Silly Pillow Pt.3: Post-Simulation Tweaks Using CHOPs

  Рет қаралды 11,892

Entagma

Entagma

3 жыл бұрын

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This might be the first time in Entagma history that Mo is touching CHOPs. And it's for a reason: we're gonna adjust and filter our simulation's result.
Download Project File: www.entagma.com/downloads/sill...

Пікірлер: 12
@KonstantinMagnus
@KonstantinMagnus 3 жыл бұрын
Thumbs up for bringing in CHOPs!
@austinwendenburg9934
@austinwendenburg9934 3 жыл бұрын
Always wondered what the hell CHOPs was! Thanks for the knowledge Moritz!
@edusszfx
@edusszfx 3 жыл бұрын
Such a valuable content! That matrix bit is something absolutely important to know, and yet, not very widespread.
@tokezo1
@tokezo1 3 жыл бұрын
Yes! We need more CHOPs!
@massimobaita7178
@massimobaita7178 3 жыл бұрын
Thank You very much, Moritz!
@chr1st0pher
@chr1st0pher 3 жыл бұрын
Chops!! This is really interesting, normally I’d try smoothing animation completely differently, just by using a solver with either a blend shape or a lerp function and the bias towards the previous frame depending how much I want it smoothed. This is great to know though, I mostly just use chops for jiggle and lag but there’s some really handy stuff there. Yes sidefx pleeeeease update chops and cops !!!
@rickedeckard2006
@rickedeckard2006 3 жыл бұрын
Quality content as usual! Thank you
@PascalWiemers
@PascalWiemers 3 жыл бұрын
Pure Gold like always
@thenerdherdforum
@thenerdherdforum 3 жыл бұрын
Thanks for this! Definitely interested in CHOPs, and if you guys could touch on COPs sometime that would be awesome!
@forton615
@forton615 2 жыл бұрын
for that single point, I would have tried something with a trail sop (timeshift set to last frame) and smoothed that trail. Chop techniques are certainly welcome, if you do animation chops is nice to know how to use it.
@zipazip
@zipazip 3 жыл бұрын
good chop!
@Nillilininja
@Nillilininja Жыл бұрын
In my case I've got no detail attribute, there's only one point attribute (P) on my bounding box. Anyone could tell how come that is?
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