Reminder: There's a layer visibility toggle in the top right. Just trim away upper layer below the roof on your city and you can see fine again. I actually totally forgot this existed. You can thank Biffa for that one.
@kjyost4 ай бұрын
I came here to say that! Comment and like in the vain hope he learns how to play. 😂
@oO0Xenos0Oo4 ай бұрын
He only has like 500 hours in that game. You can't expect him to have figured out the controls by now.
@EvilNecroid4 ай бұрын
can u see through the water with it?
@mjm30914 ай бұрын
@@EvilNecroid After update 6 it cuts through all the layers down to the level you need. And there is also the water toggle that straight up makes all water highly translucent/disappear.
@OiDepp4 ай бұрын
yes@@EvilNecroid
@HarrIock4 ай бұрын
Wait a second, you are an engineer but don't know how to use a sluice? I smell architecture afoot!
@hanro504 ай бұрын
Might be a regional dialect/term thing.
@evanlong27264 ай бұрын
I believe he did drainage for quite a while as well. maybe it is a terminology thing I have heard the term weir on the episode of Top Gear with the hover van. I think that’s a similar idea.
@mjm30914 ай бұрын
To be fair sluices don't work the same way as they do in real life.
@wjadam8154 ай бұрын
The sluices are one direction and you made them both face in so no water could get out.
@wjadam8154 ай бұрын
Maybe, I'm not a rocket surgeon.
@wolfecanada67264 ай бұрын
@@wjadam815 nailed it. They were both facing inward.
@wjadam8154 ай бұрын
I'm not a dam scientist...
@Mirsky2564 ай бұрын
So question, if you have higher water on the downstream side of the sluice in a dam and a river running into it will it still allow water to flow? Or is pressure modeled so that it now backs up on the upstream side? That is, in this case if you switch one of the sluices around would it still let water flow out of the cube even though there's a large pressure on the other side of it?
@G_Binze4 ай бұрын
RCE clearly knows what he’s doing, as an engineer. He knows it just looks better that way.
@DibsAtraiyu4 ай бұрын
I love how he realizes the water will go in one side of the sleuce and not go out the other side... But he never once thought to rotate it to have the to the outside. Like he knows it goes in only one way and very obviously rotated it...
@hanro504 ай бұрын
Sluices are amazing for automation. I also like that you can set them up to fill up downstream first and then back fill your upstream reservoir. This means that the area that is typically closer to your beavers gets water first. It also takes away a lot of micromanagement.
@pulsefel92104 ай бұрын
And the ability to sense bad water and auto shut or open making dealing with bad tides so much easier.
@Van34504 ай бұрын
How do you use them? I can't quite understand the contamination sliders
@pulsefel92104 ай бұрын
@@Van3450 the top option reads water level on the out going side. if its lower than what you select the sluice opens. this is great at the bottom or a reservoir since it will top off the water in the next area during a drought. the middle and bottom read the amount of bad water in the water wanting to go through. the "close above" means if the contamination is higher than that amount it will shut. the "close below" will shut if there is not enough contamination. so use "close above" to feed into your water supply, and use "close below" to drain badwater during badtides.
@mjm30914 ай бұрын
I do kinda wish they added more options for them based on the height of both reservoirs. But they are probably the best addition in the longest time. They do however make a lot of dams pointless, due to how automated they are. Especially badwater have became extremely easy to manage.
@patrickkelly66914 ай бұрын
@@mjm3091 I am struggling to understand what more they need to function. Apart from the three conditions all else is simply correct placement and orientation. As for the badwater, are you complaining because we have effective water and sewage treatment works today? Asking for that friend person 🙂
@wilkoufert87584 ай бұрын
Funnily enough nobody was assigned to collect berries, that why the breeding pods didn’t do anything
@ApBrown12984 ай бұрын
Brother Matt... under the working hours -/+ the infinity symbol is what level you are viewing. If you decrease that it will hide anything built over that level (height in blocks). To the left, you can turn on/off seeing the water.
@kjyost4 ай бұрын
Here to say that! Also pretty sure the game mechanics would have allowed windmills under water (yes I know they were the wrong faction)
@LordBeef4 ай бұрын
Yes, you can also use ALT + scroll wheel
@Artistic_Fumbles4 ай бұрын
A: That tail IS cursed. B: An underground wind tunnel might not be excessive but even necessary for survival. I mean ... how'd one get air in otherwise?
