Entities, Targets, and Special Tools in Trenchbroom/Qodot in 10 Minutes

  Рет қаралды 12,498

Kota

Kota

Күн бұрын

Пікірлер: 40
@deerby1500
@deerby1500 8 ай бұрын
Feels like everyones suddenly getting into qodot lol. Ive used hammer a bunch so it was a tool i immediately fell in love with. But the custom asset tutorial for qodot is a little unintuitive. Appreciate it.
@muddasheep
@muddasheep 10 ай бұрын
Thanks for showing off the example scenes and default entities too 👍
@tante4dante
@tante4dante 3 ай бұрын
Will you be making Func_Godot tutorials too? like apparently qodot is now only on legacy support, but i couldn't find any youtube tutorials for Func_Godot and i find the documentation confusing as a total beginner :(
@igorigor3960
@igorigor3960 8 ай бұрын
you can make the code run in the editor by typing @tool at the top of the script. You can use it to see your light source settings in the editor .
@OctagonalSquare
@OctagonalSquare 6 ай бұрын
It does take more than JUST adding @tool. There are some things like exporting a node var that will error out.
@MarkWallbridge
@MarkWallbridge 6 ай бұрын
I'll be coming back to this for sure. Thanks man 🤘🤘
@successpls38
@successpls38 9 ай бұрын
this man just knows the way to my hearth, i can get to do something asap with a dark mode
@herrwoland3500
@herrwoland3500 10 ай бұрын
it's super useful, thank you!
@Kota-ph7nc
@Kota-ph7nc 10 ай бұрын
im glad it helped you! i had shied away from trenchbroom at first but once I realized how powerful it was I really wanted to share :)
@ReclaimerStudios
@ReclaimerStudios Ай бұрын
Thank you so much! Straight to the point and precise, all of it works. Thanks sir!
@k4gi
@k4gi 9 ай бұрын
thanks for this video :) and the extra resources in the description!
@TheRoxxoxGuy
@TheRoxxoxGuy 10 ай бұрын
Really cool stuff!
@ivana.medina3126
@ivana.medina3126 6 күн бұрын
I used to work with Worldcraft 2.0 for making maps for Half Life 1. This is very familiar.
@DeliciousBreakfast
@DeliciousBreakfast 10 ай бұрын
I'm following along and at two different spots Qodot has behaved different for me than you: 1. Clicking "export file" in the QodotFGDFile resource inspector reports that it's skipping export because no filepath is given, so it does nothing 2. The omni in the trenchbroom map turns into a plain Node3D when I hit build, not an OmniLight3D
@Kota-ph7nc
@Kota-ph7nc 10 ай бұрын
I think your first issue is QodotFGDFile has an Export button but so does the TrenchbroomGameConfig (dont know if that is exactly how its spelled could be trenchbroom_game_config), which is the one you want to export not the qodotfgdfile. for the second one I can't say what the issue is for sure, but all that you should need to specify is the classname, description, and make sure the node class is typed exactly as OmniLight3D. sorry if this didn't actually help but hopefully it did
@AndroidACArcana
@AndroidACArcana 9 ай бұрын
2. Found the missing step. On your qodot map node assign entity fgd with the definitions file you created (mygame.tres)
@scratchos9816
@scratchos9816 9 ай бұрын
Did you get it to work?
@deerby1500
@deerby1500 7 ай бұрын
Im having the same issue for #2
@deerby1500
@deerby1500 7 ай бұрын
I reviewed the code for the map compilation, i really dont see why this would be happening. It checks the node_class property, checks if it is an existing class via ClassDB, and then instantiates it. Obv OmniLight3D is a valid class type.
@EMB3D
@EMB3D 8 ай бұрын
on point, great
@FonzSuda7403
@FonzSuda7403 4 ай бұрын
Is there any way to use phong smooth shading with qodot, or any smooth shading at all?
@ClementBowen-d5k
@ClementBowen-d5k 18 сағат бұрын
Zoie Radial
@JoseGarza-h2u
@JoseGarza-h2u 10 сағат бұрын
Bonnie Fork
@thefunkymunkyz5259
@thefunkymunkyz5259 8 ай бұрын
I wanna ask for your opinion: I am working on a godot game with an angled camera view and the southern walls of rooms occlude my player character. Would making all southern walls be entities and then making those entities go transparent when the player is in front of them a good idea or is there a smarter way about this? Also great tutorial video as usual!
@Kota-ph7nc
@Kota-ph7nc 8 ай бұрын
im sorry about the late reply - yeah, that sounds like a good solution! i'd probably try that first and maybe later on apply a dithering-like shader or a gradient to blend it in if it matches the style of your game (for example, might not work as well in a roguelike where you need that information). have you tried this already since you commented? :)
@fdzhcns-k1j
@fdzhcns-k1j Күн бұрын
Telly Forge
@WalterLane-r5c
@WalterLane-r5c Күн бұрын
Parisian Ports
@StevenSanders-y3q
@StevenSanders-y3q 8 сағат бұрын
Maci Rue
@microcosmonaut1738
@microcosmonaut1738 9 ай бұрын
When adding a player, is there a streamlined way to implement Quake-like movement and camera or do you have to write that from scratch? Thanks for the videos.
@CetomimusGillii
@CetomimusGillii 8 ай бұрын
I know someone built a free Godot first person movement controller, but I haven't looked at it for a while.
@HonsHon
@HonsHon 7 ай бұрын
Unless there is a plugin, you have to build it yourself.
@JohnCarlyle-y1h
@JohnCarlyle-y1h 6 сағат бұрын
Yvonne Land
@ReynoldsZero-q1z
@ReynoldsZero-q1z Күн бұрын
Stehr Parks
@CemDizdar-g7n
@CemDizdar-g7n 5 күн бұрын
Konopelski Corners
Using Modern Tools For Classic Quake Level Design
33:40
Warren Marshall
Рет қаралды 3,8 М.
Trenchbroom and Quake: Mapping on 45 Degrees
33:15
Slipseer
Рет қаралды 13 М.
طردت النملة من المنزل😡 ماذا فعل؟🥲
00:25
Cool Tool SHORTS Arabic
Рет қаралды 33 МЛН
1ОШБ Да Вінчі навчання
00:14
AIRSOFT BALAN
Рет қаралды 5 МЛН
English or Spanish 🤣
00:16
GL Show
Рет қаралды 16 МЛН
Optimizing my Game so it Runs on a Potato
19:02
Blargis
Рет қаралды 566 М.
Wanna make some maps?
15:50
Admer456
Рет қаралды 20 М.
Learn to Map for Quake 2 Remaster
31:06
Map-Center
Рет қаралды 1,3 М.
When Your Game Is Bad But Your Optimisation Is Genius
8:52
Vercidium
Рет қаралды 1,5 МЛН
I programmed Minecraft from scratch... again.
11:44
jdh
Рет қаралды 585 М.
func_godot Tutorial: Setup
13:30
Ian
Рет қаралды 1 М.
Trenchbroom Tip: Linked Groups on 45 Degrees
9:12
sze
Рет қаралды 2,3 М.
I Spent 2,000 Hours Using Scratch
13:59
ggenije
Рет қаралды 567 М.