Hydrology 101: Conquering Dams and Water Flow in Timberborn!

  Рет қаралды 25,065

Dolthra

Dolthra

Күн бұрын

Пікірлер: 40
@stealthpickle943
@stealthpickle943 5 күн бұрын
Great video! When you want to delete something, hold down SHIFT, then you dont have to manually click on the "yes" or "no", and when you click on some building like waterpump, just press P, it will pause it. If i know correctly the dam piece is actually 0.75 high, not 0.5 .
@Dolthra
@Dolthra 4 күн бұрын
By far the best part of making this series has been learning the context specific hotkeys the game never tells you about. And you're correct about the dam, it's definitely higher than I stated here- I was going off of some way outdated info, I'm not entirely sure at what point that height changed.
2 ай бұрын
27:33 one way to speed up building the dams and floodgates is adding a small pile of planks and of logs next to the stairs and set it to obtain. It only costs 4 logs and a bit of time, but the builders will be building a lot faster (and you'll get those 4 logs back when you demolish the piles)
@IstasPumaNevada
@IstasPumaNevada Ай бұрын
I like this idea.
@LousyCake
@LousyCake 2 ай бұрын
love how peaceful your voice and your gameplay feels
@dragade101
@dragade101 2 ай бұрын
An observation, if your storage is far from the associated building (like a water tower is away from the pump) then the building’s productivity goes down. Meaning the building operating beaver(s) have to change roles and become a hauler. Its one thing if they can go next door and drop off their finished goods. But in a bad layout, they have to bound through the city to pick up raw goods or drop off finished goods from their work building. Thus they close shop. You can dedicate haulers to move goods to help keep the shop operating constantly (stocking and removing finished goods). However that can be a waste. Place local storage so farmers, water pumpers, higher tier of food processing, etc can all enjoy a larger buffer (than the micro buffer each building has).
@randomkiwigamer84
@randomkiwigamer84 24 күн бұрын
Water flows over a flat tile at a max Strength of 6.6. If the water is flowing over the edge of a tile, each edge has a max Strength of 2.2. You can use the Stream Gauge to measure this Strength and then multiply/divide the number to work out how much you can squeeze it into.
@supaflytoon7684
@supaflytoon7684 19 күн бұрын
yep, well said - for example making just one "tooth" sticking out makes 3 edges to drop water instead of one - thus giving 6.6 capacity even on a single tile (if there's a gap on each side)
@ahmedkhamis8338
@ahmedkhamis8338 2 ай бұрын
Btw you can hold ctrl while building in dev mode to instantly put buildings without having to click finish now on each one
@Dolthra
@Dolthra 2 ай бұрын
This is great to know!
@ChristopherJohnston_artist
@ChristopherJohnston_artist 2 ай бұрын
Great video; however, your game sounds are way to loud. You need to increase the volume on your voice and dramatically decrease the game sounds.
@Dolthra
@Dolthra 2 ай бұрын
Thanks for the tip!
@CraigH999
@CraigH999 Ай бұрын
Both sound good to me. Just sayin'.
@niakitten2937
@niakitten2937 Ай бұрын
Was suggested the video on YT's suggestions. Wasn't sure if I'd like the content but after 30 seconds I have to say I liked the intro. Reminds me of those "How it's made" videos back when I was a kid. :3 Got a sub from me!~
@birbcaptorcarrey1883
@birbcaptorcarrey1883 29 күн бұрын
good video for beginners, but you should know that the water pumps does better if you put water storage nearby and not far away. also dam is in the wrong position, since it would be waaay more efficient if you put it on more downstream of the river rather than in the middle
@Dolthra
@Dolthra 28 күн бұрын
I normally put small water tank buffers near the water pumps and let haulers deal with moving to larger storage, but as of this video I had forgotten to do that (I took care of it in the following episode, though). I try to keep my larger water storage near my beaver's living areas, though I realize some people do vice versa. As for dam placement, are you referring to the power generating dam? That's basically just there for aesthetics (and to be a bridge) by the end of this video, the actual part meant to hold back water is the floodgate at the very edge of the cliff.