@theroadstopshere4 ай бұрын
The cursed beaver RCE tails will haunt my nightmares 😂 Shocked how well this all worked out, aside from the sluice mixup on the power! Who'd have thunk we'd see an official patch Beavatlantis build next up, seeing if someone manages to make a build like this happen in survival mode
@edopronk13034 ай бұрын
I have two small under water stations, one for a badwater rig and one for a mine.
@LawrenceOakheart4 ай бұрын
Well, I just started a new run right after finishing my last one. I am doing hard mode Beaverome in experimental on Tuesdays
@Core-19484 ай бұрын
Welp, time to make this legitimately
@BrokenCurtain4 ай бұрын
19:54 Look at the top right corner of your screen. See the row of tools below the working hours? If you press the down arrow, you can see inside your underwater city.
@Rushifell4 ай бұрын
You can use sluices to shunt bad tides off map by surrounding the source with them and levees set to close at 1% pollution and the shunt open at 1%. It'll close the flow off and redirect it to wherever you direct it.
@solahifuefos93014 ай бұрын
you can also use the new water physics to cover the water source with overhangs and levees, with only a sluice that lets out uncontaminated water. it just kinda deletes the badwater and you dont need it to flow off the map at all
@nacoran4 ай бұрын
You can even go to 0%, but it takes longer before you start getting clean water again because it takes a long time for a mixed water source to get to 0%. From what I've seen, beavers and crops actually can do okay up to 5%.
@Rushifell4 ай бұрын
@@solahifuefos9301 nice, good to know!
@nuclearmedicineman62704 ай бұрын
Aww, look at those beavers sleeping.. floating on water, face down. That's adorable.
@tavish46994 ай бұрын
i like how he unintentionally did what beavers do in real life build a underwater base
@johnb08154 ай бұрын
real life beaver dams are not underwater bases. only the entrance is under water, the "living space" is above the water level. unlike our Timberborners, real life beavers can not build 100% waterproof structures
@tavish46994 ай бұрын
@@johnb0815 I know and I knew some guy just had to ruin it
@someguy42524 ай бұрын
@@tavish4699 oi, please dont drag me into this...
@Barabba3574 ай бұрын
Engineer's arid heart looks at a lovely river with a little bridge and unironically says "Let's cover this ditch", then after five minutes shoves half a residential building into a cliff face, not sparing a single tought for all those windows facing bare rock
@depotheose78904 ай бұрын
This is hilarious 😂
@HazMattAtk4 ай бұрын
You could just make an output pipe leading through the wall of the dam, water would constantly flow through and keep the power on.
@ThatRandomNeonGuy4 ай бұрын
K so idea for both the trench and the water wheel thing....just flip the sluice Like,theyre one way right? Make one as an input,always open, and the other as an output,outputting water from the inner canal to the outside And set the output at a reasonable water height (0.4 for example,so theres less chance of flooding) You can pump it,it flowls,it just... *IT JUST WORKS*
@solahifuefos93014 ай бұрын
theyre one way but do obey pressure physics, so a 1 high sluice cant pump out to the outside if the water level is higher than the input side
@ThatRandomNeonGuy4 ай бұрын
@@solahifuefos9301 yeah,that's if we obey the laws of physics And,as u said, the pressure in that Lil stream isn't gonna be able to push through the literal TONS of water above it.....buuuuuuuuut it's Timberborners :D Where watter pressure isn't a thing :D So.... so *in theory* it works but idk if it works *in practice*
@thatawkwardsheep45944 ай бұрын
You should make a completely vertical city thats only like 10x10, and make it super tall making use of the overhangs!
@nacoran4 ай бұрын
I've been playing around with something like that. My beavers haven't finished it yet, but the idea is that I'm going to make a art sculpture in the sky for them to live on while the robots do all the work below. I figure I need all the amenities on the sculpture, plus housing, and warehouses for each finished food item and a tank for the water, plus a power connection. I'm going full Eloi and Morlock with the beavers and bots. (I haven't started construction, but the first art structure I've mapped out is a giant bird/plane flying over the world. I've mapped out the construction but I keep thinking of more features... like a water column so they can have a fountain. It only touches the ground where the stairs platform comes up.)
@goshisanniichi4 ай бұрын
For a former drainage engineer, RCE seems to have no clue about how water flows...
@skrymerU4 ай бұрын
Are you saying that a real civil engineer should know that putting two one way valves facing each other stops the water flowing through the pipe? 😂
@goshisanniichi4 ай бұрын
@@skrymerU And that if he wants water to flow to turn those water wheels, he needs to run a 'pipe' all the way to dam so I flow out somewhere.
