
@@theexplosivedinosaur4282 listen dude, i love redstone, but id just like to go 2 updates without all my contraptions completely breaking. and then theres the extremely shallow and useless blocks that for some reason get nerfed to the point of complete obsolescence because, as mojang LOVES to say as a crutch for not knowing how to design jack shit, “balance”
@theexplosivedinosaur4282
@theexplosivedinosaur4282 2 ай бұрын
@@VladdyDaddy45 Listen. The copper bulb broke a consistent rule that every single other piece of redstone had. Mojang patched it out before it became an inconsistency/bug engraved into the game’s mechanics. Making things consistent is, yk, proper game design.
@VladdyDaddy45
@VladdyDaddy45 2 ай бұрын
@@theexplosivedinosaur4282 The bulb's 1 tick delay was not a bug, and it was INTENTIONALLY inconsistent. in no way did changing the delay from 1 tick to 4 ticks make it any more "balanced" or whatever. no normal player is ever going to notice the 1 tick delay. it made the copper bulb useful in more than 1 area, which is what was great about the designs of old minecraft's items. in no way is making everything consistent or fixing fun bugs proper game design. game design is about maximizing the player's fun.
@potato1341
@potato1341 3 ай бұрын
I've had a problem with the enchanting systems in minecraft for a while now. And people have had other problems, with things like the mending enchant. And for that, I RARELY if EVER see a good proposal made. The problem is mending is simply a mandatory enchant. If you spend lots of time and effort on a piece of gear, lets say for example an efficiency 5 unbreaking 3 fortune 3 netherite pickaxe, you want to keep it. 1. You probably put HOURS into getting the levels, enchanted books/correct enchant, 2. You probably spent hours looking for a bastion to get the netherite upgrade for the smithing table and 3. You probably spent many resources getting the raw materials (4 ancient debris, 4 gold and up to 10 diamonds for the pickaxe + cloning the netherite smithing upgrade) so you don't want to do all that for something that breaks quick. And people say mending is too easy to get, so Mojang are now scrutinising the best method of getting it: villager trades. Soon, villager trades might be entirely ruined because not only are they potent, but they're random, powerful, can become dirt cheap. The problem with this is they didn't FIX the mending trade, they simply made the whole book-trading issue worse by just adding a layer of tedious busy work to it. And this is 1 example of 1 enchant that is mandatory because of the nature of the game, I DREAD to imagine how enchanting might look if this fix ever becomes part of the live game. I think the whole system could do with a good long balance change before Mojang even considers changing the """good""" part about enchanting.
@DIMM4_
@DIMM4_ 3 ай бұрын
I feel like you speak out against grinding a lot in the beginning, then at the end say that the too expensive cap should be removed, which I think would cause an insane grind. each time you put something through the anvil, the levels needed to change it double, it caps at 39, so the next one would cost 78 levels, then 156, then 312, etc. And on top of that, the experience you need for each level goes up exponentially, so going from 30 to 31 costs way less than going from 311 to 312. You're basically trading one grind for another. I actually think that the too expensive is good because it discourages players wasting their time xp grinding, just cutting them off after 39 levels. Anything after that you'd be spending more time getting the XP needed to upgrade it than making an entire new tool.
@fishstickonastick-gaming
@fishstickonastick-gaming 3 ай бұрын
The thing is, it's a difference between "You can grind for this, but it's going to suck" and "You've already screwed yourself over with suboptimal anvil use and you don't even realize it yet until it's too late." Given the choice, I'll take the grind since that ironically saves me more time in the long term.
@the_phantom_cat7912
@the_phantom_cat7912 3 ай бұрын
in reality, they should either remove the cost increase entirely, or make it stop going up after a point
@aviator_1315
@aviator_1315 3 ай бұрын
10:10 yes you are, enchanting is supposed to be an end game activity for slaying the dragon and looking out for resources before you do it, it shouldn't be easy otherwise you couldn't flex on your friends what epic sword with ultra rare enchants you have
@Purpulear
@Purpulear 3 ай бұрын
Personally, I'd want enchantments to be more of an upgrade over time type deal. Both methods are kind of one and done. You get the best you can get before actually using the tools. Some sort of method where you start as sharpness 1 and upgrade to 5 over time without any absurd drawbacks. Eventually ending up with a god sword after many hours of natural playtime. Also had this idea to use chiseled bookshelves and enchanted books in them to unlock enchantments to choose from in the enchanting table. With enchanted books being spread apart in loot tables (Fire Aspect found in desert temples, or mending found in ancient cities). But still renewable from villagers for multiplayer worlds.
@coolitten4937
@coolitten4937 3 ай бұрын
I remember that there was some mod called something like enchanting+ that gave you a new kind of enchantment table, that's much more expensive that let you choose all the enchants you want as well as the levels of those enchants, but it cost a lot of experience. but you could always put the item back into the enchantment table and add new enchants or increase the level once you got more levels (and it didn't scale, each enchant had it's own cost and each level cost the same as the previous)
@smacznykapec
@smacznykapec 3 ай бұрын
Fish trying to escape the TF2 bubble
@fl414r
@fl414r 3 ай бұрын
Thats why I love Apotheosis and Easy Anvils Apotheosis expands enchanting (but not adds new enchants sadly, only adds extra levels) And Easy Anvils allows to rename without any cost + makes you use EXP instead of levels (so on LV 1000 it costs same as on LV 30)
@Tielesiti
@Tielesiti 3 ай бұрын
there's a mod I use in basically every Java Minecraft install I end up using called "Tinker's Construct" that, while not focusing on enchantments in any way, has a good example of what I think an enchanting/repairing rework should be. you put together what you need to make tools, then those tools are infinitely repairable and have a set, explicitly numerical amount of modifiers you can apply to them which changes based on various factors (how many parts you made the tool out of, what those parts are made of, etc). these modifiers are not random; they all have set, specific recipes to get set, specific outcomes. some of them are incremental and need different things to reach the next level, some are one-and-done, some are classified as not needing a slot at all or needing a different kind of slot for how powerful they can be, but you always KNOW what you're getting. so long as you can get the resources you need, you're basically set forever. no exp, no randomness, no need to fight with an arbitrary limit on how much you can do.I think it should be done in a different _way_ if a version of this came to vanilla Minecraft--I don't imagine many players are into the idea of building massive multi-block structures just to get a few tools that they can Just Use Forever--but it would be a good inspiration point, I think.
@Cyperstudio
@Cyperstudio 3 ай бұрын
Uhhh welcome to Bad Mechanic Academy now ig lol
@SizzledBeef
@SizzledBeef 2 ай бұрын
Enchanting always pissed me off in Minecraft ever since it was added. I hate rng and I hate systems that don't respect the players time. I remember to keep some sort of legitimacy I used to earn all my XP properly and then use commands to give myself the enchantments I wanted and take my XP away. Players that know what they're doing don't even use enchantment tables anymore it's just villager trading halls and anvils. I like how the XP and lapis cost works currently I just wish you could manually pick enchantments even if its just one by one and maybe they could require an addition ingredient to get each specific enchantment sort of how you need a specific ingredient to get a specific potion.
@Halvos12
@Halvos12 3 ай бұрын
Hearing this voice talking about not TF2 is weird.
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