@josesaldanha2683
@josesaldanha2683 2 ай бұрын
Please, take a look at the upper river part next to the oak trees, I believe there is a blockage there, you can have your builders demolishing it and getting more green graas land.
@Dolthra
@Dolthra 2 ай бұрын
Don't worry- I'm about to take care of that!
@No1sonuk
@No1sonuk 2 ай бұрын
Set that small logs pile by the grills to obtain and the haulers will keep it stocked.
@josesaldanha2683
@josesaldanha2683 2 ай бұрын
I believe there is one.
@poopsmith6853
@poopsmith6853 20 сағат бұрын
There's also a checkbox to make a building be preferred by haulers, productions and storages. Haulers can carry more too so the worker will be productive while the haulers are still meeting capacity being stronger
@EllieODaire
@EllieODaire 2 ай бұрын
7:57 whether it helps or not, it does look cooler!
@joshuam6975
@joshuam6975 2 ай бұрын
Thank you for this I now know why I kept flooding my poor farms.
@atenek9243
@atenek9243 2 ай бұрын
Beavers are machines that turn water storages into air storages
@brycedrew3035
@brycedrew3035 2 ай бұрын
Went from 39% productivity to 89% productivity. 228% increase, by increasing labor costs by 400%, doubling the costs of baked potatoes. I know the haulers are doing other things, but the solution is to move the stinking bakery from the other side of the map. Bakery next to input and output warehouses, next to houses.
@Dolthra
@Dolthra 2 ай бұрын
I get where you're coming from with the labor cost argument, and you're correct that the best place for a bakery is close to storage and houses. I plan to address this later on (once we move towards having multi-step processed foods I'll end up reconfiguring the whole setup of likely the bakeries and the living quarters). My main goal in doing it this was way to demonstrate the basics of haulers, even if this isn't the most efficient setup the city could have.
@poopsmith6853
@poopsmith6853 20 сағат бұрын
Except those haulers cost less than another beaver becuase they can carry more at once and can do it for any building. Production should not be on the green anyway.
@sicot10
@sicot10 14 күн бұрын
Try to make your way to the good and bad water sources. Dam them in, and you have control.. maybe you can split the 2 from each other by snaking discreetly to the edge of the map get rid of the bad water
@brianmiller1077
@brianmiller1077 2 ай бұрын
Great video.
@FantUm01
@FantUm01 2 ай бұрын
In Dev Mode Ctrl-Click to build and place objects, for faster and less clicking building.
@Archcraig
@Archcraig 5 күн бұрын
I hit like on the mosquito. 😂
@Pandyana
@Pandyana Ай бұрын
What map are you playing on?
@Dolthra
@Dolthra Ай бұрын
Waterfalls- though the save was generated before Update 6, so lacks the overhangs the current version has.
@d10valentin
@d10valentin 2 ай бұрын
29:30 i thought dams were 0.75?
@JauntyPepper
@JauntyPepper 2 ай бұрын
I think dams are around .66 - .69. setting sluices before a dam to .65 will prevent water from going through the dam, while setting sluices to .70 will flow over the dam.
@rogueoperations2016
@rogueoperations2016 29 күн бұрын
. 667 I believe, unless it was changed recently
@M3meWhy
@M3meWhy 2 ай бұрын
Why are haulers coming to the grill if it is not prioritised by haulers?Btw new subscriber so don't know anything bout the series pls explain what happened till noww
2 ай бұрын
The haulers will haul anything anywhere if they don't have anything more important to do. It would be wise to prioritise these buildings as it really increases the productivity of the grills, but as long as the haulers aren't overloaded with tasks, they'll probably stay on top of this as they have enough wiggle room (stock of logs, potatoes and spadderdock at the grill)
@Dolthra
@Dolthra 2 ай бұрын
Haulers will basically haul anything available they can if there is no priority set. In an episode or two I will go over setting priority for haulers, but at the moment with such a small colony with so few resources, just letting the haulers determine their own priority isn't going to negatively impact Tutopolis.
@joaomaria2398
@joaomaria2398 2 ай бұрын
2.2 limitation on waterfalls...
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