@nikafrolova78744 ай бұрын
And maybe... just maybe... he should know that water will flow to the lowest point until it levels out everywhere
@13g0man3 ай бұрын
He seemed to be more interested in Architecture than Engineering...
@Dradeeus4 ай бұрын
Beeu beeu beeu beeu welcome back to ti- oh. we're not doin that today.
@Kisai_Yuki4 ай бұрын
I do find this amusing, because ACTUAL beavers do build their little lodges to protect themselves, and an "underwater" (albeit not completely sealed, likely they would come up from the bottom as the water levels rise and fall) lodge actually makes a lot of sense. Game-wise, yeah it probably isn't something that would work in practice since the game doesn't model water pressure (and if it did, it would probably crush the walls and the ceiling.) it only models a flow-rate from source to exit on map AFAIK. This is a very fun game once you get past some of the teething (LOL) problems at the beginning with making sure the beavers survive the initial flood.
@wjadam8154 ай бұрын
*Welcome back to Timber Beavers! Where some of us are beavers, and the rest of us are bea-vers too!!!!*
@frankula47474 ай бұрын
That map looks like a really scenic map to play on, please do a proper timberborn series on it sometime in the future.
@WouterVerbruggen4 ай бұрын
Would be awesome to see an actual season centered around having to build something (not necessarily everything) under water!
@edopronk13034 ай бұрын
The 7 craters is a good map for that. The mines and badwater sources are very deep under water. I put one mine and a badwater rig in such an ancasing.
@WouterVerbruggen4 ай бұрын
@@edopronk1303 ooh that one would be perfect! Lots of engineering possibilities there
@Khether00014 ай бұрын
*Adding dynamic transparency to levels* - could the Devs add a variable to the parent class of all the blocks which would be updated as the blocks are placed, containing the current height level in which they are placed, and then add an UI to change the alpha on the textures of all blocks above the selected level so they become semi-transparent (or fully transparent)? Builds now will be more tridimensional than ever, and what you are doing here will be very recurring, a feature like that would be absolutely awesome!!!
@Mirsky2564 ай бұрын
This already exists. See the layer panel just below where you set the working hours for the colony. The up/down arrows show/hide each layer. It's also useful when creating mega dams to make sure you know where to place the top of the dam across large areas of the map. I'm not sure RCE knows it exists though.
@davidelzinga97574 ай бұрын
When looking at the custom tails, is anyone else seeing Balooney from Phineas and Ferb wearing a hard hat? Does this mean RCE is secretly Doofenshmirtz and has defeated Perry the platypus? Did he retire from trying to take over the tri-state area? Will we ever know?!?!?!
@SephirothRyu4 ай бұрын
Considering how well he designed his Sluice-inator, yeah, he is definitely is a Doof alright. It would also explain why there are so many "Incidents" where the population of semi-aquatic mammals goes down.
@GrahamBale2 ай бұрын
Yes
@cefcephatus4 ай бұрын
Sluch is unidirectional so it's basically a diode. This game is Turing complete!
@patrickkelly66914 ай бұрын
Or a LAN Switch with no loop. He made the loop with the sluices and got the same flooding effect 😀
@ArticWolfv4 ай бұрын
the tool to see the inside better would be the 3rd thing down in the upper right. it allows you to see through levels down below. since you are also under water may want to also make the water transparent.
@JonBonCat4 ай бұрын
🎶under pressure, my sluice and me🎶 🎶buildin' a dam, to hold back the sea🎶
@mjm30914 ай бұрын
1:35 I thought that was pretty obvious in this update. I do think this is the most important when it comes to trees, farms and all the grounded and open buildings. Like all the mines and storage system. You can fully utilise maps vertically this way, using all the farming space to the fullest, having all the buildings on top of that limited space. It also allows you to have all the usual open terraces hidden under other buildings giving you maxed bonuses and allowing you to still have roofs on top. Like the only thing we are missing is putting dirt on platforms, which would pretty much allow for us to fully edit maps within the game (which wouldn't be necessarily that good tbh). And something more important - a way to transport energy through walls, without risking water going through (technically can be done with buildings, as now all buildings work unless their entrance is flooded, but would be nice to have a dedicated block for it). 20:35 Bruv, you know there is literally a level tool, that lets you see just up to specific height - right top corner of your screen.
@Ancano4 ай бұрын
The RCE tail stamp is something else.
@ethanfrench91114 ай бұрын
I know it’s a game about beavers but I’d like to see an otter faction. Not sure about everyone else but imagine if they built their buildings in water and during the drought they start to deteriorate if they don’t get water. Just an idea but it would be a close second to beaverlantis.
@TheInternetHelpdeskPlays4 ай бұрын
If memory serves, Developer mode is actived by pressing SHIFT+ALT+Z
@Taluien4 ай бұрын
For the power, you basically need to get 2 megadams, one taller, which will be the ingress point for the water channel, the other lower, which will determine the water height of Lake Beavatlantis, the water channel goes across the lake and drains behind the second dam, whereas the first dam feeds both Lake Beavatlantis and the channel. Also, to prevent badtide contamination, probably need to have a rerouting dam near the water source, where, if the water does get contaminated, a ground level length of sluices allows the bad water to be channelled off the map, but clean water gets blocked and then dropped into your normal ecosystem. Hope this was understandable.
@AntiWareWolf4 ай бұрын
they are slowly replacing the "wading hand thing like a wizard" to more realistic versions of it in update 5 trees are cut down with teeth and in update 6 i saw theplanting animation was digging
@JuhoJohansson-bz3jb4 ай бұрын
The sluices measure waterdepth on the output tile. So what you could do, is put another sluice on the discharge side, adjust it low enough, not to flood your town. And then the input sluice should keep the channel at proper level, as in not too high to flood over the side, but enough for the waterwheels to keep working. Just don't know how much flow you are going to get with just two water pumps and some evaporation. And I think the sluices have some delay with them, that is why they didn't seem to work at first. And that is why you should not use them to fill anything all the way to top. But they are very cool. I basically switched to experimental because of them. They just give so many options to water management.
@AerinAtTheDisco4 ай бұрын
The RCE tails were top tier content 👌
@Late55554 ай бұрын
I don't think your idea of Atlantis fully matches up with my idea of Atlantis...
@nuclearmedicineman62704 ай бұрын
Does yours have a vertical wind tunnel?
@shivanSpS4 ай бұрын
make a sealed water exit tunnel to the edge of the map and put a 0.5m gate at the entry you should be able to keep water running around the pipe at the safe level both for pumping and power.
@MartysRandomStuff4 ай бұрын
This is what I was going to say, need an exit for the water to go off the map. Or a big reservoir that you fill, pump into storage, then destroy the storage and use the cleanup tool to make the water go away.
@shivanSpS4 ай бұрын
@@MartysRandomStuff I did test this myselft a few moments ago, and yeah it works perfectly, the only thing it is needed here is to build a pipe sealed at ground level that goes off the map, and on the input a sluce gate that auto closes at 0.5m. and thats it really, you can have an internal river underwater, petty much needed to keep the ground green to farm.
@alanrobert30984 ай бұрын
Potential power solution: do it as the folktails or whatever their name is, build a giant sort of chimney out of the water for some power shafts and wind turbines/gravity batteries... maybe?
@DanielLamando4 ай бұрын
Tbh the wind turbines probably work underwater? I haven't tried experimental yet, but I understand the crops grow fine underwater lol
@DanielLCarrier4 ай бұрын
@@DanielLamando I would expect they would. They're not going to add a bunch of code to check if they're underwater just so they can ruin this one base design.
@edopronk13034 ай бұрын
@@DanielLamandolast year they didn't work under water.
@OriginalPiMan4 ай бұрын
Windmills do work when completely encased, as long as water isn't touching the blades.
@patrickkelly66914 ай бұрын
@@edopronk1303 Bad choice of words I think, if they get flooded they wont work, but this is essentially underground/water in the Dome sense. Like a Mars Dome with air and water inside. The Pumps will work
@edopronk13034 ай бұрын
AQUADUCT SLUICE! That one measures the water level far below. So if you built it at the end of your waterweel track, it would measure the water level at the pump level. Or you keep the waterweel track completely separate of the city, with the use of some power levys (mods!), and use a tunnel aquaduct to get the water out through the mega dam.
@jeffreybojc79804 ай бұрын
For your power aqueduct, set up a second sluicegate that will let the water fall to the channel below. You can then set the height to >1.0 and the sluice will only fill water to that level even though it's high in the air. You will unfortunately still have little to no current with this set up but you won't drowning your beavers
@DanielLCarrier4 ай бұрын
Instead of letting in water from the outside for power, you should have a closed circuit water source, where it goes through a series of waterwheels and then a pump. From what I can find, the waterwheels generate enough power to run the pump. You'll only need a system to let in a little water occasionally to replace it as it evaporates.
@glenwaldrop81664 ай бұрын
RCE Temporary Tramp Stamps now in the merch store! 11:36
@GarryDKing4 ай бұрын
And so Beavatlantis was a huge success, until someone pointed out: wait where's our breathing hole?
@hanzzel60864 ай бұрын
That's why you have the plants! Of course, then you have to ask where the light is...
@nacoran4 ай бұрын
@@hanzzel6086 And the giant wind tunnel clearly is bringing in outside air.
@arsenicjones91254 ай бұрын
You need to try the power tunnel again w a sluce on either side facing the same direction. They are 1 way. Now idk if they’ll no longer allow flow once the exterior water level has gone up but it’s worth investigating.
@dubbeledraaideur874 ай бұрын
Putting sluices in one direction, would be a option. But I do not think the water can go out, because of the water on the outside. Maybe make the pipe from the colony towards the dam and make a hole in the dam, where the water from the pipe can be discharged and generates power :)
@pulsefel92104 ай бұрын
I love the vertical shaft being broken up. Now you can power buildings from underneath making a hidden power system for charging bots so much easier.
@demonicbunny3po4 ай бұрын
There is a map in the workshop where you start under water.
@Vindictator19723 ай бұрын
Matt being an architect the video game. Using sluices wrong and then makes a pipe into his base and not shooting it out of the dam he built to flood the world is 100% an Architect MATT thing to do.
@jasonbrumwell21884 ай бұрын
Very cool!
@Navy5894 ай бұрын
finally he did it
@d...3454 ай бұрын
love the editing with the damn!😂😂😂
@bhuntin084 ай бұрын
I feel like you should've gotten deep enough into the tech tree to unlock robo-beavers and set up shame wheels for those beavers strictly for power. It would've required a bit more room horizontally, but that didn't seem like much of an issue compared to trying to keep the verticality low.
@tiavor4 ай бұрын
sluice -> water wheels -> drop pipe (closed) -> sluice -> water log
@R-BGamingUK4 ай бұрын
Matt, you are absolutely bonkers
@JamesTDG4 ай бұрын
4:09 I am assuming the water physics SHOULD allow for a small amount to flow under and over the city so that you can harvest the water without it flooding your city
@adammurdoch17084 ай бұрын
if you had the output of the power generation pipe going outside the terradam it would work and would be epic. This has given me so many ideas for my beaver engineers to create
@SurrealKeenan4 ай бұрын
The devs need to add domes and airlocks
@edopronk13034 ай бұрын
There's a tunnel mod, that functions as an airlock.
@josf44 ай бұрын
Hi RCE!
@lordpenguin77334 ай бұрын
Please make a series similar to the drowned map with underwater sections like one cube for housing , farming , power . and interconnect the entire thing with underwater tunnels . it be pretty interesting to watch. pls make it
@xptix59744 ай бұрын
the uploads go crazy i love this
@zipforth4 ай бұрын
Under the timer controls is a layer filter, so you can only view layers lower than the roof to see inside! Also, where's the rooftop relaxing area? where will the beavles play?
@RealAndySkibba4 ай бұрын
Definitely going to do this now. Would be a great challenge. Build city and cover it before map completely floods
@WillItForge4 ай бұрын
You had a number of goofs in this (though the added humor is part of why I watch). I am actually taking and building a completely underwater city with crops and power at the bottom of Niagara Falls in experimental . Maybe I will share it when done.
@ryandhicks4 ай бұрын
The sluice gates are unidirectional. They have a blue area on one side that indicates the direction the water flows out.
@augustus1444 ай бұрын
You should do a whole season with this concept
@wombatowo4 ай бұрын
the RCE tail looks like Balloony from Phineas and Ferb lmao
@SephirothRyu4 ай бұрын
I think Doofenshmirtz would be able to design the city better though.
@DatGuy_834 ай бұрын
The log pumpers and water level sure seemed to be built in a strong configuration
@zjshafe4 ай бұрын
Just turn around one of the sluices in the pipe. You can also press the layer down button to see the city better
@Pisces8Gemini4 ай бұрын
I'm thinking you should do this in 2 phases.The first phase you wanna set up your town and the structures and in the second phase.You're gonna want to start flooding the map
@justinsmall-mk6cl4 ай бұрын
close the water intake on the bottom ditch and open the one for the power you have both open so your getting twice the water you can handle so switch them and it will work
@LinkAlmeida4 ай бұрын
Damn you Matt. The sluices even show an arrow on top, when building, that indicate the flow of water through them. I swear, everyday that passes you become more of an architect and less of an engineer. Pull yourself together man
@michaelmurray25954 ай бұрын
Matt: Your Bevlantis is great, but can the devs make a glass roof to see inside?
@thatotherguy1864 ай бұрын
The moment the floors and overhangs came out I had these exact thoughts….. I’m so ready for this! Dazzle me sir!
@LupoFCS044 ай бұрын
You could extend the power-pipe to behind the major damn, so that there is pressure on it
@jacksonstarky82884 ай бұрын
And while Matt tries to figure out how to stop the flooding, his colony's wellbeing continues to increase... 24... 25... 26 🤣
@Grz3494 ай бұрын
If you want power maybe transmit it from outside while using a hots or other building as part of the wall. They can transmit power if I receive correctly
@TrIpLeOnEs4 ай бұрын
Matt when you hold down ctrl+alt for insta build it automaticly unlocks it as well.
@williamfountaine64324 ай бұрын
Omg Matt, they have natural bridges in timberborn now you gotta do a review
@csii64784 ай бұрын
You could had the water drop off an enclosed single square tank to the bottom with another sluce at the bottom to let the water out to keep the level constant
@tomasguerra67754 ай бұрын
Ypu should make a actual beaver dam style city so that way there is power and it's "realistic" and ver engineery.
@Asgard-vdS4 ай бұрын
I hope the third part will be called "Return of the Beavels".
@Kai-io6tg4 ай бұрын
The hermitcraft reference! I love your vids
@andrew1771004 ай бұрын
You could have made a tunnel that carried the water from the city to the outside of the mega dam to make the water wheels function.
@stylesrj4 ай бұрын
Is a Beaver not entitled to the fur of his body? No says the Folktails! It belongs to everyone! No says the Iron Teeth, it belongs to the government! No says the... ones with the white fur, it belongs in a house! Something something something... "So I chose Beavlantis!" - Beaver Ryan
@lakdav4 ай бұрын
Having two large bonfires in an airtight place is... going to be unhealthy. Smoke and air physics next for Timberborn maybe?
@ferinzz4 ай бұрын
At last, beavers can live underwater, as god intended.
@anony-mouse214 ай бұрын
The overhangs are also part of a mod And you could use wind power
@Infernoblade10104 ай бұрын
"This is actually gonna work" Famous last words
@azebo254 ай бұрын
Day 4 of asking Matt to play Minecraft with engineering mods like Create and Immersive engineering
@NethDugan4 ай бұрын
Not sure if you realise this as still the middle of the video but the sluice gates have arrows showing direction of flow in it... if both gates point inwards then the water can't get out and flooding happens
@nickdaniel78144 ай бұрын
Hi from Texas RCE, 23 minutes after!
@FinderX4 ай бұрын
You can use LAYERS to view what is inside of deep structures, is lactated below "16h" works hours, use the up and down arrow, the number is the level of leyer, infinite is default to maximum. You use the SLUICE wrong. It had a blue arrow, or triangle, indicate the flow of water. Is one direction only, not bidirectional. You put it backward, that's the reason of the flooding.
@8jof5444 ай бұрын
Next song for the Beavles: "We are living in a town submarine..."
@Phootaba4 ай бұрын
Can you imagine the horror if RCE did face paintings at the local fair?
@AdamHinckley4 ай бұрын
think you can build ontop of them platforms, you need to put something (i forgot what it's called) to build on *EDIT* 14:05 those are the ones you can build on and put buildings on and them(?) (14:40)
@UntoppedToppHat4 ай бұрын
Matt, the sluices are one way flowing, not two way.
@hippophlebotamus4 ай бұрын
I had this thought last time you were playing with the new water physics and now seems like as good a time as any to bring it up... You didn't test if water evaporates slower when it's covered.
@OriginalPiMan4 ай бұрын
It does not.
@darknessblades4 ай бұрын
He finally did it, he made beaverlantis.
@Honorablediscord24 ай бұрын
with this new system, you seem to be able to put water under pressure. If this is the case, could you not make a bell syphon to create an under water, water level